Charrette Lesson Plan for Facilitators
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Planning Curriculum in Art and Design
Planning Curriculum in Art and Design Wisconsin Department of Public Instruction Planning Curriculum in Art and Design Melvin F. Pontious (retired) Fine Arts Consultant Wisconsin Department of Public Instruction Tony Evers, PhD, State Superintendent Madison, Wisconsin This publication is available from: Content and Learning Team Wisconsin Department of Public Instruction 125 South Webster Street Madison, WI 53703 608/261-7494 cal.dpi.wi.gov/files/cal/pdf/art.design.guide.pdf © December 2013 Wisconsin Department of Public Instruction The Wisconsin Department of Public Instruction does not discriminate on the basis of sex, race, color, religion, creed, age, national origin, ancestry, pregnancy, marital status or parental status, sexual orientation, or disability. Foreword Art and design education are part of a comprehensive Pre-K-12 education for all students. The Wisconsin Department of Public Instruction continues its efforts to support the skill and knowledge development for our students across the state in all content areas. This guide is meant to support this work as well as foster additional reflection on the instructional framework that will most effectively support students’ learning in art and design through creative practices. This document represents a new direction for art education, identifying a more in-depth review of art and design education. The most substantial change involves the definition of art and design education as the study of visual thinking – including design, visual communications, visual culture, and fine/studio art. The guide provides local, statewide, and national examples in each of these areas to the reader. The overall framework offered suggests practice beyond traditional modes and instead promotes a more constructivist approach to learning. -
Design Charrette
MEETING AGENDA – design charrette CLIENT: STATE COLLEGE AREA SCHOOL DISTRICT PROJECT: Ferguson Township Elementary School Project MEETING DATE: August 13 – 14, 2009 MEETING TIME: 8:30 AM – 4:00 PM MEETING TOPIC: DESIGN CHARRETTE The focus of this design charrette will be to develop the conceptual design for the Ferguson Township Elementary facility that will be carried into the schematic design process. The integration of educational facility design, site design and related sustainable design techniques will be the focus of this process. Participants will be fully engaged in the design process and will have the opportunity to share in the overall design decision making. Ferguson Township Elementary Design Charrette Thursday August 13 8:30 AM – 4:00 PM Time Topic Location 8:30 AM - 8:45 AM WELCOME & INTRODUCTION TO THE CHARRETTE PROCESS FTES 8:45 AM – 9:30 AM WALKING TOUR OF SITE FTES 9:30 AM – 9:45 AM REVISIT PROJECT PARAMETERS (site issues and program) FTES 9:45 AM – 10:15 AM REVIEW OF PROJECT TOUCHSTONES & LEED GOALS FTES 10:15 AM - 10:45 AM THE BUILDING AS A TEACHING TOOL FTES 10:45 AM – 11:00 AM VIRTUAL TOUR OF EDUCATIONAL SPACES FTES 11:00 AM – 11:30 AM SITE FLOWS EXERCISE FTES 11:30 AM – 12:15 PM LUNCH/ TRAVEL FROM FTES to MNMS travel 12:15 PM – 1:45 PM DESIGN SESSION 1 – SITE DESIGN AND “BIG IDEAS” MNMS 1:45 PM – 3:30 PM INTERNAL FEEDBACK MNMS 3:30 PM – 4:00 PM DOCUMENTATION OF THE “BIG IDEAS” MNMS SCHRADERGROUP architecture LLC | 161 Leverington Avenue, Suite 105 | Philadelphia, Pennsylvania 19127 | T: 215.482.7440 | F: 215.482.7441 | www.sgarc.com Friday August 14 8:30 AM – 4:00 PM Time Topic Location 8:30 AM – 8:45 AM REFLECTION ON THE S“BIG IDEAS” MNMS 8:45 AM – 10:15AM DESIGN SESSION 2 MNMS 10:15 AM – 12:00 PM INTERNAL FEEDBACK MNMS 12:00 PM – 12:45 PM LUNCH brown bag 12:45 PM – 2:15 PM DESIGN SESSION 3 MNMS 2:15 PM – 3:30 PM INTERNAL FEEDBACK MNMS 3:30 PM – 4:00 PM NEXT STEPS MNMS The information developed during this design charrette will become the basis for the schematic design process to be carried through the process. -
Draft Conceptual Design Report Bolinas Lagoon North End Restoration Project
DRAFT Draft Conceptual Design Report Bolinas Lagoon North End Restoration Project Marin County Parks and Open Space District August 2017 DRAFT Draft Conceptual Design Report DRAFT Marin County Parks and Open Space District Prepared for: Marin County Parks and Open Space District 3501 Civic Center Drive Suite 260 San Rafael, CA 94903 Prepared by: AECOM 300 Lakeside Drive Suite #400 Oakland, CA, 94612 aecom.com Prepared in association with: Carmen Ecological Consulting, Watershed Sciences, Peter Baye Ecological Consulting Prepared for: Marin County Parks and Open Space District AECOM ǀ Carmen Ecological, Watershed Sciences, and Peter Baye Consulting Draft Conceptual Design Report DRAFT Marin County Parks and Open Space District Table of Contents Executive Summary ................................................................................................................................................. ES-1 PART I – PROJECT OVERVIEW ................................................................................................................................... 3 1. Introduction ......................................................................................................................................................... 3 1.1 Project Location ....................................................................................................................................... 4 1.2 Purpose and Need .................................................................................................................................. -
A Handling Qualities Analysis Tool for Rotorcraft Conceptual Designs
The Aeronautical Journal June 2018 Volume 122 No 1252 960 pp 960–987.© Royal Aeronautical Society 2018 doi: 10.1017/aer.2018.43 A handling qualities analysis tool for rotorcraft conceptual designs B. Lawrence [email protected] NASA’s Ames Research Center, San Jose State University Moffett Field, California US C. R. Theodore and W. Johnson NASA’s Ames Research Center, National Aeronautics and Space Administration Moffett Field, California US T. Berger U.S. Army Aviation Development Directorate Moffett Field California US ABSTRACT Over the past decade, NASA, under a succession of rotary-wing programs, has been moving towards coupling multiple discipline analyses to evaluate rotorcraft conceptual designs. Handling qualities is one of the component analyses to be included in such a future Multidisciplinary Analysis and Optimization framework for conceptual design of Vertical Take-Off and Landing (VTOL) aircraft. Similarly, the future vision for the capability of the Concept Design and Assessment Technology Area of the U.S Army Aviation Development Directorate also includes a handling qualities component. SIMPLI-FLYD is a tool jointly developed by NASA and the U.S. Army to perform modelling and analysis for the assessment of the handling qualities of rotorcraft conceptual designs. Illustrative scenarios of a tiltrotor in forward flight and a single-main rotor helicopter at hover are analysed using a combined process of SIMPLI-FLYD integrated with the conceptual design sizing tool NDARC. The effects of variations of input parameters such as horizontal tail and tail rotor geometry were evaluated in the form of margins to fixed- and rotary-wing handling qualities metrics and the computed vehicle empty weight. -
Design Process Visualizing and Review System with Architectural Concept Design Ontology
INTERNATIONAL CONFERENCE ON ENGINEERING DESIGN, ICED’07 28 - 31 AUGUST 2007, CITE DES SCIENCES ET DE L'INDUSTRIE, PARIS, FRANCE DESIGN PROCESS VISUALIZING AND REVIEW SYSTEM WITH ARCHITECTURAL CONCEPT DESIGN ONTOLOGY Sung Ah Kim and Yong Se Kim Creative Design & Intelligent Tutoring Systems (CREDITS) Research Center, Sungkyunkwan University, Korea ABSTRACT DesignScape, a prototype design process visualization and review system, is being developed. Its purpose is to visualize the design process in more intuitive manner so that one can get an insight to the complicated aspects of the design process. By providing a tangible utility to the design process performed by the expert designers or guided by the system, novice designers will be greatly helped to learn how to approach a certain class of design. Not only as an analysis tool to represent the characteristics of the design process, the system will be useful also for learning design process. A design ontology is being developed as a critical part of the system, to represent designer’s activities associated with various design information during the conceptual design process, and then to be utilized for a computer environment for design analysis and guidance. To develop the design ontology, a conceptual framework of design activity model is proposed, and then the model has been tested and elaborated through investigating the early phase of architectural design. A design process representation model is conceptualized based on the ontology, and reflected into the development of the system. Keywords: Design Process, Design Research, Design Ontology, Design Activity, Architectural Design 1 INTRODUCTION Design is an evolving process interwoven with numerous intermediate representations and various design information. -
Supporting Pre-Production in Game Development Process Mapping and Principles for a Procedural Prototyping Tool
DEGREE PROJECT IN THE FIELD OF TECHNOLOGY INDUSTRIAL ENGINEERING AND MANAGEMENT AND THE MAIN FIELD OF STUDY COMPUTER SCIENCE AND ENGINEERING, SECOND CYCLE, 30 CREDITS STOCKHOLM, SWEDEN 2020 Supporting Pre-Production in Game Development Process Mapping and Principles for a Procedural Prototyping Tool PAULINA HOLLSTRAND KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE Abstract Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. Content creation for the virtual world the players inhabit is one of the most time-consuming aspects of production. This experimental research study focuses on analyzing and formulating challenges and desired properties in a prototyping tool based on Procedural Content Generation to assist game designers in their early ideation process. To investigate this, a proof of concept was iteratively developed based on information gathered from interviews and evaluations with world designers during a conceptual and design study. The final user study assessed the tool’s functionalities and indicated its potential utility in enhancing the designers’ content exploration and risk management during pre-production activities. Key guidelines for the tool’s architecture can be distilled into: (1) A modular design approach supports balance between content controllability and creativity. (2) Design levels and feature representation should combine and range between Micro (specific) to Macro (high-level, abstract). The result revealed challenges in combining exploration of the design space with optimization and refinement of content. -
6 Designing Conventional Data Warehouses
6 Designing Conventional Data Warehouses The development of a data warehouse is a complex and costly endeavor. A data warehouse project is similar in many aspects to any software develop- ment project and requires definition of the various activities that must be performed, which are related to requirements gathering, design, and imple- mentation into an operational platform, among other things. Even though there is an abundant literature in the area of software development (e.g., [48, 248, 282]), few publications have been devoted to the development of data warehouses. Some of these publications [15, 114, 119, 146, 242] have been written by practitioners and are based on their experience in building data warehouses. On the other hand, the scientific community has proposed a variety of approaches for developing data warehouses [28, 29, 35, 42, 47, 79, 82, 114, 167, 203, 221, 237, 246]. Nevertheless, many of these approaches target a specific conceptual model and are often too complex to be used in real-world environments. As a consequence, there is still a lack of a method- ological framework that could guide developers in the various stages of the data warehouse development process. This situation results from the fact that the need to build data warehouse systems arose before the definition of formal approaches to data warehouse development, as was the case for operational databases [166]. In this chapter, we propose a general method for conventional-data- warehouse design that unifies existing approaches. This method allows de- signers and developers to better understand the alternative approaches that can be used for data warehouse design, helping them to choose the one that best fits their needs. -
Phd and Supervisors Guide to Welcome to Arcintexetn
PhD and Supervisors Guide to Welcome to ArcInTexETN This guide to the ArcInTexETN gives an overview of the research program of the training network, the impact promised in our application and also an overview of major network wide training activities as well as the work packages structure of the network. For contact information, news and up-to-date information please check the ArcInTexETN web at www.arcintexetn.eu We look forward to work with all of you to develop cross-disciplinary research and research education in the areas of architecture, textiles, fashion and interaction design. Lars Hallnäs – Network Coordinator Agneta Nordlund Andersson – Network Manager Delia Dumitrescu – Director of Studies Content I. The ArcInTexETN research program................................... 5 II. Impact of the ArcInTexETN............................................... 12 III. Work packages 2-4.......................................................... 15 IV. Summer schools, courses and workshops........................ 16 V. Secondment..................................................................... 18 VI. Exploitation, dissemination and communication............... 21 VII. Overview ESR:s.............................................................. 23 VIII. Activities by year and month.......................................... 24 IX. Legal guide......................................................................26 I. ArcInTexETN and technical development into the design of new forms of living that will research program provide the foundations -
Application of Machine Learning Techniques in Conceptual Design
View第 3 1metadata,卷 第 4 citation期 and similar papers at core.ac.uk贵州工业大学学报(自然科学版) broughtV o tol .you31 byN o .CORE4 2002 年 8 月 JO U RNA L OF G U IZ HO U UN IV ERSIT Y OF T ECHNO LOG Y provided by PolyUA Institutionalugust .20 Repository02 (Na tural Science Edition) Article ID:1009-0193(2002)04-0021-06 Application of machine learning techniques in conceptual design TANG Ming-xi (Design Technology Research Centre , School of Design , The Hong Kong Polytechnic University , Hong Kong , China) Abstract :One of the challenges of developing a computational theory of the design process is to support learning by the use of com putational mechanisms that allow fo r the generation , accumula- tion and transfo rmation of design know ledge learned from design experts , or design exam ples . One of the w ay s in w hich machine learning techniques can be integrated in a know ledge-based de- sign support sy stem is to model the early stage of the design process as an incremental and induc- tive learning of design problem structures .The need for such a model arises from the need of cap- turing , refining , and transferring design know ledge at different levels of abstraction so that it can be manipulated easily .In desig n , the know ledge generated from past design solutions provides a feedback for modifying and enhancing the design know ledge base .Without a learning capability a design system is unable to reflect the desig ner' s grow ing ex perience in the field and designer' s a- bility to use knowledge abstracted from past design cases .In this paper , w e present three applica- tions of machine learning techniques in conceptual design and evaluate their effectiveness . -
Design Process Overview
Design Process Master Planning A multi-stage process is involved in order to take a project from 2. Concept (Schematic) Design: The landscape architect a “vision” to a complete built project; commonly referred to as explores and creates multiple design concepts during “The Design Process.” Projects that are developed through the this stage. Conceptual designs incorporate the general Concept (Schematic) Community Visioning Program and presented on these boards characteristics of elements and amenities. The landscape Design are the beginning of this design process. Depending upon the architect will modify the concepts created during this stage project scale, scope and detail, the length of time between as more specific site information is gathered during the each stage will vary as well as the people who are involved. The subsequent Design Development stage. landscape architect may include other professionals (i.e., civil engineers, structural engineers, electrical engineers, surveyors, 3. Design Development: During this stage the landscape geotechnical engineers, building architects, etc.), on the design architect works to refine the conceptual design and define the team, depending upon the type and scope of the project. specific scope of the project. He or she also develops specific methods of construction, specific aesthetics and quality levels. Vi sio The landscape architect will address various issues such as ning The five primary stages of the design process are: drainage, accessibility, illumination coverage, etc., in more 1. Master Planning: During the initial stage of the design depth. process the landscape architect develops the overall concept of the building and/or site. Both near- and long-term projects are Design Development 4. -
Conceptual Design and the Entity
Conceptual Design Steps in Database Design and The Entity- Relationship Model • Requirements Analysis – user needs; what must database do? CS 186 Spring 2006 • Conceptual Design Lectures 19 & 20 – high level descr (often done w/ER model) R &G - Chapter 2 • Logical Design A relationship, I think, is like a – translate ER into DBMS data model shark, you know? It has to • Schema Refinement constantly move forward or it – consistency, normalization dies. And I think what we got on • Physical Design - indexes, disk layout our hands is a dead shark. • Security Design - who accesses what, and how Woody Allen (from Annie Hall, 1979) Databases Model the Real World Conceptual Design • “Data Model” allows us to translate real • What are the entities and relationships in world things into structures computers the enterprise? can store • What information about these entities and • Many models: Relational, E-R, O-O, relationships should we store in the Network, Hierarchical, etc. database? • Relational • What are the integrity constraints or –Rows & Columns business rules that hold? – Keys & Foreign Keys to link Relations Enrolled • A database `schema’ in the ER Model can sid cid grade Students be represented pictorially (ER diagrams). 53666 Carnatic101 C sid name login age gpa 53666 Reggae203 B 53666 Jones jones@cs 18 3.4 • Can then map an ER diagram into a 53650 Topology112 A 53688 Smith smith@eecs 18 3.2 relational schema. 53666 History105 B 53650 Smith smith@math 19 3.8 ER Model Basics name ssn lot ER Model Basics (Contd.) since Employees name dname ssn lot did budget • Entity: Real-world object, distinguishable from other objects. -
Facility Service Life Requirements
Whole Building Design Guide Federal Green Construction Guide for Specifiers This is a guidance document with sample specification language intended to be inserted into project specifications on this subject as appropriate to the agency's environmental goals. Certain provisions, where indicated, are required for U.S. federal agency projects. Sample specification language is numbered to clearly distinguish it from advisory or discussion material. Each sample is preceded by identification of the typical location in a specification section where it would appear using the SectionFormatTM of the Construction Specifications Institute; the six digit section number cited is per CSI MasterformatTM 2004 and the five digit section number cited parenthetically is per CSI MasterformatTM 1995. SECTION 01 81 10 (SECTION 01120) – FACILITY SERVICE LIFE REQUIREMENTS SPECIFIER NOTE: Sustainable Federal Facilities: A Guide to Integrating Value Engineering, Life-Cycle Costing, and Sustainable Development, Federal Facilities Council Technical Report No.142; 2001 http://www.wbdg.org/ccb/SUSFFC/fedsus.pdf , states that the total cost of facility ownership, which includes all costs an owner will make over the course of the building’s service lifetime, are dominated by operation and maintenance costs. On average, design and construction expenditures, “first costs” of a facility, will account for 5-10 % of the total life-cycle costs. Land acquisition, conceptual planning, renewal or revitalization, and disposal will account for 5-35 % of the total life-cycle costs. However, operation and maintenance will account for 60-85 % of the total life-cycle costs. Service life planning can improve the economic and environmental impacts of the building. It manages the most costly portion of a building’s life cycle costs, the operation and maintenance stage.