The New World of Digital Graphic Novels By
These aren’t your father’s funny papers: The new world of digital graphic novels By: Heather Moorefield-Lang and Karen Gavigan Moorefield-Lang, H.M., & Gavigan, K. (2012). These aren’t your father’s funny papers: The new world of digital graphic novels. Knowledge Quest, 40(3). 30-35. Made available courtesy of American Library Association: https://knowledgequest.aasl.org/ ***© American Library Association. Reprinted with permission. No further reproduction is authorized without written permission from American Library Association. This version of the document is not the version of record. Figures and/or pictures may be missing from this format of the document. *** Abstract: Internet usage has grown exponentially, thanks, in part, to the increasing popularity of handheld devices, such as cell phones, tablet computers, and e-readers. Today's 21st-century children and teens are surrounded by a mediasphere of visual and textual resources. According to the Teens and the Internet report (Pew Research Center's Internet & American Life Project 2006, 2), over eleven million teens go online daily, compared to about seven million in 2000. Increasingly, whether it is through computers, televisions, cell phones, or gaming devices, children and teens are accessing online resources to meet their social, recreational, and informational needs. Keywords: graphic novels | digital graphic novels | literacy | 21st-century learners Article: Internet usage has grown exponentially, thanks, in part, to the increasing popularity of handheld devices, such as cell phones, tablet computers, and e-readers. Today's 21st-century children and teens are surrounded by a mediasphere of visual and textual resources. According to the Teens and the Internet report (Pew Research Center's Internet & American Life Project 2006, 2), over eleven million teens go online daily, compared to about seven million in 2000.
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