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Using Emergent Team Structure to Focus Collaboration
Using Emergent Team Structure to Focus Collaboration by Shawn Minto B.Sc, The University of British Columbia, 2005 A THESIS SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF Master of Science The Faculty of Graduate Studies (Computer Science) The University Of British Columbia January 30, 2007 © Shawn Minto 2007 ii Abstract To build successful complex software systems, developers must collaborate with each other to solve issues. To facilitate this collaboration specialized tools are being integrated into development environments. Although these tools facilitate collaboration, they do not foster it. The problem is that the tools require the developers to maintain a list of other developers with whom they may wish to communicate. In any given situation, it is the developer who must determine who within this list has expertise for the specific situation. Unless the team is small and static, maintaining the knowledge about who is expert in particular parts of the system is difficult. As many organizations are beginning to use agile development and distributed software practices, which result in teams with dynamic membership, maintaining this knowledge is impossible. This thesis investigates whether emergent team structure can be used to support collaboration amongst software developers. The membership of an emergent team is determined from analysis of software artifacts. We first show that emergent teams exist within a particular open-source software project, the Eclipse integrated development environment. We then present a tool called Emergent Expertise Locator (EEL) that uses emergent team information to propose experts to a developer within their development environment as the developer works. We validated this approach to support collaboration by applying our ap• proach to historical data gathered from the Eclipse project, Firefox and Bugzilla and comparing the results to an existing heuristic for recommending experts that produces a list of experts based on the revision history of individual files. -
Techniques for Authoring Complex XML Documents Vincent Quint, Irène Vatton
Techniques for Authoring Complex XML Documents Vincent Quint, Irène Vatton To cite this version: Vincent Quint, Irène Vatton. Techniques for Authoring Complex XML Documents. Proceedings of the 2004 ACM symposium on Document Engineering, DocEng 2004, Oct 2004, MilWaukee, WI, United States. pp.115-123, 10.1145/1030397.1030422. inria-00423365 HAL Id: inria-00423365 https://hal.inria.fr/inria-00423365 Submitted on 9 Oct 2009 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Techniques for Authoring Complex XML Documents Vincent Quint Irene` Vatton INRIA Rhone-Alpesˆ INRIA Rhone-Alpesˆ 655 avenue de l’Europe 655 avenue de l’Europe 38334 Saint Ismier Cedex, France 38334 Saint Ismier Cedex, France [email protected] [email protected] ABSTRACT 1. INTRODUCTION This paper reviews the main innovations of XML and con- Authoring techniques for structured documents consti- siders their impact on the editing techniques for structured tuted an active research area during the second half of the documents. Namespaces open the way to compound docu- 80’s and the early 90’s [10]. Several experimental systems ments; well-formedness brings more freedom in the editing such as Grif [7] and Rita [6] were developed and a few pro- task; CSS allows style to be associated easily with structured duction tools resulted from that work. -
CSS 2.1) Specification
Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification W3C Editors Draft 26 February 2014 This version: http://www.w3.org/TR/2014/ED-CSS2-20140226 Latest version: http://www.w3.org/TR/CSS2 Previous versions: http://www.w3.org/TR/2011/REC-CSS2-20110607 http://www.w3.org/TR/2008/REC-CSS2-20080411/ Editors: Bert Bos <bert @w3.org> Tantek Çelik <tantek @cs.stanford.edu> Ian Hickson <ian @hixie.ch> Håkon Wium Lie <howcome @opera.com> Please refer to the errata for this document. This document is also available in these non-normative formats: plain text, gzip'ed tar file, zip file, gzip'ed PostScript, PDF. See also translations. Copyright © 2011 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract This specification defines Cascading Style Sheets, level 2 revision 1 (CSS 2.1). CSS 2.1 is a style sheet language that allows authors and users to attach style (e.g., fonts and spacing) to structured documents (e.g., HTML documents and XML applications). By separating the presentation style of documents from the content of documents, CSS 2.1 simplifies Web authoring and site maintenance. CSS 2.1 builds on CSS2 [CSS2] which builds on CSS1 [CSS1]. It supports media- specific style sheets so that authors may tailor the presentation of their documents to visual browsers, aural devices, printers, braille devices, handheld devices, etc. It also supports content positioning, table layout, features for internationalization and some properties related to user interface. CSS 2.1 corrects a few errors in CSS2 (the most important being a new definition of the height/width of absolutely positioned elements, more influence for HTML's "style" attribute and a new calculation of the 'clip' property), and adds a few highly requested features which have already been widely implemented. -
HTML 4.01 Specification
HTML 4.01 Specification HTML 4.01 Specification W3C Proposed Recommendation This version: http://www.w3.org/TR/1999/PR-html40-19990824 (plain text [786Kb], gzip’ed tar archive of HTML files [367Kb], a .zip archive of HTML files [400Kb], gzip’ed Postscript file [740Kb, 387 pages], a PDF file [3Mb]) Latest version: http://www.w3.org/TR/html40 Previous version: http://www.w3.org/TR/1998/REC-html40-19980424 Editors: Dave Raggett <[email protected]> Arnaud Le Hors <[email protected]> Ian Jacobs <[email protected]> Copyright © 1997-1999 W3C® (MIT, INRIA, Keio), All Rights Reserved. W3C liability, trademark, document use and software licensing rules apply. Abstract This specification defines the HyperText Markup Language (HTML), version 4.0 (subversion 4.01), the publishing language of the World Wide Web. In addition to the text, multimedia, and hyperlink features of the previous versions of HTML, HTML 4.01 supports more multimedia options, scripting languages, style sheets, better printing facilities, and documents that are more accessible to users with disabilities. HTML 4.01 also takes great strides towards the internationalization of documents, with the goal of making the Web truly World Wide. HTML 4.01 is an SGML application conforming to International Standard ISO 8879 -- Standard Generalized Markup Language [ISO8879] [p.351] . Status of this document This section describes the status of this document at the time of its publication. Other documents may supersede this document. The latest status of this document series is maintained at the W3C. 1 24 Aug 1999 14:47 HTML 4.01 Specification This document is a revised version of the 4.0 Recommendation first released on 18 December 1997 and then revised 24 April 1998 Changes since the 24 April version [p.312] are not just editorial in nature. -
Oracle Solaris 10 910 Release Notes
Oracle® Solaris 10 9/10 Release Notes Part No: 821–1839–11 September 2010 Copyright © 2010, Oracle and/or its affiliates. All rights reserved. This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited. The information contained herein is subject to change without notice and is not warranted to be error-free. If you find any errors, please report them to us in writing. If this is software or related software documentation that is delivered to the U.S. Government or anyone licensing it on behalf of the U.S. Government, the following notice is applicable: U.S. GOVERNMENT RIGHTS Programs, software, databases, and related documentation and technical data delivered to U.S. Government customers are “commercial computer software” or “commercial technical data” pursuant to the applicable Federal Acquisition Regulation and agency-specific supplemental regulations. As such, the use, duplication, disclosure, modification, and adaptation shall be subject to the restrictions and license terms setforth in the applicable Government contract, and, to the extent applicable by the terms of the Government contract, the additional rights set forth in FAR 52.227-19, Commercial Computer Software License (December 2007). Oracle America, Inc., 500 Oracle Parkway, Redwood City, CA 94065. -
Brackets Third Party Page (
Brackets Third Party Page (http://www.adobe.com/go/thirdparty) "Cowboy" Ben Alman Copyright © 2010-2012 "Cowboy" Ben Alman Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. The Android Open Source Project Copyright (C) 2008 The Android Open Source Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. -
How to Make a Simple Web Page Using HTML
How to make a simple web page using HTML Introduction to HTML HTML For this class, you will have to create a web page using HTML Joke: (from http://www.w3schools.com/html/html_layout.asp): Student: How do you spell HTML? HTML stands for Hyper Text Markup Language Used to create web pages Made up of Tags - commands enclosed in < and >, example <HTML> Opening tag: <HTML> Closing tag: </HTML> HTML page “skeleton” <HTML> - opening HTML tag <HEAD> <TITLE>Page Title</TITLE> </HEAD> <BODY> Page Body </BODY> </HTML> - closing HTML TAG Not all tags need a closing tag, but its always safer to include it An html document should end with the extension “.html” or “.htm” As I will demonstrate, an html document can be written using notepad; no special software is needed HTML Tags First tag: <HTML> First tag in document Tag tells the Internet browser that it is reading an HTML document Without it, the browser would think it was viewing a text document Closed at end of document with </HTML> tag All content of web page is between <HTML> and </HTML> Can think of the <HTML> tag as being a container, since it “holds” the entire content of the web page between the <HTML> and </HTML> tags HTML Tags Next tag: <HEAD> Think of it as a container for aspects of the page that aren't part of the “meat” of the page For the purposes of this intro, will look at the <TITLE> tag and <META name=“description” content=”...”> tag that go within the <HEAD> container; that is, between the <HEAD> and </HEAD> tags Closed with </HEAD> tag <TITLE> Tag Belongs inside the <HEAD> container; -
Transforming Library Service Through Information Commons Case Studies for the Digital Age
TRANSFORMING LIBRARY SERVICE THROUGH INFORMATION COMMONS Case Studies for the Digital Age D. Russell Bailey and Barbara Gunter Tierney TRANSFORMING LIBRARY SERVICE THROUGH INFORMATION COMMONS Case Studies for the Digital Age D. Russell Bailey and Barbara Gunter Tierney AMERICAN LIBRARY ASSOCIATION Chicago 2008 While extensive effort has gone into ensuring the reliability of information appearing in this book, the publisher makes no warranty, express or implied, on the accuracy or reliability of the information, and does not assume and hereby disclaims any liability to any person for any loss or damage caused by errors or omissions in this publication. Composition in Berkeley and Antique Olive typefaces using InDesign on a PC platform. The paper used in this publication meets the minimum requirements of American National Standard for Information Sciences—Permanence of Paper for Printed Library Materials, ANSI Z39.48-1992. Library of Congress Cataloging-in-Publication Data Bailey, D. Russell. Transforming library service through information commons : case studies for the digital age / D. Russell Bailey and Barbara Gunter Tierney. p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8389-0958-4 (alk. paper) ISBN-10: 0-8389-0958-2 (alk. paper) 1. Information commons. I. Tierney, Barbara. II. Title. ZA3270.B35 2008 025.5'23—dc22 2007040040 Copyright © 2008 by the American Library Associ ation. All rights reserved except those which may be granted by Sections 107 and 108 of the Copyright Revision Act of 1976. ISBN-13: 978-0-8389-0958-4 -
Liste Des Propriétés CSS
A Liste des propriétés CSS Voici la liste des propriétés CSS telles que décrites dans les documents de la norme CSS 2 (http://www.w3.org/TR/1998/REC-CSS2-19980512/propidx.html). Ceci incorpore donc notamment les propriétés déjà présentes en CSS 1. Tableau A–1 Index des propriétés CSS Nom de la propriété Valeurs Explications azimuth angle, left-side, far-left, Détermine la direction d'origine du son en left, center-left, center, média aural. Les navigateurs actuels ne center-right, right, far-right, gérant pas encore les restitutions vocales, on right-side, behind, leftwards, utilise pour cela des logiciels spécialisés. La rightwards, inherit plupart ne prennent pas encore en charge CSS. background Raccourci pour background-color, background-image, background-repeat, background-attachment, background-position. background- scroll, fixed, inherit Fige une image d'arrière-plan insérée avec attachment background-image. Celle-ci ne défile plus avec le contenu de l'élément auquel elle est appliquée. background-color couleur, transparent, inherit Définit la couleur de fond d'un élément. © Groupe Eyrolles, 2005 Sites et ressources 254 ANNEXES Tableau A–1 Index des propriétés CSS (suite) Nom de la propriété Valeurs Explications background-image URL, none, inherit Affiche une image d'arrière-plan pour l'élé- ment (ou la page dans le cas de la balise body). Par défaut, l'image sera répétée en damier (ou papier peint) à partir du coin supé- rieur gauche de l'élément. background- pourcentage, longueur, top, center, Positionne une image d'arrière-plan définie position bottom, left, right, inherit avec background-image. Propriété géné- ralement utilisée en l'absence de répétition (background-repeat). -
About FOSS for Mac OS X (FREE)
Free and Open Source Software FREE for Mac OS X A selection of some of the best, yet totally free, software that’s available for the Mac, collected together on a single DVD… plus some bonus videos! Audio PrBoom Graphics First Person Shooter based on the Audacity original Doom. We’ve included Blender Simple sound recording and bonus IWADs from Freedoom. Fully integrated 3D graphics editing tool. creation suite allowing modeling, PySol Fan Club Edition animation, rendering, post- iPodDisk Collection of more than 1000 production, realtime interactive 3D Copy music off your iPod in the solitaire card games. There are and game creation and playback finder, just like a regular disk drive. games that use the 52 card with cross-platform compatibility - International Pattern deck, games all in one tidy, package! Games for the 78 card Tarock deck, eight and ten suit Ganjifa games, Seashore Aleph One Hanafuda games, Matrix games, Image editor that aims to serve the Engine for Bungie's free First Mahjongg games, and games for basic image editing needs of most Person Shooter series Marathon. an original hexadecimal-based computer users, but still has Play online, solo play with rich deck. features like gradients, textures and original story, many total Scorched 3D anti-aliasing for both text and conversions and thousands of brush strokes, as well as supporting Simple turn-based artillery game multiple layers and alpha channel maps. Includes Marathon, and also a real-time strategy game Marathon 2 & Marathon Infinity editing. It is based around the in which players can counter each GIMP's technology and uses the Armagetron Advanced others' weapons with other same native file format, but uses Multiplayer game in 3d that creative accessories, shields and Mac OS X native interface. -
Security Analysis of IP-Cameras Group DS101F21
Security Analysis of IP-cameras Aalborg University Group DS101F21 Software 10: "Security Analysis of Abstract: This project is about a security analysis of IP-cameras" IP-cameras and developing a solution to improve the security through automated firmware updates. We found it implausible to Group DS101F21 perform automated testing on firmware images to detect known vulnerabilities May 28, 2021 through the analysis. The solution developed through this project is an automated update framework that Semester: relies on the device manufacturers to develop 10. semester and maintain firmware updates for the Project theme: devices. Through said updates, the overall Security security of their devices would increase, but Project duration: only if the end-user applies the updates. We 1/02/2021 - 28/05/2021 propose a solution that can automate and ECTS: streamline the update process on IP-cameras 30 from multiple manufactures. Supervisor: The overall conclusion of this project is that René Rydhof Hansen the current approach to firmware [email protected] development, distribution, and consumption Danny Bøgsted Poulsen are all contributing factors to the security of [email protected] IP-cameras in general. The solution Authors: Thomas Lundsgaard Kammersgaard developed in this project automates the [email protected] update process for IP-cameras produced by Thue Vestergaard Iversen Hikvision and Herospeed. This is done by [email protected] selecting the correct firmware and making sensible choices such as calculating checksum matches, performing backups and reapplying user configurations. Number of pages: 84 Everyone is permitted to copy and distribute verbatim copies of this document. Preface This report was written by two Software students from group DS101F21 at Aalborg University during their 10th semester in Software Engineering. -
Comprehensive Guide to a Professional Blog Site: a Wordpress Example
Comprehensive Guide to a Professional Blog Site: A WordPress Example by Michael K. Bergman September 2005 Michael K. Bergman is a co-founder, chief technology officer, and chairman of About BrightPlanet Corporation. He is also the lead project coordinator for the DiDia (document Mike intelligence, document information automation) open source project. Mike’s software management experience includes products in Internet search tools, data warehousing, bioinformatics, accounting, finance, management, planning, electronic mapping and technical areas. He is the author of an award-winning Internet search tutorial and the definitive deep Web white paper, among other publications. He is acknowledged as an expert in search, information theory, and document content. Mike’s current musings may be found on his Web blog site, http://mkbergman.com. © Copyright 2005. All rights reserved. Do not reproduce without permission. Gone beyond Blogger? Want to really be aggressive in functionality and scope of SUMMARY content for your personal, professional or corporate blog? If so, this Comprehensive Guide to a Professsional Blog Site may be useful to you. This Guide is the result of 350 hrs of learning and experimentation to test the boundaries of blog functionality, scope and capabilities. I myself began this process as a total newbie about six months ago – which likely shows in gaps and naïveté – but I have been aggressive in documenting as I have gone. The learning from my professional blog journey, still ongoing, is reflected in these pages. This Guide addresses about 100 individual “how to” blogging topics and lessons, all geared to the content-focused and not occasional blogger. More than 140 citations, 80 of which are unique, are provided to other experts with guidance for all of us.