Mobile App Development to Increase Student Engagement and Problem Solving Skills
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Brief Industry Trends Report 2H 2008
ISSN 1985 - 7535 Brief Industry Trends Report 2H 2008 Malaysian Communications and Multimedia Commission (SKMM), 2009 The information or material in this publication is protected under copyright and save where otherwise stated, may be reproduced for non commercial use provided it is reproduced accurately and not used in a misleading context. Where any material is reproduced, SKMM as the source of the material must be identified and the copyright status acknowledged. The permission to reproduce does not extend to any information or material the copyright of which belongs to any other person, organisation or third party. Authorisation or permission to reproduce such information or material must be obtained from the copyright holders concerned. This work is based on sources believed to be reliable, but SKMM does not warrant the accuracy or completeness of any information for any purpose and cannot accept responsibility for any error or omission. Published by: Malaysian Communications and Multimedia Commission Off Persiaran Multimedia 63000 Cyberjaya, Selangor Darul Ehsan Tel: +60 3 86 88 80 00 Fax: +60 3 86 88 10 06 Toll Free: 1- 800-888-030 http://www.skmm.gov.my CONTENTS FOREWORD 2 SUMMARY HIGHLIGHTS 3 C&M MARKET CAPITALISATION AND PERFORMANCE Feeling the Effects of Global Financial Crisis 4 C&M Market Capitalisation Plummeted Significantly 6 Individual C&M Companies Contribution to Bursa Malaysia 7 C&M Companies Share Price Movements 7 C&M Amongst Other Heavyweights 8 Local C&M versus Overseas by Market Capitalisation in US Dollar 9 GOOGLE -
The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
Practicalizing Delay-Tolerant Mobile Apps with Cedos
Practicalizing Delay-Tolerant Mobile Apps with Cedos YoungGyoun Moon, Donghwi Kim, Younghwan Go, Yeongjin Kim, Yung Yi, Song Chong, and KyoungSoo Park Department of Electrical Engineering, KAIST Daejeon, Republic of Korea {ygmoon, dhkim, yhwan}@ndsl.kaist.edu, [email protected], {yiyung, songchong}@kaist.edu, [email protected] ABSTRACT 1. INTRODUCTION Delay-tolerant Wi-Fi offloading is known to improve overall mo- Wi-Fi has become the most popular secondary network interface bile network bandwidth at low delay and low cost. Yet, in reality, for high-speed mobile Internet access on mobile devices. Many we rarely find mobile apps that fully support opportunistic Wi-Fi mobile apps support the “Wi-Fi only” mode that allows the users to access. This is mainly because it is still challenging to develop shun expensive cellular communication while enjoying high band- delay-tolerant mobile apps due to the complexity of handling net- width and low delay. In addition, cellular ISPs are actively de- work disruptions and delays. ploying Wi-Fi access points (APs) to further increase the mobile In this work, we present Cedos, a practical delay-tolerant mobile Internet access coverage [1, 2, 3]. network access architecture in which one can easily build a mo- However, current Wi-Fi usage is often statically bound to the lo- bile app. Cedos consists of three components. First, it provides a cation of mobile devices. While this “on-the-spot” Wi-Fi offloading familiar socket API whose semantics conforms to TCP while the is still effective, recent studies suggest that one can further extend underlying protocol, D2TP, transparently handles network disrup- the benefit of Wi-Fi access if we allow delay tolerance between net- tions and delays in mobility. -
Taxonomy of Cross-Platform Mobile Applications Development Approaches
Ain Shams Engineering Journal (2015) xxx, xxx–xxx Ain Shams University Ain Shams Engineering Journal www.elsevier.com/locate/asej www.sciencedirect.com ELECTRICAL ENGINEERING Taxonomy of Cross-Platform Mobile Applications Development Approaches Wafaa S. El-Kassas *, Bassem A. Abdullah, Ahmed H. Yousef, Ayman M. Wahba Department of Computer and Systems Engineering, Faculty of Engineering, Ain Shams University, Egypt Received 13 September 2014; revised 30 May 2015; accepted 3 August 2015 KEYWORDS Abstract The developers use the cross-platform mobile development solutions to develop the Cross-platform mobile mobile application once and run it on many platforms. Many of these cross-platform solutions development; are still under research and development. Also, these solutions are based on different approaches Interpretation approach; such as Cross-Compilation approach, Virtual Machine approach, and Web-Based approach. There Cloud computing; are many survey papers about the cross-platform mobile development solutions but they do not Compilation approach; include the most recent approaches, including Component-Based approach, Cloud-Based Component-Based approach, and Merged approach. The main aim of this paper is helping the researchers to know approach; the most recent approaches and the open research issues. This paper surveys the existing cross- Model-Driven Engineering platform mobile development approaches and attempts to provide a global view: it thoroughly introduces a comprehensive categorization to the cross-platform approaches, defines the pros and cons of each approach, explains sample solutions per approach, compares the cross-platform mobile development solutions, and ends with the open research areas. Ó 2015 Faculty of Engineering, Ain Shams University. Production and hosting by Elsevier B.V. -
Download on Our Platform and We Have Obtained Licenses from Many Content Providers
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 20-F (Mark One) ¨ REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR 12(g) OF THE SECURITIES EXCHANGE ACT OF 1934 or x ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2013. or ¨ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to or ¨ SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Date of event requiring this shell company report Commission file number: 000-51469 Baidu, Inc. (Exact name of Registrant as specified in its charter) N/A (Translation of Registrant’s name into English) Cayman Islands (Jurisdiction of incorporation or organization) Baidu Campus No. 10 Shangdi 10th Street Haidian District, Beijing 100085 The People’s Republic of China (Address of principal executive offices) Jennifer Xinzhe Li, Chief Financial Officer Telephone: +(86 10) 5992-8888 Email: [email protected] Facsimile: +(86 10) 5992-0000 Baidu Campus No. 10 Shangdi 10th Street, Haidian District, Beijing 100085 The People’s Republic of China (Name, Telephone, Email and/or Facsimile number and Address of Company Contact Person) Securities registered or to be registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered American depositary shares (ten American depositary shares representing one Class A ordinary share, The NASDAQ Stock Market LLC par value US$0.00005 per share) (The NASDAQ Global Select Market) Class A ordinary shares, par value US$0.00005 per share* The NASDAQ Stock Market LLC (The NASDAQ Global Select Market) * Not for trading, but only in connection with the listing on The NASDAQ Global Select Market of American depositary shares. -
Gap Analysis”
“The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 249025” “Gap Analysis” Deliverable number D3.2 D3.2_Mobile Game Arch_Gap Analysis-V.1.0 Version: 1.0 Last Update: 02/04/2013 Distribution Level: PU Distribution level PU = Public, RE = Restricted to a group of the specified Consortium, PP = Restricted to other program participants (including Commission Services), CO= Confidential, only for members of the Mobile GameArch Consortium (including the Commission Services) Partner Name Short Name Country JCP-CONSULT JCP FR European Game Developers Federation EGDF SW NCC SARL NCC FR NORDIC GAME RESOURCES AB NGR SW Abstract: This document seeks to identify the Gaps in the European mobile games content industry, in view to use these findings in the Recommendations paper, to be published in the last months of this project (June 2013). “The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 288632” Mobile Game Arch Page: 2 of 95 FP7 – ICT– GA 288632 Document Identity Title: Gap Analysis Subject: Report Number: File name: D3.2_Mobile Game Arch_Gap Analysis-v.1.0 Registration Date: 2013.04.02 Last Update: 2013.04.02 Revision History No. Version Edition Author(s) Date 1 0 0 Erik Robertson (NGR) 27.02.2013 Comments: Initial version 2 0 2 Kristaps Dobrajs (JCP-C) 29.03.2013 Comments: Formatting and editing 3 1 0 Kristaps Dobrajs, Jean-Charles Point -
White Paper on Mobile Gaming Evolution Candidate – 25 Jun 2007
White Paper on Mobile Gaming Evolution Candidate – 25 Jun 2007 Open Mobile Alliance OMA-WP-MGPC-20070625-C 2007 Open Mobile Alliance Ltd. All Rights Reserved. Used with the permission of the Open Mobile Alliance Ltd. under the terms as stated in this document. [OMA-Template-WhitePaper-20060101-I] OMA-WP-MGPC-20070625-C Page 2 (17) Use of this document is subject to all of the terms and conditions of the Use Agreement located at http://www.openmobilealliance.org/UseAgreement.html. Unless this document is clearly designated as an approved specification, this document is a work in process, is not an approved Open Mobile Alliance™ specification, and is subject to revision or removal without notice. You may use this document or any part of the document for internal or educational purposes only, provided you do not modify, edit or take out of context the information in this document in any manner. Information contained in this document may be used, at your sole risk, for any purposes. You may not use this document in any other manner without the prior written permission of the Open Mobile Alliance. The Open Mobile Alliance authorizes you to copy this document, provided that you retain all copyright and other proprietary notices contained in the original materials on any copies of the materials and that you comply strictly with these terms. This copyright permission does not constitute an endorsement of the products or services. The Open Mobile Alliance assumes no responsibility for errors or omissions in this document. Each Open Mobile Alliance member has agreed to use reasonable endeavors to inform the Open Mobile Alliance in a timely manner of Essential IPR as it becomes aware that the Essential IPR is related to the prepared or published specification. -
Critical Capabilities for Successful Mobile App Development
7 Critical Capabilities Your Mobile App Development and Deployment Platform Must Include Speed Mobile App Development and Ensure Wide User Adoption Executive Summary In today's mobile business environment companies are scrambling to quickly mobilize hundreds of B2B and B2E business processes or legacy applications. There are three main approaches developers can use to build mobile business apps: - Responsive web apps - Native app development - "Native quality" hybrid apps This whitepaper explains important differences between these three approaches, outlines 7 mobile capabilities that real-world business apps require today, and identifies the most productive development approach for getting these mobile business apps to market FAST. 1 | P a g e High Demand for Mobile Apps For competitive and productivity reasons, businesses and organizations are embracing mobile more than ever. Gartner forecasts enterprise application software spending to double from $300B in 2013 to over $575B by the end of 2018.1 Yet, Gartner also predicts demand for enterprise mobile apps will outstrip available development capacity by five to one.2 Forrester warns: “The CIO who fails in mobile will lose his job.”3 As a result, companies are trying to find new ways to enable their employees to develop business apps. Everyone from young IT or business workers with basic HTML5 skills, to IT developers with limited mobile experience and business analysts are exploring how to build apps to get routine things mobilized faster. Rising End-User Expectations Complicating the problem is the rising expectations of an increasingly mobile workforce. Employees are adopting mobile devices exponentially and demanding more business apps to do their work. -
Factors Influencing Quality of Mobile Apps: Role of Mobile App Development Life Cycle
International Journal of Software Engineering & Applications (IJSEA), Vol.5, No.5, September 2014 FACTORS INFLUENCING QUALITY OF MOBILE APPS : R OLE OF MOBILE APP DEVELOPMENT LIFE CYCLE Venkata N Inukollu 1, Divya D Keshamoni 2 , Taeghyun Kang 3 and Manikanta Inukollu 4 1Department of Computer Science Engineering, Texas Tech University, USA 2 Rawls College of Business, Texas Tech University, USA 3 Department of Computer Science Engineering, Wake forest university, USA 4Department of Computer Science, Bhaskar Engineering College, India ABSTRACT In this paper, The mobile application field has been receiving astronomical attention from the past few years due to the growing number of mobile app downloads and withal due to the revenues being engendered .With the surge in the number of apps, the number of lamentable apps/failing apps has withal been growing.Interesting mobile app statistics are included in this paper which might avail the developers understand the concerns and merits of mobile apps.The authors have made an effort to integrate all the crucial factors that cause apps to fail which include negligence by the developers, technical issues, inadequate marketing efforts, and high prospects of the users/consumers.The paper provides suggestions to eschew failure of apps. As per the various surveys, the number of lamentable/failing apps is growing enormously, primarily because mobile app developers are not adopting a standard development life cycle for the development of apps. In this paper, we have developed a mobile application with the aid of traditional software development life cycle phases (Requirements, Design, Develop, Test, and, Maintenance) and we have used UML, M-UML, and mobile application development technologies. -
How to Launch Mobile Games in China Table of Content
LOOKING EAST: HOW TO LAUNCH MOBILE GAMES IN CHINA TABLE OF CONTENT INTRODUCTION ································································································································· 1 SECTION I GETTING TO KNOW CHINA FACTS AND FICTION ABOUT LAUNCHING MOBILE GAMES IN CHINA ······································· 4 EIGHT USEFUL TIPS FOR SUCCESS IN CHINA ··········································································· 10 SECTION II ENTERING CHINA SUCCESSFULLY LOCALIZING YOUR GAME················································································ 11 Localizing for language ···································································································· 14 Localizing the art style····································································································· 15 Localizing your customer support and community ························································· 18 PUBLISHING YOUR GAME IN CHINA ······················································································· 19 Third-party publishers ····································································································· 19 Platform-based publishers ······························································································ 21 Case study: How Kabam drove higher quality users for 2 major titles in China?············ 21 Case study: How Featherweight Games released Rodeo Stampede in China?··············· 22 MARKETING YOUR GAME ······································································································· -
EDUCATIONAL MOBILE GAME Math Jump, from Concept to a Published Title
Bachelor’s thesis Information technology Digital Media 2013 Laine Tatu EDUCATIONAL MOBILE GAME Math Jump, from concept to a published title BACHELOR´S THESIS | ABSTRACT TURKU UNIVERSITY OF APPLIED SCIENCES Information Technology | Digital Media March 2013 | Total number of pages 43 Instructors: Principal Lecturer, Ph. D. Mika Luimula & Keijo Leinonen , B. Eng. Tatu Laine EDUCATIONAL MOBILE GAME The innovative use of gameplay mechanics to drive effective learning is a hot topic despite the scarcity of practical examples. The game produced in this thesis is an innovative attempt to develop an engaging multiplication math game for kids aged 7 to 12. This thesis presents an overview of game theory, gamification, and business opportunity as the reasoning for the development of Math Jump, a game idea generated by the educational game company NordicEdu. A multitude of game development tools were used to develop a minimum viable product for the purpose of learning about the mobile educational game market. The iterative design and technical process is documented from different aspects with practical examples provided. The game also went through a field test which resulted in some feature polishing before release. The outcome of this thesis “Math Jump” was published in the most common digital distribution platforms in the early spring 2013. KEYWORDS: game, gaming, gamification, learning, mobile, game design, business models, game theory OPINNÄYTETYÖ (AMK) | TIIVISTELMÄ TURUN AMMATTIKORKEAKOULU Tietotekniikka | Mediatekniikka Maaliskuu 2013 | Sivumäärä 43 Ohjaajat: Yliopettaja, FT Mika Luimula & Ins. (AMK) Keijo Leinonen Tatu Laine OPETTAVAINEN MOBIILIPELI Pelillistäminen on globaalisti kiinnostava kehitysalue, vaikka käytännön onnistuneita ratkaisuja on vähän. Pelillistämisellä katsotaan olevan monia hyötytarkoituksia perinteisen teollisuuden ja opetuksen alalla. -
Biohazard 4 Mobile Edition English Version Free Download Biohazard 4 Mobile Edition English Version Free Download
biohazard 4 mobile edition english version free download Biohazard 4 Mobile Edition English Version Free Download. Resident Bad 4, known in Japan as Biohazard 4, is certainly a third-person shooter survival horror video sport created and published by Capcom. The 6th major sequel in the Resident Evil collection, the game was originally released for the GameCube in Northern America and Jápan in January 2005, and in Europe and Australia in March 2005. The story of Citizen Bad 4 follows the U.S i9000. Government specific realtor Leon S. Kennedy, who is certainly delivered on a mission to save Ashley Graham, the U.S. Chief executive's girl whom a threatening cult provides kidnapped. Journeying to a rural region of France, Leon fights lots of violent villagers and réunites with the secret secret agent Ada Wong. Write- up Contents.Biohazard 4 Apk + Obb Information Necessities. Memory - 1 GB+. Processor - 1 GHz+. Google android model - Google android 2.3 Ginger Loaf of bread+. Deep scan your device and reclaim data also the corrupted data can easily recover. It can easily recover all sorts of movies files with various formats supports. Alos find lost and formatted files by asking security questions. Wondershare data recovery crack. Analyzed Models - Xperia NX Thus-02D, XPERIA VL SOL21, GALAXY NEXUS, Samsung S4, S5, S i90006, T7 and Samsung Phrase four, Word 5Sport Information. Name - Biohazard four. Developer - CAPCOM. Dimension - 33.7 MB + 43 MB. Downloads - 10,000+. Biohazard 4 Mobile Edition English Version Free Download Free. Biohazard 4 mobile edition englishBiohazard 4 Mobile edition 1.1.9.apk,Run Like Hell! YETI EDITION 1.3.0.apk,Resident evil 4 mobile edition 1.1.9.apk,Earth HD Deluxe Edition 3.5.0.apk,English-Japanese dictionary 2.2.apk.