Understanding Comics Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Understanding Comics Pdf Understanding comics pdf Continue 1993 224 pages. Black and white with 8-page color section. A 215-page comic book about comics that explains the inner workings of the medium and examines many aspects of visual communication. Understanding Comics has been translated into 16 languages, excerpts in textbooks, and its ideas are used in other areas such as game design, animation, web development, and interface design. Winner of the Harvey and Eisner Award, the Alph'art Award at Angoulême, and a New York Times Remarkable book for 1994 (mass market edition). Topics include: Definitions, history and potential. Visual iconography and its effects. Closing, reader participation between the panels. Word-image dynamics. Time and movement. The psychology of line styles and color. Comics and the artistic process. With Scott McCloud's Understanding Comics, the dialogue about and about what comics are, and more importantly, what comics can be, has begun. If you read, write, teach, or draw comics; if you want to; or if you just want to see a master explainer at work, read this book. - Neil Gaiman, Coraline, The Graveyard Book If you've ever felt bad about wasting your life reading comics, check out Scott McCloud's classic book right away. You may still feel like you've wasted your life, but you want to know why, and you'll be proud. - Matt Groening, The Simpsons Understanding Comics is simply the best analysis of the medium I've ever met. With this book Scott McCloud has taken breathtaking leaps towards establishing a critical language that the comedic art form can work with and build on in the future. Clear and accessible, it's an astonishing achievement of perception. Highly recommended. - Alan Moore, Watchmen Smart disguised as an easy to read comic, Scott McCloud's simple looking tome deconstructs the secret language of comics while casually revealing the secrets of Time, Space, Art and the Cosmos! The most intelligent comics I've seen in a long time. Bravo. - Art Spiegelman, Maus, Divisions In one clear, well-designed chapter after another, [McCloud] guides us through the elements of comics style, and ... how words combine with images to work their unique magic. When the 215-page journey is finally over, most readers will have a hard time looking at comics in quite the same way ever again. - Garry Trudeau, in the New York Times Review of Books The basic manual for introduction to the medium. Do not attempt to operate your comic book without reading this first one. Warren Ellis. a rare and exciting work that brilliantly uses comics to examine the medium itself. Publisher's Weekly... a brilliant comic discussion of what makes comics work. LA Times BRAVO! Understanding Comics is a seminal dissection and intellectual consideration of comics as a valid medium. Its employment comic art as its vehicle is Every school teacher should have one. Will Eisner. one of the most insightful books on graphic design user interfaces ever written, although it never discusses the subject directly. - Andy Hertzfeld, co-creator of Mac Scott McCloud's book, Understanding Comics, is a must read for any true connoisseur of comics. for Pete's sake, everything that has been going on in comics art. With a lively wit and a laser intelligence, Scott McCloud offers us a fresh new look at the comics medium. Art. - James Gurney creator, Dinotopia McCloud firmly establishes his reputation as both Thomas Edison and Marshall McLuhan of comics ... A comic book about comics, Understanding Comics is a thoughtful book that will be talked about for years to come. Since its first hit in 1993, the book has been controversial and constantly analyzed with comedic stories that have been published many times, becoming an indispensable classic reference book for those studying animation. It has been translated into many languages, says Scott Mccloud. In both aspects of the painter. And in the reader's perception of how to understand, reach and in with comics' images and words. McCloud presents it with a draw. Comics tell a story similar to a documentary, and references to comics from a variety of locations in America, Europe and Japan, so readers can enjoy McCloud's real life moves with the style of painting and words, and it's almost impossible to hear the author's voice in the near est assessment. As a result of the author's insight into this medium, and think about in a clear way. Reading this book can therefore help us understand this medium more. Help comics creators work out more fun or deep outbursts. Help students or researchers research deeper. Comic book album Understanding Comics: The Invisible Art Cover of the Original Tundra Publishing Edition of Understanding Comics: The Invisible Art Editor Mark MartinAuthorScott McCloudCountryUnited StatesLanguageEngLishSubjicsPublication date 1993Page s215Great byReinventing Comics Understanding Comics: The Invisible Art is a non-fiction comic book of 1993 by the American cartoonist Scott McCloud. [1] It explores formal aspects of comics, the historical development of the medium, its basic vocabulary, [2] It lays out theoretical ideas about comics as an art form and medium of communication, and is written in cartoon form. writers such as Art Spiegelman, Will Eisner, Alan Moore, Neil Gaiman and Garry Trudeau (who reviewed the book for the New York Times). [4] Although the book has given rise to debate on many of McCloud's conclusions,[5] its discussions of iconic art and the concept of closure between panels have become common reference points in discussion of the medium. [6] [7] The title of Understanding Comics is a tribute to Marshall McLuhan's seminal work Understanding Media from 1964. [recion required] Publication history Excerpts from Understanding Comics were published in Amazing Heroes #200 (Apr. 1992); this issue later won the 1992 Don Thompson Award for best non-fiction work. McCloud showcased the book at the August 1992 Comics Arts Conference. [8] Understanding Comics was first published by Tundra Publishing; reprints have been released by Kitchen Sink Press, DC Comics' Paradox Press, DC's Vertigo line, and HarperPerennial. The book was edited by Mark Martin, with letters by Bob Lappan. Editions Softcover Tundra (1993): ISBN 1-56862-019-5 Kitchen Sink (Jan. 1993): ISBN 0-87816-243-7 William Morrow Paperbacks (April 1994): ISBN 0-06-097625-X Paradox Press/DC (May 1999): ISBN 1-56389-557-9 Harper Perennial (2004) Hardcover Kitchen (Aug. 1993): ISBN 0-87816-244-5 Vertigo/DC Comics (2000): ISBN 1- 56389-759-8 Sequels McCloud has followed up Understanding Comics with Reinventing Comics (2000), where he proposed ways for the medium to change and grow; and Making Comics (2006), a study of methods for constructing comics. Summary Understanding Comics is a wide-ranging exploration of the definition, history, vocabulary and methods of the medium of comics. An attempt to formalize the study of comics, it is in itself in comic form. The book's overarching argument is that comics are defined by primacy sequences of images. [9] McCloud also introduced the concept of closure to refer to a reader's role in closing narrative gaps between comic book panels. [10] The book claims that comics use non-linear narratives because they depend on the reader's choices and interactions. The book begins with a discussion of the concept of visual skills and a story of narrative in visual media. McCloud cites, among other things, early works of graphic storytelling, Bayeux Tapestry, as a predecessor to comics. Understanding Comics postulates Swiss cartoonist Rodolphe Töpffer as in many ways the father of the modern comic. McCloud emphasizes Töpffer's use of cartoons and panel boundaries along with the first interdependent combination of words and images seen in Europe. [11] McCloud also highlights the differences between iconic and realistic characters. Iconic characters can be compared to a standard drawing, while realistic characters focus more on photo quality in detail. He argues that Western culture is captivated by iconic images He provides a full comparison and breakdown of iconic and realistic images and provides an interesting explanation for his reasoning behind this statement. One of the book's key concepts is masking, a visual style, dramatic convention and literary technique described in the chapter on realism. It is the use of simplistic, archetypal, narrative characters, although juxtaposed with detailed, photographic, verisimilar, spectacular backgrounds. This can work, McCloud infers, as a mask, a form of projective identification. His explanation is that a familiar and minimally detailed character allows for a stronger emotional connection and for viewers to identify more easily. One of the book's concepts is The Big Triangle, a tool for thinking about different styles of comics art. McCloud places the realistic representation in the lower left corner, with iconic representation, or cartoonish art, in the lower right, and a third identifier, abstraction of the image, at the top of the triangle. This allows for the placement and grouping of artists by triangulation. Awards and Honors Understanding Comics won several Harvey Awards in 1994 for Best Graphic Album/Original Material[12] and Best Biographical, Historical or Journalistic Presentation. [12] In addition, McCloud won the 1994 Harvey Award for Best Author. [12] Understanding Comics won the Eisner Award in 1994 for Best Comic Book. [13] Author McCloud won the 1994 Adamson Award for Best International Comic [or Comic Book] Cartoonist. The book was a finalist for the 1994 Hugo Award for best non-fiction book. The Swedish translation of the book, Series: The Osynliga Konsten, published in 1995 by Häftad, was awarded the Urhunden Prize in 1996. The French translation of the book, titled L'Art Invisible and published by Vertige Graphic, won the Prix Bloody Mary at the 2000 Angoulême International Comics Festival.
Recommended publications
  • Writing About Comics
    NACAE National Association of Comics Art Educators English 100-v: Writing about Comics From the wild assertions of Unbreakable and the sudden popularity of films adapted from comics (not just Spider-Man or Daredevil, but Ghost World and From Hell), to the abrupt appearance of Dan Clowes and Art Spiegelman all over The New Yorker, interesting claims are now being made about the value of comics and comic books. Are they the visible articulation of some unconscious knowledge or desire -- No, probably not. Are they the new literature of the twenty-first century -- Possibly, possibly... This course offers a reading survey of the best comics of the past twenty years (sometimes called “graphic novels”), and supplies the skills for reading comics critically in terms not only of what they say (which is easy) but of how they say it (which takes some thinking). More importantly than the fact that comics will be touching off all of our conversations, however, this is a course in writing critically: in building an argument, in gathering and organizing literary evidence, and in capturing and retaining the reader's interest (and your own). Don't assume this will be easy, just because we're reading comics. We'll be working hard this semester, doing a lot of reading and plenty of writing. The good news is that it should all be interesting. The texts are all really good books, though you may find you don't like them all equally well. The essays, too, will be guided by your own interest in the texts, and by the end of the course you'll be exploring the unmapped territory of literary comics on your own, following your own nose.
    [Show full text]
  • Mcwilliams Ku 0099D 16650
    ‘Yes, But What Have You Done for Me Lately?’: Intersections of Intellectual Property, Work-for-Hire, and The Struggle of the Creative Precariat in the American Comic Book Industry © 2019 By Ora Charles McWilliams Submitted to the graduate degree program in American Studies and the Graduate Faculty of the University of Kansas in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Co-Chair: Ben Chappell Co-Chair: Elizabeth Esch Henry Bial Germaine Halegoua Joo Ok Kim Date Defended: 10 May, 2019 ii The dissertation committee for Ora Charles McWilliams certifies that this is the approved version of the following dissertation: ‘Yes, But What Have You Done for Me Lately?’: Intersections of Intellectual Property, Work-for-Hire, and The Struggle of the Creative Precariat in the American Comic Book Industry Co-Chair: Ben Chappell Co-Chair: Elizabeth Esch Date Approved: 24 May 2019 iii Abstract The comic book industry has significant challenges with intellectual property rights. Comic books have rarely been treated as a serious art form or cultural phenomenon. It used to be that creating a comic book would be considered shameful or something done only as side work. Beginning in the 1990s, some comic creators were able to leverage enough cultural capital to influence more media. In the post-9/11 world, generic elements of superheroes began to resonate with audiences; superheroes fight against injustices and are able to confront the evils in today’s America. This has created a billion dollar, Oscar-award-winning industry of superhero movies, as well as allowed created comic book careers for artists and writers.
    [Show full text]
  • Cohn, Neil. "Un-Defining 'Comics.'" International Journal of Comic Art, Vol
    Cohn, Neil. "Un-Defining 'Comics.'" International Journal of Comic Art, Vol. 7 (2). October 2005. Un-Defining “Comics”: Separating the cultural from the structural in “comics” By Neil Cohn Perhaps the most befuddling and widely debated point in comics scholarship lies at its very core, namely, the definition of “comics” itself. Most arguments on this issue focus on the roles of a few distinct features: images, text, sequentiality, and the ways in which they interact. However, there are many other aspects of this discussion that receive only passing notice, such as the industry that produces comics, the community that embraces them, the content which they represent, and the avenues in which they appear. The complex web of categorization that these issues create makes it no wonder that defining the very term “comics” becomes difficult and is persistently wrought with debate. This piece offers a dissection of the defining features that “comics” encompass, with aims to understand both what those features and the term “comics” really mean across both cultural and structural bounds. Un-defining Comics The most prominent positions of debate in this issue focus on the “form” or “medium” of comics. Simply, comics consist of images and text, most often with the images in sequence. However, comics utilize these forms in a variety of different ways. In most, a sequence of images clearly exists to define a narrative, integrating text throughout, though this is not the only interplay between these elements. Single panel comics such as The Family Circus and The Far Side have been fully recognized as comics for decades.
    [Show full text]
  • Comics As Literature
    LIT 151S.01 (Summer 2009) Instructor: Gerry Canavan MTuTh 5:00-7:05 PM Email: [email protected] Location: Languages 207 Office Hours: by appointment Comics as Literature Beginning with Batman and Superman, passing through R. Crumb, Harvey Pekar, and Maus, and moving into the contemporary era of Persepolis and Dykes to Watch Out For, this course will survey the history and reception of graphic narrative as the genre moves from a predominantly American, predominantly male fixation on the superhero towards an increasingly popular international art movement that crosses gender, class and ethnic lines. Likely texts will include Siegel and Shuster’s Superman, Bob Kane’s Batman, Stan Lee’s Iron Man, Art Spiegelman’s Maus, Harvey Pekar’s American Splendor, Chris Ware’s Jimmy Corrigan: The Smartest Kid on Earth, Marjane Satrapi’s Persepolis, Alison Bechdel’s Fun Home, Osamu Tezuka’s Buddha, and Alan Moore’s Watchmen, as well as selected excerpts and Scott McCloud’s Understanding Comics. Course Objectives Upon completion of this course, students will be able to: • Identify and understand various formal characteristics of comic art • Apply techniques of literary analysis to comics and graphic novels • Demonstrate understanding of the cultural and historical contexts in which various comics and graphic novels have been written • Use literary study to develop skills for careful reading and clear writing • Read and discuss comics on the levels of both form and content Required Texts (available at the Regulator Bookshop on Ninth Street) Scout McCloud, Understanding Comics (978-0060976255) Alan Moore, Watchmen (978-0930289232) Art Spiegelman, Maus I and II (978-0679406419) Marjane Satrapi, Persepolis 1 and 2 (978-0375714832) Joe Sacco, Palestine (978-1560974321) Osamu Tezuka, Buddha 1 (978-1932234565) Alison Bechdel, Fun Home (978-0618871711) Posy Simmonds, Gemma Bovary (978-0375423390) Chris Ware, Jimmy Corrigan: The Smartest Kid on Earth (978-0224063975) Selected articles and comics will also be distributed via Blackboard and on the class CD.
    [Show full text]
  • FALL 2021 COURSE BULLETIN School of Visual Arts Division of Continuing Education Fall 2021
    FALL 2021 COURSE BULLETIN School of Visual Arts Division of Continuing Education Fall 2021 2 The School of Visual Arts has been authorized by the Association, Inc., and as such meets the Education New York State Board of Regents (www.highered.nysed. Standards of the art therapy profession. gov) to confer the degree of Bachelor of Fine Arts on graduates of programs in Advertising; Animation; The School of Visual Arts does not discriminate on the Cartooning; Computer Art, Computer Animation and basis of gender, race, color, creed, disability, age, sexual Visual Effects; Design; Film; Fine Arts; Illustration; orientation, marital status, national origin or other legally Interior Design; Photography and Video; Visual and protected statuses. Critical Studies; and to confer the degree of Master of Arts on graduates of programs in Art Education; The College reserves the right to make changes from Curatorial Practice; Design Research, Writing and time to time affecting policies, fees, curricula and other Criticism; and to confer the degree of Master of Arts in matters announced in this or any other publication. Teaching on graduates of the program in Art Education; Statements in this and other publications do not and to confer the degree of Master of Fine Arts on grad- constitute a contract. uates of programs in Art Practice; Computer Arts; Design; Design for Social Innovation; Fine Arts; Volume XCVIII number 3, August 1, 2021 Illustration as Visual Essay; Interaction Design; Published by the Visual Arts Press, Ltd., © 2021 Photography, Video and Related Media; Products of Design; Social Documentary Film; Visual Narrative; and to confer the degree of Master of Professional Studies credits on graduates of programs in Art Therapy; Branding; Executive creative director: Anthony P.
    [Show full text]
  • The Grammar and Vocabulary of Comics, Supported by Examples from a Range of Existing Comics
    D’source 1 Digital Learning Environment for Design - www.dsource.in Design Resource The Grammar and Vocabu- lary of Comics The linguistics of comics by Mr. Saurabh Singanapalli IDC, IIT Bombay Source: http://www.dsource.in/resource/gramar-and-vo- cabulary-comics 1. Introduction 2. Comics and Storytelling 3. Transitions 4. The Vocabulary of Comics 5. Conclusion 6. References 7. Contact Details D’source 2 Digital Learning Environment for Design - www.dsource.in Design Resource Introduction The Grammar and Vocabu- • How do you read comics? lary of Comics • How do you understand comics? The linguistics of comics by As a visual medium, comics are unique in the sense that they form flowing narratives through the use of a Mr. Saurabh Singanapalli sequence of static images, often supported by text. But then, how does the reader understand the narrative in IDC, IIT Bombay comic books? According to Scott McCloud in Understanding Comics (1993), the real message in comics lies in the space between panels, what he calls the “gutter”. It is the way in which the writer/creator handles these transi- tions that eventually allows the reader greater or lesser control over the interpretation of the narrative. In other words, he calls transitions between panels the grammar of comic books. Source: McCloud defines six transitions from one panel to the next: http://www.dsource.in/resource/gramar-and-vo- cabulary-comics/introduction •Moment-to-moment •Action-to-action •Subject to subject 1. Introduction •Scene-to-scene •Aspect-to-aspect 2. Comics and Storytelling •Non-sequitur 3. Transitions 4. The Vocabulary of Comics Similarly, McCloud identifies words, pictures and icons as the vocabulary of comic books.
    [Show full text]
  • Cartooning & Comic Book Illustration
    UW-Green Bay Summer Art Studio June 16-21, 2019 Cartooning & Comic Book Illustration Prof. Thomas J. Wallestad, Instructor Welcome Cartooning & Comic Book Illustration Students! ART SUPPLIES Necessary Supplies: *Note: I have listed many optional items below. Prices will vary on art supplies, as does quality. Choices should be based on your wants and needs, as beginners or dabblers need not get the most expensive items. Historically, professionals have used all grades of supplies. It doesn’t matter whether the supplies are expensive or more affordable; it is the results you desire and your ideas that matter. Paper Supplies • Sketchbook- approx. 14” x 17” white sulfite drawing pad suggested (e.g. Strathmore) – for planning the design, before working on good paper for finished art • Choose ONE paper type for finished inked art (2 to 3 sheets): 1. 11” x 17” or bigger- Bristol board (2-ply, hot-pressed smooth) {Best} -OR- 2. 11” x 17” or bigger- non-photo/ non-reproductive blue lined comic art boards (e.g. Blue Line Art) http://www.bluelinepro.com/ Manga size is also available. -OR- 3. 11” x 17” or bigger- any quality smooth and firm drawing paper • Tracing paper (pad or roll) – Vellum (parchment) and Onionskin paper also acceptable Drawing Tools & Drafting Instruments* • An art supply box (e.g. fishing tackle box, tool box, Tupperware, cardboard box, etc) • Several (2H or #4) pencils – Optional other grades of lead hardness (e.g. HB / #2, 3B) • 1 Staedtler or Prismacolor Col-Erase non-photo blue pencil (non-repro) – sketching • Metal pencil
    [Show full text]
  • Click Above for a Preview, Or Download
    INSIDE: CREATE A COMIC FROM START TO FINISH! 11994 --2004 # $ 95 8 5 August In the USA 2004 MAGAZINE SEE A BOLD NEW CHARACTER CREATED BEFORE YOUR EYES! PLUS: STUART MOORE DON CROS SOVER WITH McGREGOR INDY CREATORS’ SECRETS! The Magazine About Writing For Comics, Animation, and SCI-FI MAGAZINE Issue #8 August 2004 Read Now! Message from the Editor-in-Chief . page 2 SPECIAL SECTION: Write Now!/Draw! Crossover Danny Fingeroth and Mike Manley show you all the steps involved in creating a new character from scratch—including her origin story! Meet comics’ newest action-adventure superstar: The Thief of Time! . .page 3 Introduction . .page 4 Memos . .page 5 Character Description and Design . .page 8 Story Outline . .page 12 Origin Plot . .page 15 Pencil Roughs . .page 18 Script and Balloon Placement Conceived by . .page 22 DANNY FINGEROTH Inked Pages . .page 28 Editor-in-Chief Creators’ Conversation . .page 29 Designer CHRISTOPHER DAY The WRITE NOW! Comics School Transcribers Lesson: Character Development . .page 11 STEVEN TICE Lesson: Story Structure . .page 14 Publisher JOHN MORROW Lesson: Conflict . .page 17 Lesson: Scripting Methods . .page 21 COVER Art by MIKE MANLEY Lesson: Writing Dialogue . .page 27 Photography by SOFIA NEGRON Special Thanks To The Science of Fiction (and the Art of it, too) ALISON BLAIRE Interview with Stuart Moore . .page 41 WILLIAM HARMS Talent, Inc. MIKE MANLEY Interview with Don McGregor . page 53 DON McGREGOR Clawing My Way to the Top STUART MOORE William Harms , writer of Abel , traces his career path . .page 63 ERIC NOLEN-WEATHINGTON CHRIS POWELL Feedback BEN REILLY Letters from Write Now !’s Readers .
    [Show full text]
  • Adapting the Graphic Novel Format for Undergraduate Level Textbooks
    ADAPTING THE GRAPHIC NOVEL FORMAT FOR UNDERGRADUATE LEVEL TEXTBOOKS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Brian M. Kane, M.A. Graduate Program in Arts Administration, Education, and Policy The Ohio State University 2013 Dissertation Committee: Professor Candace Stout, Advisor Professor Clayton Funk Professor Shari Savage Professor Arthur Efland Copyright by Brian M. Kane 2013 i ABSTRACT This dissertation explores ways in which the graphic narrative (graphic novel) format for storytelling, known as sequential art, can be adapted for undergraduate-level introductory textbooks across disciplines. Currently, very few graphic textbooks exist, and many of them lack the academic rigor needed to give them credibility. My goal in this dissertation is to examine critically both the strengths and weaknesses of this art form and formulate a set of standards and procedures necessary for developing new graphic textbooks that are scholastically viable for use in college-level instruction across disciplines. To the ends of establishing these standards, I have developed a four-pronged information-gathering approach. First I read as much pre factum qualitative and quantitative data from books, articles, and Internet sources as possible in order to establish my base of inquiry. Second, I created a twelve-part dissertation blog (graphictextbooks.blogspot.com) where I was able to post my findings and establish my integrity for my research among potential interviewees. Third, I interviewed 16 professional graphic novel/graphic textbook publishers, editors, writers, artists, and scholars as well as college professors and librarians. Finally, I sent out an online survey consisting of a sample chapter of an existing graphic textbook to college professors and asked if the content of the source material was potentially effective for their own instruction in undergraduate teaching.
    [Show full text]
  • Compression, Decompression a THOUSAND FLOWERS Comics
    tuart Moore's A Thousand Flowers: Compression, Decompression A THOUSAND FLOWERS Comics, Pop Culture, and the World Outside Installment 27 by Stuart Moore In the Old Days, It Woulda Been Eight Pages! There’s a lot of debate these days about the pacing of modern comics. Many mainstream books today move their plots along more slowly than fans are used to. This can play out in different ways: extended, realistically­paced dialogue scenes; long, cinematic action sequences; slow buildups to establish a protagonist’s origins and motivations. Proponents of this new pacing call it “decompression” and argue that it allows for greater depth of character and mood. Opponents denounce it as mere padding, and argue that the rise of the trade paperback format has led writers to stretch out stories beyond their natural length. The compression/decompression argument isn’t as new as it seems. Yes, for the first twenty­five years or so ­­ say, until the late ‘50s ­­ most American comics stories were pretty compact. The major reason is simple: the anthology nature of most comics meant that stories were short ­­ usually between six and thirteen pages. And most were self­ contained. This meant that a plot had to be set up fairly quickly and moved along swiftly to its resolution. No room for your Brian Bendis­style clever dialogue here; no twenty pages to spare for an extended swordfight. When you think about these limitations, it makes the achievements of masters like Harvey Kurtzman and Will Eisner even more impressive. (Yes, I realize there were exceptions to the length and pacing described above.
    [Show full text]
  • A Pictorial History of Comic-Con
    A PICTORIAL HISTORY OF COMIC-CON The 2010s THE NOW AGE OF COMIC-CON Comic-Con exploded around the world in the “now” age of social media. It became the show everyone wanted to go to as it expanded into other sites, including hotels and the new San Diego Central Library, creating a downtown campus. COMIC-CON 50 www.comic-con.org 1 OPPOSITE PAGE, TOP ROW LEFT: Jill Thompson sure was pleased to get an Eisner Award. 2010 RIGHT: Manga great 2010 COMIC-CON 41 Moto Hagio had one COMIC-CON 41 request of Comic- Con: Could she please meet Ray Bradbury? NOTABLE JULY 22–25 SECOND ROW, LEFT TO RIGHT: Former GUESTS DC Comics publisher San Diego Jenette Kahn was an Inkpot Award Convention recipient; artist Jillian Center Tamaki; Darkseid schemed. BERKELEY BREATHED THIRD ROW, LEFT: Syndicated cartoonist, Attendance: J. J. Abrams and Joss 126,000 Whedon had a meet- Bloom County, Opus ing of the minds in Hall H. MATT FRACTION Comic-Con entered the second de- RIGHT: Comic book cade of the new millennium with writer Brian Michael Comic book writer, still more expansion to the nearby Bendis with his Inkpot Award. Iron Man, Iron Fist hotels. It added a second day of pro- gramming to the Indigo Ballroom in BOTTOM: The cast of the Hilton San Diego Bayfront, which The Big Bang Theory MOTO HAGIO hosted the Eisner Awards for the very backstage in Hall H. first time. Events such as the CCI-IFF, Manga writer-artist, the fan groups meeting room, and THIS PAGE, TOP A Drunken Dream the anime rooms moved offsite to the AND RIGHT: DC Comics celebrated and Other Stories Marriott Marquis Hotel and Marina their 75th anniver- next door.
    [Show full text]
  • Graphic Novels
    Award Winning Maus by by Art Spiegelman (Pulitzer, 1992) Watchmen by Alan Moore and Dave Gibbons (Hugo, 1988) Graphic Girl Genius omnibus by by Kaja & Phil Read Foglio, art by Phil Foglio (Hugo, 2009, Novels 2010, 2010) Anywhere Anytime! Saga by Brian K. Vaughan, Fiona → eBooks & Audiobooks on Staples (Hugo, 2013) Wisconsin’s Digital Library by OverDrive & Hoopla! March by John Lewis, Andrew Aydin, & Nate Powell (Robert F. Kennedy Book Award, 2014) This One Summer by Mariko Tamaki and Jillian Tamaki (Caldecott, 2014) Roller Girl by Victoria Jamieson (Newberry, 2016) American Born Chinese by Gene Luen Yang (Michael L Printz Award, 2007) June 2020 Best of the Best Daredevil: Man Without Fear by Frank Mil- Blankets by Craig Thompson lar Daytripper by Gabriel Ba and Fabio Moon Can’t we talk about something more Wonder Woman Vol. 1 by Brian Azzarello pleasant? By Roz Chast Sweetooth by Jeff Lemire Batman: Year One by Frank Millar Fun Home: A Family Tragicomic by Alison Through the Woods by Emily Carrol Bechdel Ms. Marvel by G. Willow Wilson My Favorite Thing is Monsters by Emil Persepolis by Marjane Satrapi Farris Thor: Goddess of Thunder by Jason Aaron History A Contract With God by Will Eisner All Star Superman by Grant Morrison March Vol I –III by John Lewis & Andrew Love and Rockets: Music for Mechanics by Aydin Los Bros Hernandez Scary Stuff A Chinese Life by Phillipe Otie & Li Kunwu Monstress by Marjorie M. Liu The Walking Dead by Robert Kirkman Pride of Baghdad by Brian K. Vaughan Bitch Planet by Kelly Sue Deconnick and Locke & Key by Joe Hill Valentine De Landro Safe Area Gorazde by Joe Sacco Afterlife with Archie by Roberto Aguirre- Transmetropolitan by Warren Ellis Sacasa Sandman by Neil Gaimen The Graveyard Book by P.
    [Show full text]