Grguric Ericsson Nikola Tesla D.D
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Afcai Systems: a Ective Computing with Context Awareness For
AfCAI systems: Aective Computing with Context Awareness for Ambient Intelligence. Research proposal. Grzegorz J. Nalepa, Krzysztof Kutt, Szymon Bobek, and Mateusz Z. ¦picki AGH University of Science and Technology Al. Mickiewicza 30, 30-059 Krakow, Poland {gjn,kkutt,sbobek,mzl}@agh.edu.pl Keywords: context-aware systems, emotions, mobile devices. 1 Introduction Context-aware systems gained huge popularity over the last decade. Rapid evo- lution of personal mobile devices such as smartphones, tablets, smartwatches and other types of wearables forced researchers and developers to work on ecient methods for modelling, and processing contextual information. The most recent research in the area of mobile context-aware systems identies four challenges that should be met by the every context-aware system. These are [1]: intelligi- bility, eciency, privacy and robustness. Assuring these requirements is a major challenge for systems that operate in dynamic environment, where contextual information is constantly delivered in a streaming manner. To address the four challenges, in our previous work we proposed a human-readable rule-language that is capable of modeling and processing uncertain knowledge with an ecient rule-engine under the soft real-time constraints. Moreover, knowledge discovery methods from uncertain streaming data were proposed [1]. Context in context-aware systems can be described as any information that can be used to characterize the situation of an entity [4]. Such a broad denition allows us to consider a variety of factors as the context: (a) physical, collected using a device's sensors, e.g. ambient light luminance and user location, (b) environmental, obtained via software services, e.g. -
Solving Human Centric Challenges in Ambient Intelligence Environments to Meet Societal Needs
Solving Human Centric Challenges in Ambient Intelligence Environments to Meet Societal Needs A Dissertation Presented to the Faculty of the School of Engineering and Applied Science University of Virginia In Partial Fulfillment of the requirements for the Degree Doctor of Philosophy (Computer Science) by Erin Griffiths December 2019 © 2019 Erin Griffiths Approval Sheet This dissertation is submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Science) Erin Griffiths This dissertation has been read and approved by the Examining Committee: Kamin Whitehouse, Adviser Jack Stankovic, Committee Chair Mary Lou Soffa A.J. Brush John Lach Accepted for the School of Engineering and Applied Science: Dean, School of Engineering and Applied Science December 2019 i To everyone who has helped me along the way. ii Abstract In the world today there exists a large number of problems that are of great societal concern, but suffer from a problem called the tragedy of the commons where there isn`t enough individual incentive for people to change their behavior to benefit the whole. One of the biggest examples of this is in energy consumption where research has shown that we can reduce 20-50% of the energy used in buildings if people would consistently modify their behavior. However, consistent behavior modification to meet societal goals that are often low priority on a personal level is often prohibitively difficult in the long term. Even systems design to assist in meeting these needs may be unused or disabled if they require too much effort, infringe on privacy, or are frustratingly inaccurate. -
Imageman.Net Getting Started
ImageMan.Net Getting Started 1 ImageMan.Net Version 3 The ImageMan.Net product includes fully managed .Net components providing an easy to use, yet rich imaging toolkit. Fully Managed Assemblies support X-Copy deployment and do not use COM Support for reading/writing many image formats including TIFF, BMP, DIB, RLE, PCX, DCX, TGA, PCX, DCX, JPG, JPEG 2000, PNG, GIF, EMF, WMF, PDF(with optional PDF Export/Import Addon Options), even plug in your own image codecs Object oriented architecture simplifies development. High level functionality allows for quick development while low level classes provide ultimate control Works with the ImageMan.Net Twain controls to easily scan from Twain compatible scanners, cameras and frame grabbers Winforms Viewer, File Open, Thumbnail Viewer, Annotation and Annotation Toolstrip controls Barcode creation and recognition support for 1-d and 2-d barcodes symbologies including QR, Datamatrix, 3 of 9, Codabar, PDF417, Code 3 of 9, Code 3 of 9 Extended, Code 93, EAN-8, EAN-13, UPC-A, UPC-E, Aztec, Interleaved 2 of 5, Codabar and more Document Edition includes royalty free OCR, Annotations and document processing commands including despeckle, border removal, border cleanup and more Supports building client side Winforms and ASP.Net server side applications 32 & 64 bit assemblies for .Net 2.0, .Net 3.x and 4.x Support for Visual Studio 2005, 2008, 2010, 2012 and 2013 Context Sensitive Online Help and Documentation Backed up by Data Techniques professional support staff 1 ImageMan.Net Getting Started ImageMan.Net Getting Started 2 What's New in Version 3 What's new in the Summer Release PDFEncoder & OCR Engine Enhanced the Searchable PDF Support by assuring that the searchable text lines up with the raster image content. -
New Developments in Marketing
18 New developments in marketing The application of the Internet is leading to new developments in marketing, in relation to both suppliers and customers. A major development is the change from supply driven to demand driven. No longer is the major focus to make a transaction (deal), but to create an individual relationship. Part of the changed focus is the involvement of supplier and buyer in the buying process as described earlier, the different forms of relationship in the supply chain and with suppliers, and finally the interaction and communication with customers. 18.1 Changes in the role of suppliers The relationship with suppliers will change in a business-to-business environment (Figure 18.1). The dependency on each other will grow, but will also make the relationship closer. The market is agile and dynamic, market changes are rapid and the loyalty of customers is Internet strategy Reach Information Stock, sales conditions Communication Product information, delivery time, EDI, email Transaction EDI, VMI, Development/time service contract Infrastructure VPN, concept sharing, collaborating Figure 18.1 Relationship with suppliers Technology enables change communication drives change Taylor & Francis proofs - not for distribution 218 Marketing strategy in a dynamic world diminishing. This will lead to a more flexible approach to the market. The standard supply chain will lead to inflexibility because of the different roles of supplier, wholesaler, logistic service supplier and retailer, but also because of the ‘buffer stock’ in the supply chain. There will be a need for less stock in the total chain, which will lead to a ‘single stock location’ approach. -
Location Based Service in Indoor Environment Using Quick Response Code Technology
LOCATION BASED SERVICE IN INDOOR ENVIRONMENT USING QUICK RESPONSE CODE TECHNOLOGY a,* a Farshad Hakimpour , Ali Zare Zardiny a Department of Geomatics Engineering, Faculty of Engineering, University of Tehran, (fhakimpour, zare_zardiny)@ut.ac.ir KEYWORDS: Location Based Service, QR Code, Indoor Positioning, NFC, RFID, WiFi ABSTRACT: Today by extensive use of intelligent mobile phones, increased size of screens and enriching the mobile phones by Global Positioning System (GPS) technology use of location based services have been considered by public users more than ever.. Based on the position of users, they can receive the desired information from different LBS providers. Any LBS system generally includes five main parts: mobile devices, communication network, positioning system, service provider and data provider. By now many advances have been gained in relation to any of these parts; however the users positioning especially in indoor environments is propounded as an essential and critical issue in LBS. It is well known that GPS performs too poorly inside buildings to provide usable indoor positioning. On the other hand, current indoor positioning technologies such as using RFID or WiFi network need different hardware and software infrastructures. In this paper, we propose a new method to overcome these challenges. This method is using the Quick Response (QR) Code Technology. QR Code is a 2D encrypted barcode with a matrix structure which consists of black modules arranged in a square grid. Scanning and data retrieving process from QR Code is possible by use of different camera-enabled mobile phones only by installing the barcode reader software. This paper reviews the capabilities of QR Code technology and then discusses the advantages of using QR Code in Indoor LBS (ILBS) system in comparison to other technologies. -
Ambient Intelligence
Ambient intelligence Ambient intelligence is closely related to the long term vision of an intelligent service system in which technolo- gies are able to automate a platform embedding the re- quired devices for powering context aware, personalized, adaptive and anticipatory services. Where in other me- dia environment the interface is clearly distinct, in an ubiquitous environment 'content' differs. Artur Lugmayr defined such a smart environment by describing it as ambient media. It is constituted of the communication of information in ubiquitous and pervasive environments. The concept of ambient media relates to ambient media form, ambient media content, and ambient media tech- nology. Its principles have been established by Artur Lug- mayr and are manifestation, morphing, intelligence, and experience.[1][2] An (expected) evolution of computing from 1960–2010. A typical context of ambient intelligence environment is In computing, ambient intelligence (AmI) refers to a Home environment (Bieliková & Krajcovic 2001). electronic environments that are sensitive and respon- sive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, 1 Overview telecommunications and computing that was originally developed in the late 1990s for the time frame 2010– 2020. In an ambient intelligence world, devices work in More and more people make decisions based on the effect concert to support people in carrying out their everyday their actions will have on their own inner, mental world. life activities, tasks and rituals in an easy, natural way us- This experience-driven way of acting is a change from ing information and intelligence that is hidden in the net- the past when people were primarily concerned about the work connecting these devices (see Internet of Things). -
A. Define and Explain the Internet of Things
IoT Solutions 1. Attempt any three of the following: a. Define and explain the Internet of Things. Ans: The Internet of things is defined as a paradigm in which objects equipped with sensors, actuators, and processors communicate with each other to serve a meaningful purpose. Equation of Internet of Things: Physical Object + Controllers, Sensors and Actuators + Internet = Internet of Things Physical Object: Devices, vehicles, buildings and other items which are embedded with electronics, software, sensors, and network connectivity, which enables these objects to collect and exchange data. Controllers: A controller, in a computing context, is a hardware device or a software program that manages or directs the flow of data between two entities In a general sense, a controller can be thought of as something or someone that interfaces between two systems and manages communications between them. Sensors: Sensor is a device, module, or subsystem whose purpose is to detect events or changes in its environment and send the information to other electronics, frequently a computer processor. A sensor is always used with other electronics. Actuators: An actuator is a component of a machine that is responsible for moving and controlling a mechanism or system. Internet: The internet is a globally connected network system that uses TCP/IP to transmit data via various types of media. The internet is a network of global exchanges – including private, public, business, academic and government networks – connected by guided, wireless and fiber-optic technologies. Example of Internet of Things: In your kitchen, a blinking light reminds you it’s time to take your tablets. -
Learning Environment Using Smart Phones
Paper ID #11759 Learning Environment Using Smart Phones Dr. Pavan Meadati, Southern Polytechnic State University Pavan Meadati, Ph.D., LEED AP, is an associate professor in Construction Management Department. He received Doctorate in Engineering from University of Nebraska –Lincoln. He is a recipient of Con- struction Excellence in Teaching Award for Region II in 2013 presented by the Associated Schools of Construction. Dr. Meadati serves as a Graduate Program Coordinator and played vital role in obtain- ing the initial accreditation for Construction Management Masters’ Program. He received outstanding dissertation award from University of Nebraska-Lincoln in 2008. Dr. Meadati’s research interests in- clude Building Information Model (BIM), BIM applications in Architecture Engineering and Construc- tion (AEC) education, 3D laser scanning, Radio frequency Identification (RFID) and integration of mobile technology with BIM. Dr. Parminder Juneja, Southern Polytechnic State University (ENG) Dr. Parminder Juneja is an Assistant Professor in the College of Architecture and Construction Manage- ment at the Kennesaw State University. Her educational background includes PhD in Integrated Facility Management from Georgia Institute of Technology; Masters of Technology in Building Science and Con- struction Management from Indian Institute of Technology (IIT) Delhi; and Bachelors of Architecture from Chandigarh College of Architecture, India. Before joining Southern Polytechnic State University (now known as Kennesaw State University) in Fall 2014, she possessed 15 years of multi-industry, multi- disciplinary, and international professional experience. As a result, she brings a holistic and integrative perspective to approaching and solving problems, which is a key to success in today’s complex and trans- forming education, work environment. -
Core Concept: the Internet of Things and the Explosion of Interconnectivity
CORE CONCEPTS The Internet of Things and the explosion of interconnectivity CORE CONCEPTS Stephen Ornes, Science Writer It was 1982, and a group of computer science graduate students at Carnegie Mellon University in Pittsburgh, Pennsylvania, was thirsty for more than knowledge: some wanted a Coca Cola. But the researchers were frustrated. The Coke machine was on the third floor of the university’s Wean Hall, and oftentimes they’d venture up to the dis- penser only to find it empty, or worse, full of warm soda. So the scientists connected the machine to the university’s computer network. By checking online, thirsty researchers could ensure the machine was stocked with cold bottles before visiting. This turned out to be more than an achieve- ment in efficient caffeine delivery; it’s thought to be one of the first noncomputer objects to go online (1). The notion of pervasive computing entails a vision of the world in which computing isn’t limited to tab- lets, smartphones, and laptops. The realization of this vision, called the “Internet of Things” (IoT), is the ever- expanding collection of connected devices that cap- ture and share data. Any object, outfitted with the right Pervasive computing and its realization, known as the “Internet of Things,” entails sensors, can observe and interact with its environment. an ever-expanding collection of connected devices that capture and share data. A homeowner can adjust the thermostat, close the Image courtesy of Shutterstock/a-image. blinds, or raise a garage door with a voice command to a smartphone app. A connected refrigerator can send a list of its inventory to a shopper. -
Ubiquitous Computing Research at PARC in the Late 1980S
The origins of ubiquitous computing research at PARC in the late 1980s by M. Weiser R. Gold † J. S. Brown ‡ Ubiquitous computing began in the Electronics At the same time, the anthropologists of the Work and Imaging Laboratory of the Xerox Palo Alto Practices and Technology area within PARC, led by Research Center. This essay tells the inside story of its evolution from “computer walls” to “calm Lucy Suchman, were observing the way people re- computing.” ally used technology, not just the way they claimed to use technology. To some of the technologists at PARC, myself included, their observations led toward thinking less about particular features of a comput- er—such as random access memory and number of pixels or megahertz—and much more about the de- n late 1987, Bob Sprague, Richard Bruce, and tailed situational use of the technology. In partic- other members of the Xerox Palo Alto Research I ular, how were computers embedded within the com- Center (PARC) Electronics and Imaging Laboratory plex social framework of daily activity, and how did (EIL) proposed fabricating large, wall-sized, flat- they interplay with the rest of our densely woven panel computer displays from large-area amorphous physical environment (also known as “the real silicon sheets. It was thought at the time that this world”)? technology might also permit these displays to func- tion as input devices for electronic pens and also for From these converging forces (“from atoms to cul- the scanning of images (by placing documents di- ture,” as we like to say of PARC) emerged the Ubiq- rectly against the displays). -
A Context-Aware Middleware Cloud Approach for Integrating Precision Farming Facilities Into the Iot Toward Agriculture 4.0
applied sciences Article A Context-Aware Middleware Cloud Approach for Integrating Precision Farming Facilities into the IoT toward Agriculture 4.0 Eleni Symeonaki 1,2, Konstantinos Arvanitis 1,* and Dimitrios Piromalis 2 1 Department of Natural Resources Management and Agricultural Engineering, Agricultural University of Athens, Iera Odos 75, 11855 Athens, Greece; [email protected] 2 Department of Industrial Design and Production Engineering, University of West Attica, Thivon 250 and P. Ralli, 12244 Egaleo, Greece; [email protected] * Correspondence: [email protected] Received: 24 December 2019; Accepted: 20 January 2020; Published: 23 January 2020 Abstract: The adoption of Precision Farming (PF) practices involving ubiquitous computing advancements and conceptual innovations of “smart” agricultural production toward Agriculture 4.0 is a significant factor for the benefit of sustainable growth. In this context, the dynamic integration of PF facility systems into the Internet of Things (IoT) represents an excessive challenge considering the large amount of heterogeneous raw data acquired in agricultural environments by Wireless Sensor and Actuator Networks (WSANs). This paper focuses on the issue of facilitating the management, process, and exchange of the numerous and diverse data points generated in multiple PF environments by introducing a framework of a cloud-based context-aware middleware solution as part of a responsive, adaptive, and service-oriented IoT integrated system. More particularly, the paper presents in detail a layered hierarchical structure according to which all functional elements of the system cope with context, while the context awareness operation is accomplished into a cloud-based distributed middleware component that is the core of the entire system acting as a Decision Support System (DSS). -
TAG, It's You! a NEW SPIN on an OLD GAME
Student Life Magazine The University of Advancing Technology Issue 5 SUMMER/FALL 2009 03 TAG, IT’S YOU A New Spin on an Old Game S N A P I T 50 D IGITAL DREAMS DO COME TRUE a Western Short FILM Destined for Greatness 24 Rise to The Surface Three Students Build a Multi-Touch Computer $6.95 SUMMER/FALL T.O.C. • • • LOOK FOR THESE MICROSOFT TAGS 04 TAG, IT'S YOU! A NEW SPIN ON AN OLD GAME TA B L E O F CON T E N T S GEEK 411 ISSUE 5 SUMMER/FALL 2009 ABOUT UAT 10 WE’RE TAKING OVER THE WORLD. JOIN US. 32 GET GEEKALICIOUS: T-SHIRT SALE 41 THE BRICKS (OUR AWESOME FACULTY) 49 THE MORTAR (OUR AWESOME STAFF) INSIDE THE TECH WORLD FEATURE 6 BIG BRAIN EVENTS STORIES 26 DEADLY TALENTED ALUMNI 35 WHAT'S YOUR GEEK IQ? 36 GO PLAY WITH YOUR DOTS 24 RISE TO THE SURFACE 38 WHAT’S HOT, WHAT’S NOT ThE RE STUDENTS BUILD A MULTI-TOUCH COMPUTER 42 DAYS OF FUTURE PAST 45 GADGETS & GIZMOS GEEK ESSENTIALS 12 GEEKS ON TOUR 18 DAY IN THE LIFE OF A DORM GEEK 30 LET THE TECH GAMES BEGIN 40 YOU KNOW YOU WANT THIS 46 HOW WE GOT SO AWESOME 47 WE GOT WHAT YOU NEED 22 GEEKILY EVER AFTER 54 GEEKS UNITE – CLUBS AND GROUPS HWTOO W UAT STUDENTS FELL IN LOVE AT FIRST SHOT STORIES ABOUT REALLY SMART PEOPLE 8 INVASION OF THE STAY PUFT BUNNY 29 RAY KURZWEIL 34 GEEK BLOGS 50 COWBOY DREAMS 20 DAVID WESSMAN IS THE MAN UAP T ROFESSOR DIRECTS FILM 16 LIVING THE GEEK DREAM 33 INTRODUCING… NEW GEEKS 14 WE DO STUFF THAT MATTERS 2 | GEEK 411 | UAT STUDENT LIFE MAGAZINE 09UT A 151 © CONTENTS COPYRIGHT BY FABCOM 20092008 LOOK FOR THESE MICROSOFT TAGS THROUGHOUT THIS S ISSUE OF GEEK 411 N AND TAG THEM A P TO GET MORE OF I THE STORY OR T BONUS CONTENT.