Dev Refs\Data Conversion Utilities
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Printed:11/19/98 4:16 PM By:SCEA Filename:final44Dataconv.doc Last saved by:SONY On:11/19/98 3:28 PM Comments: Master Copy, TechRef Release 4.3. Data ConversionUtilities , TechRef Release 4.3. © 1998 Sony Computer Entertainment Inc. Publication date: November 1998 Sony Computer Entertainment America 919 E. Hillsdale Blvd., 2nd floor Foster City, CA 94404 Sony Computer Entertainment Europe Waverley House 7-12 Noel Street London W1V 4HH, England The Data Conversion Utilities manual is supplied pursuant to and subject to the terms of the Sony Computer Entertainment PlayStation® License and Development Tools Agreements, the Licensed Publisher Agreement and/or the Licensed Developer Agreement. The Data Conversion Utilities manual is intended for distribution to and use by only Sony Computer Entertainment licensed Developers and Publishers in accordance with the PlayStation® License and Development Tools Agreements, the Licensed Publisher Agreement and/or the Licensed Developer Agreement. Unauthorized reproduction, distribution, lending, rental or disclosure to any third party, in whole or in part, of this book is expressly prohibited by law and by the terms of the Sony Computer Entertainment PlayStation® License and Development Tools Agreements, the Licensed Publisher Agreement and/or the Licensed Developer Agreement. Ownership of the physical property of the book is retained by and reserved by Sony Computer Entertainment. Alteration to or deletion, in whole or in part, of the book, its presentation, or its contents is prohibited. The information in the Data Conversion Utilities manual is subject to change without notice. The content of this book is Confidential Information of Sony Computer Entertainment. PlayStation and PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners and/or their licensors. Printed:11/19/98 4:16 PM By:SCEA Filename:final44Dataconv.doc Last saved by:SONY On:11/19/98 3:28 Comments: Master Copy Table of Contents About This Manual vii Changes Since Last Release vii , TechRef Release 4.3. Related Documentation vii Developer Reference Series vii Typographic Conventions viii Developer Support viii Chapter 1: Video Data Conversion Utilities Overview 1-3 mc32: PlayStation Movie Converter 1-4 MovConv: PlayStation Movie Converter 1-49 MovPack: Packs multiple streaming/audio data sets into single pack 1-67 Chapter 2: 3D Graphic Conversion Utilities DXF2RSD: Converts DXF to RSD 2-3 DXF2RSDW: Converts DXF to RSD (Windows version) 2-10 LABP: Converts Labp-formatted file to binary data 2-16 MESHCONV: Creates MSH file for RSD extension 2-19 MIMEFILT: Creates MIMe difference file from TMD 2-21 MIMESORT: Sorts TMD Vertex Information 2-23 MKMIME: Makes MIMe for HMD 2-25 MKTOD: Makes TOD from PRJ and HRC files 2-27 RSD2DXF: Converts RSD to DXF 2-30 RSD2HMD: Converts RSD to HMD 2-31 RSDCAT: Links multiple RSD files to create new RSD file set 2-33 RSDFORM: Deforms or moves RSD data 2-35 RSDLINK: Converts RSD to TMD 2-39 RSDUP: Converts old RSD file to HMD-compatible RSD file 2-45 TMD2PMD: Converts TMD to PMD 2-47 TMDSORT/INFO: Sorts and displays TMD files 2-49 XHMD: Converts an HMD data file to labp format 2-50 Chapter 3: 2D Graphics Conversion Utilities BMP2TIM: Converts BMP to TIM 3-3 PICT2TIM: Converts PICT to TIM 3-4 RGB2TIM: Converts RGB to TIM 3-5 TIMTOOL 3-6 TIM2BMP: Converts TIM to BMP 3-10 TIMPOS: Changes VRAM in TIM 3-11 TIMUTIL: Allows multiple TIM, BMP, PICT and RGB conversions 3-12 TIMEXP: Plug-in for use with Photoshop 2.5 and 3.0 3-22 TIMexpE: Plug-in for use with Photoshop 4.0, Windows or Artist Board 3-25 TIMfmtE: Plug-in for use with Photoshop 4.0, Windows 95 or NT 3-32 TIMFMT/TIMformatE: Plug-ins for use with Photoshop 2.5 and 3.0 3-37 MGAME.ADDIN: Plug-in for Alias Wavefront 3-42 TOD_I.KXP: Plug-in for 3D Studio 3-57 Plug-ins for LightWave 3D 4.0 3-64 Chapter 4: Sound Conversion Utilities SMF2SEQ: Creates Sequence Data (Mac version) 4-3 SMF2SEQ: Creates Sequence Data (PC version) 4-5 AIFF2VAG: Creates Waveform Data (Mac version) 4-6 AIFF2VAG: Creates Waveform Data (PC version) 4-8 MKVAB: Makes VAB 4-9 SEQ2SEP: Converts SEQ to SEP 4-11 Printed:11/19/98 4:16 PM By:SCEA Filename:final44Dataconv.doc Last saved by:SONY On:11/19/98 3:28 Comments: Master Copy Data Conversion Utilities iv Table of Contents VABSPLIT: Splits VAB into VH and VB 4-12 List of Figures Figure 1-1: Main Window 1-6 , TechRef Release 4.3. Figure 1-2: Conversion Window 1-7 Figure 1-3: Video+Sound Window 1-8 Figure 1-4: Multi Channel Window 1-10 Figure 1-5: MDEC Parameters Window 1-12 Figure 1-6 : MDEC Parameter - Q Matrix Window 1-14 Figure 1-7: XA Parameters Window 1-14 Figure 1-8: Script Window 1-15 Figure 1-9: Video Window 1-16 Figure 1-10: Sound Window 1-17 Figure 1-11: General Setting Dialog Box 1-17 Figure 1-12: Video Data Creation Procedure 1-18 Figure 1-13: Sound Data Creation Procedure 1-21 Figure 1-14: Ordinary Streaming 1-22 Figure 1-15: Multi-channel Streaming 1-22 Figure 1-16: Efficient use of CD-ROM storage with multiple channels 1-23 Figure 1-17: Procedure for creating multi-channel data 1-23 Figure 1-18: MovConv Main Window 1-50 Figure 1-19: Preview Dialog Box 1-51 Figure 1-20: MDEC Parameters Dialog Box 1-51 Figure 1-21: Preview MDEC Image Dialog Box 1-53 Figure 1-22: Q Matrix Dialog Box 1-54 Figure 1-23: XA Audio Parameters Dialog Box 1-54 Figure 1-24: AVI Parameters Dialog Box 1-55 Figure 1-25: Interleave Video with Audio Dialog Box 1-55 Figure 1-26: Script Dialog Box 1-57 Figure 1-27: MovPack 1-67 Figure 2-1: Conversion of Coordinate Systems 2-4 Figure 2-2: Information Dialog 2-11 Figure 2-3: Information Dialog 2-13 Figure 2-4: File Open Dialog 2-14 Figure 2-5: File Save Dialog 2-14 Figure 2-6: Undefined Color Dialog 2-15 Figure 2-7: VDF File Format 2-22 Figure 3-1: Parameter Setting Window 3-14 Figure 3-2: TIM Display Dialog 3-16 Figure 3-3: File Open Dialog 3-16 Figure 3-4: File Save Dialog 3-17 Figure 3-5: Directory Select Dialog 3-18 Figure 3-6: Set Dialog 3-18 Figure 3-7: TIM Locate Dialog 3-19 Figure 3-8: VRAM Image Area 3-19 Figure 3-9: Information Area 3-20 Figure 3-10: Select List Area 3-20 Figure 3-11: Menu Bar 3-20 Figure 3-12: TIM Export Options Dialog Box 3-23 Figure 3-13: TIM Export Options Dialog Box 3-28 Figure 3-14: TIM Format Output Options Dialog Box 3-34 Figure 3-15: "Open" Dialog Box 3-38 Figure 3-16: "Open in Specified Format" Dialog Box 3-38 Figure 3-17: "Save with another Name" Dialog Box 3-39 Figure 3-18: Warning about Image Information which cannot be Saved 3-39 Printed:11/19/98 4:16 PM By:SCEA Filename:final44Dataconv.doc Last saved by:SONY On:11/19/98 3:28 Comments: Master Copy Data Conversion Utilities Table of Contents v Figure 3-19: TIM Format Output Options dialog box 3-40 Figure 3-20: Opening the Plug-in Manager window 3-42 Figure 3-21: Search path and file name window 3-42 Figure 3-22: Plug-in Manager window 3-43 Figure 3-23: Opening the Make Game translator window 3-43 , TechRef Release 4.3. Figure 3-24: Make Game translator window 3-44 Figure 3-25: PlayStation Export window 3-45 Figure 3-26: TMD File option 3-45 Figure 3-27: Video RAM Mapper window 3-47 Figure 3-28: Screen Size Menus 3-48 Figure 3-29: Load Map File window 3-48 Figure 3-30: Textures section 3-49 Figure 3-31: Options Section 3-50 Figure 3-32: Animation Section 3-50 Figure 4-1: SMF Output in Performer 4-3 Figure 4-2: SMF2SEQ 4-4 Figure 4-3: SMF2SEQ Icon 4-4 Figure 4-4: AIFF Output in SoundDesignerII 4-6 Figure 4-5: AIFF2VAG Conversion File 4-6 Figure 4-6: AIFF2VAG Icon 4-7 Figure 4-7: ADSR rates 4-10 List of Tables Table 1-1: Movie Tools 1-3 Table 1-2: Formats Supported by mc32 1-4 Table 1-3: Setting the Total Number of Channels for XA Sound 1-11 Table 1-4: Type of conversion as a function of input data and output format settings 1-12 Table 1-5: Setting leap sectors 1-13 Table 1-6: Script Functions 1-25 Table 1-7: Conversion Differences as a Function of Audio 1-52 Table 1-8: Leap Sector Setting 1-52 Table 1-9: List of Scripting Functions 1-59 Table 1-10: Settings for the total number of channels in XA audio data 1-68 Table 2-1: Commercial 3D modelers convertible with DXF2RSD 2-5 Table 2-2: Currently unconvertible commercial 3D modelers 2-6 Table 2-3: RSD o TMD Conversion Comparison Table 2-41 Table 3-1: Parameters specifiable in the [DefaultValue] section of TIMexp.ini 3-27 Table 3-2: Parameters specifiable in the [DefaultValue] section of TIMfmt.ini 3-33 Table 3-3: Controlling the STP bit of the color entries 3-49 Table 3-4: GetPlayStation Options 3-51 Table 4-1: Appropriate Format (SMF) 4-3 Table 4-2: VabHdr 4-9 Table 4-3: ProgAtr 4-9 Table 4-4: VagAtr 4-10 Printed:11/19/98 4:16 PM By:SCEA Filename:final44Dataconv.doc Last saved by:SONY On:11/19/98 3:28 Comments: Master Copy Data Conversion Utilities vi Table of Contents , TechRef Release 4.3.