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Flight from the Dark
Flight from the Dark Joe Dever Illustrated by Gary Chalk You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor. In Flight from the Dark, you swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. Relent- lessly the servants of darkness hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully—for they can help you succeed in the most fantastic and terrifying journey of your life. Text copyright c 1984 Joe Dever. Illustrations copyright c 1984 Gary Chalk. Distribution of this Internet Edition is restricted under the terms of the Project Aon License. Publication Date: 10 May 2010 Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata. This PDF was typeset with LATEX. To Mel and Yin Contents About the Author and Illustrator 9 Acknowledgements 11 The Story So Far . 13 The Game Rules 15 Kai Wisdom 29 Numbered Sections 31 Action Chart 200 Combat Rules Summary 203 Combat Results Table 204 Random Number Table 206 Errata 207 Project Aon License 211 Map of the Lastlands 216 About the Author and Illustrator Joe Dever, the creator of the bestselling Lone Wolf adven- ture books and novels, has achieved world-wide recognition in three creative fields—as an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games. -
Magnamund (Pseudo-Latin for 'Great World') Is the Most Important Planet
Magnamund (pseudo-Latin for 'Great World') is the most important planet in the setting of Lone Wolf, Magnamund is the fulcrum of the struggle between the Lords of Good and Evil - the last world in Aon which has not fallen to the Darkness (under the god Naar) or been rescued by the Light (under the gods Kai and Ishir); the victor of this battle wins total domination over the plane of Aon. The land mass is split into the two continents of Northern Magnamund and Southern Magnamund, separated by the Tentarias strait. Originally Magnamund comprised one land mass. During the Age of Chaos, when Naar sought to destroy the wise dragon Nyxator, Magnamund was torn asunder, and the Tentarias strait split the land into the two continents of Northern Magnamund and Southern Magnamund. There are many notable geographic features on Magnamund. Features of other worlds and places can also be found here. The northwestern quarter of Northern Magnamund is the Darklands, a hellish wasteland ruled by the Darklords. It is in this terrible land that the Darklords create their armies and breed creatures of darkness. The northeastern quarter of Northern Magnamund is the Lastlands, giving rise to the human nations of Sommerlund and Durenor. It is against these bastions of hope that the full might of the Darklords is directed, for if Sommerlund and Durenor should fall, the rest of Magnamund would fall in their wake. The eastern third of Southern Magnamund is characterized by the Sadi desert and the Shadakine Empire. The tyrannical Shadakine Empire arose under the rulership of Shasarak the Wytch-king to conquer the free states of the south. -
Authoring RPG Gamebooks for Learning Game Writing and Design José P
Fighting Fantasies: Authoring RPG Gamebooks for Learning Game Writing and Design José P. Zagal & Corrinne Lewis Entertainment Arts & Engineering University of Utah 50 S. Central Campus Dr, RM 3190 Salt Lake City, UT 84112, USA [email protected], [email protected] ABSTRACT Students learning to design and write games face a diversity of challenges. For example, they might lack knowledge and experience in certain game types (Zagal and Bruckman 2007), or an understanding of fundamental components of narrative structure. In this article we describe an assignment we feel helps address some of these challenges. We have developed a gamebook writing assignment, specifically one using the Fighting Fantasy system (Jackson and Livingstone 1982), as a way to introduce students to game design, narrative and narrative construction in games, and how to think about non-linear storytelling. We argue that this assignment, which has been used successfully in multiple undergraduate and graduate classes, affords myriad learning opportunities including practice knitting story with game mechanics and an opportunity to gain a more nuanced understanding of how they interact and interrelate. Keywords Game education, fighting fantasy, gamebook, RPG gamebook INTRODUCTION While role-playing has been considered an important tool and technique for encouraging learning (e.g. Wohlking and Gill 1980; van Ments 1999), it seems to be used less often for learning about game design, interactive storytelling, or narrative development as it relates to games. We argue that role-playing gamebooks (RPG gamebooks) provide a unique set of affordances that can be used by instructors to help their students. For example, Newman (1988) described how using gamebooks was helpful for students planning their adventure game designs while Siddle and Platts (2011) argued they could be productive in supporting software design education. -
Combat Heroes 2: Scarlet Sorcerer
Combat Heroes 2: Scarlet Sorcerer Scarlet Sorcerer contains two separate action-packed Contributors for Project Aon Editions adventures. One you play by yourself, the other you play with a copy of the twin book, Emerald Enchanter, and a friend. This project would have been impossible without the helpful contributions of: Solo adventure You need: Scarlet Sorcerer only Philip Barbier – for invaluable assistance in contacting illustrator You are the Scarlet Sorcerer, star pupil of the mighty wizard Peter Parr. Silvarion. You helped your master steal the evil Deathlord’s most treasured possession—his Power Crystal. Unluckily, the theft was Jonathan Blake – editing. discovered almost immediately and your master murdered by Deathlord assassins. So where is the Power Crystal now? Can you Simon Osborne – Scanning and editing of images, OCR, unravel the cryptic clues left by your wizard master and reach the coordinator of the Combat Heroes books for Project Aon. precious stone before the cruel Deathlord? Dual adventure ------------------------------------------------------------------ You need: Scarlet Sorcerer, Emerald Enchanter, and a friend! Internet Edition published by Project Aon. This edition is High above the grasslands and plains of Thorasia, you desperately intended to reflect the complete text of the original version. battle against your arch-rival—the Emerald Enchanter —for he Changes made, such as to correct incorrect or inconsistent too seeks the Power Crystal. Skilfully manoeuvring your magical spelling, punctuation, and grammar have been noted in the skyship, you strive to shoot him down. But the Emerald Errata section. Enchanter is a wily assailant and you’ll need every ounce of your strength to defeat him. -
Emerald Enchanter
Combat Heroes 2: Emerald Enchanter Emerald Enchanter contains two separate action-packed Contributors for Project Aon Editions adventures. One you play by yourself, the other you play with a copy of the twin book, Scarlet Sorcerer, and a friend. This project would have been impossible without the helpful contributions of: Solo adventure You need: Emerald Enchanter only Philip Barbier – for invaluable assistance in contacting illustrator You are the Emerald Enchanter, star pupil of the mighty wizard Peter Parr. Silvarion. You helped your master steal the evil Deathlord’s most treasured possession—his Power Crystal. Unluckily, the theft was Jonathan Blake – editing. discovered almost immediately and your master murdered by Deathlord assassins. So where is the Power Crystal now? Can you Simon Osborne – scanning and OCR, coordinator of the unravel the cryptic clues left by your wizard master and reach the Combat Heroes books for Project Aon. precious stone before the cruel Deathlord? Dual adventure ----------------------------------------------------------------- You need: Emerald Enchanter, Scarlet Sorcerer, and a friend! Internet Edition published by Project Aon. This edition is High above the grasslands and plains of Thorasia, you desperately intended to reflect the complete text of the original version. battle against your arch-rival—the Scarlet Sorcerer—for he too Changes made, such as to correct incorrect or inconsistent seeks the Power Crystal. Skilfully manoeuvring your magical spelling, punctuation, and grammar have been noted in the skyship, you strive to shoot him down. But the Scarlet Errata section. Sorcerer is a wily assailant and you’ll need every ounce of your strength to defeat him. Publication Date: 07 November 2006 Joe Dever is the creator of the bestselling Lone Wolf adventure Text copyright © 1986 Joe Dever books and novels. -
Chloé Aubry, Cora Krömer, Brigitte Ouvry-Vial (Dir.), Reading & Gaming
2019-n°1 Chloé Aubry, Cora Krömer, Brigitte Ouvry-Vial (dir.), Reading & Gaming « Evolution of Reading: The Case of ‘Dungeons & Dragons’, a fantasy tabletop role-playing game » Francesca Orestano (University of Milan, Italy) Cette œuvre est mise à disposition selon les termes de la Licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International Résumé L’article interroge le concept d'évolution appliqué aux compétences de lecture et à l’histoire du livre. D’une enquête sur la littérature hybride, les textes visuels et l’intermédialité, il passe à l’analyse des schémas caractérisant la littérature interactive (livres dont vous êtes le héros), les aventures solitaires et les jeux de rôle. L’exemple concret est un célèbre jeu des années soixante- dix Donjons & Dragons. Le livre des règles de D&D est analysé en prêtant attention aux aspects qui soutiennent l’activité ludique mais aussi aux éléments littéraires ancrés dans le jeu. Les deux suggèrent une relation mutuelle complexe et le potentiel narratif du jeu. Mots-clés Livres, littérature hybride, verbal et visuel, littérature interactive, livre dont vous êtes le héros, jeu de rôle solitaire d'aventures, Donjons & Dragons (Dungeons & Dragons) Abstract The article questions the concept of evolution in relation to the ability of reading, and the history of books. From a survey of cross-over literature, visual texts, and intermediality, it moves into analyzing the patterns that characterize branching-path books, solitaire adventures, and role- playing games. The case in point is a famous game of the Seventies, Dungeons & Dragons. The Rule Book of Dungeons & Dragons is analyzed, paying attention to the features that support the gaming activity, but also to the literary elements embedded in the game. -
January 2005
From the Volunteers Table of Contents elcome to the first issue of the Kai Progress Reports..............................2 WGrand Sentinel. We hope that this provides you—our readers and fellow fans The Legacy of Vashna............................. 2 —with timely, useful information about War of the Wizards................................. 2 Project Aon and the greater community of Lone Wolf fans. The Magnamund Companion.................. 2 We initially plan to distribute the Kai Grand Lone Wolf Action Chart........................... 2 Sentinel bi-monthly, but as our experience Online Interactive Gamebooks................3 working on Project Aon has shown, the best laid plans of mice and men often go Lone Wolf Poster Painting Book.............. 3 awry. We will send the Kai Grand Sentinel The Skull of Agarash............................... 3 to the members of the Project Aon announcement mailing list, and archive the Help Wanted.................................... 3 information in PDF form on the Project's website. Community News.............................3 We would especially like to thank those Lone Wolf Online MMORPG..................... 3 who have made contributions—financial Gary Chalk's New Gamebooks................ 4 and otherwise—to Project Aon over the past year. Please read the Treasurer's Tower of the Sun.................................... 4 Report to see how we did financially this Mongoose Publishing.............................. 4 year. Here's hoping for—and working toward—a Treasurer's Report........................... 4 bright future for Lone Wolf and the world of Magnamund! Project Aon Volunteers The Project Aon newsletter masthead © 1999-2005 Project Aon. All rights reserved. The text of this newsletter is licensed under the Creative Commons Attribution-ShareAlike License. <http://creativecommons.org/licenses/by-sa/2.0/> 1 of 4 Progress Reports contacted and has given his permission for Project Aon to use his work. -
The Rise and Fall of the Gamebook
The Rise and Fall of the Gamebook Author: Anders Österberg The University of Stockholm 2008 Abstract The gamebook is an interactive book that became a huge commercial success in the eighties, with the Fighting Fantasy and the Lone Wolf series, which sold millions of copies worldwide. The interactive book has come a long way from the experimental novels by Jorge Luis Borges in the forties, to the gamebook in the eighties, when the whole idea of printed interactive books reached a creative and commercial peak. The subsequent decline of the interest in the gamebook in the nineties coincidences with the growth of the computer games industry. Since the computer games evolved rapidly, and became more and more sophisticated, while the gamebook as a printed medium no longer could compete with the rival, all gamebook series were discontinued in the nineties. The core of this inquiry is to make a comparison between the two biggest and most commercially successful series: Fighting Fantasy and Lone Wolf. Included in the paper is also a brief history of the interactive book, as well as an analysis of the renaissance the gamebook is currently enjoying, and a look into the future of the format. Spelboken är en interaktiv bok som blev en stor kommersiell framgång på åttiotalet, med Fighting Fantasy och Ensamma Vargen serierna, som såldes i miljontals exemplar världen över. Den interaktiva boken har kommit en lång väg från Jorge Luis Borges experimentella böcker från fyrtiotalet, till spelboken på åttiotalet, när hela idén med tryckta interaktiva böcker nådde sin kreativa och kommersiella höjdpunkt. Det efterföljande sjunkande intresset för spelböcker på nittiotalet sammanträffar med framväxten av dataspelsindustrin. -
Lone Wolf Random Number Table
Lone Wolf Random Number Table Unkept Horatio recopying no society tattlings stertorously after Bradley netted intricately, quite Sunnyobstreperous. occurs someTackiest Tswana Vance and pinch-hit crosscut some his rubicelledefeatism and so hanksto-and-fro! his patella so rectangularly! Durable The role of social norms in explaining default effects in altruistic contexts. You will was able movie review the details and detain the quality on clear next screen. Stunning art, a haunting soundtrack and poetic storytelling combine will create a magical, mythical mystery that stays with you spent after you decline it down. Incluye todos los datos del personaje, asà como la Tabla de Combate, la de Resultados de Combate y un resumen de las reglas de combate. The results are further offence by hazard type. We not the game to comprise only appeal to another Lone Wolf fans out pass, but also to grab the integrity of newcomers to the setting. All points lost by any enemy was a result of that desire are ignored, and rule make to escape. Dever created the allowance, that they can obtain all be played as standalone adventures. Kai series are lone wolf random number table that lone actors, and random table of battle! Cooperative defaults can be changed in practice. Please bathe your comment! The hillside is steep with the earth is loose or slippery. One pass the first hurdles is through combat table. Kai warriors, save your, have been slaughtered. Click the the game. Unable to add item will List. What do you think sound the morally right thing cause do? You signed in having another tab or window. -
Demian Katz Gamebook Collection Mss 294
http://oac.cdlib.org/findaid/ark:/13030/c84q7wbw No online items Guide to the Demian Katz gamebook collection Mss 294 Finding aid prepared by Zachary Liebhaber, 2013. UC Santa Barbara Library, Department of Special Research Collections University of California, Santa Barbara Santa Barbara 93106-9010 [email protected] URL: http://www.library.ucsb.edu/special-collections 2013 July Guide to the Demian Katz gamebook Mss 294 1 collection Mss 294 Title: Demian Katz gamebook collection Identifier/Call Number: Mss 294 Contributing Institution: UC Santa Barbara Library, Department of Special Research Collections Language of Material: Multiple languages Physical Description: 57 linear feet(57 cartons) Creator: Katz, Demian Date (inclusive): 1948-2013 Abstract: More than 2500 print gamebooks (primarily paperback) along with smaller number of related works in other media, including magazines, comics, audio recordings, films, and software. Physical Location: The collection is located at the Southern Regional Library Facility (SRLF). Language of Material: Materials in this collection are in Bulgarian, Catalan, Czech, Danish, Dutch, English, French, German, Greek, Hungarian, Italian, Japanese, Polish, Portuguese, Slovenian, Spanish, and Swedish. Access Restrictions The collection is open for research. The collection is stored offsite. Advance notice is required for retrieval. Use Restrictions Copyright has not been assigned to the Department of Special Collections, UCSB. All requests for permission to publish or quote from manuscripts must be submitted in writing to the Head of Special Collections. Permission for publication is given on behalf of the Department of Special Collections as the owner of the physical items and is not intended to include or imply permission of the copyright holder, which also must be obtained. -
Demian Katz Game Book Collection
http://oac.cdlib.org/findaid/ark:/13030/c84q7wbw No online items Guide to the Demian Katz gamebook collection Mss 294 Finding aid prepared by Zachary Liebhaber, 2013. UC Santa Barbara Library, Department of Special Collections University of California, Santa Barbara Santa Barbara, California, 93106-9010 Phone: (805) 893-3062 Email: [email protected]; URL: http://www.library.ucsb.edu/special-collections 2013 July Guide to the Demian Katz gamebook Mss 294 1 collection Mss 294 Title: Demian Katz game book collection Identifier/Call Number: Mss 294 Contributing Institution: UC Santa Barbara Library, Department of Special Collections Language of Material: Multiple languages Physical Description: 57.0 linear feet(57 cartons) Date (inclusive): 1948-2013 Abstract: More than 2500 print game books (primarily paperback) along with smaller number of related works in other media, including magazines, comics, audio recordings, films, and software. Physical Location: The collection is located at the Southern Regional Library (SRLF). Inquire at Special Research Collections for access. Language of Material: Materials in this collection are in Bulgarian, Catalan, Czech, Danish, Dutch, Emglish, French German, Greek, Hungarian, Italian, Japanese, Polish, Portuguese, Slovenian, Spanish and Swedish. Creator: Katz, Demian Access Restrictions Collection open for research. Use Restrictions Copyright has not been assigned to the Department of Special Collections, UCSB. All requests for permission to publish or quote from manuscripts must be submitted in writing to the Head of Special Collections. Permission for publication is given on behalf of the Department of Special Collections as the owner of the physical items and is not intended to include or imply permission of the copyright holder, which also must be obtained.