2021 Galveston Island Esports Summit

Total Page:16

File Type:pdf, Size:1020Kb

2021 Galveston Island Esports Summit August 27 – 29, 2021 www.galvestonesporets.com IMMEDIATE RELEASE: June 11, 2021 CONTACT: M.J. Naschke (409) 771-4373 Galveston Island Esports Summit GALVESTON, TX - Mark your calendar for the 2nd Annual Galveston Island Esports Summit, August 27 – 29, 2021, Galveston Island Convention Center, and plan to attend the most exciting event you will ever experience. Esports is the fastest growing entertainment sport in the world and this event is packed with fun and one-of-a-kind experiences for all ages, ranging from tournaments, virtual reality, board games, interactive pods, and more. Passes are now available online at www.galvestonesports.com. The Galveston Island Esports Summit is an opportunity to look, learn and participate hands-on. Transport yourself into games through virtual reality head- sets, try out the latest games at play stations set on free play, immerse yourself in a simulator pod where you can battle other pilots in a virtual world, fight one-on one or on a team – then watch a review of your game and receive a scoresheet to prove your superiority! Visit the US Army Esports mobile facility and experience Scorpion Battle Stations, tour the International Space Station virtually, see the Mars Rover up close and personal, watch the GISD Championship Robotics team battle it out, watch fast paced, high action tournaments on a super- sized LED screen, meet esports pros and watch them play, try out the latest games at pre- set stations, or go back in time and play in the Retro Tabletop Games area. All levels of games for all ages. Informative panels will feature Esports celebrities and Epic Power Breaks are presented by Steve Isaacs. The Galveston Island Esports Summit is sponsored by Galveston Independent School District, Moody Foundation, Galveston Island Convention Center and Park Board of Trustees, US Army, US Marines, Tom’s Galveston Real Estate, Prosperity Bank, WebTekPros, and M.J. Naschke Public Relations. Participants include NASA, Texas Film Commission, Army, Marines, Texas Scholastics Esports Federation, GISD Robotics, Special Olympics Texas, 501st Legion, and esports enthusiasts. Rocket League and Call of Duty Tournaments Director is Hugo Flores, US Army. You must have an event pass to register for a tournament. Tournament Schedule is available online. Special Esports Summit guests are Sherlana, Mrs_Insta-Gator, ranked #5 in Call of Duty League, and only one of 2% of females in the esports industry who successfully played in the COD WARZONE championships on both mobile and console; US Army Esports Team from Knoxville, Tennessee; Jason Bound, Apple Distinguished Educator, Ted Talk Presenter and founder, Video Games Clubs of America; You tube sensation Joshua Abate, One Hand Only; ESposure, Steve Isaacs, Epic Games, 6 ft Film, and more. Vendors will have merchandise for purchase. Available Friday only is Esports: the New Club Toolkit, a workshop for educators who want to earn CEU’s, presented by GISD and the Texas Scholastics Esports Federation. Registration online. Limited spaces available. Summit hours are Friday, 10 – 5, Saturday, 10 – 6, Sunday, 11 – 4. Summit passes are all inclusive – play all day. VIP, 3 day and daily passes sold online at www.galvestonesports.com. For more information contact M.J. Naschke (409) 762-3930. Follow us on Facebook. Photos .
Recommended publications
  • Activision Blizzard, Inc
    Investment Club Presentation Activision Blizzard, Inc. (ATVI) Analyst: Niko Martinovic 5-Yr Stock Performance $90 $80 $70 $60 $50 $40 $30 Decline in stock primarily driven by analyst sentiment changes, missing expectations, CFO firings, $20 and most recently, Bungie games leaving ATVI $10 $0 1/15/20144/15/20147/15/201410/15/20141/15/20154/15/20157/15/201510/15/20151/15/20164/15/20167/15/201610/15/20161/15/20174/15/20177/15/201710/15/20171/15/20184/15/20187/15/201810/15/2018 Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 2 They’re Wrong Activision Blizzard has three meaningful and diverse revenue streams that can all grow in unique ways. E-Sports and Virtual Reality are the most exciting growth opportunities in this industry and ATVI is the best positioned to take advantage of it with the power of their brands, aggressive R&D spend, and patience. Source: 3 Note: Three Year Stock Performance ATVI has outperformed the S&P consistently since early 2017 while the Peer Set1 has reverted back. 160.00% 140.00% Stock Price $46.85 Shares Outstanding $762.41mm 120.00% Market Cap $36.08bn 52 Week Range $43.71-$84.68 100.00% Avg. Volume 7,550,000 EPS (TTM) $2.13 80.00% Past Month Performance -1.60% Past 1 Year -33.63% 60.00% Past 5 Year 170.36% 40.00% 20.00% 0.00% -20.00% -40.00% 1/15/2016 4/15/2016 7/15/2016 10/15/2016 1/15/2017 4/15/2017 7/15/2017 10/15/2017 1/15/2018 4/15/2018 7/15/2018 10/15/2018 S&P ATVI Peer Set Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 4 1Electronic Arts, Ubisoft, Take Two Interactive, Square Enix, and Zynga Company Overview & Monetization Activision Blizzard, Inc.
    [Show full text]
  • The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard
    The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard TRAILBLAZER Faries cites the “ability to listen” as a key quality EXPERIENCE in her career growth and leadership style. “Hyper- listening. Listening for blind spots, listening for what’s LATEST TRANSITION BASED not being said, listening for body language, not just Sport Esports USA wants coming out of somebody’s mouth… it’s been a really powerful tool for me in my experiences.” As a Convergence Trailblazer, she is convinced feel a little risky,” she tells SRI. “It’s been one of the that employers will in future be looking outside best decisions I could’ve made for my career because their sector for talent: “I think that if you’re a sports there’s only been upsides in making the jump. entity…or part of the entertainment industry focused The amount that I’ve now learnt having taken the on competitive content, the media trends and the new step, even though I hadn’t written that in my consumer behaviour trends are changing too rapidly mind that I was going to leave traditional sports and not to be able to try to mine for people who can enter esports has been just incredibly rewarding; in speak multiple languages in that regard.” ways that the transition only could afford me.” The Call of Duty League is establishing a network Interview with Chris Jordan of 12 city-based franchises that includes Atlanta, Head of Esports & Gaming New York City, Toronto, London, Los Angeles, and [email protected] For 12 years Johanna Faries climbed the ranks at the National Football League (NFL), Paris.
    [Show full text]
  • ESPO Thriving in Market Meltdown
    Manager Commentary March 2020 Source: Morningstar Source: video game stocks have outperformed broad equity benchmarks How awide could by margin. be? this risking selloff, exactly that’s what has happened over the last few weeks. On both ayear-to-date basis and from the market top, While may it seem counter-intuitive that abasket of communication services and technology stocks outperform during ade- Video Game Stocks Have Weathered the Storm more andof time, more are turning to video games and esports as ameans to entertain themselves. contact with other people, and essentially for wait As the people panic viral to blow over. stay at home for extended amounts The vast majority of business around the world facing are extreme uncertainty, as consumers forced are to stay at home, avoid ESPO Manager Product CFA, Lee, John Patrick By MVPsThe Quarantine of Games &Esports: Video Cumulative Return (%) - - - - - - 1 1 3 3 2 2 1 1 - 0 5 5 0 5 5 0 5 0 5 0 12/31/19 VanEck Vectors VanEck MVIS Global Video Gaming and eSports Index eSports and Gaming Video Global MVIS 1/10/20 MVIS GlobalMVIS Video Gaming and eSports Index Returns 1/20/20 ® VideoGamingandeSports ETF 1/30/20 - 3/24/2020 12/31/2019 2/9/20 S&P 500 2/19/20 1 2/29/20 MSCI ACWI 3/10/20 3/20/20 - - 3 2 - . 2 2 9 . 4 8 . 0 vaneck.com | 800.826.2333 Manager Commentary March 2020 Video game and esports stocks are uniquely positioned to weather this economic recession in which the vast majority of the population is forced to stay inside for extended periods of time.
    [Show full text]
  • 2021 Major Sports Events Calendar Last Update: January 2021
    2021 Major Sports Events Calendar Last update: January 2021 AMERICAN FOOTBALL Throughout 2021 National Football League - - Throughout 2021 NCAA Men's Football - - 7 Feb Super Bowl LV - TBC NFL International Series - - ATHLETICS Throughout 2021 IAAF Diamond League - - 5-7 Mar European Athletics Indoor Championship - - - 26 Sep Berlin Marathon 3 Oct London Marathon TBC 10 Oct Chicago Marathon TBC TBC 17 Oct Paris Marathon - 17 Oct Tokyo Marathon TBC 7 Nov New York Marathon TBC TBC Boston Marathon TBC TBC BASEBALL Throughout 2021 MLB regular season - - 20-30 Aug Little League World Series - - - October MLB World Series TBC BASKETBALL Throughout 2021 NBA regular season - Throughout 2021 NCAA Men's Basketball - - TBD NCAA Women’s Basketball Postseason - - 28-30 May EuroLeague Final Four - - May-July NBA Playoffs - COMBAT Throughout 2021 MMA and UFC Title Fights - Throughout 2021 Boxing World Title Fights - This calendar is for editorial planning purposes only and subject to change For a real-time calendar of coverage, visit reutersconnect.com/planning CRICKET Throughout 2021 Test matches - - Aug-Sep Test matches - England v India Throughout 2021 ODI matches - - TBC Throughout 2021 T20 matches - - - Oct-Nov ICC Men's T20 Cricket World Cup TBC CYCLING 8-30 May Giro D'Italia TBC 26 Jun - 18 Jul Tour de France 14 Aug - 5 Sep La Vuelta 19-26 Sep UCI Road Cycling World Championships - TBC TBC 13-17 Oct UCI Track Cycling World Championships - TBC TBC Throughout 2021 Top international races - ESPORTS Throughout 2021 Call of Duty League - - - Throughout 2021 DOTA 2 - - - TBC DOTA 2 - The International 10 TBC - - Throughout 2021 ESL One & IEM Tournaments TBC - - TBC FIFAe major competitions TBC - - Throughout 2021 League of Legends - - - TBC League of Legends World Championship TBC - - Throughout 2021 NBA2K League - - - Throughout 2021 Overwatch League - - - GOLF Throughout 2021 PGA TOUR Throughout 2021 European Tour - - - Throughout 2021 LPGA Tour TBC TBC - 8-11 April Masters - TBC 20-23 May PGA Championship - TBC 17-20 Jun U.S.
    [Show full text]
  • Esports UK National Survey Research Report
    eSports UK national survey Research report May 2018 We are a consultative custom market research agency, responsive, contact us agile and committed to our clients’ success above all. sector We have a long history of helping brands succeed and we continually Technology, Media Steve Evans [email protected] innovate new means for obtaining insight. We set ourselves apart as & Entertainment Denholm Scotford [email protected] we fuse sector expertise and award winning research designs with innovative tools and technology to deliver impactful, actionable Marketing & PR Ian Smith [email protected] insights that keep our clients ahead of what’s next. Expert in all areas of research design, implementation, analysis, and reporting, we have particular strengths in customer experience, brand and new product development. Working internationally from our offices, our activities span both business-to-business and consumer markets. Our legacy, expertise and relationships made us who we are but technology drives our future and speed of delivery allows us to anticipate challenges. www.harris-interactive.co.uk 2 About this report eSports are a form of competition using video games, commonly organised as multiplayer video game competitions between players or teams of players. The top echelon of players are typically professional gamers competing for high value prize money pots. Competitors in the 2017 International Dota 2 Championship battled for a total prize pool in excess of $20m, with the winning team taking home $10.9m. The largest competitions are held live in some of the world’s largest indoor arenas and streamed online to even bigger audiences.
    [Show full text]
  • Esports Gaming: Competing, Leveling up & Winning Minds & Wallets
    Esports Gaming: Competing, Leveling Up & Winning Minds & Wallets A Consumer Insights Perspective to Esports Gaming Table of Contents 2 Overview Esports Gaming Awareness & Consideration 3 KPIs 4 6 Engagement Monetization Advocacy 12 17 24 Future Outlook Actionable Methodology 26 Recommendations 30 29 Overview 3 What is Esports? Why should I care? Four groups of professionals will gain the most strategic and actionable value from this study, including: Wikipedia defines Esports as organized, multiplayer video game competitions. Common Esports genres include real-time strategy • Production: Anyone who is involved in the production (with (RTS), fighting, first-person shooter (FPS), and multi-player online job titles such as Producer, Product Manager, etc) of gaming battle arena (MOBA.) content. • Publishing (with job titles such as Marketing, PR, Promoter, Per Newzoo, Esports generated global revenue of roughly $500M in etc.) of Esports gaming content/events 2016, 70%+ of which coming by way of advertising and sponsorship (by traditional video game companies seeking to grow their • Brands & Marketers interested in marketing to Esports audiences and revenues, and by marketers of Consumer Packaged gamers products such as Consumer Packaged Goods, Goods, Food & Beverage, Apparel and Consumer Technology). computing, electronics, clothing/apparel, food/beverage, etc. Global revenue is expected to exceed $1.5B by 2020, according to the BizReport. • Investors (either external private equity, hedge fund managers or venture capitalists; or Publisher-internal corporate/business Who should read this study? development professionals) currently considering investing in, or in the midst of an active merger/acquisition of a 3rd-party game This visual study seeks to bring clarity and understanding to the developer or publisher.
    [Show full text]
  • Esports Impact Study
    0 ESPORTS INDUSTRY ASSESSMENT TABLE OF CONTENTS CONTENTS TABLE OF CONTENTS .............................................................................. 1 1. INTRODUCTION ................................................................................. 2 2. ESPORTS ECOSYSTEM ........................................................................ 4 2.1 ABOUT THE GEORGIA ECOSYSTEM ............................................................ 4 2.2 KEY PLAYERS ............................................................................................. 8 2.3 EVENTS ..................................................................................................... 8 2.4 VENUES .................................................................................................. 10 2.5 HIGH SCHOOL AND COLLEGE ESPORTS .................................................... 12 3. ESPORTS INDUSTRY ......................................................................... 14 3.1 INDUSTRY DEFINITION AND DESCRIPTION ............................................... 14 3.2 COMPETITIVE LANDSCAPE....................................................................... 16 3.3 OTHER KEY STATISTICS ............................................................................ 17 4. CONCLUSION .................................................................................. 18 5. APPENDIX - ABOUT THE GEORGIA TECH, ENTERPRISE INNOVATION INSTITUTE ........................................................................................... 19 1 ESPORTS INDUSTRY ASSESSMENT
    [Show full text]
  • 1 Vancouver Esports Strategy
    Vancouver Esports Strategy: 1 2 Vancouver Esports Strategy: 3 Table of Contents Vancouver Esports Strategy Executive Summary 4 What is Esports? 10 Published February 2021 Introduction 10 2020: A digital sporting paradigm 11 The global market 12 Esports subsectors by platform 14 Esports Ecosystem Components 16 Survey responses Method • 308 community Over the course of this study, Vancouver Economic Commission (VEC) assembled Ecosystem leaders 17 a database of BC-based esports leaders comprising more than 100 experts, respondents Governments 18 • 20 esports-related companies and industry organizations to collect local insights and assess the BC organizations ecosystem. Events and venues 19 VEC’s qualitative data collection employed a number of methods, beginning Education and talent development 20 Interviews and with facilitated roundtable discussions (September 2019 through February Esports associations 21 roundtables 2020) that discussed esports events, branding and sponsorships, scholastic • 5 roundtables esports, technology and infrastructure. Qualitative insights drawn from these International Best Practices 22 roundtables helped shape the topics and questions covered in subsequent • 69 organizations What we learned from 11 esports cities 23 • 85 individual leaders one-on-one interviews with business advisors. In addition to pinpointing understanding successes, pain points, opportunities and areas requiring support BC’s Esports Ecosystem Assessment 26 in the BC ecosystem, VEC collected additional insights from individual interviews with industry experts to identify and map esports communities and industry Canada’s role and context 27 nodes across BC. BC’s esports ecosystem today 29 Project Funders and Upon completion of the interviews and community mapping, VEC deployed BC esports leaders 44 surveys to these communities to gather quantitative demographic, habitual and Stakeholders Gap Analysis 46 predictive data.
    [Show full text]
  • V2.20 Patch Notes|
    FEBRUARY 2020FEBRUARY REPORT PLAYVS, GOOGLE AND MORE AND GOOGLE PLAYVS, V2.20 PATCH NOTES |BOLD | SPRING/SUMMER PHOTO: ATLANTA BLACK STAR BIG TAKEAWAYS —―———→ PAGE 3 A quick summary of what stood out to us CONTENTS TRENDING —―—————→ PAGE 4 Trends we saw in the past month and the impact we expect them to have BRAND ACTIVATIONS —―———→ PAGE 9 TABLE OF Interesting activations from some nonendemic brands OTHER IMPORTANTS —―——→ PAGE 12 A hodgepodge of information from data to missteps Page 2 BIG TA KEAWAYS The fight for streaming rights continues to heat up as larger partnerships form. Esports is making its way further into local communities and schools. Established brands look to expand their service offerings with new business groups. FEB 2020 Top organizations continue to seek diversity in FEB 2020 leadership and partnership moves. PHOTO: EPIC GAMES FEB 2020 FEB 2020 Page 3 TRENDING NO.001 SECTION WHAT’S INCLUDED A collection of new and interesting things that caught our attention last month. PHOTO: WALLPAPER ACCESS ` ACTIVISION INKS GOOGLE DEAL P H O TO : BL WHAT HAPPENED IZ ZA RD In a continued escalation of the streaming wars, Google and Activision Blizzard have completed a deal that will move all of the gaming giant’s esports competition, including the Overwatch League and Call of Duty League, to stream exclusively on YouTube. While the focus of competition between streaming platforms has mostly been individual content creators, this is the first instance at this scale. 001 —―→ WHY IT MATTERS NO. Many of the major benchmarks for the success of esports are based on how it compares to similar milestones in traditional sports.
    [Show full text]
  • The National Academy of Television Arts & Sciences
    THE NATIONAL ACADEMY OF TELEVISION ARTS & SCIENCES ANNOUNCES THE NOMINEES FOR 42nd ANNUAL SPORTS EMMY® AWARDS Ceremony to be held Online on the Emmy® Awards Dedicated OTT Platform New York, NY – April 20, 2021 – The National Academy of Television Arts and Sciences (NATAS) today announced the nominees for the 42nd Annual Sports Emmy® Awards which will be live-streamed at Watch.TheEmmys.TV and The Emmy® apps on Tuesday, June 8th, 2021 at 8 p.m. EDT/5 p.m. PDT. “Today we honor the talented professionals who during this unprecedented time of a world-wide pandemic still found ways to inform, entertain and excite the passionate fan base that makes up the sports universe.” said Adam Sharp, President & CEO, NATAS. “The challenges they have overcome and this inspiring and diverse set of nominees is nothing short of remarkable.” “In a year where sports production literally ground to a halt, we received a record number of submissions. From innovative solutions to the constraints of production during the pandemic to the superb storytelling that confronted the social justice issues of our times, we are so proud of what our nominees were able to achieve,” said Justine Gubar, Executive Director, Sports Emmy® Awards. “I'm particularly excited about the debut of our Outstanding Sports Personality-Emerging On-Air Talent category which welcomes 5 new sports personalities into the Emmy nominee family.” The live-stream is available on the web at Watch.TheEmmys.TV and via The Emmy® apps for iOS, tvOS, Android, FireTV, and Roku (full list at apps.theemmys.tv/). The program and many other Emmy® Award events can be watched anytime & anywhere on this platform powered by Vimeo.
    [Show full text]
  • Offizielle Regeln Für Das Call-Of-Duty-League-Home-Series-Vorhersage-Spiel
    Offizielle Regeln für das Call-of-Duty-League-Home-Series-Vorhersage-Spiel. KAUF FÜR TEILNAHME ODER GEWINN NICHT ERFORDERLICH. EIN KAUF WIRD IHRE GEWINNCHANCEN NICHT ERHÖHEN. GILT NICHT IN REGIONEN, IN DENEN VERLOSUNGEN GESETZLICHEN EINSCHRÄNKUNGEN UNTERLIEGEN ODER VERBOTEN SIND. Sponsoren: Das Call-of-Duty-League-Home-Series-Vorhersage-Spiel (das „Spiel“) wird von The Call of Duty League, LLC, 3100 Ocean Park Boulevard, Santa Monica, CA 90405, USA (dem „Sponsor“) gesponsert. Beschreibung: Das Spiel ist als eine Werbeaktion ohne Glücksspiel konzipiert und dient ausschließlich der Unterhaltung. Das Spiel basiert auf den Ergebnissen der 2. Phase des 2021 Call-of- Duty-League-Home-Series-Wettbewerbs. Die Home Series besteht aus dreißig (30) Spielen (jeweils ein „Spiel“) und die Playoffs der Phase 2 bestehen aus sechzehn (16) Spielen. Die (unten definierten) „Teilnehmer“ erhalten Punkte durch die korrekte Vorhersage der Teams, die das jeweilige Spiel gewinnen, sowie des Ergebnisses der Verlierer des jeweiligen Spiels. Die Preise werden an die Teilnehmer vergeben, die während des Spiels die meisten Punkte gesammelt haben, wie unten im Abschnitt „Preise“ dieser offiziellen Regeln beschrieben. Jeder Teilnehmer kann während des gesamten Spiels einen (1) Beitrag einreichen. Wenn ein Teilnehmer die Teilnahmebeschränkungen überschreitet, wird er disqualifiziert und erhält keine Preise (falls zutreffend). Teilnahmeberechtigung: Teilnahmeberechtigt sind nur Personen mit gültigem Aufenthaltstitel in den fünfzig (50) Bundesstaaten der USA, dem District of Columbia, Kanada (außer Quebec), dem Vereinigten Königreich, Frankreich, Deutschland und Spanien, die zum Zeitpunkt der Teilnahme mindestens achtzehn (18) Jahre alt sind (oder mindestens volljährig in ihrem Wohnsitzstaat, je nachdem, welcher Wert höher ist) (jeweils als „Teilnehmer“ bezeichnet). Mitarbeiter, Vertreter, leitende Angestellte und Direktoren des Sponsors (einschließlich Call-of-Duty-League-Spieler und - Mannschaften), von teamDigital Promotions, Inc.
    [Show full text]
  • Esports and Libraries Welcome!
    CLEVELAND PUBLIC LIBRARY GAMING & ESPORTS PRESENTS Get in the Game: Esports and Libraries Welcome! Tristan Wheeler Audiovisual & Event Planning Specialist “Gaming is in our Genealogy” John G. White History of Games-Related Programming at CPL 2003 Annisha Jeffries and Tristan Wheeler develop a small gaming program with two televisions and community-owned systems in Youth Services. 2006 Tristan Wheeler does gaming programs at branches with his own equipment, which showed the demand for more gaming hardware and software. 2011 A public anime club named Urban Otaku was formed at CPL. Experimentation with larger-scale gaming events (library and community equipment) in a 300+ seat auditorium occurs for the first time. 2012 OPS begins to purchase and provide new gaming equipment to be used system-wide. 2014 Large-scale International Games Day event, and the launch of the Teen Center at CPL. 2015 A public gaming community partners with CPL in the grand opening of the Learning Commons, a newly renovated floor of the Cleveland Public Library’s Main Branch. 2016 Innovation Grant: eSports@CPL is proposed and is selected by all-staff voting! 2017 eSports@CPL launches officially. 2019 CPL150: CLEVELAND PUBLIC LIBRARY GAMING & ESPORTS CLEVELAND PUBLIC LIBRARY GAMING & ESPORTS The World of Gaming and Esports Gamers: Casuals, Enthusiasts, and Professionals History of Esports Competitive Gaming From video game arcades.. ..to online gaming. Popular Esports Titles Multiplayer Online Battle Arena — [ MOBA ] Popular Esports Titles Fighters Popular Esports Titles
    [Show full text]