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Lone Wolf Bodytext REVISED.Indd Sample file Lone Wolf The Roleplaying Game August Hahn Contents 2 Welcome to Magnamund Source Author 5 Roleplaying Joe Dever 15 Brother of the Crystal Star Layout & Design 27 Dwarven Gunner of Bor Ian Belcher 32 Kai Lord Cover Art 48 Magician of Dessi Ralph Horsley 56 Shadaki Buccaneer Interior Illustrations 63 Sommerlund Knight of the Realm Tony Parker 70 Telchos Warrior 78 Skills Studio Manager Ian Barstow 105 Equipment 132 Combat Production Director Alexander Fennell 155 Adventuring in Magnamund Sample file 168 The Lone Wolf Games Master Playtesting 173 Supporting Roles Mark Billanie, Adrian Czajkowski, Mark Gedak, Tammy Gedak, Jamie Godfrey, Daniel Haslam, 181 The Magnamund Gazetteer Mark Howe, Alan Moore, Murray Perry, Daniel 250 The Magnamund Bestiary Scothorne, Mark Sizer, Michael J Young 296 Designer’s Notes Proofreading 298 Index Sarah Quinnell 302 Character Sheet Additional Support 304 License Matthew Sprange Lone Wolf, The Roleplaying Game is ©2004 Mongoose Publishing under license from Joe Dever. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Lone Wolf, The Roleplaying Game is presented under the Open Game License. See page 304 for the text of this licence. With the exception of boxed story text and character names, character creation rules detailing the mechanics of assigning dice roll results to attributes and the character advancement rules detailing the effects of applying experience, all text within Lone Wolf, The Roleplaying Game is declared as open content. Printed in Canada. 1 Welcome to Magnamund In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers. The Kai monks are masters of their art and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west. In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called ‘Sommerswerd’ – the Sword of the Sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar. Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes out from the western skies. So many are the numbers of the black- winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of Sommlending, are attacking. War has begun. With these words, readers of the Lone Wolf series were of the Kai. It can truly be said that in Magnamund, great launched into an odyssey spanning 28 game books, 12 novels dreams can come from simple beginnings. That is the hope and countless other works. The hero in most of these work of any adventure set in the world of Lone Wolf; that a single was Lone Wolf, a Kai Lord and the readers’ alternate identity adventure can spawn a world-changing epic. when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his The Lone Wolf Campaign self-appointed duty to seek vengeance for the deaths of his The setting for Lone Wolf, The Roleplaying Game takes place brothers and sisters. Through it all, readers of the Lone Wolf fifty years before the events in Flight From The Dark, the first game books followed every step, every sword blow and every Lone Wolf game book. The Kai Monastery is at the height of use of his incredible powers. its power, not crumbled, empty and burned. The kingdom of Sommerlund is a mighty country, secure in its power as the Since then, the world of Magnamund has grown andSample expanded grandestfile nation on Magnamund. The Darklords of Helgedad to include loyal readers from every corner of the globe. From plot and conspire in the shadows, too fearful to strike overtly novels that explore the Kai and their politics to fan-based outside their borders but still the black-hearted masters of all fiction that continues the adventures of hundreds of other that dwell within their realm. characters in the setting, the game world has become far more than the thrilling adventures of Lone Wolf himself. This then is the highest point of Lone Wolf roleplaying – the many powers of the land are the strongest they have ever been That is where the book you are holding right now comes in. and while there is a fragile peace on Magnamund, tiny wars Lone Wolf began as a roleplaying game; it is only fitting that and border skirmishes occur constantly. The agents of evil it has come full circle into another one. In a world as vast do not move openly, but they are everywhere and watch with as Magnamund, there is plenty of room for as many heroes shadowed eyes the actions of great heroes of the realm. There as there are villains. There is more than enough space for is the feeling everywhere of an axe about to fall. Tensions are as many bastions of light as there are fell pits of darkness. high and though it will take fifty years for open conflict to Magnamund is a rich tapestry of good and evil, dozens of sweep over the land, opportunities abound for heroes to either different cultures and ancient artefacts resting side by side make a name for themselves or die a cold, lonely death… with scientific innovation. From the Dwarven Gunners of Bor to the malefic Helghasts that lurk in forgotten crypts, here then Within These Pages… is fantasy roleplaying at its finest. This book is the definitive guide to the world of Magnamund and the many roleplaying possibilities it provides. Here you The original purpose of the Lone Wolf series was one of will find the Brotherhood of the Crystal Star before their vengeance, but it quickly became more than that. Lone Wolf order went into seclusion. You can ride with the Sommerlund went through the cycles of a hero, taking his original quest Knights of the Realm five decades before their fateful charge for revenge and moving on to a noble purpose of exploration against the Darklord Zagarna decimated their numbers. You and finally the restoration of his past through the rebirth can walk the forests of the Wild-Lands with Telchos Amazons, 2 alert for any danger that might leap out of the toua trees. If The Bestiary provides a Games Master with statistics for you can imagine an adventure, it awaits you somewhere on the dozens of terrible beasts and vile henchmen to throw at those face (or in the dark caverns) of Magnamund. foolish enough to oppose the rise of the Darklords. From skulking Giaks to the raging might of the Mawtaw, these foes Ahead of you lie several chapters that form the Lone Wolf will pose quite a challenge for anyone determined to play hero setting in all its high fantasy glory. You will discover how in a world destined to fall before the might of Helgedad and to create Kai Lords of your own, wield their immense its shadowy hordes. Guidelines for using these creatures and to Magnamund Welcome supernatural disciplines in battle and take up arms against the minions accompany each description, ensuring that a Games seemingly infinite hordes of darkness that plague the land. Master has everything needed to make use of the terrible You will find the many spells of the Crystal Star lexicons, but powers present in the world. you will also find the magic of the Dessi and see for yourself how very different they are. What you will not find in these pages are overly complicated or burdensome rules. The combat of Lone Wolf is quick and The wisdom of many races both old and new will be at simple, with greater emphasis placed on the descriptions and your command, making the stories you wish to tell in your action of titanic conflict rather than the dice rolls involved. campaigns more compelling and detailed. From psychic The heroes of Magnamund are too busy saving the world combat to the searing force of elementalism, you will have all from unimaginable peril to worry about the minutiae of the power you need to do battle against the night and defend fighting styles or painstaking skill implementations. The real whichever kingdom you proudly call home. battle should be against the Darklords, not the rules involved to doing so. The basic rules of Lone Wolf are just that – basic. There is also a Gazetteer section with maps, images and They provide the foundation for all action in Magnamund detailed descriptions of the many realms that make up without unduly complicating the saga that is your campaign. Magnamund. Notes on cultures, monsters and the inevitable dangers of the land will be at your fingertips. Want to travel Prepare Yourself for Adventure into the Jungle of Horrors? This guide will let you know what This book contains all you need to enter the world of plants are edible and which ones might try to eat you instead.
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