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2014-2015 Halo Championship Series (HCS) Season 1 Handbook
2014-2015 Halo Championship Series (HCS) Season 1 Handbook Version 1 Last updated: December 3, 2014 Table of Contents General Information…………………………………………………………………………………………..…....3 Definitions…………………………………………………………………………………………………………..……4 League Format…………………………………………………………………………………………………..……..4 Schedule…………………………………………………………………………………………………………….….....5 How to Participate……………………………………………………………………………………………..…..…6 Online Tournament Format……………………………………………………………………………………...6 LAN Tournaments…………………………………………………………………………………………………….7 HCS Points……………..………………………………………………………………………………………………...10 Halo Championship Series Tournament Application……………………………………………….11 Team Structure and Player Trading……………………………………………………………………….…11 Official Tournament Map Pool & Game Types……………………………………………………...…13 Amendments & Additions………………………………………………………………………………………..15 2 General Information Description The Halo Championship Series (“HCS”) is the official Halo eSports league established by 343 Industries (“343”) to create the best environment and platform for competitive Halo gameplay. 343 is responsible for the coordination of partner management, direction, and government of the HCS. The official Halo game of the 2014-2015 year is Halo 2: Anniversary. Teams will compete in a mix of online and in-person LAN tournaments of varying tournament formats, prize pools, and “HCS Points” values. Turtle Entertainment / Electronic Sports League (“ESL”) is the official tournament organizer. Twitch Interactive, Inc. (“Twitch”) is the official HCS broadcast partner. Player Eligibility -
Halo: Combat Evolved Map Structure
Halo: Combat Evolved Map Structure Snowy Mouse Revision 2.1.2 This is a guide on the structure of the map files built for the game, Halo: Combat Evolved. Games discussed are as follows: • Xbox version - Halo: Combat Evolved on Xbox as released by Bungie • Retail PC version - Halo: Combat Evolved as released by Gearbox (and MacSoft for the Mac version) • Demo version - Demo / Trial versions of the PC version of the game • Custom Edition version - Halo Custom Edition on PC, an expansion to the PC version that enables the creation of custom maps • Anniversary version - Halo: Combat Evolved Anniversary on MCC (also known as CEA) This document will not discuss the Xbox 360 version of Halo: Combat Evolved Anniversary, nor will it discuss betas of the game due to the fact that these are numerous and also outdated. This document will also not discuss any community-created formats, as that would make it difficult to maintain and update this document every time someone made another formator updated an existing one. This document will also not go over the structure of tags, themselves, as this would require a lot of work as well as possibly hundreds of pages. If you actually need this information, you can find an up-to-date set of definitions in the Invader repository which canbefound on GitHub at https://github.com/SnowyMouse/invader/ All information here is provided freely, but this work is licensed under a Creative Commons Attribution 3.0 license (CC BY 3.0 US). For more information, you can read the license at https://creativecommons.org/licenses/by/3.0/us/ Copyright © 2021 by Snowy Mouse Halo: Combat Evolved Map Structure Snowy Mouse Contents 1 About the author 3 2 What is a map file? 4 2.1 Resource maps . -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
Halo 3 AI Objectives System
Building a Better Battle The Halo 3 AI Objectives System Damián Isla Bungie Studios Building A Better Battle Designer tools AI is an integral part of it An interesting Next‐Gen problem “Big Battle” Technology Combat dialogue Precombat Ambient sound Scalable perception Flocking Encounter logic Effects Targeting groups In‐game cinematics Scalable AI Mission dialogue “Big Battle” Technology Combat dialogue Activities Ambient sound Scalable perception Flocking Encounter logic Effects Targeting groups In‐game cinematics Scalable AI Mission dialogue Encounter Design • Encounters are systems • Lots of guys • Lots of things to do • The system reacts in interesting ways • The system collapses in interesting ways An encounter is a complicated dance with lots of dancers How is this dance choreographed? Choreography 101 • The dance is about the illusion of strategic intelligence • Strategy is environment‐ story‐ and pacing‐dependent Designer provides AI acts smart within the strategic the confines of the intelligence plan provided by the designer The Canonical Encounter Two‐stage fallback • Enemies occupy a territory • Pushed to “fallback” point • Pushed to “last‐stand” point • Player “breaks” them • Player finishes them off ... plus a little “spice” • snipers • turrets • dropships Task The mission designers’ language for telling the AI what it should be doing Halo: • Territory • Behavior – aggressiveness – rules of engagement – player following Changing task moves AI around the encounter space The Control Stack Encounter Logic Mission‐designers script -
Cheerleaders/Booth Babes/Halo Hoes: Pro-Gaming, Gender, and Jobs for the Boys
Cheerleaders/Booth Babes/Halo Hoes: Pro-gaming, Gender, and Jobs for the Boys Nicholas Taylor Jen Jenson Suzanne de Castell PhD Candidate Associate Professor Professor Faculty of Education Faculty of Education Faculty of Education York University York University Simon Fraser University [email protected] [email protected] [email protected] Abstract In recent years, a 'professional' digital gaming industry has emerged in North America: this interconnected series of organizations and leagues host competitive gaming tournaments (often televised) in which young, mostly male participants compete for increasingly lucrative prize money and sponsorship contracts. Taking up Jo Bryce and Jason Rutter!s (2005) challenge to confront the ways girl gamers are rendered “invisible” by gamers, researchers, and designers, this paper maps the various ways women participate in a set of practices around the organization, promotion and performance of competitive gaming, framed as the exclusive domain of (young, straight, middle class) male bodies. Mothers flying their sons' teams to events all over North America, female players participating in tournaments, or promotional models operating sponsorship booths, the women who participate in competitive gaming tournaments negotiate different expectations and carry out different kinds of embodied work. Each of these 'roles', however, is tenuously maintained within a community that most commonly reads female participation in sexualized terms: mothers at events describe themselves as 'cheerleaders', female players risk being labeled as 'halo hoes', and promotional models become 'booth babes'. Biographies Nick Taylor is a PhD candidate in the Faculty of Education at York. His research interests include educational game design, research methodologies and online gaming, and new media-based pedagogies. -
Architecting & Launching the Halo 4 Services
Architecting & Launching the Halo 4 Services SRECON ‘15 Caitie McCaffrey! Distributed Systems Engineer @Caitie CaitieM.com • Halo Services Overview • Architectural Challenges • Orleans Basics • Tales From Production Presence Statistics Title Files Cheat Detection User Generated Content Halo:CE - 6.43 million Halo 2 - 8.49 million Halo 3 - 11.87 million Halo 3: ODST - 6.22 million Halo Reach - 9.52 million Day One $220 million in sales ! 1 million players online Week One $300 million in sales ! 4 million players online ! 31.4 million hours Overall 11.6 million players ! 1.5 billion games ! 270 million hours Architectural Challenges Load Patterns Load Patterns Azure Worker Roles Azure Table Azure Blob Azure Service Bus Always Available Low Latency & High Concurrency Stateless 3 Tier ! Architecture Latency Issues Add A Cache Concurrency " Issues Data Locality The Actor Model A framework & basis for reasoning about concurrency A Universal Modular Actor Formalism for Artificial Intelligence ! Carl Hewitt, Peter Bishop, Richard Steiger (1973) Send A Message Create a New Actor Change Internal State-full Services Orleans: Distributed Virtual Actors for Programmability and Scalability Philip A. Bernstein, Sergey Bykov, Alan Geller, Gabriel Kliot, Jorgen Thelin eXtreme Computing Group MSR “Orleans is a runtime and programming model for building distributed systems, based on the actor model” Virtual Actors “An Orleans actor always exists, virtually. It cannot be explicitly created or destroyed” Virtual Actors • Perpetual Existence • Automatic Instantiation • Location Transparency • Automatic Scale out Runtime • Messaging • Hosting • Execution Orleans Programming Model Reliability “Orleans manages all aspects of reliability automatically” TOO! TOO! TOO! Performance & Scalability “Orleans applications run at very high CPU Utilization. -
Score Pause Game Settings Fire Weapon Reload/Action Switch Weapo
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Flashlight Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide primagames.com® ® 0904 Part No. X10-96235 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Secret Transmission ........................................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who Master Chief .......................................................................................................... 3 have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Breakdown of Known Covenant Units ......................................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from Mjolnir Mark VI Battle Suit HUD ..................................................................... 8 falling down or striking -
Warthog) Boost (Vehicles)
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Active Camo Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide ™ primagames.com® 0904 Part No. X10-62678 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Report on the Atrocity at Halo ........................................................................ 2 A very small percentage of people may experience a seizure when exposed to certain visual Updated Intelligence on Human Weapons and Tactics ........................ 3 images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Our Numbers Deployed on the Human World ......................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of Sangheili Battle Suit ........................................................................................... 8 awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Battle Tactics ......................................................................................................... -
Evolutions: Volume 2: Essential Tales of the Halo Universe Kindle
HALO: EVOLUTIONS: VOLUME 2: ESSENTIAL TALES OF THE HALO UNIVERSE PDF, EPUB, EBOOK Fred Van Lente, Jeff Vandermeer, Tessa Kum, Bryn Casey, Jami Kubota, Frank O'Connor | 320 pages | 14 Feb 2011 | Tor Books | 9780765366955 | English | New York, NY, United States Halo: Evolutions: Volume 2: Essential Tales of the Halo Universe PDF Book The characters were amazing. More Details While not a lengthy story, it is definitely a good read and aptly placed as the first story of the book. After the prophet and jiralhanae betrayal, he killed the prophet of conviction aboard his ship, and rallied the elites to his cause which he was still working on. Nov 17, Joe Pranaitis rated it it was amazing. When the Spartan completes his mission of killing the prophet, he is taken by The Gravemind. But even if you don't, I bet that it will still seem like a collection of good stories. I need to ramble for a minute about it; I loved it that much. Jan 27, Mat Wheatley rated it it was amazing. I understand I can change my preference through my account settings or unsubscribe directly from any marketing communications at any time. Notify me of new posts via email. Thanks for telling us about the problem. To ask other readers questions about Halo , please sign up. He got taken out of active duty, made a paper pusher, and attempted to steal a longsword with a rebel which failed. Jun 21, Zac rated it liked it. During the battle to kill Truth, The Gravemind arrives at The Ark and is again willing to make a temporary truce in order to stop the prophet. -
Evolutions: Essential Tales of the Halo Universe PDF Book
HALO - EVOLUTIONS: ESSENTIAL TALES OF THE HALO UNIVERSE PDF, EPUB, EBOOK Karen Traviss,Eric S Nylund,Tobias S Buckell | 416 pages | 28 Nov 2009 | St Martin's Press | 9780765315731 | English | New York, United States Halo - Evolutions: Essential Tales of the Halo Universe PDF Book Avery Johnson. Overthrew our own Hive-Gods. Escaping from its clutches just in time, John and The Arbiter see that The Ark has been building a replacement ring for the one he destroyed. He was given two critical choices by Halsey. The Master Chief used the ring to destroy the Gravemind and, once again, save the human race. He is informed that The Arbiter has allied himself with the humans. For one thing, the Mgalekgolo had more armor than she had ammo. Once an overall list of potential candidates was compiled, each soldier's personal files and mission reports were analyzed against a set series of parameters calculated by the top Office of Naval Intelligence specialists within the Beta-5 Division. Thomas Lasky. Artificial intelligence. Halo Interactive Strategy Game. Thats not to say there wasn't stories about Spartans, because they was, it's just that the Spartans where made to be more human, to make you care for them more! It is now Rally Point Beta. Discord server. For the Halo: Evolutions story, see Headhunters short story. Hunters in the Dark. The building had to be forty stories tall. Forerunner-Flood war. Applications Halo Waypoint. I loved the relationship of Henry the elite with Rimmer and Benti. Affiliates Destinypedia. Her heart rate shot up to a dance-floor drumbeat. -
2014-2015 Halo Championship Series (HCS) Season 2 Handbook
2014-2015 Halo Championship Series (HCS) Season 2 Handbook Version 2.1 Last updated: June 23, 2015 Table of Contents General Information…………………………………………………………………………………………..…....3 Definitions…………………………………………………………………………………………………………..……4 League Format…………………………………………………………………………………………………..……..4 Schedule…………………………………………………………………………………………………………….….....5 How to Participate……………………………………………………………………………………………..…..…5 Online Tournament Format……………………………………………………………………………………...6 LAN Tournaments…………………………………………………………………………………………………….7 HCS Points……………..………………………………………………………………………………………………...9 Team Structure and Player Trading……………………………………………………………………….…10 Official Tournament Map Pool & Game Types……………………………………………………...…12 Amendments & Additions………………………………………………………………………………………..14 2 General Information Description The Halo Championship Series (“HCS”) is the official Halo eSports league established by 343 Industries (“343”) to create the best environment and platform for competitive Halo gameplay. 343 is responsible for the coordination of partner management, direction, and government of the HCS. The official Halo game of the 2014-2015 year is Halo 2: Anniversary. Teams will compete in a mix of online and in-person LAN tournaments of varying tournament formats, prize pools, and “HCS Points” values. Turtle Entertainment / Electronic Sports League (“ESL”) is the official tournament organizer. Twitch Interactive, Inc. (“Twitch”) is the official HCS broadcast partner. Player Eligibility HCS is open to participants who meet the following requirements: -
Thesis Bibliography (351.9Kb)
Works Cited “[MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up).” Created 23 October 2005. Accessed 27 October 2005. http://files.halomods.com/viewtopic.php?t=42361. Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. Aarseth, Espen. “Genre Trouble.” Electronic Book Review 21 May 2004. Accessed November 7, 2005. http://www.electronicbookreview.com/thread/firstperson/vigilant. Becker, Nate ([email protected]) and Halo.Bungie.org. “Movie Showing Severe Grunt Damage.” Downloaded 27 October 2005 from Halo.Bungie.org. Created 24 January 2002. Bishop, Stuart. “Halo Sales Hit 4 Million.” Computer and Video Games 27 January 2004. Accessed 28 October 2005. http://www.computerandvideogames .com/news/news_story.php(que)id=100825. Bryce, Jo and Rutter, Jason. “Spectacle of the Deathmatch: Character and Narrative in First-Person Shooters.” Screenplay: Cinema/Videogames/Interfaces. Eds.Geoff King and Tanya Krzywinska. New York: Wallflower Press, 2002. Bungie Studios. Halo: Combat Evolved. Redmond, WA: Microsoft Game Studios, 2001. Bungie Studios: Halo 2. Redmond, WA: Microsoft Game Studios 2004. Cirillo, Keith. Halo: Combat Evolved Manual. Redmond, WA: Bungie Studios and Microsoft Game Studios, 2001. Consalvo, Mia. “Hot Dates and Fairy-Tale Romances.” The Video Game Theory Reader. Ed. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. Crawford, Chris. "Interactive Storytelling." The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. “Emergent Gameplay.” Wikipedia: The Free Encyclopedia. 27 August 2005. http://en.wikipedia.org/wiki/emergent_gameplay. Entertainment Software Rating Board. “ESRB Game Ratings.” Accessed 28 October 2005. http://www.esrb.org/esrbratings_guide.asp#symbols.