Splay: a Toolkit for the Design and Evaluation of Large Scale Distributed Systems
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Leader/Followers
Leader/Followers Douglas C. Schmidt, Carlos O’Ryan, Michael Kircher, Irfan Pyarali, and Frank Buschmann {schmidt, coryan}@uci.edu, {Michael.Kircher, Frank.Buschmann}@mchp.siemens.de, [email protected] University of California at Irvine, Siemens AG, and Washington University in Saint Louis The Leader/Followers architectural pattern provides an efficient concurrency model where multiple threads take turns sharing a set of event sources in order to detect, de- multiplex, dispatch, and process service requests that occur on these event sources. Example Consider the design of a multi-tier, high-volume, on-line transaction processing (OLTP) system. In this design, front-end communication servers route transaction requests from remote clients, such as travel agents, claims processing centers, or point-of-sales terminals, to back-end database servers that process the requests transactionally. After a transaction commits, the database server returns its results to the associated communication server, which then forwards the results back to the originating remote client. This multi-tier architecture is used to improve overall system throughput and reliability via load balancing and redundancy, respectively.It LAN WAN Front-End Back-End Clients Communication Servers Database Servers also relieves back-end servers from the burden of managing different communication protocols with clients. © Douglas C. Schmidt 1998 - 2000, all rights reserved, © Siemens AG 1998 - 2000, all rights reserved 19.06.2000 lf.doc 2 Front-end communication servers are actually ``hybrid'' client/server applications that perform two primary tasks: 1 They receive requests arriving simultaneously from hundreds or thousands of remote clients over wide area communication links, such as X.25 or TCP/IP. -
A Survey of Architectural Styles.V4
Survey of Architectural Styles Alexander Bird, Bianca Esguerra, Jack Li Liu, Vergil Marana, Jack Kha Nguyen, Neil Oluwagbeminiyi Okikiolu, Navid Pourmantaz Department of Software Engineering University of Calgary Calgary, Canada Abstract— In software engineering, an architectural style is a and implementation; the capabilities and experience of highest-level description of an accepted solution to a common developers; and the infrastructure and organizational software problem. This paper describes and compares a selection constraints [30]. These styles are not presented as out-of-the- of nine accepted architectural styles selected by the authors and box solutions, but rather a framework within which a specific applicable in various domains. Each pattern is presented in a software design may be made. If one were to say “that cannot general sense and with a domain example, and then evaluated in be called a layered architecture because the such and such a terms of benefits and drawbacks. Then, the styles are compared layer must communicate with an object other than the layer in a condensed table of advantages and disadvantages which is above and below it” then one would have missed the point of useful both as a summary of the architectural styles as well as a architectural styles and design patterns. They are not intended tool for selecting a style to apply to a particular project. The to be definitive and final, but rather suggestive and a starting paper is written to accomplish the following purposes: (1) to give readers a general sense of several architectural styles and when point, not to be used as a rule book but rather a source of and when not to apply them, (2) to facilitate software system inspiration. -
The Need for Hardware/Software Codesign Patterns - a Toolbox for the New Digital Designer
The need for Hardware/Software CoDesign Patterns - a toolbox for the new Digital Designer By Senior Consultant Carsten Siggaard, Danish Technological Institute May 30. 2008 Abstract Between hardware and software the level of abstraction has always differed a lot, this is not a surprise, hardware is an abstraction for software and the topics which is considered important by either a hardware developer or a software developer are quite different, making the communication between software and hardware developers (or even departments) difficult. In this report the software concept of design patterns is expanded into hardware, and the need for a new kind of design pattern, The Digital Design Pattern, is announced. Copyright © 2008 Danish Technological Institute Page 1 of 20 Contents Contents ............................................................................................................................................... 2 Background .......................................................................................................................................... 4 What is a design pattern ....................................................................................................................... 4 Three Disciplines when using Design Patterns ................................................................................ 5 Pattern Hatching ........................................................................................................................... 6 Pattern Mining............................................................................................................................. -
Roll Your Own Search Results with Google's New Searchwiki
866-536-8614 | Contact Us www.peakpositions.com Roll Your Own Search Results With Google's New SearchWiki. In an attempt to offer a more customized search experience, and to stay ahead of competitors, Google will soon be rolling out its SearchWiki feature to everyone using its services while logged into a Google account. The feature, which has been in testing with select users over the last few months, will allow people to shift around, annotate, add, and delete search results to their liking. "Have you ever wanted to mark up Google search results?" asked a post on The Official Google Blog. "Maybe you're an avid hiker and the trail map site you always go to is in the 4th or 5th position and you want to move it to the top. Or perhaps it's not there at all and you'd like to add it. Or maybe you'd like to add some notes about what you found on that site and why you thought it was useful. Starting today you can do all this and tailor Google search results to best meet your needs." SearchWiki will actually live up to its name and act as a wiki so that users can see notes made by other users, and view what pages others have added or deleted. As to what the point of the SearchWiki is, well, Google isn't saying just yet. Google is known for its secretive, magical PageRank system that promotes important search results while demoting others, and PageRank already has some degree of human input on the Google end. -
Active Object
Active Object an Object Behavioral Pattern for Concurrent Programming R. Greg Lavender Douglas C. Schmidt [email protected] [email protected] ISODE Consortium Inc. Department of Computer Science Austin, TX Washington University, St. Louis An earlier version of this paper appeared in a chapter in the book ªPattern Languages of Program Design 2º ISBN 0-201-89527-7, edited by John Vlissides, Jim Coplien, and Norm Kerth published by Addison-Wesley, 1996. : Output : Input Handler Handler : Routing Table : Message Abstract Queue This paper describes the Active Object pattern, which decou- 3: enqueue(msg) ples method execution from method invocation in order to : Output 2: find_route(msg) simplify synchronized access to a shared resource by meth- Handler ods invoked in different threads of control. The Active Object : Message : Input pattern allows one or more independent threads of execution Queue Handler 1: recv(msg) to interleave their access to data modeled as a single ob- ject. A broad class of producer/consumer and reader/writer OUTGOING OUTGOING MESSAGES GATEWAY problems are well-suited to this model of concurrency. This MESSAGES pattern is commonly used in distributed systems requiring INCOMING INCOMING multi-threaded servers. In addition,client applications (such MESSAGES MESSAGES as windowing systems and network browsers), are increas- DST DST ingly employing active objects to simplify concurrent, asyn- SRC SRC chronous network operations. 1 Intent Figure 1: Connection-Oriented Gateway The Active Object pattern decouples method execution from method invocation in order to simplify synchronized access to a shared resource by methods invoked in different threads [2]. Sources and destinationscommunicate with the Gateway of control. -
Professional Search in Pharmaceutical Research
Professional Search in Pharmaceutical Research Alex Kohn München 2009 Professional Search in Pharmaceutical Research Alex Kohn Dissertation an der Fakultät für Mathematik, Informatik und Statistik der Ludwig‐Maximilians‐Universität München vorgelegt von Alex Kohn München, den 24.11.2009 Erstgutachter: Prof. Dr. François Bry (Ludwig‐Maximilians‐Universität München) Zweitgutachter: Prof. Dr. Steffen Staab (Universität Koblenz‐Landau) Tag der mündlichen Prüfung: 19.01.2010 Abstract In the mid 90s, visiting libraries – as means of retrieving the latest literature – was still a common necessity among professionals. Nowadays, professionals simply access information by ‘googling’. Indeed, the name of the Web search engine market leader “Google” became a synonym for searching and retrieving information. Despite the increased popularity of search as a method for retrieving relevant information, at the workplace search engines still do not deliver satisfying results to professionals. Search engines for instance ignore that the relevance of answers (the satisfaction of a searcher’s needs) depends not only on the query (the information request) and the document corpus, but also on the working context (the user’s personal needs, education, etc.). In effect, an answer which might be appropriate to one user might not be appropriate to the other user, even though the query and the document corpus are the same for both. Personalization services addressing the context become therefore more and more popular and are an active field of research. This is only one of several challenges encountered in ‘professional search’: How can the working context of the searcher be incorporated in the ranking process; how can unstructured free‐text documents be enriched with semantic information so that the information need can be expressed precisely at query time; how and to which extent can a company’s knowledge be exploited for search purposes; how should data from distributed sources be accessed from into one‐single‐entry‐point. -
Performance Analysis of the Reactor Pattern in Network Services
Performance Analysis of the Reactor Pattern in Network Services Swapna Gokhale1, Aniruddha Gokhale2, Jeff Gray3, Paul Vandal1, Upsorn Praphamontripong1 1University of Connecticut 2Vanderbilt University Dept. of Computer Science Dept. of Electrical Engineering and Engineering and Computer Science Storrs, CT 06269 USA Nashville, TN 37235 USA [email protected] [email protected] 3University of Alabama at Birmingham Dept of Computer and Information Science Birmingham, AL USA [email protected] Abstract 1. Introduction Service oriented computing (SoC), which is made feasi- ble by middleware-based distributed systems, is an emerg- ing technology to provide the next-generation services to meet societal needs ranging from basic necessities, such as The growing reliance on services provided by software education, energy, communications and healthcare to emer- applications places a high premium on the reliable and ef- gency and disaster management. For SOC to be successful ficient operation of these applications. A number of these in meeting the demands of society, assurance on the perfor- applications follow the event-driven software architecture mance of these services is necessary. Since these services style since this style fosters evolvability by separating event are primarily built using communication middleware, the handling from event demultiplexing and dispatching func- problem reduces to the issue of performance assurance of tionality. The event demultiplexing capability, which ap- the middleware platforms. pears repeatedly across a class of event-driven applica- Middleware typically comprises a number of building tions, can be codified into a reusable pattern, such as the blocks, which are essentially patterns-based reusable soft- Reactor pattern. In order to enable performance analysis of ware frameworks. -
The Design and Use of the ACE Reactor an Object-Oriented Framework for Event Demultiplexing
The Design and Use of the ACE Reactor An Object-Oriented Framework for Event Demultiplexing Douglas C. Schmidt and Irfan Pyarali g fschmidt,irfan @cs.wustl.edu Department of Computer Science Washington University, St. Louis 631301 1 Introduction create concrete event handlers by inheriting from the ACE Event Handler base class. This class specifies vir- This article describes the design and implementation of the tual methods that handle various types of events, such as Reactor pattern [1] contained in the ACE framework [2]. The I/O events, timer events, signals, and synchronization events. Reactor pattern handles service requests that are delivered Applications that use the Reactor framework create concrete concurrently to an application by one or more clients. Each event handlers and register them with the ACE Reactor. service of the application is implemented by a separate event Figure 1 shows the key components in the ACE Reactor. handler that contains one or more methods responsible for This figure depicts concrete event handlers that implement processing service-specific requests. In the implementation of the Reactor pattern described in this paper, event handler dispatching is performed REGISTERED 2: accept() by an ACE Reactor.TheACE Reactor combines OBJECTS 5: recv(request) 3: make_handler() the demultiplexing of input and output (I/O) events with 6: process(request) other types of events, such as timers and signals. At Logging Logging Logging Logging Handler Acceptor LEVEL thecoreoftheACE Reactor implementation is a syn- LEVEL Handler Handler chronous event demultiplexer, such as select [3] or APPLICATION APPLICATION Event Event WaitForMultipleObjects [4]. When the demulti- Event Event Handler Handler Handler plexer indicates the occurrence of designated events, the Handler ACE Reactor automatically dispatches the method(s) of 4: handle_input() 1: handle_input() pre-registered event handlers, which perform application- specified services in response to the events. -
Principles of Software Design Concurrency and Parallelism
Concurrency and Parallelism Principles of Software Design Concurrency and Parallelism Robert Luko´ka [email protected] www.dcs.fmph.uniba.sk/~lukotka M-255 Robert Luko´ka Concurrency and Parallelism Concurrency and Parallelism Concurrency and Parallelism Concurrency - is the ability of dierent parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without aecting the nal outcome. Parallelism - calculations or the execution of processes are carried out simultaneously. Concurrency allows for parallel execution. Robert Luko´ka Concurrency and Parallelism Concurrency and Parallelism Concurrency and Parallelism Concurrency is useful even without parallel computing (it makes sense to use more threads even if we have only one processor): Ecient allocation of resources - while a thread waits for something, another thread may be executed. You do not need threads to get concurrent behavior, see e.g. select system call. You do not know the order on which your code is executed. But it should not matter. Robert Luko´ka Concurrency and Parallelism Concurrency and Parallelism What could possibly go wrong? int etx_rcvd = FALSE; void WaitForInterrupt() { etx_rcvd = FALSE; while (!ext_rcvd) { counter++; } } Robert Luko´ka Concurrency and Parallelism Concurrency and Parallelism What could possibly go wrong? Compiler does obvious optimization. int etx_rcvd = FALSE; void WaitForInterrupt() { while (1) { counter++; } } Robert Luko´ka Concurrency and Parallelism Concurrency and Parallelism Race conditions OK, that was a bit silly, this is a more standard examples (Python, C++): //Example 1 if x == 5: x = x * 2 //Example2 x = x + 1 //Example3 x += 1 //Example4 (C++) x++; Robert Luko´ka Concurrency and Parallelism Concurrency and Parallelism Race conditions Each of the examples can lead to surprising behavior provided that another process can modify x concurrently. -
Stage Scheduling for CPU-Intensive Servers
UCAM-CL-TR-781 Technical Report ISSN 1476-2986 Number 781 Computer Laboratory Stage scheduling for CPU-intensive servers Minor E. Gordon June 2010 15 JJ Thomson Avenue Cambridge CB3 0FD United Kingdom phone +44 1223 763500 http://www.cl.cam.ac.uk/ c 2010 Minor E. Gordon This technical report is based on a dissertation submitted December 2009 by the author for the degree of Doctor of Philosophy to the University of Cambridge, Jesus College. Technical reports published by the University of Cambridge Computer Laboratory are freely available via the Internet: http://www.cl.cam.ac.uk/techreports/ ISSN 1476-2986 Stage scheduling for CPU-intensive servers Minor E. Gordon Summary The increasing prevalence of multicore, multiprocessor commodity hardware calls for server software architectures that are cycle-efficient on individual cores and can maximize concurrency across an entire machine. In order to achieve both ends this dissertation ad- vocates stage architectures that put software concurrency foremost and aggressive CPU scheduling that exploits the common structure and runtime behavior of CPU-intensive servers. For these servers user-level scheduling policies that multiplex one kernel thread per physical core can outperform those that utilize pools of worker threads per stage on CPU-intensive workloads. Boosting the hardware efficiency of servers in userspace means a single machine can handle more users without tuning, operating system modifications, or better hardware. Contents 1 Introduction 9 1.1 Servers . 9 1.2 Stages . 10 1.3 An image processing server . 10 1.4 Optimizing CPU scheduling for throughput . 11 1.5 Outline . 13 1.5.1 Results . -
Recherche D'information Sur Le
Recherche d’information sur le web (RIW) et moteurs de recherche : le cas des lycéens Kien Quach Tat To cite this version: Kien Quach Tat. Recherche d’information sur le web (RIW) et moteurs de recherche : le cas des lycéens. Education. École normale supérieure de Cachan - ENS Cachan, 2011. Français. NNT : 2011DENS0068. tel-00719199 HAL Id: tel-00719199 https://tel.archives-ouvertes.fr/tel-00719199 Submitted on 19 Jul 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. THESE DE DOCTORAT DE L’ECOLE NORMALE SUPERIEURE DE CACHAN Présentée par Kien QUACH TAT pour obtenir le grade de DOCTEUR DE L’ECOLE NORMALE SUPERIEURE DE CACHAN Domaine : SCIENCES DE L’EDUCATION Sujet de la thèse : RECHERCHE D’INFORMATION SUR LE WEB ET MOTEURS DE RECHERCHE : LE CAS DES LYCEENS Composition du jury Rapporteurs : M. BARON Georges-Louis , Professeur des Universités Mme SIMONNOT Brigitte , Professeur des Universités Examinateurs : Mme GRANDBASTIEN Monique , Professeur Emérite Mme DROT-DELANGE Béatrice , Enseignant-Chercheur M. BLONDEL François-Marie , Ingénieur de recherche M. BRUILLARD Eric , Professeur des Universités (directeur) Laboratoire : UMR Sciences Tecniques Éducation Formation (ENS CACHAN/INRP) 61, avenue du Président Wilson, 94235 CACHAN CEDEX, France Remerciements Tout d’abord, je voudrais remercier chaleureusement mon directeur de la thèse, Professeur des universités Éric Bruillard pour son accueil, ses judicieux conseils, sa disponibilité et sa proposition de chemin de la recherche. -
Reactive Programming
Reactive programming Lessons learned Tomasz Nurkiewicz You must be this tall to practice reactive programming [...] a very particular set of skills, skills [...] acquired over a very long career. Skills that make me a nightmare for people like you Liam Neeson on reactive programming Who am I? I built complex reactive systems * not really proud about the “complex” part 1000+ Akka cluster nodes Tens of thousands of RPS on a single node Beat C10k problem ...and C100k I wrote a book with the word “reactive” in the title May you live in interesting times Chinese curse May you support interesting codebase me 1. Fetch user by name from a web service 2. If not yet in database, store it 3. Load shopping cart for user 4. Count total price of items 5. Make single payment 6. Send e-mail for each individual item, together with payment ID User user = ws.findUserByName(name); if (!db.contains(user.getSsn())) { db.save(user); } List<Item> cart = loadCart(user); double total = cart.stream() .mapToDouble(Item::getPrice) .sum(); UUID id = pay(total); cart.forEach(item -> sendEmail(item, id)); User user = ws.findUserByName(name) Mono<User> user = ws.findUserByName(name) boolean contains = db.contains(user.getSsn()) Mono<Boolean> contains = db.contains(user.getSsn()) if (!db.contains(user.getSsn())) { db.save(user); } user -> db .contains(user.getSsn()) //Mono<Bool>, true/false .filter(contains -> contains) //Mono<Bool>, true/empty .switchIfEmpty(db.save(user)) //if empty, //replace with db.save() User user = ws.findUserByName(name); if (!db.contains(user.getSsn())) { db.save(user); } List<Item> cart = loadCart(user); double total = cart.stream() .mapToDouble(Item::getPrice) .sum(); UUID id = pay(total); cart.forEach(item -> sendEmail(item, id)); Now, take a deep breath..