Indian Waters Council #553, BSA

updated: April 6, 2017

Camp Barstow 100 Ruby Riser Road – Batesburg, South Carolina 29006

Indian Waters Council #553, of America 715 Betsy Drive - Columbia, South Carolina 29210 803.750.9868 - www.indianwaters.org

Find us on Facebook: www.facebook.com/CampBarstow553 Welcome to Camp Barstow!

Welcome to fellowship & friendship, leadership & teamwork, new adventures & old traditions, competitions & games, drama & pageantry, and to challenge yourself daily.

Welcome to our waterfront to swim, paddleboard, ski, canoe, sail or catch a fish.

Welcome to the shores of Lake Murray and the woods of Barstow where adventures never end.

Our continuous commitment to quality never changes, so we made some more improvements. We think you will like:

 New Dedicated Program Areas for First Year Pathfinder & Trailblazers  New High Adventure Treks  Five weeks of High Adventure to fish, sail, paddle, backpack, trek, & survive in the wilderness  Primitive Camping Area & High Adventure Camping Areas  Evening Merit Badge Sessions & Activities  Leader training & appreciation dinners  New Barstow Chef program, family style dining & Dutch oven cooking demo  Opening & Closing Campfires, including the Call Out Ceremony  The Barstowree Challenge & Barstow Whiffle Ball Golf Tournament  Adirondacks in every campsite - with total room for more than 200 Scouts  Electricity in every campsite

This is just a partial listing of what each and can participate in during a week at Camp Barstow on the shores of Lake Murray.

Welcome. You are family. Our goal is to give each Scout and each leader experiences to take back home to strengthen your unit. To be a better Scout. To embody the Aims of : Character Development, Citizenship Training, and Mental & Physical Fitness. To use Scouting’s time-proven methods. Together we can do this. The proof will be the enthusiasm, the bonds of fellowship and friendship, and the new skills and new ideas we take away from camp.

Come join us at Camp Barstow. Come share a summer of adventures, memories, and fun. Come to the lakeshore camp where the sky is blue, adventures begin, and the laughter and fun go on forever.

Yours in Scouting, The Staff of Camp Barstow and The Staff of Indian Waters Council

Henry Hall, Camp Director (803.582.8005) [email protected]

Table of Contents

Camp Barstow Information

Welcome Back to Barstow

1. Directions to Camp Barstow 1

Map of Camp 2

2 Pre-Camp Check-list and Procedures 3

3. Information / Questions: Contact Information 3

4. Weeks of Operation 4

5. Fees 4 - Discounts and Deadlines - Fees for Camp Programs - Baden-Powell Scouts

6. Camperships 5

7. On-Line Registration 5

8. Refund Policy 5

9. Express Check-In 5

10. Early Check-In 5

11. Camp Barstow Facilities 6-7 1) Dining Hall 2) Health Lodge 3) Scoutmaster’s Lounge 4) Trading Post 5) Lost & Found 6) Campsite Amenities - Campsites and Capacities 7

12. Camp Barstow Policies 8-11 1) Camp Specific Policies 8 - Tobacco Free Policy - Controlled Substances - Firearms - Archery Equipment - Electronic Devices - Chemical Fuels - Leadership While at Camp - Proper Preparation for High Adventure Activities - Dress Code [Shirts / Shoes] - Check In / Out Policy - Visitors - Scouts Leaving Camp - Pets - Vehicles in Camp - Golf Cart Rules

2) Guidelines on Youth Protection 10 - Two-Deep Leadership - No One-On-One Contact - Respect of Privacy - Separate Accommodations - Adirondacks

3) Medical Forms and Physicals 10-11 - Health & Safety - Health and Insurance - Medical treatment - Transportation to the hospital or doctor - Special Health Requirements / Prescription Medications - Immunizations - Hydration

13. Emergency Procedures 11-12 - Limitation of Activity - Emergency Call - Fire - Medical - Child Abuse - Earthquake / Flood / Severe Weather - Lost Person / Lost Swimmer - Unauthorized Persons

14. Food Allergies & Dietary Restrictions 12

15. Important Leader Information 12-16

Key Staff Members 12-14 1. Camp Director 2. Program Director 3. Camp Commissioner 4. Camp Staff Senior Patrol Leader & the Patrol Leader’s Council 5. Camp 6. Quartermaster 7. Camp Health Officer 8. Staff a. Area Directors b. Instructors c. CIT Program — [Counselors in Training] d. Kitchen Staff

In-Camp Information & Communication 14-15 1. Leader’s Meeting Schedule 2. Patrol Leader’s Council Meetings 3. Camp Newsletter: The Barstow Bell

Campsites 15-16 + Campsite Fireguard Plan + Campsite Inspection + Campsite Gadgets & Improvements

16 Leader Opportunities 1. Leader Training 2. Scoutmaster Award 3. Scoutmaster Olympics 4. The Barstow Chef 5. Leader’s Appreciation Dinner 6. Shooting Range Opportunities for Leaders

Camp Barstow Program

16. What to Bring to Camp 18 - Suggested General Items - Leave at Home - Medications - Troop Gear - Available at Camp

17. Merit Badges Available 19

18. Monday-Thursday Merit Badge Schedule 20-21

19. Friday Merit Badges 21

20. Twilight Merit Badges 22

21. High Adventure Merit Badges 22

22. Wilderness Survival Adventure Merit Badges 22

23-32 23. Merit Badge Descriptions & Prerequisites

24. Partial Merit Badges and Prerequisites 33

25. 3-Year Rotation Schedule for Specific Merit Badges 33

26. First Year Camper: Pathfinder & Trailblazer 34-35 Pathfinder Trailblazer Pathfinder Philosophy Pathfinder / Trailblazer Daily Schedule 34 Rank Advancements at Camp 35 To Do before Camp 35 Gear Needed for Camp 35

27. High Adventure Programs 36-39 1. Wilderness Survival Adventure: Primitive camping, Survival skills 36 2. The Barstow 25 Challenge Trek 36-37 3. The 50-Miler Challenge Trek 37 4. The 50-Miler All-Canoe Trek 37 5. The 50-Miler War Canoe Trek 37-38 6. Lake Murray Sailing Adventure 38 7. Fishing Adventure 39

28. C.O.P.E. & Climbing 40

29. Shooting Sports 40 Shotgun Rifle Archery

30. Special Activities & Events 41 Fly Tying Vespers Flag Ceremonies & Assemblies The Barstowree Challenge Campfire Programs

Order of the Arrow

- Ice Cream Social

- Election - Callout Barstow Cinema

Appendix

Appendix A: Check-in Process at Camp 43-44 Appendix B: When It’s Time to Go: Leaving for Home 45 Appendix C: Food Allergies & Dietary Restrictions 46 Appendix D: Scout Release Request 47 Appendix E: Campership Fund Request Application 48-50 Appendix F: Individual Scout Merit Badge Schedule Worksheet 51-52 Appendix G: Campsite Inspection Form 53 Appendix H: Honor Troop / Crew Form 54-55 Appendix I: Scoutmaster Merit Badge Award 56

1. Directions to Camp Barstow

For those coming from the West . . .

1) From I-26, take the Prosperity exit (exit 82) into Prosperity. 2) Leave Prosperity (south) on SR-391. 3) Stay on 391 for about 11 miles. You will cross over Lake Murray twice. 4) Turn RIGHT (west) onto Mt. Willing Road / SR 42 59. You will see a brown sign directing you to Camp Barstow. 5) Stay on Mt Willing Road / SR42 59 for 2.8 miles. 6) Turn RIGHT onto Collum Landing Road at the Camp Barstow sign. 7) Turn RIGHT onto Ruby Riser Road. Parking area is 1 mile on the left.

For those coming from the East . . .

1) From Lexington, head west on US-378 / US-1. 2) When US-1 and US-378 split, stay RIGHT on US-378. 3) Stay on US-378 for 17.5 miles until you arrive at the Saluda Traffic Circle. 4) From the traffic circle, take your first RIGHT onto US-391 (north) toward Prosperity. 5) Travel on US-391 for 1.6 miles. 6) Turn LEFT onto Mt. Willing Road / SR 42 59. You will see a brown sign directing you to Camp Barstow. 7) Stay on Mt. Willing Road / SR42 59 for 2.8 miles. 8) Turn RIGHT onto Collum Landing Road at the Camp Barstow sign. 9) Turn RIGHT onto Ruby Riser Road. Parking area is 1 mile on the left.

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2. Pre-Camp Checklist and Procedures

Calendar To Do October 26, 2016  Attend Summer Camp Kick-off at Westminster Presbyterian Church, 1715 Broad River Road, Columbia November 30, 2016  Camp Card & Summer Camp Update at Westminster Presbyterian Church, 1715 Broad River Road, Columbia November 2016  Review Camp Plans and Notify Parents & Scouts of Camp Dates

to  Distribute Information to Parents at Troop Camp Promotion Night March 2017  Schedule a Camp Promotion Presentation by the Order of the Arrow

 Arrange for Camp Leadership. Two adult leaders are required

 Begin Merit Badge Schedule Development and Submit Online

 Remind Scouts and Parents of Required Medical Examination and a Completed Medical Form (parts A- C)

April 14, 2017  Early Bird Registration and Fees Due

April 28, 2017  Campership Request Forms Due in Scout Office UPDATED

May 12, 2017  Deadline for Payment of Balances Due for Summer Camp June 11-July 15, 2017  Summer Camp

3. Information / Questions: Contact Information

Indian Waters Council website: www.indianwaters.org Camp Barstow Office phone: 803.750.9868 phone: 1(864) 445.4991 (emergency ONLY)

Camp Barstow Mail Address: website: Scout Name, Troop/Crew Number www.facebook.com/CampBarstow553 Camp Barstow 115 Camp Barstow Drive Batesburg SC 29006 Henry Hall, Camp Director phone: 803.582.8005 Order of the Arrow e-mail: [email protected] e-mail: [email protected]

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4. Weeks of Operation

Week 1 Boy Scouts June 11-June 17, 2017 Week 2 Boy Scouts June 18- June 24, 2017 Week 3 Boy Scouts June 25-July 1, 2017 High Adventure ONLY July 2, 2017-July 8, 2017 Webelos Waters/Bear Camp July 5-8, 2017 Week 4 Boy Scouts July 9- July 15, 2017

5. Fees

Discounts and Deadlines

Fees include meals, programs, patch, and facilities All fees are due May 12, 2017

Early Bird discount (if all fees paid by April 14, 2017): $50 discount* *[Early Bird discount does NOT apply to High Adventure programs or Bonus offers]

2nd Week of Camping Discounts Bonus Week (1st week at any week-long BSA Camp OR 2017 National , 2nd week at Camp Barstow): $100 discount Bonus High Adventure Week (1st week attended Camp Barstow’s regular camp): $100 discount

Attend Camp Friday ONLY Bonus Day (One merit badge on Friday): $50

Fees for Camp Programs

$100 Camp Reservation Deposit (applied to total fees)

$275 Early Bird Camper Fee (all fees paid by April 14, 2017)

$325 Regular Camper Fee Pathfinders (First Year Camper program) Wilderness Outpost Adventure (High Adventure)

$375 Barstow-25 Challenge (High Adventure) 50-Miler Challenge [Hiking/Canoeing] (High Adventure) War Canoe (High Adventure) Sailing Adventure (High Adventure)

$400 Lake Murray Fishing

$75 Unit Leader fee

High Adventure Adults: Leader fees are same as youth

Baden-Powell Scouts: Scouts who cannot camp with their troop or wish to attend an additional week of camp may attend Camp Barstow as individual campers. B-P Scouts will be members of Camp Barstow’s Baden-Powell Troop. The camp will provide adult leaders.

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6. Camperships

Organizations and individuals often provide donations for Scouts to attend camp. We want all interested Scouts to attend camp. If a unit has a Scout with a financial need, please contact the Council Office for a campership application. Please note that to apply for the Campership Fund the Scout and unit must have participated in the Council sponsored funding programs such as popcorn sales and camp cards. Deadline for application is April 28th. The application form can found in the Appendix of this Leader’s Guide (Appendix E). Contact David Angle ([email protected]) for further information regarding donations and applications.

7. On-Line Registration

To register for camp please go to https://scoutingevent.com/553-Back2Barstow

8. Refund Policy

Refund requests: All refunds requests should be submitted to the Indian Waters Council Office in writing by the family of the camper or by the unit leader.

Refunds may only be granted in the following circumstances: 1) Life threatening illness or death of a member of the Scout’s immediate family. 2) Mandatory attendance at summer school verified by a letter from the school.

IMPORTANT deadlines to remember: Refunds requested after May 31st will be subject to a $50 retained program fee. Refunds requests received after the unit is in camp will not be considered.

Transfer of fees: Basic fees are transferrable among campers in the unit. It is the responsibility of the parents and/or leaders to manage transfer of funds between Scouts within their unit.

9. Express Check-in

Units can expedite the normal Sunday check-in process by using the Express Check-in option. Unit leaders may come to the Indian Waters Council Service Center from 4 – 7 p.m. on the following dates:

If you are attending camp: Week #1 Week #2 Week #3 Week #5

Come to the Council Office: June 6 June 13 June 20 June 27

At the Council Office you can finalize your unit account, make merit badge and/or schedule changes, verify special needs for your unit, and turn in medical forms and talent release forms. The Council Office is located at 715 Betsy Drive, Columbia 29210.

10. Early Check-in NEW!!

Early Check in: Saturday, 5 pm and later. Units traveling a long distance may check in at Camp on Saturday evening. Those units taking advantage of the early check in time will be registered, assigned to their campsite, given an orientation of the camp, and complete swim checks. Meals are available upon advance notice (5 days). Saturday DINNER (hot dogs and hamburgers), Sunday BREAKFAST (cereal and sweet rolls), Sunday LUNCH (cold cuts, bread, and chips). COST: $12 per camper for the three meals. Individual meals are: Dinner $5, Breakfast $3, and Lunch $4.

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11. Camp Facilities

1) Dining Hall – We serve meals family style. Troops eat as a unit at every meal. Each unit will be assigned tables for their meals, each with two seats reserved for staff. A waiter and assistant are needed for each meal and each table every day to help set the table and clean afterwards. Please see Food Allergies & Dietary Restrictions in Section 14. The form for informing the camp regarding food allergies or diet restrictions can found in the Appendix. The form is Appendix C: Food Allergies & Dietary Restrictions in this Leader’s Guide.

Camp Barstow Grace For the Brotherhood of Camping, the Spirit of Scouting, The sun on the water, the rain that falls on our red Earth, And the Food we have before us, We Thank Thee, O’Lord, Amen

2) Health Lodge - The O’Tuel Health Lodge is staffed 24 hours a day. The Health Lodge is staffed with individuals trained to handle minor accidents and illnesses. Individuals requiring a higher level of medical care will be sent to the hospital or parents will be called to have their family take them to a doctor. A more detailed explanation related to medical issues is found in this guide in the section #12. Camp Barstow Policies / 3) Medical Forms and Physicals, pages 11-12.

3) Scoutmaster’s Lounge – Start the day with a fresh cup of coffee or relax in a cool place during the day. Come visit ’s Lounge located next to the Trading Post.

• Fresh coffee, a small kitchen with a microwave • Air conditioning • Bathroom • Wi-Fi access • Training materials are available • TV, DVD player and VCR are available for use

4) Trading Post – The Trading Post is stocked with supplies for merit badge sessions, Scouting projects, basic equipment repair, snacks, drinks, and other items you might have forgotten. Hours of Operation: Sunday (1-9:30 p.m.); Monday-Friday (8:30 a.m.- 8 p.m.); Saturday (8-9 a.m.). [The Trading Post is closed during meal times and campfires]

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5) Lost & Found – This is located in the Trading Post, help identify items found by having Scouts write their name and unit number on all belongings.

6) Campsite Amenities - Every campsite has the following:

o A large shelter with picnic tables, lighting, and electrical outlets available o Bulletin board o Fire extinguisher o Trash cans o All Adirondacks have electrical outlets available o All campsites are located near flushable toilet bathrooms o Showers are conveniently located nearby for campsites #1, 2, 3, 4 o Central showers are conveniently located for campsites #5, 6, 7, 9, 10

All campsites are equipped with 2 two-man canvas wall tents. Scouts and leaders may bring their own personal tents and/or hammocks.

Each unit will be assigned bunks in an Adirondack in their campsite to ensure multiple units in campsite share the Adirondacks equally.

The large Adirondacks are for Scout youth ONLY to comply with Youth Protection Guidelines. Leaders should plan to use tents or the Leader Adirondack (campsites #1 Legare, #2 Grier, #3 Cicchella, and #6 Congaree).

Special accommodations: Campsite #5 Saluda is the designated handicap accessible campsite. Troops needing special accommodations will be given priority for Campsite #5.

CPAP machines can be used at any campsite in camp. Please bring your own extension cord to reach from the shelter/Adirondack to your tent.

Reserving campsites: Troops who attended camp the previous year may reserve their campsites early if the request is received by December 1st. Campsites are reserved on a first come first serve basis, so please reserve your site early.

Campsites and Capacities

Campsite Tent Adirondack Adirondack TOTAL Hammock Name Capacity YOUTH ADULT Capacity Shelter

UPPER CAMP

#1: Legare 4 28 4 36 #2: Grier 4 28 4 36 Yes #3: Cicchella 4 28 4 36 #4: Lambert 4 16 20

LOWER CAMP

#5: Saluda 4 26 30 Yes #6: Congaree 4 24 4 32 #7: Edisto 4 24 28 Yes #9: Salkehatchie 4 24 28 #10: Wateree 4 32 36

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12. Camp Barstow Policies

1) Camp Specific Policies

Tobacco Free Policy – It is the policy of the Boy Scouts of America that Leaders should not use tobacco products in any form in the presence of Scouts and that extreme care should be exercised to provide a smoke-free environment for all Scouting participants. All buildings and facilities under the control of Camp Barstow are designated as non-smoking facilities.

Controlled Substances – Alcohol and illegal drugs are not permitted on camp property. The Scoutmaster may keep medications in the campsite or at our Health Lodge. You are not allowed to use a firearm if you are taking medications that cause drowsiness or include a warning to not operate machinery while taking this drug.

Firearms – Personal firearms and ammunition are strictly banned from camp property. Firearms and ammunition are available for merit badge sessions and free shooting through the Shooting Sports Director. Under no circumstance should ammunition be stored at camp anywhere except the Shooting Range storage buildings under the jurisdiction and control of the Shooting Sports Director.

Archery Equipment – Scouts working on the Archery Merit Badge may bring their personal bow to camp. The bow and arrows will be stored with camp equipment for that week and must meet BSA standards. Bows brought to camp by Scouts or leaders may have no more than 35 pounds of peak draw weight. No specialty arrows, hunting arrows, or specially tipped arrows may be brought to camp.

Electronic Devices – Scouts may bring cell phones and other electronic devices to camp if permitted by the unit leader. If a camper is allowed to bring these devices to camp, please remind them to use them appropriately and not disrupt activity sessions. Theft, loss or damage to cell phones and other electronic devices is the sole responsibility of the camper. The camp cannot assume any responsibility for the cell phones and other electronic devices belonging to campers.

Chemical Fuels – Adult supervision must be provided when Scouts are involved in using chemical fuels. All fuels must be stored in a locked container. Scouts are encouraged to use battery operated lanterns and flashlights. No fuel lanterns, stoves, or candles are to be used inside a tent or Adirondack.

Leadership While at Camp – All units must be under the leadership of at least two adult leaders at all times. One of these leaders must be 21 years of age or older. The other unit leader may be 18. One of these leaders must be registered in the Boy Scouts of America.

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Leaders may rotate throughout the week, but a minimum of two is required at all times. Leaders must sign in and out at the Camp Office.

Proper Preparation for High Adventure Activities – Activities with elements of risk should not be undertaken without proper preparation, supervision, and safety measures.

Dress Code  Scouts and leaders are to be in appropriate dress at all times.  For day-to-day activities, morning and mid-day this will be the Activity Uniform (Scout t-shirt) that the unit recognizes.

 At the evening assembly and campfires the Field Uniform is the only acceptable attire.  Shirts are to be worn at all times, except while in the swimming area. While swimwear is appropriate at the waterfront, all persons are reminded to wear appropriate covering to and from the waterfront. All persons should wear a shirt over their swimwear while walking to and from the waterfront. All are to be mindful of their dress when going to and from showers as well. Leaders and advisors are responsible for insuring that youth and adults in their Troops / Crews are dressed appropriately.

 Shoes –Close toed water shoes (like Crocs) are required in the Boating Area. Sandals must have a heel strap (such as Chacos but NOT flip-flops). Socks are required to be worn with all shoe types. Flip-flops are to be worn only in the showers.

Check In / Out Policy – Anyone leaving or arriving at times other than Sunday check-in or Saturday check-out must sign in and out at the Camp Office.

Visitors – All visitors must check-in at the camp office. While all buildings are handicap accessible, there are considerable distances between activities and transportation may not be available during the week.

Scouts Leaving Camp – No Scout who is a minor will be released to the custody of an adult other than the legal parent or guardian unless written permission is provided to the Scout’s unit leader. No Scout who is a minor will be allowed to leave camp with anyone for any reason except as part of official camp programs or with special written parental permission. Any special arrangement should be made before camp.

Pets – No dogs or other pets may be brought into camp at any time, except for certified service animals. Do not take home any wild animals found while at Camp Barstow.

Vehicles in Camp – No personal vehicles are allowed past the Parking Lot. At check-in and check-out, Troop or Crew equipment and gear will be moved by the staff to the campsites. Troop trailers are allowed in campsites, but must be escorted in or towed during Sunday check-in and Saturday departure.

Golf Cart Rules—for medical use only  Users must provide a letter from a medical doctor stating the need for the use of a golf cart.  No unauthorized motorized vehicles will be used as handicapped vehicles on the camp property.  Proof of liability insurance must be provided.  Golf carts are not to be used to haul gear.  Drivers must be 18 or older.  Golf carts are not to exceed 5 mph at any time.  Campers have the right of way at all times.

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2) Boy Scouts of America Guidelines on Youth Protection

Two-Deep Leadership – Two registered adult leaders or one registered adult leader and a parent of a participant, one of whom must be 21 years of age or older, are required on all trips and outings. The chartered organization is responsible for ensuring that sufficient leadership is provided for all activities.

No One-On-One Contact – One-on-one contact between adults and youth members is not permitted. In situations that require a personal conference, the meeting should be conducted in view of other adults and youth.

Respect of Privacy – Adult leaders must respect the privacy of youth members in situations such as changing into swimsuits or taking showers at camp and intrude only to the extent that health and safety requires. Adult leaders must also protect their own safety in similar situations.

Separate Accommodations – Separate shower and bathroom facilities are available for youth and adults to use during camp. Showers for adult Leaders ONLY are located in the Central Shower facility located near the Trading Post. Should the need arise separate shower and bathroom accommodations can be made for males and females in a unit.

Adirondacks - The large Adirondacks are for Scout youth ONLY. Leaders should plan to use tents or the Leader Adirondack.

3) Medical Forms and Physicals

Health & Safety – The O’Tuel Health Lodge is staffed 24 hours a day. The Health Lodge is staffed with individuals trained to handle minor accidents and illnesses.

Health and Insurance

• The Unit Accident and Sickness plan must be in force at the time you attend camp, it covers your registered Scouts and Leaders attending

• Please register parents staying with your troop and have them complete a medical form

• In the event of a claim, the participant’s insurance is primary and the unit or camp insurance is secondary

• All Out-of-Council units will be asked to present proof of unit and/or council insurance during check-in. Unit leaders must bring to camp check-in: 1) Policy number; 2) Claim forms; 3) Name of insurance carrier.

Medical treatment

• Arrangements have been made with physicians near camp for treatment of more severe cases, if this is necessary the Scout’s parents or guardians will be notified by telephone and their desires concerning treatment will be respected.

• All first aid administered in camp must be reported to the Health Lodge and recorded in the Camp First Aid Log.

• National Camp Standards require that an Annual Health and Medical Form be completed and a copy given to the Health Lodge when checking-in to camp by both youth and adult participants.

Transportation to the hospital or doctor

• Unit leaders will be asked to provide transportation if one of their Scouts needs to be taken to the local doctor or emergency room. In the case of serious medical emergencies, transportation will be proved by EMS.

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• At least one adult leader from the unit will accompany the unit member requiring services and is asked to carry insurance forms for completion and to obtain the unit member’s health history before leaving camp.

• The Camp Director or the Camp Medical Officer will notify a camper’s parents or guardian if the event of the camper experiencing any serious injury or illness.

• Directions to doctors and hospitals are available at the Health Lodge.

• The camp Medical Officer must clear all cases requiring outside medical attention.

Special Health Requirements / Prescription Medications

• All medication needs to be in its original container upon arrival at camp.

• All prescription drugs must be kept under lock and key by the unit leader or at the Health Lodge.

• Refrigeration is provided as needed.

• Exceptions must be approved by the Medical Officer and include those carried for life- threatening conditions, such as inhalers, heart medication, and bee-sting kits.

• Campers requiring special treatment such as insulin, etc., should provide necessary medications and make written arrangements with the Medical Officer.

• Times for dispensing medications will be posted at the Health Lodge.

• If a participant misses their medication, the Medical Officer will notify the unit leader to have the individual come to the Health Lodge.

Immunizations – The State of South Carolina requires all immunizations listed on the medical form prior to camp.

Hydration – It is very important to stay hydrated while at camp, encourage Scouts and Leaders to drink water throughout the day and at meals. Water will be provided at all program areas.

13. Emergency Procedures

Limitation of Activity – Scouts and leaders will be notified as necessary if activity must be limited because of temperature, humidity, or severe weather.

Emergency Call – The camp alarm includes a siren and the ringing of the bell at the Parade Field. If the camp alarm should sound, all Scouts and leaders are to report to the Parade Field and form as a unit.

Fire – In the case of fire, evacuate the tent, building, or area immediately. Notify the Camp Director, Program Director, or Camp Ranger or the nearest staff member who will direct you from there.

Medical – Stay Calm! Immediately notify the Camp Medical Officer or nearest staff member. All injuries must be logged in at the Health Lodge.

Child Abuse – Suspected child abuse—whether physical, mental, emotional, or sexual— should be reported to the Camp Director or, if he/she is not present, the Program Director or Camp Ranger. You should try not to seek proof yourself.

Earthquake / Flood / Severe Weather – Take cover. The Camp Director or Program Director will assemble units if required. Staff members may be sent to each campsite to give appropriate instructions.

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Lost Person / Lost Swimmer – If you suspect a lost person or lost swimmer, immediately notify the Program Director, Camp Director, or nearest staff member.

Unauthorized Persons – If you suspect unauthorized persons have intruded into Camp, immediately notify the Camp Director, Program Director, or Camp Ranger or the nearest staff member. Authorized visitors must sign in at the Camp Office.

14. Food Allergies & Dietary Restrictions Food Allergies & Dietary Restrictions – If an individual is allergic to some food products or requires a special diet, some suitable food may need to be purchased and brought by the individual to camp. Package each meal separately and write the person’s name and troop/crew number on each package. Upon arrival at camp, give the food to the Dining Hall staff. There is no fee reduction for individuals who bring their own food. Appropriate substitutions may be arranged for meals served in the Dining Hall by submitting this form by May 15th. Food substitutions should be only for medical or religious reasons. Please complete the form “Food Allergies and Dietary Restrictions” found in the Appendix of this Leader’s Guide.

15. Important Leader Information

Key Staff Members

1. Camp Director - The Camp Director is the individual who has the responsibility to operate a summer camp that complies with the recognized standards set forth by the Boy Scouts of America. The Camp Director is responsible for recruiting the program staff, the Camp Health Officer, the Dining Hall staff, the Trading Post Manager, and the support staff necessary for the successful operation of camp. The Camp Director deals with all issues related to camp personnel, campers and adult leaders, as well as visitors. The Camp Director reports directly to the Camp Business Manager and to the Council Executive. The Camp Director is required to possess a valid certificate of training from the Resident Camp Administration of the National Camping School.

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2. Program Director - The Program Director is the individual who has the responsibility to organize and implement the program for summer camp. The Camp Director is responsible for recruiting the program staff and providing the training necessary for a successful camp program that encourages Scouts and their leaders to learn, to experience a variety of fun activities, and to grow in personal development and leadership. Any issues related to the program camp should be addressed to the Camp Director. The Program Director reports directly to the Camp Director. The Program Director is required to possess a valid certificate of training from the Resident Camp Administration of the National Camping School.

3. Camp Commissioner – The Camp Commissioner is your “go to guy” during your week at camp. He/she is there to serve your units and make your week relaxing and fun-filled. Your Camp Commissioner

 can help arrange additional instruction or activities for your troop  coordinates the daily campsite inspections  hosts the daily Leader’s Meeting  coordinates adult leader training  arranges for campsite supplies  addresses any camp or campsite safety issues  special needs [Dutch ovens, cookware, etc.]  always ask… we may have what you need in camp

The Camp Commissioner reports directly to the Camp Director. It is preferred, although not required, that the Camp Commissioner possesses a valid certificate of training from the Resident Camp Administration of the National Camping School.

4. Camp Staff Senior Patrol Leader & the Patrol Leader’s Council

 The Patrol Leader’s Council meets daily at 8 a.m. in The Pavilion.  The Camp Senior Patrol Leader is in charge of those meetings.  All troops in camp should be represented at these meetings. Troops should send their SPL or designee to each meeting.  These meetings are important to disseminate information to all Scouts and Leaders. They also help in the planning of the closing campfire.

The Camp Staff Senior Patrol Leader reports directly to the Camp Commissioner.

5. Camp Ranger – The Camp Ranger is a full-time, year-round resident ranger who reports to the Council Executive. He has a key role in the smooth operation of camp. He works closely with the Camp Director to address the needs of camp. It is important that the Camp Ranger’s time is used most effectively. Leaders and youth, therefore, should direct any requests and questions for the Camp Ranger through either the Camp Director or the Camp Commissioner. The Camp Ranger and the Camp Director or Camp Commissioner decides priorities for the operation of the camp.

6. Quartermaster – Camp has a limited supply of camp equipment that may be checked-out from the Quartermaster or Camp Ranger. Any items checked-out must be returned prior to departure on Saturday.

7. Camp Health Officer – The Camp Health Officer is trained to handle minor accidents and illnesses. A local Emergency Medical System (EMS) facility is located less than ten minutes from the camp. The Camp has arranged for treatment at medical facilities of more severe cases.

8. Staff – The Staff is made up of Scouts, ages 15 to 21, adults 18 to forever, who work with Scouts and leaders to make the camp experience to be one that rewards and excites. It is in the camp setting that each Scout has the unique opportunity to grow and to have fun. The

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staff in collaboration with the leaders can be role models for both the youth and also the adults. It has been said many times that those who work on camp staff do it for their love of Scouting and not for the money. It can also be said that working on camp staff is one of Scouting’s best and most rewarding experiences. a. Area Directors—The camp program is divided into several areas of interest. The Area Directors are the leaders for their particular area of responsibility. Our program areas include: Aquatics, Ecology/Nature, Handicraft/Technology, Shooting Sports, Climbing/C.O.P.E., Civil Development, Pathfinder/Trailblazers (First Year Camper), Wilderness Outpost Challenge, and High Adventure. Most Area Directors are 18 years of age or older. b. Instructors—Instructors are at least 16 years of age. An Instructor works under the direction and supervision of an Area Director. c. CIT Program — [Counselors in Training] is an excellent way for Scouts to experience camp from the staff side.

o Week 1: CITs spend the first part of the week climbing the camp’s Climbing Tower. The second part of the week will be spent in E.D.G.E. training. o Week 2: CITs will shadow staff members and observe effective instructional activities. CITs will assist staff members in various activity sessions. These meetings are important to disseminate information to all Scouts and Leaders. They also help in the planning of the closing campfire.

 CITs must be recommended by their Scoutmaster.  CITs must be at least 15 years old and have earned their First Class Rank or higher.  CITs work for two weeks with the possibility of being asked to continue.  CITs will be able to earn a Merit Badge during their second week.  CITs are not paid but are provided a credit in the Trading Post during their time on staff.  CITs are supervised and mentored by senior members of the camp staff. d. Kitchen Staff—the Kitchen Staff has the longest workday of anyone. This staff works under the direction of the Dining Hall Manager. A Kitchen Staff member should be at least 16 years of age.

In-Camp Information & Communication

1. Daily Schedule

Reveille: 6:30 a.m. Taps: 10 p.m.

2. Leader’s Meeting Schedule

It is important that each unit leader attend the daily Leader Meetings to learn important information, participate in discussions, and hear announcements. Participation and attendance at the meetings is essential for clear and accurate communication. Every unit should be represented at these meetings.

 Sunday, 7 p.m. (Dining Hall)

o Information on programs for the week. o A folder with daily information sheets will be provided so pertinent camp information can be passed on to any incoming leader. o Introduction of Camp Administration and area directors.

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o Make any necessary adjustments to the camper’s choices for merit badges and activities. o Shooting Sports Safety briefing.

 Monday - Friday, 9 a.m. (Scoutmaster’s Lounge)

o Information sheets for the Day’s planned activities distributed. o Any questions, requests or concerns may be addressed during this meeting. o Camp Commissioner, Camp Director, Program Director, and Camp Ranger will attend these meetings.

 Monday, 10 a.m. (Dining Hall)

o Make any necessary adjustments to or collect unpaid camp fees.

 Friday, 9:30 p.m. (Dining Hall)

o Review the list of completed merit badge requirements for each of your Scouts. o Receive your health forms and all medications. o Instructions for check out procedures will be reviewed.

3. Patrol Leader’s Council Meetings

The Camp Staff Senior Patrol Leader is in charge of these meetings. All troops in camp should be represented at these meetings. Troops should send their SPL or designee to each meeting.

 Monday – Friday, 8 a.m. (The Pavilion)

o These meetings are important to disseminate information to all Scouts and Leaders. o They also help in the planning of the closing campfire.

4. Camp Newsletter: The Barstow Bell

The Barstow Bell is the camp’s daily newsletter that is our best source for announcements, information, special recognitions, and camp tales. The newsletter is distributed to each campsite before Taps.

Campsites

1. Campsite Fireguard Plan – (posted in each campsite)

• The troop’s Senior Patrol Leader is responsible for appointing a daily troop fire warden • The troop fire warden trains the troop members on fire safety for the week. • The troop fire warden will also inspect the site daily for any hazards. • A fire extinguisher is located in each campsite shelter. • IMPORTANT: Do not build campfires outside of provided fire rings

2. Campsite Inspection – The Camp Commissioner arranges for daily inspections using the form found in the Appendix. A camp ribbon will be presented to each unit that has maintained a 90% average on their campsite inspections for the week. The campsite with the best inspections score will be recognized at the Closing Campfire. Units can also receive extra points if an adult leader joins the Assistant Camp Commissioner Corps. The Commissioner Corps is responsible for the daily campsite inspections.

3. Camp Gadget competition—Every unit wants to leave their own mark on their campsite. The question is how to do that and what can be done to meet camp rules. Ideas include making a gateway to the campsite, building drying racks, weather rocks, and more. Remember that if your camp gadget requires poles, ropes, etc. that you need to supply your own. A different gadget can be created each day of camp. Judging will consider number of gadgets and its uniqueness.

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4. Camp Improvements—There are always many, many ways to improve camp. Spreading mulch, improving trails, painting directional and information signs, improving a campsite entrance (check out the Saluda and Edisto campsite signs). We are always open to suggestions and volunteers Camp Improvements.

Leader Opportunities

1. Leader Training  Scoutmaster Position-Specific Training  Guide to Safe Scouting seminar  Eagle Coach seminar  CPR training [$20 fee/registration deadline: May 12th]  Safe Swim Defense [DVD]  Safety Afloat [DVD]  Hazardous Weather [DVD]

2. Scoutmaster Merit Badge Award This much sought after award is a cleverly designed method for getting leaders to visit all program areas, get some great training, sharpen their horseshoe game, attend some of the best, funniest, most exhilarating leader meetings, and more.

3. Scoutmaster Olympics [participate in at least 4 events]  The Barstow Golf Tournament [Playing the Most Challenging Course at Camp Barstow]  Are You Going to Eat That? [Dutch Oven Cook Off]  Classic Rocker [Giving the Front Porch Rockers a Real Workout]  Belly Flops [Going into the Water Never Looked So Graceful]  Canoe Swamp [No One Has Ever Sunk My Canoe!]  Can You Hit the Target? [“You’ll Shoot Your Eye Out!”]

4. The Barstow Chef It’s new, it’s for leaders. The Barstow Chef is a 2-day course for leaders in campsite cooking. Participants will learn how to master meals, cooking fires, equipment, and educating youth on meals and menu planning. Menus and techniques will be shared with all participants. The Barstow Chef fee is $20 (covers chef’s apron for each participant, supplies, food). The course is scheduled for Wednesday morning and Thursday afternoon.

5. Leader’s Appreciation Dinner Wednesday is the traditional day for the Leader’s Appreciation Dinner. The dinner is an opportunity to acknowledge your commitment to your Scouts and to Scouting. The dinner is held in the Dining Hall after the regular dinner for campers. All adult leaders and Senior Patrol Leaders are invited to the dinner. We often have members of Indian Waters Council’s Camping Committee as well as Council leaders dine with us.

6. Shooting Range Opportunities for Leaders Leaders will have the opportunity to try a muzzle loading gun and also shotgun (small fees). The Shooting Ranges will be limited to the leaders during these times.

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16. What to Bring to Camp 18 17. Merit Badges Available 19 18. Monday – Thursday Merit Badge Schedule 20-21 19. Friday Merit Badges 21 20. Twilight Merit Badges 22 21. High Adventure Merit Badges 22 22. Wilderness Survival Adventure Merit Badges 22 23. Merit Badge Descriptions & Prerequisites 23-32 24. Partial Merit Badges and Prerequisites 33 25. 3-Year Rotation for Specific Merit Badges 33 26. First Year Camper: Pathfinder & Trailblazer 34-35 27. High Adventure Programs 36-39 28. C.O.P.E. & Climbing 40 29. Shooting Sports 40 30. Special Activities & Events 41

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16. What To Bring To Camp Suggested General Items This is a compiled list from troops who regularly attend Camp Barstow of recommended things each individual should bring on their trip to camp. This is only a recommended list.

IMPORTANT! Please mark all personal gear with name and unit number. Please plan to provide adequate protection for your valuables in the form of a footlocker or other means. Be sure to have combinations or spare keys for any locks you are using while at camp. The camp cannot be held responsible for valuables lost at camp.

 Sleeping Bag or Sheets & Blanket for  Scout Handbook Twin Mattress  Merit Badge Books  Pillow  Flashlight & extra Batteries  Mosquito Net  Paper & Pen  Toiletries (shampoo, soap,  Bug Spray (NO aerosol) toothbrush, deodorant, comb, etc.)  Sunscreen  Swimsuit  Sunglasses  2 or more Wash Cloths & Towels  First Aid Kit  Shower Shoes  Spending Money ($50 suggested)  7 pairs of Socks  Hangers for Shirts  7 pairs of Underwear  Any Merit Badge specific materials  7 T-Shirts (covered in next section)  2 or 3 pairs of Pants or Shorts Optional: Electric fan, Stamps &  1 Field Uniform (Class A) Envelopes  2 pairs of Shoes / Sandals with heel Medications must be checked in with strap Unit Leader or at the Health Lodge  Scout Cap or Hat  2 Sturdy Water Bottles Troop Gear  Backpack / Day Pack  Flags, U.S. & Troop  Footlocker & Combination Lock  First Aid Kit  Rain Gear  Cooler  Totin’Chip & Firem’n Chit cards  Water Cooler  Pocket Knife IF Totin’Chip is with you

Leave at Home Available at Camp  Large, Fixed Blade Knives  Garden Hoses, Rakes & Shovels  Fireworks  Cleaning Supplies  Firearms & Ammunition  Paper Towels, Toilet Paper &Trash Bags

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17. Merit Badges Available

2017 Merit Badges Twilight / Friday 2017 Merit Badges Twilight / Friday American Business Friday Motorboating American Heritage Friday Nature Archaeology Orienteering Archery Painting Astronomy Daily + Twilight (3) Photography Automotive Maintenance Friday Pioneering Backpacking 50-Miler Challenge Plant Science Basketry Radio Friday Camping 50-Miler Challenge Reptile & Amphibian Study Canoeing Rifle Shooting Chess Twilight (3) Safety Citizenship in the Nation Scouting Heritage Twilight, 2 hrs. Citizenship in the World Search & Rescue Climbing Shotgun Shooting Communication Communication Signs, Signals, and Codes Friday Crime Prevention Friday Small-Boat Sailing Digital Technology Friday + Twilight (2) Space Exploration Daily + Twilight (3) Disabilities Awareness Twilight Stamp Collecting Friday Emergency Preparedness Swimming Energy Friday Traffic Safety Friday Entrepreneurship Friday Truck Transportation Twilight Environmental Science Water Sports Fingerprinting Twilight Welding Friday Fire Safety Friday Wilderness Survival Wilderness Outpost First Aid Wood Carving Fish & Wildlife Management Woodwork Fishing Fly Fishing Game Design Daily + Twilight (3) Green: 3 yr rotation Geocaching Friday Blue: New for 2017 Hiking 50-Miler Challenge Home Repairs Non-Merit Badges Activities: Indian Lore Boardsailing BSA Insect Study BSA Lifeguard Law Friday BSA Stand Up Paddleboarding Leatherwork C.O.P.E. Lifesaving Fly-Tying Mammal Study Learn to Swim Medicine Friday Mile Swim BSA

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18. Monday – Thursday Merit Badge Schedule Note: The number in parentheses ( ) after the name of a Merit Badge is the maximum number of campers

Session 1 Session 2 Session 3 Session 4 Session 5 Session 6 8:30-9:15 9:30-10:15 10:30-11:15 11:30-12:15 2:30-3:15 3:30-4:15

Aquatics Canoeing / Kayaking (14) Canoeing / Kayaking (14) Canoeing / Kayaking (14) Motorboating (6) Motorboating (6) Motorboating (6) Swimming (16) Swimming (16) Swimming (Pathfinders ONLY) Water Sports (6) Water Sports (6) Water Sports (6) Small-Boat Sailing (12) Small-Boat Sailing (12) Lifesaving (8) The following are Activities and not Merit Badges Learn to Swim (10) Learn to Swim (10) Learn to Swim (10) Mile Swim BSA Boardsailing/Stand Up Boardsailing/Stand Up Paddleboarding (6) Paddleboarding (6) BSA Lifeguard (8)

Civil Development Citizenship in Public Speaking Citizenship in Communicatio the World (12) the Nation (20) n (12) (20)

Ecology & Nature Environmental Science (20) Environmental Science (20) Fish & Wildlife Management (20) Fishing/Fly-Fishing (12) Insect Study (12) Mammal Study Insect Study Mammal Study (12) (12) (12) Plant Science Reptile & Nature (12) Reptile & (12) Amphibian Amphibian Study (12) Study (12)

Field & Shooting Sports Archery (20) Archery (20) Climbing (12) Climbing (12) C.O.P.E. (12) Shotgun Shooting (20) Rifle Shooting (20) Rifle Shooting (20)

Handicrafts Leatherwork Indian Lore (12) Basketry (12) Indian Lore (12) Basketry (12) (12) Woodwork (8) Leatherwork (12) Woodwork (8) Leatherwork Wood Carving Wood Carving (8) (12) (8) Home Repairs/Painting (12)

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Session 1 Session 2 Session 3 Session 4 Session 5 Session 6 8:30-9:15 9:30-10:15 10:30-11:15 11:30-12:15 2:30-3:15 3:30-4:15

Science & Technology Archaeology (12) Astronomy/Space Exploration (20) Game Design (15) Game Design (15) Photography (12)

Scoutcraft & Outdoor Skills First Aid (15) Search & Rescue Emergency Emergency Safety (20) (20) Preparedness Preparedness First Aid (15) (12) (12) First Aid (15) Safety (20) Orienteering (12) Pioneering (16)

19. Friday Merit Badges Friday Schedule: 8:30 a.m.-12:15 p.m., 1:30-2:30 p.m. Friday merit badges will operate under a different schedule. Each Scout will select one merit badge from the Friday schedule of merit badges. Sessions begin at 8:30 a.m. and continue till lunch. The sessions will resume at 1:30 and last until 2:30 p.m. Please note those merit badges requiring a Cyber Chip card or a geocaching account. Also, note the Digital Technology merit badge requires night sessions prior to Friday.

Merit Badges MAX SIZE IMPORTANT NOTE American Business 25

American Heritage 25

Automotive Maintenance 30

Crime Prevention 20

Cyber Chip Card REQUIRED, Twilight sessions Digital Technology 15 required Tuesday & Thursday, 7-8 p.m.

Energy 25

Entrepreneurship 20

Fire Safety 20

Geocaching 30 www.geocaching.com account REQUIRED

Law 25

Medicine 25

Radio 20

Signs, Signals, and Codes 30

Stamp Collecting 25

Traffic Safety 25

Welding 20

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20. Twilight Merit Badges Twilight Schedule: 7-9 p.m. The Twilight Merit Badge program features merit badges that can be completed in only 1 to 2 sessions. There are also some week long merit badges that require additional sessions at night. Merit badges that meet daily and also require night sessions are indicated with an asterisk (*).

MAX Merit Badges/Activities Monday Tuesday Thursday SIZE *Astronomy / Space Exploration 9 p.m. 9 p.m. 9 p.m. 20

Chess 7-9 p.m. 7-9 p.m. 7-9 p.m. 40

*Digital Technology 7 p.m. 7 p.m. 15

Disabilities Awareness 7-9 p.m. 20

Fingerprinting 7 p.m. 20

Fly Tying [not a Merit Badge] 7 p.m.

*Game Design 8 p.m. 8 p.m. 8 p.m. 15

Scouting Heritage 7-9 p.m. 25

Truck Transportation, group 1 7 p.m. 20

Truck Transportation, group 2 8 p.m. 20

21. HIGH ADVENTURE MBs High Adventure participants will have the opportunity to complete all or some requirements for the Backpacking, Camping, Canoeing, Fishing, Fly Fishing, Hiking, and Sailing merit badges. The requirements completed is subject to which High Adventure activity the participant chooses. Complete requirements for Fishing, Fly Fishing merit badges [Fishing Adventure] Sailing merit badge [Lake Murray Sailing Adventure] Canoeing merit badge [Barstow 25 Challenge, 50-Miler Challenge, 50-Miler All-Canoe, 50-Miler War Canoe] Partial requirements completed for Backpacking, Camping, Hiking merit badges [50-Miler Challenge]

22. WILDERNESS SURVIVAL ADVENTURE MBs Wilderness participants will complete the Wilderness Survival merit badge and some requirements in several different merit badges such as Cooking, First Aid, Orienteering, and Pioneering. Complete requirements for: Wilderness Survival merit badge

Partial requirements completed for: Cooking, First Aid, Orienteering, Pioneering merit badges

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23. Merit Badge Descriptions & Prerequisites Aquatics For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it remains an important part of the wilderness experience and an enjoyable leisure activity that teaches communication, teamwork, and physical fitness. Canoeing This merit badge will be grouped with Kayaking 2 session merit badge Kayaking is the use of a kayak for moving across water. It is distinguished from canoeing by the sitting position of the paddler and the number of blades on the paddle. An enjoyable leisure activity that teaches communication, teamwork, and physical fitness. Kayaking This merit badge will be grouped with Canoeing 2 session merit badge No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those involved in water accidents, teaching them the basic knowledge of rescue techniques, Lifesaving the skills to perform them, and the judgment to know when and how to act Eagle required so that they can be prepared for emergencies. BRING: Long sleeve shirt and pair of pants (no jeans) Prerequisites: Req #: 2nd Class 5a-d, First Class 6a-6b, 6e, CPR certification 2 session merit badge With the fun of operating a motorboat comes the responsibility for keeping that boat in first-class condition, knowing and obeying the nautical "rules of the road," & gaining the skills to operate a boat safely. BRING: Shoes that can get wet This merit badge will be grouped with Water Sports Motorboating Requirement: Must be 16 years old with SC Driver's License or DNR boat card. 2 session merit badge Sailing is one of the most enjoyable pastimes on the open water. The quiet and peacefulness of the water can provide a pleasant break from everyday life. However, smooth sailing requires paying careful attention to safety. 2 session merit badge Small-Boat Sailing Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health, and gain some basic competitive swimming skills. Swimming 2 session merit badge Eagle required Water sports are a fun and exhilarating way to enjoy being outdoors while developing strength, coordination, and fitness. By developing experience with water sports and practicing good judgment, Scouts will gain skills that will serve them well for a lifetime and have extreme fun while they do it. Water Sports This merit badge will be grouped with Motorboating 2 session merit badge

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Aquatic Special Recognitions [Not Merit Badges] Boardsailing combines elements of surfing and sailing. Introduces Scouts to the basics of Boardsailing on calm water, including skills, equipment, self- rescue, and safety precautions. This award also encourages Scouts to develop paddling skills that promote fitness and safe aquatics recreation. Boardsailing BSA This activity will be grouped with BSA Stand Up Paddleboarding 2 session activity Not a merit badge BSA Lifeguard is a week-long, rigorous program that certifies a Scout or adult leader to be a lifeguard. Scouts must be at least 16 years old in order to participate. Physical strength, stamina, strong swimming skills and a great deal of written work is required. In order to be certified, the Scout must also be CPR certified. CPR certification will be offered at camp for a fee. If a BSA Lifeguard candidate has current CPR certification, they need to bring their CPR card to camp with them. FEE: $20 fee for CPR Recertification is available for those with current certification or whose certification certification has expired within the past six months. Candidates for recertification must provide current BSA Lifeguard and CPR certificates. BSA Lifeguard certification lasts for two years from the date on the card. Prerequisites: Req #: 1 through 5, CPR certification ALL Day Activity (Monday through Thursday) Not a merit badge This session is for Non-Swimmers and Beginners. The class focuses on the development of fundamental swimming skills in a fun group setting. Scouts will work toward completing rank advancement including passing the

Beginner’s Test for Second Class (Req #5b-c), the Swimmer’s Test for First Learn to Swim Class (Req #6a, and the rescue methods Second Class (Req #5c-d), First Class (Req #6e). 2 session activity Not a merit badge Encourage swimming skills and recognize Scouts who swim one mile or more. Work with a qualified and certified BSA Aquatics Instructor or equivalent to do training and then swim a mile.

Not a merit badge Mile Swim BSA Introduces Scouts to the basics of stand-up paddle boarding on calm water, including skills, equipment, self-rescue, and safety precautions. This award also encourages Scouts to develop paddling skills that promote fitness and

safe aquatics recreation.

This activity will be grouped with Boardsailing BSA BSA Stand Up 2 session activity Paddleboarding Not a merit badge

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Civil Development As Scouts fulfill the requirements for this merit badge, they will learn how to become active citizens who are aware of and grateful for their liberties and rights. They will understand the need to participate in their governments and protect their freedom, helping to defend their country and standing up Citizenship in the Nation for individual rights on behalf of all its citizens. Prerequisites: Req #: 2, 3 Eagle required Scouts who earn the Citizenship in the World merit badge will discover that they are already citizens of the world. How good a world citizen each person is depends on his willingness to understand and appreciate the values, traditions, and concerns of people in other countries. Citizenship in the World Eagle required

Communication focuses on how people use messages to generate meanings within and across various contexts, cultures, channels, and media. The field of communication promotes the effective and ethical practice of human communication. Communication Prerequisites: Req #: 5, 8 Eagle required This merit badge will be grouped with Public Speaking A lot happens during the course of every person's life and your ability to communicate your feelings and ideas is the best way to connect to the larger world. Even if you haven't stood at a podium on the stage and find the whole idea scary, sooner or later, someone is going to ask you to get up and Public Speaking say a few words. If you are prepared, it won't be scary. It can even be fun.

This merit badge will be grouped with Communication

Ecology and Nature While earning the Environmental Science merit badge, Scouts will get a taste of what it is like to be an environmental scientist, making observations and carrying out experiments to investigate the natural world.

Environmental Science Eagle required Wildlife management is the science and art of managing the wildlife—both animals and fish—with which we share our planet. Maintaining the proper

balance and the dynamics that go with it requires humankind's attention. We use this stewardship tool to help minimize or eradicate the possibility of Fish & Wildlife extinction of any given species. We want our descendants to have the Management opportunity to experience the same animal diversity that we now enjoy. In Scouting for Boys, Baden-Powell offers this advice: "Every Scout ought to be able to fish in order to get food for himself. A tenderfoot [beginner] who starved on the bank of a river full of fish would look very silly, yet it might happen to one who had never learned to catch fish." Fishing This merit badge will be grouped with Fly-Fishing 2 session merit badge

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Fly-fishing is a specialized form of fishing that combines skill and artistry. Because it is so rich with tradition, it is a passion for millions of people. The beauty of the water, the solitude, and the skills that the sport requires has

made fly-fishing very important in the lives of many notable people. Fly-Fishing This merit badge will be grouped with Fishing 2 session merit badge In earning the Insect Study merit badge, Scouts will glance into the strange and fascinating world of the insect. There, they will meet tiny creatures with tremendous strength and speed, see insects that undergo startling changes in habits and form as they grow, and learn how insects see, hear, taste, Insect Study smell, and feel the world around them. Requirement: Req #: 9 [make a photographic record of the insect’s metamorphosis and submit as documentation] This merit badge will be grouped with Bird Study A mammal may weigh as little as 1/12 ounce, as do some shrews, or as much as 150 tons, like the blue whale. It may spring, waddle, swim, or even fly. But if it has milk for its young, has hair of some kind, is relatively intelligent, and has warm blood, then it is a mammal. Mammal Study There is a very close connection between the soil, the plants, and all animal life, including people. Understanding this connection, and the impact we have upon it, is important to preserving the wilderness, as well as to our own wellbeing as members of the web of nature. Nature Plant scientists use their curiosity and knowledge to develop questions about the world of plants. Then they try to answer those questions with further observations and experiments in the laboratory and in the field. To earn this merit badge, Scouts will explore three of the most important plant Plant Science science specialties: agronomy, horticulture, and field botany. Requirement: Req #: 5 [make a photographic record of the plant’s growth and submit as documentation] Boys always have been interested in snakes, turtles, lizards, and alligators, as well as frogs and salamanders. Developing knowledge about these captivating creatures leads to an appreciation for all native wildlife; understanding the life cycle of a reptile or amphibian and keeping one as a pet can be a good introduction to natural history; and knowing about Reptile & Amphibian Study venomous species can help Scouts to be prepared to help in case of an emergency. Requirement: Req #: 8 2 session merit badge and requires a one-hour Twilight session (Monday)

Field & Shooting Sports Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the bow and arrow—but even for the experienced archer, earning the badge can help to increase the understanding and appreciation of archery. Archery 2 session merit badge

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Climbing is not a sport that requires tremendous muscular strength; it demands mental toughness and the willingness to practice hard to master a set of skills. The adventure of climbing can also provide a new way to enjoy the outdoors. Climbing Requirement: Need shoes with gripping sole (NO smooth sole or slip on type shoes) 2 session merit badge Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning this badge, Scouts can develop their shooting skills while learning safe practices. Rifle Shooting 2 session merit badge A shotgun is a precision instrument, designed to shoot a shot charge in a specific pattern to cover a designated area at a certain distance. Unlike a rifle, the bore of the shotgun is not rifled, so the shot emerging from the muzzle is not spinning. Shotgun Shooting 2 session merit badge

Handicrafts Basketry is a handy skill for a Scout. A basket can be a sturdy companion on campouts, carrying clothes snugly and efficiently, holding potatoes and corn for roasting over a campfire, or carrying the day's fishing catch back to camp for dinner. Baskets and basket-weaving projects also make great gifts for family and friends. Basketry The Trading Post always has a supply of basketry kits Successfully completing this badge's requirements can lead to a lifetime of personal and financial rewards: Doing basic home repairs provides a sense of personal pride in one's achievements and increased self-confidence. In

addition, safe and successful do-it-yourselfers can easily save a family thousands of dollars in repair bills over the years. Home Repairs This merit badge will be grouped with Painting Far different from the stereotypes or common images that are portrayed on film, on television, and in many books and stories, American Indians have many different cultures, languages, religions, styles of dress, and ways of life. To learn about these different groups is to take an exciting journey of Indian Lore discovery in which you will meet some of America's most fascinating peoples. The Trading Post always has a supply of bead and leather kits Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's history and its endless uses. They will learn to make a useful leather item using the same types of raw materials that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding; Leatherwork and learn how to preserve and protect leather items so they will last a lifetime and beyond.

The Trading Post always has a supply of leather kits

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This merit badge provides an opportunity for Scouts to learn more about painting, including both the artistic and practical aspects. This merit badge will be grouped with Home Repairs Painting As with any art, wood carving involves learning the basics of design, along with material selection and tools and techniques, as well as wood-carving safety. The requirements of the Wood Carving merit badge introduce Scouts

to an enjoyable hobby and that can become a lifetime activity Wood Carving The Trading Post always has a supply of wood kits Wood is an amazingly versatile, practical, yet beautiful material. A skilled craftsman can use wood to fashion just about anything. As a woodworker or carpenter, you will find no end of useful, valuable, and fun items you can make yourself, from wood. Woodwork Requirement: Req #: 7

Science & Technology Archaeologists are detectives who study how people lived in the past. They figure out what happened, when, how, and why. Using the clues that people left behind, they try to understand how and why human culture has changed through time. Archaeology 2 session merit badge In learning about astronomy, Scouts study how activities in space affect our own planet and bear witness to the wonders of the night sky: the nebulae, or giant clouds of gas and dust where new stars are born; old stars dying and exploding; meteor showers and shooting stars; the moon, planets, and a dazzling array of stars. Astronomy This merit badge will be grouped with Space Exploration 2 session merit badge also requires 3 one-hour Twilight sessions (Monday, Tuesday, Thursday) The Game Design merit badge gives Scouts flexibility to work with a medium of their choosing. The level of effort required to make a game in different mediums can vary significantly. The merit badge includes many opportunities for teamwork and group play. Group participation is mandatory to complete requirement 7, but all of the other non-project requirements also work well in collaboration. Note, though, that each Scout Game Design must deliver his own game prototype to complete the project. This ensures that every Scout has the chance to develop and use the critical thinking skills that are part of testing and design iteration. If they want to collaborate on their projects after completing the requirements for the badge they are encouraged to do so, but that is beyond the scope of this badge. 2 session merit badge also requires 3 One-hour Twilight sessions (Monday, Tuesday, Thursday, 7 p.m.) Photography offers a chance to be creative. Many photographers use photography to express their creativity, using lighting, composition, depth, color, and content to make their photographs into more than snapshots. Good photographs tell us about a person, a news event, a product, a place, a scientific breakthrough, an endangered animal, or a time in history. Photography

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Space is mysterious. We explore space for many reasons, not least because we don't know what is out there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we didn't know before. We discover a little more of what is there. Space Exploration This merit badge will be grouped with Astronomy 2 session merit badge

Scoutcraft / Outdoor Skills Earning the Backpacking merit badge will be demanding but rewarding. Scouts will learn what equipment to carry on their backs and what knowledge to have inteir heads. Scouts will discover how to protect the environment by traveling and camping without leaving a trace. By mastering Backpacking the basic of backpacking, Scouts will develop an even greater respect for the outdoors. Requirement: Req #: 10, 11a This merit badge is offered only in the 50-Miler Challenge Trek program Camping is one of the best-known methods of the Scouting movement. When he founded the Scouting movement, Robert Baden-Powell encouraged every Scout to learn the art of living out-of-doors. He believed a young person able to take care of himself while camping would have the Camping confidence to meet life's other challenges, too. Eagle required Requirement: Req #: 4, 8c-d, 9 This merit badge is offered only in the 50-Miler Challenge Trek program Scouts are often called upon to help because they know first aid and they know about the discipline and planning needed to react to an emergency situation. Earning this merit badge helps a Scout to be prepared by learning the actions that can be helpful and needed before, during, and after an Emergency Preparedness emergency. Eagle required The class will focus on all requirements except 8c, & 9. These may be completed prior to camp. Please bring documentation of completion. Prerequisite: Requirement #1-Completed First Aid merit badge First Aid - caring for injured or ill persons until they can receive professional medical care - is an important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to someone who is

hurt or who becomes ill. First aid can help prevent infection and serious loss First Aid of blood. It could even save a limb or a life. Eagle required Prerequisites: all first aid requirements for Tenderfoot rank, Second Class rank, and First Class rank Hiking is a terrific way to keep your body and mind in top shape, both now and for a lifetime. Walking packs power into your legs and makes your heart and lungs healthy and strong. Exploring the outdoors challenges you with

discoveries and new ideas. Your senses will improve as you use your eyes and ears to gather information along the way. Hiking Requirement: Req #: 3, 5, 6, 7 Eagle required This merit badge is offered only in the 50-Miler Challenge Trek program Orienteering, the use of map and compass to find locations and plan a journey, has been a vital skill for humans for thousands of years. Orienteering is also a recognized sport at the Olympic Games, and thousands of people participate in the sport each year in local clubs and competitions. Orienteering 29

Pioneering—the knowledge of ropes, knots, and splices along with the ability to build rustic structures by lashing together poles and spars—is among the oldest of Scouting's skills. Practicing rope use and completing projects with lashings also allow Scouts to connect with past generations, ancestors who used many of these skills as they sailed the open seas and lived in America's Pioneering forests and prairies Knowing about safety helps Scouts to make the right choices and to take the best actions to avoid accidents by making informed choices in their everyday activities and to respond appropriately during an emergency situation. Prerequisites: Req #: 1, 2, 3b, 4, 6

Safety Search and Rescue (SAR) is the search for and provision of aid to people who are in distress or imminent danger. The general field of search and rescue includes many specialty sub-field. These include mountain rescue; ground search and rescue, including the use of search and rescue doges; urban search and rescue in cities; combat search and rescue; on the battlefield and Search & Rescue air-sea over water. In their outdoor activities, Scouts learn to bring the clothing and gear they need, to make good plans, and do their best to manage any risks. But now and then, something unexpected happens. When things go wrong, the skills of wilderness survival can help make everything right again. Wilderness Survival This merit badge is offered only in the Wilderness Survival Adventure program

FRIDAY MERIT BADGES Earning the American Business merit badge can help Scouts learn practical business matters that will be useful throughout life. Learning how businesses function will help you understand society and uncover a number of career options. American Business Prerequisites: Req #: 2a Every Scout swears to an oath that includes duty to his country. A better understanding of American heritage, the ways in which the past has led to our present nation, is key to truly knowing what it means to be an American.

American Heritage Modern automobiles are important to many aspects of American life. Those who service automobiles must understand each principle, and how these principles interact to provide smooth, efficient performance. Owners of cars also benefit by understanding how their vehicles operate. This enables them Automotive Maintenance to understand why certain periodic maintenance is required to keep their vehicles in tip-top shape. Prerequisite: Req #: 11 Technology has come a long way since Computers merit badge was first introduced in 1967. This badge will teach Scouts about technology in the digital age. Prerequisite: Proof of completed Cyber Chip Digital Technology Visit http://www.scouting.org/cyberchip.aspx for requirements for Cyber Chip Also requires 2 Twilight sessions (Tuesday, Thursday, 8 p.m.)

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Saving, producing, and using energy wisely will be critical to America's future. If we are to leave future generations with a world in which they can live as well or better than we have, Scouts and other potential leaders of tomorrow must begin the hard work of understanding energy and the vital role it will play in the future. Energy Prerequisite: Req #: 4 By earning the Entrepreneurship merit badge, Scouts will learn about identifying opportunities, creating and evaluating business ideas, and exploring the feasibility (how doable it is) of an idea for a new business. They will also have the chance to fit everything together as they start and run Entrepreneurship their own business ventures. The ability to use fire safely is essential to human survival. By earning this merit badge, Scouts will learn to use fire safely and responsibly, how to prevent home fires and burns, and about camping safety.

Prerequisites: Req #: 6a, 11 Fire Safety

The word geocache is a combination of "geo," which means "earth," and "cache," which means "a hiding place." Geocaching describes a hiding place on planet Earth - a hiding place you can find using a GPS unit. A GPS (Global Positioning System) unit is an electronic tool that shows you where to go Geocaching based on information it gets from satellites in space. To fulfill the merit badge requirements, you will need a free user account with www.geocaching.com. Ask your parent for permission and help before you do so.

Earning this merit badge enables a Scout to learn about the history and kinds of laws, the purpose and methods of law enforcement, consumer protection agencies, emerging law, and careers in the legal profession.

Law The practice of medicine has a rich history that spans several centuries. Since the first use of plants and other items as simple medicines and balms, many men and women have contributed to the advancement of the "healing arts." Prerequisite: Req #: 10 Medicine Radio is a way to send information, or communications, from one place to another. Broadcasting includes both one-way radio (a person hears the information but can't reply) as well as two-way radio (where the same person can both receive and send messages).

Prerequisite: Req #: 7 Radio American Sign Language (ASL) is the third most used language in the United States. The Signs, Signals, and Codes merit badge will cover Morse code, ASL, Braille, signaling, trail markings, and other nonverbal communications. Did you know that some of these have even saved people’s lives? Signs, Signals, and Codes Staying safe in traffic wherever you live is getting more difficult all the time, as more and more people take to the road. Earning the Traffic Safety merit badge and will give Scouts some crucial tools to stay safer, when driving a car on a highway, riding a bike across town, or jogging across a busy street. Traffic Safety

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The world's most popular hobby is stamp collecting. Postage stamps are like tiny windows that introduce the people of the world to the country's leaders, customs, history, products, and environment. Prerequisite: Req #: 6a Complete Req #6a by taking photos of your stamp Stamp Collecting album and pages displaying several of your stamps. A collection of stamps will be provided to Scouts to complete Req #8. Learn how to complete different welding and cutting techniques in a safe manner. Construct a piece of art with welds.

Welding

TWILIGHT MERIT BADGES Chess is a two-player strategy board game. Chess is played by millions of people worldwide. Learn the basics and participate in the Camp Barstow Chess Tournament.

Requires 3 nights (Monday, Tuesday & Thursday, 7-9 p.m.) Chess Look around at the Scouts in your unit, the members of your sports teams, and the kids in your class - you will see that each person has their own personalities, distinct interests and ideas, different physical features, and different strengths and needs. Disabilities Awareness Prerequisite: Req #: 4 a, b, or d Thursday, 7-9 p.m. In earning the Fingerprinting merit badge, Scouts will learn about and use an important technique that is used by law enforcement officers, along with other materials like matching dental records and DNA sampling, to help identify amnesia victims, missing persons, abducted children, and others. Fingerprinting Tuesday, 7 p.m. This merit badge looks at the Scouting movement from its beginnings through the ideas of Lord Baden-Powell of Gilwell and early leaders of the movement in America including , Waite Phillips, , and James E. West. Scouting Heritage NOTE: Scouts that use Option b for completing Req. #: 4, and choose to write the , must contact Joe Connole, the programs

coordinator and lead admissions clerk for the BSA's National Scouting Museum in Irving, Texas. Joe is in charge of answering letters and emails from Scouts working on this merit badge. If they do, they'll get a response with a letter, a brochure, and the free patch shown on the left. Here's the procedure: 1) First, write a letter or email to the museum. 2) Scouts must MAIL TO: include the following information: first and last name, current Scout rank and Joe Connole their mailing address. 3)They can contact Joe, with their parent's permission, BSA National Scouting Museum either by email ([email protected]) or via regular mail: 1329 W Walnut Hill Lane, Monday, 7-9 p.m. Irving, TX 75038 Trucking is a large and important industry. No matter where you live, a day is unlikely to go by when you will not see a truck. We use these vehicles to deliver almost every material item we buy. Without trucks, our economy would not work efficiently. Truck Transportation Prerequisite: Req #: 4a-b Group 1: Thursday, 7 p.m. Group 2: Thursday, 8 p.m.

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24. Partial Merit Badges and Prerequisites

Partial Merit Badges and Prerequisites

Prerequisite: A prerequisite is a requirement of a merit badge that cannot be easily completed at camp. Some merit badges require multiple activities over an extended period of time with the Scout’s troop. Those merit badges cannot be completed in camp but the majority of the requirements can be. Please plan ahead and complete the prerequisites before coming to camp. If you complete the prerequisites you can end your week at camp with having completed all the requirements.

It is our goal that all requirements for a merit badge can be earned while at camp. If a Scout or his leader does not want any partial merit badges then it is important to choose only those merit badges that have no stated prerequisites. It is important that Scouts and their leaders pay close attention to those merit badges that have prerequisites.

Digital Technology and Programming merit badges requires the Scout to have earned his Cyber Chip before coming to camp.

Geocaching merit badge requires the Scout to have a free geocaching account (www.geocaching.com) before coming to camp.

25. 3-Year Rotation for Specific Merit Badges

The following merit badges will not be offered every summer. A 3-Year Rotation Schedule will be used so that Scouts can plan for when they want to earn a certain merit badge at camp.

2017 2018 2019______

Archaeology Animation American Cultures Crime Prevention Art Chemistry Home Repairs Coin Collecting Collections Insect Study Forestry Electricity Mammal Study Genealogy Geology Painting Graphic Arts Mining in Society Radio Moviemaking Nuclear Science Scouting Heritage Music Pottery Stamp Collecting Pulp and Paper Programming Bird Study Weather Public Health

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26. First Year Camper: Pathfinder & Trailblazer

The Pathfinders, is a special program for new Scouts. There are two different parts to the program.

Pathfinder: Scouts who have not yet earned their Tenderfoot rank will be in the Pathfinder program all morning.

o The Pathfinders program is fun, with lots of exciting activities that each Scout to be an active member of his troop and patrol, hands on outdoor skills training, earning the First Aid merit badge, and the opportunity to advance in rank.

o The afternoon schedule will be an opportunity to earn the Swimming merit badge or to improve swimming skills in the Beginning Swimmers sessions.

Trailblazer: Scouts who have already earned their Tenderfoot rank will have a shortened Pathfinder program called Trailblazers.

o Trailblazers will focus on Second Class and First Class requirements during the first two sessions in the morning and then earn merit badges during the last two morning sessions. Trailblazers will also earn the First Aid merit badge.

o The afternoon schedule will be an opportunity to earn the Swimming merit badge or to improve swimming skills in the Beginning Swimmers sessions.

Pathfinder Philosophy

• To use the patrol method. • To have an adequate ratio of instructors to Scouts. • To have a staff who are positive role models and lead by example. • To supplement, not replace, the Troop’s advancement program. • To create opportunities for Scouts to have a sense of accomplishment. • To provide an exciting and memorable summer camp experience. • To emphasize fun.

Pathfinder / Trailblazer Daily Schedule

Time Pathfinders Trailblazers 6:30 am Reveille Reveille 7 am Flag Raising Flag Raising 7:15 - 8 am BREAKFAST BREAKFAST 8:30 – 9:15 am Pathfinders Trailblazers 9:30 – 10:15 Pathfinders Trailblazers 10:30 – 11:15 am Pathfinders Merit Badge 11:30 am – 12:15 pm Pathfinders Merit Badge 12:30 – 1:15 pm LUNCH LUNCH 1:30 – 3 pm Troop Time Troop Time Swimming MB / Swimming MB / 3 – 4:15 pm Beginning Swimmer Beginning Swimmer 4:15 – 5:15 pm General Swim General Swim 5:45 pm Flag Lowering Flag Lowering 6 – 6:45 pm DINNER DINNER 7 – 9 pm Evening Activities Evening Activities 10 pm Taps Taps

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Rank Advancements at Camp

Session Name Rank Equivalent Session Name Rank Equivalent My Buddy T5a Wild Thing S4 Getting Fired Up S2a/S2b/S2c/S2d I Can Predict F5b/F5c/F5d My Rights F9a Can’t See the Trees for F5a the Forest Protect this Place F9b Once Bitten T4a-Insect, Tick & Snake Bites S6a-Warm-blooded Animal Bite You’re Outta Here F7b Nocturnals S3d What’s the # for 911? S6b/S6d/S6e Truth North F4a Surviving the T4a-Frostbite & Sunburn Topo the World S3a/S3b Elements S6a-Heat Exhaustion/Stroke, Dehydration, Shock, Hypothermia & Hyperventilation Playing with Fire T4a-1st Degree Burns Why Knot T3a/T3b/T3c/T8/S2f/S2g S6a-2nd Degree Burns Strains and Sprains F7a Don’t Lash Out F3a/F3b/F3c/F3d It’s Just a Flesh T4a-Blisters, Nosebleeds Hit the Road T5b/T5c/S3c Wound & Simple Cuts S6a-Object in the Eye & Puncture Wounds Three Letters Can F7c Water IQ S5a/F6b Save a Life…CPR Choking…I Can Help T4a Don’t Go! S5c/S5d/F6e I Can Prevent T4c/S6c Rubber Ducky S5b/F6a To the Colors T7a/S8a/S8b Boating IQ F6c/F6d Can’t Touch This T4b

T – Tenderfoot Req S – Second Class Req F – First Class Req

To Do BEFORE Camp

1. Help your Scout earn his Scout Rank, Totin’ Chip, & Firem’n Chit prior to summer camp.

2. Ask an older Scout in your troop to show the new Scout how to read and use the Scout Handbook.

3. Host a troop shakedown prior to summer camp to make sure that the Scouts have all the equipment they need for the week. Below is a list of the items the Scouts need specifically for the Pathfinder and Trailblazer program.

Gear Needed for Camp

Required Items Items Needed Daily Optional Items o Rain Gear o Water Bottle o Compass o Water Bottle o Pen/Pencil o Pocket Knife o Daypack o Camera o Pen/Pencil o Pathfinder Passport o Good Hiking Shoes / Boots will be provided o First Aid Kit

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27. High Adventure Programs

1. Wilderness Survival Adventure: Primitive camping, Survival skills

The Wilderness Survival Adventure Outpost is a week filled with experiences and challenges to teach survival skills, team building, and learning how to keep it simple. These adventurers will be independent of the main camp. Activities, cooking and sleeping will be located in the primitive campsite area.

You will work as a team to learn survival skills such as different fire building methods, use of flint and steel, Dutch oven cooking, open fire cooking, poisonous plant and venomous snake identification, map and orientation skills, shelter building, first aid, and so much more!

You will face daily challenges. Through teamwork and effort you will build your own shelter for sleeping. Activities will include a half-day on the C.O.P.E. course and the climbing tower.

Your evening campfires will be a time to talk about the day, to hear stories about explorers and survivors and to plan your next activity. On Friday afternoon you will leave the Wilderness Outpost and return to the main camp for the camp cookout and closing campfire.

As a Wilderness participant you will complete the Wilderness Survival merit badge and you will complete some requirements in several different merit badges such as cooking, pioneering, and first aid. A unique Barstow Wilderness Survival Outpost patch is awarded upon completion of the program. The Wilderness program qualifies the participants for the National Outdoors Award for Adventure and National Medal for Outdoor Achievement.

Requirements: First Class rank or higher. Fourteen years of age or older.

Weeks: June 11-17, June 18-24, June 25-July 1, July 9-15 Crew size: minimum 4, maximum 16

2. The Barstow 25 Challenge Trek (2 days training, 3 days backpacking & canoeing)

Hike the Palmetto Trail through the Sumter National Forest. Camp enroute. Switch to canoes and paddle down the Enoree River. Return to camp on Friday afternoon.

Two trek shakedown meetings prior to the camp week will be scheduled. All trekkers are required to participant in at least one of the shakedowns. Detailed trek information and shakedown dates will be sent to you in early spring.

The Barstow 25 is an essential experience if you have earned your First Class rank and you are ready to challenge yourself for greater High Adventure activities. The Barstow 25, a 25- mile canoe and backpacking trek is preceded by two days of intensive training and practice in water safety, paddling techniques and maneuvers, and backpacking techniques and

36 technologies. The Barstow 25 is especially designed for younger Scouts wanting additional seasoning before attempting a 50-Miler or that first trip to Philmont or Northern Tier. Troop teams are encouraged. A unique Barstow 25-Miler Trek patch will be awarded upon your completion of the program.

Requirements: First Class rank or higher. Fourteen years of age or older. Pre-trek shakedown attendance required. (An alternative shakedown for Out of Council units will be arranged)

Weeks: June 11-17, June 25-July 1, July 9-15 Crew size: minimum 6, maximum 24

3. The 50-Miler Challenge Trek (5 days backpacking & canoeing, 50+ mile challenge)

Hike the Lake Moultrie Passage of the Palmetto Trail. Camp enroute. Switch to canoes and paddle down the Santee River. Return to camp by van on Friday afternoon.

Three trek shakedown meetings prior to the scheduled camp week will be scheduled. All trekkers are required to participant in at least two of the shakedowns. Detailed trek information and shakedown dates will be sent to you in early spring.

A challenging 50-mile trek through demanding yet picturesque South Carolina wilderness and waterways. Trek begins with a 30-mile backpacking leg through dense hardwoods, pines, and evergreen forests, ending with a 20-mile canoe leg along one of Carolina’s most beautiful, yet technically demanding, rivers. Troop or crews are welcome.

A unique Barstow 50-Miler Trek patch and the BSA 50-Miler patch will be awarded upon your completion of the program. The Barstow 50-Miler Endurance Trek qualifies for the National Outdoors Award for Adventure.

Requirements: First Class rank or higher. Fourteen years of age or older. . Must be a swimmer. Pre- trek shakedown attendance required. (An alternative shakedown for Out of Council units will be arranged)

Weeks: June 18-24; July 2-8 Crew size: minimum 6, maximum 16

4. The 50-Miler All-Canoe Trek (5 days canoeing, 50+ mile challenge)

A 50-mile trek entirely by canoe! Your trek begins on Carolina’s pristine Congaree River and follows the river course through Class 1 and 2 rapids, snags, logjams, and portages. Quick thinking, problem-solving and precise execution will be required at every bend of the river! Overnight at riverine campsites and pull-outs. This is true wilderness trekking. Kayakers easily accommodated. Troop or Venturing tandem canoe teams are encouraged.

You will receive a Barstow Canoe 50-Miler Trek patch and the BSA 50-Miler Trek patch at the end of your week. The Barstow 50 All-Canoe Trek qualifies for the National Outdoors Award for Adventure.

Requirements: First Class rank or higher. Fourteen years of age or older. . Must be a swimmer Pre- trek shakedown attendance required. (An alternative shakedown for Out of Council units will be arranged)

Weeks: June 11-17, June 25-July 1, July 9-15 Crew size: minimum 8, maximum 16

5. The 50-Miler War Canoe Trek (5 days canoeing, 50+ mile challenge)

A unique and challenging 50-mile War Canoe trek entirely on big, beautiful Lake Murray, South Carolina. War Canoes are very large canoes capable of hauling crews and gear at remarkable speeds. Your trek begins at Camp Barstow and ricochets from island to island,

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overnighting at a different woodland or island campsite each night. War Canoeing demands close teamwork and communications by each team of 8 to10 paddlers. Troop or Venturing crews encouraged. Team racing events included.

You will receive a Barstow Canoe 50-Miler Trek patch and the BSA 50-Miler Trek patch at the end of your week. You will The Barstow 50 War Canoe Trek qualifies for National Outdoors Award for Adventure.

Requirements: First Class rank or higher. Fourteen years of age or older. Must be a swimmer. Pre- trek shakedown attendance required. (An alternative shakedown for Out of Council units will be arranged)

Weeks: June 18-24, July 2-8 Crew size: minimum 8, maximum 16

6. Lake Murray Sailing Adventure

A week of sailing and camping on Lake Murray’s beautiful emerald waters.

As a member of a crew you will take your sailboat out into the “big water” on Lake Murray, a more than 50,000 acres of water and 500 miles of shoreline. Your days will be spent sailing around the lake and evenings will be spent camping at picturesque Dreher Island on the lake.

Your crew will be under the supervision of experienced sailing masters. You will learn the skills of sailing, seamanship, knots, sail handling, navigation and first aid.

The program is designed to teach all levels of sailing in a fun and safe environment. We accommodate all abilities from those who are new to sailing to those who have experience.

You will continue our tradition of finding a passion and respect for Lake Murray and sailing while having fun with friends. Troop and Venturing crews are encouraged. Enrollment open to adults, too!

You will received a Lake Murray Sailing School patch as well a BSA 50-Miler patch at the end of the week. The Lake Murray Sailing Adventure qualifies for the National Outdoors Award for Adventure.

Requirements: First Class rank or higher. Fourteen years of age or older. Must be a swimmer. Crews are limited to four Scouts. [2 sailboats available]

Weeks: June 18-24, July 9-15 Crew size: minimum 4, maximum of 4 per sailboat

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7. Fishing Adventure

Fish so large and plentiful that you won’t have to exaggerate.

Want to become a really good fisherman? What to be a fisherman of legend and lore? Learn from experienced fishermen who know where to find the fish and how to reel them in.

Learn new methods for catching fish. Try fly-tying and fly-fishing. Learn fishing first aid, state fishing laws and regulations, catch and release practices as well as how to clean and cook fish.

Travel the waters of Lake Murray to find the best fishing spots for bream, catfish, striper, and bass. Fish from camp boats and take a fishing trip to catch striper in the deepest waters of Lake Murray led by a professional fishing guide. Enjoy a dinner eating your catch.

Break out the fly rod for trout fishing on the Saluda and small-mouth bass on the Broad River.

Earn both Fishing and Fly Fishing merit badges.

Requirements: First Class rank or higher. Fourteen years of age or older. Must be a swimmer. If older than sixteen bring Fishing License.

Weeks: June 11-17, June 25-July 1 Crew size: minimum 4, maximum 16

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28. C.O.P.E. & Climbing Programs

C.O.P.E. is a series of interrelated events that challenge individuals and groups. Events are arranged in four categories. Our C.O.P.E. courses are arranged in four categories. These include open areas for games and trust events and a series of “low” and “high” elements. C.O.P.E. is a great program for campers looking to try a new challenge at camp and push themselves to new heights.

The concept of challenge by choice encourages you as well as each person to participate fully. Games introduce teamwork concepts and also serve as warm-up exercises. Trust events furthers your teamwork while also developing risk-taking from low to higher levels.

Our low elements include a wall, spider web, and other cable and rope combinations that involve teamwork relatively close to the ground. Our high elements are individual events involving climbing to heights of 20 to 30 feet, crossing cables, ropes and more.

Each element—low or high—is carefully spotted or belayed to minimize danger while still challenging you to personal levels of risk-taking. Standards of safety are stressed every level of the course.

The C.O.P.E. course and the climbing towers will be open to you each evening. Challenge yourself and your fellow Scouts to explore the heights of the rope courses. Climb the tower. Get your adult leaders to accept the challenge.

29. Shooting Sports

Shotgun – Rifle – Archery – Tomahawk – Muzzleloading Rifle We take great pride in our Shooting Sports Program at Camp Barstow and work hard to make it one of the best in the Southern Region.

Our Shooting Sports Program offers you the opportunity to participate in the Winchester/NRA Marksmanship Qualification Program. This allows you to hone your marksmanship skills by extensive practice. You may also qualify for the National Wild Turkey Federation Challenge.

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30. Special Activities & Events

Fly Tying – Learn from experts who will demonstrate and teach you how to tie a fly. All the supplies you will to create your very own fly will be provided.

Vespers – A nonsectarian Vespers program is held each Tuesday at the Chapel. The service begins at 8 p.m. and normally lasts less than thirty minutes. The Staff will lead the service. Scouts and leaders may volunteer to assist with the service. Scouts working on a religious award are encouraged to participate in the service. Campers should allow about 15 minutes walking time to reach the Chapel.

Flag Ceremonies & Assemblies – Patriotism and respect for our country and flag is a big component of Scouting and Camp Barstow. Units are expected to attend camp-wide assemblies with your troop flag. Units may fulfill one of the requirements of the Honor Unit Award by conducting a flag ceremony at either the morning or afternoon assemblies on the Parade Field. Units can sign up for a specific time with the Camp Staff Senior Patrol Leader.

The Barstowree Challenge – Friday afternoons is the time for a series of camp-wide games and challenges. The contests include a relay race, firebuilding, the “bottlenose dolphin”, water relay, history timeline, speed checkers, moving the can, fastest ice cream eater, best free thrower, 20 things to remember.

Campfire Programs – There are two (2) camp-wide campfires during the week. The Sunday night Opening Campfire introduces the camp staff and sets the tone for the week. The Friday night campfire recognizes Scouts and their Leaders for their hard work and includes an OA Callout Ceremony. Families are invited to attend this campfire.

Order of the Arrow  Ice cream social and patch trading, Monday, 8 p.m., Dining Hall  OA election needed? See the Camp OA Representative, Camp Office  OA Callout, Friday, 8:30 p.m., Closing Campfire, Council Ring

Barstow Cinema – Popcorn galore! Enjoy a night at the movies. The movie starts at 8 p.m. in the Dining Hall. Get there early for the best seats.

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Appendix A: Check-in Process at Camp 43-44 Appendix B: When It’s Time to Go: Leaving for Home 45 Appendix C: Food Allergies & Dietary Restrictions 46 Appendix D: Scout Release Request 47 Appendix E: Campership Fund Request Application 48-50 Appendix F: Individual Scout Merit Badge Schedule Worksheet 51-52 Appendix G: Campsite Inspection Form 53 Appendix H: Honor Troop / Crew Form 54-55 Appendix I: Scoutmaster Merit Badge Award 56

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Appendix A

1. Early Check in: Saturday, 5 – 8 pm. Units traveling a long distance may check in at Camp on Saturday evening. Those units taking advantage of the early check in time will be registered, assigned to their campsite, given an orientation of the camp, and complete swim checks. Units arriving after 8 pm will be scheduled for their camp orientation and swim checks on Sunday morning. Meals are available upon advance notice (5 days). Saturday DINNER (hot dogs and hamburgers), Sunday BREAKFAST (cereal and sweet rolls), Sunday LUNCH (cold cuts, bread, and chips). COST: $12 per camper for the three meals. Individual meals are: Dinner $5, Breakfast $3, and Lunch $4.

2. Check in: Sunday, 1 to 4 pm at the Camp Office Please note: The Staff will meet and receive assignments after their lunch. They will be ready to welcome units at 1 p.m. on Sunday. 1) Registering a unit will be done when all members of a unit are present 2) A printed unit roster of Scouts and leaders is required 3) A copy of Scouts and their schedules will be distributed to the leaders 4) Out of Council Troops will turn in Insurance Forms and Tour Plan 5) All health forms will be collected and reviewed by the Health Officer 6) Camp orientation, Dining Hall procedures, Campsite, and swim checks 7) Updates to Merit Badge registration will be reviewed at the 7 p.m. Leader’s Meeting and after the Campfire (Dining Hall, 9 pm)

8) Outstanding Fees will be collected Monday morning after the Leader’s Meeting (Dining Hall, approx. 9 am)

9) The OA Callout list will be collected from units at the Leader’s Meeting on Monday morning

3. Troop trailers / Vehicles 1) Troops trailers will be delivered to campsites using staff/camp vehicles. 2) Trailers will be dropped at designated sites. 3) Speed limit in camp is 5 MPH--NO EXCEPTIONS! 4) Use of leader golf carts is strictly regulated (for medical/disability reasons only). Proof of liability insurance for the golf cart must be provided (Golf Cart rules are spelled out in the Camp Barstow Policies section of the Leader’s Guide).

4. Late Check-in: after 5 pm on Sunday 1) Check in will begin at 6 a.m. on Monday 2) Medical screening will be completed in the Health Lodge 3) If you need a Late Check-in please notify the Camp Director at least one week prior to your arrival to camp so arrangements may be made

4) If possible, please take advantage of the Express Check-in at the Council Office

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5. Staff Guide. A Staff Guide will be assigned to you to direct you through the check-in and orientation process.

1) Medical check in  turn in all medical forms and medications requiring refrigeration or are controlled substances.  all medical forms will be reviewed by the Health Officer before leaving the check in area.  each Scout and adult leader entering camp must complete a medical screen.  Express check in troops will only be required to turn in late medical forms and complete the medical screenings

2) Dining Hall  receive table assignments and learn the meal process

 meals are served family style

3) Camp Tour  visit all program areas [with the exception of the shooting sports ranges and the wilderness outpost/high adventure area]

 Troop/Crew’s campsite  location of showers and bathrooms  Campers in the High Adventure and Wilderness Outpost programs will go directly to that program area rather than the regular program area tour.

4) Swim test  every Scout will complete the required BSA Swim test.

 all Scouts and leaders who will be using swimming or boating facilities anytime during the week are required to complete a swim test at check in.

Sunday Schedule

1 - 4 p.m. Check-in, Medical Check, Camp Tour, BSA Swim Test 5:50 - 6 p.m. Flag lowering ceremony (Parade Field in front of Dining Hall)

6 - 6:45 p.m. Dinner (Dining Hall) 7 p.m. Pathfinders / Trailblazers form patrols (Parade Field) 7 p.m. Leader's Meeting (Dining Hall) > Introduction of Key 3, Area Directors > Shooting Sports Safety briefing > Review schedules

8:45 p.m. Opening Campfire (Council Ring) 10 p.m. Taps (everyone in campsite, lights out)

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Appendix B

1. Friday, 9:30 p.m. (Dining Hall)

Leader’s Meeting

a. Review the list of completed merit badge requirements for each of your Scouts.

b. Receive your health forms and all medications.

c. Instructions for check out procedures will be reviewed.

d. A final campsite inspection will be made on Friday. Any damages found will be charged to the unit.

2. Saturday, 7-10 a.m.

a. Continental breakfast, 7–9 a.m. (The Pavilion)

b. Vehicle & Trailer escorts, 8 a.m. (Parking Lot & Campsites)

• Vehicles for unit trailers will be escorted in and out of camp after breakfast.

• Please make arrangements with the Camp Director for vehicle escorts.

• Place all other gear at the roadside for transport to the parking lot.

• Remember the speed limit in camp is 5 MPH--NO EXCEPTIONS!

c. Campsites & Bathrooms, Lost & Found, Tools (Campsites & Bathrooms)

• Please ensure that all Adirondacks, tents, campsites, and bathrooms are clean.

• Please place all bags of trash at the roadside.

• Remember to check Lost & Found in the Trading Post before you leave camp.

• Please return any tools or borrowed equipment to the Ranger or the Camp Office.

d. Surveys, Evaluations (Scoutmaster’s Lounge or Camp Office)

• Please remember to turn in any surveys or evaluations before you leave.

• Your feedback & ideas are welcome. We depend on them to make your camp better.

e. Safe Travels Home

Thanks for camping with us. Have a safe journey home. We hope to see you again next year. The Camp Barstow Staff

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Appendix C

Food Allergies & Dietary Restrictions

Food Allergies & Dietary Restrictions – If an individual is allergic to some food products or requires a special diet, some suitable food may need to be purchased and brought by the individual to camp. Package each meal separately and write the person’s name and troop/crew number on each package. Upon arrival at camp, give the food to the Dining Hall staff. There is no fee reduction for individuals who bring their own food. Appropriate substitutions may be arranged for meals served in the Dining Hall by submitting this form by May 1st. Food substitutions should be only for medical or religious reasons. Please complete this form “Food Allergies and Dietary Restrictions”.

Name: ______Week:____ Unit:____ Campsite: ______

Medical Restriction Religious Restriction Food Allergy __ Diabetic __ Buddhist __ Milk __ Lactose Free/Non-Dairy __ Hindu __ Eggs __ Gluten Free __ Jewish __ Peanuts/Tee Nuts __ Vegetarian __ Muslim __ Wheat Other______Other______Other ______

Special Instructions ______

______Parent/Guardian Signature Date

Telephone: ( ) ______

______Telephone: ( ) ______Unit Leader Signature

Return this form by May 1st

Indian Waters Council #553, Boy Scouts of America PO Box 144 Columbia, South Carolina 29210

fax: 1.803.750.9855

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Appendix D

Scout Release Request

INSTRUCTIONS Scouts desiring to leave camp prior to the Unit’s departure or not as part of the Unit, must have a release signed by their parents and approved by the Unit leader. Scouts will normally be permitted to leave only when accompanied by their parents. The form below must be used in handling all such departures.

In an emergency, it may not be possible for a parent or guardian to sign the release. In this case, sufficient information must be recorded attesting to the telephone call or means of communication by which word arrived asking for the release of the Scout. This information should document the person from whom the call was received, verify telephone confirmation of the parent asking for release of the Scout, and give detailed reasons for the requested release.

Request is made that ______be permitted to leave the camp for the following reason ______Home Address ______Street City State / Zip Code Home Council______

Headquarters City______State / Zip Code______

Unit______Campsite ______The Scout is to leave on: ______Date Time Method of Travel Accompanied by ______

The Scout is to return on: ______Date Time In signing this request for release, the BSA, the local BSA council, the Unit leaders, and the Scout’s parents or guardians mutually acknowledge that there will be no refund of the camp fee; that the camp health and accident insurance terminates with the Scout’s departure from the campsite or Pack/Troop/Crew; and that the BSA or its representatives shall not be liable for any loss or injury to the Scout’s person or property. This request is made by (parent’s or guardian’s signature required except as noted for emergency departure requests). Parent’s or guardian’s signature(s) ______Address ______Street City State / Zip Code

Telephone Request made (date and time) ______( ) ______(Home) ( ) ______(Mobile) ( ) ______(Work)

Unit leader’s signature of approval ______======ON-SITE RELEASE Before leaving the campsite or Pack/Troop/Crew, Scouts must check out with their Unit leader & the Camp Office.

Signed ______Unit ______Date ______Unit Leader

Signed ______Camp Headquarters Date ______Indian Waters Council, Boy Scouts of America

Keep the original for use at the time of release. Give parents a photocopy.

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Appendix E

Indian Waters Council #553, Boy Scouts of America Campership Fund Request Procedures and Guidelines part 1 ______Guidelines: • A Scout Campership Application must be completed in full by parent/guardian and Unit Leader before consideration. Incomplete applications will be returned to the Unit’s Leader. • Parents must complete the Comments section and Leaders the “Comments & Recommendation” section of the Application. These areas are strongly considered during the review process. • Applications may be submitted and will be considered for a week of summer camp at Camp Barstow. • Requests to participate in camps or activities in other Councils cannot be considered. • Much of the funds available to provide financial assistance have restrictions for their use, either by program or geographic area. • Requests that do not qualify for restricted grant funds may be funded out of the general operating fund of the Council. These funds are made possible by the generous gifts of individuals and businesses through the Friends of Scouting campaign, United Way allocations, popcorn and Camp Card sales and other general revenues of the Council. • Providing assistance for Scouts (youth) is the sole purpose of the Camperships.

Assistance Funding Parameters: • Registration: It is strongly suggested the parent/guardian/Scout pay the annual fee ($24) as a “buy-in” to join Boy Scouts of America (National). • Assistance may range from 25% - 75% of the cost of a week at summer camp at Camp Barstow. Scout/family is asked to pay/earn a portion of the fee and will typically be asked to make the initial summer camp deposit with any assistance applied to the remainder of the balance. • Camperships will be determined using all of the information requested/provided on the application, including income, number of siblings in Scouting, if the parent is a volunteer, and the Scout’s/family’s participation in the popcorn and camp card fundraisers. • Falsification of information by a parent/guardian will disqualify the Scout from any current and future assistance considerations. Falsification of information by a Unit Leader may disqualify all Scouts from their Unit for assistance consideration.

Summer Camp Registation: • The actual transfer of funds will not occur until the attendance of the individual receiving assistance has been confirmed. Assistance cannot be transferred to other Scouts.

Extenuating Circumstances: • Camperships in excess of 75% may be considered in demonstrated dire circumstances.

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Indian Waters Council #553, Boy Scouts of America Campership Fund Request Application part 2 ______

(This form must be completed in full and submitted by April 28, 2017)

Indian Waters Council has established a Campership Fund for Scouts attending a week of summer camp at Camp Barstow. The Council recognizes that there are Scouts (youth) who would be unable to participate without financial assistance. A limited amount of funds are available each year for registered youth members of Indian Waters Council.

A committee of volunteers has established review guidelines while keeping in mind that “A Scout is thrifty.” Scouts are encouraged to earn part of their own fee(s). As a general rule the committee will award a maximum of 75% of fees for assistance. Partial assistance of 25% and 50% are also available.

The Campership Fund Application must be completed in full and submitted by a unit leader at least 90 days prior to summer camp. All applications will be given consideration. Approval letters will be mailed to the parent/guardian & a copy emailed/mailed to the leader. Allocated funds are not transferable. Funds are made available by Friends of Scouting gifts, Popcorn & Camp Card fundraisers, the United Way designations/allocations, and foundations. All personal information is kept confidential. ------PARENT/GUARDIAN’S SECTION PLEASE COMPLETE THE ENTIRE FORM

Assistance is requested for the following: ___ Webelos Waters Camp ___ Summer Camp Dates for Camp: ______

District (circle one): Catawba Chinquapin Congaree Edisto Etowah Wateree

Scout Name:______Age:______

Pack/Troop/Crew #:______Years in Scouting: ______or New ______

Address: ______Street City State / Zip Code

Parent/Guardian’s Name: ______Phone: ( ) ______

Number in household (under 18): ____ Number of children in BSA Program(s): ____

Single parent family? ____ Yes Has a member of your family received prior assistance? ___Yes

Did Scout participate in Popcorn Sale or Camp Card fundraiser to assist with expenses? _ Yes __No Are you, as a parent/guardian, active in the Unit? __Yes How? ______

Parent/Guardian Signature ______Date: ______

(Turn page OVER for Unit Leader’s Section)

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UNIT LEADER’S SECTION PLEASE PRINT & COMPLETE THE ENTIRE FORM

Units are highly encouraged to participate in the Council’s annual Family Friends of Scouting campaign and Popcorn and Camp Card sales as proceeds from these fundraisers provide funds for Scout assistance and allow Scouts to earn funds to help them pay part of their own way.

Parent Section must be completed in full before an application will be considered.

Did Unit participate in the Popcorn/Card Sale Fundraiser (past immediate sale)? __Yes__ No Did Unit conduct a Family Friends of Scouting campaign presentation this year? __Yes __No Has Unit conducted other fundraiser(s) to allow Scout to raise needed funds? __Yes __No

Is parent/guardian active in the Unit? __ Yes. How: ______

Is Scout active in the Unit and projected to continue involvement over the next year?___ Yes

District (circle one): Catawba Chinquapin Congaree Edisto Etowah Wateree

Unit____ Leader’s Name: ______Phone: (___) ______Position:______Email: ______

Address:______Street City State / Zip Code

UNIT LEADER – Your comments/recommendation are considered greatly in the consideration of this request. Your comments will be held in strict confidence and will not be shared. Please be specific. Based on your knowledge of this Scout and his family’s financial situation, please indicate the percentage of assistance you would recommend to be considered: ___ 25% ___ 50% ___ 75%

Unit Leader Signature: ______Date: ______

Please return the completed application to:

Summer Camp Campership to Camp Barstow P O Box 144 Columbia SC 29210 Fax: (803) 750-9868 or Scan and Email to: [email protected] ______For Office Use Only

****** ASSISTANCE APPROVAL ******

District Executive Approval: ______Date: ______

Reason if not approved: ______

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Appendix F

Individual Scout Merit Badge Schedule Worksheet

Name ______Unit ______

Monday-Thursday Merit Badges: First Choice Back-up Choice Session 1 8:30-9:15 Session 2 9:30-10:15 Session 3 10:30-11:15 Session 4 11:30-12:15 Session 5 2:30-3:15 Session 6 3:30-4:15

First Year Camper: Trailblazer Monday-Thursday Merit Badges: First Choice Back-up Choice Session 1 8:30-9:15 First Year Camper Program First Year Camper Program Session 2 9:30-10:15 First Year Camper Program First Year Camper Program Session 3 10:30-11:15 Session 4 11:30-12:15 Session 5 2:30-3:15 Swimming MB / Learn to Swim Swimming MB / Learn to Swim Session 6 3:30-4:15 Swimming MB / Learn to Swim Swimming MB / Learn to Swim

Twilight Merit Badge The Twilight Merit Badge program features merit badges that can be completed in only 1 to 2 sessions. There are also some week long merit badges that require additional sessions at night. Merit badges that meet daily and also require night sessions are indicated with an asterisk (*).

Twilight Merit Badges/Activities Monday Tuesday Thursday First Choice Back-up Choice *Astronomy / Space Exploration 9 p.m. 9 p.m. 9 p.m. Chess 7-9 p.m. 7-9 p.m. 7-9 p.m. *Digital Technology 8 p.m. 8 p.m Disabilities Awareness 7-9 p.m Fingerprinting 7 p.m. Fly Tying [not a Merit Badge] 7 p.m. *Game Design 7 p.m. 7 p.m. 7 p.m. *Reptile & Amphibian Study 7 p.m. Scouting Heritage 7-9 p.m. Truck Transportation, group 1 7 p.m. Truck Transportation, group 2 8 p.m.

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Friday Schedule: 8:30 a.m.-12:15 p.m., 1:30-2:30 p.m. Friday merit badges will operate under a different schedule. Each Scout will select one merit badge from the Friday schedule of merit badges. Sessions begin at 8:30 a.m. and continue till lunch. The sessions will resume at 1:30 and last until 2:30 p.m. Please note those merit badges requiring a Cyber Chip card or a geocaching account. Also, note the Digital Technology merit badge requires night sessions prior to Friday.

Friday Merit Badges IMPORTANT NOTE First Choice Second Choice Third Choice American Business American Heritage Automotive Maintenance Crime Prevention Digital Technology Cyber Chip Card REQUIRED, Twilight sessions required Tuesday & Thursday, 7-8 p.m Energy Entrepreneurship Fire Safety Geocaching www.geocaching.com account REQUIRED Law Medicine Radio Signs, Signals, and Codes Stamp Collecting Traffic Safety Welding

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Appendix G

Campsite Inspection Form Unit ______

Campsite ______

This form will be used for the daily campsite inspection Week 1 2 3 4 5

United States Flag—5 pts Is it displayed? Is it displayed properly?

Troop Identification—5 pts Is the troop flag or other appropriate insignia bearing troop numbers easily seen?

Clean Adirondacks / Tents—20 pts Are the Adirondacks and Tents neat and clean? Are the Adirondacks swept out and the bunk areas clean? Are the tent flaps uniform (all up or all down)?

Clean Campsite Area—20 pts Is the campsite area clean? Is there trash in the campsite?

Fireguard Chart—10 pts The troop’s fireguard chart must be filled out and displayed on the campsite’s bulletin board.

Safety Hazards—10 pts No hazardous objects in the area: tools are stored properly when not in use.

First Aid Kit—10 pts Is the troop first kit readily accessible for the Scouts?

Latrine—20 pts Has the troop cleaned the facility for their assigned day? A rotation schedule is posted on each campsite bulletin board.

Total—100 pts

Scores Monday Tuesday Wednesday Thursday Friday

______100 pts ______100 pts ______100 pts ______100 pts ______100 pts Comments: Comments: Comments: Comments: Comments:

A p

p e

n d i

x

H

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Appendix H Honor Troop / Crew Form Unit ______

Campsite ______

Week 1 2 3 4

1. : The Honor Troop award recognizes units that participate fully in the camp program, follow camp rules, and demonstrate the true spirit of Scouting. The troop SPL should complete the following form by initialing by the blank at each requirement.

The unit participates in activities, follows all camp rules, and has a general attitude conducive to a Scout camp, continuing with tradition of Scout spirt that is ever-present in the program. ______SPL

2. Patrol & Troop Spirit: Each patrol in your troop should have a patrol name, patrol emblem, patrol yell, and patrol flag. Your troop is encouraged to bring your troop flag and any patrol flags to dinner each night. There may be times during the week when you will be asked to give your troop and/or patrol yell. Be prepared. In the space below, describe how the patrols in your troop have spirit. ______SPL

3. Patrol Meetings: Each patrol in your troop should hold at least one patrol meeting during camp and have a unit leader or senior patrol leader in attendance. In the space below, describe how often you held patrol meetings during camp and describe what was discussed at each meeting. ______SPL

4. Camp Activities: Take part in at least six of the following camp activities as a patrol or troop. Circle the following activities which your troop or patrol has participated in:

Troop Shoot (Shotgun Range) Troop Swim (Waterfront) Inter-troop Campfire (Campsite)

Barstow Cinema (Dining Hall) Vespers (Chapel) Campwide Flag Ceremony (Parade Field)

Basketball (Basketball Court) Gaga Ball (Gaga Pit) Beach Ball (Activity Field)

______SPL

5. The Barstowree Challenge (Friday): Take part in at least six of the Barstowree Challenge events on Friday. Circle the following Barstowree events which your troop or patrol participated in:

relay race firebuilding the “bottlenose dolphin” water relay

history timeline speed checkers move the can fastest ice cream eater

best free thrower tent pitching hole in one 20 things to remember

______SPL

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6. Camp Service Project: Do a camp service project as a troop that meets the Camp Commissioner and/or the Camp Ranger’s approval. In the space below, describe the project and how our patrols worked together—or not—to complete the project. The project must be approximately t hours of service per participant.

______SPL

7. Uniform: Wear the uniform correctly at all dinners throughout the week (at least 75% of troop’s membership). Signatures of your Senior Patrol Leader and an Adult Leader of your troop at the bottom of this page will indicate that this requirement has been met.

8. Senior Patrol Leader’s Council: Have your troop’s SPL attend the daily Senior Patrol Leader’s Council Meeting. The Senior Patrol Leader’s Council is held each morning after breakfast at the Pavilion fireplace. In the space below describe what was described at each meeting.

_Monday: ______Tuesday: ______Wednesday: ______Thursday: ______Friday: ______

SPL

______Patrol Leader’s Signature Date

______Patrol Leader’s Signature Date

______Patrol Leader’s Signature Date

______Patrol Leader’s Signature Date

______Senior Patrol Leader’s Signature Date

______Unit Leader’s Signature Date

Return this form to the Camp Senior Patrol Leader by 5 p.m. on Friday.

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Appendix I Scoutmaster Merit Badge Award

All adult leaders in camp are eligible to earn the Scoutmaster Merit Badge Award. Adult leaders must complete eight out of fifteen requirements. This form needs to be turned into the Camp Office by 5 p.m. on Friday. Those leaders who qualify will receive a certificate and the Scoutmaster Merit Badge. Leaders will be recognized at the closing campfire on Friday evening.

_____ Initial here if you completed the BSA Lifeguard Program this week. Those leaders who complete the BSA Lifeguard Program will only have to complete two additional requirements to qualify for the Scoutmaster Merit Badge Award.

_____ Initial here if you participated in a High Adventure Program this week. Those leaders who participate in High Adventure will only have to complete four additional requirements to qualify for the Scoutmaster Merit Badge Award. Scoutmaster Merit Badge Requirements—Please check all that apply

__Assist with the Pathfinder Program __Assist the Camp Commissioner by __Pathfinder/Trailblazer for one morning. joining the Quartermaster Corps. __Scoutcraft/Outdoor Skills

__Complete at least one training __Drive a vehicle to help transport __Handicrafts session. Scouts for out-of-camp activities. __Climbing & C.O.P.E. __Waterfront (Swimming & Boating) __Have troop participate in color __Participate in the Scoutmaster __Nature/Ecology guard at breakfast or dinner Olympics, competing in at least __Archery assembly. four events. __Rifle & Shotgun Ranges __Help supervise with clean-up in __Participate in the Camp Barstow __Wilderness Outpost the Dining Hall for three meals. Golf Tournament.

__Attend the morning Leader’s __Completed a unit election for the __Visit the following camp facilities: Meetings all week. Order of the Arrow. __Dining Hall __Completed the 2 leader surveys. __Trading Post __Help with two merit badge __Health Lodge sessions. Following are mandatory: __Camp Office __ Attend the Sunday Night __Visit the following program areas: __Scoutmaster’s Lounge Leader’s Meeting.

__Council Ring __ Extra Credit (max. points to be earned for completing 8 requirements: 2, each extra credit item is worth 1/10 of a point) __Take morning and afternoon naps daily. (Penalty points for snoring: 2) __Go to the nature area and tell about the massive copperhead in your yard last week. __Go to Scoutcraft area and try to show off that fancy knot you used to know. __Wait for Troop to show up in front of Dining Hall at meal times. __Make merit badge counselors nervous by watching over their shoulders. __Help lost campers find program areas. __Tell a Scout how you had to rough it when you were his age. __Ask, “Why can’t I just leave my vehicle in my campsite?”

I acknowledge I have completed the necessary and rigorous requirements for the Scoutmaster Merit Badge Award.

Name: ______Unit ______(please print) LAST FIRST M.I.

Return this form to the Camp Commissioner by 5 p.m. on Friday.

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Addendum 1: Merit Badge UPDATE February 7, 2017 ADDED Bird Study MB [will be offered with Insect Study MB]

DROPPED Engineering MB [has been dropped from Friday Merit Badge Schedule]

Addendum 2: Weeks of Operation CLARIFICATION February 7, 2017 Leader’s Guide [page 4] There are 5 weeks of camp listed. Week 4 is identified as a High Adventure ONLY and Resident Camp. If you have begun your registration process on-line you have noticed that there are only 4 weeks of camp. The High Adventure ONLY and Cub Scout Resident Camp are not counted as a week. To avoid confusion I have re-labeled the weeks of camp as follows: 4. Weeks of Operation

Week 1 Boy Scouts June 11-June 17, 2017 Week 2 Boy Scouts June 18- June 24, 2017 Week 3 Boy Scouts June 25-July 1, 2017 High Adventure ONLY July 2, 2017-July 8, 2017 Webelos Waters Camp July 5-8, 2017 Week 4 Boy Scouts July 9- July 15, 2017

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Addendum 3: Pathfinder / Trailblazer Daily Schedule CORRECTION February 7, 2017 Leader’s Guide [page 34]

Pathfinder / Trailblazer Daily Schedule has been corrected. CORRECT SCHEDULE Swimming MB / Swimming MB / 3 – 4:15 pm Beginning Swimmer Beginning Swimmer 4:15 – 5:15 pm General Swim General Swim

INCORRECT SCHEDULE Swimming MB / Swimming MB / 3 – 4:45 pm Beginning Swimmer Beginning Swimmer 4:45 – 5:15 pm General Swim General Swim

Addendum 4: Pathfinder / Trailblazer Gear Needed CLARIFICATION February 7, 2017 Leader’s Guide [page 35]

Pathfinder Passport : a pocket size notebook to record daily accomplishments. The Passport will be provided to each Pathfinder / Trailblazer.

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Addendum 5: Camp Barstow 2017 Daily Schedule February 7, 2017 TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 6:30 a.m. Reveille Reveille Reveille Reveille Reveille 6:45 a.m. Waiter’s Call Waiter’s Call Waiter’s Call Waiter’s Call Waiter’s Call 7 a.m. Flag Raising Flag Raising Flag Raising Flag Raising Flag Raising 7:15 – 8 a.m. Breakfast Breakfast Breakfast Breakfast Breakfast 8 a.m. SPL Meeting SPL Meeting SPL Meeting SPL Meeting SPL Meeting Leader’s Leader’s 9 – 10 a.m. Leader’s Meeting Leader’s Meeting Leader’s Meeting Meeting Meeting 8:30 – 9:15 a.m. Session 1 Session 1 Session 1 Session 1 Friday MB

9:30 – 10:15 a.m. Session 2 Session 2 Session 2 Session 2 Friday MB 10:30 – 11:15 a.m. Session 3 Session 3 Session 3 Session 3 Friday MB 11:30 a.m. – 12:15 p.m. Session 4 Session 4 Session 4 Session 4 Friday MB 12:15 p.m. Waiter’s Call Waiter’s Call Waiter’s Call Waiter’s Call Waiter’s Call

12:30 – 1:15 p.m. Lunch Lunch Lunch Lunch Lunch 1:30 – 2:30 p.m. Troop Time Troop Time Troop Time Troop Time Friday MB 3 p.m. 2:30 – 3:15 p.m. Session 5 Session 5 Session 5 Session 5 Barstowree

3:30 – 4:15 p.m. Session 6 Session 6 Session 6 Session 6 Barstowree 4:30 – 5:15 p.m. General Swim General Swim General Swim General Swim Mile Swim

5:30 p.m. Waiter’s Call Waiter’s Call Waiter’s Call Waiter’s Call Waiter’s Call

5:45 p.m. Flag Lowering Flag Lowering Flag Lowering Flag Lowering Flag Lowering 6 – 6:45 p.m. Dinner Dinner Dinner Dinner Family Cookout Chess MB Chess MB Chess MB ______Leader’s Dinner _____ Leader’s Fly Tying Digital Digital Technology meeting _____ Technology MB MB Reptile & ______7 p.m. Amphibian Study Fingerprinting Disabilities MB MB Awareness MB ______Scouting Heritage Truck MB Transportation ______Game Design MB Game Design MB Barstow Cinema Game Design MB Closing ______8 p.m. Campfire OA Ice Cream Vespers Truck OA Call Out Social Transportation

9 p.m. Astronomy/Space Astronomy/Space Astronomy/Space 9:30 p.m. Exploration MB Exploration MB Exploration MB Leader’s meeting 10 p.m. Taps Taps Taps Taps Taps

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Addendum 6: Campership Request Deadline

April 6, 2017 Leaders Guide, [page 3]

Date was incorrectly stated on this page. The correct deadline is April 28, 2017.

2. Pre-Camp Checklist and Procedures

Calendar To Do October 26, 2016  Attend Summer Camp Kick-off at Westminster Presbyterian Church, 1715 Broad River Road, Columbia November 30, 2016  Camp Card & Summer Camp Update at Westminster Presbyterian Church, 1715 Broad River Road, Columbia November 2016  Review Camp Plans and Notify Parents & Scouts of Camp Dates

to  Distribute Information to Parents at Troop Camp Promotion Night March 2017  Schedule a Camp Promotion Presentation by the Order of the Arrow

 Arrange for Camp Leadership. Two adult leaders are required

 Begin Merit Badge Schedule Development and Submit Online

 Remind Scouts and Parents of Required Medical Examination and a Completed Medical Form (parts A- C)

April 14, 2017  Early Bird Registration and Fees Due

April 28, 2017  Campership Request Forms Due in Scout Office UPDATED

May 12, 2017  Deadline for Payment of Balances Due for Summer Camp June 11-July 15, 2017  Summer Camp

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Addendum 7: Fee Discounts Clarification

April 6, 2017 Leaders Guide, [page 4] Bonus Week discount.

Bonus Week (1st week at any week-long BSA Camp, 2nd week at Camp Barstow): $100 discount.)

Clarification: The 1st week at any week-long BSA Camp also includes attending the 2017 National Jamboree

To apply the discount: Unit Leaders will need to contact Grace Thompson, Camp Registrar, at 803.750.9868. [The registration system requires an administrative override to apply any discounts.]

5. Fees

Discounts and Deadlines

Fees include meals, programs, patch, and facilities All fees are due May 12, 2017

Early Bird discount (if all fees paid by April 14, 2017): $50 discount* *[Early Bird discount does NOT apply to High Adventure programs or Bonus offers]

2nd Week of Camping Discounts Bonus Week (1st week at any week-long BSA Camp OR 2017 National Jamboree, 2nd week at Camp Barstow): $100 discount Bonus High Adventure Week (1st week attended Camp Barstow’s regular camp): $100 discount

Attend Camp Friday ONLY Bonus Day (One merit badge on Friday): $50

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