Oc` Kg\I` <]Jq` Sample File
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Underdark™ Sample File
Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O. -
Welcome to the Great Ring
Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy. -
3 Dragon Ante Rules Pdf
1 / 6 3 Dragon Ante Rules Pdf Managerial economics lecture notes pdf ... 3.Bellum cum captivis et feminis gerere non soleo (Curt.). 4. Non magister ad discipulum, ... the second edition of Pax Pamir and as you can see, allows for all cards to be sleeved. ... Ante(перед) - предлог с Acc. Portas(воротами) - сущ, Acc, 1 скл, pl. ... Dragon bookmark origami .... It has 3 rounds, each with different restrictions on how you can give clues (like in ... The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the .... Dec 28, 2020 — Three-Dragon Ante is a 39-page PDF that explains the rules for the stand-alone fantasy card game designed by renowned tabletop game .... Jun 15, 2016 — publications, Congress enacted Public Law 103–40, the Government ... on PDF documents on FDsys and govinfo signifies a guarantee that the ... 3 The form of any query carried should be such that an answer may ... ante bellum days ... dragon. -eyed (u.m.) fly. #piece drain cleaner pipe plug tile drainage.. Apr 23, 2021 — Rules complexity: Medium. Strategic ... Dragonfire. Three-Dragon Ante: Legendary Edition ... Dungeon Mayhem board game cards Dungeon .... For games like Three-Dragon Ante, this Gaming set 5e encompasses the wide ... The Sage Advice Compendium is the official D&D rules FAQ, gathering D&D rules ... In the PDF, search for “[NEW]” to see the latest additions and revisions in the .... Mar 28, 2019 — Download ☮ Three Dragon Ante pdf by Wizards Team ... you'll find rules for adding THREEDRAGON ANTE to your DD® campaign OBJECT .... sonic 1 secret levels, Secret Rings is a three-dimensional platform and action game whose plot .. -
Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Manual of the Planes™
Manual of the Planes™ ROLEPLAYING GAME SUPPLEMENT SampleRichard Baker • John Rogers • Robert J. Schwalb • Jamesfile Wyatt 4E_ManOPlns_Ch00.indd 1 9/23/08 5:01:14 PM CREDITS Designers Graphic Designers Richard Baker (lead), Soe Murayama John Rogers, Robert J. Schwalb, James Wyatt Interior Illustrations Additional Design Rob Alexander, Dave Allsop, Steve Belledin, Zoltan Chris Sims, Greg Bilsland, Logan Bonner, David Noonan, Boros & Gabor Szikszai, Chippy, Daarken, Eric Deschamps, Stephen Radney-MacFarland, Peter Schaefer Steve Ellis, Jason Engle, Ralph Horsley, Howard Lyon, Warren Mahy, Torstein Nordstrand, William O’Connor, Lucio Parrillo, Anne Stokes, Francis Tsai, Franz Vohwinkel Developers Stephen Radney-MacFarland (lead), Mike Mearls, Peter Schaefer, Stephen Schubert D&D Script Design Daniel Reeve Editors Julia Martin (lead), Publishing Production Specialists Greg Bilsland, Alex Jurkat Angelika Lokotz, Erin Dorries, Christopher Tardiff Managing Editor Prepress Manager Christopher Perkins Jefferson Dunlap Director of RPG R&D, Roleplaying Games/Book Publishing Imaging Technicians Bill Slavicsek Travis Adams, Bob Jordan, Sven Bolen D&D Story Design and Development Manager Production Manager Christopher Perkins Cynda Callaway D&D System Design and Development Manager Building on the design of previous editions by E. Gary Gygax Andy Collins and Dave Arneson (1st Edition and earlier); David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook Skip Williams, Richard Baker, and Peter Adkison (3rd Edition). Art Directors Kate Irwin, Keven Smith This book is also built from the bones of giants. From the initial planar visions of Gary Gygax and Dave Sutherland, Cover Illustration through the original, inspiring Manual of the Planes by Howard Lyon Jeff Grubb, with its contributions by Roger Moore and Ed Greenwood, to the vibrant PLANESCAPE® work of David Cook, Colin McComb, Michele Carter, and Monte Cook, the planes have been an ever-evolving cosmology. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Hjino`M H\Ip\G•
Hjino`mH\ip\g. ROLEPLAYING GAME CORE RULES SampleMike Mearls • Greg Bilsland • Robert J. Schwalb file CREDITS Design Art Director Mike Mearls (lead), Greg Bilsland, Robert J. Schwalb Mari Kolkowsky Additional Design Graphic Designer Logan Bonner, Matt Goetz, Gwendolyn F.M. Kestrel, Bob Jordan Clifton Laird, Peter Lee, Stephen Radney-MacFarland, Matthew Sernett, Steve Townshend Cover Illustration Jesper Ejsing Development Rodney Thompson (lead), Interior Illustrations Stephen Radney-MacFarland, Peter Schaefer Rob Alexander, Dave Allsop, Thomas M. Baxa, Chippy, Brian Despain, Matt Dixon, Vincent Dutrait, Additional Development Steve Ellis, Wayne England, Jason A. Engle, Jason Felix, Greg Bilsland, Logan Bonner, Jennifer Clarke Wilkes, Adam Gillespie, Tomás Giorello, E.M. Gist, Jeremy Crawford, Stephen Schubert, Chris Sims Woodrow Hinton III, Ralph Horsley, Howard Lyon, Jim Nelson, Wayne Reynolds, Chris Seaman, John Stanko, Editing Arnie Swekel, Matias Tapia, Franz Vohwinkel, Greg Bilsland (lead), Dawn J. Geluso, Eva Widermann, Ben Wootten Scott Fitzgerald Gray, Miranda Horner D&D Brand Team Additional Editing Liz Schuh, Jesse Decker, Kierin Chase, Laura Tommervik, Michele Carter, Andy Collins, Torah Cottrill Hilary Ross, Shelly Mazzanoble, Chris Lindsay Managing Editing Publishing Production Specialist Kim Mohan Erin Dorries Director of D&D R&D and Book Publishing Prepress Manager Bill Slavicsek Jefferson Dunlap D&D Creative Manager Imaging Technician Christopher Perkins Sven Bolen D&D Design Manager Production Manager James Wyatt Cynda Callaway D&D Development and Editing Manager Game rules based on the original DUNGEONS & DRAGONS® rules Andy Collins created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, D&D Senior Art Director Monte Cook, Skip Williams, Richard Baker, and Jon Schindehette Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
Pathfinder Campaign Setting: Lost Kingdoms PDF Book
PATHFINDER CAMPAIGN SETTING: LOST KINGDOMS PDF, EPUB, EBOOK Adam Daigle,Jeff Erwin,Wolfgang Baur,Paizo Staff | 64 pages | 17 Jul 2012 | Paizo Publishing, LLC | 9781601254153 | English | Bellevue, United States Pathfinder Campaign Setting: Lost Kingdoms PDF Book Seekers of Secrets. For additional information, see the Global Shipping Program terms and conditions - opens in a new window or tab. So much that, when she died, and went to wait in line in Pharasma's Boneyard to await judgement, she cut out of the line and slipped back into the world because she couldn't stand the thought of giving up the pleasures of life. Login Log in if you have an account. Only notable because their flag has a barely-disguised swastika on it. Jackson et al. Guide to the River Kingdoms. What makes Golarion stand out compared to Greyhawk or the Realms is that the latter settings tend to obscure their real-world inheritances more by keeping the "non-Medieval Europe" cultures pushed from the highlight; the Realms in particular generally keeps its more blatantly real-world homage based portions off of the core map and out of the spotlight, such as Al-Qadim , Kara-tur and Maztica. This product qualifies for free shipping to anywhere in the UK. Made a core race in 2e which fits perfectly with the general kill-on-sight thing the more civilized races have for them in the lore. Council of Thieves Map Folio. Goddess of kitsue, farming and rice making her one of the most popular Tian-Xian gods. Strange Aeons Poster Map Folio. -
World Serpent Enhance.Qxd
Brave New Planes Variant Planes in Your Campaigns: A Manual of the Planes Web Enhancement by Jeff Grubb The new Manual of the Planes book isn’t just a toybox Planes are the homes of gods and other great powers, as filled with cool completed toys. It’s also a toolbox you well as the “final resting places” for spirits of the dead. can use to create your own planes. Like the earlier edi- The Inner Planes are wellsprings of elemental forces tion, this one goes into great detail on the core cosmol- and pure energy—the building blocks of the cosmol- ogy of the D&D® game universe. Unlike the previous ogy. Demiplanes are finite planes with limited access, version, however, this book also includes a number of often created by magical force and mortal endeavors. variant planes that you can use in addition to (or Stitching all these together are the Transitive Planes, instead of) the Core Planes. In this way, you can create which allow movement along and often between other a unique fantasy universe of your own, molded to fit planes. In the core cosmology, the Astral Plane, the the needs of your campaign. Your universe need not be Ethereal Plane, and the Plane of Shadow are all Transi- the same as another DM’s, any more than two tive Planes. The World Serpent Inn (described in detail dungeons in your campaign world need to be the same, below) is also a Transitive Plane. You can use it in addi- though they may use the same components. -
25109-Sample.Pdf
Sample file MANUAL OF THE PLANES Jeff Grubb, Bruce R. Cordell, David Noonan ADDITIONAL DESIGN ART DIRECTOR Andy Collins, Monte Cook, Steve Dawn Murin Miller, Rich Redman, Sean K Reynolds, Jennifer Clarke Wilkes, Skip Williams, COVER ILLUSTRATION James Wyatt Arnie Swekel EDITORS INTERIOR ILLUSTRATIONS David Noonan, Jennifer Clarke Wilkes Matt Cavotta, Monte Moore, Wayne Reynolds, Darrell Riche, CREATIVE DIRECTOR David Roach, Arnie Swekel Ed Stark GRAPHIC DESIGNERS PROJECT MANAGER Sherry Floyd, Dawn Murin Justin Ziran CARTOGRAPHER PRODUCTION MANAGER Chas DeLong Todd Gamble BUSINESS MANAGER TYPESETTING Anthony Valterra Erin Dorries Playtesters: Jason Carl, Michele Carter, Andy Collins, Monte Cook, Bruce Cordell, Cameron Curtis, Jesse Decker, David Eckelberry, Cory J. Herndon, Gwendolyn FM Kestrel, Toby Latin, Will McDermott, Rich Redman, Thomas M. Reid, Steve Schubert, Chris Thomason, Jennifer Clarke Wilkes, Penny Williams, Skip Williams. Resources: This book is built from the bones of giants. From the initial planar visions of Gary Gygax and Dave Sutherland, through Jeff Grubb’s original, almost-talmudic Manual of the Planes, with its contributions by Roger Moore and Ed Greenwood, to the vibrant Planescape work of David Cook, Colin McComb, Michele Carter, and Monte Cook, the planes have been an ever-evolving cosmology. Other resources for this work include the new Forgotten Realms® Campaign Setting by Ed Greenwood, Skip Williams, Sean K Reynolds, and Rob Heinsoo; Dragon® Magazine #272 "The King and Queen of Dragons" by Skip Williams; Guide to the Ethereal Plane by Bruce R. Cordell, Psionics Handbook by Bruce R. Cordell; Tangents by Bruce R. Cordell; Tome and Blood by Bruce R. Cordell and Skip Williams. -
The Great Dale
FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE Sample file Character Options FORGOTTEN REALMS THE GREAT DALE UNAPPROACHABLE EAST CAMPAIGN GUIDE CREDITS ON THE COVER: Lead Designer: Joe Raso Nastya Lehn’s interpretation of Vesholva Yadrova Contributing Writers: Alex Clippinger, Anne graces the cover. Veshlova is a follower of Talona who Gregersen, Derek Nekritz, Elise Cretel, Emily Smith, stalks the Great Dale using poison and disease to Glenn Magas, Joe Raso, Oliver Clegg, R P Davis, influence the future of the region. Scott Bean BIBLIOGRAPHY Editing: Christopher Walz The following Forgotten Realms works were Layout: Travis Legge indispensable in crafting this volume: Cartography: Daniel F. Walthall, Dyson Logos, Joe Ed Greenwood, Jeff Grubb, and Karen S. Martin. Cyclope- Raso dia of the Realms. 1987. Cover Art: Nastya Lehn Ed Greenwood, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. Forgotten Realms Campaign Setting. 2001. Internal Art Commissions: Daniel F. Walthall, Fez Inkwright, John Latta, Petar Penev Richard Baker, Matt Forbeck, and Sean K. Reynolds. Unap- proachable East. 2003. Internal Stock Art: Adela Quiles, Critical Hit, Dave Richard Baker, Ed Bonny, Travis Stout. Lost Empires of Allsop, Daniel Comerci, Dean Spencer, DM’s Guild Faerûn. 2005. Creator Resource (courtesy of Wizard of the Coast), Eric Pommer, Forrest Imel, Gary Dupuis, Jeffery Jeff Crook, Will Upchurch, and Eric L. Boyd. Champions of Koch, Jeremy Hart, Mathew Richmond, Nimgyu, Ruin. 2005. Rick Hershey, Rising Phoenix Games, Vagelio Kaliva, Brian R. James and Ed Greenwood. Grand History of the William McAusland Realms. 2007. Internal Art - Public Domain: Albert Bierstadt, Carl Bruce R. Cordell, Ed Greenwood, and Chris Sims. -
Dragon Anniversary: Return to the Nine Hells by Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M
Dragon Anniversary: Return to the Nine Hells By Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M. Baxa, Eric Deschamps, and Dave Allsop In 1983, Ed Greenwood laid out the D&D game’s the iron streets of Dis, or battled for their lives in the first great vision for extraplanar adventure in a two- frigid wastes of Stygia. The master villain of many part article appearing in Dragon issues 75 and 76. an adventure waited for the heroes in some hellish Before “The Nine Hells” articles, all that we knew retreat . or in fact turned out to be one of the arch- about Hell in the world of Dungeons & Dragons devils in person. is that it had nine levels and was home to the race To this day, the layers of Avernus, Dis, Minauros, of devils (and a few stray lawful evil gods). But in Phlegethos, Stygia, Malbolge, Maldomini, Cania, and Dragon 75, Ed Greenwood took us all on an unfor- Nessus remain the best known of all the outer planes. gettable tour, filled with vistas of infernal grandeur Ask any D&D player what the first layer of Acheron and dozens of the most fully realized villains to be is like or what the names of the Seven Heavens are, found anywhere in the multiverse. It all began with and you’ll probably get a blank stare. But every true a wonderful full-page illustration of two heroes D&D fan knows that you’ll run into fireballs and standing over the smoking corpse of a barbed devil, spined devils on the plains of Avernus, that Geryon and perhaps the biggest, boldest, and most purely was once the lord of Stygia, and that gelugons—or epic call to action ever written for a D&D game: I ice devils—haunt Cania, the frigid eighth hell.