Teaching Us to Fear the Violent Video Game Moral Panic and the Politics of Game Research • Patrick M
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City of Bainbridge Island 2020 Lodging Tax / Tourism Fund Proposal Cover Sheet
CITY OF BAINBRIDGE ISLAND 2020 LODGING TAX / TOURISM FUND PROPOSAL COVER SHEET Project Name: 4th of July Fireworks Name of Applicant Organization: Bainbridge Island Lodging Association (BILA) Applicant Organization IRS Chapter Status and Tax ID Number: 501(c)3; EIN: 71-1051175 Date of Incorporation as a WA Corporation and UBI Number: January 16, 2002 / 602-175- 381 Primary Contact: Kelly Gurza and Scott Isenman Mailing Address: P.O. Box 10895, Bainbridge Island, Washington 98110 Email(s): [email protected] and [email protected] Cell phone: Kelly Gurza: 1 650 776-8306 Scott Isenman 1 206 661-6531 Project Type Tourism marketing Marketing and operations of special events and festivals designed to attract tourists. Supporting the operations of a tourism-related facility owned or operated by a nonprofit organization. Supporting the operations and/or capital expenditures of a tourism-related facility owned or operated by a municipality. LODGING/TOURISM FUND APPLICATION Applicant Information Please respond to each of these questions in the order listed. If the proposal includes multiple partners, please include the requested information for each organization. 1. Describe the applicant organization’s mission, history, and areas of expertise. Describe the applicant’s experience in tourism promotion on Bainbridge Island and its demonstrated ability to complete the proposed project. Alternate question for event or facility funding: Describe the event or facility proposed including its purpose, history, and budget. Include past attendance history, if applicable, and estimate the number of tourists drawn to the event or facility/year. Please estimate total attendance and the number of tourists estimated to attend for 2020. -
The Music Center Presents Downtown LA's Largest July 4Th
Contact: Bonnie Goodman FOR IMMEDIATE RELEASE For Grand Park 213-308-9539 direct [email protected] The Music Center Presents Downtown LA’s Largest July 4th Celebration with Grand Park’s 4th of July Block Party – Free Blockbuster Event Will Light Up the Sky from the Rooftops Surrounding Grand Park – LOS ANGELES (June 3, 2015) – Angelenos will take over the civic center as they come together for an LA-style July 4th celebration at the third annual Grand Park’s 4th of July Block Party, presented by The Music Center. The free event, which runs from 3:00 p.m. – 9:30 p.m. on Saturday, July 4, 2015, will feature music, art, dancing, food, family, friends and fireworks for a feel-good, hometown event unlike any other Downtown LA has seen. Grand Park will light up the civic center skyline with a new, first-ever rooftop fireworks display set to iconic American music. The block party will be spread over eight city blocks, from Temple Street to 2nd Street, and from Grand Avenue to Main Street. Grand Park’s Fourth of July Block Party is supported by the County of Los Angeles, City Councilmember José Huizar, Bank of America and KCRW. During the block party, Grand Park’s green spaces will be transformed into giant picnic areas, while two dedicated stages – THE FRONT YARD on Grand Park’s Performance Lawn between Grand Avenue and Hill Street and THE BACKYARD on Grand Park’s Event Lawn between Broadway and Spring Street – will showcase a diverse lineup of LA-based musical artists, dancers, jump rope experts and spoken word artists. -
Why John Madden Football Has Been Such a Success
Why John Madden Football Has Been Such A Success Kevin Dious STS 145: The History of Computer Game Design: Technology, Culture, Business Professor: Henry Lowood March 18, 2002 Kevin Dious STS 145: The History of Computer Game Design: Technology, Culture, Business Professor: Henry Lowood March 18, 2002 Why John Madden Football Has Been Such A Success Case History Athletic competition has been a part of the human culture since its inception. One of the most popular and successful sports of today’s culture is American football. This sport has grown into a worldwide phenomenon, and like the video game industry, has become a multi-billion entity. It was only a matter of time until game developers teamed up with the National Football League (NFL) to bring magnificent sport to video game players across the globe. There are few, if any, game genres that are as popular as sports games. With the ever-increasing popularity of the NFL, it was inevitable that football games would become one of the most lucrative of the sports game genre. With all of the companies making football games for consoles and PCs during the late 1980s and 1990s, there is one particular company that clearly stood and remains above the rest, Electronic Arts. EA Sports, the sports division of Electronic Arts, revolutionized not only the football sports games but also the entire sports game genre itself. Before Electronic Arts entered the sports realm, league licenses, celebrity endorsements, and re-release of games were all unheard of. EA was one of the first companies to release the same game annually, creating several series of games that are thriving even today. -
DVD/Video Game Entertainment System
DVD/Video Game Entertainment System Owner's Manual wireless input .mp3 RES R integrated SURROUND SOUND VIDEOGAMES s SATELLITE Table of Contents Getting Started ......................................................................................................................................................................................................................... 4 Switching On, Lowering and Adjusting the Screen, Finding the Remote Control Buttons You Need, Listening Over the Vehicle Speakers Introduction .............................................................................................................................................................................................................................. 6 Discs Played ............................................................................................................................................................................................................................ 7 Changing Display Settings, Using the Dome Lights ................................................................................................................................................................ 8 Using the Remote Control ........................................................................................................................................................................................................ 9 Basic Remote Control Buttons ............................................................................................................................................................................................. -
Stock Market Game DECA Competition
KNOWLEDGE AND SKILLS DEVELOPED Participants will demonstrate knowledge and skills needed STOCK MARKET GAME to address the components of the project as described in the STOCK MARKET GAME SMG content outline and evaluation forms. Participants in the SIFMA Foundation Stock Market Game develop and manage a virtual investment Participants will also develop portfolio of stocks, bonds, and mutual funds. The Stock Market Game is conducted via the internet many 21st Century Skills, in the and allows DECA members to test their knowledge and skills against other DECA members in an online following categories, desired competition. Each participating team manages all aspects of the portfolio including asset selection, buying by today’s employers: and selling. The goal of the competition is to increase the value of the portfolio. • Communication and During the course of the Stock Market Game, participants will: Collaboration • develop investment strategies based on expectations of growth, diversification and stability • attempt to avoid the pitfalls of market decline, mergers and overextension • Creativity and Innovation • Critical Thinking and EVENT OVERVIEW Problem Solving It is the responsibility of the advisor and participating teams to familiarize themselves with the Rules of The • Flexibility and Adaptability Stock Market Game. Rules are accessible through a link on the home pages of the team portfolio and in the Teacher Support Center. • Information Literacy In addition to the general rules of the Stock Market Game, DECA advisors and their teams should be aware of • Initiative and Self-direction the following: • Leadership and • This event consists of a written document describing the investment project and the oral presentation. -
Introducing the Game Design Matrix: a Step-By-Step Process for Creating Serious Games
Air Force Institute of Technology AFIT Scholar Theses and Dissertations Student Graduate Works 3-2020 Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games Aaron J. Pendleton Follow this and additional works at: https://scholar.afit.edu/etd Part of the Educational Assessment, Evaluation, and Research Commons, Game Design Commons, and the Instructional Media Design Commons Recommended Citation Pendleton, Aaron J., "Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games" (2020). Theses and Dissertations. 4347. https://scholar.afit.edu/etd/4347 This Thesis is brought to you for free and open access by the Student Graduate Works at AFIT Scholar. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of AFIT Scholar. For more information, please contact [email protected]. INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING SERIOUS GAMES THESIS Aaron J. Pendleton, Captain, USAF AFIT-ENG-MS-20-M-054 DEPARTMENT OF THE AIR FORCE AIR UNIVERSITY AIR FORCE INSTITUTE OF TECHNOLOGY Wright-Patterson Air Force Base, Ohio DISTRIBUTION STATEMENT A APPROVED FOR PUBLIC RELEASE; DISTRIBUTION UNLIMITED. The views expressed in this document are those of the author and do not reflect the official policy or position of the United States Air Force, the United States Department of Defense or the United States Government. This material is declared a work of the U.S. Government and is not subject to copyright protection in the United States. AFIT-ENG-MS-20-M-054 INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING LEARNING OBJECTIVE BASED SERIOUS GAMES THESIS Presented to the Faculty Department of Electrical and Computer Engineering Graduate School of Engineering and Management Air Force Institute of Technology Air University Air Education and Training Command in Partial Fulfillment of the Requirements for the Degree of Master of Science in Cyberspace Operations Aaron J. -
Internet Camera the D-Link SECURICAM Network DCS-2100 Internet Automatically Add It to the Network
Remote Audio & Video Surveillance for Home/Office View Full Motion Video of Your Home or Office over the Internet 4x Digital Zoom1 Magnifies Image for Enhanced Viewing Captures Video in Minimal DCS-2100 Lighting2 – Ideal for use at Night Remotely Take Snapshots and Save to a Hard Drive via Web Browser Starts Recording and Sends E-mail Alerts When Motion is Detected 10/100 Fast Ethernet Internet Camera The D-Link SECURICAM Network DCS-2100 Internet automatically add it to the network. The DCS-2100 can Camera is designed for office and home users who want be accessed and viewed from “My Network Places” as a a full-featured surveillance system that provides remote, device on the network. high quality video and audio monitoring over the Internet. By signing up with one of the many free Dynamic DNS The DCS-2100 connects directly to an Ethernet broadband services available on the web, you can create a personal network to enable remote viewing and management of web address (e.g., www.mycamera.myddns.com) the camera from anywhere in the world using Internet for your camera. This allows you to remotely access Explorer version 6. With its own IP address and built-in your camera and monitor your site without having to web server, you can place the DCS-2100 anywhere on remember the IP address, even if it has been changed the network without requiring a direct connection to a PC. by your Internet Service Provider. As you watch and listen remotely to video and sound Full-featured software is included to enhance the obtained by the DCS-2100, you can instantly take monitoring and management of the DCS-2100. -
Article Hygroscopicity, Kappa (Κ), Alter Atmospheric Chemistry, and Cause Short-Term Adverse from 0.11 (Background) to 0.18 (fireworks)
Atmos. Chem. Phys., 21, 6155–6173, 2021 https://doi.org/10.5194/acp-21-6155-2021 © Author(s) 2021. This work is distributed under the Creative Commons Attribution 4.0 License. Measurement report: Firework impacts on air quality in Metro Manila, Philippines, during the 2019 New Year revelry Genevieve Rose Lorenzo1,2, Paola Angela Bañaga2,3, Maria Obiminda Cambaliza2,3, Melliza Templonuevo Cruz3,4, Mojtaba AzadiAghdam6, Avelino Arellano1, Grace Betito3, Rachel Braun6, Andrea F. Corral6, Hossein Dadashazar6, Eva-Lou Edwards6, Edwin Eloranta5, Robert Holz5, Gabrielle Leung2, Lin Ma6, Alexander B. MacDonald6, Jeffrey S. Reid7, James Bernard Simpas2,3, Connor Stahl6, Shane Marie Visaga2,3, and Armin Sorooshian1,6 1Department of Hydrology and Atmospheric Sciences, University of Arizona, Tucson, Arizona, 85721, USA 2Manila Observatory, Quezon City, 1108, Philippines 3Department of Physics, School of Science and Engineering, Ateneo de Manila University, Quezon City, 1108, Philippines 4Institute of Environmental Science and Meteorology, University of the Philippines, Diliman, Quezon City, 1101, Philippines 5Space Science and Engineering Center, University of Wisconsin–Madison, Madison, Wisconsin, 53706, USA 6Department of Chemical and Environmental Engineering, University of Arizona, Tucson, Arizona, 85721, USA 7Marine Meteorology Division, Naval Research Laboratory, Monterey, CA, USA Correspondence: Armin Sorooshian ([email protected]) Received: 2 October 2020 – Discussion started: 4 November 2020 Revised: 15 February 2021 – Accepted: 19 -
MANUFACTURING MORAL PANIC: Weaponizing Children to Undermine Gender Justice and Human Rights
MANUFACTURING MORAL PANIC: Weaponizing Children to Undermine Gender Justice and Human Rights Research Team: Juliana Martínez, PhD; Ángela Duarte, MA; María Juliana Rojas, EdM and MA. Sentiido (Colombia) March 2021 The Elevate Children Funders Group is the leading global network of funders focused exclusively on the wellbeing and rights of children and youth. We focus on the most marginalized and vulnerable to abuse, neglect, exploitation, and violence. Global Philanthropy Project (GPP) is a collaboration of funders and philanthropic advisors working to expand global philanthropic support to advance the human rights of lesbian, gay, bisexual, transgender, and intersex (LGBTI) people in the Global1 South and East. TABLE OF CONTENTS Glossary ...................................................................................... 4 Acronyms .................................................................................................. 4 Definitions ................................................................................................. 5 Letter from the Directors: ......................................................... 8 Executive Summary ................................................................... 10 Report Outline ..........................................................................................13 MOBILIZING A GENDER-RESTRICTIVE WORLDVIEW .... 14 The Making of the Contemporary Gender-Restrictive Movement ................................................... 18 Instrumentalizing Cultural Anxieties ......................................... -
Katsuhiro Otomo Grand Prix D’Angoulême 2015
KATSUHIRO OTOMO Grand Prix d’ANGOULÊME 2015 En choisissant d’attribuer le Grand Prix de la 42e édition du Festival international de la bande dessinée à Katsuhiro Otomo, la communauté des auteur(e)s qui a exprimé ses suffrages lors des deux tours du vote organisé par voie électronique en décembre 2014 puis janvier 2015 a accompli un geste historique. C’est la première fois en effet que cette récompense, la plus prestigieuse du palmarès du Festival, est attribuée à un auteur japonais, soulignant ainsi la place prise par le manga dans l’histoire du 9e art. Katsuhiro Otomo couronné, c’est le meilleur du manga qui se voit ainsi légitimement célébré en Europe. Né au Japon en 1954, Katsuhiro Otomo se met à dessiner professionnellement très tôt, au sortir de l’adolescence, et signe dès les années 70 ses premiers récits courts, souvent d’inspiration SF ou fantastique. Ainsi Domu - Rêves d’enfant (1981), traduit bien plus tard en langue française, qui se signale déjà par une maîtrise narrative, des innovations formelles et une science du cadrage remarquables chez un si jeune auteur. Le travail d’Otomo, d’emblée, exprime son goût de toujours pour le cinéma, qu’il aura par la suite de multiples occasions de satisfaire en devenant également cinéaste. Mais c’est à partir de 1982, alors que le jeune mangaka a déjà derrière lui près d’une décennie d’expérience, que le phénomène Otomo se déploie véritablement. Dans les pages du magazine Young, alors qu’il n’a que 28 ans, il entreprend un long récit post-apocalyptique d’une intensité et d’une ampleur visionnaire saisissantes : Akira. -
Bornoftrauma.Pdf
Born of Trauma: Akira and Capitalist Modes of Destruction Thomas Lamarre Images of atomic destruction and nuclear apocalypse abound in popular culture, familiar mushroom clouds that leave in their wake the whole- sale destruction of cities, towns, and lands. Mass culture seems to thrive on repeating the threat of world annihilation, and the scope of destruction seems continually to escalate: planets, even solar systems, disintegrate in the blink of an eye; entire populations vanish. We confront in such images a compulsion to repeat what terrifies us, but repetition of the terror of world annihilation also numbs us to it, and larger doses of destruction become necessary: increases in magnitude and intensity, in the scale and the quality of destruction and its imaging. Ultimately, the repetition and escalation promise to inure us to mass destruction, producing a desire to get ever closer to it and at the same time making anything less positions 16:1 doi 10.1215/10679847-2007-014 Copyright 2008 by Duke University Press positions 16:1 Spring 2008 132 than mass destruction feel a relief, a “victory.” Images of global annihilation imply a mixture of habituation, fascination, and addiction. Trauma, and in particular psychoanalytic questions about traumatic rep- etition, provides a way to grapple with these different dimensions of our engagement with images of large-scale destruction. Dominick LaCapra, for instance, returns to Freud’s discussion of “working-through” (mourning) and “acting out” (melancholia) to think about different ways of repeating trauma. “In acting-out,” he writes, “one has a mimetic relation to the past which is regenerated or relived as if it were fully present rather than repre- sented in memory and inscription.”1 In other words, we repeat the traumatic event without any sense of historical or critical distance from it, precisely because the event remains incomprehensible. -
Video-Based Interactive Storytelling
4 Video-Based Interactive Storytelling This thesis proposes a new approach to video-based interactive narratives that uses real-time video compositing techniques to dynamically create video sequences representing the story events generated by planning algorithms. The proposed approach consists of filming the actors representing the characters of the story in front of a green screen, which allows the system to remove the green background using the chroma key matting technique and dynamically compose the scenes of the narrative without being restricted by static video sequences. In addition, both actors and locations are filmed from different angles in order to provide the system with the freedom to dramatize scenes applying the basic cinematography concepts during the dramatization of the narrative. A total of 8 angles of the actors performing their actions are shot using a single or multiple cameras in front of a green screen with intervals of 45 degrees (forming a circle around the subject). Similarly, each location of the narrative is also shot from 8 angles with intervals of 45 degrees (forming a circle around the stage). In this way, the system can compose scenes from different angles, simulate camera movements and create more dynamic video sequences that cover all the important aspects of the cinematography theory. The proposed video-based interactive storytelling model combines robust story generation algorithms, flexible multi-user interaction interfaces and cinematic story dramatizations using videos. It is based on the logical framework for story generation of the Logtell system, with the addition of new multi-user interaction techniques and algorithms for video-based story dramatization using cinematography principles.