FCJ-181 There's a History for That: Apps and Mundane Software As
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Mobile Health Technologies
Mobile Health Technologies Hemant K. Bhargava Graduate School of Management, University of California, Davis, Davis, California 95616 [email protected] Julia Tanghetti Graduate School of Management, University of California, Davis, Davis, California 95616 [email protected] Abstract Mobile health solutions are expanding rapidly and have become a part of the health care landscape. Over a hundred thousand mobile apps exist today, and create value in very diverse ways. This paper proposed a framework for classifying mHealth solutions on three dimensions, type of technology (form factor), level of institutional integration, and function. It examines the underlying process by which different types of mHealth applications create value, and maps the classification dimensions to potential ways in which these solutions can impact patient health, costs, and other metrics. The optimal choice and design of mHealth technology will depend on patient population characteristics or the settings in which these technologies are deployed. We apply this classification by reviewing a small number of mHealth applications which have been described in the literature. In many cases, the potential impact of such technologies may not be easy to identify, to measure, or to attribute it to the technology. Moreover, while many solutions aim to make patients better informed, this may not necessarily lead to better patient health, because there is evidence in other domains that, when given more information and control, non-experts develop over-confidence, make poorer decisions, and achieve worse outcomes. Today’s computing devices are extremely powerful, small, lightweight and ubiquitous. One such device is the modern smartphone, which carries more processing power than was available to NASA when it landed the first man on the moon in 1960. -
Distributed Tuning of Boundary Resources: the Case of Apple's Ios Service System
Ben Eaton, Silvia Elaluf-Calderwood, Carsten Sørensen and Youngjin Yoo Distributed tuning of boundary resources: the case of Apple's iOS service system Article (Published version) (Refereed) Original citation: Eaton, Ben, Elaluf-Calderwood, Silvia, Sorensen, Carsten and Yoo, Youngjin (2015) Distributed tuning of boundary resources: the case of Apple's iOS service system. MIS Quarterly, 39 (1). pp. 217-243. ISSN 0276-7783 Reuse of this item is permitted through licensing under the Creative Commons: © 2015 The Authors CC-BY This version available at: http://eprints.lse.ac.uk/63272/ Available in LSE Research Online: August 2015 LSE has developed LSE Research Online so that users may access research output of the School. Copyright © and Moral Rights for the papers on this site are retained by the individual authors and/or other copyright owners. You may freely distribute the URL (http://eprints.lse.ac.uk) of the LSE Research Online website. SPECIAL ISSUE: SERVICE INNOVATION IN THE DIGITAL AGE DISTRIBUTED TUNING OF BOUNDARY RESOURCES: THE CASE OF APPLE’S IOS SERVICE SYSTEM1 Ben Eaton Department of IT Management, Copenhagen Business School, Copenhagen, DENMARK {[email protected]} Silvia Elaluf-Calderwood and Carsten Sørensen Department of Management, The London School of Economics and Political Science, London, GREAT BRITAIN {[email protected]} {[email protected]} Youngjin Yoo Fox School of Business, Temple University, Philadelphia, PA 19140 UNITED STATES {[email protected]} The digital age has seen the rise of service systems involving highly distributed, heterogeneous, and resource- integrating actors whose relationships are governed by shared institutional logics, standards, and digital technology. -
A Study on the Vulnerabilities of Mobile Apps Associated with Software Modules
A Study on the Vulnerabilities of Mobile Apps associated with Software Modules Takuya Watanabe∗1, Mitsuaki Akiyama1, Fumihiro Kanei1, Eitaro Shioji1, Yuta Takata1, Bo Sun2, Yuta Ishi2, Toshiki Shibahara1, Takeshi Yagi1, and Tatsuya Moriy2 1NTT Secure Platform Laboratories 2Waseda University Abstract This paper reports a large-scale study that aims to understand how mobile application (app) vulnerabilities are associated with software li- braries. We analyze both free and paid apps. Studying paid apps was quite meaningful because it helped us understand how differences in app devel- opment/maintenance affect the vulnerabilities associated with libraries. We analyzed 30k free and paid apps collected from the official Android marketplace. Our extensive analyses revealed that approximately 70%/50% of vulnerabilities of free/paid apps stem from software libraries, particu- larly from third-party libraries. Somewhat paradoxically, we found that more expensive/popular paid apps tend to have more vulnerabilities. This comes from the fact that more expensive/popular paid apps tend to have more functionality, i.e., more code and libraries, which increases the prob- ability of vulnerabilities. Based on our findings, we provide suggestions to stakeholders of mobile app distribution ecosystems. 1 Introduction arXiv:1702.03112v3 [cs.CR] 27 Mar 2017 Software libraries play a vital role in the development of modern mobile applica- tions (app). They enable developers to improve development efficiency and app quality. In fact, Wang et al. reported that more than 60% of sub-packages in An- droid apps originate from third-party libraries [40]. Although software libraries offer many advantages, in some cases, they could be the source of security prob- lems, e.g., vulnerabilities or potentially harmful functionalities. -
The Wide, Wide World of Iphone App Development
Chapter 1 The Wide, Wide World of iPhone App Development In This Chapter ▶ Taking a tour of the Apple App Store ▶ Accessing the App Store on your iPhone ▶ Seeing how iPhone app developers have positioned themselves in the market ▶ Sensing how to enter the marketplace with a new application ▶ Finding your fit or an unmet need ▶ Connecting with Apple’s strategy and vision ▶ Understanding the connection between iPhone hardware and applications ▶ Seeing how the progression of iPhone releases has affected the app world ▶ Deciding whether to focus on current or future functionality n July 2008, Apple Computer launched two momentous events. The first Iwas an updated version of its hit iPhone product, the iPhone 3G. That same day, Apple launched something far more important to the success of its product: a central repository where iPhone users could purchase or download applications that could run on their iPhone. In simpler terms, Apple opened the App Store, where third-party developers from around the world could now have access to this new and growing market of iPhone owners who were eager to spendCOPYRIGHTED cash and get more capabilities fromMATERIAL their gee-whiz phone. In less than a year, Apple’s U.S. App Store alone has seen more than 40,000 applications approved and available on the store, and Apple celebrated its billionth application download in less than a year. In this chapter, we present the App Store to you and talk about the different ways you can see or categorize the applications already present. We’ll talk about the link between the iPhone’s hardware and the applications that use it, and show how the development of the iPhone itself has affected the appli- cation development world. -
Print Handout
PARSHAS KI SISAH R’ Ben Tzion Shafier on the Parsha WHEN MOSHE RABBENU est Naviim, which tells us that they knew COMES DOWN FROM HAR SINAI exactly why they were created and how pass- ing and insignificant is a person’s station in When Moshe Rabbeinu came down from this world. And yet Moshe Rabbeinu com- Har Sinai, he found a very different scene pared their being wealthy to such a difficult than the one he left forty days earlier. A For the test that it would be like putting a young segment of the Jewish nation, in rebellion man on the doorstep of sin. against HASHEM, had formed a golden calf and was worshiping it. The rest of the Love of This is highly illustrative of the inner work- nation stood by and didn’t protest. In con- ings of the human. HASHEM created deep text, this was such an egregious act that within our hearts many needs and desires. HASHEM threatened to destroy the entire One of these is the need for honor and Money prestige. The drive for Kavod is one of the nation. strongest forces in man. Often we are un- Rashi explains that during the process of g aware of its existence until a given situation asking for forgiveness, Moshe Rabbeinu “Moshe returned to HASHEM brings it to the fore. said to HASHEM, “You caused this. You and said, “Please! This people has While the Klal Yisroel were then living in gave the Jewish people gold and silver; they committed a grave sin and made the ultimate Kollel community, money still left Mitzraim with great riches. -
12 Years of Iphone – a Developer's Perspective
12 Years of iPhone – A Developer’s Perspective Adrian Kosmaczewski 2019-04-21 This is the talk that I gave in the 4th MCE Conference in Warsaw, Poland, on May 8th, 2017 (conference organized by Polidea) and (with updates) at UIKonf on May 15th, 2018 and at NSConfArg on April 20th, 2019. • Introduction • 2007 • 2008 • 2009 • 2010 • 2011 • 2012 • 2013 • 2014 • 2015 • 2016 • 2017 • 2018 And Beyond • Slides • Video Introduction The iPhone celebrates its 12th anniversary this year. From a historical point of view, it had a tremendous impact in the industry and the careers of those involved in mobile application software development. At some point in my career, I was a .NET developer, and then one day I told myself that I wanted to write Objective-C for a living. This is how I started my career in this galaxy. This is how I got here. I could have chosen Windows Mobile. I could have chosen BlackBerry. I chose the iPhone. I started working on my first iPhone application back in July 2008, and back then everybody, and I mean every single person in the industry around me, told me that I was completely crazy and/or stupid for losing my time with a device nobody would buy. I have not stopped writing iOS applications ever since, even though lately I’ve been spending quite a bit of time around Android. 1 The iPhone turned out to be a far, far bigger platform than any of us could ever imagine. In this talk I am going to take you in a trip back in time, to remember frameworks, people, companies, events and projects that have marked our craft in the past decade. -
Novel Neutrality Claims Against Internet Platforms: a Reasonable Framework for Initial Scrutiny
Cleveland State Law Review Volume 59 Issue 4 Article 5 2011 Novel Neutrality Claims against Internet Platforms: A Reasonable Framework for Initial Scrutiny Jeffrey Jarosch Follow this and additional works at: https://engagedscholarship.csuohio.edu/clevstlrev Part of the Antitrust and Trade Regulation Commons, Computer Law Commons, and the Internet Law Commons How does access to this work benefit ou?y Let us know! Recommended Citation Jeffrey Jarosch, Novel Neutrality Claims against Internet Platforms: A Reasonable Framework for Initial Scrutiny , 59 Clev. St. L. Rev. 537 (2011) available at https://engagedscholarship.csuohio.edu/clevstlrev/vol59/iss4/5 This Article is brought to you for free and open access by the Journals at EngagedScholarship@CSU. It has been accepted for inclusion in Cleveland State Law Review by an authorized editor of EngagedScholarship@CSU. For more information, please contact [email protected]. NOVEL “NEUTRALITY” CLAIMS AGAINST INTERNET PLATFORMS: A REASONABLE FRAMEWORK FOR INITIAL SCRUTINY JEFFREY JAROSCH* I. INTRODUCTION .................................................................... 538 II. ECONOMICS OF PLATFORMS................................................. 541 III. BACKGROUND: THE NETWORK NEUTRALITY DEBATE AND ATTEMPTS TO APPLY NETWORK NEUTRALITY TO INTERNET- BASED PLATFORMS.............................................................. 545 A. Rules and Cases Establishing and Testing the Bounds of Network Neutrality .................................................. 545 B. Economic Views of Network -
Distributed Tuning of Boundary Resources: the Case of Apple's Ios Service System
SPECIAL ISSUE: SERVICE INNOVATION IN THE DIGITAL AGE DISTRIBUTED TUNING OF BOUNDARY RESOURCES: THE CASE OF APPLE’S IOS SERVICE SYSTEM1 Ben Eaton Department of IT Management, Copenhagen Business School, Copenhagen, DENMARK {[email protected]} Silvia Elaluf-Calderwood and Carsten Sørensen Department of Management, The London School of Economics and Political Science, London, GREAT BRITAIN {[email protected]} {[email protected]} Youngjin Yoo Fox School of Business, Temple University, Philadelphia, PA 19140 UNITED STATES {[email protected]} The digital age has seen the rise of service systems involving highly distributed, heterogeneous, and resource- integrating actors whose relationships are governed by shared institutional logics, standards, and digital technology. The cocreation of service within these service systems takes place in the context of a paradoxical tension between the logic of generative and democratic innovations and the logic of infrastructural control. Boundary resources play a critical role in managing the tension as a firm that owns the infrastructure can secure its control over the service system while independent firms can participate in the service system. In this study, we explore the evolution of boundary resources. Drawing on Pickering’s (1993) and Barrett et al.’s (2012) conceptualizations of tuning, the paper seeks to forward our understanding of how heterogeneous actors engage in the tuning of boundary resources within Apple’s iOS service system. We conduct an embedded case study of Apple’s iOS service system with an in-depth analysis of 4,664 blog articles concerned with 30 boundary resources covering 6 distinct themes. Our analysis reveals that boundary resources of service systems enabled by digital technology are shaped and reshaped through distributed tuning, which involves cascading actions of accommodations and rejections of a network of heterogeneous actors and artifacts. -
L.A.B. Downloadable Curriculum
L.A.B CURRICULUM For students on the iOS track, we will be learning to code with Swift 3, for iOS 10 with Xcode 8. Students who are on the Android course will be coding with Java and Android Studio 2 for Marshmallow. All our lessons are project-based. Have a look at what you'll be learning and making. 1 I A M R I C H A P P Here we'll build the legendary $999 I am rich app. You'll learn how to use an IDE (Integrated Development Environment) to design and layout your app so that it looks beautiful. Then we'll learn how to get the app side-loaded up on your phone or laptop. 2 I A M P O O R A P P [ C H A L L E N G E ] You'll be using the skills that you learnt in the last app to find your own way around Android Studio or Xcode and start designing your own apps according to customer specifications. Here you'll be challenged on using the IDE and understanding layouts and screen design. 3 D I C E E A P P This is the app where we'll start introducing introductory programming concepts. You'll learn about Arrays, Variables, Data Types, Randomisation and Functions. To top it off you'll gain a more in-depth understanding of Auto-layout and setting Constraints. 4 M A G I C 8 B A L L A P P [ C H A L L E N G E ] Now that you've learnt about those core programming concepts and already put it into action in Dicee, it's your turn to fly solo and make an app from scratch.