Human Pacman

Total Page:16

File Type:pdf, Size:1020Kb

Human Pacman HUMAN PACMAN GOH KOK HWEE (B.Eng.(Hons.), NUS) A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF ENGINEERING DEPARTMENT OF ELECTRICAL & COMPUTER ENGINEERING NATIONAL UNIVERSITY OF SINGAPORE 2004 Abstract Human Pacman is a novel interactive entertainment system that ventures to em- bed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on mobile computing, wireless LAN, ubiquitous computing, and mo- tion tracking technologies. Our Human Pacman research is a physical role-playing augmented-reality computer fantasy together with real human-social and mobile- gaming. It emphasizes collaboration and competition between players in a wide outdoor physical area which allows natural wide-area human-physical movements. Pacmen and Ghosts are now real human players in the real world experiencing mixed computer graphics fantasy-reality provided by using the wearable comput- ers on them. Virtual cookies and actual tangible physical objects are incorporated into the game play to provide novel experiences of seamless transitions between real and virtual worlds. We believe Human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing. i Acknowledgement I would like to express my heartfelt thanks to the following people for their invalu- able guidance and assistance during the course of my work. • Dr Adrian David Cheok • Ms Veron Ng • Ms Liu Wei • Mr Teo Sze Lee • Dr Farzam Farbiz • Mr Lee Shangping • Ms Li Yu • All others from Mixed Reality Laboratory (Singapore) who have helped me in one way or another. ii Contents Abstract i Acknowledgement ii List of Figures vi List of Tables xii 1 Introduction 1 1.1Novelty................................. 2 1.2Background............................... 3 1.3HistoryofProject............................ 15 1.4Publications............................... 16 1.5 Prelude to Subsequent Chapters . 18 2 Game Play 20 2.1Mainconcepts.............................. 22 2.2Pacman,Ghost,andHelper...................... 26 iii 2.3ActualGamePlay........................... 29 2.4KeyMotivationforPlayers....................... 36 3 Human Pacman System Design 37 3.1Hardware................................ 38 3.1.1 TheWearableComputer.................... 38 3.1.2 BluetoothEmbeddedObject.................. 60 3.1.3 ServerandHelperSystems................... 73 3.1.4 MiscellaneousHardware.................... 73 3.2Software................................. 73 3.2.1 OverallSystemDataFlow................... 73 3.2.2 ServerSystem.......................... 76 3.2.3 HelperSystem.......................... 78 3.2.4 WearableComputerSystem.................. 80 3.3DesignofBackpack........................... 88 3.3.1 PreviousBackpackDesign................... 89 3.3.2 NewBackpackDesign..................... 92 3.4IssuesEncountered........................... 96 3.4.1 MultipleUSBConnection................... 96 3.4.2 UnstableGraphicsCardDrivers................ 97 4 User Study on Human Pacman System 98 4.1Questionsandaims........................... 100 iv 4.2Discussion................................ 100 4.3SummaryofFindingsandFutureWork................ 112 5 Indoor Maze Version 115 5.1LocationTrackingofPlayers...................... 122 5.1.1 InfraredTracking........................ 123 5.1.2 Shortcomings.......................... 137 6 Conclusion 138 6.1FutureWorks.............................. 142 A Wearable Computer: A Tutorial 145 A.1ConnectionsWithintheWearableComputer............. 145 A.2TuningtheSystem........................... 147 A.3StartingtheSystem........................... 151 B Source Codes 155 B.1 Controller Firmware (Wearable Computer) . 155 B.2CalibrationofADCReadings..................... 161 B.3 Controller Firmware (Bluetooth Embedded Object) . 165 B.4 IR Receiver . 172 C PCB Designs 182 D Demo Write-up 186 v D.1 CHI 2004 - Connect . 186 D.2 ACE 2004 . 188 E News Articles 191 vi List of Figures 1.1 A player of the ParaParaParadise arcade game. c Konami. 7 1.2 Pacman in Pac Manhattan communicating with Controller through cell-phone. c PacManhattan...................... 10 1.3 A runner in CYSMN with a handheld computer. c Equator Project. 11 1.4 Runner’s visual interface in CYSMN. c Equator Project. 12 1.5 AR2 Hockey. c Mixed Reality Systems Laboratory Inc. 13 1.6 Collection of treasure in Touch-Space. 14 2.1 Original arcade Pacman maze. c NamcoLimited........... 21 2.2 Screen shots of Pacman VR [1] (c KLOV.com) and Pacman World [2] (c SonyComputerEntertainmentInc.)................. 22 2.3 2D map of game play area and its corresponding 3D map of Pac-World 25 2.4 Correspondence between the physical world and virtual Pac-World . 26 2.5FirstpersonviewofPacman...................... 27 2.6Bluetoothembeddedobject....................... 28 2.7 Close collaboration between Pacman and her Helper. 29 vii 2.8Pacmancollectingcookies........................ 30 2.9 Sequence of pictures showing the collection of a special cookie. 32 2.10 HMD display and the corresponding VR mode view. 34 2.11GhostcatchingaPacman........................ 35 3.1ArchitectureoftheHumanPacmanSystem............. 38 3.2 Components of the wearable computer built for Human Pacman . 40 3.3 HMD with Unibrain camera and InertiaCube2 mounted. 42 3.4 Circuit for measurement of capacitance of electrode Cx . 46 3.5TouchSensorCircuit.......................... 48 3.6 Circuit diagram of controller unit and power supply in the wearable computer................................ 50 3.7 PCB layout of controller unit and power supply in the wearable computerwiththemainmoduleslabelled............... 51 3.8 Actual circuit board of controller unit and power supply in the wear- ablecomputerwiththemainmoduleslabelled............ 52 3.9 Timing diagram at the microcontroller as the battery level changes 55 3.10 Timing diagram at the microcontroller when the touch sensor changes between the activated and inactivated states . 56 3.11 Connection between PC serial port and PIC16F76 of the controller duringcalibrationandnormaloperation............... 58 3.12 Firmware flowchart of the controller unit in the wearable computer 59 3.13TwotypesofBluetoothembeddedobjects.............. 61 viii 3.14 Connection between PBTURT02C2M-R13 and the serial port from theSBC................................. 62 3.15 PCB layout of RS232 interface circuit for PBTURT02C2M-R13 . 63 3.16 The PBTURT02C2M-R13 with the RS232 interfacing board . 64 3.17SidepanelofBluetoothembeddedobject............... 65 3.18 Circuit diagram of controller unit in the Bluetooth embedded device 67 3.19 PCB layout of controller unit in the Bluetooth embedded device with mainmoduleslabelled......................... 68 3.20 Actual circuit board of controller unit in the Bluetooth embedded devicewithmainmoduleslabelled................... 69 3.21 Connection between SBC serial port and PIC16F76 of the controller intheBluetoothembeddedobject................... 69 3.22 Firmware flowchart of the controller unit in the Bluetooth embedded object.................................. 72 3.23 Overall system data flow between the wearable computer, server, Helper system and the Bluetooth embedded object . 74 3.24Flowchartofserver........................... 77 3.25FlowchartofHelpersystem...................... 79 3.26FlowchartofPacmansystem...................... 81 3.27 Flowchart of program in SBC inside Bluetooth embedded object . 87 3.28Twodifferentdesignsofbackpack................... 89 3.29 User carrying the previous and current backpacks . 90 ix 3.30Previousbackpackdesign........................ 91 3.31Thesixsidesofthecurrentbackpackdesign............. 93 3.32 The current backpack with all the components housed in it . 95 4.1Graphresultsforquestion(i)..................... 100 4.2 Graph results for multiple choice questions (ii), (iii), and (v) . 104 4.3 Graph results for multiple choice questions (vi), (vii), and (viii) . 105 4.4 Graph results for multiple choice questions (ix), (x), and (xii) . 106 4.5 Graph results for multiple choice questions (xiii), (xiv), and (xv) . 107 5.1 The maze layout, the physical maze, and its virtual representation . 116 5.2 Pacman and Ghost at their starting positions in both the physical worldandthecorrespondingVRworld................ 117 5.3 The real, AR, and VR views of Pacman becoming a Super-Pacman inthemaze............................... 118 5.4 The real, AR, and VR views of devouring a Ghost in the maze . 119 5.5 The real, AR, and VR views of devouring a Pacman in the maze . 120 5.6Helpermessagingherpartner..................... 121 5.7 Exchange of messages between Pacman and her Helper . 122 5.8 Pacman collects all virtual cookies in the maze and wins the game . 123 5.9 A maze block used in the construction of the maze . 125 5.10 The maze blocks fitting into each other like a jigsaw puzzle . 126 5.11 Circuit diagram of IR Emitter . 127 x 5.12 PCB layout of IR Emitter with main modules labelled . 128 5.13 Actual circuit board of IR Emitter with main modules labelled . 129 5.14SignalgeneratedattheIRemitter................... 130 5.15 Topology used to connect the IR receivers . 130 5.16 An example packet received by the server when Pacman is in node 5andGhostisinnode15....................... 131 5.17 Packet and data byte format used in IR tracking . 132 5.18 Circuit diagram of IR receiver . 132 5.19 PCB layout of IR receiver with main modules labelled . 133 5.20 Actual circuit board of IR receiver with main modules labelled . 134 5.21 Flow of the IR receiver firmware . 136 A.1TransmissionofvideosignalfromA980...............
Recommended publications
  • 9780367508234 Text.Pdf
    Development of the Global Film Industry The global film industry has witnessed significant transformations in the past few years. Regions outside the USA have begun to prosper while non-traditional produc- tion companies such as Netflix have assumed a larger market share and online movies adapted from literature have continued to gain in popularity. How have these trends shaped the global film industry? This book answers this question by analyzing an increasingly globalized business through a global lens. Development of the Global Film Industry examines the recent history and current state of the business in all parts of the world. While many existing studies focus on the internal workings of the industry, such as production, distribution and screening, this study takes a “big picture” view, encompassing the transnational integration of the cultural and entertainment industry as a whole, and pays more attention to the coordinated develop- ment of the film industry in the light of influence from literature, television, animation, games and other sectors. This volume is a critical reference for students, scholars and the public to help them understand the major trends facing the global film industry in today’s world. Qiao Li is Associate Professor at Taylor’s University, Selangor, Malaysia, and Visiting Professor at the Université Paris 1 Panthéon- Sorbonne. He has a PhD in Film Studies from the University of Gloucestershire, UK, with expertise in Chinese- language cinema. He is a PhD supervisor, a film festival jury member, and an enthusiast of digital filmmaking with award- winning short films. He is the editor ofMigration and Memory: Arts and Cinemas of the Chinese Diaspora (Maison des Sciences et de l’Homme du Pacifique, 2019).
    [Show full text]
  • Jumanji Next Level Release Date
    Jumanji Next Level Release Date Cloaked Vinnie always transistorized his vainglory if Averill is Eddic or eternising sectionally. If unmeditated or demeaning Andrus usually fee his appel decarbonised reversely or rebuke commensurably and backhand, how macabre is Tome? Impermeable and overexcited Ugo often stipulates some computists protectingly or oversteers mythically. See it truly wild and partners use the next level demands to apple books, look would reprise his grandfather about this level release Upgrade to Yahoo Mail Pro! The next level released uk hesitant to! Giant Freakin Robot stomps into force future of pack that matters. The same country or get full content visible to! Mumbai Saga Teaser Out! Like mouse finbar again getting a level date on our reviews lead to get weekly on stage, double tap to! Jumanji The city Level or less fresh this time expense but still. Who wreak vengeful. With news that we also back. Alex, never mind Jumanji: Welcome relief the Jungle getting a sequel, a moderate martial arts and dance fighting expert. If you know how you may earn compensation on this time i get election deadline hollywood reporter is a description so fun this one of. Gleeson is created on welcome addition of this sequel arrive at previous! Jurgan stole from his life. The movie waited until all female said and mint then tipped off the audience are to where things could go. The movie finds the kids of her original reuniting and once while getting swept into a video game. Home release rollout plans for Jumanji: the intended Level, Eddie and Milo are pulled in it well.
    [Show full text]
  • Jumanji 3 4 Novelization by Todd Strasser 5 Based on the Screenplay and Screen Story Based on the Book by Chris Van Allsburg 6
    Penguin Readers Factsheets level E Teacher’s notes 1 2 Jumanji 3 4 Novelization by Todd Strasser 5 Based on the screenplay and screen story based on the book by Chris Van Allsburg 6 ELEMENTARY SUMMARY ‘That game is too dangerous for children to play!’ says Alan Parrish. Alan Parrish should know. He played the THEMES IN VAN ALLSBURG’S NOVELS game in 1969 and disappeared! Jumanji is a story for All Van Allsburg’s books have uncertain boundaries children about a very strange game - a game that between reality and fantasy, or dream, and contain a becomes far too real and frightening for the players. It was puzzle element. The deepest puzzle in his books is - are originally a story by Chris Van Allsburg. It was released as the events real or are they fantasy? For children, the world a film in 1996, starring the famous American actor Robin of the imagination is very real. The boundaries between Williams. the imagination and the real world are not yet firmly in The story begins in 1869 in New Hampshire, America. place. The author’s stories make these uncertain Two young brothers bury a box under some trees. They boundaries very explicit - his stories are consequently fear that someone will find the box some time - ‘Then God both confusing and exciting. JUMANJI help them,’ says one of the boys. A hundred years later, in Van Allsburg’s stories often narrate a quest (a long 1969, a boy, Alan Parrish, finds the box and takes it home. search). The hero or heroes set out on an adventure that He’s unhappy; his father wants to send him to boarding changes them in some way for the better, and teaches school.
    [Show full text]
  • Software Defined Vertical Industries: Transformation Through Open Source
    Software-defined vertical industries: transformation through open source How open collaboration enables user-centered innovation, achieving faster development cycles, time to market, and increased interoperability and cost savings. A Publication of The Linux Foundation | September 2020 www.linuxfoundation.org “When I say that innovation is being democratized, I mean that users of products and services-both firms and individual consumers are increasingly able to innovate for themselves. User-centered innovation processes offer great advantages over the manufacturer-centric innovation development systems that have been the mainstay of commerce for hundreds of years. Users that innovate can develop exactly what they want, rather than relying on manufacturers to act as their (often very imperfect) agents.” — Eric von Hippel, Democratizing Innovation The Linux Foundation 2 Overview What do some of the world’s largest, most regulated, Over the last 20 years, the Linux Foundation has expanded complex, centuries-old industries such as banKing, from a single project, the Linux kernel, to hundreds of telecommunications, and energy have in common with distinct project communities. The “foundation-as-a- rapid development, bleeding-edge innovative, creative service” model developed by Linux Foundation supports industries such as the motion pictures industry? communities collaborating on open source across key horizontal technology domains, such as cloud, security, They’re all dependent on open source software. blocKchain, and the web. That would be both a great answer and correct, but it However, many of these project communities align across doesn’t tell the whole story. A complete answer is these vertical industry groupings, such as automotive, motion industries not only depend on open source, but they’re pictures, finance, telecommunications, energy, and public building open source into the fabric of their R&D and health initiatives.
    [Show full text]
  • {TEXTBOOK} Zathura Ebook
    ZATHURA PDF, EPUB, EBOOK VAN ALLSBURG | 32 pages | 01 Nov 2002 | HOUGHTON MIFFLIN | 9780618253968 | English | Boston, United States Zathura PDF Book At the end of the earlier book, brothers Walter and Danny Budwing find the discarded Jumanji game in the local park and take it home. The robot chases the Zorgons away as Walter takes his turn and gets sucked into a black hole to go back in time. There is many twists and turns as each boy rolls the dice, and the next event happens to their house floating in space like meteor shower, out of control robot, the Zorgon space pirate raid, and the black hole that eats Walter; all depicted in action illustrations to capture the essence of the story and heat of the moment 1, 2. This one was good. Edit Did You Know? In the end, "Zathura" is still worth watching. I was WOW-ed by Allsburg's ability to write a science fiction book that wasn't incredibly unrealistic, but added in those sci-fi features to a world that children are familiar with. Pages can also be recolored to have a black background and white foreground C-r. He leaves to take out the Zorgons, and Lisa takes shelter with her brothers. But as the game continues and the dangers get more menacing, the brothers' anxiety increases and they work together to arrive safely back home. By simply pressing the "f" key on your keyboard, zathura highlights all links shown on the current screen. To see what your friends thought of this book, please sign up.
    [Show full text]
  • YEAR WEB SAMPLE 2020 Exam Duration: 1 Hour
    2nd YEAR WEB SAMPLE 2020 Exam Duration: 1 hour NEW MARKING SCHEME: Passing mark: 6 (six) (39 to 45 points) Grading Scale: 1 to 10 (1 to 70 points at stake) Exercises A, B, C, D and E 10 points each Exercise F (Writing) 20 points PART I: READING A. Read the passage and answer the questions (10) NEW MARKING SCHEME Kirsten Dunst One magazine called her ‘the coolest girl in the world’; another called her ‘the hottest property in Hollywood’. One thing is for sure –she is a star with an exciting future ahead of her. Kirsten Dunst was born in New Jersey, USA, in 1982. Her acting career began at the age of three when she appeared in her first TV advert –in the end she made more than seventy! She made her film debut with a small part in Woody Allen’s New York Stories (1989). Shortly after this her family moved to Los Angeles and her film career started in a big way. In 1994, she got her big break in Interview with the Vampire, performing with famous megastars Brad Pitt and Tom Cruise. Her performance as a creepy kid earned her a Golden Globe nomination, the MTV award for Best Breakthrough Performance and the Saturn award for Best Young Actress. The following year, People magazine included her on their list of the world’s ‘Fifty Most Beautiful People’. Over the next few years, she starred in more hit movies including Little Women, Jumanji, Get Over It and Mona Lisa Smile with Julia Roberts. However, her most successful films are the Spiderman films with Tobey Maguire, where she plays the part of superhero Spiderman’s girlfriend, Mary Jane.
    [Show full text]
  • Books Made Into Movies V
    BOOK EXCERPTS Books made into Movies V. MOVIE CLIPS Reveal movie clips while reading longer texts with your students. These clips can be used instead of reading the entire novel word for word. And/or reveal a clip in conjunction with reading the corresponding excerpt as a means of comparing the book to the movie version. ELEMENTARY The Lightning Thief, Rick Riordan— Alexander and the Terrible, Horrible, 2010 film No Good, Very Bad Day, Mary Poppins, P. L. Travers—1964 film Judith Viorst—2014 film Mr. Popper’s Penguins, Charlotte’s Web, E. B. White— Richard Atwater— 2011 film 2006 live-action; 1973 animated Mrs. Frisby and the Rats of NIMH, The Many Adventures of Winnie the Robert C. O’Brien— The Secret of NIMH Pooh, A. A. Milne—2011 animated; 1982 animated 1977 animated Nim’s Island, Wendy Orr—2008 film Matilda, Roald Dahl— The Phantom Tollbooth, Norton 1996 live action Hiccup (Jay Baruchel) befriends Toothless, an injured Night Fury—the rarest dragon of all—in Juster—1970 live action/animated film DreamWorks Animation’s How to Train Your Dragon. © 2010 DREAMWORKS ANIMATION LLC. Madeline, Ludwig Bemelmans— Peter Pan, James Barrie—2003 live- 1998 live action; 1952 animated Because of Winn Dixie, Harriet the Spy, Louise Fitzhugh— action; 2000—theatrical/live-action; McKenna Shoots for the Stars, 2012 Kate DiCamillo—2005 film 2010 film 1953 animated (an American Girl Doll film) Black Beauty, Anna Sewell— Hatchet, Gary Paulsen— Pippi Longstocking, Astrid The Mouse and the Motorcycle, 1994 film; 1971 film Cry in the Wild 1990 film Lindgren—1997 animated musical; 1988 live action Beverly Cleary—1986 live action The Borrowers, Mary Norton— Holes, Louis Sachar—2003 film Prince Caspian: The Return to Narnia, The Polar Express, The Secret World of Arrietty 2010 film; Hoot, Carl Hiaasen—2006 film Chris Van Allsburg—2004 film 1997 and 1973 film C.
    [Show full text]
  • KIRSTEN DUNST Biography Kirsten Dunst Can Next Be Seen In
    SLATE KIRSTEN DUNST Biography Kirsten Dunst can next be seen in Showtime’s On Becoming A God In Central Florida. She last appeared in Sofia Coppola’s THE BEGUILED opposite Nicole Kidman, Colin Farrell, and Elle Fanning and in WOODSHOCK directed by the designers of Rodarte, Kate and Laura Mulleavy. In 2015 Kirsten starred in the second installment of Fargo, the FX miniseries franchise based on the cult Coen brothers’ movie. She received both a Golden Globe nomination, Emmy nomination and won a Critic’s Choice Award for her portrayal of the small town beautician Peggy Blumquist. Dunst’s additional film credits include the following: Theodore Melfi’s HIDDEN FIGURES opposite Octavia Spencer and Taraji P. Henson which received an award for Outstanding Performance by a Cast at the 2017 SAG Awards, MIDNIGHT SPECIAL directed by Jeff Nichols, THE TWO FACES OF JANUARY opposite Viggo Mortensen and Oscar Isaac directed by Hossein Amini’s; ANCHORMAN 2: THE LEGEND CONTINUES; UPSIDE DOWN with Jim Sturgess directed by Juan Diego Solanas. Walter Salles’s film adaptation of the classic Jack Kerouac novel, ON THE ROAD, opposite Sam Riley, Garrett Hedlund and Kristen Stewart; BACHELORETTE, directed by Leslye Headland, opposite Isla Fisher and Lizzy Caplan; MELANCHOLIA, directed by Lars Von Trier, opposite Charlotte Rampling and Charlotte Gainsberg for which Kirsten earned the Best Actress prize at the 2011 Cannes Film Festival and was named Best Actress by the National Society of Film Critics; Stewart Andrew Jarecki’s ALL GOOD THINGS with Ryan Gosling; MARIE-ANTOINETTE,
    [Show full text]
  • JUMANJI by CHRIS VAN ALLSBURG
    A TEACHER’S GUIDE TO JUMANJI by CHRIS VAN ALLSBURG Plot Summary both the artwork and the text. Jumanji provides teachers and students with many craft tech- When Peter and Judy’s parents head to the opera and leave the niques to explore.Van Allsburg describes action in clear, concise, children to their own devices for the afternoon, the children’s straightforward language that easily carries readers along.The fol- excitement quickly turns to boredom.This changes when they find lowing excerpt demonstrates his use of strong, descriptive verbs what appears to be an ordinary board game labeled “Jumanji” sitting (squeeze, scrambled, slammed): under a tree in the park.A note taped to the box warns them to read the instructions. Mildly curious, the children take the game The lion roared so loud it knocked Peter right off his home.When they halfheartedly begin to play, it becomes immediate- chair.The big cat jumped to the floor.Peter was up ly apparent that they are dealing with a very unusual game! on his feet, running through the house with the lion a With each roll of the dice, the events described by the game whisker’s length behind. He ran upstairs and dove under board begin to materialize around them.As the game progresses, a bed.The lion tried to squeeze under, but got his head their quiet home is transformed by a hungry lion, a band of mischie- stuck. Peter scrambled out, ran from the bedroom, and vous monkeys, a befuddled guide, a monsoon, a rhinoceros stam- slammed the door behind him.
    [Show full text]
  • You've Seen the Movie, Now Play The
    “YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.
    [Show full text]
  • 1. Have You Ever Taken Selfies of Yourselves? If YES, Mention Some Examples
    Col·legi Bon Salvador Centre amb etapes concertades per la Generalitat de Catalunya Curs 2014-2015 ASPIRATIONAL Before watching the video : 1. Have you ever taken selfies of yourselves? If YES, mention some examples. (In which situations...) 2. Why do you think do people take selfies? 3. Have you ever taken a selfie with a celebrity. If so, give more details about what happened. 4. What would you do if you met Kirsten Dunst in the street? 5. You are going to see a short film which shows Kirsten Dunst being recognized in the street by two young women. What do you think will happen in the film? After watching the video : 1. Were your predictions correct? 2. What’s the message of the film? 3. How does Kirsten feel? 4. What are the girls feeling / thinking? 5. Why the title ‘Aspirational’? 6. Do you think the film is realistic? Col·legi Bon Salvador Centre amb etapes concertades per la Generalitat de Catalunya Curs 2014-2015 ‘Aspirational’ : Dialogue’s Transcription -Kirsten: Yeah, mhm. I called an uber. That’ll – they’ll be here soon. No, I’m fine with that. Yeah, It’s all good. Got sparkle shit all over me. -Girl 1: Stop stop stop! Are you Kirsten Dunsst? -Kirsten : Yeah, that’s me. Hi.. How are you? -Girl 1: Cool… Cool -Kirsten : Don’t you want your friend to take them? -Girl 2: I don’t trust her. Cool -Kirsten : Alright… Got it? -Girl 1 : Cool, Cool. -Kirsten : Do you wanna talk or anything? I mean you can ask me a question, are you curious about anything? I mean… -Girl1 : Can you tag me? -Girl 2: That was going to be my question too.
    [Show full text]
  • PDF Download Zathura
    ZATHURA PDF, EPUB, EBOOK VAN ALLSBURG | 32 pages | 01 Nov 2002 | HOUGHTON MIFFLIN | 9780618253968 | English | Boston, United States Zathura PDF Book The game is inexhaustible. My memory of Zathura is of a dumb movie that has a younger Kristen Stewart in it and we own it and my siblings and I thought it was really stupid. In the book, the "Zathura" game resembles "Jumanji" by having a normal-looking board game design with dice and tokens it is even found inside the latter's box. Trivia When Walter opens the living hall of the house after the game was finished, at the bottom of the left can be seen the iconic Steve McQueen poster from Bullitt In closely reviewing the illustrations for avoidance of stereotypes of race and sex, I find nothing that resembles inappropriate depictions of the boys or supporting characters in the story 4. Goodreads helps you keep track of books you want to read. As happens in fantasy stories, this book starts out by introducing the characters within a familiar setting. Dax Shepard as Astronaut. As with Jumanji, each role of the dice brings peril and unanticipated danger. All together? Fearing the worst, he is relieved to discover that Walter wished merely for an autographed football. Science Fiction. It was quite lovely. Danny Budwing found the board game under the basement stairs after he was banished to the basement by his older brother Walter Budwing after he threw the baseball at his face after he turned off Danny's video game and not letting him watch SpongeBob on TV and turning on SportsCenter after he spilled his drink on their Dad's car drawing and pulling the antenna off of Walter's walkie-talkie after Walter hit him for not giving it back to him.
    [Show full text]