THE GENERAL PAGE 2

~he ~VAt<)N "'HIL~ @~)f5Jr;rn.~l1 a losing venture published bi-monthly ~A~v~al~o~n~H~i~ll~P~h~il~o~so~p~h~y~~P~a~r~t~2~5~11 Ikl pretty close to the first day of January, March, MilY, July, September, and Novem· The Convention be<. The General is edited and published by Long suffering subscribers to this magazine Without the customary fanfare. publicity, or The Company almost sofely for have, in the past, been inundated in information notice to The General, 1GB had planned a the cultural edification of the serious game dealing with the wargame convention. The camps day-long wargame gathering featuring a variety of aficionado. It also helps sell our merchan­ have been divided on this subje<;t; between those wargame play luring such notables as Tony dise, too. who think they serve no purpose at all to those Morale and Phil Pritchard from their far-off Articles from subscribers are considered who claim "this is really where the action is at." haunts. for publication at the whim and fancy of "Alter all:' state disclaimers, "the conventions Avalon Hill management had never before members of our erudite editorial staff and satisfy the appetites of only a miniscule number attended a full-blooded wargame gathering in the company baseball ream. To merit considera­ of wargamers - why all the big fuss???" flesh. We convinced them "now was the time." tion, articles must be typewritten double­ "From little toe corns big blokes grow:' we Priming themselves first by dining at nearby always say. And it has been the big blokes from s{)8Ced and not exceed 1,000 words. Ac­ Nichebai·Kai, a Japanese culinary establishment, all those little wargame clubs working behind the they burst in on the 1GB gathering with yells of companying examples and diagrams musr be scenes that have been responsible for the growth "banzai." The not-tao-impressed throng merely drawn in block or red ink. Payment for of wargaming outside the commeraderie of pointed them to the Midway table and retumed accepted articles is made according to the known convention cultists. This, of course, means to their game-boards, unabashed. dictates of the voting subscribers. that the disclaimers' assumptions are in error. Needless to say it was AH management that A full-year subscription cos/$ $4.98 (over· There is no doubt that thousands more would was impressed; not only by the organizational seas subscribers add $6.00 to cover airmail.) be in attendance if convention sites were made decorum of the group but by the skill and Back issues cost $UJO each: out·of·stock available to all. knowledge with which each game was being issues are Vol. I, No's. 1,2.3,4,6; Vol. 3. The major wargame groups are beginning to played. Most significant, however, was their No. I; Vol. 4. No.4. realize that they are sitting on top of a human realization that a great deal of time, effort, and Printing - oh . .. say 11/XI() give or take powderkeg of enthusiasts - and are making plans resources go into bringing a convention, however a few thousand. in the right direction ... that being "regionals" small, to fruition. To facilitate correspondence, we suggest which, hopefully, will bring out a lot more from "We didn't realize how sophisticated the hard the woodwork. that alt envelopes to Avalon Hill be marked core fanatics have become:' mused company Our preachings of seven years are beginning to Vice-President A. Eric Dott to Marketing Director in the lower left·hand corner as follows: bear fruit. One such example is I.G.B. That Tom Shaw who had accompanied him to the Purchases of The General: Subscription stands for Interest Group Baltimore, a wargame Perry Hall, Maryland sight of the 1GB gathering. Dept, group that was located right in our backyard When told by several gamers in attendance that Purchases of games, piay·by·mail kits, and without us even knowing about it - until shortly this sort of thing is happening all over the game parts: Order Dept, before Thanksgiving when direct phone contact country. Dott was quick to suggest to Shaw that Questions concerning play: Research & was made by Randy Reed. management do even more in promoting the Design Dept. convention syndrome. "Yeah, that way we'll sell Articles for publication: Editor·in·Chief, more games ... right Mr. Dotl?", was Shaw's Requests for Brochures: Advertising Dept. electrifyingly intelligent response. Requests for Parts Lists: Parts Dept. Letters to the Editor: Editor·in..chief, The Fall River Conclave Miscellany: Marketing Dept. Hardly had the embers of the 1GB flames Copy.""" 1971 Th. "voloo H;II Comp.nv cooled when plans were being laid for another, e.ltlmo,".....vi...... ~"n'od In USA more ambitious regional gathering. Phil Pritchard announced at the 1GB the possibility of Spartan International sponsoring a regional east-coast con­ clave on board the U.S.S. Massachusetts moored at Fall River, Massachusetts. COVER STORY That possibility has become a reality. The SICL ISpartan International) very definitely has contracted to hold a convention June 5-6, 1971 A typical example of what goes on in the During an 11th hour break, remaining diehards of wargaming world without our knowledge is Inter­ aboard the "Big Mamie ... the ship that helped the 60+ that attended 1GB pose for pix taken by turn the tide of history," as their brochure states. est Group Baltimore. Only by chance did Avalon early-morning milk man, Optimisr Club House in Hill learn of their existence, and by all indica­ And thanks to Pritchard's up·to·the·minute com· !'wry Hafl, Md., was scene of Thanksgiving munications with our staff, we are able to tions 1GB appears to be representative of hun· weekend bash. dreds of like groups that prefer to remain provide all pertinent data to subscribers well in anonymous. Even the guiding lights of 1GB hold advance. A most unusual convention it will be, a no official positions ... "the satisfaction of seeing tacted Randy Reed, who in turn contacted AH tour of Big Mamie alone worth the price of the wargaming flourish is reward enough:' expostu· with info on the JGB's Thanksgiving convention. registration costs. lates Randy Reed (standing at right on cover Others shown on the cover are, standing left to Spartan co·chairmen Tony Morale and Phil photo.) right: Tony Morale, Dave Roberts, and SIeve Pritchard will be glad to furnish all travel info AH's first knowledge of 1GB's existence came Smith. Roberts and Smith, along with Dulaney and costs. Advance registrations: Spartan memo about through a request by Phil Pritchard (seated and Reed, form the "triumvirate" that is the bers - $1.25/day, non-members - $1.50/day. at right) who wrote merely to say that he would motivating force behind the activities of the 1GB Registration at the door: be passing through Baltimore during Thanksgiving (see Philosophy this issue.) Morale and Pritchard Spartan members - $1.50/day, non-members _. and ... "could we put him in contact with any are co-chairmen of an cast-coast convention to be $2,OO/day. When you consider that the normal Baltimore game fanatics? ... " Although AH does held in llme on board the U.S.S. Massachusetts. admission to Big Mamie is $2.00, participants are nOl maintain a geographic file of its customers, Gentlemen - we salute you, and hope that in effect getting in on the convention tournament some of the regulars do stand Oll! in memory. your example will encourage many others to step at below cost. One such fellow is Clay Dulaney (seated left) forward and begin building Interest Groups of Displays, informal gaming, and umpired tourna· who was contacted by AH, who in turn con- their own in their own locales. ment Qames will all be conducted right on board PAGE 3 THE GENERAL the U.S.S. Massachusetts in the Ward Room, reached. The sponsoring group is known only too featured the SICL under the "Club of the Crew's Mess, and Admirals Quarters as spedfjed well to subscribers of this magazine. For those Month" editorial report. Massachusetts might be on the printed Convention schedule now available who are new to it all, we need only to call your the opposite end of the country to their Cali· from Pritchard, Harvard University, Richards Hall attention to the Vol. 7, No. 2 back issue which lornia base but its nationwide list 01 members 303, Cambrid!IEI. Mass. 02138. work laithfully and diligently toward the com­ On Sunday, June 6, Sparta's 5th anniversary mon cause of fostering the art of wargaming as will be celebrated with a continuation of June another acceptable lorm 01 sodal intercourse. 5th activities plus the Banquet and Post-banquet "Well, at least it keeps 'em out of the pool Seminar that will be held in the Admiral's halls," Shaw waxed philosophically during the Quarters. The Seminar will feature "explanation 1GB windup. But a manner more litting of the and theory" and a question and answer debate dignity of his management position, Vice PreSI­ involving audience participation. dent Dott reflected, "if all tourneys were being A far cry from the days of the back yard conducted in the same fashion as was 1GB, then garage conventions, eh! its a shame that anyone has to miss out on such a rewarding experience as that of participating in From Casablanca to Kimishi a war{lame convention." At Casablanca the Massachusetts became the So, dear reader, keep attuned to this magazine. first battleship to fire 16 inch guns on the enemy Where you will be informed as early and as often in World War II, when she returned a salvo from as possible in the hopes that attendance by every the Jean Bart, the newest battleship in the Vichy willing member of the gaming fraternity to a French Navy, to put her out of action with five Stalwarts of the /G8 abandon Afrika Korps and convention can be made a reality. Wargamers ­ direct hits. Three years later she fired the last Anzio in favor of new game, Panzerblitz - the wherever you are - send us all the inlo you can, shot from a ship of her class when her guns latter game among those donated by AH for door whenever you can, on all planned activities of destroyed what was lelt of the Japanese factories prizes. this nature. and docks in Kamishi. All told Big Mamie fought 35 engagements, including Leyte GUlf, and earned 11 battle stars. It is on board this very ship, raised from the scrap plle by school donations, where the SICL will conduct "similar" engagements but without the customary shedding of human liV{!s. The convention schedule allows time for a tour of the ship itself, which rests permanently at o Battleship Cove as a national tourist attraction. It o is to the credit of Pritchard, Morale, and all SICL • members involV{!d for their selection of this unusual attraction as the sight for the 2nd annual east coast convention. More than a million visitors to Battleship COV{! attest to its worthwhile nature; the ship itself with its seven decks and accommodations for 2500 officers and men will offer conV{!ntioneers ~L-Then an unusually memorable experience. Going one There Was... better, the SICL will publish and distribute three issues 01 a conV{!ntion newsletter which will include latest inlormation on the events, accom· modations, and side trips. Brochures from the S/uwgllai - "As Chinese as Chairman Mao, by Dick Triek ship will also be supplied upon receipt 01 10 Shanghai is so authentic the game board is cents; all of which comes free to those registering printed in Olinese. The Opium Wars were signifi­ early for the conV{!ntion. (This means sending cant milestones in Chinese relations with the Despite its successes, Avalon Hill has experi· cash now.) West. Refight them with this captivating simula­ enced its share of failure. Aging copies of Civil tion. See if you can change history with the War and Chanceliorsville lying in musty attics many 'what if variations possible." Marine Museum bear witness to occasional misfires. I was not Crusade - "Relive Medieval holy wars against And lor the Naval Nut, a Marine Museum is aware, however, of the extent of their past the Infidels in this game authenticated by located right across from Battlehsip Cove. Here mistakes until I chanced upon an old promotional Richard the Lion-hearted himself. Unique features another great era is brought to lile; the steamboat brochure lodged in a volume of poetry by include Peter the Hermit unit and special Divine era Irom Robert Fulton to the Fall River Line of Shelley. Though faded and nearly illegible, the Intervention Table. Actually seven games in one: the present day. Complete information on this folder detailed AH games that for one reason or basic, advanced, and tournament versions; and Museum will also be supplied to those making another never were big sellers. These titles and mini-games such as 'Jerusalem' and 'Holy GraiL'" early registrations along with information how to the accompanying ad copy I share with you now: 1915 - "The Rand Corporation gagged when get thBfe. Fishing Strategy - "Could you catch the 'big it saw this startling recreation of Italy's exciting Fall River, Massachusetts is centerlld between ones?' Find out in this thrilling game of pisca· entry into World War I. Could you break the Boston (50 miles to the north) Worcester (63 torial sport. Pit various baits against schools of stalemate on the Western Front by winning a miles to the northwest) Newport, R.1. (20 miles salmon, bass, and trout, with unique Nibble' decisive victory in the Austrian Alps? Play this to the southwest) and Cape Cod, Mass. (38 miles Results Table determining the outcome. Advanc­ game, with it realistic ten-step reduction system to the southeast.) ed game version includes such refinements as and triple-matrix combat results table, and find The glamour of the attraction notwithstanding, trolling, variable fish hunger, and optional spe­ oUL" the SICL plans a busy schlldule of tournament cies." Discarding the yellowed brochure, I went back activities. Makers 01 No-Dose Tablets should Denmark, 1940 - "It's early in World War II, to reading "Prometheus Unbound:' Maybe enjoy a brisk spurt of business. and Hitler is turning his eyes westward. Norway Toynbee was right after all, I thought. Cycles do There will be, of course, a considerable number is the next major target, but little Denmark repeat themselves. of other conventions and tournaments set for the stands in the way. The real campaign took only spring and summer months - the Fall River one day. As the Danish commander, could you Dick Trtek jobbie being cited here only to demonstrate to ··do better? Find out in this thrilling re-inac-tment 215 S.B. 24th Ave. what leV{!I of sophistication war{laming has of the historic invasion." Hillsboro, Ore. 97123 THE GENERAL PAGE 4

Besides the ability to see the enemy too clearly, JUlland suffers by allowing 100 perfect conlrol of your own fleet. Transmission of complete movement and firinl: orders every 10 minutes is a bit much. Therefore, Jutlmld needs two rules, and an exception, for honor 5Ystem play. Rule I is an approximation to simultaneous movement. Before the movemenl portion of the The Honor System tum, each player contemplates the information Ivailable to him: which enemy unils are in sighting r1Il11e of his mips, where said units are by Mathew Buynoski goilll. On lhe basis of Ihis, plus Ihe status of your own damage, plot oul your besl move. When both players have done this, move the ship counters as you Itad decided. By the way, it's The most persistent roadblock to realism in commanders (thaI's who you represent as a best to move those: ships making "daring" man· AH games has been the players' perfect intelli­ player) had not much more information than euvers first - avoids arguments.. gence concerning enemy dispositions, movements, what enemy formations were vaguely in what To counter the excessive fire control, Rule II and strength. area, and where his own forward positions were. attempts to recreate the fact thaI bolh sides had Many methods have been proposed to deill To recreate this, restrict legal information to: to rely on prearranged tactics in an engagement. with this: hidden movement, upside.Jown units. 1. When attacking, you are told only in what Firing is done on either of two base:s. When there three boards, etc. Except for those games with M1uares the enemy lroops are in, - the division(s) is discernable organiution, lines facina lines, relatively few units, most of these attempts at they come from, and whelher or not the odds are every ship fires at its opposite number. When a creating uncertainties lengthen the game 10 the worse than 1--6. I.e., you know where he is, who real melee develops, each ship fires at the nearest time span of the real campaign. Playability he is, but, as befits a fast-moving situation, not tallet. Ilowever, if locally there is a short line vs. suffers. exactly how strong he is.. short line situation under Ihe nearest target rule. The honor system is designed to give the best 2. When allacked, you are told whal divl­ these two lines rITe at opposile numbers. of both worlds. If properly used it can create the sion(s) are attackifl&. The greal l'XCl'plion 10 both rules is the requisite unknowns and is jusl as playable as a 3. Germans know what Allied divisions are in handlin. of torpedo atlacks.. In this ~, select a normal All pme. Note the "if;" it is imparlant. the game (in Ihe real campaian, lheir radio-inler­ target ship in advance of the movemenl portion This will work neither for those whose sole ception SlC:rvioe did greal work at localing Allied of the lum, and mo'·e anacking DO's to thai objective is to win, regardless of how unrealistic movements), bUI the Allies Klentify only thoSIC: ship. You are baIlOr-bound to pick tal'lets that the prne become$, nor their bll'lhem, the roles divisions lhat attack him - the rest are "not in are in r1Inae of the attackers. If, as sorr.etimes nil-piatTS. If you are inte~led in realism (and the pme." happens, enemy movemenl$ make il impossible to have an opponenl you trust), read on. In addition, divisional orpniution should be reach the intended target, DO's may attack • The actual remedy is both simple and diffICUlt respecled since otheJWise the inlelliaence above is targel of opporlUnity near by the intende1 at the same time. There is no chanle in Ihe worthless and realism suffers. The US 28, 106, viClim. In countering torpedo attacks, light ships aClual play, unils of both sides remain in both and 9 Armor divisions are excepted, as lhey may ignore previous orders and rush 10 defend; players' views. Players are, however, honor-bound scattered in lhe real campaign. To some eXlent capital ships may ignore opposite-number firi"i to use only "legal" infonnation, that which this rule recreates the necessity of local control orders and shoot at the DO's within 6,000 yards would be normally available 10 a field command­ of parts of the front. One-way roads and some of them (I allow this because it can be considered er. Rules for determining what this information is Gennan supply limilations are also realistic and a local melee, and because both sides were so vary from game to game (see example aames should be included. afraid of torpedo allacks)_ [t is best, under this below). One or two comments are in order on the rule, to set a moving order of daring capital ships, The major difficulty is a human one: mental effects of the Itonor system on the game. Tlte reSI of the capital ships, lorpedo-allackini DO's, discipline. It takes some doing to wallz intO a German will Itave to concentrate a great amount and finally remaining light ships. trap you can see on the board, but not in of effort on securing road junctions, and it is The effect on play is large. The fire at "reality." Would you do it, or would you modify precisely tltere tltat tlte Allies make their hardest opposites rule almost negales the German protec­ your original plan and charge it off to intuition? stands. Since you are not told tlte odds until tion advantage, since he can not concentrate That's not meant to insult, because: 1 do it myself after moving and il is too late to change, you enouah firepower to achieve one-turn sinkings if I lei my ooncentration dissipate. There are must allot allackina forces more on the impor­ unless he can cause a confused situation, or has a hints to help yourself in this regard. Write up a tance of the objective than lhe immediale numeri<:al advantage on Ihe ballieficld. Broadside master plan al the start, alloting forces, assianill& strength of enemy units on square ·'X". The becomes the major faclor in lhe banle; Gennan objectives. and selling up a timetable. Before Allies will find il imperative to keep a line. or ships will need to lum around often 10 bring each tum, look away and imagine a board; mull OlherwiSIC: an aggressive German will exploil and undamaged ,UIlS into play on their Posen. Osl­ over the information you nave and make your get in rur arus unobserved. AI Ihe start, /rieskmd, and Kaiur class ships., since Brilish lactical decisions. Otherwise, you will find your roadbk>d: and road-junction defenses will Iumper battle ships in ,eneral have a larger broadside planning unconsciously starts to use i11~1 infor­ the Gennans best. Both sides will rmd reserves than their Gennan countl'rparts. Scouting will mation. Discuss the situ.3tion with your op­ essential - the Allies to counler Gennan blows assume much grealer importance; proper use of ponent, and Slale your reasons for maki"8 certain and possible breaklhroughu, the German 10 ex­ lighl ships to screen and drive in enemy SCfC'ertS. moves.. Often you will find that the reason(s) are ploit any weakness, or cover apinst counter­ and IIOt Iosc: inordinale numbers to enemy capital at best questionable, and you should rethink the IlIack_ ships, is diflkull. The British have a definile move. If lhat sounds like high treay;m, remember Tactics should include moving nanks first to advantage here in lhat they outnumber the he is honor-bound not to use Ihe infonnation. cover Ihe main assault, and feelers 10 find exaci Germans 28 to II in CL's. and 106 10 59 in Below are two pmes adapted for the honor locations before commilli", the allack force. DO's (additional fortts included). system. The rules for information are my own: if Even if you don't know tlte slrength in anyone As a last note, I recommend you do not use they do not suil you. or strike you as unrealistic, square, it is at leaSI helpful to find exactly what this system unless playing rull-scale; for some change them. M1uares the enemy is in. Active patrolling on reason it appears incompatible with the If3-scale Example I, land tactical game, Bulge. quiet se:ctOI1l prevents embarrassment. version. Example 2, naval game, Jill/and Bljlge. and the IFW and S&T venions of the same balliI.'. are all representations of a fast­ JUI/and is simply a different game under the Mathew Buynoski moving, fluid. confused and ever-changing situa­ honor system. Considerable skull work is neces-­ 136 Brentwood Avenue tion. In the real campaign, both the overall sary to work out tactics, especially for light ships. San Francisco, California 94127 PAGE 5 THE GENERAL

almost aborted because of the fierce resistance and the high casualty raIl.' inflicted by Ihe German 352nd Infantry.) This rule does not apply to SIalic Divisions and HQ units and does not apply to any unit attacked from sea and land Winning al the same time.

V. German Air Fora: In June, 1944, there were 4$1 Gennan aircraft in France, includillJ with the more than 150 flghlers. (NOTE: While this number is very small compared 10 Allied f"ures, don't overlook the fact that Gennan planes made runs over the beaches on D-Day and were Wehrmacht completely unhindered by Allied aircl'3ft.) Iffi' mediately after the invasion proper, 1,000 aircraft Rommel's requests 10 OKW and Hitler been reinforcemenls were nown in rrom Germany and by Alan AllIcnbraun carried out and had the Gennans not been Italy. These carried out nightly raids rrom June bunglers and self-deceivillJ fool5, we might very 7th on. While Allied anti-aircraft fire was inlense, well have lost all our marbles in that gambit on it was not very damaging. June 6 This opinion is based on very elUensive Now, the Allies had 5,800 bomben and 4,900 To those of you who Mve had the coura&t to research on the subject fighters in action during the invasion. This makes for a total of 10,700 aircraft. With th3t number, tempt defeat by luina the Gennan side in f).Day Thus, the Gennan player bears the onus of '65, 1 don't have to recount the disadvantages the Allies are entirled to eight air strikes PC:' someone else's ClTOn committed 25 years ago. Is and problems faeill& the German commander. It pme. Proportionately. the ~nnans ~uld be this not unfair? Are we not given "command" of seems I shame that the fine Gennan armored entitled to one air strike. Further, in the S1Ccond our forces and the power to initiate and execute divisions have but a slim chance of wreak;nl their week or tum of play, the V·l came into use. Of strategical policy rather than havillJ decisions wrath on the Allied invaders. Assuming that the the 18,000 bombs launched, 10,160 were fired made for us'? p,anzers do gel within range of Ihe inferior Allied against targets on the continent, These v-I'$ can forces, Allied airpower is there to decimate them. Let me cite just one example such 15 Ihe be transfonned into fNe air strikes. In Ihe 18th No wonder then Ihal the Opponent Wanted ads failure of the Gennans to use the Luftwaffe in week, 1,750 V·2's were launched against con­ almost always sed: German players! Never well: offens.ive operations. More than one historian has tinental targels. This can be transfonned into a there such easy pickings! expressed surprise at the Germans' failure to s.ingle additional air strike. The followillJ chart bomb the "easy targets" on the beaches. YOII will should be used for all Gennan air power: Before I proceed with my variant, let me recall, I trust, that despile the thousands of DIE ROLL RESULTS jU$tify it with an analysis of D-Day. The situation aircraft in the sky on D·Day, TWO lone German 1,2 or 3 no effect of June. 1944, is not accurately represented in ftghters managed to strafe the invasion beaches the game. For cl{ample, the Allies were in no 4&5 units immobilized and return to base unscathed. One writer, com­ position to invade South France on June 6th for, 6 Y:t defending units eliminated menling on Gennan minelaying operations, de­ dependent on surprise as the Allies were, it was dared thal Allied anti'aircraft fire was not very No German units can be next to units under imposiiible for their 5.000 ships carrying hundreds effective even though it was heavy. of thousands of troops to sail from Great Britain buzz-bomb all3ck. The Germans are limited to to South France unnoticed by lhe Germans. My variant aims at correcting some of lhe two air strikes per turn. Besides, the trip would have taken 100 long. If faults in D·Day, It consists of several optional you argue that an invasion force could have been rules or modifications which are listed below. VI. The Great Storm. No air opcrations arc diverted from Italy, you will find that. although pcrmined during the third week of the game due the assallll on South France (Operation Dragoon) I. German Order of Bailie: My research has to a very severe storm over the English Channel. was scheduled for e~rly June. operations in Italy uncovered the fact that the 10th SS I'anzer precluded this invasion, Allied troops in Italy Division, together with the 9th 5S Panzer, formed VII. Allied Order of Bailie. The foliowillJl cOllld not yet be spared. the 11 55 Panzer Corps. So. add the 10th S5 challges should be made: Add the British 15th (6-6-4) to the Gennan OB and place it wilh the Furthermo~. the Allies did not wish to invdde Infantry (4-.4-4) on D-Day, the U.S. 86th Infantry the heavily defended Calais area because of the 9th S5 on any of the starred squares in Germany. (4-4-4) on the 32nd week and the lst Allied resistance they would encounter and because they Airborne Army HQ (Q.I-4) on the 32nd week. II. lnwJ$ion Areas: An invasion of South could not achieve much of a surprise in that REMOVE Ihe British 50lh Infantry by the 43rd France may not occur llntil the ninlh tum. sector. Areas east of Calais were nOI conducive to week and the British 1st Airborne by the 31st amphibiollS operations for a variety of reasons. week. III. Weather: The Normandy invasion de­ The Bay of Biscay likewise afforded little chance While my variant may yet throw the game ill pt'nded very heavily on the weather. This can be of surprise, and it too was rejected as a possible favor of the Germans, I see nothinl wrong in simulated by the rollowing conditiom: landil\l! area. This left Nonnandy and Brittany, thaI. After all, nobody cried about the Allies' To invade in the first week, you must roll a 1,2, and the IOCic.al Allied choice was Nonnandy easy viclory! Again. had the circumstances in 3 or 4 because of its proximity 10 Britian. There were, 1944 been different, perhaps the war - bur however, other stralegical considerations as well To invade in rhe second week, you must roll a 1, certainly the campaign - mighl have gone in which led to this decision. 2,30r4 favor of the Axis powers. It was an act of G-d To invade in the third week, you must roll a I, that saved the free world at Normandy. If yOll will compare reality with situation in 2,3,40r5 Perhaps further research will uncover additional D-Day. you will immediately observe that the You may automatically invade in the 41h week. Gennan forces, but for the present, I think the Allied players is not hampered by the problems In this way, bad weather can delay the invasion foroes and factors cited above will help the of SHAEF in 1944. Everything is as easy as pie: Gennan player immensely, thereby balancinJ oul pick oul a nice, easy inVllsion beach, land your by a month just as it might have done in Nonnandy. a pme which has tremendous polential for troops and kill the Krauts. This. however, is not eJ1joyment. the way it happened. IV. Coastll1 Defense; It seems lOIical to me On the other hand, the German player is that if derense facton are doubled when a unit is burdened with all of Ihe mistakes committed by attacked from across a river, defense factors Alan AUlt!nbraun the Gffman High Command. AlthoU&h I won't 10 should also be doubled when a unit is attacked 1755 Ocean Parkway into details here, take my word for it that had from the sea. (The Omaha Beach IandillJ was Brooklyn, N.Y. THE GENERAL PAGE 6

P.A.A. doesn't expect. The advanta,es are unend­ ing. The P.A.A. is caught off guard, relreat roUtes Plan of the Month are cut, no hope for counterattacks since more than one position should be pierced, many units are deslroyed, and the P.A.A. is forced to expend those valuable 1-6'50 covering the disorpniud retreat. In short, the effect is complete. TotaJ shock is incurred upon the army and often times your opponent as well.

NOTE: To assure the Napoleonic warpmer of a complete understanding of the stralelY anti tactics employed in that a~ I urge you to read A Shocking French Victory ON WAR (6 vol's) by Karl von Oausewitz. by Raymond Hosler lIere Is the Plall thai earned /IU/hor Raymond Every unit should be engaged with the possible Raymond Hosler Hoslu "lsI Place" in the InlernationallYllrgamlng exception of the diversion units at Wavre. Green Hall D-217 S

Waterloo presents an interesting challenge to the French player in thai the P.A.A. have a nUlmrical advantage toward the crucial laler Sl.S of the g;lme. After eleven PBM pmes and numerous face-to-face m«lings 1 have employed, with overwhelming success, a French stralegy thai will increase ch.ances of victory. The follow'na procedure i5 Q-IIed SHOCK TREATMEI\'T. Gamble or Play it Safe?? The French forces. must be distribu\ed in lhe following manncr during the early slage5 of the game (16th 7am-1 pm). Advance the main force by William B. Stari&ht to Tilly only as a diversion, then slrikin& toward .....3 Quatre Bras by the main road. If the P.A.A. has K-17 K-18 twenty faclors or more on Tilly road your feint N-19 Y·32 U-34 Y·36 has been effective. If only a few 1-6's are left. By the dawns early light the <,;0~5tline is ~ ...... send three 2·6'5 (no more) down the road as a shadowy form as landing craft <,;hum their way T·30 X-38 diversion. NeKt, llCnd llCven cavalry factors, no towards the bea<,;hes. Taut nerves reach their X40 BB-40 pitch 35 the ramps <,;rash down. British, Canadian more, as a diversion to the Nivelles area. Don'l 5-5-4 commit them unless a unique situation presents afld Americ~n troops fan out to come to grips I-IS FF-41 ilself. Finally, place approKim.ately 3040% of the with the enemy, but initial contact is nill. How can this be? Is the invasion in Brittany or Biscay? main force around the Quatre Bras ridges. 5-5-3 No, the North Sea. After these positions are taken up the second J·16 stage begins. Push forward to Quatre Bras from Numerous articles containiflg the initial German dispositions in I)·Day are well written, the NW. Take a 2-1 on the ridges if possible. 6·6·4 Shift llOme of the NW units to the ridges if the but with only a one sided general strategy on ~tlack succeeds. A good opponent will put up a how to combat an allied landiflg. How would 11-14 0-24 stiff ftdtl on the Quatre Bras - Tilly road. The such a defense hold up against weeks of combat only way to break this line is to keep a solid wall aloflg with pulverizing bomber launched strikes? 7-7-4 of fifteen factors eXCl."pt for the exposed square Normally the German defense is designed to G-13 DD41 (square able to be attacked from two or three force an allied landill& as far as possible from positions) which will have the 8-4 on il. When Germany. While this is possible, the allies soon 1-1·3 build up superiority over the local defenden and Quatre Bras is reached it should be around 9am K-13 on the 11th. destroys the Wermacht pttcC meal as it advances. The great disadvantage is that numerous GeTTtl.in This leads to the fmal and crucial step. The 3-3-3 P.A.A. will have prepared the Genappe defense divisions are still tied down to their coastal line by now. On the 11th I Jam or I pm tum the defense positions in fear of an additionaJ invasion '-'" French forces must be in the followina positions that m~y or not take place. The set-up shown is the over aU defense, and ready to attack. A. The main French force ().[4 belw~n although we will be concerned mainly with the extended Y·33 and Y-21 with a small G-' 1-12 M-15 N-21 reserve on X·28.B. The Nivelles diversion close to N. Sea area. Nivelles. C. The Tilly diversion blocking Wavre P-l3 U-29 W·35 DD-39 and threatenina: the P.A.A. nanks. The French are Reserves: now ready to attack the Genappe line. Kup 1-2-2 these points in mind when attacking: C-1I E·9 E-It G-ll G·]) L-20(2) M-22(31 6-64 ().5 I. 2-1 on R·21 (no retreat) M23(2) N-24(3) Q-27(2) R·30(2) 5032(2) 2. 2-1 on 5031 3-33(2) 5034 Q-34 T·32 V-36 Y-38(2) 5-5-4 C-5 0-4 N-' 3. 2·1 on T-32 X-42 Y4[ AA-41 LL-44 4. 3·1 on T-36 3-3-4 C4 M-8 3-4-3 5. 2-1 on "·39 6. attack 1"-34 K·15 L·20 Q-25 Q-27 ~28 5·34 2-2-4 C4 PAGE 7 THE GENERAL

the outset of the game, or vice-versa. WlIhin the framework of the overall ooB. there could be advances/delays dependent on a die roll, or drawing a card, so that n"i,h..r side is certain of itsOOB. 2, Alternatively, the selection could be at The Omniscient Wargamer random, not by choice. 3. ~ch commander could "build" his own ooB from a fixed number of point:s. which he could "spend" on the '"rious units available. enemy's dispositions .nd OOB as well as your Units available early would cost more. Fast uniU By Tom Oleson owo would COst more than slow, per combat factor. In my view, this is a serious, bUI unnecessary, The ability of each commander to "custom­ Right after the 1967 war in the Middle Easl, I flaw. II could be remedied in several ways: tailor" his forces could apply also to replace­ spoke with an Israeli pilot. He lold me that tliciT A. Variable ooB ments and reinforcements. Besides the initial "secul weapon" was intelligence. An hour before Why should your opponenl know your OOB? point allocation, there could be a point~enerating takC"Off, they were given the location, to the In fact, why should you know it yourself (at capacity geared to possession of certain stratea:ic inch, of each tank or plane they were to bomb. least, to the last detail)? An element of uncertain· areas, to give an added dimension of economic Incredible as it may seem, sometimes they were ty could be added in at leaSI 3 ways: realism. accurately informed of even slight changes in 1. Each side couid choose among a number of I believe these provisions would add a dimen­ position moments before take-

PAGE 8 THE GENERAL principle of surprise. Surprise has probably won more ballles than all the other factors combined. Certainly it has provided most Clear wins by a Simulating the Art of War side which shol.lld reasonably be ex\Ncted to lose. Consequently, let us examine the cbaracterisliCS by J.E. POl,lrndle, Ph.D. and desivts a game in which only the correct of surprise as il operates in real battles. and how application of thO$C principles brings success. it might be simulated in &ames. The~ i The title of this article is a misnomer. Al­ are, 11$ I said, few of those games. I am Surprise consists of doing what the opponent is though I have had !lOme experience simulating the tempted to say none, but this would he incorrect; certain you will not or cannot do. Classical game~ arl of war, notliing would be duller for a game: many Avalon-Hill partially meet this goal. examples are: night marches; attacks by inferior so rar as I can tell, the closer the simulation, the The se<:ond kind of SImulation is admittedly forces; the use of equipment, troops, or weapons less p\.ayablc the result. The best simulation of far more difficult. To some extent it may even in totally unexpected ways; allacks through im­ land warfare r have ever ~n take$ place at interfere with the "realism" of the first kind. in passable; and "secret weapons" which quite often Research Analysis Corporation (RAe), an Army­ that some mther unusual "moves" may be re­ have not been secret in the sense of unknown. related think-tank in Virgiuia. At RAe, they have quired. In this and succceeding articles 1 shall but secret in the sense of a capability previously three enormOus waHooms, each equipped with a attempt to analyze Ii'll' principles of war which unexpected, as when infantry has been trnined to war-pmes table some twenty fed 5ll.uare. each should be simul~ted: and the rules which may make forced marches at speeds not thought lable having elaOOn!e tCrT1IIm fealUre5 at a scale introduce: "functional simulalion" to the art of poss;ible. of about ont inch 10 llie kilometer. In the Blue war-gaming. Many of these kinds of surprise are impossible room, only Blue units and the Red units located in gaming. There is no way, at least none known by recollaissance are shown; in the Red room, the Tactics or Strategy? 10 me, in which we can unexpectedly increase the opposite; while the only complete record of all The fIrSt decision is a key one: do we simulate striking radius of the gaming pieces, or chanp" uniu in \.he prne is in the Control room. tactics or s1nte&y'! This is compounded by the the temin rules in the middle of the pme, or Each team consists of an amy of talent problem that no really satisfactory definitions of combine forces in such a way that together they including logistiCS and supply officers, intelliaence strategy and tactics exist, and neither is very well have a higher combat factor than they do officers, subordinate unit commanders, etc. understood in the United Stales. For example, separately. Cert~inly we could do any of these Orders are given 10 a computer, which then sends there is nowhere in this country a good work on things, possibly by some kind of card drawing or the orden to the actual unils. while members of modem tactics, and the study of tactics has random number system; but the resultant would Ihe Control team move them rather than the largely been neglected for the S1udy of something not be the mind-numbing shock of the totally players. Both teamS send in orders simultaneou!r which we call strntegy, but which is oftcn not une;.;pected, because the opponent would know ly, so that the computer is needed to find which that eithcr. This is a large subject. and not one to from the rules that such things were possible The units actually get 10 move and which are inter­ be wttled in Th~ G~nem/: the interested reader true effect of surprise goes beyond the immediate fered with. The last time , was involved with a might refer to T1l~ St'(JI~gy 0/ T«hrrology, by S. effect to a paralysis of the opponent's will: if tie game (as a consultant to feed in data about RAe T. Possony and J. E. Poumelle, University Press could do that, Ihen what du might he be able to how to simulate strategic and tactical air strikes) of Cambridge Mass. for a fuller exposition on do? Wars have been won by exploiting that kind it took six months playing time to finish a what I mean by thai statement. of surprise. forty-eight hour simulation - and that was with The avernge game of stratelY, in any event. We can, however. introduce surprise by imper· about ten players on each side, a staff of twenry would be too complex. and simulation is ex­ feet intelligence:; allow a player to do, if not the referees, and a Iarp" computer to help. The pme. tremely difficult because strategy operntes against totally unexpected. Ihen at least somethil1& which incidentally, was one wllich eventually resulted in the Will of the opponent rather than his means. the opponent has dismissed as highly unlikely. the US Army's cvolving the Air Assault Divisions, Because there is 110 more penalty to a war-jamer The best way to achieve this at the game board. now known as Air Cay. for losing utterly than there is for losing at all, il in my judgment, is through the "matchbox~ The point is that although an accurale simula· is difficult to make him surrender until his means system. In this sy~em. eaeh pla.yer ha.s a certain tion _ it had to be. since procurement and of combat have been eliminated. I suppose rules number of "headquarters"' rype pieces, and for real-world organizalion decisions were based in could be devised in which a point system is eacb such piece a matchbox or envelope. At any part on the results - Ihe "war game" at RAC employed, with a penalty 10 be paid for the time a player may move a certain number of was unp/(Jyable. and, one suspects, even the most number of points lost by the loser less those combat pieces up to the "headquarters" and lake fanatical war-games buff would have found it dull which he has gained against the winner. but then them off the board to be placed in the corre­ afler working at it full time for months. anolher difficulty ariseS: in the real world there sponding matchbox. The HQ then moves on tbe YeL What makes a war-game different from a~ usually faclors operating which make the board, and the combat pieces are considered to some other form of combat-game like chcss? victor anxious to accept the surrender of his be stacked on top of it, or, in non-stacking What is there about the war-game that can enemy. In war games there is almost none, and &ames, in the squares through which the head­ generate such enlhusiasm? Obviously, it is the consequently a player who is winnina would be quarters hall last moved. Obviously, by judicious similarity to war; the element of simulation most reluctant to allow the loser to stop the war movilll of the headquarters units together and which is lackina from Olher games. Consequently, until the maximum number of points had been then apart, a player can create confusion as to the game designer must know something about extrncted. It is all a very difficult maller, and one just what units are in any given formation simulation, and must make realism his second which deserves more thought than we have time containing headql.lartcrs pieces. so much so that goal in design. for in this article. what appears 10 be a minor raid might well be a. There are twO ways of makilll a war-game Consequently, we will discuss lactics more than full armored army, while what seems to be a realistic. The flT'St, which by and lal"lC has been "grand tactics", and "grand tactics" more than major attack might be a reconaissance in force. exploited well, is "face-realism". That is, Ihe strntegy. The subject is. I think, large enough for The matchbo;.;es a~ used to kcep the players game designer allemplS to employ terrain features our purposeS. honest; only those pieces in the matchbox can be similar to a real world battle or war; designates claimed to be with the on-the-board hq. units that either really were in a bailie, or might "'hjch Princip'es of War? This rule alone can produce: a major effect on have been; calls the playing pieces "armor" and The next problem is, which principles of war war-games; I have seen the emergence of an "infantry", or "CCA", Of' "Forty-seeond Infantry do we wish to emphasize? For that maller, which army in a totally une;.;pectcd place bring about a Regiment." and the like. He tries, in other words, list of principles will we accept? Every serious paralysis of will that brought defeat to an to give the appearance of reality. He may also, as student has his own set of "the" principles of otherwise winning player. I have also seen the is often done, make the rules complClt, usually by war, and few lists are alike. Again, for our fear of surprise attack StOP an advance e,'en adding "optional" rules to bring in sucb factors purposes, we will have to be satisifed with an though there W3S in faet no real strength oppos­ as "air power" or "supply", or "weather". arbitr1lry set of principles which seem appropriate ing il. In my judgment the rule should become a "standard" rule in all board-type war games. The second way of making a war-aame realistic for gaming, leaving the question of which are The second most neglected factor in war­ is much more difficull, and has seldom been "the"principles of war to another discussion. It seems to me that the moSI imporlant pmil1& is the principle of economy of forces: the tried. This method is as follows: the designer judicious combination of units of different types llbJ"llelS the principles of war as we know them, principle of war neglected in popular sames is the -,

PAGE 9 THE GENERAL to bring about a force sufficient for [l1e objective set. Again, lhe really areal e~ploilation5 of this principle are denied the gamer. We cannot change Waterloo Artillery - II the rules in lhe middle of lhe game, or "dis­ cover" a new use for infantry-eavaJry combina­ By Richard D. Thurston This is not possible in tlte AH system, but is very tions unknown to the opponent. We can, how­ effective in both the Pournelle system and my <"Vcr, provide a rich variety of really different Mr Brady's article in the Nov-lJtc '70 issue, own. For example. suppose that you have a PAA unils, each with a speclol capability. (which replied to my previous article in the unil (CF - 7). which Qn only be allacked from This was discussed at areal length in my Jul-Aug issue), has given us useful technical two squares. Under the AH system. the most previous artick on "The Decisive Arm", and information, but has really missed the point in rtrepower thai can be brought 10 bear on it is 30 Cilnnot be repealed here. Therefore, we will only two respects. First. he has presented yel another CF (4-1). Mr. Poumelle would be able to brilli examine some possibilities open 10 the war-pmer. variation on the old "morale" theme. This issue up 10 76 factors 10 beaT on it (I().I); Mr. Brady Firsl:, il seems to me, we will need complexity: has been debated for years in these P3&cs, to could bring up to 33 with a good die roll. My and complexity is generally the enemy of playa­ little effect. Morale of wbordinate units in a system would provide up to 56 (8-1). If the unit bUlly. In this cne there is no help for it, and board-type wargame is not very practical. In real was doubled, AH and Mr. Brady are stuck wilh life. the morale of a given unit depends primarily whit we must do is strive 10 IlI3ke our complexi­ 2-1 attacks, whereas Mr. Pounelle has a 5-1 and I ties such that we do not lose ourselves in them. on ils composition, training and unit commander, have a 4-1. (which should be accounted for in tlte .ssigned What we need is a variety of kinds of units which I might also point out that my S)'$l.em also Combat Factor); and secondarily on the unit's have some nally fundD~ll/al difference$ between enhances the value of the "1-4" and "1-6" PAA them, nOI merely difference$ in strength and experiences in the field. In wargaming, individual artillery unils. Instead of bern,: thrown away as mobility. variations in unit efficiency are accounted for in delayers or 5Oalr::ers, these small units can now be For u .. mple: in Waterloo, Ihe artillery should the Combat Resull$ Table, so there is little need effectively used in support of counterattacks. be allowed to stac::k without limit. This means for additiol1ll1 "morale" rules. They can also be very useful in pecking away at that a player who has husbanded his anillery can His second major point is well taken, but the French flanks and smaller units in the line. bring an enormous concentration of force apinst points up a deficiency in game design rather than This can be very helpful when the French are a single point - much as Napoleon was able to in my artillery rules. Quite simply. the hexes on usilli their light Qvalry 10 screen river crossil\l5 do. The P-A-A player. on the other hand, should the WATERLOO playiTl8 board are 100 large for and as flank protection. (This is a two-way street, be prevented from suckil1& dis-s.imilar units, and the role they play. As he says, each hex has a though. as the French can do the same thina in particular forbidden to place Prussians with diameter of 900 yards or so. which is simply 1&3inSI the PAA). A.lIies. Adding this rule and the matchbox rule beyond the range of effective 1815 _ type As a practical mailer. how many times have produces a game of Waterloo entirely different musl:elry. A properly designed board would have you been faced with the aggrevalion of being just from the standard game. and one which I think is hexes of about 300 yards diameter. We would I or 2 factors short of that critical 3-1 attack? more interestilli. [t automatically provides a role then have infamry with a range of I hex, light Under the AH or Brady systems, you have to for QVlllry as well - reconaissance becomes (horse) artillery with a range of 2. and Field choose between gambling on a 2-1 and taking the ab50lutdy necessary, with cavalry makilli sweeps (heavy) artillery with a range of 3 hexes. Unfor­ consequences if it comes up "A-Elim". or letting to locate the enemy artillery prior to setting up a tunately. this would require a much luser board a crucial square be given up or not attacked. defens.ive position, or mounting a major allack. or very tiny counters. Eumple: The PAA has a "6-4" on doubled Without such knowledge, the player is nearly My suggestions, and Mr. I'ournelle's, though terrain and you can only hit it from 2 squares. blinded, and can be surprised. In modern games, different in application, have essentially the same .Do you go ahead and risk 24 factors in a 2-1 armor can have unique stacking capabilities, as purpose; that is, to bring the use of artillery int( altack? Or do you just let the whole French can infantry; or infantry - armor combinations proper perspective. Mr. Pournelle suggested un­ Army grind its teeth in frustration while your can stack, limited stacking of artillery units. which is much cavalry tries to sneak around the end and lose S.(i The last principle we shall cxamine in this less realistic than my approach. For one thina, bllttle turns waiting for your opponent to with­ article is the Principle of Uncertainty: No Banle this system would leave you with mountainous draw? More likely, you attack at 1-2 and hope Plan Ever Survives Contact wilh the Enemy. It is stacks of units which would take very careful for a lucky die roll. Under my system (or Mr, the first maxim that the aspiring commander stacking and clutter up the board beyond bdief. Pournellc's), you can use your reserve firepower must learn. My plan, which calls for a two-square range for 10 breach the gap you need. A lot more realistic This was, to some extent. brilliantly incor­ artillery, (with the long·range firing at \/j normal Ihan just pushing a piece forward, crossing your porated into the original Avalon-Hill combat CF), is not based purely on mecltanir.al and fingers and watching the die settle down. results tables. It has been less and less so as time tecltnical factors, but on a tactical concept. That Really. the entire matter boils down to the went on. and I fear the results when the new concept is that Napoleonic-cra artillery was em­ two major areas of wargaming controversy. These ~s non-random combat results rules become univel'5­ ployed in two ways. First. at short range, it are: Historical (and technical) accuracy play­ al as they seem destined to do. provided additional concentrated firepower for ability, I.e. do we nit-pick ourselves into a [n simulation, you can /Je~e' eliminate uncer­ attack and defense of critical terrain. Second. it beautiful historical simulation exercise or playa tainties. There is always a chance that a small had a "stand-off" capability in tltat it could game? Second, we have the conflict between luck unit, ordered to die to a man. will in fact repulse anack infantry/cavalry formations at ranges at and skill, i.e. "If everything depends on one roll a much larger unit ordered to attack without which it would be unlikely to suffer cawaltits of the die, to hell with it. Let's gel another die quarter. The chance may be small, but it is there, from return fiu. and shoot craps." and the really great generals have been those who Another point. which Mr. Poumelle very wisely Richard D. Thurston understood this and made contingency plans for pointed out and Mr. Brady ignored. wu that Route 2, Box 264J.5 unlikely events. If we are to keep realism in our artillery rrre can be mtlS5ed for malCimum effect. Sp;lnaway. Wash. 98387 war-games. we mu~ have uncertainty. At the same time. there is no question but thaI tlte old, rigid combat tables were wrong. The develop .. set of combat tables like those of [my Other future articles will analyse: the principle defense should have the option of bUl&iIli out to erstwhile Diplomacy opponent! Edi Birsan in the of pursuit; the principle of the objective; the save his forces, and the anacker should have the Sept.-Oct. issue of The General. In facl. I would principle of unity of command; logistics and option of making feints rather than full-scale say. in the ..bsence of somc:ttun,: beller the Birsan supply; and the center of JT1Ivity. a European atlac::n On the other hand. the uncertainties tables should be used in preference to either the concept Ilmo~ totally neglected in US military nttd to be preserved. A withdrawal in the face of old CRT or the new Kriegspiel system alone. analyses. a cavalry auack, for example, can be very Beller tables could be devised by spending a lot diffICUlt and might even resull in greater losses more time analyzing what happens in pa.rticular than an attempt to hold the position. The situations and adjustina the proN.bilities accord­ ~bilitits are usy to speculale on. harder to ingly; I would like to see Edi Bmn continue J. E. Poumelle simulate. this, and in any event I will return to the subject 1205I Laurel Terrace Stilt simulation is not impossible. We could in a fUluu article. Studio City. Cal. 91604 THE GENERAL PAGE 10

All missiles are effective anywhere on the board, Attack missiles can be used only as ru-st strike weapons, with a yield of four squares in a f1Quare shape. Retaliatory missiles (second strike, Tactics II Updated same yield) are launched only after a player has been attacked by (what else?) attack mi~~iles. by John Van Dcvellder One defense missile eliminates any incoming missile. Attack procedure is as follows: Altacker says his targets and the number of weapons Change has become a 20th Century fact of life of six, This will perk up peripheral battle zones directed at each. Defender decides which incom­ everywhere, that is, except on Ihe Tactics board. (Forests) considerably. Still another bonus is to ing missiles he will kill (write down number of The trouble wilh Tactics II is thai il is a 10lh turn useless HQ's into slatic forts.. Give Ihem a missile types beforehand to avoid argumenl5). Crnlury game p\.ayed with 19th Century rules.. three square rlIfl1C\ of one factor (fort.s cannot be Simultaneously, the defender announces he is When Tactics fin! made the soc:ne, back in 1M eliminated if Ihey attack) and a defense of two firing retaliatory missiles (if he has any) and the old days (...-hen Ihe sun was white dwarf, and the for a regular zone of control. Forts may move a~rdefendshimselfas best he can. After the continents wen: mueh closer together) we old­ three squares once, but only on the mobilization missile excuange, no more missiles are built, and timers hailed it as the ultimate gaming experi­ turn. Besides adding strong points, forts may help play resumes. ence. Prclient-ilay owners of libraries of S

Following up are the last two armored crui:;ers in the German Navy. We started out with eight. but tne war has depleted them somcwhat. Perfidi­ ous Albion bagged four, three by gunfire (Scharn­ horst, Gneisenau, Blucher) and another by lor­ Ships that pedo. (Prinz Adalbert) The RU$Sian$, doubtleSS by acddent, mined and sank anotper. (Friederich Karl) The sixth one committed hara-kari on one Missed the Battle - of its OWll mines a few miles from Helgoland (Yorck) Hence, Ihese two, "Roon" and "Print Heinrich", are 311 that we have left. Each has a protection factor of 4, two hil bo~es, one fore and aft, and a IlIotion factor of 8. , Wilh regards to light cruisers we do better: We Part I have twelve of them. The first two, "Augsberg" and "Undine", h"'e gunnery factors of two in a by Stephen Lewis the Russians of late have been reluctant to east single hit box apiece, and motion factors of 8. off from a nice, safe harbor until the Gennan The next pair, "Berlin" and "Kolberg", have: The pF!ot. g 5-14 (2-2·!-1-0) addition to whatever other vessels that rniallt be DD Y.tFlol. 15 6-13 (3·2·2·1-1-0) temporarily disabled ..." Reading these gloomy So, now that we have ,ot the Baltic Fleet DD Y.iFlol. 16 5-13 (2-2-1-1-0) reports, one begins to wonder who had the bigger moving down the Kiel Canal to Wilhelmshaven DD Y,Aol. 19 6-12 (2·2-1-1-0-0) neet, afler all. Moreover, possible help from and glory, let us sit on Ihe cnssy banks in DD 'hAOI. 20 6-12 (2-2-1-1-0-0) Dover and Harwich wu discounted, owillJ to the Schleswig-Holstein and watch the pride of Ger­ Dover Patrol beint made up of unpinly predread­ man)' pass in review. I don't mean the milkmaids. I would strongly recommend that Ihese last noughts., and the distinct possibility that the either. two half-flOlillas do not venture too far from Harwich Foree might not be able to find the shore-preferably friendly shore. e~panse Leading the procession is the new SMS Grand Fleet in the limitless of the North Lastly come the ll·boats, U26, U28, U33, U39, "Bayern", twenty-eight thousand tons of wrath, Sea, U58 and U60, and thaI is all. There is nothing The Battle of Jutland confirmed one·half of eight fifteen-inch guns of thunder, and the speed left in the Baltic now except for a few fishing of lightning, if there is lightning anywhere that Jellicoo's fears, in that the Grand Fleet never got boalS. And Ihe fish. the support of Dover or Harwich. and at the time does 22 knols. A protection factor of 14, a Now that Scheer has pillaaed the Ballic, he motion factor of 9, and fourteen hil boxes, seven of the bailie there were two ballieships (HMS mUSI terrorize the civilians. Theft' WlIS a chance "Emperor of India" and "Queen Elizabeth") a fore and aft, complete the pktuft'. She will be the the "Kaiser" class battleship "Konig Albert" the F1ul flaptlip one day, although al the time battlecruiser (HMS "Australia") and some light could have gone out with the rest of the nUl ­ the F1ut will be in mutiny and so the honOl'" will units laid up in the dockyard$. But the Germans in point of fact, Scheer delayed sailing because of sailed missing an equal number of battleships be dubious. this ship in part. Bu! Ihe dockyard was lackadaisi­ (SMS "Bayern", in the Bailie, and SMS "Konig Bobbing alon, in the wake of this behemoth cal. Settle I"~ hash of those lazy workers with a Albert", in the dockyard$.) without any kind of are three predreadnollghts of lhe "Hessen" class, roll of the die. AI or a 2 means that Scheer support from thc Baltic Fleet, without shoals of fraternal twins of the "Oeutschlands". These arc threatened thcm Sllfficienlly to refit the "Konig submarines and minelayers. and without f10cks of "I'reussen", "Braunschwei.&" and "Elsass", There Albert" in time, anything else means that the zeppelins. In this, Jellicoe was disappointed, and would have been a fourth, but the "Ulthrinaen" firing squads will be busy presently. probably Beally was too. was eternally breaking down, and blowing boilers., Now Ihat we have brought 10 life Jellicoe's Certainly if Scheer meant to crush the British and springing leak$, and droppiTli off prope:llors worst nightmares, we ought 10 give the Royal neet, as he claimed he did, relipously, he would in odd places, so Scheer, a man with absolutely Navy equal time, I wiU deal with it next round. have scraped up everythilll that would nl»t and no sense of humor, ordered it scrapped early in Postcript: \erording to official German shool, to do it with. But the Gennan Navy was 1916. sources, sixteen u-boats and ten zeppelins were always skulking around, looking for some small employed with the High Seas Fleel at the time of Next come "Willelsbach", "Wellin", "Zah­ part of the enemy that it could assassinate or Jutland. They were: U-Boats: U19, U22, U24, bllshwack without too much trouble. Thu~ we ringen", "Schwaben" and "Mechlenbura", five U32, U44, U45, U47, U52, U53' U63, U64, U66, must conclude that Scheer was an heretic. seventeen-year-old predreadnoughts of the "Wit· U70, UB21, UU22. Zeppelins: Li9, Lll,l.13, There was little to stop the German high tdsbach" class. They each displace 11,800 Ions l.14, Ll6, Ll7, L21, L22, L23, L24. command from switching the Baltic Fleet to soaking wet, and carry four 9.4" and eighteen Wilhelm5haven if they took a notion to it. The six-inch guns, which means that they have two Baltic Fleet was a sepilfllte command, and so hit boxes, one fore and aft, a protection factor of there might be some friction between the respeo­ 8, and a motion factor of 7 apiece. Don't be so Stephen Lewis tive commanders. but upedienee can overcome discouraged. Look at the group as if it were one 363 Oxford Strut anything bUI its ancestor circumstance. There wa~ vast, slow ballieship with a tOlal of len hit boxes Rochester also a sort of Russian Navy to worry about, but and a protection factor of forty. New York I4607 "plain V I ooked to do mo..., ..... Our SIlO. olon9 _ 1 1 A, ..... r~ 01 _ndinII II~tette"J tette"J~~ A-. who "" .,,'omill.. wi,h ""tv oonaIlted. I bel;"""!hl1 _ ,he beOl ..ic:1e I _ -'lfeJ, We (jet _ • doy. 01 OUf -., ohould no' boI "If. _. G'__...... ,,, (N",,·Dto) ol>O\I' ,ho ~noes 01 lin, ,"'...... ~. >Of".. ~ 01 \'011 who .1 ... to ttM -., V-,' ..icIto in "'" ~I I of "'"'" ...... kl ....-..- _hlng .bou' Mr. Gf_ 0-5.... M..HDEUII. " it I ~_ map gomo flII''- ...... ", "'" 1 .... fo ....~ -. He 1l"b1_ .... own ..- tP""ert 1Ill Thoo.-.I_l,.....-ol'__tv_ ~ h;v. doflrM ,,' ""' I Uolortu""torv, Mt, v.loncoutT••nOdl, tIOl J""...... wUh .,Ie'" I<>< .-yI. 0 .. __, _ main_ LANO 1910, (Vol. 7. No••• ~ on _,..I (~I In """" of Ioc;•• -...... _IV ontici· ...... tho bIIrtIen of ...... 1l"b1u...... aIbE<;,:,';"" coo" $2.00...... _ --..- ...... printed __ .-..d. hio _ ~ _ienceo _ ~ bet, .., ";1; u"Ii~. _I "'-."- 01 ''0'" F,_ ....- __ieod. If ,ho hod -...... -. in 1914 _tv__•. Tlw ....Ithe_'_ho""'looo ...... -.""'. In __Iy dovo ChI Gtnonl _ tOld • Mf. G_ oovo. "'" 1 -.rid On 1110 lim "' "", v.-.."- In'orconu..-..I Kfjegsp..1Socoety HoI_ .-d ".;m hIS ....io< Iotco. begono II. E. _. Vice _'·Edlto< "- ••1I0o:I. "'" only """" ...... do _ COIIIII rally __ -.0' it 'MII'1CIorfIIl T~ tha-t """'_'~ P.O. (lox 134 G_ '- /o.H_._...... II....h.. _ ...... , _ pIIbIicat..... ""'" ...... to ~,N.J.079ll1 c.f K_ _ltOId _tionory PlAN do REO I<>< D-DAY \ohlctl ..- it irnpoMibIo I<>< _. b,n most 01 "'" old G..-IIfal artidM ... --.. _ ....."._ oI6-1o-Y...... ~ .... G..-..... pIayw to _. PLavt<> __ All _ 1M KO.OI.WANO£UR G dl_s>dI. __ tho_ I ~-'Dcn.old ~. __ Hilory Smo!h • __ ""-' *III'Od 1110 f_ -... _ -...... ___No.l_...... R_"­ ...... on IoyoooL ,',...... ,., of the lyp<>O in in 10 __ in 1/MS- I, .... fI pIaytn. _ ~ ...... ioIE_ 1000. So_l Hc·."O-_ t.- _10 "- "'" ~.. Won.. "-' ttving_ _ ..... ol""' .."-'_~_ ""_ I.d....""""'"V tot. E_ II br IhlF___ ,., .. __ on"' ...... _Y",,_ ...._itf...... __~to..,<>IIt""'~I<>< _ ..... _ pIOylit e.- ...... -.. JO 10< _ S"'-. _ of""" in. 0VPIItion to """ _ ~_ To ..,. _ pItoy.,... b'I' __• ""' in .... _' ..-. 1'", voof1I .--.... _;....__• ~w -.I n __ ...... tl'lloo ~ _ Wi"-' R-'Y In ...... ,.... I _.H __ of tho ()pponont:o; Wonud _ (bock...... tDltv Tlw w __• Folly'" onJde nould __ ...... _kl_ ~ loIIio Zocdoi _...... to ...... _ ~ ...,i... It _,.,. to< 1dflI_ ...... _11 ""' tOId_ 1041J ~""",!h,,1e...... - Your edl~ poKy nould "-H. _ w/ofoocl to _ ..~..... Mf. ~ R..-ocho ea-. CoI~. _70 pn>Ioibn_.....- mod<.. 0Md C. Sell 901!1 E. J10h _". T... 18705 AH-.n~_",do..... a.t _foe-l [)oM'Sir: ..-,.#0;'_ I ... to 11'_1 10 "" ...... ,01 Tho =upon printed "" _ ...... be (>'~"" in !he .,icl" ..H FOIl'(' b'f 1.. 'f'PI1ad "'-.I _ ~ of l1li ANIon Hill It. Richord ..... Shogrin let> _rool in 1110 ~r$. E_ «>UP"" io wont> 2S ....r$. _ last -.e. Vol. 1. No. iI. Lt. SNerin" Cfi.oc:...... Subscriber _. no _ that o' "It.., fpho""'.... ~. ., ",_ion. Sooondl~. t1,...... , 0''''' 99,h Uni,od Sto... C_ f_.'ionl .... 2nd .owlnk M"""","" by O-mon LooI'. lOng bef"", I _I...... ,OW<. i, ",""at _. A. i, tI..-.do ...,. \'011 !tle plan. L'. SI>ovin ...Illel... , .... _I, on """" I hoot of 10<01 lI'oops and • low tho' "'" Con-teSn\JO~ E_" '.... be,"II _ '0 ~"*'"...... d'l """" wi~ and in oo""""i'ion with :---- 4f- H. f.il< to ,n1i.. ,1>0' "" in thit "",to< _h Olhor. T'" ...... e110rt> aod ,••om<:ft. Tho tM Mtron" who come c,""".. '0 _, "", ";11 _I, in • bfealOSI' I ~t might """" boon 28,h V.... ago. H.., ., ,ho morkltd no lot", ,hon fobfu", 15. t~71. P .. Pan", L...... w" p~ " 0017'... 'hi PIJ'POII WOOJkl """" • 100.1 ct>"".e'. and these WO\Jkl be IGor""" oommondOf yction ... no _Ing on tho ~tnl ... _,~n _to<. A slngl. 'l9i"'Onl "nge1.. Batin ... Son f,onoiooo 60y A,..I com· COn...t !>oJt MV'" no, beall"ll !hio In!",motion o>l>otd 0\ 0017... 1UlI\IOI,«j by L'. ShllJrl"• .." pac, """"lIh to pIt.....,. 10 """....,. into Ru.... wi,~ ami,;"" will bt ""> koovor I oq...... odi_1 '0 ,.... II nl" tho tolll ...... from ..... South, ,_ I. no neod '0 """Vof .._. ;",_ 01 bel"ll relVOcte,_. ;",\eI""'"pit pm __ pm _ lhot LL Shogr'" 0IUCtv "'V ...... 00 ""', be ..... -...... ho hO$. I _ of _ bel"~mvlllr._. _in&- n ... G ~ I..... flIorv in _1niI • IlJndv lot...... -tat"" I", mol _ not too _be loOl58 A__ ...... I'lo< _ 01 you...... -l_ DoorWiIE6_ S..fl. .,...... , bu'-. of ...... _.... w-...... r_ in -.,_ -'dtI*"'" on jom _ .... do ....,;"" ... CM_.... II - J••l. I c..onIy"""- _ "",in_ .. Il'.olIY00. w-..• ,... <>piNon• .- _ tho ..... of __ ,------_ in ...... :S.... _ IIIlS.lJl1 __tkJvnook; 1_--..1.;1.,.... __1 ..... at'O --...... KOM· Son f..-..... Calif. /M127 !City ------_... ---'"- The followinl ....11 of the Ouo"i<>n Box ontrieo Q: Exaclly whore m.y Pro"i.n u"its ".,. 'he from p..' issu•• of the GENERAL thot .", "ill I'me' valid for STALlNGRAD: A: Pru",",n nnlt, m,~ "ort on row EE 0' north Q: Con 1t.Ii.n ,nd Hunp,,,n urn" be p"ce off the South Eoo, ",n Q: Con Rum,n"n "nits ,t"t in Finl.od1 of my oirborn. facton, m.y I .ir tron,port 12 thc Alii.. con'io"e their Build·Up off the board1 A: yes, liow"." th' numbe' of non·Finnikill£ form. ,uoh ., "Op­ Q: Do d.fending unih I"t doubled aofen~inl Blue .irh..d h••• ",pply c.",city of 12 facto.. .ltern.tely shift "ni" bact .od fo"h SO thot the pononts W,nted," .nd "Clob Res.isttation" behiod th, Lup, Volkhov. Of S,ir Rive.. if 'hey ~mply (o.e city square). On tum No, 4, Blue .irl;f" 12 belCh i. ""nlinwlly .bo;.• c.pacity' form,? Why ""n', .ul>Kribcrs write ,uell .", on ••w,mp "IU"'? thiop down on pie<:.. of p.per? f.cto" of inf.otry 10 00-40 to ",ppo,t h;, A: No. A: Yes, A. When ....b1cdbe'" not the .irborne troop., th.",by overiolld;". the supply Q: When Mon".hi" "nits en'.r the ••me c.n wore Ii'on benefl' ~irr-lCUlt up.city of the .irh••d by 12 boto" (horo we they n>c ,tralogic movoment on the ft",t tum' Q: If Ihe Ge.rmon .U,ck. a ~oubl'd S·7·4 .nd of "fo''''','' w, found it to inte,pret the Ion",.ndman.rup, An~, 100, they tondod to in­ .",ume Rod h.. just be,. w",chine th" Il.lIppen A: No, Aloo, th,y ",nnot enter 11 N.ple. unle.. lOts ." ""ch,n... how mlny .tIO p"",nt method~ Q: CO" one fti,n~ly "oit move into ,n cnemy troop.. or (2) move them 0"' '-Pin by .idift. If reoult of fI"t ""mb.t. If it i••t..etkm th.re back into bal.nce. ",me enemy unit, A, Like .ny product 'hot i, not m....m.rkot in To ,urn up: • pl.y" .Iway, h.. one tu,n ;n Q: ff a "nit on > r;"" i, .It.cke~ from. fo,. in notu"" th, lock or OOn,u,"er dem1nd m1k.. which '0 "clify • ,"pply ;mh.lm"", bu' ,uppli.. th, river .nd from, dIfferent d'cr oqu''', i, it d;,tributi<>n to all 010,., 'mp<>1Sibl'. Fo"uo"ely, fo, ..eh "O'Iulooded" a",. mW' he balanced by ~oubled' lhe ",epe.t ..Ie." not"", m1k.. AH ..me. very BUU;;E: the enhip 25<1 JANUIRY.fEBRUIRY 1811 25<1 m,y ",tro.t on Ihc 'o.~.) d~,, th,m, Hut if you tell u, th, , Q: Ex.ctly whore mlY F"nch units ,,"tt l.1'iO" city within 100 mil.. of your town, we , A: Fren will be In..,10<1 a, of,.. "For Sal., Tradrl," lIfI(I .-.Q"a", othor than fo, I oorvlco to .... boe< PO' _to will be in..rted onlv """an Ill""" issua. Ado will not be "po'lO~ from 10000e to ~mi... Ado recO reve<.. "do P..... print or \VPO VOU' odvortloomant on ,ho ... contosl ...."V are ."",od 'hat it will be OIl"'" pro"klod balow, maximum 35 """do per picked up. ad li<>eluding nO_ end add.....)

IIx

Onolity control oIi down 'M li~. i, tlt#t crod<>~' Av~IO£I Hill. He<"tI. coma,..,.,." S,,,,,Iy tM !low ,h. d in "'" printing and of 'M COt>l'any, NO ."",-·.igil""t in ,Mjr q""'1 lor h'9/>M __rd>. PAGE 15 THE GENERAL

but this is weak because a) it opens the possibil· ity of A Elim, and blleaves no chance of Q·Elim on the CCR (1/6 at 1·2 in our solution), and c) does not kill a 'killabie' unit (the 506) in violation of objective no. a. If the engaged does not come up in Battle No.3, then on the U.S.'s half of the turn the CCR will have to attack at 1·6 or worse which will accomplish objective MERRY XMAS TO ALL subscribers who have AMONG THE MORE DEDICATED WAR· no. c for the Germans. There is no way that the "grown" with The General, particularly those GAMERS must be Dana Lombardy. A notice in CCR can be attacked that would assure a kill, who sent us Xmas cards - a most gratifying the I.W.S. Tournament Bulletin states that and the 1·2 against it accomplishes the same gesture. Dana ... "made a wargaming tour of the east last results: with the same probability of success, with summer, attending three conventions and seeing a more efficient use of force, as the maximum GAMES 101 is a brand new course on Begin­ many gamers throughout the east, midwest. and H ning Wargaming that "Professor" John P. Bobek south." A story of his journey, with pict'Jres. In the contest form, as it is printed, it is not teaches at the U, of Illinois Circle Campus which indeed must be an unusual one, is to be possible to analyze a contestant's advances after Alternate University. Bobek's field of endeavor is sent to each player that finishes play undertaken Secondary Education and since his hobby is in the I.W.S. tournament. Surplus editions of his combat. Therefore, in judging the entries, import· wargaming, he was the natural choice of the Dean story will hopefully be made available to those ance must be placed in the units attacking the instituting this elective course. The course runs participating in their 1971 tournament ~ info is 501; because that is the only square wherein the approximately 10 weeks; in due time this column available from Dana Lombardy. 954 Kittiwake German units cannot be reached by an American will be able to make a lull report on the progress Lane, Chula Vista, Cal. 92011. Meantime, hows counterattack in aid of the CCR which must of the class. Alternate University is an attempt to about sending us a copy now. Dana old attack those units if not engaged or eliminated. sel up a learning community on Circle Campus. A fellow. To sue<:essfully accomplish this. at least 18 learning community is where one is not lectured factors must attack the 101150l. at, but where people discuss; a place where IN DIGESTING D·ELlM, the wargame journal Maximizing all possible results. we find that generative ideas and individual thinking are en­ of St. John's University's Military Strategy Club. there is the possibility to: couraged. Games 101, 117 Taft Hall, deals with we are reminded of George Phillies' "Guide to a) Destroy four enemy units. an introduction to wargaming including an ex­ Wargaming Periodical Literature." This quarterly b) Lose three German units ~14 factors). amination of its history and theory on the macro publication lists and catalogs all the articles in c) Take Bastogne in the German's turn. and microcosmic levels. Lab work is assigned on just about every wargaming publication, invalu· Tuesdays alter 4 P.M. in the east cafeteria. A able for anyone interested in what really goes on Minimizing all possible results we find the similar project is being explored in far oil Brazil: behind the literary scene. A year's subscription possibility to: David Robinson and Rick Britton are developing costs $3.00 from Phillies, 505C, 305 Memorial a) Destroy two enemy units. a mini·course on military strategy, tactics, and Drive, Cambridge, Mass. 02139 .... b) Lose no units ~German). wargaming for implementation at the Assosicao c) Not take Bas{ogne. Escola Graduada de Sao Paulo. All that remains CONTEST NO. 40 SOLUTION: There are two now is for someone to come up with a corre­ obvious paths that the solution to this tactical By taking the expected values of the probabil· spondenC(! course on wargaming - under the G.1. problem could take: but one is much more ities: E(Z) • v, we find: Bill, of course. efficient than the other. The less efficient sohj· tion envisions an outright assault on the 10/CCR, a) Expect to destroy 2 and 2/3 units. with 3-1's on the other two surrounded units and b) Expect to lose 1/2 German unit. DRAKE PUBLISHERS, LTD. announces its soaks on the remaining two. But the probability cl Expect to take Bastogne 5/6 of the time. newest release, "Battles With Model Soldiers." of this attack contacting or destroying the CCR is Retailing for $5.95 it is available from the 5/6 with exchange and no sure kill on the 506 or Any other results are, in our opinion, less than publisher at 440 Park Avenue South, New York 501. The alternative is to hit the 506 and 501 @ optimum. 10016. 6·1 each. By occupying these two squares with more than 16 factors, you make impossible TEN CONTEST NO. 40 PARTICIPANTS com· ~most soak·offs and counterattacks by the American in ing closest matched it identically) to our POMPADOUR DOMINION puts out a catalog tactical solution were: Charles A. Froggatt, Clay­ his turn. The attacks are most efficiently made in of available games that beats anything we've seen month, Delaware; Bruce Chamberlain, E. Hart· this fashion: locally. General Manager Peter Statner claims that ford, Conn.; John Moriarty, N. Wales, Pa.; with Its "unique and original classification system A""ok Richard Anderson, Livermore, Cal.; Richard A. of all major games in the adult and family game Order Defender Attacker Odds Leiby, Mertztown, Pa.; George Rompot, Mt. line" the catalog is the first of its kind ever ,. 506 9/20, Lehr/2 6-1 (5) Vernon, Iowa; Dennis Milbert, Denver, Colorado; published. This publisher has more than just a 326/562,5/9. Bob Karaluna, Warren, Michigan: Michael O. Fike, passing interest in games; they claim to be the 2. 501 Lehr/l,2/8 6-1 (5) Parma Heights, Ohio; and William Drakert, W. firsl Canadian retail outlet to stock games exclu­ 2/17. Plains, N.Y. sively and on a year-round basis. Known as 3. CCR 62/123. 1-2 (5) THE VOTING SPREAD ON LAST ISSUE'S GAMEWAYS. the company also wholesales to 4. 502 326/562. 12 literary efforts were so mixed that picking the some dozen boutiques all across the province of 5. 327g 326/561, 217, 3·1 top five required a recount by your editorial Ontario and in Quebec. The unique catalog may 227/553. stall. A virtual 3·way tie in total mentions be purchased by sending a U.S. dollar to 91 existed between Glenn Davis' "Plan of the Bloor Street West. Suites 301-302, Toronto 181, The maximum number of sure·kills is three. Month," Mark Morss' "Fabian ," and Ontario, Canada. There are three exchange situations, undoubled Donald Greenwood's "Buyers Guide." A count of with the worst being the loss of the 2/B in Battle first-place votes, only, decided the top three in TH E CHAMPION STOCKISTS FOR AH No.2. The probability of capturing Bastogne is the above order mentioned. Kevin Slimak's "Mid· GAMES IN CANADA is currently Canadian Mer­ still 5/6, the only unfavorable results being an way in Focus" took 4th place and Lawrence chandisers, 1111 Finch Avenue, Unit 25, Oowns­ engaged which you have at all odds between 1-4 Valencourt sneaked into 5th with "Holland view, Ontario who has been responsible for and 4-l. 1914." Actually, a 3-way tie also existed here tripling the exposure of AH games to interested In this plan, the overriding feature is to with Valencourt winning out on greatest number Canadians. We suggest that all Canadian friends exclude the possibility of American counterattack of first·place votes. Honorable mentions go to contact either of these outlets for direct pur­ from strong formations they are assumed to have T/Sgt. Robert A. Burge for Part II of his "Tac chases - that way the high import duty can be in the area at this late date (after 23AM). Attacks Air in D-Day" and 1st Lt. Richard A. Shagrin for by-passed. could be made on the CCR, 506, and 501 al 1·5 "Heller's Folly." OPPONENTS WAUEO OPPOHENTS WAHTED OPPOHENTS WANTED OPPONENTS WANTED

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