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Human-Computer Interaction Series Cristiano Maciel Vinícius Carvalho Pereira Editors Digital Legacy and Interaction Post-Mortem Issues Human–Computer Interaction Series Editors-in-chief John Karat Jean Vanderdonckt Université catholique de Louvain, Louvain-la-Neuve, Belgium Editorial Board Ravin Balakrishnan, University of Toronto, Toronto, ON, Canada Simone Barbosa, PUC-Rio, Rio de Janeiro, RJ, Brazil Regina Bernhaupt, Ruwido, Salzburg, Austria John Carroll, The Pennsylvania State University, University Park, PA, USA Adrian Cheok, City University, London, UK Gilbert Cockton, Northumbria University, Newcastle upon Tyne, UK Henry Been-Lirn Duh, University of Tasmania, Sandy Bay, TAS, Australia Peter Forbrig, Universität Rostock, Rostock, Germany Carla Freitas, Federal University of Rio Grande do Sul, Porto Alegre, RS, Brazil Hans Gellersen, Lancaster University, Lancaster, UK Robert Jacob, Tufts University, Medford, MA, USA Panos Markopoulos, Eindhoven University of Technology, Eindhoven, The Netherlands Gerrit Meixner, Heilbronn University, Heilbronn, Germany Dianne Murray, Putting People Before Computers, London, UK Brad A. Myers, Carnegie Mellon University, Pittsburgh, PA, USA Philippe Palanque, Université Paul Sabatier, Toulouse, France Oscar Pastor, University of Valencia, Valencia, Spain Beryl Plimmer, University of Auckland, Auckland, New Zealand Desney Tan, Microsoft Research, Redmond, WA, USA Manfred Tscheligi, Center for Usability Research and Engineering, Vienna, Austria Gerrit van der Veer, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands Shumin Zhai, IBM Almaden Research Center, San Jose, CA, USA HCI is a multidisciplinary fi eld focused on human aspects of the development of computer technology. As computer-based technology becomes increasingly pervasive—not just in developed countries, but worldwide—the need to take a human-centered approach in the design and development of this technology becomes ever more important. For roughly 30 years now, researchers and practitioners in computational and behavioral sciences have worked to identify theory and practice that infl uences the direction of these technologies, and this diverse work makes up the fi eld of human-computer interaction. Broadly speaking it includes the study of what technology might be able to do for people and how people might interact with the technology. The HCI series publishes books that advance the science and technology of developing systems which are both effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioral sciences), practical approaches (such as the techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability). For further volumes: http://www.springer.com/series/6033 Cristiano Maciel • Vinícius Carvalho Pereira Editors Digital Legacy and Interaction Post-Mortem Issues Editors Cristiano Maciel Vinícius Carvalho Pereira Computation Institute Languages Institute Laboratory of Interactive Virtual Laboratory of Interactive Virtual Environments Environments Federal University of Mato Grosso – UFMT Federal University of Mato Grosso – UFMT Cuiabá, Mato Grosso , Brazil Cuiabá , Mato Grosso , Brazil ISSN 1571-5035 ISBN 978-3-319-01630-6 ISBN 978-3-319-01631-3 (eBook) DOI 10.1007/978-3-319-01631-3 Springer Cham Heidelberg New York Dordrecht London © Springer International Publishing Switzerland 2013 This work is subject to copyright. 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Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com) Contents 1 The Fate of Digital Legacy in Software Engineers’ View: Technical and Cultural Aspects ............................................................... 1 Cristiano Maciel and Vinicius Carvalho Pereira 2 Living with the Dead: Emergent Post-mortem Digital Curation and Creation Practices ............................................................. 31 Selina Ellis Gray and Paul Coulton 3 The Persistence of Memory Online: Digital Memorials, Fantasy, and Grief as Entertainment ...................................................... 49 Angela Riechers 4 The Internet Generation and the Posthumous Interaction ................... 63 Vinicius Carvalho Pereira and Cristiano Maciel 5 Narrating the Digital: The Evolving Memento Mori ............................. 83 Stacey Pitsillides and Janis Jefferies 6 Tombstone Technology: Deathscapes in Asia, the U.K. and the U.S. ................................................................................. 101 Candi K. Cann 7 “What Happens to My Facebook Profi le When I Die?”: Legal Issues Around Transmission of Digital Assets on Death ......................................................................................... 115 Lilian Edwards and Edina Harbinja v Contributors Candi K. Cann is a Professor in the Baylor Interdisciplinary Core and Religion at Baylor University. Her research speciality is the popular memorialization of death from a comparative perspective, ranging from martyrological narratives and memorial tattoos to virtual memorials on the World Wide Web. Her most recent work is a book titled Virtual Afterlives , forthcoming in 2014 from the University Press of Kentucky. Baylor Interdisciplinary Core , Baylor University , Waco , TX , USA Paul Coulton is a Senior Lecturer in Design within Lancaster Universities open and exploratory design-led research lab ImaginationLancaster. Paul has a background as a programmer, hardware designer, and game designer and now spends his time subverting perfectly good technology for his own amusement to create novel games, playful experiences, and toys. His research often encompasses an ‘in the wild’ evaluation methodology utilising ‘app stores’ and social networks as an experi- mental platform. Paul was selected as one of 50 most talented mobile developers worldwide from a community of over 2 million to be a founding Nokia Champion and the fi rst academic invited to speak at the mobile section of the Game Developers Conference. Imagination Lancaster , Lancaster University , Lancaster , UK Lilian Edwards is Professor of E-Governance at the University of Strathclyde, Glasgow. Department of Humanities and Social Sciences, Law School , University of Strathclyde , Glasgow , UK Selina Ellis Gray is a Designer and EPSRC funded Doctoral Candidate based at HighWire, a doctoral training centre for radical innovation in the digital economy, Lancaster University. She has a background in visual design, design for sensitive contexts and is currently inquiring into post-mortem data practices and the ghostly social presence of the dead. High Wire , Lancaster University , Lancaster , UK vii viii Contributors Edina Harbinja is a Ph.D. candidate at the University of Strathclyde, Glasgow. Her research is funded by the Horizon Digital Economy Hub, Nottingham, and forms part of the RCUK-funded Centre for Creativity, Regulation, Enterprise and Technology (CREATe). As the UK FCO Chevening scholar, she obtained an LL.M. from the University of Strathclyde and a master’s in IT and telecommunications law. Her work experience includes working for different NGOs, governmental and international organizations, and companies in Bosnia and Herzegovina. Law School , University of Strathclyde , Glasgow , UK Janis Jefferies is an artist, writer, curator, and Professor of Visual Arts at Goldsmiths, University of London. She is the Artistic Director of Goldsmiths Digital Studios (GDS). The GDS is aimed at expanding the boundaries of artistic practice, forging the future of digital technologies, and developing new understanding of the interactions between technology and society. Department of Computing , Goldsmiths, University of London , London , UK Cristiano Maciel Ph.D. in Computer Science