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The Reluctant Famulus 105 the Reluctant Famulus 105 May/June2015 Thomas D
The Reluctant Famulus 105 The Reluctant Famulus 105 May/June2015 Thomas D. Sadler, Editor/Publisher, etc. 305 Gill Branch Road, Owenton, KY 40359 Phone: 502-484-3766 E-mail: [email protected] Contents Introduction, Editor 1 Rat Stew, Gene Stewart 4 Alternate History, Alfred D. Byrd 12 Brian Lewis, Eric Barraclough 18 The Crotchety Critic, Michaele Jordan 24 A Book Review, John Purcell 27 NewAncient Earthlings, Gayle Perry 30 Degeneration Gap, Walt Wentz 40 Letters of Comment 42 Artwork/Photos A. B. Kynock Front & Back covers, 44, 48, 52 Brad Foster 17, 29, 31, 53 Brian Lewis 18 through 23 Spore & Toetoe Hodges 26, 30, 34 Gene Stewart 7, 8, 20 Internet 26,27, 41 top Unknown 23, upper right photo of Brian Lewis The Reluctant Famulus is a product of Strange Dwarf Publications. Many of the comments expressed herein are solely those of the Editor/Publisher and do not necessarily reflect the thoughts of any sane, rational persons who know what they are doing and have carefully thought out beforehand what they wanted to say. Material not written or produced by the Editor/Publisher is printed by permission of the various writers and artists and is copyright by them and remains their sole property and reverts to them after publication. TRF maybe obtained for The Usual but especially in return for written material and artwork, postage costs, The Meaning of Life, and Editorial Whim. The Reluctant Famulus Introduction: Past, Present and Outer Space Preface: It seems that Ms. Andronicos recently Regarding this current issue: I realize no wrote a play, To Tread Among Serpents, one will believe me but I spell-checked the which won Jacksonville State University’s entire contents, including this preface (and Southern Playwrights Competition in 2014. -
A School and Home Learning Program for Four Year Olds
V DOCUMENT RESUME ED 101 835 88 PS 007 653 TTTLE Parents' Home Activity Guides. Saturday Schoci: A School and Home Learning Program for Four Year Olds. INSTITUTION Ferguson-Florissant School District, Ferguson, Mo. SPONS AGENCY Bureau of Elementary and Secondary Education (DREW /OF), Washington, D.C. PUD DATE [74] NOTE 80p. EDRS PRICE MF-S0.76 HC$4.43 PLUS POSTAGE DESCRIPTORS *Activity Units; Cognitive Development; *Home Instruction; Home Visits; Language Development; Parent Counseling; *Parent Participation; Parent School Relationship; Perceptual Development: *Preschool Education; Regular Class Placement; Social Development; *Teaching Guides ABSTRACT This handbook contains 35 brief activity guides designed to be -sed by parents at home with their 4-year-old children in conjunction with the Saturday School Program. The aim of the Home Phase of the program is to provide learning experiences in two ways: (1) through Home reaching Visits involving the Saturday school teacher, neighborhood children and parents; and (2) through the introduction, by parents, of learning experiences into their child's daily schedule. These learning activities focus on the development of language skills, math an science concepts, perceptual skills, physical skills, creative arts, and personal and social growth. Expectations and guidelines for the parents' participation in the program are given. (SDH) . ...I N. .10 4. '10. : 1116; BEST COPY AVAILABLE '111111P CONTENTS I AN OVERVIEW the Saturday School Program II THE HOME TEACHING APPROACH The Home Visit The Parents' Part 16 Your House, Its Rooms III HOME ACTIVITY GUIDES Furnishings issue 17 Fruits and Vegetables 1 Learning About Me The.Parts We Eat Color Names and Games How They Grow What Makes Them Grow 2 Discovering Shapes Developing Large Motor Skills 18 Animals---Tame and Wild 3. -
Tulsa World: Homepage5
Tech Tuesday: The $2.5 billion appeal of Minecraft - Tulsa World: Homepage5 Make us your home page Today's Headlines My Subscription E-edition Subscribe Contact Us Welcome back, jfanch-208 Logout | My Dashboard 68° F NEWS SPORTS SCENE BUSINESS COMMUNITIES BLOGS OPINION WEEKEND WEATHER PHOTO VIDEO DATABASES OBITS CALENDAR STORE Free Access: Jobs Autos Pets Homes Classifieds Contests Deals Print Ads Special Sections Advertise with us Home Homepage5 tech tuesday: the appeal of Minecraft Tech Tuesday: The $2.5 billion appeal of Minecraft $55 for 2 hours of cleaning (a $110 value) Story Comments (1) Image (7) Print Font Size: Recommend 0 0 Posted: Tuesday, September 16, 2014 12:00 am | Updated: Previous Next 12:29 am, Tue Sep 16, 2014. By ROBERT EVATT World Business Writer | 1 comment Oklahoma City National What does Microsoft’s staggering $2.5 billion Memorial & Museum purchase of Mojang get it? A few dozen now features Timothy McVeigh's car employees and two fairly obscure game concepts. Skunks are plentiful and raising a stink in central But most importantly it also gets Minecraft, Oklahoma this year which is one of the most popular games available today and a genuine cultural Urban Outfitters causes phenomenon. furor with 'blood- splattered' faux-vintage Buy this The colorful yet blocky game has been sold Kent State T-Shirt photo over 54 million times on computers, tablets, smartphones and the PlayStation and Xbox console families. Toys and shirts featuring blobs of squares roughly in the shape of pickaxes, pigs and people are easy to find. Signs stir up controversy in crosstown rivalry And this Halloween, you could see kids wearing square boxes on their head representing main character Steve or a Top Selling Video Games 2013 green-hued, explosive creeper. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Xero Comics 3
[A/katic/Po about Wkatto L^o about ltdkomp5on,C?ou.l5on% ^okfy Madn.^5 and klollot.-........ - /dike U^eckin^z 6 ^Tion-t tke <dk<dfa............. JlaVuj M,4daVLi5 to Tke -dfec'iet o/ (2apta Ln Video ~ . U 1 _____ QilkwAMyn n 2t £L ......conducted byddit J—upo 40 Q-b iolute Keto.................. ............Vldcjdupo^ 48 Q-li: dVyL/ia Wklie.... ddkob dVtewait.... XERO continues to appall an already reeling fandom at the behest of Pat & Dick Lupoff, 21J E 7Jrd Street, New York 21, New York. Do you want to be appalled? Conies are available for contributions, trades, or letters of comment. No sales, no subs. No, Virginia, the title was not changed. mimeo by QWERTYUIOPress, as usual. A few comments about lay ^eam's article which may or lay not be helpful. I've had similar.experiences with readers joining fan clubs. Tiile at Penn State, I was president of the 3F‘Society there, founded by James F. Cooper Jr, and continued by me after he gafiated. The first meeting held each year packed them in’ the first meeting of all brought in 50 people,enough to get us our charter from the University. No subsequent meeting ever brought in more than half that, except when we held an auction. Of those people, I could count on maybe five people to show up regularly, meet ing after meeting, just to sit and talk. If we got a program together, we could double or triple that. One of the most popular was the program vzhen we invited a Naval ROTO captain to talk about atomic submarines and their place in future wars, using Frank Herbert's novel Dragon in the ~ea (or Under Pressure or 21 st Century Sub, depending upon where you read itj as a starting point. -
Growing up with Vertigo: British Writers, Dc, and the Maturation of American Comic Books
CORE Metadata, citation and similar papers at core.ac.uk Provided by ScholarWorks @ UVM GROWING UP WITH VERTIGO: BRITISH WRITERS, DC, AND THE MATURATION OF AMERICAN COMIC BOOKS A Thesis Presented by Derek A. Salisbury to The Faculty of the Graduate College of The University of Vermont In Partial Fulfillment of the Requirements For the Degree of Master of Arts Specializing in History May, 2013 Accepted by the Faculty of the Graduate College, The University of Vermont, in partial fulfillment of the requirements for the degree of Master of Arts, specializing in History. Thesis Examination Committee: ______________________________________ Advisor Abigail McGowan, Ph.D ______________________________________ Melanie Gustafson, Ph.D ______________________________________ Chairperson Elizabeth Fenton, Ph.D ______________________________________ Dean, Graduate College Domenico Grasso, Ph.D March 22, 2013 Abstract At just under thirty years the serious academic study of American comic books is relatively young. Over the course of three decades most historians familiar with the medium have recognized that American comics, since becoming a mass-cultural product in 1939, have matured beyond their humble beginnings as a monthly publication for children. However, historians are not yet in agreement as to when the medium became mature. This thesis proposes that the medium’s maturity was cemented between 1985 and 2000, a much later point in time than existing texts postulate. The project involves the analysis of how an American mass medium, in this case the comic book, matured in the last two decades of the twentieth century. The goal is to show the interconnected relationships and factors that facilitated the maturation of the American sequential art, specifically a focus on a group of British writers working at DC Comics and Vertigo, an alternative imprint under the financial control of DC. -
Animal Crossing
Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream -
Newslist Drone Records 31. January 2009
DR-90: NOISE DREAMS MACHINA - IN / OUT (Spain; great electro- acoustic drones of high complexity ) DR-91: MOLJEBKA PVLSE - lvde dings (Sweden; mesmerizing magneto-drones from Swedens drone-star, so dense and impervious) DR-92: XABEC - Feuerstern (Germany; long planned, finally out: two wonderful new tracks by the prolific german artist, comes in cardboard-box with golden print / lettering!) DR-93: OVRO - Horizontal / Vertical (Finland; intense subconscious landscapes & surrealistic schizophrenia-drones by this female Finnish artist, the "wondergirl" of Finnish exp. music) DR-94: ARTEFACTUM - Sub Rosa (Poland; alchemistic beauty- drones, a record fill with sonic magic) DR-95: INFANT CYCLE - Secret Hidden Message (Canada; long-time active Canadian project with intelligently made hypnotic drone-circles) MUSIC for the INNER SECOND EDITIONS (price € 6.00) EXPANSION, EC-STASIS, ELEVATION ! DR-10: TAM QUAM TABULA RASA - Cotidie morimur (Italy; outerworlds brain-wave-music, monotonous and hypnotizing loops & Dear Droners! rhythms) This NEWSLIST offers you a SELECTION of our mailorder programme, DR-29: AMON – Aura (Italy; haunting & shimmering magique as with a clear focus on droney, atmospheric, ambient music. With this list coming from an ancient culture) you have the chance to know more about the highlights & interesting DR-34: TARKATAK - Skärva / Oroa (Germany; atmospheric drones newcomers. It's our wish to support this special kind of electronic and with a special touch from this newcomer from North-Germany) experimental music, as we think its much more than "just music", the DR-39: DUAL – Klanik / 4 tH (U.K.; mighty guitar drones & massive "Drone"-genre is a way to work with your own mind, perception, and sub bass undertones that evoke feelings of total transcendence and (un)-consciousness-processes. -
A 2014 Study by the Entertainment Software Association (ESA)
SALE2014S, DEMOGRAPHIC, AND USAGE DATA ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ i ] “Our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment enjoyed by a diverse, worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware, outstanding software, and unmatched creativity, technology, and content, our industry will continue to thrive in the years ahead.” —Michael D. Gallagher, president and CEO, Entertainment Software Association [ ii ] WHAT’S INSIDE WHO IS PLAYING 2 Who Plays Computer and Video Games? 4 Who Buys Computer and Video Games? AT PLAY 5 What Type of Online and Mobile Games are Played Most Often? 5 How Many Gamers Play on a Phone or Wireless Device? 6 How Many Gamers Play Games With Others? 7 Parents and Games 7 Parents Control What Their Kids Play 9 Top Reasons Parents Play With Their Kids THE BOTTOM LINE 10 What Were the Top-Selling Game Genres in 2013? 11 What Were the Top-Selling Games of 2013? 12 Sales Information: 2003–2013 13 Total Consumer Spend on Video Game Industry in 2013 WHO WE ARE 14 About ESA 14 ESA Members OTHER RESOURCES 16 ESA Partners The 2014 Essential Facts About the Computer and Video Game Industry was released by the Entertainment Software Association (ESA) in April 2014. The annual research was conducted by Ipsos MediaCT for ESA. The study is the most in-depth and targeted survey of its kind, gathering data from more than 2,200 nationally representative households. Heads of households, and the most frequent gamers within each household, were surveyed about their game play habits and attitudes. -
British Writers, DC, and the Maturation of American Comic Books Derek Salisbury University of Vermont
University of Vermont ScholarWorks @ UVM Graduate College Dissertations and Theses Dissertations and Theses 2013 Growing up with Vertigo: British Writers, DC, and the Maturation of American Comic Books Derek Salisbury University of Vermont Follow this and additional works at: https://scholarworks.uvm.edu/graddis Recommended Citation Salisbury, Derek, "Growing up with Vertigo: British Writers, DC, and the Maturation of American Comic Books" (2013). Graduate College Dissertations and Theses. 209. https://scholarworks.uvm.edu/graddis/209 This Thesis is brought to you for free and open access by the Dissertations and Theses at ScholarWorks @ UVM. It has been accepted for inclusion in Graduate College Dissertations and Theses by an authorized administrator of ScholarWorks @ UVM. For more information, please contact [email protected]. GROWING UP WITH VERTIGO: BRITISH WRITERS, DC, AND THE MATURATION OF AMERICAN COMIC BOOKS A Thesis Presented by Derek A. Salisbury to The Faculty of the Graduate College of The University of Vermont In Partial Fulfillment of the Requirements For the Degree of Master of Arts Specializing in History May, 2013 Accepted by the Faculty of the Graduate College, The University of Vermont, in partial fulfillment of the requirements for the degree of Master of Arts, specializing in History. Thesis Examination Committee: ______________________________________ Advisor Abigail McGowan, Ph.D ______________________________________ Melanie Gustafson, Ph.D ______________________________________ Chairperson Elizabeth Fenton, Ph.D ______________________________________ Dean, Graduate College Domenico Grasso, Ph.D March 22, 2013 Abstract At just under thirty years the serious academic study of American comic books is relatively young. Over the course of three decades most historians familiar with the medium have recognized that American comics, since becoming a mass-cultural product in 1939, have matured beyond their humble beginnings as a monthly publication for children. -
Nordic Game Sales 2014 Retail PREFACE
Nordic Game Sales 2014 Retail PREFACE With the Nordic release of Microsoft’s Xbox One in September 2014 the new generation of video game consoles has come full circle. Xbox One & Playstation 4 has paved the way for impressive sales in brick and-mortar stores as well as digital channels. The Nintendo Wii U grows its installed base during its second year on the market and promising titles on the horizon indicates room for growth. Handheld consoles are often compared to the mobile games market, at times with good reason. Nevertheless, it remains to be seen how the traditional handheld market will adapt to today’s consumer culture. A lot of traditional publishers have over the last years successfully acquired considerable market shares in the crowded mobile sphere, while Nintendo – synonymous with handheld gaming – has recently revealed an upcoming entry into apps and mobile games. What all consoles have in common is a sophistication of, and radically increased interest in, digital sales. The industry has largely moved beyond a focus on volumes sold, to care more about the retention and longevity of the games. Destiny is a good example of that, a hit game in both physical and digital sales channels, generating a substantial amount of long-tail revenue through downloadable content and by keeping users interested in the service. The same shift is visible in FIFA, Call of Duty, Battlefield, and other beloved franchises. Physical sales continue to be a highly relevant segment of the video games market. It is still the largest individual segment (compared with, online, mobile etc.) and also a source for continuous innovation. -
IPG Spring 2020 LGBTQ Titles - February 2020 Page 1
LGBTQ Titles Spring 2020 {IPG} Rainbow Warrior My Life in Color Gilbert Baker, Dustin Lance Black Summary In 1978, Harvey Milk asked Gilbert Baker to create a unifying symbol for the growing gay rights movement, and on June 25 of that year, Baker’s Rainbow Flag debuted at San Francisco’s Gay Freedom Day Parade. Baker had no idea his creation would become an international emblem of liberation and inclusiveness, forever cementing his pivotal role in helping to define the modern LGBTQ movement. Rainbow Warrior is Baker’s passionate personal chronicle, from a repressive childhood in 1950s Kansas, to a harrowing stint in the US Army, and finally his arrival in San Francisco, where he bloomed as both a visual artist and social justice activist. His fascinating story weaves through the early years of the struggle for LGBTQ rights, when he Chicago Review Press worked closely with Milk, Cleve Jones, and the Sisters of Perpetual Indulgence. Gilbert Baker often called 9781641603201 himself the “Gay Betsy Ross,” and readers of his colorful, irreverent, and deeply personal memoir will find it Pub Date: 5/5/20 On Sale Date: 5/5/20 difficult to disagree. $16.99 USD Discount Code: LON Contributor Bio Trade Paperback Artist Gilbert Baker created the first Rainbow Flag in 1978, and was a longtime LGBTQ+, peace, and AIDS 256 Pages activist. He died in 2017. Carton Qty: 0 Biography & Autobiography / Lgbt BIO031000 9 in H | 6 in W | 1 in T | 1.3 lb Wt For Your Convenience A Classic 1930's Guide to London Loos Paul Pry, Philip Gough Summary A facsimile guide to the Gents Loos of London, with map endpapers, published originally in 1937 by Routledge.