Syracuse University SURFACE TheSchool oflnformationStudies: Faculty School of InformationStudies (iSchool) Scholarship 2015 Why Video Game Genres Fail: A Classificatory Analysis Rachel I. Clarke Syracuse University,
[email protected] Jin Ha Lee University of Washington Neils Clark Follow this and additional works at: http://surface.syr.edu/istpub & Part of the Game Design Commons, and the Library and InformationScience Commons Recommended Citation Clarke, Rachel I.; Lee,Jin Ha; and Clark, Neils, "Why Video Game Genres Fail: A ClassificatoryAnalysis" (2015). TheSchool of Information Studies: Faculty Scholarship. Paper 167. http://surface.syr.edu/istpub/167 ThisArticle is brought to you forfree and open access by the School of Information Studies (iSchool) at SURFACE. It has been accepted forinclusion in TheSchool of InformationStudies: Faculty Scholarship by an authorized adminjstrator of SURFACE. For more information, please contact
[email protected]. Running head: WHY VIDEO GAME GENRES FAIL 1 Why Video Game Genres Fail: A ClassificatoryAnalysis Rachel Ivy Clarkee1 University of Washington Information School Jin Ha Lee University of Washington Information School Neils Clark Independent Scholar 1 Corresponding author: Rachel Ivy Clarke, University of Washington Information School, Box 352840, Seattle, Washington 98195-2840,
[email protected] Running head: WHY VIDEO GAME GENRES FAIL 2 Abstract This paper explores the current affordances and limitations of video game genre froma library and information science perspective with an emphasis on classificationtheory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classificationand conceptualization, and the implications forvideo games.