DELUXE RULES TURN SEQUENCE Remove All Tokens from the Twilight Pool Perform Any “At the Start of Each of Your Turns” Actions 1
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DELUXE RULES TURN SEQUENCE Remove all tokens from the twilight pool Perform any “at the start of each of your turns” actions 1. Fellowship Phase Perform fellowship actions Move to the next site 2. Shadow Phase(s) – one for each Shadow player Perform Shadow actions 3. Maneuver Phase Perform maneuver actions 4. Archery Phase Perform archery actions Conduct archery fire 5. Assignment Phase Perform assignment actions Assign defenders 6. Skirmish Phase(s) – one for each skirmish Perform skirmish actions Resolve that skirmish 7. Regroup Phase Perform regroup actions Reconcile Shadow players’ hands Either the Free Peoples player moves to the next site COMPREHENSIVE RULEBOOK (return to Shadow phase) — or the Free Peoples player reconciles and Shadow players discard all minions in play Version 3.0 COMPREHENSIVE RULEBOOK TABLE OF CONTENTS THE LORD OF THE RINGS™ STARTER RULES TRADING CARD GAME INTRODUCTION STARTER RULES . 1 DELUXE RULES . 23 COMPREHENSIVE RULEBOOK Most card games have just one deck of Introduction . 1 Introduction . 23 cards that never changes, but a trading If you have never played a trading card game (or TCG) works differently. What’s New?. 1 Setting Up the Game . 23 card game... In a TCG, you personalize your playing Important Concepts . 2 Building Your Deck . 23 The best way to learn is from a friend deck using cards from your collection. Kinds of Cards . 2 Who Goes First? . 24 who already knows how to play. If your The Lord of the Rings Trading Card Culture . 5 Playing the Game . 26 friends aren’t players yet, we’ve designed Game provides two or more players Signet . 5 Fellowship Phase . 26 this rulebook to get you started... then with the same challenges that Frodo Vitality . 5 Shadow Phase(s) . 26 you can show them how to play! Baggins, bearer of the One Ring, faced Twilight Pool . 7 Assignment Phase . 26 Our QuickStart Tutorial product has an on his fateful journey from Hobbiton to Mount Doom to destroy the Ring. Phase Actions . 7 Skirmish Phase(s) . 27 instructive CD that is another good way to become familiar with the game. Events . 7 Fierce . 28 Each player’s cards include his own Special Abilities . 8 If you have played this game fellowship — a group of companions, Regroup Phase . 28 before... each represented by a different card. When, Each Time, and While. 8 Other Important Rules . 28 Setting Up the Game . 9 This Comprehensive Rulebook Other cards represent allies, possessions, Actions . 28 artifacts, events, and conditions that Playing the Game . 10 combines the previous Starter Rulebook Allies . 32 and the Deluxe Rulebook. support and defend the fellowship. Start of Turn. 10 Active Cards . 32 On each player’s turn, a marker Fellowship Phase . 10 This rulebook is divided into two parts. The Starter Rules describe how to play representing that player’s fellowship Shadow Phase(s) . 12 The One Ring. 33 Site Control . 33 with the 60-card fixed decks that came advances along the adventure path — a Maneuver Phase . 13 in your starter deck. sequence of site cards, each representing Culture Tokens . 34 the scene of an episode in the adventure. Action Procedure . 13 After that part, there are the Deluxe Enduring. 34 All players share the same adventure Archery Phase . 13 Rules that tell you what you need to path, even though it is made up of cards Assignment Phase . 14 Initiative . 34 know about advanced rules concepts. Threats . 34 from all the players. Skirmish Phase(s) . 15 All the rules are here, along with a Each time a fellowship moves, minions Fierce . 17 Miscellaneous . 35 comprehensive table of contents and played by one or more opponents Regroup Phase . 17 Errata. 37 complete index. Clarifications. 38 may attack it; these minions may be Winning the Game . 18 WHAT’S NEW? supported by possessions, artifacts, Other Important Rules . 18 Collector Information. 43 events, and conditions of their own. All CRD rulings, clarifications, and Active Cards . 18 Contacting Decipher. 43 The attacks will succeed or fail errata (for game terms and for single Uniqueness . 19 depending on the relative strengths of Credits . 43 cards) made prior to this edition of the the companions and minions. Responses . 19 rulebook are included here. The minions of evil become more The Ring-bearer . 19 New for this rulebook are changes Keywords . 20 which account for Ring-bearers other numerous as the fellowship moves Miscellaneous . 21 than Frodo and Sam, first introduced in farther into Middle-earth, resulting in Table Layout . 22 Reflections (pages 19, 24, and 25). greater risks to the fellowship and the cvr4 T HE L ORD OF THE R INGS Trading Card Game C OMPREHENSIVE R ULEBOOK V ERSION 3.0 1 Ring-bearer. In great need, the Shadow cards COMPANION POSSESSION Ring-bearer can save himself by putting Shadow cards represent the CARD TITLE SUBTITLE on the Ring — but this puts him in forces of evil and corruption. TWILIGHT TWILIGHT CULTURE CULTURE greater peril of succumbing to the When another player takes COST COST burden of the Ring, and losing the game. his turn, you play and use your Shadow If your fellowship survives its cards to hinder that player. CARD TITLE adventures to reach the final site first, Shadow cards have a dark colored you are the winner! diamond-shaped field in the upper left corner. IMPORTANT CONCEPTS CARD TYPE RACE CARD TYPE CLASS STRENGTH STRENGTH The One Ring GAME TEXT BONUS GAME TEXT VITALITY KINDS OF CARDS This card represents the uniquely LORE The Lord of the Rings TCG has three powerful item that is the focus of the SIGNET COLLECTOR’S COLLECTOR’S INFO INFO basic kinds of cards: site, Free Peoples, story of The Lord of the Rings. In the middle of the card, The One Ring has and Shadow. There is also The One A possession is a weapon, suit of its subtitle. It has no twilight cost, and A companion is a Free Peoples character Ring, which is different from all other armor, or other kind of object used by its card type is “The One Ring.” in your fellowship. cards. a character. The One Ring is not a Free Peoples Site cards EVENT Each player has an adventure deck that card and it is not a Shadow card. MINION consists of only nine site cards. These CARD TITLE SUBTITLE THE ONE RING TWILIGHT TWILIGHT COST CULTURE cards are used to chart the progress of CULTURE COST the game. The adventure deck is separate from the CARD TITLE cards drawn and played during the CARD TITLE game, which are placed in the draw deck. Free Peoples cards CARD TYPE CARD TYPE RACE Free Peoples cards represent STRENGTH GAME TEXT the forces of good. Each SUBTITLE GAME TEXT STRENGTH VITALITY LORE player has his own fellowship, BONUS GAME TEXT SITE NUMBER COLLECTOR’S COLLECTOR’S INFO made up of a Ring-bearer and other INFO LORE companions. When you take your turn, COLLECTOR’S you play and use your Free Peoples INFO An event is a card played from your cards. A minion is a Shadow character that hand representing an important The One Ring has several versions in the attacks other players’ fellowships. occurrence, which you discard after Free Peoples cards have a light game represented by different cards, but you play it. colored circular field in the upper left you’ll only use one version at a time. corner. There are three kinds of characters in the Minions game. are controlled by Shadow Most possessions tell you who their bearer Companions allies players. and are can be, which is the kind of character you controlled by the Free Peoples player. can play them on. 2THE L ORD OF THE R INGS Trading Card Game C OMPREHENSIVE R ULEBOOK V ERSION 3.0 3 CONDITION ALLY CULTURE VITALITY CARD TITLE SUBTITLE Most cards are part of a specific culture. All characters in the game (companions, TWILIGHT TWILIGHT CULTURE CULTURE COST COST A card’s color, its background texture, minions, and allies) have vitality. This and an icon in its upper right corner number represents a character’s life force, CARD TITLE indicate its culture. stamina, sturdiness, and will to live. You’ll find that cards from the same Wounds HOME SITE culture work well together. Sorting your When a character is wounded by an cards by culture can make building your enemy attack, his vitality is depleted. CARD TYPE CARD TYPE RACE own deck easier. However, your deck may STRENGTH Place a wound token on the character GAME TEXT GAME TEXT contain cards from several different to illustrate this. Glass beads (preferably LORE VITALITY cultures if you like. LORE blood red) make good tokens for this COLLECTOR’S COLLECTOR’S purpose. Wounds are always placed on INFO INFO Site cards and The One Ring are not part of any culture. a character one at a time. When you A condition is a card representing a “wound a character,” you place only An ally is a character that helps your Culture names and symbols significant change in the world, which one wound. companions from afar but does not Free Peoples cards Shadow cards stays in play until discarded. Some are move with them. ∂ Dwarven ≤ Dunland If a card tells you to “wound 2 played on other cards, while most play to π Elven ◊ Gollum companions,”you must choose two different your support area (see table layout). ∑ Gandalf Ω Isengard companions to wound one time each (you SITE ARTIFACT ◊ Gollum ∆ Moria cannot wound one companion twice). SITE IDENTIFIERCARD TITLE SHADOW NUMBER µ Gondor ∞ Raider Each wound a character has reduces its TWILIGHT CULTURE ≥ Rohan ≈ Ringwraith vitality by 1.