Loot Boxes, Esports Betting and Skin Betting: a Scoping Review Protocol to Map the Empirical
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Iskysoft Itube Studio Supports 1000+ Sites.Xlsx(2)
iSkysoft iTube Studio Supports 1000+ Sites abc bet clubic abc7news bild cmt academicearth bilibili cnet addanime blinkx cnn adobetv bliptv collegehumor adultswim bloomberg collegerama aftenposten bpb comcarcoff aftonbladet br comedycentral airmozilla breakcom common aljazeera brightcove commonmistakes allocine buzzfeed condenast alphaporno byutv cracked anitube c56 criterion anysex camdemy crunchyroll aol canal13cl cspan aparat canalc2 ctsnews appletrailers canalplus dailymotion archiveorg cbs daum ard cbsnews dbtv arte cbssports dctp atresplayer ccc deezer atttechchannel ceskatelevize defense audiomack channel9 dfb azubu chilloutzone discovery bambuser chirbit divxstage bandcamp cinchcast dotsub bbccouk clipfish douyutv beatportpro cliphunter drbonanza beeg clipsyndicate dreisat behindkink cloudy dropbox myvideo nytimes radiode myvidster odnoklassniki radiofrance nationalgeographic oktoberfesttv rai naver ooyala rbmaradio nba openfilm redtube nbc orf restudy ndr parliamentliveuk reverbnation ndtv patreon ringtv nerdcubed pbs ro220 nerdist phoenix rottentomatoes netzkino photobucket roxwel newgrounds pladform rtbf newstube planetaplay rte nextmedia played rtl2 nfb playfm rtlnl nfl playvid rtlnow nhl playwire rtp niconico podomatic rts ninegag pornhd rtve noco pornhub ruhd normalboots pornotube rutube nosvideo pornoxo rutv novamov primesharetv sandia nowness promptfile sapo nowvideo prosiebensat1 savefrom npo puls4 sbs nrk pyvideo scivee ntvde quickvid screencast ntvru r7 screencastomatic nuvid radiobremen screenwavemedia drtuber fktv -
Relationships to Video Game Streamers: Examining Gratifications, Parasocial Relationships, Fandom, and Community Affiliation Online Michael G
University of Wisconsin Milwaukee UWM Digital Commons Theses and Dissertations August 2016 Relationships to Video Game Streamers: Examining Gratifications, Parasocial Relationships, Fandom, and Community Affiliation Online Michael G. Blight University of Wisconsin-Milwaukee Follow this and additional works at: https://dc.uwm.edu/etd Part of the Communication Technology and New Media Commons Recommended Citation Blight, Michael G., "Relationships to Video Game Streamers: Examining Gratifications, Parasocial Relationships, Fandom, and Community Affiliation Online" (2016). Theses and Dissertations. 1255. https://dc.uwm.edu/etd/1255 This Dissertation is brought to you for free and open access by UWM Digital Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UWM Digital Commons. For more information, please contact [email protected]. RELATIONSHIPS TO VIDEO GAME STREAMERS: EXAMINING GRATIFICATIONS, PARASOCIAL RELATIONSHIPS, FANDOM, AND COMMUNITY AFFILIATION ONLINE by Michael George Blight A Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Communication at The University of Wisconsin-Milwaukee August 2016 ABSTRACT RELATIONSHIPS TO VIDEO GAME STREAMERS: EXAMINING GRATIFICATIONS, PARASOCIAL RELATIONSHIPS, FANDOM, AND COMMUNITY AFFILIATION ONLINE by Michael George Blight The University of Wisconsin-Milwaukee, 2016 Under the Supervision of Professor Erin Ruppel Advances in media consumption and viewership have expanded the use of virtual communities such as streaming platforms (e.g., Twitch,tv, Azubu.tv, YouTube Gaming, AfreecaTV) and the ways individuals satisfy individual and social gratifications within these communities. Further, the connection viewers make with streamers as both fans and parasocially (i.e., a perceived friendship with media figure) has a number of implications for the communities that support them. -
Ihalainen Lasse.Pdf (705.8Kt)
Elektroninen urheilu brändien mainonnassa Lasse Ihalainen Opinnäytetyö Liiketalouden koulutusohjelma 2017 Tiivistelmä Tekijä Lasse Ihalainen Koulutusohjelma Liiketalouden koulutusohjelma Raportin/Opinnäytetyön nimi Sivu- ja liitesi- Elektroninen urheilu brändien mainonnassa vumäärä 34 + 2 Elektroninen urheilu on urheilumuoto, jossa tietokone- ja konsolipelaajat pelaavat toisiaan vastaan kilpailullisesti sekä tavoitteellisesti. Lajin suosion kasvun myötä elektronisesta ur- heilusta on muodostunut yleisölaji. Yleisö seuraa otteluita kisapaikalla tai suoratoistolähe- tysten välityksellä ympäri maailmaa. Suomessa lajin tunnettuus on melko vähäistä, eteen- kin elektronisen urheilun harrastajaryhmän ulkopuolella. Elektronisen urheilun katsoja- ja harrastajamäärät ovat kasvaneet viime vuosina nopeasti. Lajin uutuuden takia aihetta ei ole juurikaan tutkittu tieteellisesti. Elektronista urheilua käsit- televän tieteellisen kirjallisuuden saatavuus on yhtä lailla vähäistä. Maailmalla monet brän- dit ovat huomanneet elektronisen urheilun potentiaalin, mutta Suomessa mainonta elektro- nisen urheilun parissa on vielä melko vähäistä. Opinnäytetyön tavoitteena on selvittää, minkälaista mainonta on e-urheilun parissa Suo- messa tällä hetkellä ja millainen potentiaali sillä on tulevaisuudessa. Tutkimus on kohdis- tettu Suomeen. Teoreettisessa viitekehyksessä käsitellään elektronista urheilua sekä sen hyödyntämistä osana markkinointiviestintää. Elektronisen urheilun mainonnalla tavoitettava kohderyhmä koostuu pääosin 15-30-vuotiaista miehistä, mutta myös -
1 Escola De Comunicação, Artes E Design
1 ESCOLA DE COMUNICAÇÃO, ARTES E DESIGN - FAMECOS PROGRAMA DE PÓS-GRADUAÇÃO EM COMUNICAÇÃO SOCIAL CAMILA AMORIM PROJETADO PARA A TRANSMISSÃO: COMO O JOGO LEAGUE OF LEGENDS É CONSTRUÍDO PARA SER JOGADO E TAMBÉM TRANSMITIDO Porto Alegre 2018 2 PONTIFÍCIA UNIVERSSIDADE CATÓLICA DO RIO GRANDE DO SUL FACULDADE DE COMUNICAÇÃO SOCIAL CAMILA A. SCHULTZ PROJETADO PARA A TRANSMISSÃO COMO O JOGO LEAGUE OF LEGENDS É CONSTRUÍDO PARA SER JOGADO E TAMBÉM TRANSMITIDO Porto Alegre 2017 3 CAMILA A. SCHULTZ PROJETADO PARA A TRANSMISSÃO COMO O JOGO LEAGUE OF LEGENDS É CONSTRUÍDO PARA SER JOGADO E TAMBÉM TRANSMITIDO Dissertação apresentada como pré-requisito para a obtenção do título de Mestre em Comunicação Social no Programa de Pós-graduação em Comunicação Social Orientador: Prof. Dr. André F. Pase Porto Alegre 2017 4 Ao meu marido Natan Schultz e ao meu filho de quatro patas Thor Schultz. Pelo amor, pelo carinho e pelo cuidado. 5 AGRADECIMENTOS A todos os meus amigos, em especial Gabi Raabe, Fernanda Soares Oliveira, Ana Carolina Marinho, Andy Nadvorny e Tanara Bodini pelo apoio, pelas conversas em momentos em que eu pensei em desistir, ou descobri que comunicação não era mais o que eu queria fazer. Sem vocês eu não teria terminado esse trabalho. A todos meus amigos e parceiros de jogo, especialmente Paulo Souza e Lucas Maia, sem vocês jogando LoL comigo esse trabalho não teria nenhum sentido. A todos os meus colegas, em especial Paulo Cabral, Militão Ricardo e Diego Wander, pela parceria, pela ajuda durante as aulas, por abrirem a sala quando eu precisei, por dividirem a sala de aula comigo.