Sprawlgangs Megacorps

Total Page:16

File Type:pdf, Size:1020Kb

Sprawlgangs Megacorps SPRAWLGANGS AND MEGACORPS TM INTRODUCTION ORGANIZATIONS CORP COPS ....................................................................................... 44 SPRAWLGANGS ENFORCERS ....................................................................................... 45 TYPES AND TRAITS ................................................................................ 6 EXTERMINATORS ................................................................................. 46 AIRBOYS ............................................................................................. 6 MOTHER THERESAS ............................................................................. 47 BLACK HAWKS ..................................................................................... 7 ROAD PATROL .................................................................................... 48 CHAIN GANG ........................................................................................ 8 CYBERPUNKS ........................................................................................ 9 PERSONALITIES DICK VAN DYKES ................................................................................ 10 MR. ARNOLD FUTZMAN, SLAVE TRADER ................................................... 50 FUSERS ............................................................................................ 11 BHUPENDRHA PATEL, SPECIALTY INSURANCE AGENT .................................... 51 GANG GREEN ..................................................................................... 12 CHANNA MUGUBWI, CULTIST ................................................................. 52 GINOS .............................................................................................. 13 MARIKA TAKESHI, MERCENARY BROKER ................................................... 53 MID KNIGHTS .................................................................................... 14 MAXIMILLIAN CARSTEAD, COMPUTER PRODIGY ........................................... 54 MODELS ........................................................................................... 15 MUHAMMAD ABU HAMHAL, ROGUE VIGILANTE ........................................... 55 NET HEADS ....................................................................................... 16 THOMPSON HARRINGTON, CORPORATE SUIT .............................................. 56 NEW HITLER YOUTH ............................................................................ 17 PUNK IN HEADS ................................................................................. 18 ROAD KILLS ...................................................................................... 19 CREDITS SHADES ............................................................................................ 20 SKATEBOYS ........................................................................................ 21 Author: Terry Amthor and Kevin Barrett STALINES .......................................................................................... 22 Editing: Kevin Barrett THRASHERS ....................................................................................... 23 UNTOUCHABLES .................................................................................. 24 Cover Illustration: Janet Aulisio WASPS ............................................................................................ 25 Interior Illustration: Janet Aulisio MEGACORPS Freehand: Will Hyde AUSTIN BIOLABS ................................................................................. 27 Project Specific Contributions: Series Editor: Kevin Barrett; BAUHAUS .......................................................................................... 28 Page Design: Terry Amthor, Kevin Williams, Will Hyde; CHURCH CHANNEL ............................................................................... 29 Layout: Andrew Christensen, Edward Dinwiddie; Cover GLACIERE INTERNATIONALE .................................................................... 30 Graphics: J. M. Ney; Editorial Cynicism: Coleman Charlton. INTELLIGENCE SERVICES ........................................................................ 31 ICE MANAGEMENT — Art Director/Production Manager: Terry K. Amthor; KUMAR-NEHRU .................................................................................. 32 Sales Manager: Deane Begiebing; Editing & Development Manager: MIKURA BIOLABS ................................................................................ 33 Coleman Charlton; President: Peter Fenlon; CEO: Bruce Neidlinger; NEMO MARINE SYSTEMS ...................................................................... 34 Controller: Kurt Rasmussen. NEW EDISON ..................................................................................... 35 ICE STAFF — Marketing Consultant: John Morgan; Print Buyer: Bill Downs; NIPPON INDUSTRIAL PRODUCTS .............................................................. 36 Production Supervisor: Suzanne Young; Editing & Development Staff: OKIRA MATERIALS ............................................................................... 37 Kevin Barrett, Rob Bell, Pete Fenlon, Jessica Ney, John Ruemmler; OSKOVSKA ......................................................................................... 38 Graphics & Production Staff: Andrew Christensen, Edward Dinwiddie, SERENDIPITY ...................................................................................... 39 William Hyde, Jennifer Kleine, I. Haines Sprunt, Kevin Williams; Sales & Customer Service Staff: John Brunkhart; Finance Staff: Heidi Heffner; SYZESTEMICS ..................................................................................... 40 Shipping Staff: John Breckenridge, Kurt Fischer, David Johnson TRANS-ORBITAL ................................................................................. 41 UNIVERSAL PRODUCTS ......................................................................... 42 Copyright © 1990 by Iron Crown Enterprises. All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval devices and systems, without prior written permission from the publisher, except that brief passages may be quoted for reviews, and certain specifically noted forms may be reproduced for personal use. Phone: (804) 295-4280 Stock #:5102 First Printing. Printed in USA. Fax: (804) 977-4811 ISBN: 1-55806-087-1 Produced and distributed by Iron Crown Enterprises, Inc., P.O. Box 1605, Charlottesville, VA, 22902 2 SPRAWLGANGS & MEGACORPS IINTRODUCTIONNTRODUCTION Welcome to the first sourcebook THE CYBERSPACE GENRE THE WORLD OF CYBERSPACE for Cyberspace™, ICE’s gritty role The setting for Cyberspace is a cruel, As detailed in the Cyberspace game, playing game of earth’s dark near cynical rendition of our tortured earth a earth at the end of the 21st century is a future. Herein you will find a wide mere hundred years from today. The year study in contrasts and extremes. More is 2090. It is a time of governmental violent and decadent then our world today, selection of gangs, corporations, collapse, rampant drug abuse, corporate the society is mercenary, with the trade organizations and individuals to aid repression, and technological marvels. The measured in terms of money and lives. you in fleshing out your Cyberspace streets are home to hopeless vagrants, Profit is king, media is queen, and the campaign. petty criminals, hired assassins, and down- pawns include everything (and everyone) on-their-luck rockers. Lives are bought else. and sold for the price of a 6oz bottle of Below is a summary of major events whole grain alcohol. It is man’s twilight from the turn of the century to the year age: the last few desperate years before an 2090. abyssal plunge into total oblivion and anarchy. INTRODUCTION 3 2000 — Capitalism runs rampant. China 2031 — Organ/tissue cloning developed. 2069 — Japanese mercenary gangs remains as the last bastion of commu- Global currency, the “World Dollar”, terrorize American residential districts. nism. instituted. 2071 — Effects of global climate shift 2002 — Interactive video in widespread 2032 — Megacorporations begin loaning cause catastrophic ecological destruc- use. money to hard-pressed governments. tion. 2004 — USA, Russia & Japan sign the 2035 — First cloning of a human per- 2075 — Synaptic reformatting intelli- “Three Powers” treaty. formed. gence drugs marketed. 2007 — Psychoactives and surgery used 2039 — First cryogenic deep space colony 2076 — The Great California Earthquake; to control criminal behavior. vessel launched. San Francisco and areas northward 2010 — Trade in human organs reaches 2040 — Megacorporations begin buying escape destruction. global proportions. countries. 2078 — Inception of the Death Valley 2012 — First true Artificial Intelligence 2047 — Tensions rise between Japan and Free Prison. developed. the USA. 2081 — CyberDecks produced. The 2014 — Artificial wombs created. 2048 — Apparent Sensory Perception realm of Cyberspace is born. 2015 — European Economic Community (ASP) record/playback techniques 2082 — Japanese/American low-intensity becomes the fourth superpower. developed. war ends. 2017 — Widespread robot development. 2049 — RAM chip implantation techniques 2085 — Indian Ocean Comet Disaster; 2020 — Global satellite/ground commu- in humans developed. Two person world climate degraded further. nications network (a.k.a. the Net) fully neural interface perfected. 2086 — Recombinant DNA techniques
Recommended publications
  • The Supervision of Corporate Management: a Comparison of Developments in European Community and United States Law
    Michigan Law Review Volume 82 Issue 5 Issue 5&6 1984 The Supervision of Corporate Management: A Comparison of Developments in European Community and United States Law Alfred F. Conard University of Michigan Law School Follow this and additional works at: https://repository.law.umich.edu/mlr Part of the Business Organizations Law Commons, Comparative and Foreign Law Commons, and the European Law Commons Recommended Citation Alfred F. Conard, The Supervision of Corporate Management: A Comparison of Developments in European Community and United States Law, 82 MICH. L. REV. 1459 (1984). Available at: https://repository.law.umich.edu/mlr/vol82/iss5/23 This Article is brought to you for free and open access by the Michigan Law Review at University of Michigan Law School Scholarship Repository. It has been accepted for inclusion in Michigan Law Review by an authorized editor of University of Michigan Law School Scholarship Repository. For more information, please contact [email protected]. THE SUPERVISION OF CORPORATE MANAGEMENT: A COMPARISON OF DEVELOPMENTS IN EUROPEAN · COMMUNITY AND UNITED STATES LAWt A!fred F. Conard* TABLE OF CONTENTS Page I. INTRODUCTION . • • . • . • . • . • . • • . • . • • . 1460 II. THE INDEPENDENCE OF SUPERVISION ...••..••...••...•....•. 1464 A. The Theory of Independent Supervision .................. 1464 B. The Effects of Independent Supervision ................... 1467 1. Authoritative Supervision. 1468 a . .Dispersed holdings................................ 1469 b. Concentrated holdings ............................ 1471 2. Advisory Supervision ................................. 1472 a. The passivity of independent directors. 1472 b. The passivity of.financial institutions............... 1473 c. Potential impacts of activating control by financial institutions . 1475 3 . .Deferential Supervision............................... 1476 a. Independent directors and derivative suits.......... 1477 b. Independent directors and the validity of transactions involving conflicts of interest .
    [Show full text]
  • By Reassessing Feminist Themes in the Early Cyberpunk Works of William Gibson and Philip K
    Union College Union | Digital Works Honors Theses Student Work 6-2013 Redefining the "Reality Picture" by Reassessing Feminist Themes in the Early Cyberpunk Works of William Gibson and Philip K. Dick Samuel J. Williams Union College - Schenectady, NY Follow this and additional works at: https://digitalworks.union.edu/theses Part of the English Language and Literature Commons, and the Feminist, Gender, and Sexuality Studies Commons Recommended Citation Williams, Samuel J., "Redefining the "Reality Picture" by Reassessing Feminist Themes in the Early Cyberpunk Works of William Gibson and Philip K. Dick" (2013). Honors Theses. 757. https://digitalworks.union.edu/theses/757 This Open Access is brought to you for free and open access by the Student Work at Union | Digital Works. It has been accepted for inclusion in Honors Theses by an authorized administrator of Union | Digital Works. For more information, please contact [email protected]. Redefining the “Reality Picture” by Reassessing Feminist Themes in the Early Cyberpunk Works of William Gibson and Philip K. Dick By Samuel Williams * * * * * * * * * Submitted in partial fulfillment of the requirements for Honors in the Department of English UNION COLLEGE June, 2013 Williams i ABSTRACT WILLIAMS, SAMUEL Redefining the “Reality Picture” by Reassessing Feminist Themes in the Early Cyberpunk Works of William Gibson and Philip K. Dick Department of English, June 2013. ADVISORS: Professors Katherine Lynes and Anastasia Pease As a literary genre, Cyberpunk permits the existence of characters, plots, settings, and styles that challenge heteronormative perceptions of gender. The representations of women in Neuromancer, Do Androids Dream of Electric Sheep?, and A Scanner Darkly highlight a progression towards feminist ideals.
    [Show full text]
  • Mergers-In-Perspective.Pdf
    Job Name:2042343 Date:14-10-30 PDF Page:2042343pbc.p1.pdf Color: Cyan Magenta Yellow Black Mergers in Perspective Yale Brozen American Enterprise Institute for Public Policy Research Washington and London Distributed to the Trade by National Book Network, 15200 NBN Way, Blue Ridge Summit, PA 17214. To order call toll free 1-800-462-6420 or 1-717-794-3800. For all other inquiries please contact the AEI Press, 1150 Seventeenth Street, N.W., Washington, D.C. 20036 or call 1-800-862-5801. Yale Brozen is a professor of business economics in the Graduate School of Business at the University of Chicago, director of its applied economics program, and an adjunct scholar of the American Enterprise Institute. I am grateful to Ernest Gellhorn and Donald G. Kempf, Jr., for their critical reading of the manuscript and their many suggestions. I, of course, am responsible for any remaining errors. Y.B. Library of Congress Cataloging in Publication Data Brozen, Yale, 1917­ Mergers in perspective. (AEI studies; 353) 1. Industrial concentration-United States-History. 2. Consolidation and merger of corporations-United States-History. 3. Industry and state-United States­ History. I. Title. II. Series. HD2795.B835 338.8'3'0973 82-3937 ISBN 0--8447-3489-6 ISBN 0--8447-348~7 (pbk.) AACR2 AEI Studies 353 © 1982 by the American Enterprise Institute for Public Policy Research, Washington, D.C., and London. All rights reserved. No part of this publication may be used or reproduced in any manner whatsoever without permission in writing from the American Enterprise Institute except in the case of brief quotations embodied in news articles, critical articles, or reviews.
    [Show full text]
  • The Disappearing Human: Gnostic Dreams in a Transhumanist World
    religions Article The Disappearing Human: Gnostic Dreams in a Transhumanist World Jeffrey C. Pugh Department of Religious Studies, Elon University, Elon, NC 27244-2020, USA; [email protected] Academic Editor: Noreen Herzfeld Received: 25 January 2017; Accepted: 18 April 2017; Published: 3 May 2017 Abstract: Transhumanism is dedicated to freeing humankind from the limitations of biological life, creating new bodies that will carry us into the future. In seeking freedom from the constraints of nature, it resembles ancient Gnosticism, but complicates the question of what the human being is. In contrast to the perspective that we are our brains, I argue that human consciousness and subjectivity originate from complex interactions between the body and the surrounding environment. These qualities emerge from a distinct set of structural couplings embodied within multiple organ systems and the multiplicity of connections within the brain. These connections take on different forms, including structural, chemical, and electrical manifestations within the totality of the human body. This embodiment suggests that human consciousness, and the intricate levels of experience that accompany it, cannot be replicated in non-organic forms such as computers or synaptic implants without a significant loss to human identity. The Gnostic desire to escape our embodiment found in transhumanism carries the danger of dissolving the human being. Keywords: Singularity; transhumanism; Merleau-Ponty; Kurzweil; Gnosticism; AI; emergence; technology 1. Introduction In 1993, the mathematician and science fiction writer Vernor Vinge gave a talk at the Vision 21 symposium sponsored by NASA introducing the idea of the Singularity, an evolutionary moment when we would create the capacity for superhuman intelligence that would transcend the human and take us into the posthuman world (Vinge 1993).
    [Show full text]
  • Oblivion's Edge Jeremy Strandberg
    Lawrence University Lux Lawrence University Honors Projects 5-12-1998 Oblivion's Edge Jeremy Strandberg Follow this and additional works at: https://lux.lawrence.edu/luhp Part of the Fiction Commons, and the Liberal Studies Commons © Copyright is owned by the author of this document. Recommended Citation Strandberg, Jeremy, "Oblivion's Edge" (1998). Lawrence University Honors Projects. 53. https://lux.lawrence.edu/luhp/53 This Honors Project is brought to you for free and open access by Lux. It has been accepted for inclusion in Lawrence University Honors Projects by an authorized administrator of Lux. For more information, please contact [email protected]. ivion's Jeremy Strandberg Submitted for Honors in Independent Study 5/12/98 Prof. Candice Bradley, Advisor The year is 2042 ... ( Tech no Io g y i s a part of us ... High tech is stylish and chic. Computers have crept into every aspect of life, and billions of users are jacked brain frrst into the internet. Biosculpting can make people look any way they desire. Cybernetic implants-eyes, ears, and prosthetic limbs-break the limits of the human form. Biotechnology feeds billions while saving the lives of millions more. The train from New York to Miami takes under three hours, and there's a bustling tourist trade on Luna. The Veil has thinned ... Supernatural and paranormal phenomena are on the rise. There has been a resurgence of spirituality and superstition. Meditation is taught in grade school Psychic powers are accepted as fact, and most people have encountered a ghost or spirit at least once. Alchemists and fringe scientists are kept on salary by corporations.
    [Show full text]
  • Mirrorshade Women: Feminism and Cyberpunk
    Mirrorshade Women: Feminism and Cyberpunk at the Turn of the Twenty-first Century Carlen Lavigne McGill University, Montréal Department of Art History and Communication Studies February 2008 A thesis submitted to McGill University in partial fulfilment of the requirements of the degree of Doctor of Philosophy in Communication Studies © Carlen Lavigne 2008 2 Abstract This study analyzes works of cyberpunk literature written between 1981 and 2005, and positions women’s cyberpunk as part of a larger cultural discussion of feminist issues. It traces the origins of the genre, reviews critical reactions, and subsequently outlines the ways in which women’s cyberpunk altered genre conventions in order to advance specifically feminist points of view. Novels are examined within their historical contexts; their content is compared to broader trends and controversies within contemporary feminism, and their themes are revealed to be visible reflections of feminist discourse at the end of the twentieth century. The study will ultimately make a case for the treatment of feminist cyberpunk as a unique vehicle for the examination of contemporary women’s issues, and for the analysis of feminist science fiction as a complex source of political ideas. Cette étude fait l’analyse d’ouvrages de littérature cyberpunk écrits entre 1981 et 2005, et situe la littérature féminine cyberpunk dans le contexte d’une discussion culturelle plus vaste des questions féministes. Elle établit les origines du genre, analyse les réactions culturelles et, par la suite, donne un aperçu des différentes manières dont la littérature féminine cyberpunk a transformé les usages du genre afin de promouvoir en particulier le point de vue féministe.
    [Show full text]
  • The Virtual Worlds of Japanese Cyberpunk
    arts Article New Spaces for Old Motifs? The Virtual Worlds of Japanese Cyberpunk Denis Taillandier College of International Relations, Ritsumeikan University, Kyoto 603-8577, Japan; aelfi[email protected] Received: 3 July 2018; Accepted: 2 October 2018; Published: 5 October 2018 Abstract: North-American cyberpunk’s recurrent use of high-tech Japan as “the default setting for the future,” has generated a Japonism reframed in technological terms. While the renewed representations of techno-Orientalism have received scholarly attention, little has been said about literary Japanese science fiction. This paper attempts to discuss the transnational construction of Japanese cyberpunk through Masaki Goro’s¯ Venus City (V¯ınasu Shiti, 1992) and Tobi Hirotaka’s Angels of the Forsaken Garden series (Haien no tenshi, 2002–). Elaborating on Tatsumi’s concept of synchronicity, it focuses on the intertextual dynamics that underlie the shaping of those texts to shed light on Japanese cyberpunk’s (dis)connections to techno-Orientalism as well as on the relationships between literary works, virtual worlds and reality. Keywords: Japanese science fiction; cyberpunk; techno-Orientalism; Masaki Goro;¯ Tobi Hirotaka; virtual worlds; intertextuality 1. Introduction: Cyberpunk and Techno-Orientalism While the inversion is not a very original one, looking into Japanese cyberpunk in a transnational context first calls for a brief dive into cyberpunk Japan. Anglo-American pioneers of the genre, quite evidently William Gibson, but also Pat Cadigan or Bruce Sterling, have extensively used high-tech, hyper-consumerist Japan as a motif or a setting for their works, so that Japan became in the mid 1980s the very exemplification of the future, or to borrow Gibson’s (2001, p.
    [Show full text]
  • Genres of Financial Capitalism in Gilded Age America
    Reading the Market Peter Knight Published by Johns Hopkins University Press Knight, Peter. Reading the Market: Genres of Financial Capitalism in Gilded Age America. Johns Hopkins University Press, 2016. Project MUSE. doi:10.1353/book.47478. https://muse.jhu.edu/. For additional information about this book https://muse.jhu.edu/book/47478 [ Access provided at 28 Sep 2021 08:25 GMT with no institutional affiliation ] This work is licensed under a Creative Commons Attribution 4.0 International License. Reading the Market new studies in american intellectual and cultural history Jeffrey Sklansky, Series Editor Reading the Market Genres of Financial Capitalism in Gilded Age America PETER KNIGHT Johns Hopkins University Press Baltimore Open access edition supported by The University of Manchester Library. © 2016, 2021 Johns Hopkins University Press All rights reserved. Published 2021 Printed in the United States of America on acid-free paper Johns Hopkins Paperback edition, 2018 2 4 6 8 9 7 5 3 1 Johns Hopkins University Press 2715 North Charles Street Baltimore, Maryland 21218-4363 www.press.jhu.edu The Library of Congress has cataloged the hardcover edition of this book as folllows: Names: Knight, Peter, 1968– author Title: Reading the market : genres of financial capitalism in gilded age America / Peter Knight. Description: Baltimore : Johns Hopkins University Press, [2016] | Series: New studies in American intellectual and cultural history | Includes bibliographical references and index. Identifiers: LCCN 2015047643 | ISBN 9781421420608 (hardcover : alk. paper) | ISBN 9781421420615 (electronic) | ISBN 1421420600 [hardcover : alk. paper) | ISBN 1421420619 (electronic) Subjects: LCSH: Finance—United States—History—19th century | Finance— United States—History—20th century.
    [Show full text]
  • "The Infinite Plasticity of the Digital"
    "The Infinite Plasticity of the Digital" http://reconstruction.eserver.org/043/leaver.htm Ever since William Gibson coined the term "cyberspace" in his debut novel Neuromancer , his work has been seen by many as a yardstick for postmodern and, more recently, posthuman possibilities. This article critically examines Gibson's second trilogy ( Virtual Light , Idoru and All Tomorrow's Parties ), focusing on the way digital technologies and identity intersect and interact, with particular emphasis on the role of embodiment. Using the work of Donna Haraway, Judith Butler and N. Katherine Hayles, it is argued that while William Gibson's second trilogy is infused with posthuman possibilities, the role of embodiment is not relegated to one choice among many. Rather the specific materiality of individual existence is presented as both desirable and ultimately necessary to a complete existence, even in a posthuman present or future. "The Infinite Plasticity of the Digital": Posthuman Possibilities, Embodiment and Technology in William Gibson's Interstitial Trilogy Tama Leaver Communications technologies and biotechnologies are the crucial tools recrafting our bodies. --- Donna Haraway, "A Cyborg Manifesto" She is a voice, a face, familiar to millions. She is a sea of code ... Her audience knows that she does not walk among them; that she is media, purely. And that is a large part of her appeal. --- William Gibson, All Tomorrow's Parties <1> In the many, varied academic responses to William Gibson's archetypal cyberpunk novel Neuromancer , the most contested site of meaning has been Gibson's re-deployment of the human body. Feminist critic Veronica Hollinger, for example, argued that Gibson's use of cyborg characters championed the "interface of the human and the machine, radically decentring the human body, the sacred icon of the essential self," thereby disrupting the modernist and humanist dichotomy of human and technology, and associated dualisms of nature/culture, mind/body, and thus the gendered binarism of male/female (33).
    [Show full text]
  • Cyberspace Operations
    Updated December 15, 2020 Defense Primer: Cyberspace Operations Overview force; (2) compete and deter in cyberspace; (3) strengthen The Department of Defense (DOD) defines cyberspace as a alliances and attract new partnerships; (4) reform the global domain within the information environment department; and (5) cultivate talent. consisting of the interdependent network of information technology infrastructures and resident data, including the Three operational concepts identified in the DOD Cyber internet, telecommunications networks, computer systems, Strategy are to conduct cyberspace operations to collect and embedded processors and controllers. The DOD intelligence and prepare military cyber capabilities to be Information Network (DODIN) is a global infrastructure used in the event of crisis or conflict, and to defend forward carrying DOD, national security, and related intelligence to disrupt or halt malicious cyber activity at its source, community information and intelligence. including activity that falls below the level of armed conflict. Defending forward may involve a more aggressive Cyberspace operations are composed of the military, active defense, meaning activities designed to disrupt an intelligence, and ordinary business operations of the DOD adversary’s network when hostile activity is suspected. in and through cyberspace. Military cyberspace operations use cyberspace capabilities to create effects that support Cyber Mission Force operations across the physical domains and cyberspace. DOD began to build a Cyber Mission Force (CMF) in 2012 Cyberspace operations differ from information operations to carry out DOD’s cyber missions. The CMF consists of (IO), which are specifically concerned with the use of 133 teams that are organized to meet DOD’s three cyber information-related capabilities during military operations missions.
    [Show full text]
  • Prioritizing Justice: Combating Corporate Crime from Task Force to Top Priority Mary Kreiner Ramirez
    Marquette Law Review Volume 93 | Issue 3 Article 2 Prioritizing Justice: Combating Corporate Crime from Task Force to Top Priority Mary Kreiner Ramirez Follow this and additional works at: http://scholarship.law.marquette.edu/mulr Part of the Law Commons Repository Citation Mary Kreiner Ramirez, Prioritizing Justice: Combating Corporate Crime from Task Force to Top Priority, 93 Marq. L. Rev. 971 (2010). Available at: http://scholarship.law.marquette.edu/mulr/vol93/iss3/2 This Article is brought to you for free and open access by the Journals at Marquette Law Scholarly Commons. It has been accepted for inclusion in Marquette Law Review by an authorized administrator of Marquette Law Scholarly Commons. For more information, please contact [email protected]. PRIORITIZING JUSTICE: COMBATING CORPORATE CRIME FROM TASK FORCE TO TOP PRIORITY MARY KREINER RAMIREZ* Inadequate law enforcement against corporate criminals appears to have created perverse incentives leading to an economic crisis—this time in the context of the subprime mortgage crisis. Prioritizing Justice proposes institutional reform at the Department of Justice (DOJ) in pursuing corporate crime. Presently, corporate crime is pursued nationally primarily through the DOJ Financial Fraud Enforcement Task Force and other task forces, the DOJ Criminal Division Fraud Section, and the individual U.S. Attorneys‘ Offices. Rather than a collection of ad hoc task forces that seek to coordinate policy among a vast array of offices and agencies, a Corporate Crimes Division should be
    [Show full text]
  • The Cyberspace Concept Cyberpunk: the Idea William Gibson Computer
    Cyberpunk: The Idea Term coined in by Bruce Bethke The Cyberspace Concept punk part reflects streetwise attitude Tone tends to be dark, cynical Immersion in computer generated, shared worlds is a key theme Social Informatics Other themes Alteration of human bodies, genes Thomas Haigh Popular culture, music, media power Week 10 Critical of corporate power Often romantic, rebellious Social Informatics - Cyberspace 1 Social Informatics - Cyberspace 2 William Gibson Computer Technology in SF Creates idea of cyberspace Common by mid-1950s Best known in novel Necromancer, 1984 Futuristic technology lags history Early appearance in short story “Burning Chrome” Big, expensive, central computers Science fiction writer then living in Used mostly for mathematics Canada Nobody much predicts No particular knowledge of computers Personal computer Writes Neuromancer & earlier stories on manual typewriter Microchips, miniaturization Imagines technology in very visual, Interactive graphics impressionistic kind of way Main extrapolation is artificial intelligence Vivid, spatial, seedy (film noir influence) Often arrives spontaneously Social Informatics - Cyberspace 3 Social Informatics - Cyberspace 4 Networking: Science Fiction Gibson’s Cyberspace Famously defined as “consensual hallucination” for Little realistic treatment pre-1980 exchange of data Very much like real space John Brunner, Shockwave Rider, 1975 invents idea of computer “worm” Big mainframes are like skyscrapers Valuable data is protected Vernor Vinge, “True
    [Show full text]