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CSCI-2320 Object-Oriented Paradigm: Ruby

Mohammad T. Irfan

Imperative vs. object- oriented paradigms

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Imperative vs. object-oriented u Imperative u Procedural decomposition u Procedures are all powerful u Data is helpless, at the mercy of procedures u Object-oriented (OO) u Data-centric: data governs the decomposition u Classes – templates/patterns, abstracts away data u Objects – actual things/instantiations of classes u Advantages of OO paradigm u Collaboration u Debugging u Reuse

Roadmap u OOP principles u Learn the basics of Ruby u Investigate Ruby’s object-oriented design principles u Ruby on Rails for web programming

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OOP Principles Examples: Java

OOP principles

1. Encapsulation 2. Inheritance 3. Polymorphism 4. Abstraction

These principles typically interact with one another.

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1. Encapsulation u Hide internal representation of data by providing methods (e.g., getter and setter methods; other methods that work on data) u Benefits: decoupling data and functionality, protection of data, hiding unnecessary details on representation

Encapsulation example: Book class u Want a class for representing certain information about a book u Note: each object is one single book u Multiple objects à many books 1. What are the attributes or properties of a book? 2. What are the actions or behaviors that you can apply on book data? u Encapsulation: bind the above two together u Sample code: u http://www.javaworld.com/article/2979739/ learn-java/java-101-classes-and-objects-in- java.html

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book1 book2 book3

A tale of two cities Moby Dick Unknown 1859 1851 -1

Shared class variable: count = 3 Methods are also shared

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Encapsulation question u Build on the Book class to include author names. How would you represent multiple authors?

2. Inheritance u Allows one class to "inherit" the methods (functionalities) and attributes (variables) of another class u Subclass (AKA derived class)

extends (or inherits)

Superclass (AKA base class) u Java's keyword: extends

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Inheritance in picture u Hierarchical organization

Subclass of subclass variables and methods

Subclass variables and methods

Superclass variables and methods

Inheritance in Java Subclass u ✗ Multiple superclasses

Multiple subclasses

u ✓ Chain of inheritance

Superclass

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Chain of inheritance (Multilevel inheritance) u New class for shipping a box, inherits WeightedBox

Demo

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3. Polymorphism u The ability of an object to take many forms u Compare with method overloading u This is achieved via inheritance

u Note the inter-relation u Superclass can refer to subclass object u Concept: method overriding

Method overriding u Subclass re-defines a superclass method with the same method signature u Next few slides

u PlainBox class models a simple 3D box

u WeightedBox class extends PlainBox class

u Adds weight variable

u Overrides the multiply method u BoxDemo class gives a demo

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Superclass' multiply method is hidden from the subclass unless the subclass explicitly calls it using super

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Output

4. Abstraction u Generalization u Examples

u C (not OOP): qsort works with different data types

u C++: STL

u Java: Abstract class allows generalization by hiding implementation details

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Encapsulation vs abstraction u Debates on orthogonality of concepts u http://www.tonymarston.co.uk/php-mysql/ abstraction.txt u Roughly– information/representation hiding (capsule) vs implementation hiding (generalization)

Ruby

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Ruby Installation u Several ways to install, as described here: https://www.ruby-lang.org/en/downloads/ u Mac/Linux: Use RVM (https://rvm.io/rvm/install) u Command line$ \curl -sSL https://get.rvm.io | bash -s stable –ruby u Then, follow the instruction given in terminal u To test, commands are: u ruby –v u rvm –v u If you get errors, run the following commands (assuming 2.1.4 is the latest version—look up rvm website for it) u brew update && brew upgrade u rvm reinstall 2.1.4 --disable-binary u Windows: Install Ruby 2.0.0 from RubyInstaller.org http://rubyinstaller.org/downloads/ u Recommended IDE u Aptana Studio http://www.aptana.com/

Ruby resources u Learning u English translation of the creator’s user guide (by Mark Slagell)

u http://www.rubyist.net/~slagell/ruby/index.html

u Go to reference

u Documentation: http://ruby-doc.org/core-2.0.0/

u http://www.tutorialspoint.com/ruby/ u Interactive tutorial using only your web-browser

u http://tryruby.org

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Origin u Designed by Yukihiro Matsumoto (Matz) in early 1990s u Inspired by Perl and Python

u Less scripting than Perl

u More object-oriented than Python

u Happy experience!

Quotes u Bruce Stewart (2001): Did you have a guiding philosophy when designing Ruby? u Matz: Yes, it's called the "principle of least surprise." I believe people want to express themselves when they program. They don't want to fight with the language. Programming languages must feel natural to programmers. I tried to make people enjoy programming and concentrate on the fun and creative part of programming when they use Ruby. (http://www.linuxdevcenter.com/pub/a/linux/2001/11/29/ruby.html) u Bill Venners (2003): In an introductory article on Ruby, you wrote, "For me the purpose of life is partly to have joy. Programmers often feel joy when they can concentrate on the creative side of programming, So Ruby is designed to make programmers happy." How can Ruby make programmers happy? u Matz: You want to enjoy life, don't you? If you get your job done quickly and your job is fun, that's good isn't it? That's the purpose of life, partly. Your life is better.

I want to solve problems I meet in the daily life by using computers, so I need to write programs. By using Ruby, I want to concentrate the things I do, not the magical rules of the language, like starting with public void something something something to say, "print hello world." I just want to say, "print this!" I don't want all the surrounding magic keywords. I just want to concentrate on the task. That's the basic idea. So I have tried to make Ruby code concise and succinct. (http://www.artima.com/intv/ruby.html)

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Interview of Matz u http://vimeo.com/52954702

Features u Purely object oriented u Every data value is an object – no primitive type u Every subroutine is a method u Inheritance can be applied to any class u Both classes and objects are dynamic! u Can add methods to classes and objects dynamically u Different objects of the same class can behave differently u Dynamically typed You should be able to explain these! u Static scoping u 37 reasons to love Ruby! u http://rubyhacker.com/ruby37.html

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Let’s code in Ruby

Before we start u If you want to quickly check something without writing a program

u Use the irb command in Terminal u Examples u x = 10 if x % 2 == 0 puts “Even” else puts “Odd” end u What does nil mean in the output? In Ruby, there is no statement. Everything is an expression returning a value, whether you explicitly say return or not. u x = [“NFL”, “NBA”, 100] x.class x.class.methods x.include? “NBA” x.include? 200

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Variables u Type is implicit u Type can be changed dynamically u Naming:

$ Global variable @ Instance variable [a-z] or _ Local variable [A-Z] Constant u Examples (in irb) u x = 10.99 x.class #prints Float x = “Hello Ruby!” x.class #prints String u Very rich String class u Examples: http://ruby-doc.org/core-2.0.0/String.html

Arrays (mutable) u Creation, insertion, deletion u myArray = [“NFL”, “NBA”, 100] u myString = myArray.join(“ ”) #outputs “NFL NBA 100” u left = myArray.shift #left has value “NFL” u myArray #myArray is now [“NBA”, 100] u myArray.push(“MLS”) #myArray is now [“NBA”, 100, “MLS”] u myArray.unshift(“NFL”) #myArray is now [“NFL”, “NBA”, 100, “MLS”] u delete(obj), delete_at(index), delete_if { |item| block } u Accessing elements u myArray[0] #“NFL” u myArray[0..-1] #everything in the array u myArray.each {|item| puts item} #iterate through items u myArray.each_index {|i| print i, “->”, myArray[i], “\n”}

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Sample program: factorial u Save it as source.rb

def fact(n) if n == 0 1 else n * fact(n-1) end end u Ways to run u 1. Add this line at the end of source.rb and click on run u puts fact(10) u 2. ruby -I ./ -r source.rb -e "puts fact(10)” u Command line arguments are also supported

Problem: Collatz Conjecture u From Wikipedia http://en.wikipedia.org/wiki/Collatz_conjecture u Take any integer n > 0 as input. The conjecture is that no matter what n is, you will always eventually reach 1 if you follow this procedure: u If n is even, assign n = n/2. If n is odd, assign n = 3n + 1. Repeat the process until you reach n = 1 (conditional statements and loops)

u (Extra job) Print all these numbers to a file u The # of steps is called the cycle length of n

u Output the cycle length (to standard output)

u (Extra job) Also write it to the file

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# of steps (y) vs. input number (x)

Solution

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Review: What’s new in Ruby? (vs. Java/C++) u Purely object oriented u Classes and objects are dynamic u Class can be defined later, dynamically

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Control structure u Conditional u if – elsif – else – end

u ---- if condition u Iteration

u Usual while loops

u arrayName.each do |item| ... end

u arrayName.each { |item| ...}

u Other ways: for loop for i in 0..4 ... end

Cool stuff: Reading a website

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More fun: Can we “crawl” the web? 1. Extract all links from a web page 2. Do recursion [Assignment—later]

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Check out: rubular.com

“Gem” for crawling the web

u Example: anemone http://anemone.rubyforge.org/ u Uses another gem called nokogiri for parsing web pages u Command line: $ gem install anemone u Ruby Code: require 'anemone' Anemone.crawl("http://www.Bowdoin.edu/") do |anemone| anemone.on_every_page do |page| puts page.url end end

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Object-oriented features

Open class u Can add a method to an existing class class Array def summarize self.each do |x| print x, " " end #iterator print "\n" end #def end #class

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Open class example

In Matz’s words... [Artima]

u Bill Venners: In Ruby, I can add methods and variables to objects at runtime. ... But in Java, for example, once a class is loaded or an object is instantiated, its interface stays the same. Allowing the interface to change at runtime seems a bit scary to me. ... What's the benefit of being able to add methods at runtime? u Yukihiro Matsumoto: First of all, you don't have to use that feature. The most useful application of dynamic features, such as adding methods to objects, is meta-programming. Such features allow you to create a library that adapts to the environment, but they are not for casual uses.

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Naming rules

Starts with Category of variable $ Global variable @ Instance variable @@ Class variable [a-z] or _ Local variable [A-Z] Constant

Next: Classes in Ruby – the usual stuff

Website .rb

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Classes in Ruby: surprise!

Yes, classes are objects of Class

What does it mean?

u We can create classes dynamically (just like any other object)

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Modifying a class

u Modify the Website class dynamically Website.rb (After the previous code that defines the Website class and creates an object of it)

Modify a specific object dynamically! (Not the whole class)

u Singleton method

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Inheritance

Inheritance: the usual stuff

Website .rb

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No u Matz: Single inheritance is good because the whole class inheritance structure forms a single tree with a single root, named Object, and that is very easy to understand. In languages with multiple inheritance, the classes form a network, which is harder to understand.

Inheritance: cool stuff! u Mix-in: multiple inheritance in some sense u Share the behavior, not data u Building block: module

u Collection of methods and constants

u Unlike a class, modules cannot be instantiated

u Example: Math

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Mix-in example Mixin.rb module A module B PI = 3.14 PI = 3.14159 E = 2.718 def printPI def printPI puts PI puts PI end end end def printE puts E class C #mix-in class end include A end include B end c = C.new c.printPI #=> 3.14159 Collision! c.printE #=> 2.718

Matz on Mix-ins u Matz: “[...] approach of plugging in modules is called Mix-ins. Mix-ins originally started in LISP culture as a usage of multiple inheritance. In fact, a mix-in is actually a strict way of using multiple inheritance. So in LISP, it's a style of using multiple inheritance. In Ruby, we force you to use mix-ins by supporting classes and modules.”

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Another example of modules: Singleton design pattern u Use predefined Singleton module require 'Singleton' class SingletonClass include Singleton #include module # ... end a = SingletonClass.instance b = SingletonClass.instance a == b #=> true c = SingletonClass.new #=> NoMethodError # new is private

load vs. include vs. require u load 'open-uri.rb' u Must mention .rb

u Can load the same library files multiple times u require 'open-uri'

u No .rb

u Loads a library only once– prevents multiple loading u include

u Used for including modules within a class

u Like copying and pasting code (not file)—within a class or module

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Mix-in: more cool stuff! u Modules do not have states – why? u But... it can fake it!

u Example on the next slide: Personal website subclasses Website and includes a module called PersonalInformation

WebMixin .rb

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Assignment (Due on Tue, Nov 21) u Crawl the web beginning at www.bowdoin.edu in an object-oriented way and detect broken links

u Define necessary classes (and modules if needed)

u Recursion is the key

u Example: www.bowdoin.edu has a link to www.bowdoin.edu/computer-science, which has a broken link www.bowdoin.edu/~who. To detect the broken link, you will have to recursively fetch web pages and check links therein. u Confine your program to the Bowdoin domain.

u Caution: it will take a really long time. So, do not re- check the same link.

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Assignment u Special cases u http://www.bowdoin.edu/news

u Currently there's some non-UTF8 characters

u webpage.scan("...").flatten will generate exception

u Handle that exception gracefully (that is, just ignore the content of http://www.bowdoin.edu/news u Make sure your program works on the testbed u It's a good idea to also test using http://www.bowdoin.edu/computer-science

Ruby Gems Twitter—Class Participation HW SQLite Database

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Installation u First, install gems package management system 1. Get zip file from http://rubygems.org/ pages/download

u Extract it

u Go into the extracted folder where you can see the "setup.rb" file

u Execute this command:

u ruby setup.rb 2. Update gem after installation

u Execute this command: gem update --system

Installing new gems u Command u gem install twitter Tw i t t e r A P I

u gem install mail Email API u Other gems we will need later:

u gem install sqlite3 SQLite DBMS

u gem install rails Ruby on Rails u Useful commands: gem uninstall ..., gem list ..., etc.

u http://guides.rubygems.org/command-reference/

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Working with the Twitter gem u Examples u http://sferik.github.io/twitter/ u Full documentation

u http://rdoc.info/gems/twitter/index

Working with the Twitter gem u Preparation u Sign up for Twitter

u Sign in with your Twitter account at developer site

u https://dev.twitter.com/apps

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Working with the Twitter gem

Copy and paste from your developer account

Common problem u Rate limit exceeded! u Tw i t t e r’s r u l e s :

u https://dev.twitter.com/rest/public/rate-limiting

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Store search results in database

Class Participation HW Do in groups u Create a Twitter developer account and use the Twitter API (see the previous slides) to search Twitter.

u New: need to enter your cell phone number u Enter the search results into a database (the previous slide). u Submit a print-out of all the output of your program (do not submit code—it contains personal information). u Due: Next class

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Creating Sqlite3 database using Ruby

Ruby program that creates database Salary.db

Accessing Salary.db from terminal (outside of Ruby)

Path to the file Salary.db here

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A few other useful SQL commands u delete from SalaryTable where name="Alice"; u Deletes only those rows where the name is Alice

u You can specify complex conditions using and/or u delete from SalaryTable;

u Deleles all rows from that table u drop table SalaryTable;

u Deletes the SalaryTable itself

u Both the schema and the contents will be gone u Best tutorial

u http://www.w3schools.com/sql/default.asp

Coming up next u Ruby on Rails u Web programming platform built using Ruby

u Model

u DB and constraints on data

u View

u Generates what users see

u Controller

u Takes user input

u Consults with model

u Directs the view

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