The Great Amazing Race Scouts, Bsa Edition
Total Page:16
File Type:pdf, Size:1020Kb
District 2021 SPRING CAMPOREE THE GREAT AMAZING RACE SCOUTS, BSA EDITION DISTRICT CAMPOREE LEADERS GUIDE Are you ready to Race???!!! On behalf of the Impeesa District, we welcome you to “The GREAT AMAZING RACE SCOUTS, BSA EDITION!” Within the pages of this guide, you will find information to prepare for a memorable event your Scouts will talk about for months, but more importantly, keep them talking about Scouting! If you have any questions, please don’t hesitate to reach out to the team organizing this event! Cheers! Ralph Embrey Camporee Chair [email protected] Page 1 RULES AND REGULATIONS Camporees are designated as Scouts BSA events. Thus the primary focus is to help Scouts grow in their ability and reinforce the skills they learn. Like other BSA events, certain rules and regulations must be followed. Camp Code: The Scout Oath and Law is the camp code. Roster: We need a roster for each Troop and Patrol turned in at Check-in. Please list a Senior Patrol Leader name for the weekend, Patrols names, and members, Leader names with a primary phone number where they can be reached. Fires: Ground fires are allowed on scout property but should in existing fire pits. Lanterns: Open flame lanterns of any kind are not permitted in tents. Battery lanterns are recommended for in-tent usage. Pressurized Fuel: Pressurized fuel lanterns and stoves are allowed, but they must be operated by Scouts with pressurized fuel training and the adult supervision must be trained. All fuel must be properly stored, and away from tents. Garbage: All trash must be put into designated receptacles or disposed of properly off of the Camporee site by troops packing out own trash. Alcohol/Tobacco: Alcohol and drugs are not allowed. Tobacco product usage is not permitted in the presence of Scouts. Transportation: When transporting Scouts in vehicles, they must be in proper passenger seats wearing seat belts at all times. Safe Scouting: The Guide to Safe Scouting will be the benchmark by which all Scouters will follow. Any questions will be directed to the District Executive. Page 2 Registration Online @ www.ocscouts.org/calendar Arrival and Parking Troops will NOT be allowed to check in BEFORE 5 PM. Once the camp is open, AFTER 5 PM, each Troop will be allowed to check in and will be directed to their campsite for the weekend. No vehicles will be allowed into the camp area other than during the following available times □ Friday Night 6:00pm – 9:30pm □ Sunday morning after 9:00am Troops can park a troop trailer in their camp area provided that the grounds are not muddy. Vehicle must remain on/near the gravel road or in a designated parking area – do not drive across the grass. (Exception for vehicles towing the troop trailer.) SPL/Scoutmaster Meeting – Friday night 9:30 PM at the Program Center. This is a very important mandatory meeting. During the weekend we’ll be using the Patrol method. We’ll be passing more information at this meeting and answer any questions that may come up. The SPL will be given your troop’s Patrol Passports and important information about the events. First Aid A medical officer will be stationed at the Program Center for the weekend and will be available over night to assist with any medical issues. Meals Each troop is responsible for providing all meals for their scouts and adults. Camporee Staff will provide SPL and Scout Masters attending Friday night meeting a Cracker Barrel during the meeting. OA will be providing Cracker Barrel Saturday evening during the fire bowl for OA members only. This includes newly called out members. Page 3 Friday SCHEDULE 5:00-9:00pm Troop arrival, Registration Check-in and set up 9:30pm SPL/SM Cracker Barrel Meeting at Program Center 11:00pm Taps/lights out. Saturday 6:30-8:00am Breakfast at campsites 8:00am Cub Scout Registration Opens 8:30-9:00am Flag Ceremony/Announcements 9:00am-11:00am The Great Amazing Race Instruction 11:00am -1:30pm Lunch at campsites 1:30-4:00pm The Great Amazing Race 4:00-6:00pm Dinner at Campsites 6:00pm Procession to Campfire (Wait at your campsite for the OA Brave to pick up your troop) 6:30pm Campfire/Call Out Ceremony 11:00pm Taps/lights out Sunday 6:30-8:00am Breakfast at campsites 8:00-8:30am Scouts Own service 9:00am Closing Ceremony 10:00-11:30am Clean-up, Campsite Inspections & Check-out Page 4 AMAZING RACE SCOUT EDITION Introduction After the flag ceremony and morning announcements, Scouts will report to their first Amazing Scout Skill Rotation Location. The morning will be divided in to six Scout Skills sessions. You will be assigned a schedule for the day that will depict your patrol’s path through the Amazing Morning Scout Skills Rotations. Each rotation will last 30 minutes. Every Patrol will start at a different location in the rotation, but following your personal schedule, you will be able to complete everything. Patrols will be graded on their spirit, participation, teamwork, behavior becoming of a Scout, along with the skills being demonstrated. Each Patrol will be expected to have a Patrol Flag and Patrol Yell. Scouts are expected to work as a team with all members participating. To participate in the events of the day, each patrol should have the following: □ Full water bottle for every scout □ Patrol First Aid Kit □ Scout Handbook □ Paper and Pencil □ Compass □ Matches/Tinder/Kindling □ Alternate Fire-Starting Method (No Fire Starters or accelerants) □ Fireman + Totin’ Chits for each Scout □ Scouts dressed appropriately for the weather □ Patrol Flag □ Patrol Yell The afternoon is when the Scouts will put their newly acquired and practiced skills to the test of time. The Amazing Race Scout Edition will begin after lunch at 1:30. We will have staggered starts to reduce bottlenecks at trailheads. Each patrol will need to have their supplies as well as their Amazing Race Passport to compete. Passports will be handed out at the Friday Night SPL/SM meeting. There are eight stops along the Amazing Race Scout Edition Course. Patrols will demonstrate their skills to complete challenges at each stop. They will receive a unique passport stamp indicating completion of each challenge. Once they get the stamp, they will receive their clue to the destination of the next challenge. Patrols will start at different locations in the race, but they all will travel the same distance if they proceed to each destination in the correct order as instructed. Each route has been calibrated to be the same total distance. Upon completion of all the challenges the patrols will arrive at the finish line (Scouts Own Service) where their passport will receive the final stamp, get their finish time recorded, and be collected by the race officials. Page 5 In the event of any delays, station officials will mark the total time waiting to begin a challenge. This will be deducted from the patrols overall time. If scouts are found to be demonstrating inappropriate or un- scout like behavior, time will be added by race officials. Let the rules, Scout Oath, and Scout Law be your guide. Amazing Race Officials will calculate total time for completing all challenges and winners will be announced during the closing ceremony. To prepare for the Amazing Race Scout Edition, these are the skills you should prepare to use: □ First Aid – up through First Class Rank Requirements □ Orienteering □ Knot Tying and Identification □ Fire Starting □ Backpack Basics (See Amazing Race - Philmont Backpacking Station below) □ Leave no Trace for Camping and site setup Page 6 The Amazing Race: Teams The Amazing Race will consist of teams of 5-9 Scouts. Each team will be a patrol within a troop in attendance at the camporee. Skills You Should Review/Practice with your Scouts before attending the Camporee 1. Orienteering – Scouts will need to be able to set a compass to a bearing and then follow that bearing using pacing to measure distance. 2. Knot Tying - Scout will need to be able to tie a square knot, two half hitches, taut-line hitch, clove hitch, and bowline. 3. Lashing – Scouts will need to be able to lash a sheer, square, diagonal, and round lashing. 4. Estimating Height – Scouts will need to be able to estimate the height of a tree, flagpole, etc. 5. Fire Building – Basic fire building skills. Scouts will need to have the ability to liberate dry wood from wet. 6. Tree Identification – Scouts should be able to identify local trees. 7. First Aid – Tenderfoot, 2nd Class, and 1st Class first aid skills. 8. Other events will include problem solving requiring the entire patrol to be successful. The Amazing Race Page 7 Amazing Race Map and Continents The events will be taking place in different countries on different continents. The Camporee map will be redesigned to show these locations. The challenges will be taking place at important locations on those continents. For instance, in South America, teams might be required to visit Machu Picchu. Instead of being told where to go, teams will be given clues telling them where to go to next. They will need to reference their map and use their knowledge of those locations to decide where to go. If they travel to the wrong location, they will be told when they arrive at that challenge that they are at the wrong location and that they will need to make additional travel arrangements. Passport Each team will be given a passport. Like a traditional passport, this will be stamped every time the tea m arrives in a new country.