Chapter 6 Control Flow
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The Machine That Builds Itself: How the Strengths of Lisp Family
Khomtchouk et al. OPINION NOTE The Machine that Builds Itself: How the Strengths of Lisp Family Languages Facilitate Building Complex and Flexible Bioinformatic Models Bohdan B. Khomtchouk1*, Edmund Weitz2 and Claes Wahlestedt1 *Correspondence: [email protected] Abstract 1Center for Therapeutic Innovation and Department of We address the need for expanding the presence of the Lisp family of Psychiatry and Behavioral programming languages in bioinformatics and computational biology research. Sciences, University of Miami Languages of this family, like Common Lisp, Scheme, or Clojure, facilitate the Miller School of Medicine, 1120 NW 14th ST, Miami, FL, USA creation of powerful and flexible software models that are required for complex 33136 and rapidly evolving domains like biology. We will point out several important key Full list of author information is features that distinguish languages of the Lisp family from other programming available at the end of the article languages and we will explain how these features can aid researchers in becoming more productive and creating better code. We will also show how these features make these languages ideal tools for artificial intelligence and machine learning applications. We will specifically stress the advantages of domain-specific languages (DSL): languages which are specialized to a particular area and thus not only facilitate easier research problem formulation, but also aid in the establishment of standards and best programming practices as applied to the specific research field at hand. DSLs are particularly easy to build in Common Lisp, the most comprehensive Lisp dialect, which is commonly referred to as the “programmable programming language.” We are convinced that Lisp grants programmers unprecedented power to build increasingly sophisticated artificial intelligence systems that may ultimately transform machine learning and AI research in bioinformatics and computational biology. -
INTRODUCTION to PL/1 PL/I Is a Structured Language to Develop Systems and Applications Programs (Both Business and Scientific)
INTRODUCTION TO PL/1 PL/I is a structured language to develop systems and applications programs (both business and scientific). Significant features : v Allows Free format v Regards a program as a continuous stream of data v Supports subprogram and functions v Uses defaults 1 Created by Sanjay Sinha Building blocks of PL/I : v Made up of a series of subprograms and called Procedure v Program is structured into a MAIN program and subprograms. v Subprograms include subroutine and functions. Every PL/I program consists of : v At least one Procedure v Blocks v Group 2 Created by Sanjay Sinha v There must be one and only one MAIN procedure to every program, the MAIN procedure statement consists of : v Label v The statement ‘PROCEDURE OPTIONS (MAIN)’ v A semicolon to mark the end of the statement. Coding a Program : 1. Comment line(s) begins with /* and ends with */. Although comments may be embedded within a PL/I statements , but it is recommended to keep the embedded comments minimum. 3 Created by Sanjay Sinha 2. The first PL/I statement in the program is the PROCEDURE statement : AVERAGE : PROC[EDURE] OPTIONS(MAIN); AVERAGE -- it is the name of the program(label) and compulsory and marks the beginning of a program. OPTIONS(MAIN) -- compulsory for main programs and if not specified , then the program is a subroutine. A PL/I program is compiled by PL/I compiler and converted into the binary , Object program file for link editing . 4 Created by Sanjay Sinha Advantages of PL/I are : 1. Better integration of sets of programs covering several applications. -
Understanding the Syntactic Rule Usage in Java
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by UCL Discovery Understanding the Syntactic Rule Usage in Java Dong Qiua, Bixin Lia,∗, Earl T. Barrb, Zhendong Suc aSchool of Computer Science and Engineering, Southeast University, China bDepartment of Computer Science, University College London, UK cDepartment of Computer Science, University of California Davis, USA Abstract Context: Syntax is fundamental to any programming language: syntax defines valid programs. In the 1970s, computer scientists rigorously and empirically studied programming languages to guide and inform language design. Since then, language design has been artistic, driven by the aesthetic concerns and intuitions of language architects. Despite recent studies on small sets of selected language features, we lack a comprehensive, quantitative, empirical analysis of how modern, real-world source code exercises the syntax of its programming language. Objective: This study aims to understand how programming language syntax is employed in actual development and explore their potential applications based on the results of syntax usage analysis. Method: We present our results on the first such study on Java, a modern, mature, and widely-used programming language. Our corpus contains over 5,000 open-source Java projects, totalling 150 million source lines of code (SLoC). We study both independent (i.e. applications of a single syntax rule) and dependent (i.e. applications of multiple syntax rules) rule usage, and quantify their impact over time and project size. Results: Our study provides detailed quantitative information and yields insight, particularly (i) confirming the conventional wisdom that the usage of syntax rules is Zipfian; (ii) showing that the adoption of new rules and their impact on the usage of pre-existing rules vary significantly over time; and (iii) showing that rule usage is highly contextual. -
S-Algol Reference Manual Ron Morrison
S-algol Reference Manual Ron Morrison University of St. Andrews, North Haugh, Fife, Scotland. KY16 9SS CS/79/1 1 Contents Chapter 1. Preface 2. Syntax Specification 3. Types and Type Rules 3.1 Universe of Discourse 3.2 Type Rules 4. Literals 4.1 Integer Literals 4.2 Real Literals 4.3 Boolean Literals 4.4 String Literals 4.5 Pixel Literals 4.6 File Literal 4.7 pntr Literal 5. Primitive Expressions and Operators 5.1 Boolean Expressions 5.2 Comparison Operators 5.3 Arithmetic Expressions 5.4 Arithmetic Precedence Rules 5.5 String Expressions 5.6 Picture Expressions 5.7 Pixel Expressions 5.8 Precedence Table 5.9 Other Expressions 6. Declarations 6.1 Identifiers 6.2 Variables, Constants and Declaration of Data Objects 6.3 Sequences 6.4 Brackets 6.5 Scope Rules 7. Clauses 7.1 Assignment Clause 7.2 if Clause 7.3 case Clause 7.4 repeat ... while ... do ... Clause 7.5 for Clause 7.6 abort Clause 8. Procedures 8.1 Declarations and Calls 8.2 Forward Declarations 2 9. Aggregates 9.1 Vectors 9.1.1 Creation of Vectors 9.1.2 upb and lwb 9.1.3 Indexing 9.1.4 Equality and Equivalence 9.2 Structures 9.2.1 Creation of Structures 9.2.2 Equality and Equivalence 9.2.3 Indexing 9.3 Images 9.3.1 Creation of Images 9.3.2 Indexing 9.3.3 Depth Selection 9.3.4 Equality and Equivalence 10. Input and Output 10.1 Input 10.2 Output 10.3 i.w, s.w and r.w 10.4 End of File 11. -
A Block Design for Introductory Functional Programming in Haskell
A Block Design for Introductory Functional Programming in Haskell Matthew Poole School of Computing University of Portsmouth, UK [email protected] Abstract—This paper describes the visual design of blocks for the learner, and to avoid syntax and type-based errors entirely editing code in the functional language Haskell. The aim of the through blocks-based program construction. proposed blocks-based environment is to support students’ initial steps in learning functional programming. Expression blocks and There exists some recent work in representing functional slots are shaped to ensure constructed code is both syntactically types within blocks-based environments. TypeBlocks [9] in- correct and preserves conventional use of whitespace. The design cludes three basic type connector shapes (for lists, tuples aims to help students learn Haskell’s sophisticated type system and functions) which can be combined in any way and to which is often regarded as challenging for novice functional any depth. The prototype blocks editor for Bootstrap [10], programmers. Types are represented using text, color and shape, [11] represents each of the five types of a simple functional and empty slots indicate valid argument types in order to ensure language using a different color, with a neutral color (gray) that constructed code is well-typed. used for polymorphic blocks; gray blocks change color once their type has been determined during program construction. I. INTRODUCTION Some functional features have also been added to Snap! [12] Blocks-based environments such as Scratch [1] and Snap! and to a modified version of App Inventor [13]. [2] offer several advantages over traditional text-based lan- This paper is structured as follows. -
Sugarj: Library-Based Syntactic Language Extensibility
SugarJ: Library-based Syntactic Language Extensibility Sebastian Erdweg, Tillmann Rendel, Christian Kastner,¨ and Klaus Ostermann University of Marburg, Germany Abstract import pair.Sugar; Existing approaches to extend a programming language with syntactic sugar often leave a bitter taste, because they cannot public class Test f be used with the same ease as the main extension mechanism private (String, Integer) p = ("12", 34); of the programming language—libraries. Sugar libraries are g a novel approach for syntactically extending a programming Figure 1. Using a sugar library for pairs. language within the language. A sugar library is like an or- dinary library, but can, in addition, export syntactic sugar for using the library. Sugar libraries maintain the compos- 1. Introduction ability and scoping properties of ordinary libraries and are Bridging the gap between domain concepts and the imple- hence particularly well-suited for embedding a multitude of mentation of these concepts in a programming language is domain-specific languages into a host language. They also one of the “holy grails” of software development. Domain- inherit self-applicability from libraries, which means that specific languages (DSLs), such as regular expressions for sugar libraries can provide syntactic extensions for the defi- the domain of text recognition or Java Server Pages for the nition of other sugar libraries. domain of dynamic web pages have often been proposed To demonstrate the expressiveness and applicability of to address this problem [31]. To use DSLs in large soft- sugar libraries, we have developed SugarJ, a language on ware systems that touch multiple domains, developers have top of Java, SDF and Stratego, which supports syntactic to be able to compose multiple domain-specific languages extensibility. -
Kednos PL/I for Openvms Systems User Manual
) Kednos PL/I for OpenVMS Systems User Manual Order Number: AA-H951E-TM November 2003 This manual provides an overview of the PL/I programming language. It explains programming with Kednos PL/I on OpenVMS VAX Systems and OpenVMS Alpha Systems. It also describes the operation of the Kednos PL/I compilers and the features of the operating systems that are important to the PL/I programmer. Revision/Update Information: This revised manual supersedes the PL/I User’s Manual for VAX VMS, Order Number AA-H951D-TL. Operating System and Version: For Kednos PL/I for OpenVMS VAX: OpenVMS VAX Version 5.5 or higher For Kednos PL/I for OpenVMS Alpha: OpenVMS Alpha Version 6.2 or higher Software Version: Kednos PL/I Version 3.8 for OpenVMS VAX Kednos PL/I Version 4.4 for OpenVMS Alpha Published by: Kednos Corporation, Pebble Beach, CA, www.Kednos.com First Printing, August 1980 Revised, November 1983 Updated, April 1985 Revised, April 1987 Revised, January 1992 Revised, May 1992 Revised, November 1993 Revised, April 1995 Revised, October 1995 Revised, November 2003 Kednos Corporation makes no representations that the use of its products in the manner described in this publication will not infringe on existing or future patent rights, nor do the descriptions contained in this publication imply the granting of licenses to make, use, or sell equipment or software in accordance with the description. Possession, use, or copying of the software described in this publication is authorized only pursuant to a valid written license from Kednos Corporation or an anthorized sublicensor. -
Syntactic Sugar Programming Languages' Constructs - Preliminary Study
ICIT 2011 The 5th International Conference on Information Technology Syntactic Sugar Programming Languages' Constructs - Preliminary Study #1 #2 Mustafa Al-Tamim , Rashid Jayousi Department of Computer Science, Al-Quds University, Jerusalem, Palestine [email protected] 00972-59-9293002 [email protected] 00972-52-7456731 ICIT 2011 The 5th International Conference on Information Technology Syntactic Sugar Programming Languages' Constructs - Preliminary Study #1 #2 Mustafa Al-Tamim , Rashid Jayousi Department of Computer Science, Al-Quds University, Jerusalem, Palestine [email protected] [email protected] Abstract— Software application development is a daily task done syntax and help in making it more readable, easier to write, by developers and code writer all over the world. Valuable less syntax errors and less ambiguous. portion of developers’ time is spent in writing repetitive In this research, we proposed new set of syntactic sugar keywords, debugging code, trying to understand its semantic, constructs that can be composed by a mixture of existing and fixing syntax errors. These tasks become harder when no constructs obtained from some programming languages in integrated development environment (IDE) is available or developers use remote access terminals like UNIX and simple addition to syntactic enhancements suggested by us. Through text editors for code writing. Syntactic sugar constructs in our work as software developer, team leaders, and guiding programming languages are found to offer simple and easy many students in their projects, we noticed that developers syntax constructs to make developers life easier and smother. In write a lot of repetitive keywords in specific parts of code like this paper, we propose a new set of syntactic sugar constructs, packages calling keywords, attributes access modifiers, code and try to find if they really can help developers in eliminating segments and building blocks’ scopes determination symbols syntax errors, make code more readable, more easier to write, and others. -
Compiler Construction E Syntactic Sugar E
Compiler Construction e Syntactic sugar E Compiler Construction Syntactic sugar 1 / 16 Syntactic sugar & Desugaring Syntactic Sugar Additions to a language to make it easier to read or write, but that do not change the expressiveness Desugaring Higher-level features that can be decomposed into language core of essential constructs ) This process is called ”desugaring”. Compiler Construction Syntactic sugar 2 / 16 Pros & Cons for syntactic sugar Pros More readable, More writable Express things more elegantly Cons Adds bloat to the languages Syntactic sugar can affect the formal structure of a language Compiler Construction Syntactic sugar 3 / 16 Syntactic Sugar in Lambda-Calculus The term ”syntactic sugar” was coined by Peter J. Landin in 1964, while describing an ALGOL-like language that was defined in term of lambda-calculus ) goal: replace λ by where Curryfication λxy:e ) λx:(λy:e) Local variables let x = e1 in e2 ) (λx:e2):e1 Compiler Construction Syntactic sugar 4 / 16 List Comprehension in Haskell qs [] = [] qs (x:xs) = qs lt_x ++ [x] ++ qs ge_x where lt_x = [y | y <- xs, y < x] ge_x = [y | y <- xs, x <= y] Compiler Construction Syntactic sugar 5 / 16 List Comprehension in Haskell Sugared [(x,y) | x <- [1 .. 6], y <- [1 .. x], x+y < 10] Desugared filter p (concat (map (\ x -> map (\ y -> (x,y)) [1..x]) [1..6] ) ) where p (x,y) = x+y < 10 Compiler Construction Syntactic sugar 6 / 16 Interferences with error messages ”true” | 42 standard input:1.1-6: type mismatch condition type: string expected type: int function _main() = ( (if "true" then 1 else (42 <> 0)); () ) Compiler Construction Syntactic sugar 7 / 16 Regular Unary - & and | Beware of ( exp ) vs. -
E.W. Dijkstra Archive: on the Cruelty of Really Teaching Computing Science
On the cruelty of really teaching computing science Edsger W. Dijkstra. (EWD1036) http://www.cs.utexas.edu/users/EWD/ewd10xx/EWD1036.PDF The second part of this talk pursues some of the scientific and educational consequences of the assumption that computers represent a radical novelty. In order to give this assumption clear contents, we have to be much more precise as to what we mean in this context by the adjective "radical". We shall do so in the first part of this talk, in which we shall furthermore supply evidence in support of our assumption. The usual way in which we plan today for tomorrow is in yesterday’s vocabulary. We do so, because we try to get away with the concepts we are familiar with and that have acquired their meanings in our past experience. Of course, the words and the concepts don’t quite fit because our future differs from our past, but then we stretch them a little bit. Linguists are quite familiar with the phenomenon that the meanings of words evolve over time, but also know that this is a slow and gradual process. It is the most common way of trying to cope with novelty: by means of metaphors and analogies we try to link the new to the old, the novel to the familiar. Under sufficiently slow and gradual change, it works reasonably well; in the case of a sharp discontinuity, however, the method breaks down: though we may glorify it with the name "common sense", our past experience is no longer relevant, the analogies become too shallow, and the metaphors become more misleading than illuminating. -
Object-Oriented PLC Programming
Object-Oriented PLC Programming Eduardo Miranda Moreira da Silva Master’s Dissertation Supervisor: Prof. António José Pessoa de Magalhães Master’s Degree in Mechanical Engineering Automation Branch January 27, 2020 ii Object-Oriented PLC Programming Abstract This document aims to investigate how Object-Oriented Programming (OOP) can improve Programmable Logic Controllers (PLC) programming. To achieve this, a PLC project was built using the OOP approaches suggested by the International Electrotechnical Commission (IEC) 61131-3 Standard. This project was tested on a simple but realistic simulated scenario for evaluation purposes. The text starts by exposing the history of PLC programming, it’s recent enhancements and the rise of object-oriented programming in the industry and how it compares to regular software programming, before briefly presenting the resources that support object-oriented PLC programming. Four case studies and their controlling applications are then introduced, along with examples of OOP usage. The dissertation ends with a comparison between applications designed with and without using OOP. OOP allows the creation of a standard framework for similar groups of components, reduction of code complexity and easier and safer data management. Therefore, the result of the project was an easily customizable case scenario with “plug & play” components. In the future, the idea is to build an HMI that can take care of the changes applied in the physical system (e.g., switching a component) without accessing the code. Keywords: Industrial Software Development, PLC Programming, IEC 61131-3 Standard, Object-Oriented Programming. iii iv Resumo Este documento tem como objetivo investigar até que ponto a Programação Orientada a Objetos pode melhorar a Programação de PLCs. -
Fortran Reference Guide
FORTRAN REFERENCE GUIDE Version 2017 TABLE OF CONTENTS Preface............................................................................................................xiv Audience Description.........................................................................................xiv Compatibility and Conformance to Standards........................................................... xiv Organization.................................................................................................... xv Hardware and Software Constraints.......................................................................xvi Conventions.................................................................................................... xvi Related Publications.........................................................................................xvii Chapter 1. Language Overview............................................................................... 1 1.1. Elements of a Fortran Program Unit.................................................................. 1 1.1.1. Fortran Statements................................................................................. 1 1.1.2. Free and Fixed Source............................................................................. 2 1.1.3. Statement Ordering................................................................................. 2 1.2. The Fortran Character Set.............................................................................. 3 1.3. Free Form Formatting..................................................................................