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ADVENTURE CAMP

COACHES MANUAL

TAC SPORTS TABLE OF CONTENTS What is Adventure Camp Introduction

Circle Activities Warm Up Activities Cool Down Activities

Basketball Soccer Tennis Dance Yoga

Arts and Crafts

Tips and Tricks - Effective Schedules - Transition Times - Role of the coach - Lunch/ Snack Time - Report Cards

Behavioural Management Emergency Procedures - Missing Camper - Allergies - Fire - Lockdown Adventure Camp Cheer (repeat after me cheer)

Adventure Camp at TAC We’re the best camp that we can be We have spirit, we have fun Adventure Camp is number one (everyone singing to the tune of We will rock you) Adventure camp at TAC Sports TAC Sports!!! Adventure Camp

Adventure Camp is where sports stars begin!

The main principle of Adventure Camp is premium physical literacy.

We emphasize 3 different deliverables in an incredible week:

Deliverable:

1. Dramatic improvement in Physical Literacy and Fitness 2. Passion for Sport Improvement 3. Understanding of Sports

The Adventure Camp booklet provides increased understanding and ways for the children to improve their knowledge of the sport.

Arts and Crafts are in the down-time between sports to help re-coup the energy. This is not the focus of the camp, however. Introduction

Welcome to Adventure Camp! This manual will give you activity ideas on different sports including basketball, soccer, tennis, martial arts and dance. Arts and crafts ideas will be explored throughout this manual as well!

On the frst day of camp it is very important to introduce yourselves to the children and their families.

Activity #1- Introduce yourselves For this activity, have your campers sit in a circle. Circle time in the morning is very important and a great way to start your day. For the frst day of camp, circle time will give you a great opportunity to get to know your campers. Once everyone is seated, the coaches introduce themselves by saying 4 things; 1. Their name. 2. Their favourite colour. 3. Their favourite food. 4. Their favourite sport. (These can change based on your interests, you can mention anything as long as it is creative) After everyone has introduced themselves then move on to the next activity!

Activity #2 - S.T.A.R. S On the frst day of camp, introduce the campers to S.T.A.R.S. Inform them that every Friday they will receive report cards with many stars in different sports and if they want the most stars then they are required to show the coaches 4 different things. Number 1 is safety, being safe at camp by listening to the coaches and instructions when performing an activity. Number 2 is, trying your best. How can you show your coaches that your trying your best? By saying to yourselves: “I can do it”! Having a positive mindset is very important if you want to succeed in a sport. A stands for active participation! The letter R stands for respect; respecting the equipment, respecting your peers, respecting your coaches and respecting your personal space! The last letter is S and this stands for sports etiquette and fair play!

Activity #3 - Rules at TAC In order to have a good and a safe time at camp there are rules in Adventure camp which must be respected. Rule 1. Listen and respect the coaches and each other. Rule 2. Keep your hands and feet to yourselves. Rule 3. When someone is talking, there is no interrupting. Rule 4. If you need to use the washroom then let one of your coaches know. Rule 5. If you need to fll your water bottle let one of your coaches know. Rule 6. HAVE FUN!

Circle Activities

Activity #1 - London Bridge For this activity, instruct the children to sit in a circle. Pick 2 children to form a bridge. They will form a bridge by standing in the middle of the circle and holding hands together above their head. Once the bridge is ready, then pick 4 children to go under the bridge. The children will form a line and one at a time they will go under the bridge. The other children who are sitting in the circle must sing the song “ London Bridge is falling down”. Once the song begins then the children go under the bridge one at a time until the song says “my fair lady”, the 2 children who are the bridge have to lower their hands and try to capture a child under the bridge. Once a child is caught under the bridge they must sit back in the circle and the game continues until there is one person left. Coach’s role: Encourage the children to sing the song if they want a turn to go under the bridge. If there is enough time on the schedule try to get every camper to go under the bridge and participate but otherwise let them know that the game will be played again then next time they will have a chance to participate.

Activity #2 - Doggie Doggie For this activity fnd an object to represent a bone. Pick one child to be the doggie and they must go in the middle and close their eyes. The children will pass the bone around the circle and sing the song: “Doggie doggie, who’s got your bone, somebody stole it from your home, guess who, maybe you, maybe the monkey from the zoo, so wake up doggie, fnd your bone and if you fnd it take it home”. Once the song ends,everyone has to place their hands behind their back including their child who has the bone of their hand. Instruct the child in the middle to open their eyes. They only have 3 guesses to fnd the bone. If the child does not fnd the bone then whoever is hiding the bone must say show it.

Activity #3 - Jump Jim Joe For this activity, pick one child to stand in the middle of the circle and follow along to the song Jump Jim Joe wich is as follows: “ Jump Jump Jump jim joe, stop nod your head and shake your head and tap your toe, turn around and around and around you go, now choose another partner to jump Jim Joe.” The child in the middle chooses another child and they both follow along to the song while everyone else who is sitting in the circle is singing along. Try to get everyone to stand up and do it all together. Remember: once the coaches are participating the campers will participate too and have fun!!

Activity #4 - The cat and the mouse Before you begin this activity, let the children know that this is a very exciting and loud activity (especially if you are indoors). Teach the children about self control and self regulation. For this activity instruct the children to stand up and make a circle. Once they are in a circle the children must hold hands with one another to form a fence. Pick one child to be the mouse and one child to be the cat. The mouse must stay inside the fence and the cat must stay outside the circle. The cat’s job is to tag the mouse and the mouse must run away from the cat. The children who are holding hands, their job is to not let the cat in the circle and they must do that by moving their bodies closer together to make the fence smaller. Rule: they are not allowed to use their feet or hands, ONLY their bodies.Once the cat tags the mouse then a new game begins.

Activity #5 - Simon Says This warm up circle activity helps students develop basic coordination skills. It also grabs their attention and focus. Stand in front of the room. Ask your students to copy your actions, but only if the action is preceded by the words "Simon says." If you haven't said "Simon says," and students perform the action, they must sit where they are standing in the circle before they can participate again.

Activity #6 - Punchinello

For this activity instruct the children to make a circle. Pick one child to go in the middle and be the “punchinello’. The other children will sing: “what can you do, punchinello funny fellow, what can you do, punchinello funny you?”. Once the song is done then the person in the middle will perform an action, for example, jumping jacks. The children will copy the action and sing: “we can do it too, punchinello funny fellow, we can do it too punchinello funny you”. Once this is done, then a new child can be in the middle and the song repeats itself. Warm Up Activities Activity #1- Trafc Lights This is a coach directed activity that promotes listening skills and decision making skills. The coach will give the children different commands and the children are instructed to follow along. Each colour and name has its corresponding action. Red: stop Yellow: run on the spot Green: run around the area School Zone: walk slowly Speed Bump: jump Police Car: Sit on foor and spin round shouting "nee naw nee naw" Park: sit down where you are Motorway: Sprint Breakdown: lie down until rescued

Activity #2 - Turtle Tag Pick two children to be it and their job is to tag the other children. Once a child is tagged they have to lie down on their back with their hands out. This position is called a turtle on its back. (demonstrate to the children on how to do it) A turtle on its back cannot get back up until another child grabs their hand and pulls them up to get back in the game. If a child is tired then they can lie down for 10 seconds and become a turtle in its shell. A turtle in its shell CANNOT be tagged.

Activity #3 - Pie Eater For this activity you will divide the children into 2 groups. Give each group a pie name, for example apple pie and strawberry pie. The groups will line up on opposite ends of the gym. Once the groups are divided pick one pie eater to stand in the middle. The children lining up will ask at the same time: “Pie eater, pie eater what would you like to eat?”. The pie eater, the child in the middle will choose either strawberry or apple pie or both. Once the pie name is called the children will run to the other side of the gym without being tagged by the pie eater. If a child gets tagged then they will become the pie eater too. Continue the game until there is one person left. Tips: this game works best in a a large area; participate with the children

Activity #4 - Octopus For this activity, choose one person to be the octopus and stand in the middle of the gym. The other children will line up on one end of the gym. When the child calls: “octopus”, the children who are lining up must run to the other side of the gym without being tagged. If a child gets tagged by the octopus they become the octopus and their goal is to tag the other children. Version 2: if a child gets tagged they become a seaweed and must sit down where they were tagged and wave their arms around like a seaweed to help tag the other children.

Activity #5 - Captain’s Deck This is a coach directed activity that promotes listening skills and decision making skills. The coach will give the children different commands and the children are instructed to follow along. Orders: To the ship: run to the captain's right To the island: run to the captain's left Hit the deck: lay down on your stomach (or if players don't want to get dirty, they can crouch down) Attention on deck: salute and yell, "Aye, aye captain!" -- players may not move now until the captain gives the order of, "At ease!" (i.e. even if the captain gives a different order such as "to the ship" the crew must continue to remain at attention until told "at ease") Three men in a boat: the crew must form groups of three and sing "Row, row, row your boat" Anybody who is not in a group of three is out. The love boat: Crewmembers grab a partner and dance. Anybody without a partner is out. Clear the deck: everyone must have their feet up off the foor Scrub the deck: everyone on their knees scrubbing Captain's Quarters: everyone ran towards the captain. Man-over-board: Players must fnd a partner as quickly as possible. One partner must lie on their stomach while the other places their foot on their partner's back. Children without a partner or pairs that are too slow are eliminated. A Periscope: Every player falls on their back and sticks one leg in the air. The last ones are eliminated. SHARK!!!!: Everyone must run to a designated base (multiple bases can be used). The last player to the base is eliminated. Crow's nest: All players must fnd a partner. The lightest player rides on their partner's back. Those without partners or who assemble the crow's nest too slowly are eliminated. Three maids in a row: Children form groups of three and sit in a vertical row. The players who are the odd-man-out are eliminated. Sick turtle: Everyone falls onto their backs and waves hands and feet in the air. Bow: Run to the front of the boat Port: Run to the left side of the boat

Activity #6 - Caterpillar Tag For this activity, divide the group into partners, with partners holding hands. Designate which partners will be the taggers.On the go signal, the taggers chase and try to tag the other partners.When tagged, they must freeze. To become unfrozen, another set of partners must join hands with this pair. This group must now stay together and try to avoid being tagged. There is no limit to the size of the group or groups that form from joining with the frozen players. Play for a designated time period or until all of the players are frozen.

Activity #7 - Duck duck goose Have the children form a large circle, sitting down, facing inward. Select one student to be the Wolf. This student will go around the circle tapping the other students lightly on the head or shoulder while saying "Duck, Duck, Duck…" fairly loudly. When they choose to do so, they need to tap one student and instead of saying "Duck", they say "Goose". The student who is the Goose needs to get up, run around the circle and chase the wolf. If the goose tags the wolf, goose wins. If the wolf sits at the empty spot frst, then the wolf wins!

Activity #8 - Spongebob fshing Select 3 children to be a spongebob character from the movie: “Spongebob Squarepants”. All the other children are the jellyfsh. On the coaches command, the Spongebob characters begin jellyfshing. If the jelly fsh are caught they must go back to the sea (a designated area).

Activity #9 - Fruit basket How to play: Divide the class into 4 groups and have them move into each corner of the given play area. Give each of the groups a fruit name such as Apples, Oranges, Bananas and Watermelons.Call two of the fruit names and those groups have to run and change places. They maintain the same name throughout the game. When you call "Fruit Basket" all of the children run and sit in the centre of the area. Cool Down Activities Cool-down activities focus on slow movements and stretching, allowing the heart rate to return to normal after vigorous activity. Use the following activities to gradually slow down movement and provide a period of relaxation. Take long, slow, deep breaths during the cool-down.

Activity #1 - Side arm circles Standing at their spot, instruct the children to raise their arms out to the sides of the body to shoulder height. Circle arms forward 10 times and backwards 10 times.

Activity #2 - Circles in the sky Instruct the children to raise their hands and create circles in the sky by keeping their arms overhead and drawing a variety of shapes.

Activity #3 - Follow the leader Simple cool down movements: Walk on the spot, moving arms in a gentle swinging motion. Skip slowly on the spot. Skip side to side. Jump or hop on the spot.

Activity #4 - Tree in the wind Instruct the children to stand with their feet shoulder width apart and their hands above their head. Their knees must be slightly bent. Gently wave your arms from side to side like a tree in the wind.

Activity #5 - Low kicks Instruct the children to kick their feet as they are alternating them.

Activity #6 - Body shake Gently shake your head, arms, legs, hips and the whole body.

Activity #7 - The Banana Song (Ages 4-6) Sing along with actions! Beginning with, “Peel banana, peel, peel, banana (x2)”, Chop banana, chop, chop, banana (x2), squish banana, squish, squish, banana (x2), eat banana, eat, eat, banana (x2), GO BANANAs, GO, GO, BANANAs (x2)! Sport 1: Basketball Overall Objectives (1 Week of Camp): ● Dribbling (One-hand control) ● Proper Hand-Eye Coordination ● 3 Types of Passing ● Shooting a basketball ● Understanding of the Basic Rules of Basketball

Activity #1 - Basketball Race This is a great warm up activity and introduction activity to get your campers comfortable with the basketballs. Many of your campers will have 0 to little experience with basketballs and they will be very excited to be introduced to a new sport. Equipment: cones and enough basketballs for the whole group Set up: Create a straight line across the gym with the basketballs by placing them on top of a cone. How to play: The kids must line up on the other end of the gym. Instruct them to run to the other side of the gym and pick up one basketball. They must run back to to the start line and have a seat with their basketball. Coach’s role: Encourage and motivate the children. Run with them and participate. Those children who feel unmotivated will participate when the coaches are active. Skills: decision making, speed, listening, grip

Activity #2 - Dribbling Demonstration This activity is a listening activity where the children will observe how you demonstrate proper dribbling skills. First off demonstrate how to stand by spreading your feet shoulders width apart. Place the basketball on your left hand to begin. Bounce the ball 10 times and ask the children to count out loud. This way they will practice their mathematical skills. Switch hands and repeat the procedure. Skills: dribbling, eye hand coordination

Activity #3 - Red Light, Green Light Equipment: basketballs, one for every child How to play: Red light means: stop with the ball on your hand. Green light means to dribble the basketball as you walk towards the coach. You can add other colours and fun drills for the campers. To further extend this activity you can add purple light and instruct the children to sit on their ball. Orange Light means dribble on the spot. Once the children have been introduced to shooting positions and drills then add another colour. Blue light means to get in a shooting position. Skills: agility, listening, dribbling, shooting position

Activity #4 - Partner chest Pass Equipment: one basketball per groups of 2 How to play: Demonstrate to the children what a proper chest pass looks like. Have the children start off with their ball in front of their chest. If the child is receiving the ball, instruct them to hold their hands out protecting their face and chest and getting ready to catch the ball. The ball must be passed from chest to chest. Role of the coach: Scaffold the children’s learning of this skill by encouraging, demonstrating the skill and participating with the children. Skills: passing, receiving

Activity #5 - Partner bounce Pass Equipment: one basketball per groups of 2 How to play: Demonstrate to the children what a proper bounce pass looks like. The basketball must bounce at least once for it to count as a bounce pass so emphasize this to the children. Role of the coach: Scaffold the children’s learning of this skill by encouraging, demonstrating the skill and participating with the children. Skills: receiving, bounce pass Sport #2 - Soccer

Overall Objectives (1 Week of Camp): ● Dribbling (Forward and Side) ● Proper Foot-Eye Coordination ● Passing ● Understanding of the Basic Rules of Soccer ● Shooting

Activity #1 - Dribbling Demonstration The coach must introduce soccer to the campers and demonstrate the fundamental skill, dribbling. Provide each child a soccer ball and allow them the opportunity to get comfortable with the ball across the feld or a gym. Instruct them to dribble the ball keeping close to them across a feld or a gym. This activity can last for about 10 minutes. Skills: control foot, basic dribbling

Activity #2 - Partner Passing warm up Ask the children to form pairs spread out across the feld facing each other. The coach must demonstrate the proper form of passing, with the inner part of the foot. Ask the children to count out loud and pass the ball to their partner 15 times. Once they’re done it’s time for a new activity. Skills: basic dribbling, basic passing, control foot

Activity #3 - King of the Ring Equipment: enough balls for the whole team How to play: The children begin by dribbling around inside the ring in any direction.Keeping their own ball under close control they must try to knock another fghter’s ball out of the ring.To be successful fghters must decide who to attack and use defensive skills to knock their ball out, while being aware that they might be attacked from a different angle. Once a fghter’s ball has been knocked out they are out of the fght and must not touch another fghter’s ball. Any fghter who has been knocked out should collect their ball and walk around the outside of the ring with it so you can clearly see who is in and who is out. When down to the fnal 2 or 3 fghters introduce a time limit to encourage them to win. If there is no winner before the time is up everyone can rejoin and start again. Skills: Close control, turning, tackling, defending, decision making Activity #4 - Cat and the mouse Equipment: 12 soccer balls How to play: Players are divided into to two teams, cats and mice, with the players on each team numbered 1-6 each starting at a cone. Start with 12 balls (pieces of cheese) in the middle. The coach calls out a number and the appropriate mouse runs to the centre and steals the cheese, one piece at a time, taking it back to their starting place on the circle.At the same time, the cat takes a piece of cheese, dribbles back to their starting cone and then all the way around the outside of the circle before returning the cheese to the middle. When the cat gets back the turn is over. The mouse counts their cheese and returns it to the middle before the coach calls the next number to repeat the game. After all 6 pairs have gone, count the total number of pieces of cheese stolen and switch the roles of cat and Mouse. Skills: Speed, control, turning, dribbling

Activity #5 - Don't feed the monkeys Equipment: cones to form one circle and a big square area How to play: Pick 2 children to be the monkeys. 2 monkeys are placed inside the monkey cage (a circle) and are guarded by 4 zookeepers. 6 visitors start on the cones forming the perimeter of the zoo with a ball each. The visitors must try to feed the monkeys by passing a ball to them. The monkey must be able to control the pass and return it to the visitor for a point to count. The zookeeper's must try to stop the monkeys being fed by intercepting passes with their feet or head. Skills: foot control, touch, passing

Activity #6 - Pirates of the Caribbean Equipment: Coaches use pylons to make a small boat. Each child gets a ball, and they will play on the boat. How to Play: The students are the pirates, and the coach is the captain. Coaches call out: ● Scrub the deck - the campers use the bottom of their foot to do a drag of the ball ● Cannonball! - Campers grab the ball in their hands and hit the deck of the foor ● Wind in the Sales - Campers dribble around the full deck of the ship as fast as they can, controlled, trying not to get out of the lines. Campers should utilize small touches. ● Ready, Aim Fire! - Campers line their balls up on the side of the ship and pick a target. Campers use the top of their foot to shoot the ball. Coaches, make sure the foot follows through in the appropriate direction for the campers, to ensure that they are learning to aim properly.

Activity #7 - Mario Coin Collection Game Equipment: Coaches set up many pylons, in two’s forming small gates around a general space. One ball for every camper. Objectives: To get the students to make small touches and control their dribbling How to Play: Students collect gold coins by dribbling through the gates. Coaches can make it harder by giving them less time to complete the task, or through making the gates even smaller. Each round is timed, ensuring that the students are focused on getting a result within a specifc time frame.

Activity #8 - Small Sided Soccer Game Equipment: Coaches set up a game pylon parameter, with two pop up nets on either side, creating a soccer pitch. Objectives: To make students learn the games and have them understand the different rules of the game. Students must learn the different How to Play: Regular soccer game, students must make a pass before they score. You can start without goaltenders and then add them in as you go. Sport #3 - Tennis

Objectives at the End of Tennis Week: ● Hand-Eye improved ● Basic Tennis Grip Achieved ● Basic Ready Stance Achieved ● Basic Volley Technique Achieved

Activity #1 - Toss and Catch This game involves the students tossing and catching the ball, tracking the ball with their eyes. Coach: Instruct the children to track the ball with their eyes, you can tell them their eyes are laser beams and they are trying to burn the ball with their stares. The students can start with catching with two hands, and then making the catch with one hand. They can also start by letting the ball bounce, and can then catch it out of the air.

Activity #2 - Line game The line game involves teaching the children the different lines in Tennis and making sure they learn properly. How to play:​ Calling out the lines of the tennis court and having the children run towards the line. The last student to reach the line ends up losing one of their 3 imaginary lives. The child that loses the most imaginary lives gets to call out the next line, and then gets their 3 lives back. Skill: tennis court lines

Activity #3 - Bungee Jump Have your child balance a ball on his racquet. While he is walking around, have him stop, drop the ball off the racquet, let it bounce and catch the ball back on the racquet. The children may have to use their hands to trap the ball on the racquet. Skills: grip, volley grip

Activity #4 - Call my name This time the coach has one ball and the child is standing 6 feet in front of the parent and facing the same direction. (The child’s back is to the coach.) The coach tosses the ball up and calls out the name of the child. The child has to turn around and catch the ball after one bounce. Activity #5 - Skeleton Students are in multiple lines on one side of the net Objective​: For students to hit the ball over the net, or execute the proper technique in isolation. Lines: ​Yes, no more than 3 per line and they should execute aerobic activity Rules​: If a student doesn’t execute the technique or does not get the ball successfully over the net, they lose function of a body part. The body parts are: ● Leg: They must hop on one ● Eye: Close one eye in a semi-wink ● Arm: They can only do forehand, as the other arm is behind their back

Activity #6 - Tunnel Race Equipment - 1 x ball and 1 x racket per team How to play: Players stand in a line one behind the other with legs apart to create a tunnel. The frst player with the ball and racket hits the ball along the ground, between the legs of all their team. The player at the back of the line stops the ball and runs to the front, takes the racket and hits the ball through again. The game fnishes when all players have hit through twice. Skill: sportsmanship Sport #4 - Dance Stretch#1 - Goodmorning Have the students sit with their toes into the middle of the circle. Tell them to say hello by fexing their feet and waving to their toes. To tell their toes goodbye, have them point their toes back to the center. Learning Objective: Difference between fexed and pointed feet

Stretch #2 - Ice cream scoop With their toes still in the center, have the children sit tall and put their hands next to their hips to form "scoopers" Ask what kind of ice cream they would like to scoop and how many scoops we should have today. Reach all the way down to their toes without bending their legs and count the scoops. Finish by placing a cherry on top of the toes. Learning Objective: Stretching hamstrings

Stretch #3 - Mermaid Ask what mermaids have that we don't have. "TAILS!" Have them connect their legs with their toes on the foor. Have them "stretch their tail long" by sitting in a v position, then pulling back in to "hide behind their tail" Learning Objective: Core strengthening

Stretch #4 - Making Pies Scoot the circle to be larger and have the students sit in a straddle stretch (fat with foor with legs in a v). Ask the children what kind of pie they would like to make today. Pat the ground, then lean to the center to 'smell the pie'. When you sit up, be surprised and tell them that they have pie on their nose and they don't have a napkin to wipe it off. Have them lean to the right and then to the left to clean off their nose. As they get more advanced, have them count to 8 each time, then switch to counting backwards from 8. Learning Objective:Stretching sides, stretching inner thighs.

Stretch #5 - Butterfy stretch Have the children sit with the bottom of their feet together and move their knees up and down. Encourage them to fy like a butterfy and ask them where it is they would like to fy today. Begin rocking from side to side to become a rocking boat and again, ask them where they would like to sail. Learning Objective: Stretching the hips. Sample Dance: The song “Funkytown” by The Party Cats Interval 1- Step to the right side with the right foot, tap the left foot closed to the right foot, reverse and continue to alternate sides Interval 2 - Continue moving the feet as above, but add a clap at the same time as the foot taps Interval 3 - Continue to move the feet as above and relax the arms by the sides, nod the head “yes” avoiding any sharp head movements. The head movements do not have to time with the feet. Interval 4 - Continue to move the feet as above and relax the arms by the sides, shake the head “no” avoiding any sharp head movements. The head movements do not have to time with the feet. Interval 5 - Tilt the head towards the shoulder (like you are holding a phone between your ear and shoulder), return to center, repeat on the other side, return to center. Avoid any sharp head movements. Interval 6- Return to step, tap with a clap Interval 7- Step wide with the feet and instead of tapping closed, straighten one leg and tap the foot more side, at the same time stretch one arm overhead and climb an invisible rope Interval 8- Continue the same movement of the feet and legs, but change the overhead movement to more of a side bend – reaching towards the far corners of the room Interval 9- Return to the step, tap with a clap. Interval 10 - Continue the step, tap with the feet and bend the elbows so that the hands are approximately shoulder high, shrug the shoulders up and down in an expression of “I don’t know” Interval 11- Step the right foot to the right, close the left foot to the right foot, step the right foot to the right and tap the left foot closed. Reverse and continue to alternate this pattern from side to side (step, together, step, touch is a quick way to say the pattern). Interval 12- Keep the feet moving in the same pattern as #1 and when the movement travels to the right, lift and drop the right shoulder as many times as possible. When moving to the left lift and lower the left shoulder as many times as possible.

Skills: able to coordinate feet and arms, following steps and choreography Sport #5 - Yoga

Boat Pose: Boat, Ship, Canoe, Kayak (Balance on your buttocks with your legs up. Then rock in the water like a boat.)

Bow Pose: Fish, Whale, Basket, Sleigh, Angelfsh, Nest, Bow (Lie on your tummy, bend your knees, lift your chest, reach your arms back towards your toes, and hold onto your feet.)

Bridge Pose: Bridge, Boardwalk, Ramp, Overpass, Whale (Lie on your back with your knees bent and your feet fat on the ground. Rest your arms down alongside your body, tuck your chin into your chest, and lift up your buttocks and back to create a bridge.)

Chair Pose: Kangaroo, Chair, Farmer on tractor, Skier, Horseback rider (Stand tall in Mountain Pose with your feet hip-width apart, bend your knees, and hop like a kangaroo.)

Cow Pose: (On all fours, look up, arch your back, and open your chest.)

Crescent Moon Pose: Giraffe, Moon, Banana ( reach your arms up high over your head, bringing your palms together. Tilt your upper body to one side. Come back to center. Tilt your body to the other side.) Arts and Crafts Activities

Canvas painting:

Supplies: ● A small canvas ● Tape (painters tap) ● Gesso (Paint Prime) ● Crayola paints ● Sponge brushes

Instructions: ● First, lay out the tape between the two canvases and apply gesso along the tape lines. This prevents color from going under the tape ● Apply blue painters tape around the outside, both to provide a border for the paint and to hold the tape in place. ● I child paint with sponge and regular brushes (instructor will assist child in painting the whole canvas) ● Remove tap ● Let dry *This craft can be done with different shapes or words as well Fish Bowl Craft

Supplies: ● Paint (two shades of blue and a splash of green for a little variation) ● Paint brushes or sponge ● Paper plate ● Green and yellow tissue paper ● Great white northern beans (or whatever you have on hand) ● Fish template (See appendix 1) ● School glue ● One goggly eye

Instructions: ● Print out the fsh from template cut it out. ● Cut the green tissue paper into strips and the yellow tissue paper into squares ● Prepare the paint for your toddler and have her paint the paper plate ● Twist the tissue paper strips together at one end. Glue the tissue paper bunch to the bottom of the plate (glue it at the bottom so it would be fow-y and look like a plant on the bottom of the fshbowl or sea foor) ● Spread glue little by little across the bottom of the plate and sprinkle the beans on top of the glue. Press down gently so they stick well. ● Coat the fsh cut out with a thin layer of glue. Have the child place the yellow tissue paper all over the fsh. Don’t worry if it overlaps the fsh. You can go back and trim it later. Once the glue dries, add the googly eye. ● Glue the fsh onto the paper plate and let everything dry thoroughly. Paper Elephant Supplies: ● Paper plate ● Scissors ● Glue ● White paper ● Black sharpie ● Paint/sponge Instructions: ● Start by cutting the design in the picture below.

● Sponge paint it with blue or pink ● Let dry ● Cut out two eyes and glue them on. ● Use the extra piece of paper plate that you cut off and cut it skinnier. Glue it on to make the elephant’s trunk. ● Make a girl version with some eyelashes and a bow. Coffee Filter Butterflies Supplies: ● white coffee flters ● watercolor paints ● colored pipe cleaners ● paint brushes

Instructions: ● Grab a single coffee flter and open it up, spreading it fat on the painting surface. ● Pick a few favorite colors and paint the whole surface of the flter ● Let the flters dry for about 15 – 20 minutes ● Once the flter is completely dry, gather it in the middle and pinch the back side ● To make the body, take a pipe cleaner, fold it in half and slide it upwards, positioning it so that it is in the center of the coffee flter. ● The part of the pipe cleaner that is folded over should hold the coffee flter butterfy together, while the two open ends of the pipe cleaner should be facing up, like antennas. ● Twist around a couple of times at the top to secure. ● Fan out the wings and bend or curl the ends of the antennas to add a fnishing touch (You can also use a crayon, marker or something of the sort to achieve a different look). ● You can decorate more if you wish, adding eyes, little pom poms, rhinestones, etc.

Chromatography Butterfly Craft Supplies: ● Non-permanent markers (Mr. Sketch markers work the best in this experiment.) ● White coffee flters ● Pencil ● Cups of water ● Black pipe cleaners ● String ● Scissors

Instructions: ● Choose one marker to experiment with frst. (Hint~ black and brown are the most exciting!). ● Take one coffee flter. Put it on a newspaper or some kind of material to protect your table. Draw a thick circle around the center of the coffee flter where the ridged part meets the fat center. ● Fold the coffee flter in half and then in half again, resulting in a cone shape. ● Get a short glass of water. Pull apart the cone shaped coffee flter so it balances right on the glass with the tip of the cone just touching the water. (Be sure NOT to let the marker circle go in the water, just the uncolored tip of the coffee flter cone.) ● Let it sit and watch what happens as the water begins to fow up the paper. ● Repeat with different colored markers. Here are ours starting out… ● After the water has reached the outer edge of the coffee flter, place it on a newspaper to dry. ● Cut your black pipe cleaners in half. ● Take one coffee flter and scrunch it up in the middle. ● Wrap a black pipe cleaner around the center. ● Shape the ends to form antennae. ● Tie a string to the center and hang.

PAPER PLATE TURTLE CRAFT

Supplies: ● Printable turtle template (See appendix 2) ● Tissue paper (cut into 1 inch squares) ● White school glue ● Wiggly eyes ● Scissors ● Green marker ● Paper plates ● Paintbrush ● Glitter (optional) ● Double sided tape ● Black marker

Instructions: ● Spread glue over the bottom of the paper plate with a paintbrush. ● Cover the paper plate with tissue paper squares. ● When you get to the edge of the plate, fold the tissue paper under. ● If desired, sprinkle glitter over the tissue paper squares while the glue is still wet.

Egg Carton Animals Supplies: ● Egg cartons ● Paint ● Pom poms for the turtle heads ● Googly eyes ● Pipe cleaners for the turtle legs and the caterpillar antennas ● Green craft foam or construction paper for the frog’s legs ● Scissors ● Hot glue gun

Instructions: Caterpillar ● Cut off one row of an egg carton all in one piece. ● Trimmed it so that it sits fat. ● Paint each section of the caterpillar with different vibrant paint ● Add goggly eyes. ● Poke holes for the antennas. Then secure them with a little glue. Turtles ● Paint one egg carton section. ● Let the paint dry. ● Added details to the shell with a second color. ● Glue a pompom ball for the head, and some googly eyes. ● Fold each pipe cleaner (leg piece) in half and then twisted it together. ● Hot glued the twisted end to the inside of the shell.

Frogs ● Paint the egg carton solid green. ● Then glue on googly eyes. ● Cut out feet from craft foam or construction paper. ● Attach the feet with hot glue.

Dragon Fly Clips Supplies: ● Clothespins ● Poster or acrylic paints ● Small wiggly eyes ● Glitter ● Construction paper ● Glue

Instructions: ● Prepare the wings by frst cutting out wing shapes. ● Then spread glue onto one side of the wings. ● Generously sprinkle on glitter ● Allow the wings to dry. ● Paint the clothespins. Add stripes to really give it a dragonfy look. ● Allow to dry. ● Add wiggly eyes to one of the ends of the clothespins. ● Glue on a set of wings. ● Allow to dry.

Paper Plate Caterpillar

Supplies: ● Paper plates ● Paint ● Paint Brushes ● Scissors ● Glue ● Construction paper Instructions: ● Cut paper plate in half. ● Trim out the center leaving the rim, ● Paint with favorite colors ● add some construction paper embellishments to give the caterpillars life! TIPS AND TRICKS ❏ Keep instructions concise, to the point and be enthusiastic! ❏ Demonstrate the activity/skill before the children begin. If you are not confdent demonstrating yourself, ask a couple of the children to show the group. ❏ Give the children enough time to play and to use the equipment. ❏ Move around the group, giving encouragement and ideas of how to improve. ❏ Ensure success for all - adapt the activities to suit the children. ❏ Give positive feedback and praise good effort. ❏ Always encourage fair play. ❏ Think about ways of progressing and varying activities. ❏ Enjoy and make it FUN!

Food for sport, food for thought Eating and drinking sensibly will ensure you are at your best before and during a game while also making sure your muscles are not too tired afterwards. Encourage your children and yourself to: ➔ Drink lots of water before, during, and after exercise. ➔ Carry small, healthy snacks to top up your energy. ➔ Eat some bread, pasta, potatoes or rice at each meal. These foods give you energy. ➔ Enjoy plenty of fruit and vegetables with your meals. ➔ Don't choose too many fatty foods - maintain a healthy, balanced diet.

Play safe ★ Clothing - ask the children to wear appropriate clothing for the sessions, loose and comfortable. ★ Footwear - appropriate footwear, with grip and support, should always be worn. Ensure that any laces are properly tied to avoid accidents. ★ Discourage jewellery and watches as they can cause injuries. ★ To prevent accidents, make sure that the playing area is clear from obstacles and don't leave equipment lying around. ★ Children should be made aware of their own personal safety and that of others in the group e.g. not swinging rackets wildly when near other people. Effective Schedules Daily schedules and routines provide consistency and psychological stability for children, causing them to be less anxious and freeing their attention for higher order learning. Effective schedules need to be used as a guide rather than as a rigid time constraint and they must allow for unexpected learning opportunities . Time doesn't matter for children, its the routine that matters. When planning weekly or daily schedules, begin by including scheduled times. As a coach, provide a balance of individual, small group, and large group activities. Balance quiet with active activities and provide a balance of child - and educator initiated activities.

Transition Times Adventure camp will require many transition times and if they are not planned accordingly then transition times may be difcult. Transitions times can be difcult because they involve children needing to end one activity to begin another. Transition times often involve multiple step directions, reduced structure, and adults who are multi-tasking. They may involve waiting time and unclear expectations if they are poorly planned.

To effectively plan transition times: ● reduce the number of transitions ● Visualize how a successful transition for the particular time period will look ● Place the transition time on e schedule and daily plan ● Pre-determine the roles and responsibilities of each educator during transition times ● Reduce waiting time, if possible ● Use any wait time that does occur effectively ● Make transitions predictable \give a warning before the start of a transition ● Review expectations before the transition begins ● Actively supervise during transitions ● Make them educational ● Adapt transitions if needed for individual children

The role of the coach The role of the coach is to promote children’s play by: ● role modelling positive attitude towards play ● preparing appropriate sport activities in a positive learning environments ● Observing children in their play ● promoting play and opportunities for expansive discoveries Families Families are there to support their children’s development and growth. They will be highly interested and therefore ask many questions about what their child did throughout the day. Our job as coaches is to build strong communication and relationships with the parents. ALWAYS smile and greet the parents in the beginning and the end of the day! ALWAYS act professional when speaking to the parents. ALWAYS be positive and supportive when speaking about your campers (mention the good things, not the negative ones)!

Lunch & Snack Time During lunch and snack time adventure camp coaches MUST sit with their campers to supervise and assist the children when needed. Encourage them to eat all their lunches. Coaches MUST NOT go on a break to eat until every camper has a lunch in front of them. If one coach is serving lunch and snacks; the other coaches must be sitting down with a group of children. Our job as coaches is to get to know our campers as best as we can so a great way to do that is to sit at a different table and with a different group of children every day! TIP #1: Encourage your children to use the washroom before heading to lunch. TIP #2: The children MUST wash their hands before heading to the lunch room. TIP #3: Fill up everyones water bottle before lunch time! PLAN ALL THESE TASKS IN YOUR DAILY SCHEDULE FOR AN EFFECTIVE TRANSITION TIME.

Report Cards Coaches will receive report card at the start of each week. It is the coaches responsibility to complete the report card thoroughly and reasonably and give it to the campers on Friday! The best time to hand out report cards is after the second snack. This will prevent any misplacing of the report cards and it is a good way to end the week. Plan this task in your daily schedule for Fridays! Behaviour Management Strategy #1 - Reward System As a coach reward children with who are trying their best, being respectful towards their peers, listening and respecting YOU!

Strategy #2 - Build strong Relationships Teachers who have strong relationships with their students fnd it much easier to manage their students’ behaviour. You forge strong relationships by being both frm and caring – while also pressing your students to try their very best!!

Strategy #3- Avoid timeout When working with ages 3-6, timeouts are NOT the best way to deal with behavioural problems. When a child is acting out and is feeling frustrated, upset or angry then your job as the coach is to fnd out why they are feeling this way. Children will take out their feelings either on their friends or on the equipment that they are using. If a child is given a timeout without an explanation and a thorough discussion as to why he acted a certain way then timeouts are not worth it. Adventure campers may be 3 to 6 years old but as the coach we MUST speak to them in an appropriate manner and be very clear about what the expectations of camp are. This must be introduced on the frst day of camp!! Emergency Procedures

Lockdown

Overview: ● During the Emergency: ● Assess the Emergency ● Inform Management / Call 911 ● Inform Management ● Following Emergency: ● Assess Building - only re-open if safe ● Incident Reporting

Detailed Response Procedure: Prevention: Monitor all public areas of the facility and ensure that all services are provided to patrons, that have a valid reason for being on site. Inform any patrons that do not have valid reasoning that for safety reasons they must leave.

During the Emergency: 1) Assess the emergency: ● Option 1: Staff are informed of a lockdown ● Option 2: Staff Discover a lockdown situation 2) Inform Management/Call 911: ● Call a management supervisor to inform them of the situation. Follow any additional directions provided.

Following Emergency: 1) Assess Situation: ● Once provided an all clear from police services or management, staff may re-enter the facility. An assessment will need to be performed to identify if the facility is safe for public re-entry. If required a section of the building may be closed to the public. ● If the facility is safe for public re-entry have key staff resume their position (ie. Front desk, lifeguards). Once staff are in position the public may be allowed to return to the facility. 2) Incident Reporting ● All staff involved will need to complete an incident report.

Medical Emergency

Overview ● During the Emergency: ● Assess the Emergency ● Activate Alarm / Call 911 ● Obtain First Aid Equipment ● Perform Treatment ● Meet Emergency Responders ● Inform Management ● Following Emergency: ● Incident Reporting ● Emergency Follow Up

Detailed Response Procedure: Prevention: ● Monitor all public areas of the facility by regularly having a staff member walk around and check them every 30 minutes. Enforce facility safety rules with the goal of preventing injury.

During the Emergency: 1) Assess the emergency: ● Determine the severity, if hazards are present, if addition staff are required for the response 2) Activate Alarm / Call 911 ● If injury is severe or life threatening call 911. 3) Obtain First Aid Equipment: ● Get the frst aid kit, AED and oxygen. Put on personal protective equipment. Utilize response equipment as required. 4) Perform Treatment: ● Reference the Lifesaving Society Canadian First Aid Manual if required. Respond appropriately by providing the treatment as outlined in the Canadian First Aid Manual. ● Identify someone to meet and direct the emergency responders to the required location. 5) Inform Management: ● Call a management supervisor to inform them of the situation. Follow any additional directions provided.

Following Emergency 1) Incident Reporting ● All staff involved will need to complete an incident report. 2) Follow Up ● Follow up with management to complete follow up protocols with the injured party within 48 hours.

Fire Evacuation Overview ● During the Emergency: ● Assess the Emergency ● Activate Alarm / Call 911 ● Evacuate Building ● Meet Emergency Responders ● Inform Management ● Following Emergency: ● Assess Building - only re-open if safe ● Incident Reporting

Detailed Response Procedure: Prevention: ● Monitor all public areas of the facility by regularly having a staff member walk around and check them every 30 minutes. Replace overfowing garbage as required and keep dumpsters and recycling bins locked. Identify and resolve any potential dangers before they happen.

During the Emergency:

1) Assess the Emergency: ● Scenario 1: Alarm sounds – staff investigate the cause of the alarm and determine the location of the emergency. ● Scenario 2: Staff Discover a Fire – staff immediately evacuate the area and initiate emergency response by activating the nearest fre pull station. 2) Activate Alarm & Call 911: ● If a fre has been discovered, activate the nearest fre alarm. From a safe location call 911. Provide the 911 operator with the address to the facility. Inform them if any patrons have suffered from injury. 3) Evacuate Building: ● Staff utilize the evacuation checklist to clear areas of the building. All doors remain unlocked. A designated staff member evacuates with the frst aid kit, blankets, and AED. All staff and patrons move to the muster point. Use stairwells while evacuating the facility.

4) Inform Management: ● Call a management supervisor or the head ofce to inform them of the situation. Follow any additional directions provided.

Following Emergency: 1) Assess Building: ● Once an ‘all clear’ is provided from the fre department, staff may re-enter the facility. An assessment will need to be performed to identify if the facility is safe for public re-entry. If required a section of the building may be closed to the public. ● If the facility is safe for public re-entry have key staff resume their position (ie. front desk, main gym). Once staff are in position the public may be allowed to return to the facility. 2) Incident Reporting: ● All staff involved will need to complete an incident report. Missing Person Overview ● During the Emergency: ● Assess the Emergency ● Obtain Critical Information ● Notify Staff ● Building Announcement ● Building Search ● Call Police ● Inform Management ● Following Emergency: ● Incident Reporting

Detailed Response Procedure: Prevention: ● All children under the age of 8 are required to remain within arm’s reach of a caregiver while in the facility. If staff notice unattended children in the facility they assist the child in fnding their caregiver and provide education on the importance of keeping young children within arm’s reach.

During the Emergency: 1) Assess the emergency: ● Staff are informed of a missing person 2) Obtain Critical Information ● Collect information on the last known location and description of the individual (age, gender, height, etc.). A staff member will remain with the individual who reported the missing person throughout the emergency and will keep them appraised in regards to the facility search. 3) Notify Staff: ● All facility staff will be notifed of the missing person through the radio system/or verbal communications. 4) Building Announcement: ● Staff utilize the PA system or verbal instruction to inform the public of the missing person emergency. Public will be advised to look for an individual matching the description of the missing person and notify a staff member if they spot someone matching the description. 5) Building Search ● Staff will use a coordinated approach following the building evacuation checklist to check all areas of the building for the missing person. If the individual is not found attempts will be made to call home or any nearby residence the person may have gone.

6) Call Police ● If the individual is not found the Police will be contacted to continue the investigation. 7) Inform Management: ● If the individual has not been found call a management supervisor to inform them of the situation. Follow any additional directions provided.

Following Emergency: 1) Incident Reporting ● All staff involved must complete an incident report