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OCR Document Nov 2018 5X5 RFUMS INTRAMURAL BASKETBALL - COMPETITIVE LEAGUE I. THE GAME A. Forfeit time is five minutes after game time, so be there early. Games will start on time. B. Five players constitute a team, but a team may start and continue with a total of four players. C. Waivers and rosters are due by the first game of the season. Anyone not listed on the roster or who has not filled out a waiver is not eligible to play during the season and playoffs. No names may be added after the third game of the league. D. Each team is allowed substitutions DURING DEAD BALLS ONLY. The sub must report to and be waved in by an official. E. The game will consist of two twenty-minute halves with a two-minute halftime. F. The clock will consist of two 20-minute halves of running time with the exception of the last two minutes of the game, which will be a stop clock in accordance with the NCAA rules (except when mercy rule applies). G. Each team will have 4 "thirty-second" time outs, two in the first half and two in the second half. One timeout is allowed for overtime. Unused timeouts do not carry over. II. JUMP BALL A. The only jump ball will occur at the start of the game. The clock will start at the time the ball is touched by a player. Alternating possessions will be in effect the remainder of the game. B. Alternating possessions will occur: 1. In the case of a held ball in which two opponents hold onto the ball at the same time. 2. If the ball is knocked out of bounds simultaneously by opposing players. 3. When the ball becomes lodged between the backboard and the rim. 4. At the start of the second half: ball taken out of court. 5. If the referee deems it necessary III. SCORING A. Each field goal below or on the three-point arch shall count as two (2) points. Above the three point arch shall count as three (3) points. Each free throw shall count as one (1) point. IV. FOULS A. Personal Fouls 1. Blocking, charging, holding, pushing, and hacking will be considered a personal foul, as well as a team foul. The ball will be awarded to the offended team at the closest out-of-bounds, unless the bonus rule is in effect. 2. When a team has accumulated their seventh team foul, the bonus rule of a one and one free throw opportunity will be in effect. Ten team fouls will result in a double bonus consisting of two foul shot. New totals will start at the beginning of each half 3. Any personal foul committed against a player who is shooting will be considered a two shot penalty, unless the shot goes in the basket. If the shot is good, the offended player will have one free throw. 4. Any foul considered to be intentional, including break away fouls, will be considered an intentional foul and will be penalized by a two shot free throw. In addition, the offended team will receive the ball out-of-bounds. The foul will also count towards the team foul totals. 5. Any foul considered to be intentionally violent or flagrant will be penalized by a two shot free- throw opportunity, the ball, and the offending player will be removed from the game. The foul will also count towards the team foul totals. 6. A player control foul shall be treated as a personal foul except the bonus rule shall not be in effect. a. A player control foul occurs when a defender is in a legal guarding position and the offensive player initiates contact. The defender does NOT need to be set in order to draw an offensive foul. b. Moving screens: When setting a screen, the offensive player must keep their feet set and hands below their waist. This is a player control foul. B. Technical Fouls One free throw will be awarded for the following TECHNICAL FOULS, unless in the judgment of the official, the foul was flagrant or intentional. In this case, two free throws will be awarded. After one player has committed two technical fouls, that player shall leave the game and the facility. The following fouls are considered technical fouls: 1. Delay of the game 2. Taking too many time-outs or requesting excess time-outs 3. Too many players on the court at one time 4. Adding names to the squad list after the game has started 5. Entering the game after being disqualified 6. Grasping the basket 7. Interfering with the backboard 8. Exhibiting poor basketball conduct 9. The coach or any other player entering the court without the permission of the official 10. Substitution not acknowledged by the official 11. Swing arms and elbows excessively C. All free-throw attempts other than technical penalty shots must be taken by the offended players, except when the player is injured or disqualified. In this situation, a substitute player may be chosen. V. POSSESSION A. A throw will occur if the ball goes out of bounds, or as the result of a foul, violation, or timeout. The ball will be put into play at the point nearest to where the foul, violation, or time-out occurred. B. The thrower must remain within one step of the point that the official designates for the throw-in to occur. C. The following are exceptions to the throw-in rule: 1. After a basket, the ball will be inbounded without the help of the official. The thrower will be free to run up and down the baseline while throwing, and will have five (5) seconds to inbound the ball. 2. After the free throw attempt of a technical or flagrant foul, the ball will be put into play at mid- court. VI. GOAL TENDING & BASKET INTERFERENCE A. Goal tending can only be committed by defensive team and is called when a player deflects the ball while it is on its downward flight above the basket during a field goal attempt. Goal tending will also be called when the ball is pinned to the backboard during its downward flight. B. Basket interference can be committed by both the offensive and defensive team. Basket interference is when the ball is deflected while it is on or above the rim, after a goal has been attempted. C. The basket is automatically counted in goal tending and defensive basket interference. In the case of offensive basket interference, the basket is nullified and the ball is rewarded to the defensive team. VII. EXCEPTIONS AND THE NCAA RULES A. There is a running clock except for the last two minutes of the game; those two minutes are played according to NCAA rules. B. Mercy Rule: The clock will not stop if the score is greater than 15 pts. C. ALL RULES NOT MENTIONED IN THE INTRAMURAL BASKETBALL RULES WILL FOLLOW THE NCAA BASKETBALL RULES. VIII. THE CLOCK A. The clock will run continuously for the entire first half and for the first 18 minutes of the second half. The clock will be stopped only for injuries, emergencies, or at the referee's discretion. B. During the last two minutes of the second half the clock will be run according to NCAA rules. The clock will stop: 1. For signals (a) A foul (b) A held ball (c) A violation 2. Time outs 3. Referee discretion (a) Injury (b) Emergency (c) To confer with the scorer/timer C. The clock will start again after the throw-in when the ball is first touched IX. VIOLATIONS A. The following violations will result in the ball being awarded to the non-violating team for a throw-in closest to where the violation occurred. 1. Double dribble: a player cannot dribble the ball more than once while in possession of the ball. 2. Traveling: a player with the ball cannot take more than one step after establishing a stationary pivot foot. However, when attempting a lay-up, a player may take one and a half steps. 3. Carrying the ball: a player may dribble the ball by hitting it on the top edge and not the bottom or the sides. 4. A moving screen will be considered a personal foul and not a violation. 5. Three second violation: During play, offensive players may not remain in the key of their own frontcourt for more than three seconds, if the ball is in the frontcourt. 6. Backcourt violation: The offensive team may not control the ball in the backcourt once possession is established beyond the midcourt line unless the ball is tipped or a shot is attempted 5. Striking the ball with a closed fist. 6. Intentionally kicking the ball. 7. Throw-in violation as described in Section V. 8. Free-throw violation: when a player enters a lane too soon. X. OVERTIME A. If the game is tied at the end of the play, there will be a five-minute overtime period, with the same clock rules as the last two minutes of the second half. If needed, sudden death format will be used at the end of the over-time period. XI. EJECTIONS: A participant whose conduct is deemed inappropriate by the presiding officials or event director, and is ejected from the game, will automatically face a minimum of one game suspension for the following game along with a $25 fine to that player's team. This also applies to flagrant fouls in which the presiding official has also ejected the player.
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