Revista Warpzone 07.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Masaaki Hatsumi and Togakure Ryu
How Ninja Conquered the World THE TIMELINE OF SHINOBI POP CULTURE’S WORLDWIDE EXPLOSION Version 1.3 ©Keith J. Rainville, 2020 How did insular Japan’s homegrown hooded set go from local legend to the most marketable character archetype in the world by the mid-1980s? VN connects the dots below, but before diving in, please keep a few things in mind: • This timeline is a ‘warts and all’ look at a massive pop-culture phenomenon — meaning there are good movies and bad, legit masters and total frauds, excellence and exploitation. It ALL has to be recognized to get a complete picture of why the craze caught fire and how it engineered its own glass ceiling. Nothing is being ranked, no one is being endorsed, no one is being attacked. • This is NOT TO SCALE, the space between months and years isn’t literal, it’s a more anecdotal portrait of an evolving phenomenon. • It’s USA-centric, as that’s where VN originates and where I lived the craze myself. And what happened here informed the similar eruptions all over Europe, Latin America etc. Also, this isn’t a history of the Japanese booms that predated ours, that’s someone else’s epic to outline. • Much of what you see spotlighted here has been covered in more depth on VintageNinja.net over the past decade, so check it out... • IF I MISSED SOMETHING, TELL ME! I’ll be updating the timeline from time to time, so if you have a gap to fill or correction to offer drop me a line! Pinholes of the 1960s In Japan, from the 1600s to the 1960s, a series of booms and crazes brought the ninja from shadowy history to popular media. -
A Novel by Matthew Drury Streetsofragesaga.Net
A novel by Matthew Drury streetsofragesaga.net Streets of Rage 4 (The Novel) © 2021 Matthew Drury, All Rights Reserved. streetsofragesaga.net streets4rage.com 2 4 6 8 10 9 7 5 3 1 Streets of Rage © 1991, 1992, 1994, 2020 SEGA. All Rights Reserved. Streets of Rage 4 (Video Game) © 2020 SEGA. Developed by LizardCube, Guard Crush Games, and DotEmu. Licensed by Copyright Promotions, Ltd. This book is a work of fiction. Names, characters, places and incidents are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental. Other titles in this series: Streets of Rage: The Complete Saga (2014) This one goes out to all my real friends, from London to Los Angeles, from Sittingbourne to Long Beach. Are you ready for one more SOR novel? Let’s Rock this Shit! “Ten years have passed since the fall of Mr. X and his Syndicate. The city has been at peace... until now. A new crime empire has arisen, corrupting everything good in the city. It is rumored to be led by Mr. X's own children: the Y Twins. Former detectives Axel Stone and Blaze Fielding join forces with their old friend's daughter, Cherry Hunter, along with Floyd Iraia, an apprentice of the brilliant Dr. Zan. Together these four vigilantes stand against the Y Syndicate on the... Streets of Rage.” PROLOGUE TEN YEARS LATER People’s Republic of China March 2039 The four unarmed, suit-clad government men and their civilian entourage stood shivering at the edge of the cliff outside the gates of the prison. -
Theescapist 085.Pdf
one product created by Sega, be it an buzzwords. While Freeman did useful old school arcade game or the most work to identify, formalize, and codify recent iteration of Sonic for the Wii. techniques -- and I too am a big fan of Gamers world-wide know and accept a Sega has been so ubiquitous in our his “character diamond” -- no game pantheon of gaming giants. These include: gamer world that many of us have deep- In response to “Play Within a Play” developer should expect to be able to seated emotions and vivid memories from The Escapist Forum: The find cookbook answers to the thorny and Atari – Console and software maker. about them to match their depth of “Emotioneering” slant of the article is complex issues of plot and character. Founded 1972. involvement in the game industry. interesting but let’s remember a key Nintendo – Console and software fact: The book was first published in - coot maker. Founded in 1889, but didn’t jump And it is these deep emotions and vivid 2003, and FF VII came out in 1997. onto the videogame battlefield until the memories which prompts this week’s In response to “Play Within a Play” early to mid 1970s. issue of The Escapist, “Sega!” about … The Final Fantasy team did not use from The Escapist Forum: Regardless EA – Software maker and publisher, well, Sega. Russ Pitts shares his woes of “Emotioneering techniques” per se, they of what you think of the book or the Founded 1982. battle when he took sides with just designed a great game. -
FB8200R-80 Classic Game Console MD Argos IM
Imported by: ARGOS LIMITED 489-499 Averbury Boulevard, Saxon Gate West, Central Milton Keynes, MK9 2NW United Kingdom. ITEM NO: 3816789 CLASSIC GAME CONSOLE © 2015 AtGames Digital Media Inc. All rights reserved. Made in China. Game Software© SEGA. All rights reserved. SEGA, the SEGA logo and MEGA DRIVE are either registered trademarks or trademarks of SEGA Corporation. AtGames Digital Media Inc. Distributed by AtGames under license from SEGA Corporation. INSTRUCTION MANUAL The content of this document is subject to change without notice. (MODEL NO: FB8200R-80M) Classic Game Console Appearance and Key List Wireless Game Controllers Appearance and Key List The image below shows the location of the connectors and buttons. Each of its The image below shows the appearance and key list of the wireless game function is outlined below. (The illustration is for reference only.) controllers. (The illustration is for reference only.) 1. START Press the button to start the game and press it again to pause the game. 9 2. Directional Pad (D-Pad) 8 7 Directional Pad for game 1. Power ON/OFF 2. Cartridge Slot 3. MENU playing. Turn the TV game console’s Slot for additional Press this button to power ON/OFF. cartridges. display game menu. 3. MENU 4. Infrared Transmitter Press the MENU key to return to the Transmits infrared light to 4. First Player Game Controller Jack menu page. connect to the game console. Game controller connected to this jack controls games in 1-player games and controls the first player in 2-player games. 5. Power Indicator *Note: Used for connecting the wired controllers (not included) Press any key and the indicator will blink if there is still battery power left in the controller. -
TOEJAMANDEARL - Round 3
TOEJAMANDEARL - Round 3 1. In one story, this character used a spell to split a leader into two separate men, with the intention of eventually killing the more defiant one of them. A set of two Purified Shards are dropped by this character, who used a disguise that was exposed by Reginald Windsor. This character posed as Katrana Prestor to influence the ascension of Anduin Wrynn to king. One attack by this character follows her taking a “deep breath.” Wyrmbog in Duskhollow Marsh is home to the lair of this broodmother, whose head is occasionally hung from the entrance to Stormwind. Deathwing is the father of, for 10 points, what black dragon and raid boss in World of Warcraft? ANSWER: Onyxia 2. An advertisement for this game insinuates it is far more interesting than one in which a martial artist fights a tank. This game’s box art depicts two fists touching each other in front of a vertical sword. There is an eight-character limit during this game’s name entry sequence, which is ostensibly the first thing the player does in it. Palette-swapped, sixed-armed characters do battle in this game, whose advertisement depicts it being fired directly into a game console from a bazooka. For 10 points, name this game stolen from a Try-N-Save by Bart Simpson, whose advertisements instruct children to demand “Buy me” this game “or go to hell!” ANSWER: Bonestorm 3. One game focused on this activity features Tiffany Pane, a humanoid stained glass window, and a giant praying mantis as part of a group of characters called “the Wackies.” A company now called Syn Sophia and formerly known as the AKI Corporation is best known for making really good games about this activity. -
Sega Genesis Instruction Manual.Pdf
CLASSIC GAME CONSOLE © 2015 AtGames Digital Media Inc. www.atgames.us All rights reserved. Made in China. Game Software© SEGA. All rights reserved. SEGA, the SEGA logo and GENESIS are either registered trademarks or trademarks of SEGA Corporation. Distributed by AtGames under license from SEGA Corporation. AtGames Digital Media Inc. www.atgames.us The content of this document is subject to change without notice. INSTRUCTION MANUAL (MODEL NO: FB8280) Downloaded from www.Manualslib.com manuals search engine Classic Game Console Appearance and Key List Wireless Game Controllers Appearance and Key List The image below shows the location of the connectors and buttons. Each of its The image below shows the appearance and key list of the wireless game function is outlined below. (The illustration is for reference only.) controllers. (The illustration is for reference only.) 1. START Press the button to start the game and press it again to pause the game. 2. Directional Pad (D-Pad) 9 8 Directional Pad for game 7 playing. 3. MENU 4. Infrared Transmitter Press the MENU key to return to the Transmits infrared light to menu page. connect to the game console. 1. Power ON/OFF 2. Cartridge Slot 5. Power Indicator Slot for additional cartridges. Turn the TV game console’s power Press any key and the indicator will blink if there is still battery power ON/OFF. left in the controller. 3. MENU 6. P1 / P2 Toggle Press this button to display game menu. Toggle the switch to set one controller as the first player controller and the other as the second player controller. -
Instruction Manual Model No: Gp3228
ULTIMATE PORTABLE GAME PLAYER INSTRUCTION MANUAL MODEL NO: GP3228 AtGames Holdings, Ltd. www.atgames.net Game Player Appearance and Key List The image below shows the location of the connectors and buttons. Each function is outlined below (the illustration is for reference only). 9 16 17 18 1 Mini USB Port 8 SD Card Slot Mini USB port for charging Slot for optional SD card 2 AV Out 9 Volume Control Switch Optional Audio/Video TV cable output Rotate dial to increase or decrease volume 3 Charger Indicator Has a red light during charging and 10 START/PAUSE a yellow light when fully charged Press to start game and press again to pause 4 MENU Press this button to display menu 11 A Key 14 X Key Games key A Games key X 5 Directional Pad (D-Pad) Directional Pad for game playing 12 B Key 15 Y Key Games key B Games key Y 6 Speaker Audio speaker 13 C Key 16 Z Key Games key C Games key Z 7 Earphone Jack Headphone input 17 Low Battery Indicator When it is lit, charge your battery promptly to avoid a sudden shutdown 18 Power Switch Power on/off the player 1 How do I start playing? How to play the games on my SD card? 1. Slide the ON/OFF switch to turn on and off the game player. 1. Turn off the game player. 2. Press or on to select one of your favorite games, then press the 2. Insert the SD card into the SD slot. START/PAUSE or to enter the selected game. -
Instruction Manual Model No: Fb8280c
CLASSIC GAME CONSOLE INSTRUCTION MANUAL MODEL NO: FB8280C AtGames Holdings, Ltd. www.atgames.net Classic Game Console Appearance and Key List The image below shows the location of the connectors and buttons. Each function is outlined below (the illustration is for reference only). 3 2 1 8 5 7 4 6 1 Power ON/OFF Turn the game console’s power ON/OFF. AC Adapter Specification INPUT: 100V-240V 2 MENU AC/50HZ-60HZ Press this button to restart the console. OUTPUT: DC 9V/500mA PLUG: 3 Cartridge Slot Slot for additional cartridges. 4 First Player Game Controller Jack Game controller connected to this jack controls games in 1-player games and controls the first player in 2-player games. Note that some two player games NOTE alternate use of the first player controller. • Must use the AC adapter included as power supply to 5 Second Player Game Controller Jack the console. Game controller connected to this jack controls • Do not connect the AC adapter the second player in 2-player games. to the power input other than the above specifications. 6 Video Output • AC adapter is not a toy. Video output. • The socket-outlet shall be installed near the equipment 7 Audio Output and shall be easily accessible. Audio output. 8 AC Adaptor Jack (DC 9V) The power adaptor plugs into this port, then into your AC outlet. 1 Wired Game Controllers Appearance and Key List Input Instruction If your TV does not have a dedicated composite input, it may support such a The image below shows the appearance and key list of the wired game connection through a shared component input. -
AR8450DX IM English GENESIS
ITEM NUMBER: AR8450DX Includes 26 SEGA Genesis Games FIRECORETM Arcade Master Deluxe INSTRUCTION MANUAL © 2008 AtGames Holdings, Ltd. All rights reserved. Made in China. Game software © SEGA Corporation. All rights reserved. SEGA, the SEGA logo and GENESIS are either registered trademarks or trademarks of SEGA Corporation. Distributed by AtGames under license from SEGA Corporation.. The content of this document is subject to change without notice. Game software ©Capcom Entertainment, Inc. All rights reserved. How to play Arcade Joystick build-in games? Specification 1. Connect the Arcade Joystick console to TV using the enclosed AV cable. 2. Press the “ON/OFF” button to “ON” to turn on. Power Supply 100~240V AC 3. Set your TV set’s input source to “video in”, and the main menu will show in Special Features Built-in 26 SEGA 16bit Games your TV screen. 4. Use Joystick to direction “Up” or “Down” to select a game, then press the “START” button to enter the selected game. TV Game Console Appearance and Key List 3. Press the “START” button again to start playing game. The image below shows the location of the connectors and buttons. Each of its Note: For Plasma & LCD TV's over 32" , please adjust your TV to the following function is outlined below. (The illustrations are for reference only.) setting for the best display effect. Back-Lighted: 100 4 Brightness: 36 1 Contrast: 70 2 9 Color: 60 Sharpness: 60 3 Aspect Ratio: 16:9 8 7 How do you switch back to game menu while playing 5 6 the game? Press “MENU” key, and the screen will go back to the game menu page. -
Usagi Yojimbo Is a Warrior Earliest Titles
RETRO2 Cover UK 06/02/2004 3:31 PM Page 1 ❙❋❙P✄❍❇N❋❙ ❚❏❖❉M❇❏❙•❉PNNP❊P❙❋•❚❋❍❇•❖❏❖❋❖❊P•❇❇❙❏•❇❉P❙❖•✠✄NP❙❋ * ❏❚❚❋✄P * ❙❋❙P✄❍❇N❋❙ £5.99 UK • $13.95 Aus $27.70 NZ ISSUE TWO ❉PNNP❊P❙❋✄❖❉P❋❙❋❊ G❙PN✄I❋✄◗❋✄P✄I❋✄❉64 ❇❖❊✄❈❋P❖❊ ❙❋❙P✄❉PMM❋❉P❙ ❙❇❙❏❏❋❚✄❙❋❋❇M❋❊✄◗M❚✄◗❙❏❉❋✄❍❏❊❋ G❇❖❇❚❏❉✄❊❏ I❋✄PM❏❋❙✄❏❖❚✄❏❖❋❙❏❋❋❊ 002 Untitled-1 1 1/9/06 12:55:47 RETRO2 Intro/Hello: RETRO2 Intro/Hello 24/9/06 13:38 Page 3 hello <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Art Editor = Mat Mabe Additonal Design = Roy Birch + Tym Leckey + Craig Chubb Sub Editors = Katie Hallam + Rachel White Contributors = Aaron Birch + Shaun Bebbington Richard Burton + David Crookes Jason Darby + Paul Loughrey Matthew Uffindell + Iain Warde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Advertising Sales = Linda Henry Accounts Manager = hello Karen Battrick etro Gamer returns, slightly Previously on this page I asked for games. The Top 100 Retro Games Circulation Manager = earlier than expected. The your feedback and you certainly feature in issue one has raised a few Steve Hobbs original plan was to publish responded. We’ve been flooded with eyebrows, so why not have your say Marketing Manager = R Iain Anderson four times a year, but issue one has hundreds of emails and letters, and a and set the record straight? The votes Editorial Director = proved so popular, with many shops selection have been printed in this we receive will be used to compile a Wayne Williams completely selling out within the first issue. Your opinions are important, readers’ favourite games feature in a Publisher = fortnight, that the decision has been especially as we’re still in the process future issue. -
Evan Cholfin for IMMEDIATE RELEASE Tel: (310) 596-‐8045 Email
Contact: Evan Cholfin FOR IMMEDIATE RELEASE Tel: (310) 596-8045 Email: [email protected] MARC PLATT PRODUCTIONS PARTNERS WITH STORIES INTERNATIONAL, INC. [CEO TOMOYA SUZUKI], AFFILIATE OF SEGA GROUP AND HAKUHODO DY GROUP, TO PRODUCE FILM ADAPTATION OF ICONIC VIDEO GAME FRANCHISE SHINOBI LOS ANGELES (April 29, 2016) – Producer Marc Platt, through his production banner Marc Platt Productions, is partnering with STORIES INTERNATIONAL, INC., the production arm and joint venture of renowned video game brand SEGA Group and Hakuhodo DY Group, to develop and produce the film adaptation of SEGA’s iconic video game franchise, SHINOBI. Marc Platt and Adam Siegel will produce alongside STORIES President and CEO, Tomoya Suzuki. Marc Platt’s productions include the films BRIDGE OF SPIES, INTO THE WOODS, DRIVE, WANTED; LEGALLY BLONDE, RACHEL GETTING MARRIED and SCOTT PILGRIM VS. THE WORLD; the television event GREASE LIVE! (FOX) and EMPIRE FALLS (HBO) for which Marc Platt won the Golden Globe for Best Miniseries; and Broadway’s blockbuster musical WICKED. STORIES is producing multiple film, television and digital projects based on SEGA intellectual properties, including the beloved game franchises SHINOBI, GOLDEN AXE, ALTERED BEAST, VIRTUA FIGHTER, and CRAZY TAXI, and is in the process of partnering with the major studios, producers and filmmakers to co-develop adaptations of these properties as English-language feature films, television and digital series for worldwide release. Platt explains, “We love the Shinobi games and believe that the world of ninjas has never been properly explored onscreen. We now have the opportunity to do just that. With Shinobi, we hope to make a film that honors the essence of the games and brings this fascinating world to life for moviegoing audiences.” Suzuki adds, “Marc, Adam and the team at Marc Platt Productions are the perfect partners to bring the beloved SEGA character Joe Musashi and the SHINOBI game franchise to the big screen. -
Pinholes of the 1960S MAY 1961 1962 1964 DEC 1966
How Ninja Conquered the World THE TIMELINE OF SHINOBI POP CULTURE’S WORLDWIDE EXPLOSION Version 1.2 ©Keith J. Rainville, 2019 How did insular Japan’s homegrown hooded heroes go from local legend to the most marketable character archetype in the world by the mid-1980s? VN connects the dots below, but before diving in, please keep a few things in mind: • This timeline is a ‘warts and all’ look at a massive pop-culture phenomenon — meaning there are good movies and bad, legit masters and total frauds, excellence and exploitation. It ALL has to be recognized to get a complete picture of why the craze caught fire and how it engineered its own glass ceiling. Nothing is being ranked, no one is being endorsed, no one is being attacked. • This is NOT TO SCALE, the space between months and years isn’t literal, it’s a more anecdotal portrait of an evolving phenomenon. • It’s USA-centric, as that’s where VN originates and where I lived the craze myself. And what happened here informed the similar spats all over Europe, Latin America etc. Also, this isn’t a history of the Japanese booms that predated ours, that’s someone else’s epic to outline. • Much of what you see spotlighted here has been covered in more depth on VintageNinja.net over the past decade, so check it out... • IF I MISSED SOMETHING, TELL ME! I’ll be updating the timeline from time to time, so if you have a gap to fill or correction to offer drop me a line! Pinholes of the 1960s In Japan, from the 1600s to the 1960s, a series of booms and crazes brought the ninja from shadowy history to popular media.