Sprawlgangs Megacorps

Sprawlgangs Megacorps

SPRAWLGANGS AND MEGACORPS TM INTRODUCTION ORGANIZATIONS CORP COPS ....................................................................................... 44 SPRAWLGANGS ENFORCERS ....................................................................................... 45 TYPES AND TRAITS ................................................................................ 6 EXTERMINATORS ................................................................................. 46 AIRBOYS ............................................................................................. 6 MOTHER THERESAS ............................................................................. 47 BLACK HAWKS ..................................................................................... 7 ROAD PATROL .................................................................................... 48 CHAIN GANG ........................................................................................ 8 CYBERPUNKS ........................................................................................ 9 PERSONALITIES DICK VAN DYKES ................................................................................ 10 MR. ARNOLD FUTZMAN, SLAVE TRADER ................................................... 50 FUSERS ............................................................................................ 11 BHUPENDRHA PATEL, SPECIALTY INSURANCE AGENT .................................... 51 GANG GREEN ..................................................................................... 12 CHANNA MUGUBWI, CULTIST ................................................................. 52 GINOS .............................................................................................. 13 MARIKA TAKESHI, MERCENARY BROKER ................................................... 53 MID KNIGHTS .................................................................................... 14 MAXIMILLIAN CARSTEAD, COMPUTER PRODIGY ........................................... 54 MODELS ........................................................................................... 15 MUHAMMAD ABU HAMHAL, ROGUE VIGILANTE ........................................... 55 NET HEADS ....................................................................................... 16 THOMPSON HARRINGTON, CORPORATE SUIT .............................................. 56 NEW HITLER YOUTH ............................................................................ 17 PUNK IN HEADS ................................................................................. 18 ROAD KILLS ...................................................................................... 19 CREDITS SHADES ............................................................................................ 20 SKATEBOYS ........................................................................................ 21 Author: Terry Amthor and Kevin Barrett STALINES .......................................................................................... 22 Editing: Kevin Barrett THRASHERS ....................................................................................... 23 UNTOUCHABLES .................................................................................. 24 Cover Illustration: Janet Aulisio WASPS ............................................................................................ 25 Interior Illustration: Janet Aulisio MEGACORPS Freehand: Will Hyde AUSTIN BIOLABS ................................................................................. 27 Project Specific Contributions: Series Editor: Kevin Barrett; BAUHAUS .......................................................................................... 28 Page Design: Terry Amthor, Kevin Williams, Will Hyde; CHURCH CHANNEL ............................................................................... 29 Layout: Andrew Christensen, Edward Dinwiddie; Cover GLACIERE INTERNATIONALE .................................................................... 30 Graphics: J. M. Ney; Editorial Cynicism: Coleman Charlton. INTELLIGENCE SERVICES ........................................................................ 31 ICE MANAGEMENT — Art Director/Production Manager: Terry K. Amthor; KUMAR-NEHRU .................................................................................. 32 Sales Manager: Deane Begiebing; Editing & Development Manager: MIKURA BIOLABS ................................................................................ 33 Coleman Charlton; President: Peter Fenlon; CEO: Bruce Neidlinger; NEMO MARINE SYSTEMS ...................................................................... 34 Controller: Kurt Rasmussen. NEW EDISON ..................................................................................... 35 ICE STAFF — Marketing Consultant: John Morgan; Print Buyer: Bill Downs; NIPPON INDUSTRIAL PRODUCTS .............................................................. 36 Production Supervisor: Suzanne Young; Editing & Development Staff: OKIRA MATERIALS ............................................................................... 37 Kevin Barrett, Rob Bell, Pete Fenlon, Jessica Ney, John Ruemmler; OSKOVSKA ......................................................................................... 38 Graphics & Production Staff: Andrew Christensen, Edward Dinwiddie, SERENDIPITY ...................................................................................... 39 William Hyde, Jennifer Kleine, I. Haines Sprunt, Kevin Williams; Sales & Customer Service Staff: John Brunkhart; Finance Staff: Heidi Heffner; SYZESTEMICS ..................................................................................... 40 Shipping Staff: John Breckenridge, Kurt Fischer, David Johnson TRANS-ORBITAL ................................................................................. 41 UNIVERSAL PRODUCTS ......................................................................... 42 Copyright © 1990 by Iron Crown Enterprises. All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval devices and systems, without prior written permission from the publisher, except that brief passages may be quoted for reviews, and certain specifically noted forms may be reproduced for personal use. Phone: (804) 295-4280 Stock #:5102 First Printing. Printed in USA. Fax: (804) 977-4811 ISBN: 1-55806-087-1 Produced and distributed by Iron Crown Enterprises, Inc., P.O. Box 1605, Charlottesville, VA, 22902 2 SPRAWLGANGS & MEGACORPS IINTRODUCTIONNTRODUCTION Welcome to the first sourcebook THE CYBERSPACE GENRE THE WORLD OF CYBERSPACE for Cyberspace™, ICE’s gritty role The setting for Cyberspace is a cruel, As detailed in the Cyberspace game, playing game of earth’s dark near cynical rendition of our tortured earth a earth at the end of the 21st century is a future. Herein you will find a wide mere hundred years from today. The year study in contrasts and extremes. More is 2090. It is a time of governmental violent and decadent then our world today, selection of gangs, corporations, collapse, rampant drug abuse, corporate the society is mercenary, with the trade organizations and individuals to aid repression, and technological marvels. The measured in terms of money and lives. you in fleshing out your Cyberspace streets are home to hopeless vagrants, Profit is king, media is queen, and the campaign. petty criminals, hired assassins, and down- pawns include everything (and everyone) on-their-luck rockers. Lives are bought else. and sold for the price of a 6oz bottle of Below is a summary of major events whole grain alcohol. It is man’s twilight from the turn of the century to the year age: the last few desperate years before an 2090. abyssal plunge into total oblivion and anarchy. INTRODUCTION 3 2000 — Capitalism runs rampant. China 2031 — Organ/tissue cloning developed. 2069 — Japanese mercenary gangs remains as the last bastion of commu- Global currency, the “World Dollar”, terrorize American residential districts. nism. instituted. 2071 — Effects of global climate shift 2002 — Interactive video in widespread 2032 — Megacorporations begin loaning cause catastrophic ecological destruc- use. money to hard-pressed governments. tion. 2004 — USA, Russia & Japan sign the 2035 — First cloning of a human per- 2075 — Synaptic reformatting intelli- “Three Powers” treaty. formed. gence drugs marketed. 2007 — Psychoactives and surgery used 2039 — First cryogenic deep space colony 2076 — The Great California Earthquake; to control criminal behavior. vessel launched. San Francisco and areas northward 2010 — Trade in human organs reaches 2040 — Megacorporations begin buying escape destruction. global proportions. countries. 2078 — Inception of the Death Valley 2012 — First true Artificial Intelligence 2047 — Tensions rise between Japan and Free Prison. developed. the USA. 2081 — CyberDecks produced. The 2014 — Artificial wombs created. 2048 — Apparent Sensory Perception realm of Cyberspace is born. 2015 — European Economic Community (ASP) record/playback techniques 2082 — Japanese/American low-intensity becomes the fourth superpower. developed. war ends. 2017 — Widespread robot development. 2049 — RAM chip implantation techniques 2085 — Indian Ocean Comet Disaster; 2020 — Global satellite/ground commu- in humans developed. Two person world climate degraded further. nications network (a.k.a. the Net) fully neural interface perfected. 2086 — Recombinant DNA techniques

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