Download Book # Dota 2 94 Success Secrets

Total Page:16

File Type:pdf, Size:1020Kb

Download Book # Dota 2 94 Success Secrets DSY0M6GUCRTN > eBook » Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota... Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota 2 - What You Need to Know (Paperback) Filesize: 8.11 MB Reviews It is really an remarkable book which i have ever go through. It can be writter in simple terms and not difficult to understand. I am just effortlessly can get a enjoyment of reading a composed pdf. (Dr. Lily Wunsch II) DISCLAIMER | DMCA MPE3ANYXLXQ5 ~ Book « Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota... DOTA 2 94 SUCCESS SECRETS - 94 MOST ASKED QUESTIONS ON DOTA 2 - WHAT YOU NEED TO KNOW (PAPERBACK) To download Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota 2 - What You Need to Know (Paperback) PDF, make sure you refer to the link listed below and download the file or have accessibility to other information that are relevant to DOTA 2 94 SUCCESS SECRETS - 94 MOST ASKED QUESTIONS ON DOTA 2 - WHAT YOU NEED TO KNOW (PAPERBACK) ebook. Emereo Publishing, United States, 2014. Paperback. Condition: New. Language: English. Brand new Book. The Definitive Book On Dota 2. There has never been a Dota 2 Guide like this. It contains 94 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been oered in print. Get the information you need--fast! This all-embracing guide oers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Dota 2. A quick look inside of some of the subjects covered: Valve Corporation - Source Engine, Valve Corporation - Blizzard Entertainment, Inc. vs. Valve Corporation, Multiplayer online game, Dota 2 - Design, Steam Greenlight - Other functions, SK-Gaming - Stability Issues and Reorganization, Playtest - Playtesting in video games, Nolan North - Life and career, Linux gaming - Available on Steam, Dota 2 - Concept, Invictus Gaming - Awards nominations, Black holes in fiction - Games, The International 2014, Electronic Sports League - ESL Pro Series, Free to Play (film) - Synopsis, The International 2014 - History, N?ga - Popular culture, Invictus Gaming - Cross Fire and Starcra 2, Esports - Video game design, Free to play - History, Lina Inverse - Reception, The International 2014 - July 21: Grand Final, Multiplayer online battle arena - History, Perfect World (company) - Perfect World Valve, Defense of the Ancients, Source (game engine) - Notable technology, Counter-Strike: Global Oensive - Update history, CELT - Soware, Esports - Spectator mode, Invictus Gaming - History, SK Gaming - Stability Issues and Reorganization, Chance Thomas - Discography, Michael Gregory (actor) - Video game roles, Defense of the Ancients - Sequel, Valve Anti-Cheat - Games that support VAC, Sigma (disambiguation) - Video games, Free-to-play - P2P to F2P conversions, and much more. Read Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota 2 - What You Need to Know (Paperback) Online Download PDF Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota 2 - What You Need to Know (Paperback) Download ePUB Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota 2 - What You Need to Know (Paperback) DWOR73HLNVSA « Doc # Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota... See Also [PDF] MBA Admission for Smarties: The No-Nonsense Guide to Acceptance at Top Business (Paperback) Follow the hyperlink below to get "MBA Admission for Smarties: The No-Nonsense Guide to Acceptance at Top Business (Paperback)" PDF file. Read Book » [PDF] The Essential Guide to Telecommunication (Paperback) Follow the hyperlink below to get "The Essential Guide to Telecommunication (Paperback)" PDF file. Read Book » [PDF] Genuine new book Essentials of Leadership: Principles and Practice (4th Edition) (U.S.) Shiliboge. (U.S.(Chinese Edition) Follow the hyperlink below to get "Genuine new book Essentials of Leadership: Principles and Practice (4th Edition) (U.S.) Shiliboge. (U.S.(Chinese Edition)" PDF file. Read Book » [PDF] Construction & Maintenance Daily Log Book: Jobsite Project Management Report & Planner, Great Construction Project Administration Notebook for Contractors, Coordinator, Planning & Scheduling, Vintage/Aged Cover (Paperback) Follow the hyperlink below to get "Construction & Maintenance Daily Log Book: Jobsite Project Management Report & Planner, Great Construction Project Administration Notebook for Contractors, Coordinator, Planning & Scheduling, Vintage/Aged Cover (Paperback)" PDF file. Read Book » [PDF] Construction & Maintenance Daily Log Book: Jobsite Project Management Report & Planner, Great Construction Project Administration Notebook for Contractors, Coordinator, Planning & Scheduling, Red Cover (Paperback) Follow the hyperlink below to get "Construction & Maintenance Daily Log Book: Jobsite Project Management Report & Planner, Great Construction Project Administration Notebook for Contractors, Coordinator, Planning & Scheduling, Red Cover (Paperback)" PDF file. Read Book » [PDF] Construction & Maintenance Daily Log Book: Jobsite Project Management Report & Planner, Great Construction Project Administration Notebook for Contractors, Coordinator, Planning & Scheduling, Cute Baking Cover (Paperback) Follow the hyperlink below to get "Construction & Maintenance Daily Log Book: Jobsite Project Management Report & Planner, Great Construction Project Administration Notebook for Contractors, Coordinator, Planning & Scheduling, Cute Baking Cover (Paperback)" PDF file. Read Book » WSRKT8ZNGQ1J > Book ~ Dota 2 94 Success Secrets - 94 Most Asked Questions on Dota... [PDF] Lancaster County Indians annals of the Susquehannocks and other Indian tribes of the Susquehanna territory from about the year 1500 to 1763 the date of their extinction 1909 [Hardcover] Access the hyperlink listed below to read "Lancaster County Indians annals of the Susquehannocks and other Indian tribes of the Susquehanna territory from about the year 1500 to 1763 the date of their extinction 1909 [Hardcover]" file. Save Book » [PDF] Math in Focus: Singapore Math: Enrichment Workbook Grade 2 Book B Access the hyperlink listed below to read "Math in Focus: Singapore Math: Enrichment Workbook Grade 2 Book B" file. Save Book » [PDF] Math in Focus: Singapore Math: Enrichment, Book A Grade 2 Access the hyperlink listed below to read "Math in Focus: Singapore Math: Enrichment, Book A Grade 2" file. Save Book » [PDF] Math in Focus: Singapore Math: Enrichment Course 1 Access the hyperlink listed below to read "Math in Focus: Singapore Math: Enrichment Course 1" file. Save Book » [PDF] Lancaster county Indians: annals of the Susquehannocks and other Indian tribes of the Susquehanna territory from about the year 1500 to 1763, the date of their extinction. An exhaustive and interesting series of Access the hyperlink listed below to read "Lancaster county Indians: annals of the Susquehannocks and other Indian tribes of the Susquehanna territory from about the year 1500 to 1763, the date of their extinction. An exhaustive and interesting series of" file. Save Book » [PDF] Zend Framework 1 to 2 Migration Guide: A Php[architect] Guide (Paperback) Access the hyperlink listed below to read "Zend Framework 1 to 2 Migration Guide: A Php[architect] Guide (Paperback)" file. Save Book » .
Recommended publications
  • Esports Marketer's Training Mode
    ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently.
    [Show full text]
  • Opinnäytetyön Mallipohja
    DEVELOPMENT OF DIGITAL MARKETING IN ESPORTS Case Company: ForZe esports LAB UNIVERSITY OF APPLIED SCIENCES LTD Bachelor of Business Administration Degree program in International Business Autumn 2020 Vladimir Denisov Abstract Author(s) Type of publication Published Denisov Vladimir Bachelor’s thesis Autumn 2020 Number of pages 32 Title of publication Development of Digital Marketing in Esports Case Company: ForZe Esports Name of Degree Bachelor of Business Administration Abstract Electronic sports or esports nowadays is a billion-dollar industry with a multimillion au- dience rapidly growing worldwide. Esports industry is reaching its momentum during the past few decades and expected to become the most financially lucrative entertain- ment market on the planet. The aim of this research is to analyze the esports ecosystem and define possible ways of brand promotion based on the esports industry. On an example of one the most prominent and recognizable esports organization in CIS region – ForZe esports, the author will analyze main marketing strategies applied in esports sphere and how does a professional esports team engage the audience and attract new sponsors. Keywords Esports, Digital Marketing, Social Media Marketing, Entertainment Industry CONTENTS 1 INTRODUCTION .......................................................................................................... 1 1.1 Research Background ........................................................................................... 1 1.2 Objective and Research question of the study
    [Show full text]
  • Esport Research.Pdf
    Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit.
    [Show full text]
  • Dodatok Za 17.04. Petok
    Двојна Прво Полувреме-крај Вкупно голови Sport Life Belarus 1 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1п. Пет 16:30 3532 Belshina 2.60 2.65 2.95 Smolevichy-STI 1.34 1.41 1.43 4.50 5.90 3.50 6.50 5.20 3.35 1.76 3.95 4.25 1.34 2.05 3.05 6.80 16.0 Пет 18:30 3533 Shakhtyor S. 1.48 3.65 6.90 Slutsk 1.06 1.23 2.45 2.30 3.90 5.00 14.0 13.0 2.10 2.02 6.80 3.30 1.58 1.95 2.25 4.33 9.50 Саб 15:00 3534 Rukh Brest 2.60 3.00 2.65 FK Minsk 1.41 1.33 1.43 4.45 6.10 4.25 6.20 4.50 3.30 1.90 3.40 3.45 1.54 1.95 2.35 4.60 10.0 Саб 15:00 3535 Isloch Minsk 2.15 3.00 3.35 Slavia-Mozyr 1.27 1.33 1.61 3.55 5.35 4.40 7.75 5.80 2.80 1.97 3.95 3.15 1.64 1.95 2.10 4.00 8.75 Саб 17:00 3536 Vitebsk 5.25 3.25 1.68 Dinamo Brest 2.04 1.29 1.12 9.50 11.0 4.50 4.25 2.70 5.40 1.93 2.40 3.45 1.53 1.96 2.40 4.70 11.0 Саб 19:00 3538 BATE Borisov 1.45 3.80 7.20 Torpedo Zhodino 1.06 1.22 2.55 2.20 4.00 5.40 15.0 13.0 2.00 2.12 6.80 3.00 1.73 1.95 2.02 3.65 7.60 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб.
    [Show full text]
  • Betus.Com.Pa 1-888-51-Betus
    MAY 1ST MAY 2ND BASEBALL BASEBALL INT - TAIWAN CPBL INT - TAIWAN CPBL 10:05 PM Chinatrust Brothers Rakuten Monkeys 10:05 PM Chinatrust Brothers Rakuten Monkeys 10:05 PM Fubon Guardians Uni Lions 10:05 PM Fubon Guardians Uni Lions INT - TAIWAN CPBL 2ND LEAGUE OTHER SPORTS 1:00 AM Rakuten Monkeys 2 Uni-Lions 2 ESPORTS - DOTA2 CHINA PROFESSIONAL LEAGUE OTHER SPORTS 4:00 AM Invictus Gaming CDEC Gaming ESPORTS - DOTA2 CHINA PROFESSIONAL LEAGUE 7:00 AM Newbee Sparking Arrow Gaming 4:00 AM Vici Gaming CDEC Gaming ESPORTS - LOL PCS SPRING PLAYOFFS 7:00 AM Keen Gaming Sparking Arrow Gaming 3:00 AM ahq eSports Club Hong Kong Attitude DARTS - PDC HOME TOUR 2020 DARTS - PDC HOME TOUR 2020 2:30 PM Darren Webster Bradley Brooks 2:30 PM Ricky Evans Martin Atkins 3:00 PM Scott Baker Andy Hamilton 3:00 PM Christian Bunse Jeff Smith 3:30 PM Bradley Brooks Andy Hamilton 3:30 PM Martin Atkins Jeff Smith 4:00 PM Darren Webster Scott Baker 4:00 PM Ricky Evans Christian Bunse 5:00 PM Scott Baker Bradley Books 4:30 PM Christian Bunse Martin Atkins 5:30 PM Andy Hamilton Darren Webster 5:00 PM Jeff Smith Ricky Evans ESPORTS - LOL EUROPEAN MASTERS SPRING ESPORTS - LOL LPL SPRING PLAYOFFS 12:30 PM K1CK Neosurf Movistar Riders 5:00 AM Top Esports JD Gaming 1:30 PM Schalke 04.Evo Movistar Riders ESPORTS - LOL EUROPEAN MASTERS SPRING 3:30 PM Schalke 04.Evo K1CK Neosurf 11:30 AM mousesports Energypot Wizards ESPORTS - CS GO ELISA INVITATIONAL 12:30 PM Fnatic Rising eSuba 6:00 AM Nordavind KOVA 1:30 PM Fnatic Rising mousesports 7:30 AM North Heroic 2:30 PM eSuba Energypot
    [Show full text]
  • Kanada Že Sa Mi Splnili Všetky Sny, Ktoré Som Mal
    Sobota 15. 6. 2019 73. ročník • číslo 138 cena 0,80 App Store pre iPad a iPhone / Google Play pre Android Poór predal Spartak Strana 3 Sto percent akcií klubu je odvčera v rukách spoločností patriacich slovenskej rodine Drobných Splnené sny „Futbalovú kariéru končím s tým, Kanada že sa mi splnili všetky sny, ktoré som mal. Čo viac si môžem želať,“ vraví okrem iného v Dialógu vládne NBA! Strana 21 na víkend náš bývalý vynikajúci O čo sa od roku 1993 márne usilujú kanadské futbalista Stanislav Šesták. hokejové mužstvá v NHL, dokázali basketbalisti FOTO ŠPORT/JANO KOLLER tímu Toronto Raptors v NBA. Vo finále play-off najprestížnejšej basketbalovej ligy sveta Strana 2 zvíťazili nad obhajcami titulu Golden State Warriors 4:2 na zápasy. Na snímke s trofejou najlepší hráč finálovej série Kawhi Leonard. FOTO SITA/AP Strana 22 Vylepší Sagan rekord? Ďalšie číslo humoristického Peter Sagan je rekordér v počte vyhraných etáp na cyklistických pretekoch Okolo časopisu BUMerang Švajčiarska. Na konte ich má 16 a oddnes do budúcej nedele má šancu vylepšiť si historické maximum. FOTO FACEBOOK (bh) POZOR! UŽ DNES 2 FUTBAL sobota 15. 6. 2019 so STANISLAVOM ŠESTÁKOM, bývalým slovenským reprezentantom, DIALÓG NA VÍKEND naposledy útočníkom druholigového FK Poprad Šťastie prinášal prsteň ukrytý v ľavej teniske Nie je veľa slovenských futbalistov, ktorí sa môžu pochváliť, že najvyššiu súťaž si zahrali až v štyroch krajinách. Stanislav Šesták vhu- pol do nemeckej bundesligy, neskôr sa presunul do Turecka a pôsobil aj v Maďarsku. Za slovenskú reprezentáciu odohral 66 zápasov a strelil 13 gólov. Zahral si na majstrovstvách sveta 2010 v Juhoafrickej republike i na európskom šampionáte 2016 vo Francúzsku.
    [Show full text]
  • Chapter One Sponsorship a New Approach to Its Esports Presence
    Chapter One Sponsorship A New Approach to its Esports Presence Analytics Photo by ELLA DON on Unsplash bout Shikenso Analytics is a German tech start-up specializing in artificial SPONSORSHIPS intelligence solutions for brand and media valuation across streaming A platforms and social networks. Partnering with international clients of diverse commercial backgrounds, our metrics empower teams, organizations, and What constitutes sponsorship depends heavily on context. rights holders to track their sponsorship assets effortlessly. The Cambridge Dictionary defines the word, in its marketing sense, as “the act of providing money for a television or radio programme, website, sports event, or other activity in exchange for advertising”. Today the most common example of sponsorship is sports, with annual spending budgets in the billions. Brands employ it as a marketing tool to accomplish business goals. But they don’t have to represent the market they are sponsoring. A baseball match may be sponsored not just by a manufacturer of baseball bats – but also by a fast- food company, a credit union, or a rental car service. Hence, brands in sponsorship can be placed in one of two categories: endemic or non-endemic brands. Photo by Patrick Robert Doyle on Unsplash Endemic Brands Non-endemic Brands An endemic sponsor creates products or services A non-endemic sponsor is a business whose intended for application within the respective products or services are not intended for area. Consequently, a gaming keyboard application in the sponsored sector but still manufacturer that also sponsors an esports benefits from its market opportunities. For team is an endemic sponsor. Significantly, the example, an insurance company sponsoring performance of the sponsor’s product will often an esports team does not directly influence its impact user performance.
    [Show full text]
  • Esports Discussion
    ESPORTS DISCUSSION A discussion paper into the Esports market & FaZe Clan August 2019 $1.1b MARKET ANALYSIS 2019 total Esports revenues +26.7% year on year $456.7m +34.3% $251.3m +41.8% $189.2m +14.8% $103.7m $95.2m +22.4% -3.05% Sponsorship Media Rights Advertising Merchandise & Gamer Publisher Tickets Fees Excluding revenues from betting, fantasy league, and similar cash-payout concepts, as well as revenues generated within games. New investment coming in from outside the sport is being matched from within. Similar to the 1. POPULAR VICTORIES INCREASED INCREASED “Money-maker” effect that was seen in 2003 in POPULARITY REVENUE 2. LARGE PRIZEPOOLS the world of poker, where poker saw the first- place prize more than quadruple over three years markedly increasing its popularity, Esports (in particular Fortnite) are attempting to do Figure 1: ‘Money-maker’ pathway the same. Figure 2: Fortnite World Cup RECENT ESPORTS INVESTMENTS IS BOOMING Companies and fans investing titles due to strong financial backing, capital investment has gone into ▪ Fortnite managed to raise money into sport, competitions and Manchester City and Paris Saint Esports teams since 2013. Teams over $100m for its star players is nothing new. With Germain are examples of changing are currently competing to establish competition prize pool for expanding social media, media the status-quo as a result of strong themselves as the ‘Dallas Cowboys’ three years 2018-2021. rights and global reach, the number financial backing and interestingly or the ‘New York Yankees’ of of leagues turning over $1b in these two teams are two of the Esports to effectively guarantee ▪ Total prize pool of $113m revenue is ever increasing.
    [Show full text]
  • Augusztusi Generálva Végzett Képzeletbeli Dobogónkon
    XX. évfolyam 63. szám 2021. augusztus 6. a szerencsejáték zrt. ingyenes kiadványa megjelenik kedden és pénteken 1 milliárD 333 millió a tét az ÖtÖSlottón! várható főnyeremény SKanDináv lottó - 31. hét ÖtÖSlottó - 30. hét eUroJaCKpot - 30. hét a 31. héten elSő (gépi) SorSoláS 16 37 38 41 69 a: 5 14 39 43 44 b: 1 6 1 333 2 5 6 16 24 28 29 millió forint máSoDiK (Kézi) SorSoláS hatoSlottó - 30. hét 4 10 16 17 24 26 30 JoKer - 30. hét 2 6 12 20 25 28 955 elSő húzáSi SorrenD 5 9 2 8 5 3 16 2 24 6 5 29 28 millió forint lUXor - 30. hét máSoDiK húzáSi SorrenD 1. 2. 3. 4. 5. 6. 7. 8. Kenó ereDményeK 17 16 30 10 24 26 4 71 43 27 16 22 61 38 60 22 9. 10. 11. 12. 13. 14. 15. 16. 2021. AUGUSZTUS 2. (hétfő) határSzámon belül millió forint 54 42 58 6 74 49 23 51 1 4 5 10 14 16 18 19 25 29 nyeremények: 31. hét 17. 18. 19. 20. 21. 22. 23. 24. 7 találatos: 0 db 0 Ft 53 10 12 69 66 59 68 63 33 34 42 49 51 53 55 65 72 73 6 találatos: 53 db 308 995 Ft 25. 26. 27. 28. 29. 30. 31. 32. 7 2021. AUGUSZTUS 3. (kedd) 5 találatos: 2 151 db 7 615 Ft 7 50 5 4 8 75 24 47 határSzámon túl millió forint 4 találatos: db Ft 34 339 1 780 33. 34. 35.
    [Show full text]
  • Power Ranking” Professional Circuit Esports Teams Using Multi-Criteria Decision-Making (MCDM)
    Journal of Sports Analytics 6 (2020) 61–73 61 DOI 10.3233/JSA-190420 IOS Press “Power ranking” professional circuit eSports teams using multi-criteria decision-making (MCDM) Sean Pradhana,b,∗ and Yann Abdourazakouc aDepartment of Management, Menlo College, 1000 El Camino Real, Atherton, USA bCenter for Sports Management, Menlo College, 1000 El Camino Real, Atherton, USA cDepartment of Management and Marketing, California State University – Dominguez Hills, 1000 E. Victoria Street, Carson, USA Abstract. The utilisation of performance criteria to determine power rankings of various teams is useful for a vast number of audiences in many traditional sports, such as soccer, football, baseball, basketball, hockey, and the like. With market hyper-competition and viewership growth in the digital sector of eSports and related professional video gaming, the usage of performance evaluation in the scholarly literature is relatively scant. Thus, the current study provides a performance assessment and ranking structure in eSports. Applying a hybrid technique developed by previous research involving a series of Multi-Criteria Decision-Making (MCDM) tools, those being: Grey Relational Analysis (GRA), Simple Additive Weighting (SAW), and the Technique for Order Preference by Similarity to the Ideal Solution (TOPSIS), this study develops power rankings for professional teams in the popular multiplayer online battle arena (MOBA) game, Defense of the Ancients (Dota) 2. Further analyses offer a comparison of the produced ranking structure to other metrics commonly used in eSports evaluation, such as Elo and Glicko ratings. The findings of this study offer implications for players, teams, performance analysts, oddsmakers, consumers, among others. Recommendations and future directions of this research are also provided.
    [Show full text]
  • Analyzing Factors Contributing to the Success of a Team in Dota 2
    DEGREE PROJECT IN TECHNOLOGY, FIRST CYCLE, 15 CREDITS STOCKHOLM, SWEDEN 2018 Analyzing Factors Contributing to the Success of a Team in Dota 2 JOHN ANDERSSON OSKAR ALIN KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF ENGINEERING SCIENCES www.kth.se EXAMENSARBETE INOM TEKNIK, GRUNDNIVÅ, 15 HP STOCKHOLM, SVERIGE 2018 Analys av faktorer som bidrar till ett Dota 2 lags framgång JOHN ANDERSSON OSKAR ALIN KTH SKOLAN FÖR TEKNIKVETENSKAP www.kth.se Abstract Competitive gaming or E-Sport is more popular than ever, this has resulted in an increase in the number of players and tournament prize pools. In traditional sports demographic factors have been shown to have high predictive power when it comes to determining a country's success in the Olympic Games. Similar results have been found when it comes to E-sport which is why it is interesting to investigate whether there are any differences between regions in Dota 2 as well. The goal is to analyze factors that contribute to the success of a Dota 2 team by building a multiple-regression model. All data is collected from open sources and contains 55 active Dota 2 teams that have been playing between 2011 - 2018. The factors in the final model is the sum of the individual players estimated skill, the skill difference between the highest and lowest rated players on the team, the number of games the team has played and organization region. The result gives an insight in what a person or organization would want to look at when researching a team as well as a model that can be used to predict how good a team will perform.
    [Show full text]
  • Types of Profanity in a Series “True Sight” by Valve on Youtube Naufal Renaldi Kasyun1, Yeni Noryatin1, Ade Surista1 1STBA JIA, Jawa Barat, Indonesia
    ARDU: Journal of Arts & Education 2020 VOL. 01, NO. 1, 09-17 Types of profanity in a series “True Sight” by Valve on YouTube Naufal Renaldi Kasyun1, Yeni Noryatin1, Ade Surista1 1STBA JIA, Jawa Barat, Indonesia ABSTRACT Background: This research studies about profanity types made by professional players in the documentaries video True Sight by Valve on YouTube. Purpose: The aims of this study are to recognize the applications of each profanity types, to explain the types of profanity word the utterances that used, and to find out the most frequent types of profanity types of the utterances that used by the professional players in documentaries video True Sight on YouTube. Design and methods: To achieve the aims of the study, the writer uses Steven Pinker’s theory of profanity types to analyzing the data. This study is a qualitative which the writer interprets of utterances that contain the types of profanity words in this documentaries series. Results: The result of study showed that 30 utterances of profanity word were successfully identified that made by the professional players. In this study, the writer found that the professional player uses all the types of profanity, such as, abusive swearing, idiomatic swearing, dysphemistic swearing, cathartic swearing and emphatic swearing. There are 32 types that identified out of 30 utterances uttered by the professional player which conclude 9 emphatic swearing or 28.1%, 7 cathartic and idiomatic swearing or 21.9% , 5 abusive swearing or 15.6%, and 4 dysphemistic swearing or 12.5%. So it can be concluded that the dominant profanity types is emphatic swearing, because this documentaries video contained many profanities of the professional player as a gamer in the gaming community who has a culture of not to speak in a formal conversation.
    [Show full text]