The Operative: No One Lives Forever Windows Manual (English)
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Blood II: the Chosen™
TM ® Table of Contents GETTING STARTED ............................................................2 OVERVIEW OF GAMEPLAY ..................................................4 FROM THE CABAL ARCHIVES ............................................6 CHARACTERS ......................................................................6 WEAPONS ............................................................................9 TALISMANS.......................................................................11 INVENTORY ITEMS ...........................................................12 TECHNICAL SUPPORT.......................................................14 1 Getting Started DIRECTX6™ DirectX6™ is required and will be installed automatically during a Normal or Mini- mum install of Blood II: The Chosen™. You can also choose to install DirectX6™ SYSTEM REQUIREMENTS through the Custom install option. CPU: Pentium® 166MHz or better In most cases DX6 will install new video and audio drivers for your system. If you have not updated your drivers for your video or hardware recently, we strongly Memory: 64 MB RAM suggest that you do so, regardless of the DX6 recommendations during installation. Available Hard-Disk Space: Although you may not be prompted for a restart after installing DX6, we HIGHLY Minimum: 175MB recommend that you restart your computer anyway. Full Install: 450MB Distribution Media Drive: 4X CD-ROM Drive BLOOD II: THE CHOSEN ™ LAUNCHER Audio System: 100% DirectSound Compatible Launch Button Video System: DX 6.0 and above compliant 3D accelerator -
No One Lives Forever 2
TABLE OF CONTENTS Introduction..............................................................................2 System Requirements ..............................................................2 Installing and Launching the Game ..........................................4 Menu and Interface System ....................................................6 Main Menu System ..............................................................6 Single Player ....................................................................8 Multiplayer ....................................................................10 Options..........................................................................14 Profile ............................................................................20 In-Game Menu Systems ....................................................21 System ..........................................................................21 Mission Briefing..............................................................22 Equipment ....................................................................22 Inventory ........................................................................22 Intelligence ....................................................................23 Player ............................................................................23 Heads-Up Display (HUD)....................................................23 Default Key Configuration Chart ............................................28 Santa’s Workshop..................................................................30 -
No One Lives Forever 2: a Spy in H.A.R.M.'S
TABLE OF CONTENTS Introduction..............................................................................2 System Requirements ..............................................................2 Installing and Launching the Game ..........................................4 Menu and Interface System ....................................................6 Main Menu System ..............................................................6 Single Player ....................................................................8 Multiplayer ....................................................................10 Options..........................................................................14 Profile ............................................................................20 In-Game Menu Systems ....................................................21 System ..........................................................................21 Mission Briefing..............................................................22 Equipment ....................................................................22 Inventory ........................................................................22 Intelligence ....................................................................23 Player ............................................................................23 Heads-Up Display (HUD)....................................................23 Default Key Configuration Chart ............................................28 Santa’s Workshop..................................................................30 -
Game Sound : an Introduction to the History, Theory, and Practice of Video Game Music and Sound Design / Karen Collins
MD DALIM #972617 07/05/08 CYAN MAG YELO BLK Game Sound Game Sound An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design KAREN COLLINS The MIT Press Cambridge, Massachusetts London, England ( 2008 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. MIT Press books may be purchased at special quantity discounts for business or sales promotional use. For information, email [email protected] or write to Special Sales Department, The MIT Press, 55 Hayward Street, Cambridge, MA 02142. This book was set in Melior and MetaPlus on 3B2 by Asco Typesetters, Hong Kong, and was printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Collins, Karen, 1973–. Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins. p. cm. Includes bibliographical references (p. ) and index. ISBN 978-0-262-03378-7 (hardcover : alk. paper) 1. Video game music—History and criticism. I. Title. ML3540.7.C65 2008 781.504—dc22 2008008742 10987654321 TO MY GRANDMOTHER Contents Preface ix CHAPTER1 Introduction 1 GamesAreNotFilms!But... 5 CHAPTER 2 Push Start Button: The Rise of Video Games 7 InvadersinOurHomes:TheBirthofHomeConsoles 20 ‘‘Well It Needs Sound’’: The Birth of Personal Computers 28 Conclusion -
Mixed-Up Mother Goose® Deluxe ©1995, Sierra On-Line, Inc
Mixed-Up Mother Goose® Deluxe ©1995, Sierra On-Line, Inc. Bellevue, WA 98007. All rights reserved. Printed in USA. Developed by Sierra On-Line, Inc. Mixed-Up Mother Goose ® Deluxe and Sierra are registered trademarks of Sierra On-Line, Inc. Microsoft Windows is a trademark of Microsoft Corporation. Macintosh is a trademark of Apple Computer, Inc. IBM AT is a trademark of International Business Machines Corporation. NOTE: Clicking any green, underlined text will jump you to a related section. Welcome! ................................ ............2 Game Strategy................................ .....24 Game Installation ................................ .3 The Object of the Game .............25 Completing a Rhyme .................. 26 System Requirements .......................... 6 When All The Rhymes Are Fixed 27 Playing the Game................................ .9 Technical Support and New Game................................ .10 Customer Service................................ .28 Continue Old Game.................... 11 European Technical Support Saving Your Game ..................... 12 and Customer Service ................ 29 The Interface................................ ........13 The Sierra No-Risk Guarantee ....30 Using the Mouse ........................ 14 Write To Sierra Services .............31 The Score Icon........................... 15 Credits................................ ................. 32 The Inventory Icon ..................... 16 The Map Icon ............................. 17 Mixed-Up Mother Goose® Deluxe The Mouth