Technology and Active Spectatorship: Investigating “Desktop Film” from Media Ecology Perspective E-ISSN 1981-4070E-ISSN Jing Yang1
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Strategic Master Plan Preview Museum
STRATEGIC MASTER PLAN PREVIEW MUSEUM MUSEUM OF SCIENCE FICTION Museum of Science Fiction: Strategic Master Plan Contact Any questions regarding this document should be directed to: Greg Viggiano Executive Director Museum of Science Fiction PO Box 88 Alexandria, VA 22313-0088 USA: EARTH: SOL: MILKY WAY [email protected] +1-703-629-4734 Museum of Science Fiction: Proprietary and Confidential 2 Museum of Science Fiction: Strategic Master Plan Document Change Control Date Version Author Change 01/09/2015 Draft .1 MG, RS Initial draft 01/16/2015 Draft .2 GRV. MS Formatting and updates 01/19/2015 Draft .3 JV, MS Updates GRV, JS, MS, 02/26/2015 Final 1.0 Final updates DB, HD Museum of Science Fiction: Proprietary and Confidential 3 Museum of Science Fiction: Strategic Master Plan Table of Contents BACKGROUND 5 MISSION 5 INTRODUCTION TO THE GENRE 5 What is science fiction 5 Why is science fiction important 6 Sub-Genres 6 Popular Media 7 Why is science fiction relevant 7 Why build a science fiction museum 7 STEM EDUCATION AND COMMUNITY INVOLVEMENT 8 Commitment to Education 8 PHASE 1: THE PREVIEW MUSEUM 8 Vision 8 Objectives 9 Target Audiences and Communities 9 Example Community 11 Overall Visitor Experience 11 Themes and Interpretive Threads Error! Bookmark not defined. Visitor Takeaways 12 Concept Exhibit Plan 12 ARCHITECTURE 17 Concept 17 Sociability 17 Program 19 Bubble Diagram 20 Floor Plan 20 Facade 20 Facade 21 Entry 21 APPENDICES 22 Appendix A: References Images 23 Museum of Science Fiction: Proprietary and Confidential 4 Museum of Science Fiction: Strategic Master Plan BACKGROUND The Museum of Science Fiction is a nonprofit organization, established in spring 2013. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Cine-Excess 13 Delegate Abstracts
Cine-Excess 13 Delegate Abstracts Alice Haylett Bryan From Inside to The Hills Have Eyes: French Horror Directors at Home and Abroad In an interview for the website The Digital Fix, French director Pascal Laugier notes the lack of interest in financing horror films in France. He states that after the international success of his second film Martyrs (2008) he received only one proposition from a French producer, but between 40 and 50 propositions from America: “Making a genre film in France is a kind of emotional roller-coaster” explains Laugier, “sometimes you feel very happy to be underground and trying to do something new and sometimes you feel totally desperate because you feel like you are fighting against everyone else.” This is a situation that many French horror directors have echoed. For all the talk of the new wave of French horror cinema, it is still very hard to find funding for genre films in the country, with the majority of French directors cutting their teeth using independent production companies in France, before moving over to helm mainstream, bigger-budget horrors and thrillers in the USA. This paper will provide a critical overview of the renewal in French horror cinema since the turn of the millennium with regard to this situation, tracing the national and international productions and co-productions of the cycle’s directors as they navigate the divide between indie horror and the mainstream. Drawing on a number of case studies including the success of Alexandre Aja, the infamous Hellraiser remake that never came into fruition, and the recent example of Coralie Fargeat’s Revenge, it will explore the narrative, stylistic and aesthetic choices of these directors across their French and American productions. -
Film Culture in Transition
FILM CULTURE IN TRANSITION Exhibiting Cinema in Contemporary Art ERIKA BALSOM Amsterdam University Press Exhibiting Cinema in Contemporary Art Exhibiting Cinema in Contemporary Art Erika Balsom This book is published in print and online through the online OAPEN library (www.oapen.org) OAPEN (Open Access Publishing in European Networks) is a collaborative in- itiative to develop and implement a sustainable Open Access publication model for academic books in the Humanities and Social Sciences. The OAPEN Library aims to improve the visibility and usability of high quality academic research by aggregating peer reviewed Open Access publications from across Europe. Sections of chapter one have previously appeared as a part of “Screening Rooms: The Movie Theatre in/and the Gallery,” in Public: Art/Culture/Ideas (), -. Sections of chapter two have previously appeared as “A Cinema in the Gallery, A Cinema in Ruins,” Screen : (December ), -. Cover illustration (front): Pierre Bismuth, Following the Right Hand of Louise Brooks in Beauty Contest, . Marker pen on Plexiglas with c-print, x inches. Courtesy of the artist and Team Gallery, New York. Cover illustration (back): Simon Starling, Wilhelm Noack oHG, . Installation view at neugerriemschneider, Berlin, . Photo: Jens Ziehe, courtesy of the artist, neugerriemschneider, Berlin, and Casey Kaplan, New York. Cover design: Kok Korpershoek, Amsterdam Lay-out: JAPES, Amsterdam isbn e-isbn (pdf) e-isbn (ePub) nur / © E. Balsom / Amsterdam University Press, Amsterdam All rights reserved. Without limiting the rights under copyright reserved above, no part of this book may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means (electronic, mechanical, photocopying, recording or otherwise) without the written permission of both the copyright owner and the author of the book. -
Kazakhstan — the Place to Be
KAZAKHSTAN — THE PLACE TO BE DEAR FRIENDS, GREETINGS FROM KAZAKHSTAN! We are happy to share with you great news about our country. In 2019, the New Film Law was adopted and the Kazakh National Cinema Center was established! The new law introduces a Cash Rebate of 30%, fosters international co-productions and opens up Kazakhstan to worldwide cooperation and partnerships. Kazakh Cinema Center is a single operator for all new cinema endeavors. Don’t miss the opportunity to discover Kazakhstan’s enormous potential! YOUR KAZAKH CINEMA TEAM CONTENT 1 2 K AZAKHSTAN: K AZAKHSTAN: GENERAL FILM INFORMATION INDUSTRY 7 14 3 4 5 KAZAKH CINEMA: FILM FESTIVALS K AZAKHSTAN’S STATE CENTER & FILM RECENT FILMS FOR SUPPORT OF ASSOCIATION / NATIONAL FILM ORGANIZATIONS 21 27 39 5 K AZAKHSTAN: GENERAL INFORMATION 1 IN 2019 MAJOR CHANGES REPUBLIC OF KAZAKHSTAN MARKED THE DEVELOPMENT GENERAL INFORMATION OF THE FILM INDUSTRY IN K AZAKHSTAN. Continent Eurasia Region Central Asia • THE LAW ON FILM WAS Country Kazakhstan ADOPTED Population 18,5 mln. / More than 130 nationalities Government Presidential Republic • THE KAZAKH NATIONAL FILM Capital Nur-Sultan / Population 1 078 362 STATE CENTER WAS LAUNCHED Other major City Almaty / Population 1 863 000 Territory 9th place in the world: 2 724 900 sq. km KAZAKHSTAN’S FILM BUSINESS Languages Kazakh & Russian HAS BECOME ONE OF THE MOST Religion Islam / 70,2% • Christianity / 26,3% PROMISING CLUSTERS OF THE KZT NATIONAL ECONOMY. Currency Kazakh tenge / KZT Exchange: $1 = 379.7 9 RUSSIAN FEDERATION Nur-Sultan Oskemen KAZAKHSTAN Almaty MONGOLIA Mangystau Taraz TURKEY CHINA INDIA GEOGRAPHY Kazakhstan is the ninth largest country in the world and it’s From canyons and deserts to largely located in Asia while the most western parts are in Eastern Europe. -
The Anxiety of Wesley Gibson in Michael Brandt's Wanted
THE ANXIETY OF WESLEY GIBSON IN MICHAEL BRANDT’S WANTED MOVIE (2008): A PSYCHOANALYTICAL APPROACH RESEARCH PAPER Submitted as a Partial Fulfillment of Requirements For Achieving Bachelor Degree of Education By: EKO PUJIYANTO A 320 060 183 TEACHING TRAINING AND EDUCATION FACULTY MUHAMMADIYAH UNIVERSITY OF SURAKARTA 2010 CHAPTER I INTRODUCTION A. Background of the Study Each person is unique individually, with his or her problem, the different experience in his or her lives. Many problems exist and could make people uncomfortable and feel anxieties. His or her experience can be happiness, sadness, hesitation, and anxiety. Occasionally, people are capable to solve the problem rationally, but in certain day, they cannot and the people will disclose falsehood. The people have capability to create feeling and thought. The composition of their feeling and thought are not static, but changeable. One of the problems is love. It is sensitive problem to the people. Because of love, the people can feel happy, unhappy, hesitation and anxiety. Those make people live differently. Anxiety is a style closely related to fear and it has motivational consequence. Anxiety can be nightmare for some individuals, because based on intense inner conflict it may appear when they have problem and they are too hard to solve. Some people reduce the anxiety by escaping from the problem for a moment, it happens because internal factor which can not be controlled in facing the problem. Anxiety may occur when one individual feels his or her society does not treat him or her as an individual who has right to decide. 1 2 Anxiety as one of psychoanalytic principle is part of psychoanalytic study. -
DNEVNOI DOZOR Berlinale Special WÄCHTER DES TAGES DAY WATCH DAY WATCH Regie: Timur Bekmambetov
Berlinale 2007 DNEVNOI DOZOR Berlinale Special WÄCHTER DES TAGES DAY WATCH DAY WATCH Regie: Timur Bekmambetov Russland 2006 Darsteller Anton Konstantin Länge 125 Min. Khabensky Format 35 mm, Svetlana Mariya Poroshina Cinemascope Geser Vladimir Menshov Farbe Olga Galina Tyunina Zavulon Viktor Verzhbitsky Stabliste Alisa Zhanna Friske Buch Sergei Lukianenko Yegor Dmitry Martynov Timur Bekmambetov Kostyas Vater Valeri Zolotukhin Alexander Talal Kostya Aleksei Chadov Kamera Sergey Trofimov Schnitt Dmitry Kiselev Musik Yuri Poteyenko Ausstattung Valery Victorov Mukhtar Mirzakeev Nikolay Ryabtsev Produzenten Konstantin Ernst Anatoly Maximov Ausführende Produzenten Alexey Kublitsky Varya Avdyushko Konstantin Khabensky Produktion Tabbak Film Company WÄCHTER DES TAGES c/o Channel One Russia Moskau. Gegenwart. Auf der Treppe eines unscheinbaren Hauses wurde Film Production Department eine junge Frau kaltblütig ermordet. Jedoch werden keine Spuren von Akademika Keroleva 12 Gewalt an ihrem Körper gefunden. RUS-Moskau 127000 Tel.: 95-217 82 88 Schnell wird klar, dass die tote Frau eine „Dunkle Andere“ und ein Mitglied Fax: 95-215 11 39 der Wächter des Tages war, einer Geheimorganisation, die von dem mächti - gen Hexenmeister Zavulon geführt wird. Der fragile Waffen still stand zwi - Weltvertrieb schen Licht und Finsternis, der über Jahrhunderte gewahrt wurde, wur de Fox Searchlight Pictures gebrochen – und ein „Heller Anderer“ ist der Hauptverdäch tige. 10201 West Pico Blvd. USA-Los Angeles Der Befehlshaber der Wächter der Nacht, Lord Geser, sammelt seine Trup - CA 90064 pen eilig zusammen, denn eine Anklage wegen Mordes ist eine ernste An - Tel.: 310-369 10 00 ge legenheit und die Konsequenzen könnten zum offenen Kampf zwischen Fax: 310-969 02 47 Licht und Finsternis führen. -
Screenlife E a Audiovisualização Do Software: Uma Análise Do Filme Amizade Desfeita
Screenlife e a Audiovisualização do Software: Uma Análise do Filme Amizade Desfeita Screenlife and The Software Audiovisualization: An Analysis of The Film Unfriended Screenlife y Audiovisualización del software: Análisis de la Película Unfriended Alex Damasceno1 Resumo: Investiga o formato screenlife a partir do problema da audiovisualização do software, uma tendência programada por um jogo metalinguístico entre audiovisual e software e pelos papéis centrais que ambos desempenham na cultura contemporânea. Primeiramente, busco compreender o screenlife como uma poética resultante do encontro das práticas transculturais do software com as convenções audiovisuais de mise-en-scène, decupagem e narrativa. Em segundo lugar, analiso o caso de Amizade Desfeita, na descrição de como os diferentes programas de computador foram audiovisualizados e na discussão das funções específicas que eles cumprem no filme. Palavras-chave: Audiovisualização do software. Screenlife. Amizade Desfeita. Abstract: Investigate the screenlife format based on the problem of software audiovisualization, a trend programmed by a metalinguistic game between audiovisual and software and the central roles that both play in contemporary culture. First, I try to comprehend screenlife as a poetic resulting from the encounter of the cross-cultural practices of the software with the audiovisual conventions of mise-en- scène, decoupage and narrative. Secondly, I analyze the case of Unfriended, describing how the different software were audiovisualized and discussing the specific functions they fulfill in the film. Keywords: Software audiovisualization. Screenlife. Unfriended. Resumen: Investiga el formato screenlife desde el problema de la audiovisualización del software, una tendencia programada por un juego metalingüístico entre audiovisual y software y los roles centrales que ambos juegan en la cultura contemporánea. -
The Popular Geopolitics Feedback Loop: Thinking Beyond the ‘Russia Versus the West’ Paradigm
This is a repository copy of The Popular Geopolitics Feedback Loop: Thinking beyond the ‘Russia versus the West’ Paradigm. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/105624/ Version: Accepted Version Article: Saunders, RA and Strukov, V (2017) The Popular Geopolitics Feedback Loop: Thinking beyond the ‘Russia versus the West’ Paradigm. Europe Asia Studies, 69 (2). pp. 303-324. ISSN 0966-8136 https://doi.org/10.1080/09668136.2017.1299114 Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Robert A Saunders & Vlad Strukov The Popular Geopolitics Feedback Loop: Thinking beyond the ‘Russia versus the West’ Paradigm 1. Introduction Arjun Appadurai argues that culture should not be seen as a type of substance, but rather a dimension of a phenomena, ‘a dimension that attends to situated and embodied difference’ (1996, 13). The difference to which he refers is a manner of signification, derived from Derrida’s notion of différance, or simultaneous deferring and differing (Derrida 1976, 1978). -
The Film Industry in the Russian Federation
THE FILM INDUSTRY IN THE RUSSIAN FEDERATION November 2012 Set up in December 1992, the European Audiovisual Observatory’s mission is to gather and diffuse information on the audiovisual industry in Europe. The Observatory is a Euro pean public service body comprised of 39 member states and the European Union, represented by the European Commission. It operates within the legal framework of the Council of Europe and works alongside a number of partner and professional organisations from within the industry and with a network of correspondents. In addition to contributions to conferences, other major activities are the publication of a Yearbook, newsletters and reports, and the provision of information through the Observatory’s Internet site (http://www.obs.coe.int). The Observatory also makes available four free‑access databases, including LUMIERE on admissions to films released in Europe (http://lumiere.obs.coe.int) and KORDA on public support for film and audiovisual works in Europe (http://korda.obs.coe.int). Nevafilm was founded in 1992 and has a wide range of experience in the film industry. The group has modern sound and dubbing studios in Moscow and St. NEVAFILM Petersburg (Nevafilm Studios); is aleader on the Russian market in cinema design, film and digital cinema equipment supply and installation (Nevafilm Cinemas); became Russia’s first digital cinema laboratory for digital mastering and comprehensive DCP creation (Nevafilm Digital); distributes alternative A REPORT FOR THE content for digital screens (Nevafilm Emotion); has undertaken independent monitoring of the Russian cinema market in the cinema exhibition domain since EUROPEAN AUDIOVISUAL OBSERVATORY 2003, and is a regular partner of international research organizations providing data on the development of the Russian cinema market (Nevafilm Research). -
And Post-Soviet Literature and Culture
University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations 2017 Russia Eternal: Recalling The Imperial Era In Late- And Post-Soviet Literature And Culture Pavel Khazanov University of Pennsylvania, [email protected] Follow this and additional works at: https://repository.upenn.edu/edissertations Part of the Eastern European Studies Commons, English Language and Literature Commons, European History Commons, and the European Languages and Societies Commons Recommended Citation Khazanov, Pavel, "Russia Eternal: Recalling The Imperial Era In Late- And Post-Soviet Literature And Culture" (2017). Publicly Accessible Penn Dissertations. 2894. https://repository.upenn.edu/edissertations/2894 This paper is posted at ScholarlyCommons. https://repository.upenn.edu/edissertations/2894 For more information, please contact [email protected]. Russia Eternal: Recalling The Imperial Era In Late- And Post-Soviet Literature And Culture Abstract The return of Tsarist buildings, narratives and symbols has been a prominent facet of social life in post- Soviet Russia. My dissertation aims to explain this phenomenon and its meaning by tracking contemporary Russia’s cultural memory of the Imperial era. By close-reading both popular and influential cultural texts, as well as analyzing their conditions of production and reception, I show how three generations of Russian cultural elites from the 1950s until today have used Russia’s past to fight present- day political battles, and outline how the cultural memory of the Imperial epoch continues to inform post- Soviet Russian leaders and their mainstream detractors. Chapters One and Two situate the origin of Russian culture’s current engagement with the pre-Revolutionary era in the social dynamic following Stalin’s death in 1953.