Fiction Based Religions and Their Multiple Functions the Case of Twitch Plays Pokémon
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What's in a Name? the Matrix As an Introduction to Mathematics
St. John Fisher College Fisher Digital Publications Mathematical and Computing Sciences Faculty/Staff Publications Mathematical and Computing Sciences 9-2008 What's in a Name? The Matrix as an Introduction to Mathematics Kris H. Green St. John Fisher College, [email protected] Follow this and additional works at: https://fisherpub.sjfc.edu/math_facpub Part of the Mathematics Commons How has open access to Fisher Digital Publications benefited ou?y Publication Information Green, Kris H. (2008). "What's in a Name? The Matrix as an Introduction to Mathematics." Math Horizons 16.1, 18-21. Please note that the Publication Information provides general citation information and may not be appropriate for your discipline. To receive help in creating a citation based on your discipline, please visit http://libguides.sjfc.edu/citations. This document is posted at https://fisherpub.sjfc.edu/math_facpub/12 and is brought to you for free and open access by Fisher Digital Publications at St. John Fisher College. For more information, please contact [email protected]. What's in a Name? The Matrix as an Introduction to Mathematics Abstract In lieu of an abstract, here is the article's first paragraph: In my classes on the nature of scientific thought, I have often used the movie The Matrix to illustrate the nature of evidence and how it shapes the reality we perceive (or think we perceive). As a mathematician, I usually field questions elatedr to the movie whenever the subject of linear algebra arises, since this field is the study of matrices and their properties. So it is natural to ask, why does the movie title reference a mathematical object? Disciplines Mathematics Comments Article copyright 2008 by Math Horizons. -
The Matrix As an Introduction to Mathematics
St. John Fisher College Fisher Digital Publications Mathematical and Computing Sciences Faculty/Staff Publications Mathematical and Computing Sciences 2012 What's in a Name? The Matrix as an Introduction to Mathematics Kris H. Green St. John Fisher College, [email protected] Follow this and additional works at: https://fisherpub.sjfc.edu/math_facpub Part of the Mathematics Commons How has open access to Fisher Digital Publications benefited ou?y Publication Information Green, Kris H. (2012). "What's in a Name? The Matrix as an Introduction to Mathematics." Mathematics in Popular Culture: Essays on Appearances in Film, Fiction, Games, Television and Other Media , 44-54. Please note that the Publication Information provides general citation information and may not be appropriate for your discipline. To receive help in creating a citation based on your discipline, please visit http://libguides.sjfc.edu/citations. This document is posted at https://fisherpub.sjfc.edu/math_facpub/18 and is brought to you for free and open access by Fisher Digital Publications at St. John Fisher College. For more information, please contact [email protected]. What's in a Name? The Matrix as an Introduction to Mathematics Abstract In my classes on the nature of scientific thought, I have often used the movie The Matrix (1999) to illustrate how evidence shapes the reality we perceive (or think we perceive). As a mathematician and self-confessed science fiction fan, I usually field questionselated r to the movie whenever the subject of linear algebra arises, since this field is the study of matrices and their properties. So it is natural to ask, why does the movie title reference a mathematical object? Of course, there are many possible explanations for this, each of which probably contributed a little to the naming decision. -
Jedi Perspectives W. Changes.Pages
PRISM - Jedi Perspectives The many colours of the Jedi perspective Edited by Edan June 2016 Introduction .........................................................1 From the Editor ...................................................2 Peace ....................................................................3 Wisdom ................................................................6 Guardianship .......................................................9 Fear ....................................................................12 Jediism ...............................................................15 Justice ................................................................19 Teaching ............................................................22 The Force ...........................................................26 Service ................................................................32 Love ....................................................................36 Focus.................................................................. 40 Courage ..............................................................44 Training .............................................................48 Practice ..............................................................52 Patience ..............................................................55 Notes and references .........................................58 Introduction This book is a collection of views contributed by members from The Temple of the Jedi Order. In order that you, the reader, may absorb and reflect -
Jediism in Second Life Helen Farley Under a Pink Sky
Virtual Knights and Synthetic Worlds: Jediism in Second Life Helen Farley Under a pink sky dominated by the giant red planet Yavin, a seeker, head bowed, climbs the steep stairs to the great stone temple. He walks to the front, falling to one knee before the Jedi Master. No words are exchanged but in those moments the seeker pledges to begin the long journey from Padawan to Jedi Knight (see Lukas 2015). This is not a scene from one of the Star Wars movies, this is a ritual enacted many times over, on the small moon of Yavin IV recreated in the Second Life universe. Seekers from far and wide are drawn here to begin their spiritual quest or to dip a toe into another way of being. The experience is direct, and the seeker forges the path. Introduction Almost every manifestation of religion finds expression in the virtual world of Second Life. Established religions have a presence; for example, Epiphany Cathedral is home to Anglicans in the virtual world (Hutchings 2011). Geographically dispersed adherents gather for communion, Bible study and regular services. Those manifestations of the numinous bordering on religion, depending on the definition employed, can be found in every corner. Masonic temples abound and all the paraphernalia required for the mysterious rituals of Freemasonry can be bought from the Second Life Marketplace (Farley 2010). There are some religions that only find expression in this virtual space. There are all manner of temples, churches, sacred grottoes, simulated stone circles and the opportunity for religious pilgrimage. Some of these expressions can be seen as virtual missionary activity, taking religion to a new frontier. -
New Errands: the Undergraduate Journal of American Studies
New Errands: The Undergraduate Journal of American Studies Volume 5, Issue 2 June 2018 Welcome to New Errands! Te Eastern American Studies Association and the American Studies Program at Penn State Harrisburg are pleased to present the Spring 2018 issue of New Errands, an online journal that publishes exemplary American Studies work by undergraduate students. Seeking to develop the next generation of Americanists, New Errands’ mission is both to provide a venue for the publication of important original scholarship by emerging young scholars and to provide a teaching resource for instructors of American Studies looking for exemplary work to use in the classroom. New Errands is published semi-annually, afer the end of each academic semester. Te goal of this timetable will be to collect and publish essays produced during the previous term, so that they can be made available as quickly as possible for use in the following term. We encourage both selfsubmission by undergraduate students and nominated submissions by instructional faculty. Tey must have an American focus, but can employ a variety of disciplinary methods. Submissions can be emailed as Word documents to: [email protected]. Essays can be of any length, but they must have a research focus. Any visual images should be placed at the end of the manuscript, and tags should be placed in the text to indicate the intended placement of each image. Manuscripts should conform to MLA guidelines. New Errands Staf: Supervising Editor– Anthony Bak Buccitelli Co-managing Editors– Brittany Clark and Caitlin Black For further information about the Eastern American Studies Association, including the annual undergraduate roundtable and the EASA undergraduate honors society, please visit: http://harrisburg.psu.edu/ eastern-american-studies-association. -
BEFORE the PHILOSOPHY There Are Several Ways That We Might Explain the Location of the Matrix
ONE BEFORE THE 7 PHILOSOPHY UNDERSTANDING THE FILMS BEFORE THE PHILOSOPHY I’m really struggling here. I’m trying to keep up, but I’m losing the plot. There is way too much weird shit going on around here and nothing is going the way it is supposed to go. I mean, doors that go nowhere and everywhere, programs acting like humans, multiplying agents . Oh when, when will it end? – SparksE The Matrix films often left audiences more confused than they had bargained for. Some say that their confusion began with the very first film, and was compounded with each sequel. Others understood the big picture, but found themselves a bit perplexed concerning the details. It’s safe to say that no one understands the films completely – there are always deeper levels to consider. So before we explore the more philosophical aspects of the films, I hope to clarify some of the common points of confusion. But first, I strongly encourage you to watch all three films. There are spoilers ahead. The Matrix Dreamworld You mean this isn’t real? – Neo† The Matrix is essentially a computer-generated dreamworld. It is the illusion of a world that no longer exists – a world of human technology and culture as it was at the end of the twentieth century. This illusion is pumped into the brains of millions of people who, in reality, are lying fast asleep in slime-filled cocoons. To them this virtual world seems like real life. They go to work, watch their televisions, and pay their taxes, fully believing that they are physically doing these things, when in fact they are doing them “virtually” – within their own minds. -
Facing the Absurd Existentialism for Humans and Programs
TWELVE 150 FACING THE ABSURD EXISTENTIALISM FOR HUMANS AND PROGRAMS The Matrix cannot tell you who you are. – Trinity†† Man is nothing else but what he makes of himself. Such is the first principle of existentialism. – Jean-Paul Sartre FACING THE ABSURD Of Gods and Architects Søren Kierkegaard, whose existentialist philosophy of faith was discussed in the previous chapter, requested that just two words be engraved on his tombstone at his death: THE INDIVIDUAL. This gesture nicely summarizes the main thrust of the existentialist movement in philosophy – which both begins and ends with the individual. Existentialism focuses on the issues that arise for us as separate and distinct persons who are, in a very profound sense, alone in the world. Its emphasis is on personal responsibility – on taking responsibility for who you are, what you do, and the meanings that you give to the world around you. While Kierkegaard’s existentialism was largely inspired by his religious commit- ments, atheism was the guiding assumption for many existentialist writers, includ- ing Martin Heidegger, Albert Camus, and Jean-Paul Sartre. In Existentialism as a Humanism, the French existentialist Jean-Paul Sartre explained how his philo- sophy was intimately tied to his atheism through the example of a paper-cutter. [H]ere is an object which has been made by an artisan whose inspiration came from a concept. He referred to the concept of what a paper-cutter is and likewise to a known method of production, which is part of the concept, something which by and large is a routine. Thus, the paper-cutter is at once an object produced in a certain way and, on the other hand, one having a specific use . -
Digital Religion – Blessed Are the Heretics!
Digital Religion – Blessed are the heretics! ISSN: 1705-6411 Volume 16, Number 1 (January 2020) Author: Jon Baldwin The best thing about religion is that it spawns heretics. Ernst Bloch1 (2009: 122) The consideration of religion, especially when entwined with technology, has as Bloch suggests, spawned much heresy, and this paper considers the constructive heresies of Jean Baudrillard, as well as Ernst Bloch, Byung-Chul Han, and Peter Sloterdijk. Whether it be it be oral, notches on bone, clay engraving, handwritten scrolls, codices, illuminated manuscripts, print books, audio recordings, or more recently, software and mobile applications, religion has been continually mediated by technologies to various degrees. The recent coupling of the terms digital and religion, brought about by the merging of the digital, internet, and forms of religiosity, attests to this. Indeed, religion itself might often be regarded as mediation between god(s) and man, the heaven and earth, the sacred and the profane, and so forth. This paper discusses the notion of digital religion and attendant theoretical approaches. It indicates how Baudrillard’s work might contribute to this configuration and methodology with a consideration of the academic field of ‘digital religion’ and ideas from Marshall McLuhan. Against a somewhat utopian vision and drive, the poverty of a networked digital religion is advanced. The possibility that a form of religion somewhat influenced the advancement of the internet is outlined with focus on Unitarianism and Tim Berners-Lee. Attention turns to Baudrillardian motifs and notions of potlatch, defiance, and challenge as they might inform the developments of certain elements of religion. -
The Matrix Trilogy's Postmodern Movie Messiah
Journal of Religion & Film Volume 9 Issue 2 October 2005 Article 7 October 2005 He is the One: The Matrix Trilogy's Postmodern Movie Messiah Mark D. Stucky [email protected] Follow this and additional works at: https://digitalcommons.unomaha.edu/jrf Recommended Citation Stucky, Mark D. (2005) "He is the One: The Matrix Trilogy's Postmodern Movie Messiah," Journal of Religion & Film: Vol. 9 : Iss. 2 , Article 7. Available at: https://digitalcommons.unomaha.edu/jrf/vol9/iss2/7 This Article is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Journal of Religion & Film by an authorized editor of DigitalCommons@UNO. For more information, please contact [email protected]. He is the One: The Matrix Trilogy's Postmodern Movie Messiah Abstract Many films have used Christ figures to enrich their stories. In The Matrix trilogy, however, the Christ figure motif goes beyond superficial plot enhancements and forms the fundamental core of the three-part story. Neo's messianic growth (in self-awareness and power) and his eventual bringing of peace and salvation to humanity form the essential plot of the trilogy. Without the messianic imagery, there could still be a story about the human struggle in the Matrix, of course, but it would be a radically different story than that presented on the screen. This article is available in Journal of Religion & Film: https://digitalcommons.unomaha.edu/jrf/vol9/iss2/7 Stucky: He is the One Introduction The Matrix1 was a firepower-fueled film that spin-kicked filmmaking and popular culture. -
Breaking the Code of the Matrix; Or, Hacking Hollywood
Matrix.mss-1 September 1, 2002 “Breaking the Code of The Matrix ; or, Hacking Hollywood to Liberate Film” William B. Warner© Amusing Ourselves to Death The human body is recumbent, eyes are shut, arms and legs are extended and limp, and this body is attached to an intricate technological apparatus. This image regularly recurs in the Wachowski brother’s 1999 film The Matrix : as when we see humanity arrayed in the numberless “pods” of the power plant; as when we see Neo’s muscles being rebuilt in the infirmary; when the crew members of the Nebuchadnezzar go into their chairs to receive the shunt that allows them to enter the Construct or the Matrix. At the film’s end, Neo’s success is marked by the moment when he awakens from his recumbent posture to kiss Trinity back. The recurrence of the image of the recumbent body gives it iconic force. But what does it mean? Within this film, the passivity of the recumbent body is a consequence of network architecture: in order to jack humans into the Matrix, the “neural interactive simulation” built by the machines to resemble the “world at the end of the 20 th century”, the dross of the human body is left elsewhere, suspended in the cells of the vast power plant constructed by the machines, or back on the rebel hovercraft, the Nebuchadnezzar. The crude cable line inserted into the brains of the human enables the machines to realize the dream of “total cinema”—a 3-D reality utterly absorbing to those receiving the Matrix data feed.[footnote re Barzin] The difference between these recumbent bodies and the film viewers who sit in darkened theaters to enjoy The Matrix is one of degree; these bodies may be a figure for viewers subject to the all absorbing 24/7 entertainment system being dreamed by the media moguls. -
A Fiction-Based Religion Within the Harry Potter Fandom
Religions 2014, 5, 219–267; doi:10.3390/rel5010219 OPEN ACCESS religions ISSN 2077-1444 www.mdpi.com/journal/religions Article ‘Snapewives’ and ‘Snapeism’: A Fiction-Based Religion within the Harry Potter Fandom Zoe Alderton Independent scholar; E-Mail: [email protected] Received: 18 December 2013; in revised form: 6 February 2014 / Accepted: 11 February 2014 / Published: 3 March 2014 Abstract: The book and film franchise of Harry Potter has inspired a monumental fandom community with a veracious output of fanfiction and general musings on the text and the vivid universe contained therein. A significant portion of these texts deal with Professor Severus Snape, the stern Potions Master with ambiguous ethics and loyalties. This paper explores a small community of Snape fans who have gone beyond a narrative retelling of the character as constrained by the work of Joanne Katherine Rowling. The ‘Snapewives’ or ‘Snapists’ are women who channel Snape, are engaged in romantic relationships with him, and see him as a vital guide for their daily lives. In this context, Snape is viewed as more than a mere fictional creation. He is seen as a being that extends beyond the Harry Potter texts with Rowling perceived as a flawed interpreter of his supra-textual essence. While a Snape religion may be seen as the extreme end of the Harry Potter fandom, I argue that religions of this nature are not uncommon, unreasonable, or unprecedented. Popular films are a mechanism for communal bonding, individual identity building, and often contain their own metaphysical discourses. Here, I plan to outline the manner in which these elements resolve within extreme Snape fandom so as to propose a nuanced model for the analysis of fandom-inspired religion without the use of unwarranted veracity claims. -
History of the Jedi Community 1998-2008
History of the Jedi Community 1998-2008 By Opie Macleod Table of Contents: Introduction ..................................................................................................................... 3 General Overview ..................................................................................................................... 4 JEDI ..................................................................................................................... 8 Temple of the Jedi Arts ..................................................................................................................... 10 Jedi Code ..................................................................................................................... 12 Jedi of the New Millennium ................................................................................................................ 14 Jedi Academy ..................................................................................................................... 16 Force Academy ..................................................................................................................... 19 Jedi Temple ..................................................................................................................... 21 Jedi Academy Online ..................................................................................................................... 24 Jediism Way ....................................................................................................................