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1. Arrive at amphitheater – on phone with the Hardy Boys (HB). 2. See abduction. 3. Meet Xenia Dukas (XD). 4. Find Famous Greeks in seats. 5. Head to entrance. See mailbox, display case with show poster. 6. Enter museum. 7. Hear glass breaking. 8. Meet Niobe Papadaki (NP). 9. Explore museum – see various displays: painting, sculpture, vase, temple and coin. 10. Find temple sketch on bench. 11. Find instructions from Melina on office door. 12. Read sculpture labels to identify Nike sculpture. 13. Get office key from Nike sculpture. 14. Use office key to unlock OFF Door. 15. Enter office – get call from Melina Rosi (MR). Learn about missing items. 16. Call HB – ask for art help. They’ll have a book delivered to the museum. 17. Explore office – see cupboards, computer, printer, filing cabinet, shipping log, animal figurines. 18. Open cupboards – read three folders of records. Note list of museum loans and mention of obolus replica. 19. Check computer – see dock for phone, password protected. 20. Check crates in museum – find empty box, read invoice. Note receiving date and received by. 21. Explore stage – see main stage, light board, stairs to below stage, messenger bag. 22. Meet Grigor Karakinos (GK). 23. Check out tablet - note locked private entries. Read Stage Notes. 24. See rope fly system by stage entrance. Try adjusting system – get stopped by GK. 25. Go down stairs to hydraulics area. 26. Pick up myths book. 27. See locked keypad storage area. 28. Snoop messenger bag. Flip through script. 29. Mess with fly system – cause scenery crash. 30. See Xenia leave. 31. Step out to director’s table. Look at headshots. 32. Pick up director’s script. Note keypad code for accessing lift controls and how to use them. 33. Complete first of the images on tablet – note gallery info.

34. Enter 18355 into storage keypad. 35. Take lift remote control. 36. Stage on trap door in center stage. Use remote to lower Lift. 37. Enter Acheron set – see Thanos appear. 38. Meet Thanos Ganas (TG). Tells P not to mess around in the sets. 39. Explore Acheron – ferry with Charon, gates on far side. 40. Call MR – ask about key to coin display. 41. MR asks to verify . 42. Check mailbox – pick up vase book. 43. Ask NP about Greek gods. Get Gods book. 44. Ask NP about provenance. Get provenance book. 45. Arrange animals in office, from left to right: eagle, cow, vulture, owl, dolphin, stage, dove. 46. Get filing cabinet key. 47. Unlock filing cabinet with filing cabinet key. 48. Examine filing cabinet. Open left side. See sticky note with computer password KLEROTERION, 49. Get coin display key. 50. Open right side. Flip through time cards. 51. Pick up vase display tags. 52. Unlock coin display with coin display key. 53. Take obolus coin. 54. Place coin in Charon’s skeletal hand. 55. Ferry crossing to other side. 56. Examine locked gates – see Cerberus, light fixture. 57. Get past Cerberus. Amateur: Round 1: close diagonal track in center, then top and bottom tracks. Round 2: Close the numbered tracks first, then the remaining covered tracks Round 3:

Master: Round 1:

Round 2: Round 3:

58. Enter Underworld. See path uphill, door to workshop. 59. Enter workshop. Alarm goes off on alarm box. 60. Exit workshop before alarm expires. 61. Explore Underworld – see stone circle, three judges, locked trunk, scales, Elysium door, Tartarus gates. 62. Head into Tartarus. Intercept XD & NP. 63. Pick up dropped list on steps – note alarm disarm instructions. 64. Explore Tartarus. See cage, keypad, tub, pool, locked skeletal door. 65. Examine vine carving – note missing tile. 66. Look at cage keypad – needs keycode. 67. Try skeletal gates – locked. 68. Leave Tartarus. Move hands. Amateur: Round 1: Click on the blank hexagon touching all three hand tiles along the top, then the group of hands. Round 2: End with clicking on the group of hands. Round 3: End with clicking on the group of hands. Master: Round

1: End with clicking on the group of hands. Round 2: End with clicking on the

group of hands. Round 3: End

with clicking on the group of hands.

69. Head back to Lift. Get stopped by TG – takes back remote and forces Nancy to ride lift back up to the main stage. 70. Check in with GK – refuses to talk until fly system is fixed. 71. Referencing director’s script and temple sketch, adjust levers. Place weights from left to right: Am: 80 lbs total (10, 20, 50), 60 (20, 40), 120 (2 20, 30, 50), 40 (10, 30), 80 (10, 30, 40), 100 (20, 30, 50), Ma: 96 lbs total (14, 14, 28, 40), 120 (12, 28, 40, 40), 144 (12, 12, 12, 14, 22, 22, 22, 28), 24 (12, 12), 120 (12, 12, 14, 14, 28, 40), 72 (22, 22, 28). 72. Use director’s script note about Grigor’s tablet to fill in letters for tablet password: PALEONTOLOGY. 73. Read private entries on tablet. Note mention of red stitching. 74. Check for hidden compartment in messenger bag. 75. Find Plutus casting list. 76. Call HB – ask for help looking into cast. 77. Complete first Temples design. Pick up and place Artemis design on first plaque.

78. Complete first Temples design. Pick up and place Apollo design on second plaque.

79. Complete first Temples design. Pick up and place Athena design on third plaque.

80. Enter Password KLEROTERION into computer – desktop unlocks. 81. Try Authentication Database – password protected. 82. Listen to player recordings. 83. Assign tickets. Am:

Ma:

84. Pick up tickets. 85. Play lottery. 86. Open provenance – first item to catalog is necklace. 87. Check shipping log and records for required provenance info. 88. Go to leave office – see Niobe open hidden door. 89. Examine hidden door – slide disks to unlock. Spin the blue tab to 9:00 position, green to 4:00 and grey to 1:00. 90. Enter Tunnel. 91. Follow tunnel down to workshop. Security alarm still active. 92. With tips from workshop notes, deactivate security. Am: Ma:

93. Explore workshop – see kiln, cabinets, supplies, vase storage. 94. Flip through sketch notes. 95. Look in trash can – find checklist of rules. Note commentary about Greek letters. 96. Search supplies – get piece of charcoal. 97. Head back up tunnel - see Greek letter door lock. 98. Return to lift – open yellow control box. 99. Unlock control box.

100. Pick up lift remote. 101. Take lift back up. 102. Ask GK about Plutus. 103. Look at tablet – note new entries regarding the famous Greeks and gemstones box. 104. Return to museum - drop off tickets in mailbox. 105. Take photo of gold leaf necklace. 106. Use coin display key to access gemstone box in jewelry display. 107. Slide tiles to unlock box. Open left lid. On left side, move the zero tile down. On right side, move 2 right, 6 up, 7 left, 3 down, zero right, 6 up, 2 left. Close the left lid. 108. Get vine tile. 109. Place phone in port by computer. 110. Download necklace image into provenance. 111. Complete provenance drop downs and submit. Jewelry, July 2, Stavros, State Museum of Fine Arts, The Golden Age, September. 112. Get provenance request for sculpture. 113. Take picture of Nemean lion sculpture. 114. Dock phone to port. 115. Download lion picture. 116. Referencing shipping log and records, complete provenance drop downs and submit. Sculpture, June 29, Michail, Kostas Bezos Gallery, World of Gods & Heroes, November. 117. Get provenance request for vase. 118. Take picture of tall center vase in left side of display. 119. Use art book to arrange tags on vase display. Top row, from left to right: Loutrophoros, oinochoe, krater; bottom row: Lebes, kantharos, pyxis, lekythos. 120. Dock phone to port. 121. Download vase picture. 122. Referencing shipping log, artist info from first images board, and records, complete provenance drop downs and submit. Vase, June 30, Sophia, National Archaeological Museum, Permanent , August. 123. Pick up blank sheet of paper from printer. 124. Check in with HB – get info on NP. 125. Talk to NP in workshop - get painting request. 126. Try painting - painted vase placed in kiln. 127. Use charcoal on Greek Letters in Acheron set – get partial alphabet. 128. Use charcoal on Greek Letters in judge’s set – get partial alphabet. 129. Use charcoal on Greek Letters in Tartarus set – get partial alphabet. 130. Walk up ramp in Tartarus – avoid boulder. 131. See holey vase at top of ramp. Pick up pitcher vase. 132. Try filling pitcher in pool - see water spilling. 133. Plug holes. Spin first arrow set up 6, middle arrow set up 4, last arrow set down 6. 134. Get fixed pitcher. 135. Dip pitcher into pool – get filled pitcher. 136. Pour water into tub. 137. Repeat last two steps twice. Skeletal door unlocks. 138. Enter throne set – see lava river, missing bridge. 139. Use charcoal on Greek Letters – get full alphabet. 140. Replace vine tile into vine tile carving. 141. Arrange vine tiles.

142. Compartment opens – pick up display box key. 143. Slide stone tokens. Am: Letter tokens are A, E, X, S(igma - pointy E), Phi (circle with vertical line); Symbols are C(aduceus staff), M(ask), T(emple), Ar(chimedes screw), P(oem). Start at the top: slide X down in the orange wedge, then slide C into the orange wedge. Slide E to purple, S to center, Ar to inner blue, S-blue with eye, then slide A to join Ar in the blue wedge, P to purple, T-green, E-center, C-orange, X-purple, Phi-orange, E-red, X-center, C-purple, M-green, X-red, M-orange, C-center, Phi-green, E-orange, C-red, P-purple, S-center, A-blue, S-purple. Ma: 144. Get seal. 145. Get scrap of paper with letters. 146. Check on kiln - remove painted vase. Notice sphinx shard in kiln. 147. Head back to lift - ferry not at dock. 148. Enter tunnel – head to locked door. 149. Enter correct names to unlock door.

150. Use display box key to unlock display box. 151. Examine both sides of show poster. 152. Call MR – talk about fakes. Get password CALLIOPE for database. 153. Enter CALLIOPE password into Authentication Database. 154. Read database. 155. Head down to Acheron – pick up blue spectroscope at base of tree. 156. Get pottery shard from workshop bench. 157. Use shard on necklace in broken case – rubbing indicates fake. 158. Use spectroscope on emerald earrings – spectra reading indicates fake. 159. Talk to NP about forgeries. 160. Talk to XD. Will only talk if P helps with lights. 161. Agree to help. Get light board user guide. 162. Referencing user guide and director’s script, set up lights cues. "Set up cues as follows where first number/color is top arrow, working clockwise around other arrows:

171. Get director’s notes. See keypad code. 172. Use blacklight on vase display. 173. Find fake vase under blacklight glow. 174. Confront GK about vase. 175. Enter tunnel – hear voices. Look through peephole. 176. See Niobe breaking vases. 177. Talk to NP about vases. Says she left something for Nancy on stage. 178. Head to stage – examine narcissus flower. 179. Pick up key from flower. 180. Get kidnapped. 181. Fade back to inside closed cage. 182. Talk to Grigor. 183. Try to escape cage. See closed panel. 184. Use key on panel. Panel opens. 185. Slide bars to free spider. Am: Ma:

186. Head to ferry – pick up Grigor’s note. 187. Examine Charon’s staff. Line up Gods.

188. Hand opens – take seed clues. 189. Head into throne room – check out seeds panel by door. Missing a set of seeds. 190. Enter Tartarus – see Thanos. 191. Type in keypad password from director’s notes: 72914. 192. Thanos trapped in cage. 193. Try lift - controls down. 194. Return to Tartarus – Thanos gone. Find stones in Cage. 195. Drop stones into scales by judges. 196. Find heaviest stone using scales. Weigh six stones first, three on either side. If the six stones were equal, weigh the remaining two and judge the heavier one. If the six stones weren't equal, weigh two stones from the heavier tray. If those two stones are equal, judge the remaining stone from the first weighing's heavier tray; otherwise, judge the heavier stone of the pair. 197. Trunk unlocks. 198. Check out timetable. 199. Take blueprints. 200. Judgment occurs. 201. Wake up to in throne room. 202. Examine chains. 203. Open rings. Am words: Hades, Chaos, Minos, Lethe; Ma words: Agora, Myths, Ionic, Kylix. 204. Explore throne rooms: See thrones, fire bridge panel, path back stage. 205. Take path – enter loading bay. 206. Find GK’s letter. 207. Examine Hades’ Thrones: find missing seeds. 208. Look at fire bridge panel next to Persephone’s throne. 209. Raise the bridge. Move B(lue) all the way down, move R(ed) into wheel, spin R, move R up, spin, move Y(ellow) into wheel, spin Y–G(reen)-R until Y is in final down-facing orientation with red ending in wheel (2 full rotations), move Y into holding space on upper left. Continue moving tiles as follows: Move G-B-R up, spin G-B-R, move Y right one, move G-B-R to sit next to Y, spin, move Y into wheel, move G left, move Y up, move B left, move R up. 210. See bridge rise. 211. Cross bridge to door. 212. Replace seeds in seeds panel. 213. Correctly arrange seeds. Am: Ma:

214. Enter Tartarus. Hear intermission announcement. 215. Return to trunk. Reboot Wifi. Press the fourth circle down in the second column, the 11th circle in the fifth row, and the second circle in the second row. 216. Take lift up. 217. Make grand last entrance. 218. Closing letter.