Filter-Based Oscillator Algorithms for Virtual Analog Synthesis Aalto University
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Minimoog Model D Manual
3 IMPORTANT SAFETY INSTRUCTIONS WARNING - WHEN USING ELECTRIC PRODUCTS, THESE BASIC PRECAUTIONS SHOULD ALWAYS BE FOLLOWED. 1. Read all the instructions before using the product. 2. Do not use this product near water - for example, near a bathtub, washbowl, kitchen sink, in a wet basement, or near a swimming pool or the like. 3. This product, in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. 4. The product should be located so that its location does not interfere with its proper ventilation. 5. The product should be located away from heat sources such as radiators, heat registers, or other products that produce heat. No naked flame sources (such as candles, lighters, etc.) should be placed near this product. Do not operate in direct sunlight. 6. The product should be connected to a power supply only of the type described in the operating instructions or as marked on the product. 7. The power supply cord of the product should be unplugged from the outlet when left unused for a long period of time or during lightning storms. 8. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings. There are no user serviceable parts inside. Refer all servicing to qualified personnel only. NOTE: This equipment has been tested and found to comply with the limits for a class B digital device, pursuant to part 15 of the FCC rules. -
Theory and Practice of Modified Frequency Modulation Synthesis*
PAPERS Theory and Practice of Modified Frequency Modulation Synthesis* VICTOR LAZZARINI AND JOSEPH TIMONEY ([email protected]) ([email protected]) Sound and Music Technology Group, National University of Ireland, Maynooth, Ireland The theory and applications of a variant of the well-known synthesis method of frequency modulation, modified frequency modulation (ModFM), is discussed. The technique addresses some of the shortcomings of classic FM and provides a more smoothly evolving spectrum with respect to variations in the modulation index. A complete description of the method is provided, discussing its characteristics and practical considerations of instrument design. A phase synchronous version of ModFM is presented and its applications on resonant and formant synthesis are explored. Extensions to the technique are introduced, providing means of changing spectral envelope symmetry. Finally its applications as an adaptive effect are discussed. Sound examples for the various applications of the technique are offered online. 0 INTRODUCTION tion we will examine further applications in complement to the ones presented in [11]. We will also look at exten- The elegance and efficiency of closed-form formulas, sions to the basic technique as well as its use as an adap- which arise in various distortion synthesis algorithms, rep- tive effect. resent a resource for instrument design that is explored too rarely. Among the many techniques in this group there 1 SIMPLE MODFM SYNTHESIS are frequency modulation synthesis [1], summation formula method [2], nonlinear waveshaping [3], [4], and phase dis- ModFM synthesis represents an interesting alternative tortion [5]. Some of these techniques remain largely for- to the well-known FM [1] (or phase-modulation) synthe- gotten, even when many useful applications for them can sis. -
Real-Time Timbre Transfer and Sound Synthesis Using DDSP
REAL-TIME TIMBRE TRANSFER AND SOUND SYNTHESIS USING DDSP Francesco Ganis, Erik Frej Knudesn, Søren V. K. Lyster, Robin Otterbein, David Sudholt¨ and Cumhur Erkut Department of Architecture, Design, and Media Technology Aalborg University Copenhagen, Denmark https://www.smc.aau.dk/ March 15, 2021 ABSTRACT Neural audio synthesis is an actively researched topic, having yielded a wide range of techniques that leverages machine learning architectures. Google Magenta elaborated a novel approach called Differ- ential Digital Signal Processing (DDSP) that incorporates deep neural networks with preconditioned digital signal processing techniques, reaching state-of-the-art results especially in timbre transfer applications. However, most of these techniques, including the DDSP, are generally not applicable in real-time constraints, making them ineligible in a musical workflow. In this paper, we present a real-time implementation of the DDSP library embedded in a virtual synthesizer as a plug-in that can be used in a Digital Audio Workstation. We focused on timbre transfer from learned representations of real instruments to arbitrary sound inputs as well as controlling these models by MIDI. Furthermore, we developed a GUI for intuitive high-level controls which can be used for post-processing and manipulating the parameters estimated by the neural network. We have conducted a user experience test with seven participants online. The results indicated that our users found the interface appealing, easy to understand, and worth exploring further. At the same time, we have identified issues in the timbre transfer quality, in some components we did not implement, and in installation and distribution of our plugin. The next iteration of our design will address these issues. -
Presented at ^Ud,O the 99Th Convention 1995October 6-9
Tunable Bandpass Filters in Music Synthesis 4098 (L-2) Robert C. Maher University of Nebraska-Lincoln Lincoln, NE 68588-0511, USA Presented at ^ uD,o the 99th Convention 1995 October 6-9 NewYork Thispreprinthas been reproducedfrom the author'sadvance manuscript,withoutediting,correctionsor considerationby the ReviewBoard. TheAES takesno responsibilityforthe contents. Additionalpreprintsmay be obtainedby sendingrequestand remittanceto theAudioEngineeringSocietY,60 East42nd St., New York,New York10165-2520, USA. All rightsreserved.Reproductionof thispreprint,or anyportion thereof,isnot permitted withoutdirectpermissionfromthe Journalof theAudio EngineeringSociety. AN AUDIO ENGINEERING SOCIETY PREPRINT TUNABLE BANDPASS FILTERS IN MUSIC SYNTHESIS ROBERT C. MAHER DEPARTMENT OF ELECTRICAL ENGINEERING AND CENTERFORCOMMUNICATION AND INFORMATION SCIENCE UNIVERSITY OF NEBRASKA-LINCOLN 209N WSEC, LINCOLN, NE 68588-05II USA VOICE: (402)472-2081 FAX: (402)472-4732 INTERNET: [email protected] Abst/act: Subtractive synthesis, or source-filter synthesis, is a well known topic in electronic and computer music. In this paper a description is given of a flexible subtractive synthesis scheme utilizing a set of tunable digital bandpass filters. Specific examples and applications are presented for realtime subtractive synthesis of singing and other musical signals. 0. INTRODUCTION Subtractive (or source-filter) synthesis is used widely in electronic and computer music applications. Subtractive synthesis general!y involves a source signal with a broad spectrum that is passed through a filter. The properties of the filter largely define the shape of the output spectrum by attenuating specific frequency ranges, hence the name subtractive synthesis [1]. The subtractive synthesis model is appropriate for the wide class of physical systems in which an input source drives a passive acoustical or mechanical system. -
Computationally Efficient Music Synthesis
HELSINKI UNIVERSITY OF TECHNOLOGY Department of Electrical and Communications Engineering Laboratory of Acoustics and Audio Signal Processing Jussi Pekonen Computationally Efficient Music Synthesis – Methods and Sound Design Master’s Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Technology. Espoo, June 1, 2007 Supervisor: Professor Vesa Välimäki Instructor: Professor Vesa Välimäki HELSINKI UNIVERSITY ABSTRACT OF THE OF TECHNOLOGY MASTER’S THESIS Author: Jussi Pekonen Name of the thesis: Computationally Efficient Music Synthesis – Methods and Sound Design Date: June 1, 2007 Number of pages: 80+xi Department: Electrical and Communications Engineering Professorship: S-89 Supervisor: Professor Vesa Välimäki Instructor: Professor Vesa Välimäki In this thesis, the design of a music synthesizer for systems suffering from limitations in computing power and memory capacity is presented. First, different possible syn- thesis techniques are reviewed and their applicability in computationally efficient music synthesis is discussed. In practice, the applicable techniques are limited to additive and source-filter synthesis, and, in special cases, to frequency modulation, wavetable and sampling synthesis. Next, the design of the structures of the applicable techniques are presented in detail, and properties and design issues of these structures are discussed. A major implemen- tation problem is raised in digital source-filter synthesis, where the use of classic wave- forms, such as sawtooth wave, as the source signal is challenging due to aliasing caused by waveform discontinuities. Methods for existing bandlimited waveform synthesis are reviewed, and a new approach using polynomial bandlimited step function is pre- sented in detail with design rules for the applicable polynomials. -
Pdf Nord Modular
Table of Contents 1 Introduction 1.1 The Purpose of this Document 1.2 Acknowledgements 2 Oscillator Waveform Modification 2.1 Sync 2.2 Frequency Modulation Techniques 2.3 Wave Shaping 2.4 Vector Synthesis 2.5 Wave Sequencing 2.6 Audio-Rate Crossfading 2.7 Wave Terrain Synthesis 2.8 VOSIM 2.9 FOF Synthesis 2.10 Granular Synthesis 3 Filter Techniques 3.1 Resonant Filters as Oscillators 3.2 Serial and Parallel Filter Techniques 3.3 Audio-Rate Filter Cutoff Modulation 3.4 Adding Analog Feel 3.5 Wet Filters 4 Noise Generation 4.1 White Noise 4.2 Brown Noise 4.3 Pink Noise 4.4 Pitched Noise 5 Percussion 5.1 Bass Drum Synthesis 5.2 Snare Drum Synthesis 5.3 Synthesis of Gongs, Bells and Cymbals 5.4 Synthesis of Hand Claps 6 Additive Synthesis 6.1 What is Additive Synthesis? 6.2 Resynthesis 6.3 Group Additive Synthesis 6.4 Morphing 6.5 Transients 6.7 Which Oscillator to Use 7 Physical Modeling 7.1 Introduction to Physical Modeling 7.2 The Karplus-Strong Algorithm 7.3 Tuning of Delay Lines 7.4 Delay Line Details 7.5 Physical Modeling with Digital Waveguides 7.6 String Modeling 7.7 Woodwind Modeling 7.8 Related Links 8 Speech Synthesis and Processing 8.1 Vocoder Techniques 8.2 Speech Synthesis 8.3 Pitch Tracking 9 Using the Logic Modules 9.1 Complex Logic Functions 9.2 Flipflops, Counters other Sequential Elements 9.3 Asynchronous Elements 9.4 Arpeggiation 10 Algorithmic Composition 10.1 Chaos and Fractal Music 10.2 Cellular Automata 10.3 Cooking Noodles 11 Reverb and Echo Effects 11.1 Synthetic Echo and Reverb 11.2 Short-Time Reverb 11.3 Low-Fidelity -
11C Software 1034-1187
Section11c PHOTO - VIDEO - PRO AUDIO Computer Software Ableton.........................................1036-1038 Arturia ...................................................1039 Antares .........................................1040-1044 Arkaos ....................................................1045 Bias ...............................................1046-1051 Bitheadz .......................................1052-1059 Bomb Factory ..............................1060-1063 Celemony ..............................................1064 Chicken Systems...................................1065 Eastwest/Quantum Leap ............1066-1069 IK Multimedia .............................1070-1078 Mackie/UA ...................................1079-1081 McDSP ..........................................1082-1085 Metric Halo..................................1086-1088 Native Instruments .....................1089-1103 Propellerhead ..............................1104-1108 Prosoniq .......................................1109-1111 Serato............................................1112-1113 Sonic Foundry .............................1114-1127 Spectrasonics ...............................1128-1130 Syntrillium ............................................1131 Tascam..........................................1132-1147 TC Works .....................................1148-1157 Ultimate Soundbank ..................1158-1159 Universal Audio ..........................1160-1161 Wave Mechanics..........................1162-1165 Waves ...........................................1166-1185 -
THE COMPLETE SYNTHESIZER: a Comprehensive Guide by David Crombie (1984)
THE COMPLETE SYNTHESIZER: A Comprehensive Guide By David Crombie (1984) Digitized by Neuronick (2001) TABLE OF CONTENTS TABLE OF CONTENTS...........................................................................................................................................2 PREFACE.................................................................................................................................................................5 INTRODUCTION ......................................................................................................................................................5 "WHAT IS A SYNTHESIZER?".............................................................................................................................5 CHAPTER 1: UNDERSTANDING SOUND .............................................................................................................6 WHAT IS SOUND? ...............................................................................................................................................7 THE THREE ELEMENTS OF SOUND .................................................................................................................7 PITCH ...................................................................................................................................................................8 STANDARD TUNING............................................................................................................................................8 THE RESPONSE OF THE HUMAN -
3. Performative Modulation
%FQBSUNFOUPG4JHOBM1SPDFTTJOHBOE"DPVTUJDT " BM ,#ŗ U P % % & )(&#(,ŗ-.,.ŗ)/(ŗ #') & ŗ ) 3(."-#-ŗ&!),#."'-ŗ (& #( ,ŗ-. +BSJ,MFJNPMB , . ŗ) /(ŗ3(. " -#-ŗ& !) ,#. " '-ŗ 9HSTFMG*afabfh+ 9HSTFMG*afabfh+ *4#/ #64*/&44 *4#/ QEG &$0/0.: *44/- *44/ "35 *44/ QEG %&4*(/ "3$)*5&$563& " B "BMUP6OJWFSTJUZ M U 4DIPPMPG&MFDUSJDBM&OHJOFFSJOH 4$*&/$& P %FQBSUNFOUPG4JHOBM1SPDFTTJOHBOE"DPVTUJDT 5&$)/0-0(: 6 XXXBBMUPGJ OJ W $304407&3 F S T %0$503"- J %0$503"- U %*44&35"5*0/4 Z %*44&35"5*0/4 Aalto University publication series DOCTORAL DISSERTATIONS 25/2013 Nonlinear Abstract Sound Synthesis Algorithms Jari Kleimola A doctoral dissertation completed for the degree of Doctor of Science in Technology to be defended, with the permission of the Aalto University School of Electrical Engineering, at a public examination held at the lecture hall S1 of the school on 22 February 2013 at 12 noon. Aalto University School of Electrical Engineering Department of Signal Processing and Acoustics Supervising professor Prof. Vesa Välimäki Thesis advisor Prof. Vesa Välimäki Preliminary examiners Dr. Tamara Smyth, Simon Fraser University Surrey, Canada Prof. Roger B. Dannenberg, Carnegie Mellon University, USA Opponent Prof. Philippe Depalle, McGill University, Canada Aalto University publication series DOCTORAL DISSERTATIONS 25/2013 © Jari Kleimola ISBN 978-952-60-5015-7 (printed) ISBN 978-952-60-5016-4 (pdf) ISSN-L 1799-4934 ISSN 1799-4934 (printed) ISSN 1799-4942 (pdf) http://urn.fi/URN:ISBN:978-952-60-5016-4 Unigrafia Oy Helsinki 2013 Finland Abstract -
Kivonó Színtézis) – Analóg Szintézis
Széchenyi István Egyetem Műszaki Tudományi Kar DIPLOMAMUNKA Laczkovits Áron Villamosmérnöki MSc szak 2013 SZÉCHENYI ISTVÁN EGYETEM MŰSZAKI TUDOMÁNYI KAR Távközlési Tanszék DIPLOMAMUNKA Hangszíntézisek Laczkovits Áron Villamosmérnöki MSc szak Távközlési rendszerek és szolgáltatások szakirány Győr, 2013 Feladatkiírás Diplomamunka címe: Hangszíntézis módszerek Hallgató neve: Laczkovits Áron Szak: Villamosmérnöki Képzési szint: MSc Típus: nyilvános A diplomaterv keretében a meglévő szintézis módszerek csoportosítását, bemutatását, valamint e módszerek objektív összehasonlítását kell elvégezni. Minden csoportba reprezentatív hang színtézis technikákat választva. A kiválasztott színtézis módszerek a hozzájuk szorosan kapcsolódó szempontok szerint kerüljenek osztályozásra. Mutassa be a hang és szintéziseinek elméleti alapjait. Ismertesse a különböző hangszintézis csoportokat. Valósítsa meg a kiválasztott hangszintéziseket MATLAB programmal. Vizsgálja meg a szintézisek hatásfokát a paraméterek változtatásával. A számítási kapacitások és a hatásfok eredmények alapján határozza meg az optimális a paraméterek értékeit. Értékelje a kapott eredményeket és hasonlítsa össze különböző szintéziseket. Győr, 2013-02-18 ______________________ ______________________ belső konzulens tanszékvezető Értékelő lap Diplomamunka címe: Hangszíntézis módszerek Hallgató neve: Laczkovits Áron Szak: Villamosmérnöki Képzési szint: MSc Típus: nyilvános A diplomamunka beadható / nem adható be: (a nem kívánt rész törlendő) ____________________ _____________________ dátum -
Physically-Based Parametric Sound Synthesis and Control
Physically-Based Parametric Sound Synthesis and Control Perry R. Cook Princeton Computer Science (also Music) Course Introduction Parametric Synthesis and Control of Real-World Sounds for virtual reality games production auditory display interactive art interaction design Course #2 Sound - 1 Schedule 0:00 Welcome, Overview 0:05 Views of Sound 0:15 Spectra, Spectral Models 0:30 Subtractive and Modal Models 1:00 Physical Models: Waveguides and variants 1:20 Particle Models 1:40 Friction and Turbulence 1:45 Control Demos, Animation Examples 1:55 Wrap Up Views of Sound • Sound is a recorded waveform PCM playback is all we need for interactions, movies, games, etc. (Not true!!) • Time Domain x( t ) (from physics) • Frequency Domain X( f ) (from math) • Production what caused it • Perception our image of it Course #2 Sound - 2 Views of Sound Time Domain is most closely related to Production Frequency Domain is most closely related to Perception we will see that many hybrids abound Views of Sound: Time Domain Sound is produced/modeled by physics, described by quantities of • Force force = mass * acceleration • Position x(t) actually < x(t), y(t), z(t) > • Velocity Rate of change of position dx/dt • Acceleration Rate of change of velocity dv/dt Examples: Mass+Spring+Damper Wave Equation Course #2 Sound - 3 Mass/Spring/Damper F = ma = - ky - rv - mg F = ma = - ky - rv (if gravity negligible) d 2 y r dy k + + y = 0 dt2 m dt m ( ) D2 + Dr / m + k / m = 0 2nd Order Linear Diff Eq. Solution 1) Underdamped: -t/τ ω y(t) = Y0 e cos( t ) exp. -
Fabián Esqueda Native Instruments Gmbh 1.3.2019
SOUND SYNTHESIS FABIÁN ESQUEDA NATIVE INSTRUMENTS GMBH 1.3.2019 © 2003 – 2019 VESA VÄLIMÄKI AND FABIÁN ESQUEDA SOUND SYNTHESIS 1.3.2019 OUTLINE ‣ Introduction ‣ Introduction to Synthesis ‣ Additive Synthesis ‣ Subtractive Synthesis ‣ Wavetable Synthesis ‣ FM and Phase Distortion Synthesis ‣ Synthesis, Synthesis, Synthesis SOUND SYNTHESIS 1.3.2019 Introduction ‣ BEng in Electronic Engineering with Music Technology Systems (2012) from University of York. ‣ MSc in Acoustics and Music Technology in (2013) from University of Edinburgh. ‣ DSc in Acoustics and Audio Signal Processing in (2017) from Aalto University. ‣ Thesis topic: Aliasing reduction in nonlinear processing. ‣ Published on a variety of topics, including audio effects, circuit modeling and sound synthesis. ‣ My current role is at Native Instruments where I work as a Software Developer for our Synths & FX team. ABOUT NI SOUND SYNTHESIS 1.3.2019 About Native Instruments ‣ One of largest music technology companies in Europe. ‣ Founded in 1996. ‣ Headquarters in Berlin, offices in Los Angeles, London, Tokyo, Shenzhen and Paris. ‣ Team of ~600 people (~400 in Berlin), including ~100 developers. SOUND SYNTHESIS 1.3.2019 About Native Instruments - History ‣ First product was Generator – a software modular synthesizer. ‣ Generator became Reaktor, NI’s modular synthesis/processing environment and one of its core products to this day. ‣ The Pro-Five and B4 were NI’s first analog modeling synthesizers. SOUND SYNTHESIS 1.3.2019 About Native Instruments ‣ Pioneered software instruments and digital