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HCI: GESTALT PRINCIPLES

Dr Kami Vaniea

1 First, the news…  https://www.youtube.com/embed/videoseries?list =PLC0A3CAC7B3A0E288

2 Gestalt Principles  Proximity  Similarity  Continuity  Closure   Figure/Ground  Common Fate

Gestalt is the German word for “” or “figure”

3 Proximity  The relative between objects in a display affects our perception of whether and how objects are organized into sub-groups. Proximity

5 Proximity

6 Proximity

7 Proximity

8 Proximity  UI designers want to similar things. This firewall policy

9 Similarity  Objects that look similar appear grouped.

10 Similarity

11 Similarity

12 Similarity

13 Similarity

14 Similarity: Proximity: Buttons have same font Buttons are close to each and color so appear other so appear grouped grouped

15 Similarity: Same color indicating that both are related to on/off state.

Proximity: Output is grouped so looks similar

Similarity: Same color is confusing here since it has nothing to do with on/off state

16 Continuity  We resolve ambiguity by adding in missing data in such a way that we perceive whole objects. We are biased towards perceiving continuous forms rather than disconnected pieces.

17 Continuity

18 Continuity

19 Continuity

20 Continuity

21 Partial occlusion of the paths by the character or icons is not a problem for the person

22 Closure  We automatically try and close open figures so they are seen as whole objects rather than bits of .

23 Closure

24 Closure

25 Despite the occlusion the above icon still looks like a

26 Symmetry  We tend to parse complex images in a way that reduces complexity. Even if there are multiple interpretations, our brain tries to pick the simplest one.

27 Symmetry

28 Symmetry

29 Symmetry

30 Symmetry

31 Symmetry

32 Both of these appear as despite both of them being made up of two separate colors

33 Figure/Ground  Our brains try and separate images into a foreground and a background.

34 Figure/Ground

35 Figure/Ground

36 Figure/Ground

37 38  M. C. Escher is

39 Common Fate  Similar to proximity and similarity, but concerning moving objects. Things that move with similar patterns are seen as grouped.

40 Common Fate

41 Principles often happen together

42 https://www.gapminder.org/tools/#_chart-type=bubbles

43 Just for fun

44 45 http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html 46 http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html 47 http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html Questions?

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