JUNE 2002 GAME DEVELOPER MAGAZINE GAME PLAN 600 Harrison Street, San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 Publisher ✎ Jennifer Pahlka
[email protected] LETTER FROM THE EDITOR EDITORIAL Editor-In-Chief Jennifer Olsen
[email protected] Managing Editor Everard Strong
[email protected] Are We There Yet? Production Editor Olga Zundel
[email protected] Product Review Editor Daniel Huebner
[email protected] Art Director noticed something wandering much higher if profit is to remain a goal Elizabeth von Büdingen
[email protected] around the GDC Expo floor this (yes, we said that when they first broke a Editor-At-Large past March. Middleware is making million dollars, and look where we are Chris Hecker
[email protected] Contributing Editors serious progress with game devel- now), development times can’t get too Jonathan Blow
[email protected] opers. At GDC ‘99, when Sony much longer (the risk of permanently los- Hayden Duvall
[email protected] Noah Falstein
[email protected] Ishowed off the newly unveiled Playstation ing our industry’s top talent increases with Advisory Board 2 and its adjunct Tools & Middleware every thankless, death-march crunch Hal Barwood LucasArts Ellen Guon Beeman Beemania program, “middleware” was the ubiqui- mode), and Christmas still comes but once Andy Gavin Naughty Dog Joby Otero Luxoflux tous buzzword of the day. At the time it a year. Dave Pottinger Ensemble Studios was a buzzword in the sense that there The current generation of consoles has George Sanger Big Fat Inc. Harvey Smith Ion Storm was little to show for all of the grandiose presented some interesting trends so far.