<<

Pyramid Volume 3 In These Issues (A compilation of tables of contents and In This Issue sections) Contents Name # Month Name # Month Tools of the Trade: Wizards 1 2008-11 Noir 42 2012-04 Looks Like a Job for… Superheroes 2 2008-12 Thaumatology III 43 2012-05 Venturing into the Badlands: Post- Alternate GURPS II 44 2012-06 3 2009-01 Apocalypse 45 2012-07 Magic on the Battlefield 4 2009-02 Weird Science 46 2012-08 Horror & Spies 5 2009-03 The Rogue's Life 47 2012-09 Space Colony Alpha 6 2009-04 Secret Magic 48 2012-10 Urban [I] 7 2009-05 World-Hopping 49 2012-11 Cliffhangers 8 2009-06 Dungeon Fantasy II 50 2012-12 9 2009-07 Tech and Toys III 51 2013-01 Crime and Grime 10 2009-08 Low-Tech II 52 2013-02 Cinematic Locations 11 2009-09 Action [I] 53 2013-03 Tech and Toys [I] 12 2009-10 Social Engineering 54 2013-04 Thaumatology [I] 13 2009-11 Military Sci-Fi 55 2013-05 Martial Arts 14 2009-12 Prehistory 56 2013-06 Transhuman Space [I] 15 2010-01 Gunplay 57 2013-07 Historical Exploration 16 2010-02 II 58 2013-08 Modern Exploration 17 2010-03 Conspiracies 59 2013-09 Space Exploration 18 2010-04 Dungeon Fantasy III 60 2013-10 Tools of the Trade: Clerics 19 2010-05 Way of the Warrior 61 2013-11 Infinite Worlds [I] 20 2010-06 Transhuman Space II 62 2013-12 21 2010-07 Infinite Worlds II 63 2014-01 Banestorm 22 2010-08 Pirates and 64 2014-02 Action Adventures 23 2010-09 Alternate GURPS III 65 2014-03 Bio-Tech 24 2010-10 The Laws of Magic 66 2014-04 Epic Magic 25 2010-11 Tools of the Trade: 67 2014-05 Underwater Adventures 26 2010-12 Natural Magic 68 2014-06 Monsters in Space 27 2011-01 Psionics II 69 2014-07 Thaumatology II 28 2011-02 Fourth Edition Festival 70 2014-08 Psionics [I] 29 2011-03 Spaceships II 71 2014-09 Spaceships [I] 30 2011-04 Alternate Dungeons [I] 72 2014-10 Hunters [I] 31 2011-05 Monster Hunters II 73 2014-11 Fears of Days Past 32 2011-06 Wild West 74 2014-12 Low-Tech [I] 33 2011-07 's Jackpot 75 2015-01 Alternate GURPS [I] 34 2011-08 Dungeon Fantasy IV 76 2015-02 Aliens 35 2011-09 Combat [I] 77 2015-03 Dungeon Fantasy [I] 36 2011-10 Unleash Your Soul 78 2015-04 Tech and Toys II 37 2011-11 Space Atlas 79 2015-05 The Power of Myth 38 2011-12 Fantasy Threats 80 2015-06 39 2012-01 Horrific Creations 81 2015-07 Vehicles 40 2012-02 Magical Creations 82 2015-08 -Building 41 2012-03 Alternate GURPS IV 83 2015-09 Name # Month Perspectives 84 2015-10 Cutting Edge 85 2015-11 Organizations 86 2015-12 Low-Tech III 87 2016-01 The End Is Nigh 88 2016-02 Alternate Dungeons II 89 2016-03 After the End [I] 90 2016-04 Thaumatology IV 91 2016-05 92 2016-06 Cops and Lawyers 93 2016-07 Spaceships III 94 2016-08 Overland Adventures 95 2016-09 Tech and Toys IV 96 2016-10 Strange Powers 97 2016-11 Welcome to Dungeon Fantasy 98 2016-12 Death and Beyond 99 2017-01 Pyramid Secrets 100 2017-02 Humor 101 2017-03 Epic 102 2017-04 Setbacks 103 2017-05 Dungeon Fantasy Roleplaying Game [I] 104 2017-06 Cinematic Magic 105 2017-07 Dungeon Fantasy Roleplaying Game II 106 2017-08 Monster Hunters III 107 2017-09 Dungeon Fantasy Roleplaying Game III 108 2017-10 Thaumatology V 109 2017-11 Deep Space 110 2017-12 Combat II 111 2018-01 Action II 112 2018-02 Dungeon 113 2018-03 Mind Over Magic 114 2018-04 Technomancer 115 2018-05 Locations 116 2018-06 Hot Spots 117 2018-07 Dungeon Trips 118 2018-08 After the End II 119 2018-09 Alternate GURPS V 120 2018-10 Travels and Tribulations 121 2018-11 All Good Things 122 2018-12 Tools of the Trade: Wizards (Issue 1) 2008-11 Contents page!). Let's instead talk a bit about what's in this Column/ Author(s)/ magazine you now have. The Guildhall of the Hermetic Article/Item Series Contributor(s) Brotherhood describes a mages' generic guild suitable (Lack of) for any large city, including four full-color maps of its Letters Page building. Sean Punch's Necromantic Tools gives gruesome GURPS details on undead arms, skull-tipped Guildhall of the Matt Riggsby , and hordes—the perfect accessories for Hermetic Brotherhoood the necromancer with everything. Tooling with Curses Necromantic Tools Sean Punch examines three new curses suitable for most fantasy Tooling with Curses Steven Marsh campaigns, complete with information about working Wizard's Letter these vexations into campaigns and adventures so Out of the Rough: Andy they're more fun than oppressive. The Wizard's Letter Magic Gems in RPGs Vetromile provides an idea for an in-game prop. Out of the Rough “.” Is for Full-Stop relates a variety of reasons for using gems in a magical Stefan Jones Drum world. “.” Is for Full-Stop Drum is a plot-device item suitable for epic GURPS campaigns; it's written by the Random author of Alphabet Arcane, but it's designed to stand Thought Steven Marsh alone… very alone. Table This month's Random Thought Table looks at how to Humor be a mysterious mage. The Recommended Reading Recommended Andy Tools of the Trade articles provide inspiration for those seeking to expand Reading Vetromile their libraries with items related to this issue's wizardly Recommended themes. The Humor page tries to live up to its title, while Wizards and Gaming Matthew Pook Reading the recurring Last Word feature asks a noted industry Chad individual about his thoughts; this month, we chat with Last Word Underkoffler Chad Underkoffler. In This Issue The articles in this issue are modular and mostly This is the first issue of the newly revamped generic, with a heaping helping of GURPS because we Pyramid. But we discuss that elsewhere (turn the know our readers love that. Looks Like a Job for… Superheroes (Issue 2) 2008-12 Contents those four-color defenders of truth, justice, and apple Author(s)/ pie. Article/Item Column/Series Contributor(s) White Nights and Red Gods describes an alternate (Lack of) Letters history for incorporating the rich backdrop of 20th- Page century Russia into a campaign; it's almost entirely generic, with some advice at the end for how to White Nights and J. Edward make GURPS characters whose origins are tied to that Red Gods Tremlett history. Small-Time Conquerors gives insight into those Small-Time Brian Rogers who desire to subjugate but don't want the hassle of Conquerors taking over the world; it includes example characters Powers As Brian Rogers that are all high-level threats for GURPS Supers Metaphors campaigns. Powers as Metaphors is a generic article Superhero that provides new ways of looking at a team's abilities. Newspaper The Superhero Newspaper is a handy in-game prop that The Player Kings Supporting Cast Stephen Dedman takes advantage of the PDF format. Supporting Cast: Random The Player Kings gives GURPS details for a team of Steven Marsh Thought Table evildoers whose theatrics have won the hearts of many, despite their nasty streak. Humor This month's Random Thought Table looks at what it This Looks Like a Recommended Andy Vetromile means to be a reformed , and how you can play Job For… Reading that odd type of hero in a supers game. The Recommended No Capes! Matthew Pook Recommended Reading articles examine super-powered Reading inspirations, with and without capes. The Humor page Author Bios is a constant thorn in the side of serious-minded Last Word Steve Long features everywhere, and this month's Last Word is About GURPS provided by supers expert Steve Long. Whether you need villainous vexations, heroic In This Issue inspiration, or historical justification, we hope this issue Welcome to the second installment of the third of Pyramid gives you cause to don your cape or other volume of Pyramid. This issue is devoted to supers: heroic garment! Venturing Into the Badlands: Post-Apocalypse (Issue 3) 2009-01 Contents Column/ Author(s)/ Article/Item Column/ Author(s)/ Series Contributor(s) Article/Item Series Contributor(s) About (Lack of) GURPS Letters Page In This Issue Peter Dell'Orto The end of the world may be soon, so we've packed Deathball and Sean this issue of Pyramid with articles to help you survive Punch the apocalypse. Infinite Crossroads: Peter Dell'Orto and Sean Punch explain how Paul Drye Survivor's Moon Deathball has become the new national sport. Watch Zippemart Matt Riggsby teams use GURPS Martial Arts to vie for precious fuel Nicholas or other rewards! Name That Apocalypes Lovell In one of the Infinite Worlds, Paul Drye presents an extra-tough challenge: people trying to survive the end Signs of the Times times cut off from Earth, in Infinite Crossroads: The Day the World J. Edward Survivor's Moon. Broke Tremlett Need a place to refuel or repair your vehicle? Head Does My Nuclear Roger Burton over to Zippemart! Matt Riggsby is your guide to this Omniscient Arsenal Have an West and repurposed gas station. Visitors can trade skills, Eye Expiration Date? John Dallman knowledge, or goods, provided they leave the attitude Are a Omniscient outside. Usable in most settings, with GURPS stats for Geoffrey Brent Renewable Resource Eye the major players. Random Signs of the Times presents newspaper clippings Thought Steven Marsh suitable for many ends of the world. For those who Table haven't decided on the nature of their apocalyptic campaigns, Name That Apocalypse has plenty of good Humor questions. GMs who want to dive into a ready-made So This Is It. We're All Recommended Matthew Pook world can use The Day the World Broke with GURPS Going to Die. Reading (but it's generic enough that conversion is easy). Todd Last Word Breitenstein Magic on the Battlefield (Issue 4) 2009-02 Contents would focus on love's being a battlefield. Not so! Column/ Author(s)/ However, if you love GURPS, you'll love this issue, Article/Item Series Contributor(s) packed with four GURPS articles, including three using From the GURPS Mass Combat. Editor Ultimate GURPS sage Sean Punch reveals the secrets The Society of Siege of The Society of Siege Sorcerers, an ideal group for Sean Punch Sorcerers battle-ready mages in a war-torn setting; it includes information for GURPS Mass Combat and GURPS Kelly Perfect Defense Pedersen Thaumatology: Magical Styles. Kelly Pedersen expands on the guidelines found in GURPS Power-Ups Supporting The Vulture Squad Brian Rogers 1: Imbuements and takes the ideas to armor; now you Cast can have the Perfect Defense! When the battle is over, Battle Strategies the GURPS-statted Vulture Squad descends to uncover Magic and Naval Demi Benson magical loot in the debris, as told by Brian Rogers. Our Warfare game aid this month takes some of the rules from J. Edward Our Wyrds at War GURPS Mass Combat and puts them on ready-to-print Tremlett cards. Random Demi Benson's Magic and Naval Warfare examines Thought Steven Marsh how the GURPS would affect control of Table the seas, with special attention given to GURPS Mass Odds and Combat details. J. Edward Tremlett ponders the nature Ends of war, wizards, and world design in the generic Our What You Need for the Recommended Andy Wyrds at War, while Steven Marsh ponders what Battlefield Reading Vetromile happens when you combine the realistic and the Sufficiently Advanced fantastic with war and magic in his Random Thought Magic Is Recommended Table. Our highly trained specialists make suggestions Matthew Pook Indistinguishable from Reading for other inspiration in a pair of Recommended Reading Artillery articles. Once the peace treaties are signed, everyone can relax Last Word Jeff Vogel and chuckle with the Odds and Ends section. Finally, About the Last Word comes from Jeff Vogel, founder of GURPS Spiderweb Software and creator of the magical- In This Issue battlefield-themed and shareware In this month of romance, you'd think that Pyramid computer games. Horror & Spies (Issue 5) 2009-03 Contents campaigns with The X-Terminators by Sean Punch, Column/ Author(s)/ GURPS line editor and agent of [FNORD]. Building off Article/Item Series Contributor(s) GURPS Action 1: Heroes, this article brings you three From the new templates designed to ramp up your monster- Editor hunting adventures. Use them in conjunction with the The X-Terminators Sean Punch three types of loadouts in GURPS Loadouts: Monster Hunters. A Very Cold War: An Once you've got your characters, drop them into the Atomic Horror James L. newest GURPS adventure, A Very Cold War, set at an Espionage Adventure for Cambias GURPS icy Swedish research station. It's written by James L. Cambias, co-author of GURPS Space (among others). Code Words For those who prefer espionage to monster hunting, The Black Chamber: An J. Edward introduce the group to The Black Chamber (revealed by Agency for Decrypting Tremlett J. Edward Tremlett). This super-secret organization the End Times tracks the progress of those who want to bring about The Bricks of Marû-Dù Steven Marsh the end times. Random Need something for the PCs to chase after? Whether Thought Steven Marsh they're part of the Black Chamber or they stumble onto Table the secret by themselves, The Bricks of Marû-Dù Odds and (detailed by Steven Marsh) is just the thing to seek. Ends In this month's Random Thought Table, we look at what the horror and espionage genres bring to each Exposing the Spies and Recommended Andy other: why are they such a good match? the Horrors Reading Vetromile Code Words provides some props to lure Espionage + Horror = Recommended Matthew Pook investigators into the horror. GMs can make their own Conspiracy Reading secret messages, or use the ones provided for two Last Word Eloy Lasanta articles in this issue. About Odds and Ends offers more useful bits, including a GURPS laugh amid the growing horror with Murphy's Rules. In This Issue Two columnists give their views of other interesting Men have spied on threats (and each other) since material for horror, espionage, and conspiracy games they first discovered shadows. But the shadows can with Recommended Reading. hold secrets older than humanity. What happens when The issue closes with a Last Word from Eloy Lasanta, you combine espionage with horror? Secrets battling CEO of Third Eye Games and creator of Apocalypse secrets… and the theme to this month's Pyramid. Prevention, Inc. Find out what he has to say about the Pyramid brings you more support for your GURPS intersection of horror and espionage. Space Colony Alpha (Issue 6) 2009-04 Contents the local ecosystem. Author(s)/ The journey to a new world can batter even the most Article/Item Column/Series Contributor(s) stalwart psyche, so J. Edward Tremlett explores what From the Editor happens When the Dark Eats You—what could happen and how to prevent it. Surprises from Kelly Pedersen Your new colony will never get off the ground if it Mother Nature doesn't have the right stuff. Thankfully, Christian When the Dark Eats J. Edward Nienhaus gives you details on what a fledgling You Tremlett needs to survive in How to Build Tomorrow. How to Build Christian Brian Rogers examines the similarities and differences Tomorrow Nienhaus between the supers and science-fiction genres in The Your Very Own Super Colony. This article offers suggestions on how Space Colony the two overlap, including a sample supers space The Super Colony Brian Rogers colony to use as a campaign setting or a location to visit. Chris Wong Sick Reaching the When it comes to colonizing another world, getting Hong there is more than half the challenge. Chris Wong Sick How Far Do You Random Steven Marsh Hong solves that problem by comparing the benefits Need to Go? Thought Table and drawbacks of various engine types in Reaching for Odds and Ends the Stars. Recommended Once you decide on how to get there, let Steven Colonizing the Stars Andy Vetromile Reading Marsh, Pyramid editor, help you decide just how far A New Life Awaits Recommended apart worlds are in this month's Random Thought Table. Matthew Pook You! Reading This issue's bonus insert, Your Very Own Space Last Word Ken Burnside Colony, provides GMs with an instant method of generating colony layouts and ready-to-use maps, About GURPS making it a tool especially helpful in world-hopping In This Issue campaigns. The awaits! This issue of Pyramid provides The two Recommended Reading articles make the essential information you need to found your own suggestions for games useful for replicating the space- space colony… at least at the gaming table. Most of the colonization experience, and they offer ideas on how to articles are generic, but our biggest article is designed combine certain board games with roleplaying with GURPS fans in mind: Kelly Pedersen's Surprises campaigns. from Mother Nature. These new critters are suitable for This month's Last Word comes from Ken Burnside, any space world, but they're especially appropriate for the creative force behind Ad Astra Games. Find out groups of new space colonists trying to make sense of from him the final word on the final frontier. Urban Fantasy [I] (Issue 7) 2009-05 Contents What you know as true is little more than sand in a Column/ Author(s)/ windstorm, in J. Edward Tremlett's The New Kingdom— Article/Item Series Contributor(s) a generic setting where the ancient Egyptian gods From the secretly walk among humanity. Editor Of Sounds and Signs has Steven Marsh flexing the versatility of the GURPS Fourth Edition with two new J. Edward The New Kingdom variations of magic especially suited for urban Tremlett environments. Of Sound and Signs Steven Marsh Urban settings encourage assembly—especially Gangs and Magical Filamena gangs. In Gangs and Magical Traditions, Filamena Traditions Young Young first examines the classification structure of these Streets with No Names groups in the real world and then applies the types to Supporting the urban-fantastic tradition, conjuring four systemless Little Bits of Magic Paul Stefko Cast gangs who use magic to help their members. Adjusting Bedknobs andRandom Paul Stefko expands the Supporting Cast line-up with Calibrating Thought Steven Marsh four minor magical characters in Little Bits of Magic. Broomsticks Table Use them when you want to add a touch of magic to an otherwise mundane GURPS campaign. Odds and How magical is your urban fantasy campaign? Ends Pyramid editor Steven Marsh helps you explore the Urban Fantasy Run Recommended Andy issues in this month's Random Thought Table. Wild Reading Vetromile Streets With No Names offers several open-ended Recommended Defining Urban Fantasy Matthew Pook city-style maps for sketching and creating your own Reading towns. Print out batches to use them plain, or render Last Word Matt Riggsby them with special hex grids to help with mapping or About miniature use. GURPS While exploring the breathtaking esoterica of your In This Issue local game shops, consider these urban-magical-themed When most people think “fantasy”, they think of suggestions from resident reviewers Andy Vetromile dungeons and wilderness. Yet the fusion of “fantasy” and Matthew Pook in this month's Recommended with an urban environment creates a different flavor of Reading. excitement, as this issue of Pyramid demonstrates. Matt Riggsby—author of GURPS Hot Spots: Although primarily of a modern bent, most of these Renaissance Florence and GURPS Locations: The articles can be adjusted to fit in nearly any era. Tower of Octavius—helps wrap up this issue with the Last Word on urban fantasy. Cliffhangers (Issue 8) 2009-06 Contents GURPS and one generic—while players get assistance Column/ Author(s)/ applying the Action supplements to their pulp heroes! Article/Item Series Contributor(s) Sean Punch, GURPS line editor and GURPS Action From the author, explains how to adapt modern-day Action Editor templates and rules to pulp-era adventurers in Pulp Pulp Action! Sean Punch Action! Matt Riggsby—author of GURPS Locations: The Air Devils of the Matt Riggsby South Seas Tower of Octavius—takes heroes to an island paradise on the eve of World War II in Air Devils of the South Cliffhanger Country Seas. Who or what are the monsters raiding villages, Checklist and why are they doing it? It's got full stats for GURPS, Into the Temple of the J. Edward but the core mystery works great in any game! Hungry ! Tremlett In J. Edward Tremlett's adventure framework Into the Three Ways to Hang Random Steven Marsh Temple of the Hungry Star!, the heroes will discover Off Cliffs Thought Table horrifying secrets about South American artifacts and Odds and try to prevent the destruction of the world! Ends If the heroes are globe-trotting investigators, they'll What You Need for Recommended love this issue's handout: a huge list of countries and Andy Vetromile Adventure Reading territories of the world in the 1930s, including a map to Recommended plot and record their travels. It's great for GMs keeping Stand By for Action! Matthew Pook Reading track of global information, too! Andy Vetromile and Matthew Pook explore games Last Word Leonard Balsera that can be used, perused, or abused for pulp-era About GURPS inspiration in this month's Recommended Reading! In This Issue Finally, the Last Word comes to us from Leonard It's time for a two-fisted tour into yesteryear with this Balsera, one of the voices behind the fan-favorite Spirit issue of Pyramid. GMs who need help with their 1930s- of the Century. What is the last word on cliffhangers, era pulp campaigns will find two adventures—one for and does it end in an exclamation point?! Space Opera (Issue 9) 2009-07 Contents they're all generic, so they fit into most space-faring Column/ Author(s)/ campaigns. Article/Item Series Contributor(s) If you'd spent your points on precognitive abilities, From the you could've read Designer's Notes: GURPS Psionic Editor Powers before Rev. Jason “P. K.” Levine had even Doomsday Weapons Steven Marsh written it. For those who didn't spoil the fun preëemptively, this article is a fascinating collection of GURPS Psionic Designer's Rev. Jason “P. discarded design options, peeks under the hood, and Powers Notes K.” Levine other insights. It also comes with a psi-centric setting Space-Opera Scanner with , degenerate humans, and psionic agents. Fight the Future Kelly Pedersen Kelly Pedersen shows players how to Fight the Stephen Future with five new GURPS martial-arts styles that rely Tangaroa Terra Incognita Dedman heavily on gear from GURPS Ultra-Tech. Soldiers, Four Tips for Space- Random thieves, and star-roaming knights will all find something Steven Marsh Opera Games Thought Table new to bring to the battlefield. Because space operas need interesting destinations, Odds and GURPS author Stephen Dedman has obliged with some Ends details on Tangaroa. This backwater is a favorite Grand, Sweeping Recommended Andy Vetromile pilgrimage site with potential for some interesting Gestures Reading ecological and archeological finds. Recommended Space Is Big Matthew Pook This issue's handout—the Space-Opera Scanner— Reading can add verisimilitude to the gaming table. Players can Last Word Chris Birch assemble their own bulky “high-tech” space-opera About GURPS scanners and use them to analyze plants and rocks or In This Issue keep track of select ship functions. Whether epic encounters between massive , Andy Vetromile and Matthew Pook make “as big as or memorable matches between psychically enhanced space” game suggestions with this issue's warriors, space opera puts the fantasy in high-tech. This Recommended Reading. Odds and Ends offers some issue offers readers a selection of exciting additions to bonus space-opera tips, as well as presenting Murphy's space-opera campaigns. Rules. Steven Marsh provides potential conquerors The Last Word on space opera is our biggest word with four Doomsday Weapons. From the sinisterly yet, and is almost certainly illegal (and impossible) in simple System Silencer to the horrifying Madness Scrabble. Find out what Chris Birch, coauthor and line Bomb, potential emperors should be able to find developer of Cubicle 7's Starblazer Adventures: The something suitable for their diabolical schemes. And Rock and Roll Space Opera Adventure Game, has to say about the genre. Crime and Grime (Issue 10) 2009-08 Contents amici, or friends of friends, who are On de Medici's Author(s)/ Secret Service. To aid these would-be agents in Article/Item Column/Series Contributor(s) patrolling and investigating their domain, a full-color From the Editor map of Florence, Italy, during the Renaissance is included. The Justiciar Sean Punch Those who claim to support the ultimate law are On de Medici's Matt Riggsby sometimes guilty of the ultimate crimes. Learn more Secret Service about a real-world type of crime and the near-extinct Map of Renaissance mindset that permitted it to exist, in J. Edward Tremlett's Florence Holy Dirty Money. J. Edward In Kyla Ward's , the land has been brought Holy Dirty Money Tremlett together under the rule of a single king. In this strange Deal the Loot new era, the kingdom needs a few brave souls to act as agents of law—a kind of medieval “FBI”. This Dominion Kyla Ward systemless setting can be overlaid on many other Cruel and Unusual Steven Marsh worlds, and it contains an explanation of the legal Random Magic and the Law Steven Marsh system and the powers it bestows to catch lawbreakers. Thought Table No where you are, someone's going to do Odds and Ends something that catches the law's attention. Rather than Recommended simply killing off PC criminals, GMs can turn the Meting Out Justice Andy Vetromile Reading punishment into something Cruel and Unusual, a Grime and the Recommended generic table of 18 sentences that all serve as the Matthew Pook Detective Reading beginning of an adventure, not the end. In Random Thought Table, the editor offers a brief Simon Last Word examination of how magic might affect the dispensing of Washbourne justice. About GURPS When the PCs decide to improve their fortunes In This Issue through random pickpocketing or burglary, GMs can This month's theme is “Crime and Grime”, where we Deal the Loot with a set of generic cards that add talk about fantasy/historical folks who live a life of crime randomness and complications to ill-gained wealth. and those who live to stop them. Odds and Ends offers some humor with Murphy's The agents of order no longer are abstract, Rules, as well as lots of ideas on taboos, customs, impersonal forces in GURPS Dungeon Fantasy! magic, and laws. Discover which games offer even more GURPS line editor and Dungeon Fantasy mastermind insights on crime and mysteries in bygone ages with Sean Punch presents The Justiciar: a template for those Recommended Reading from Matthew Pook and Andy who wish to enforce The Law. Vetromile. For anyone looking for a career on the edge of the Finally, the Last Word is delivered by Simon law, Matt Riggsby, author of GURPS Hot Spots: Washbourne, author of the Medieval Mysteries RPG. Renaissance Florence, discusses the amici degli What is the last word on crime and grime, and why can it be expensive to annoy a medieval coroner? Cinematic Locations (Issue 11) 2009-09 Contents or as a means of getting to other adventures. By air or Column/ Author(s)/ by sea, you can't go wrong when you're Going Places! Article/Item Series Contributor(s) Loren Wiseman (GURPS Traveller) takes the gaming From the classic of the “adventurous tavern” and turns it on its Editor ear: now it's the interesting place to visit! Based on a real-world recent-past locale, The Shady Rest Going Places! Matt Riggsby Roadhouse is sure to be a memorable night out. The Shady Rest Loren K. Since Egypt is always the source of great cinematic Roadhouse Wiseman action, S. E. Mortimer takes you on location to The The Office Building Temple of Sobek, the Crocodile God. Whether you're The Temple of Sobek, tracking down ancient secrets or modern-day S. E. Mortimer the Crocodile God supplicants worshipping an ancient god, the Temple can J. Edward serve as an action-packed source of hieroglyphic The Immensity Tremlett pyrotechnics. Alternate Locations Steven Marsh J. Edward Tremlett offers an “exotic but dangerous” secret base in The Immensity. What will adventurers do Random Locations Are People, in exchange for the impossible power this place offers— Thought Steven Marsh Too and what shocking secrets does it conceal? Table Alternate Locations provides over a dozen easy Odds and ways to transform a mundane location into a memorable Ends one. Pick an option or roll randomly! There and Back Again Recommended Need a headquarters to call home, company officers Matthew Pook and Blowing It Up Reading to steal secrets from, or a building to set a hostage Hall of Mirrors Appendix Z situation in? Then try this issue's insert, The Office About Building, which offers maps that you can print out and GURPS use to quickly create your very own modern multi-story structure. In This Issue Pyramid editor Steven Marsh makes the case that When it comes to cinematic locations, this issue of Locations Are People, Too, in this month's Random Pyramid has enough ideas to pack a passport full of Thought Table. Reviewer extraordinaire Matthew Pook adventure! suggests some ideal location-centered games in Matt Riggsby (author of GURPS Hot Spots: Recommended Reading. And, of course, you can locate Renaissance Florence and GURPS Locations: The your monthly dose of humor with Murphy's Rules, plus Tower of Octavius offers two “locations”—complete some “odds and ends” that round out the magazine. with full-color maps—that can serve as their own focus Tech and Toys [I] (Issue 12) 2009-10 Contents More Tech!. Selections range from survival gear to Column/ Author(s)/ weapons. Article/Item Series Contributor(s) Extrapolating on modern scientific developments, From the Paper Cells looks at a new kind of power source that Editor can coexist with or replace GURPS's traditional power cells. More Ultra! More Demi Benson Jason “P. K.” Levine, author of GURPS Psionic Tech! Powers, explores how you can combine that volume Paper Cells Brian Ranzoni with GURPS Power-Ups 1: Imbuements to create your Tracking Cards very own psionic super soldiers in Psi-Powered Psi-Powered Rev. Jason “P. Imbuements. Imbuements K.” Levine Plug yourself into the cosmic unconsciousness with J. Edward The Nectar Box. This generic article introduces what The Nectar Box Tremlett sounds like a perfect solution to the galaxy's ills. What Random could possibly go wrong?… No Market for Used Thought Steven Marsh In many space campaigns, much of the time in which Plasma Grenades Table you're not roaming the universe is spent trying to get a Odds and good night's sleep on a strange planet. For such Ends expeditions, you need the right equipment. Stephen Dedman (author of GURPS ) might just have More Survival and Stephen what you seek for these GURPS campaigns in More Camping Gear Dedman Survival and Camping Gear. Reality Backup, Inc. Appendix Z This month's Random Thought Table looks at how to About regulate getting rid of old gear. As a hint: for folks GURPS looking to trade stuff in, it's not a good picture… In This Issue If you need a better way to keep track of the tech and With the big annual shopping period fast coming toys you have, consider this issue's handout: Tracking upon us, so arrives the time for browsing through pages Cards. With this system, you can sort your goodies—or of cool stuff. And, speaking of “pages of cool stuff”, your abilities—with relative ease. this issue of Pyramid gives you dozens of interesting A couple of mini-articles and Murphy's Rules round items and cool “toys” for your adventurers. out the issue in Odds and Ends. Finally, the issue ends First, we offer expanded choices and advances from with an in-game option to preserve all these wonderful some of the gear in GURPS Ultra-Tech in More Ultra! toys in Reality Backup, Inc. Thaumatology [I] (Issue 13) 2009-11 Contents Fans of the GURPS Dungeon Fantasy line have a Column/ Author(s)/ new reason to don their dungeon-delving gear! Article/Item Series Contributor(s) Combine magic and might with The Mystic Knight for From the GURPS Dungeon Fantasy campaigns. In addition to a Editor character template, this article offers new Imbuement Kelly skills and—for the first time—Imbuement Perks. The Magic of Stories Pedersen For those looking for a variation on healing magic in their GURPS settings, consider the possibilities opened Antoni Ten The Mystic Knight by Salving Magic. If the gods restrict access to the Monrós power to heal, this variation can still keep the heroes in Wizard's Squares the thick of the action—so long as they're careful. Salving Magic Demi Benson If magicians wield terrifying powers, what power J. Edward terrifies magicians? Find out in The Book of Null—an The Book of Null Tremlett artifact, a cult, and a possible world-shattering threat, all Red Diabolism Mark Gellis in one. Everyone knows that absolute power corrupts Of Mundane Magic and Random absolutely; some sorcerors simply start dabbling with Middle-School Thought Steven Marsh “absolute corruption” and hope it works out. For them, Munchkinry Table Red Diabolism presents another Path/Book magic for Odds and Thaumatology that might just be what they seek. Ends All the articles in this issue tinker with the basic About magic rules in some way. Pyramid editor Steven Marsh GURPS looks at the motivations behind this desire in his In This Issue Random Thought Table. Welcome to the Thaumatology issue of Pyramid, Fighting and flinging spells can be great fun, but not where we look at a plethora of magical possibilities— all the time! Wizard's Squares provides a way for players especially if you play GURPS! to flex their mental muscles. First, we have a meaty article presenting a new type Finally, Odds and Ends offers its usual assortment of of Path/Book magic for GURPS Thaumatology that goodies, including Murphy's Rules, a new magic item, infuses your tales with the power of fairy tales. Use it in and a new Imbuement for GURPS campaigns. traditional fable-style campaigns or more self-referential So grab your book of spells, dust off your divination postmodern settings that tap the primal power of foci, and wake up your apprentice. Even more so than stories. normal, this issue is packed with magic! Martial Arts (Issue 14) 2009-12 Contents each with its own focus. Sadly, although the schools Column/ Author(s)/ teach effective skills, they do not teach particularly Article/Item Series Contributor(s) honorable ones… Learn the secrets of this family From the business, plus three GURPS Martial Arts styles, in The Editor Three Brothers School of Martial Arts. Many martial-arts students have been criticized for Stephen Hardcore having their heads in the clouds, but Fight While in Dedman Flight shows the other side of this admonition. These The Three Brothers Alan Leddon five GURPS Martial Arts styles are designed for School of Martial Arts fighters looking to make the best use of their ability to Fight While in Flight Kelly Pedersen fly, jump, or aerially maneuver. Instant Tournament The Groom of the Spider Princess mixes with The Groom of the Spider J. Edward , in an epic tale that combines the Princess Tremlett grandeur of exploring a strange land with the horror of a Random seemingly impossible dilemma. Arachnophobes should No Blood, No Guts, No Thought Steven Marsh most definitely not read this generic adventure. Problem! Table Sure, martial artists have the power to cripple, maim, and kill at their fingertips, but what challenge arises Odds and when a campaign explores a nonviolent ethos? This Ends question is answered—somewhat whimsically—by The Crumbling Ground Appendix Z Pyramid editor Steven Marsh, in this month's Random About Thought Table. GURPS Have you ever needed to come up with the In This Issue conditions of an interesting martial-arts event on the The righteous battle never ends—certainly not with spot? Then just draw a couple of cards from those this, the Martial Arts issue of Pyramid. With two new presented in Instant Tournaments, and you've got adventures, eight new styles for GURPS Martial Arts, yourself a ready-to-go conflict. and other dojo-powered delights, this issue is sure to Alternatively, you might consider looking at the fight have something to add punch to your two-fisted complication presented in The Crumbling Ground, campaigns. which helps codify a classic element of martial-arts Heroes need to get Hardcore in a modern-day movies and anime. adventure centered on illegal (and immoral) As usual, Odds and Ends offers an assortment of underground fighting. Do the PCs have the guts and goodies, including Murphy's Rules, a few more skill to break up this operation? nonlethal challenges, and a campaign focus where you What started as a school of martial arts run by three always know where your challenge is—and he brothers has splintered into three different schools— knows where you are, too. Rapid-fire entertainment awaits inside! Transhuman Space [I] (Issue 15) 2010-01 Contents slinks, Transhuman Space architect David Pulver offers Author(s)/ a glimpse at how a group of “normal” Fifth Wave Article/Item Column/Series Contributor(s) citizens live their lives, particularly at 42 Fedorov Road. From the Editor This apartment building (complete with maps) even has two vacant rooms just waiting for tired adventurers to Transhuman Phil Masters make themselves at home! Action! Long-time Pyramid contributor J. Edward Tremlett 42 Fedorov Road David Pulver welcomes nervous tourists to visit the latest advances Dark Places of the J. Edward Tremlett in depravity, with five sinister locations in The Earth Dark Places of the Earth. It's time to put those new- Earth-Mars found Transhuman Action rules to use! Calendar Within the pages of Inhuman Space, GURPS author William H. William Stoddard explores the horrific implications of the Inhuman Space Stoddard Transhuman Space setting further. Never before have Big Media ancient ideas of cosmic horror felt so new. Grant Davis Memetics New ideas come in new ways, with Big Media Space Is a Time Random Memetics. These optional rules give more possibilities Steven Marsh and control for those exploring tomorrow's most subtle and Place Thought Table science. Drink Big Media Memetics Cola! It's new! Odds and Ends For campaigns featuring extensive interactions About GURPS between the red and blue , the Earth-Mars In This Issue Calendar may be just the thing you need to keep track What better way to start the dawn of a new year than of time between these neighbors. Good through January the dawn of a new era? Strap on your spacesuits—or 2102! simply upload yourself across the solar system to a Steven Marsh, Pyramid editor, explores a new way of receiving station—and get ready to take a tourist stop looking at the Transhuman Space setting in his in Transhuman Space. Random Thought Table. What do you get for the Our first unbelievable futuristic fusion comes setting that has everything? courtesy of Phil Masters, Transhuman Space line Finally, Odds and Ends includes a couple of editor. He's figured out how to add GURPS Action DNA adventure ideas we miniaturized to cram in here, and— to the year 2100 experience in Transhuman Action! of course—the ever-popular Murphy's Rules, featuring These new lenses, rules, and tips for adding cinematic the art of Greg Hyland. fun to the near-tomorrow setting may be just what you Your passport to the future isn't nanoscrawled on a need! scroll of DNA or laser-carved on an asteroid; it's right in Once you're done adding exclamation points to your front of you, waiting to be read. Welcome to 2100! Historical Exploration (Issue 16) 2010-02 Contents Learn the background on the city's “creation” and the Column/ Author(s)/ various (unsuccessful) attempts to find it. This generic Article/Item Series Contributor(s) article contains a treasure trove of ideas on what the From the City could be, possible tie-ins to other odd phenomena Editor in the area, and ideas for contemporary campaigns. Each contact with a new civilization means a new Kelly An Age of Sails culture. Minding Your Manners offers insight into the Pedersen perils of personal interactions, plus numerous J. Edward City of the Caesars suggestions on how to represent the alienness of exotic Tremlett locations. Minding Your Manners Alan Leddon With new often come new foreign Expedition Log phrases to frustrate frontier fortune-hunters. Languages, Culture, and Languages, Culture, and the Common Tongue presents Demi Benson the Common Tongue new optional GURPS rules for languages and cultural The Vikings in the familiarity. Graeme Davis Atlantic When exploring, being first often most—and it's possible the Vikings were the first Europeans to Andy The Fountain of Youth cross the second-largest ocean. Graeme Davis, author of Vetromile GURPS Vikings and GURPS Middle Ages 1, provides You Can't Explore New Random an overview of some of the lands these hearty travelers Worlds Without Proper Thought Steven Marsh explored in The Vikings in the Atlantic. It includes Permits Table numerous adventure seeds suitable for those with and Odds and without Viking blood. Ends Perhaps the most famous locale explorers might seek About in the New World, The Fountain of Youth describes the GURPS rewards and pitfalls of putting one or more magical In This Issue water sources in a historical campaign. Gather the crew and scrape the barnacles off the hull; This issue's Random Thought Table discusses the this issue of Pyramid is ready to set course for the open distinctive and exciting features of exploration seas! campaigns. What will you do today? Our first destination is to Pele-1, an alternate timeline Your explorers already have character sheets, but for the GURPS Infinite Worlds setting, in An Age of what about the campaign? Keep track of your journeys Sails. Discover a world in which Asia made contact with with the Expedition Log: blank forms waiting for you to the New World before Europe—and learn about a put quill to ink. mystery that spans four worlds. As always, Odds and Ends offers a few bits we can't Discover the rumors surrounding the land of cram into the cabin, including some laughs with Patagonia and its fabulous lost City of the Caesars. Murphy's Rules. Modern Exploration (Issue 17) 2010-03 Contents setting for modern exploration adventures. Author(s)/ The Black Box reveals perhaps the greatest Article/Item Column/Series Contributor(s) conspiracy in modern exploration—a secret that also From the Editor keeps secrets. Some discoveries are best kept hidden, and these are the people to do it. Those who assist the The Map's Dark Kelly Pedersen Black Box have adventures they would never forget—if Spaces only they could remember. J. Edward The Black Box Are GURPS explorers traipsing around Egyptian Tremlett ruins becoming blasé about hordes of corpses coming Curious Coins after them? Graeme Davis, author of GURPS Vikings Mummy Amulets Graeme Davis and GURPS Middle Ages 1, helps with that problem: Shovel Bums Ken Spencer simply give Mummy Amulets to some select adventurers The Accidental Random and watch the heroes regain their respect for the Steven Marsh Explorer Thought Table afterlife. On the more realistic side, Shovel Bums looks at the Odds and Ends dirty world of real modern-day adventurers. Learn of the The Secret of the Appendix Z talents and techniques of these field archeologists, use Lost _____ the GURPS templates and lenses to make your own About GURPS professional wanderers, and then drop them into the In This Issue included occult framework that makes best use of these Do you think there's nothing new under the ? unlikely heroes. Then you haven't made a breahtaking discovery while How can a GM add exploration to a modern slogging through the sand, sloshing in snow, or campaign? Steven Marsh, Pyramid editor, offers one sneaking beneath city streets—but, after this issue of possibility in this month's Random Thought Table. Pyramid, you may. Of course, every exploration adventure worth its Using steam-powered technology over a century weight in gold has “one true” item needed to get past early to fuel their exploratory urges, the people of Pele-2 some insurmountable obstacle. Curious Coins provides begin to fill in The Map's Dark Spaces. This alternate one true artifact—and lots of red herrings—to help the Earth and its enigmatic alien artifacts present both GM add some mystery to the search. opportunity and danger to the Infinity Patrol. Finally, once you've made it back to civilization, head Incorporate this timeline into part of a larger GURPS over to Odds and Ends for morsel-sized mini-articles and Infinite Worlds campaign, or use it as a standalone a bit of humor from Murphy's Rules. Space Exploration (Issue 18) 2010-04 Contents framework or used on its own for space-probing Column/ Author(s)/ suspense. Article/Item Series Contributor(s) Not all discoveries are pleasant, as Close Encounters From the of the Unwanted Kind will reveal. These five mysterious Editor and dangerous encounters—suitable for any space- faring system—can form the basis for an exciting Kelly Shores Beyond the Night adventure or an altered campaign. Pedersen When you're done colonizing the main moons and Close Encounters of the J. Edward planets of the Solar System, set your sights on the Unwanted Kind Tremlett Kuiper Belt and beyond in Cold Horizon. Carve out a Ruins and More and call it home! When you can live on a comet, Cold Horizon Mark Gellis “a snowball's chance in hell” suddenly gets a lot more Secondhand Space likely. What problems and opportunities await? What Andy Exploration: The Power of kinds of realistic sci-fi campaigns are possible? Plus, to Vetromile Probes get you started, it includes a deep- presented in GURPS Spaceships stats! Looting Your Life Pod's Ken Spencer Locker The exploration of space doesn't mean just astronauts and away teams; sometimes the best tool for the job is a In an Infinitely Mundane Random probe. Discover a thorough examination of the Cosmos, the Only Thought Steven Marsh possibilities and pitfalls of indirect celestial searches in Impossibility Is Boredom Table Secondhand Space Exploration, which includes much Odds and food for thought and a handful of adventure ideas. Ends Remember: You can't spell “problem” without a About “probe”… GURPS When things go wrong, you want to know that you In This Issue can count on your life pod to support you until help This month's Pyramid turns an eye toward the final arrives. Looting Your Life Pod's Locker itemizes exactly frontier, with the topic of Space Exploration. what's included in five different models of life pods, Our first destination is an where presented in GURPS Ultra-Tech terms. Earth has begun to colonize the Moon, Mars, and Venus Rounding out the issue, Ruins and More offers an in Shores Beyond the Night. Explorers race to discover easy-to-use way to abstract xenoarcheological efforts, the exciting possibilities the solar system offers— Random Thought Table looks at how the mundane can including offworld alien artifacts that can take be magical in space, and Murphy's Rules provides its humanity's tech to the next level! This setting can be usual popular parachute of nitpicking pratfalls… incorporated into the larger GURPS Infinite Worlds literally, this month! Tools of the Trade: Clerics (Issue 19) 2010-05 Contents Fantasy!—that gods can give to their most devoted Column/ Author(s)/ followers, plus a mighty new “meta-enhancement” that Article/Item Series Contributor(s) makes these auras possible. From the Sometimes mortal souls pass to the great beyond with Editor unresolved matters still staining their souls; rather than allowing them to rise to their reward, this weight drags Antoni Ten Auras of Power them back to our realm, as members of the undead. The Monrós Sin Eaters do their part to help because their hidden The Sin Eaters: An J. Edward history compels them. In this systemless article, learn Unclean Clerical Calling Tremlett the secrets of one of the more unsavory and unpopular Warehouse Three Holy Artifacts Steven Marsh types of clerics, and why they are so important. XXIII Using a real-world holy martial organization as a Miraculous Events! template, Templars offers insight into how to add a Templars: The Fighting company of fighting priests to a fantasy setting. Graeme Davis Priests Although suitable for any system, this article by Graeme The Tricks of the Davis (author of GURPS Middle Ages 1) is especially Alan Leddon Shaman useful to GURPS players. While many clerics truly have gifts from the gods, Sanctuary and Right of Stephen some folks resort to more earthly methods. The Tricks of Clergy Dedman the Shaman reveals the basics of how to convince Random Turning Clerics by others you can channel spirits, useful for faking it or Thought Steven Marsh Doing an About Faith making sure customers get their money's worth when Table you're dealing with invisible forces. Odds and There are often perks to being (or pretending to be!) Ends part of the clergy, including a more lenient judicial About system. Sanctuary and Right of Clergy offers an GURPS overview of the rise and fall, uses and abuses of such In This Issue worldly benefits, providing systemless inspiration for This month's issue is devoted to tools and tricks a adding such laws to your own fantasy campaign. cleric needs to make it in this sinful world. Here at We explore the depths of Warehouse XXIII (as it Pyramid, we definitely believe in higher powers: you— might have been known in times of old) to reveal Three the magazine-buying public! So, what do we have to Holy Artifacts. Discover the ways that these seemingly placate our PDF-purchasing pantheon this time? mundane items can unleash some of the most amazing There's something about some clerics… it's like they effects that faith can power. radiate divine energy. Perhaps it's one of the Auras of As ordained by prophecy, this issue is rounded out Power, a new form of clerical aid that can buff up allies with a system to track holy events and obligations or smite foes. You'll get complete GURPS stats for (Miraculous Events!), Odds and Ends, Random divine abilities—especially suitable for Dungeon Thought Table, and Murphy's Rules. May the forces of good gaming be with you. Infinite Worlds [I] (Issue 20) 2010-06 Contents “PK” Levine, author of GURPS Psionic Powers, Author(s)/ expands one of the most popular forms of psi in Infinite Article/Item Column/Series Contributor(s) . New Teleportation abilities, perks, and From the Editor psi techniques cover everything from world-hopping to bullet-dodging. Infinite Jason “PK” Levine What happens when you mix 1940s Teleportation with ancient Rome? Legionnaires in space! Sapient Roma Universalis Ken Spencer lizards from Venus, multi-limbed Martian masterminds, The Red J. Edward Tremlett moondragons, and flying galleys—Roma Universalis Rockets' Glare has it all. Cyberme Mark Gellis One small step for… the proletariat! If the Soviets More Hell could have worked together, they might have beaten the Stephen Dedman Parallels Americans in the race to the Moon—and there are An Infinite Road Random worlds in an infinite cosmos there they did. The Cold Steven Marsh Map Thought Table War meets the chill of space in The Red Rockets' Glare. When high-action anime and cyberpunk collide, the Odds and Ends results are enough to send citizens fleeing to their About GURPS climate-controlled homes. Learn more about how to In This Issue survive in this world—as well as GURPS templates for If you want to try filling up a campaign with a name vampires and cat people—in Cyberme. like Infinite Worlds, you're going to need a lot of For some folks, Mondays are hell—and so are alternate Earths to do the job. Fortunately, this issue has Tuesdays, Wednesdays, Thursdays… Learn about a bunch of new timelines that can expand that setting or some of the least hospitable spots in the cosmos in serve as excellent adventuring possibilities on their More Hell Parallels, including GURPS information for own. Choose which of these worlds you incorporate an alternate Leonardo da Vinci's more impressive gear. into your own campaign and how you do it: the Our fun-hopping feats continue with Odds and Ends possibilities are infinite! (including Murphy's Rules) and the editor's Random Of course, you have to know how to get there first. Thought Table. With this issue of Pyramid, there's a Forget technology and start using your head! Jason world of possibilities—and another—and another… Cyberpunk (Issue 21) 2010-07 Contents options without slowing down the game. Fight the Column/ Author(s)/ future—quickly! Article/Item Series Contributor(s) Cyberpunk wants you to consume almost as much as From the it wants to consume you. Down in the Mall, by Matt Editor Riggsby, proves that tomorrow's centers of shopping are ideal for adventurers, whether forming the basis for a Console Cowboys and W. A. Frick quiet shopping trip or a loud firefight. Much like Matt's Cyberspace Kung Fu GURPS Dungeon Fantasy 8: Treasure Tables, this Down in the Mall Matt Riggsby generic article uses random tables to allow for the fast The Treasure of Joni J. Edward creation of bazaar points of interest. Monorail Tremlett Are the cyberjockies getting too comfortable? Take Action Cyberdeck them out of their cushy cities into the wasteland to find The Voices in My Head Ken Spencer The Treasure of Joni Monorail. This nontraditional Keeping It Real Paul Blackwell cyberpunk adventure outline starts with a mystery; how it ends up is up to the heroes. Random A Spoonful of Cyber Helps Who couldn't use someone in his head to help Thought Steven Marsh the Megacorp Go Down manage his life or give him a pep talk? The Voices in My Table Head offers three new GURPS Ultra-Tech plug-ins for Odds and the discriminating dystopian customer's chip slot. Ends Cyberpunk often strikes an uneasy balance between About the radical and the realistic. Keeping It Real looks at GURPS many cinematic advantages and disadvantages in In This Issue GURPS, and offers insight, options, and variants for The future marches ever closer. This cyberpunk- incorporating them into realistic campaigns. This is a themed issue of Pyramid—devoted as it is to must-read article for realistic GMs even if they don't omnipresent computing and soul-crushing play cyberpunk! megacorporations—looks at a tomorrow that's sooner For the first time, our prop insert provides direct than ever! support of an article from the same issue: Build your The chromed dark future demands action—so why let own simulated hi-tech gear with the Action Cyberdeck. the guys with guns and big muscles get all the fun? Finally, this issue offers the usual bits that are no Console Cowboys and Cyberspace Kung Fu provides doubt crafted by sophisticated AIs: the iridescent fast-paced rules for hackers and netrunners. Using insight of Random Thought Table, the revolutionary GURPS Action as its core inspiration, this system randomness of Odds and Ends, and the metallic mirth of allows for cinematic computer action that offers many Murphy's Rules. Banestorm (Issue 22) 2010-08 Contents stench of its rot.” It includes a full-page map depicting Column/ Author(s)/ the city and its environs. Article/Item Series Contributor(s) Phil Masters (co-author of GURPS Banestorm) Ansonne: The Black suggests how to create unusual character histories in Matt Riggsby Heart of Araterre Places to Come From: Heroic Origins on Yrth. Additionally, he presents brief descriptions of two Places to Come From: Phil Masters unusual locations that provide ideal heroic Heroic Origins on Yrth backgrounds. Whatever Happened Andy There have been thousands of unsolved to…? Vetromile disappearances over the centuries. Find out a possible Arvey: The City of Silver Paul Stefko fate for several of the more famous ones in Whatever Hills Happened to…?. (Hint: They ended up on Yrth.) The The Crystal Wilds C. J. Miozzi article also offers some ideas on how to add noteworthy Random names to the Banestorm setting at the right time. A World of Magic, a Thought Steven Marsh Near the Bronze Mountains lies Arvey: The City of World of Fear Table Silver Hills. Though sometimes a place bitterly fought Odds and over, this metropolis has still managed to shine. More Ends importantly, the location of the city makes it a perfect starting point for GURPS Dungeon Fantasy-style About adventures. It also includes full GURPS character stats GURPS for three of the city's noteworthy names. In This Issue The dwarves have a secret place of great beauty and The world of Yrth is a rich and varied place, with unusual flora and fauna. Explore The Crystal Wilds (on many locations explored by its inhabitants but not so Yrth or under the volcano of your choice), and discover much by outsiders. This issue of Pyramid offers what delights it has for the eye and palate. Is it realistic possible histories of lesser-known spots—including or fantastic? Yes! two cities using the GURPS City Stats format—plus In addition to its usual frivolity, Odds and Ends plenty of other Banestorm goodness. features a special bonus this issue: an unlabeled version Matt Riggsby (author of GURPS Fantasy-Tech 1: of the city map from GURPS Banestorm: Abydos. Give The Edge of Reality, GURPS Hot Spots: Renaissance a copy of this map to players and tempt their heroes into Florence, and many more) reveals the secrets of a seeking out this strange city. splendid island city in Ansonne: The Black Heart of This issue also has its usual touch of humor with Araterre, about which one observer has said: “The Murphy's Rules and a thought-provoking Random scent of the city's spices cannot keep pace with the Thought Table. Action Adventures (Issue 23) 2010-09 Contents real! something's fishy in a small town in Indiana, but Column/ Author(s)/ no one wants to believe it—especially not when a major Article/Item Series Contributor(s) storm is rolling in. Horror, action, and nature's fury From the combine for Night of the Megacarp—including GURPS Editor info for the titular threat. Pack your cold-weather gear, soldiers: You're going to Stephen Blowups Happen Antarctica as part of Operation Sun Dog! Your mission Dedman is to stop the Fourth Reich before it takes over the world Night of the Megacarp Ken Spencer —or inadvertently destroys it. Don't forget your Chase Cards explosives! This adventure blueprint includes GURPS Operation Sun Dog: Against Action guidelines. J. Edward the Fourth Reich in Tremlett Is there anything more action-packed than a car Neuschwabenland chase? What about a car chase with three - Timothy J. controlled vehicles, huge cash prizes, and byzantine Calamity Road Turnipseed plots? The adventure outline Calamity Road—suitable Random for any system—gives the GM the movers, motivations, Defanging the Jaws of Death Thought Steven Marsh and mishaps that can befall this unusual contest. Table GURPS Action 2: Exploits gave GMs the tools they Odds and need to adjudicate exciting chase sequences. This Ends issue's Chase Cards support that supplement by providing essential information about range and About maneuvers, giving a visual aid to players and GM alike. GURPS The gaming group can use the cards to speed up In This Issue decisions, keep track of progress, and introduce plot When you think action, you think GURPS! This twists. installment is so jam-packed with action adventures, Many GMs don't want to kill off the heroes. However, you might think we're violating some kind of high- they still want the players to sweat when death could octane ordinance! wield its scythe. Pyramid editor Steven Marsh examines It starts with a light-fingered maid. It ends with this very problem in this month's Random Thought heavy-duty explosives. In between are bluffs, toughs, Table, complete with GURPS notes. and fisticuffs. Can the heroes accomplish their mission, Of course, an issue wouldn't be complete without a or do Blowups Happen? This adventure—written by few serious and not-so-serious Odds and Ends, GURPS Martial Arts Adventures co-author Stephen including Murphy's Rules. Dedman—comes with full GURPS stats for all the This month's Pyramid is the anticipatory silence parties involved. before the explosion. It's up to you to wear your It's not a late-night made-for-cable movie—this is sunglasses and walk toward the camera looking cool! Bio-Tech (Issue 24) 2010-10 Contents Tech, the in-demand gear from the next world over. It's Column/ Author(s)/ designed for the Roma Universalis alternate Earth (first Article/Item Series Contributor(s) seen in Pyramid volume 3 issue 20: Infinite Worlds [I]), From the but it's useful for anyone needing exotic animate tech. Editor What happens when the villain's lair is the villain? Will the living, breathing building that is Terra Biomecha David L. Pulver Incognita: Adleman Bank be able to recover from his Martian Tech Ken Spencer psychosis before he really hurts someone? Biomod Location Sheet Since humanity first chewed on bark to feel better, Terra drugs have helped humanity easily overcome many Adleman Bank C. J. Miozzi Incognita disadvantages. But, as everyone knows, even the best Better Living Through drugs can sometimes present their own challenges. Steven Marsh Pharmaceuticals Better Living Through Pharmaceuticals offers 10 new The Children of J. Edward bio-tech chemicals that can change your life— Inzanami Tremlett sometimes in unexpected ways! When bioengineering gets out of control, it can Random populate a universe with all kinds of strange creatures Oozes and Ahs Thought Steven Marsh that no one would ever realize were once human. The Table Children of Inzanami are varied and scattered among Odds and the stars. This campaign background offers an excellent Ends way to explain the existence of seemingly nonhuman About races in a futuristic setting. GURPS For a means of keeping track of bodily modifications In This Issue (as well as cybernetics, fantasy accessories, and more), What could be more perfect than tailor-made body print out the Biomod Location Sheet. This sheet parts? The Bio-Tech issue of Pyramid, of course! includes your choice of three different images on the David Pulver, co-author of GURPS Bio-Tech, front and easy-to-access canonical GURPS information explores Biomecha—the ultimate in organic weaponry. about hit locations on the back. These impossible constructs can be part of a setting or Get some tips for getting rid of organic tech in Odds the focal point of a universe. With new templates, and Ends, celebrate life with the whimsy of Murphy's abilities, and campaign seeds, you'll be eager to get your Rules, and ponder the ickiness of bio-technology with very own biomech. Pyramid editor Steven Marsh in Random Thought Some homes and equipment take a while to grow up Table. you—sometimes literally! Such is the case with Martian Most organic entities are more than the sum of their parts—and the same goes for Pyramid. Celebrate life! Epic Magic (Issue 25) 2010-11 Contents latter system to detail game stats for The Skystone Column/ Author(s)/ Castle and Other Wonders. This trio of enormous Article/Item Series Contributor(s) devices pushes the definition of “spacecraft” and From the pushes the limits of imagination! Editor Essential Magic shows what happens when you build off the foundation of the Essential All the Epic Ways Mark Gellis forces from GURPS Magic to unknown avenues of the The Skystone Castle David L. Pulver arcane. With 25 spells and tips for creating even more, and Other Wonders elemental mages who want more from their magic should Antoni Ten Essential Magic consider this article to be essential. Monrós The custodians of the curious invite us to take a look Warehouse at another bizarre creation, in Warehouse XXIII: Al- Al-Abyad's Astrolabe C. J. Miozzi XXIII Abyad's Astrolabe. Change night to day, move the stars, J. Edward or alter someone's life! Although tied to the world of The World Maker Tremlett GURPS Banestorm, this impossible artifact could be Marcus found in just about any world where there's a sky. This Quartermaster Mage Connors feature also comes with cards to help celestial calibrators keep track of the horoscopes they create. Random Mighty-or-Mighty-Not If tampering with time and destiny over a localized Thought Steven Marsh Magic region isn't enough for you, then consider trying to find Table The World Maker. Highly sought after (for obvious Odds and reasons), this instrument of creation does exactly what Ends its name implies. Regardless of your game system or About setting, the world could be yours! GURPS He might seem mundane compared to grander magics, In This Issue but, with the right commander, the Quartermaster Mage Beyond the usual, beyond the ordinary… it's epic! can turn a battle from ordinary to epic. This GURPS This issue packs in an assortment of methods to make article features the effects of popular spells on the your magic bigger and bolder—in ways you may not battlefield, a ready-to-use template, and a sample have considered! character. All the Epic Ways examines various tacks for creating Consider just what constitutes “epic magic” with an epic magic system for your campaign. As a bonus, it Steven Marsh, editor of Pyramid, in his Random provides outlines for four example systems, drawing Thought Table. Then head over to Odds and Ends for inspiration from GURPS Thaumatology: Magical some bonus ideas and a laugh with Murphy's Rules. Styles and the core Thaumatology supplement. This issue cranks arcane awesomeness to the next David L. Pulver, co-author of GURPS Fourth Edition level. You'll never look at the impossible the same way and author of the GURPS Spaceships series, uses the again! Underwater Adventures (Issue 26) 2010-12 Contents which is scarier—ghosts or sharks? Both sides of the Author(s)/ debate get new evidence in The Wreck of the Savoy, an Article/Item Column/Series Contributor(s) adventure with GURPS stats and enough danger and From the Editor mystery to rattle Davy Jones's Locker. GURPS Fathom Too spooky for you? Then come back to the real Roger Burton West world—The Yonaguni Monument, to be exact. This Five actual enigma may be natural, human-made, or The Wreck of Ken Spencer constructed by other forces. Regardless, this generic the Savoy article provides a great springboard suitable for any The Yonagumi J. Edward Tremlett undersea-exploring adventurers. Monument While beneath the waves, beware the eight-limbed The Ocean's Alan Leddon and entities who seek to exact revenge on the surface- Lords Bekki Leddon dwellers who have harmed their habitat. The GURPS The Future of Timothy J. ghastlies presented in The Ocean's Lords may be the U-42 Turnipseed reasoned with in time—but they're definitely not armless. The Hotel Andy Vetromile With all these unreal threats presented so far in this Nethunis issue, there's one modern-day realm that's perhaps even Fathoming Random Steven Marsh less realistic: reality television. In The Future of the U- Water Thought Table 42, a routine security mission leads to the unraveling of Odds and Ends a six-decade mystery—and the fate of New York may About GURPS hang in the balance. In This Issue After all this excitement, what could be more relaxing For all of us, water is in our blood—literally. The sea than a stay in a luxury hotel? Well, perhaps anything, if can be the birth of new adventures, or death in a blue- it's The Hotel Nethuns. This near-future wonder is a green grave. hotbed of diplomacy and intrigue. The billions of In the same way that water is the foundation of all life, gallons of water behind the walls of this deep-sea so too do aquatic adventures need to be built on firm destination may be its least dangerous feature… ground. To that end, GURPS Fathom Five collects, Finally, we wring out the towel with a few more drops updates, and expands on the rules needed to explore— of fun that wash up on every issue, including a watery and fight!—beneath the waves. Grab your scuba gear, Random Thought Table, a swimmingly fun Murphy's and dive right in. Rules, and other odds and ends. No doubt many a sleepless night has been devoted to This issue's thrills aren't out of your league, so water you waiting for? Monsters in Space (Issue 27) 2011-01 Contents suitable for many settings) offers some of the more Column/ Author(s)/ feared creatures of that solar system, complete with Article/Item Series Contributor(s) GURPS stats for a dozen different denizens. From the The Angriest Invasion of Earth begins in the Editor shadows and ends with explosions—and all the emotions in between pave the way to feed the invaders. Moondragons and Ken Spencer This generic campaign gives the groundwork for the Stranger Things GM to destroy the world. Can the heroes uncover the The Angriest Invasion of J. Edward conspiracy and save the world from itself? Earth Tremlett As humanity explores the stars, there will be many Aliens on Hand agendas, some of which conflict. When greed wings out Andy in a first contact, the results can be devastating, even A Well-Armed Populace Vetromile for A Well-Armed Populace. This article examines the In Space, No One Hears Christian secrets, lies, and truths (including GURPS stats) for a Them Crawl Nienhaus new alien race. Rev. Jason The biggest scares can come in the smallest Creatures of the Void “PK” Levine packages. Learn what's so awful about a snake, a virus, and a bug (each presented with adventure books and Random What's Dangerous GURPS stats)—because, In Space, No One Hears Them Thought Steven Marsh About Space? Nothing! Crawl. Table The night extends to infinity, as shown by Creatures Odds and of the Void. GURPS Assistant Line Editor Jason “PK” Ends Levine revisits the first two GURPS Fourth Edition: About Creatures of the Night volumes, which he co-authored. GURPS He provides insight into how the Earth-bound entities In This Issue contained therein might be transformed for Objectively looking at the laws of physics, space is extraterrestrial horror. scary. But, once humanity makes its way to the stars, we For the GM who needs to deal with creating a quick may be surprised to discover we're not the only alien monster for a sudden layover on a new planet, or for a creatures exploring the void. Who will survive the hero looking for a deal on a new kind of guard dog, this horrors' attacks, and who will become some cruel issue's bonus lets groups deal out random creatures creature's snacks? with Aliens on Hand. Straight from the deserts of Mars, the swamps of Steven Marsh, Pyramid editor, looks at how to decide Venus, and other extraterrestrial points come just what makes monsters in space dangerous in his Moondragons and Stranger Things. With Random Thought Table. When you need a break from moondragons, Martian throat-stabbers, and more, this the creepy-crawlies in the rest of this issue, head over to bestiary (designed for the Roma Universalis timeline Odds and Ends for Murphy's Rules and other fun stuff. from Pyramid volume 3 issue 20: Infinite Worlds [I] but Thaumatology II (Issue 28) 2011-02 Contents simple hedge mages, a few enterprising enchanters have Column/ Author(s)/ designed their own bag of tricks. Created with the rules Article/Item Series Contributor(s) from GURPS Thaumatology: Magical Styles, Yellow From the Magic presents its titular style and its nine Editor secret spells—including the awesomely powerful Sunburst! Christopher R. It's Pure Chemistry! Do you want to cast ritual magic, but don't have the Rice patience or pals to make it happen? Ceremonial Magic Yellow Goblin Magic Mark Gellis Made Easy develops a method for enabling the average Ceremonial Magic Made W. A. Frick —and sometimes solitary—GURPS spellcaster to tap Easy into this power. The Promethians: A J. Edward Some people think that everything should be freely Meta-Magical Conspiracy Tremlett available to everyone. A shadowy subset of that high- Ten Ways to Destroy the Andy minded group has the power to make this happen. Learn World with Magic Vetromile how The Promethians are working to make magic Random accessible to everyone—whether the world wants it or Everything I Know I Thought Steven Marsh not. This article includes light game info for introducing Learned from Mordor Table these potential friends or foes into a GURPS campaign, but the ideas can be ported to any paranormal period. Odds and Not all magic is beneficial. Ten Ways to Destroy the Ends World With Magic explores various ways in which About tampering with supernatural forces can result in doom GURPS for everyone. Each of the 10 systemless doomsdays In This Issue contains ideas for the before, during, and aftermath of Everyone can use more magic. With this these arcane armageddons. thaumatology-themed issue, you'll spice up your This month's Random Thought Table explores some ceremonies, enlighten your labs, and maybe destroy the ways to develop the educational story arc of an arcane world once or twice. academic. Learn how to overcome delusions or Alchemists are constantly looking for new ways to dependency on external tools, and find out the pros and improve existing potions or create entirely new ones. It's cons of on-the-job training. Pure Chemistry! provides expanded guidelines for Do you know how hard it is to find a good moon GURPS Magic alchemy, including 10 new elixirs, three when you need one? Discover this little-known “fact” new techniques, and a new spell of interest to potion- wih Murphy's Rules, then uncover a few other magical pushers. GURPS Dungeon Fantasy delvers may find tidbits in Odds and Ends. the options for expanding elixir effects to be particularly With magic, you never know what you'll witness next. helpful. With this thaumatology-themed issue, believing is are well-known on GURPS Banestorm's Yrth seeing! for their fascination with magic. Although most are Psionics [I] (Issue 29) 2011-03 Contents This month marks the dynamic debut of David L. Author(s)/ Pulver's column, Eidetic Memory. In this installment, Article/Item Column/Series Contributor(s) David considers what would happen if you used the From the Editor GURPS Magic system to represent psionic abilities. This variant is especially useful for fantasy campaigns! Expanded Christopher R. Get to The Edge of Psience, and find some new Psychokinesis Rice GURPS tools for your psychic superstar. Do you envy Random Psionic Antoni Ten wizards and their familiars? No more! This article Tables Monrós describes “familiars” for psis, including a few examples. Magic As Psi Eidetic Memory David L. Pulver This article also includes four psionic artifacts that The Edge of might come in handy—or spell your doom. Kenneth Peters Psience Forget 1984's notion of “thoughtcrimes” when your Thoughtjustice Andy Vetromile powers of thought truly make you dangerous. Tokyo Pscience Thoughtjustice examines various possibilities for David L. Pulver Police enforcing laws when dealing with cranial criminals— suitable for any system with psis. With a Mighty Random Steven Marsh Jason “PK” Levine—GURPS Assistant Line Editor, Mind Thought Table author of GURPS Psionic Powers, and our resident Odds and Ends expert when it comes to blasting each other with mental Averting Psychic Rev. Jason “PK” Appendix Z energy—offers his thoughts on Averting Psychic Disasters! Levine Disasters! Now, you can keep your critical failures at About GURPS bay while tapping the power of psi. In This Issue When first contact with aliens doesn't quite go as Here at Pyramid, we think anything is possible if you planned, Earth has to establish all kinds of new policies, put your mind to it! What better way to prove it than especially in light of psionic . Who better to deal with an issue devoted to mental mastery—psionics? with these new problems in the galactic spaceport of For those harnessing the awesome might of GURPS Cosmo-Tokyo than the Tokyo Psience Police? This Psionic Powers, Expanded Psychokinesis provides new generic campaign framework is David L. Pulver's second things to think about. Get six brand-new abilities: mind-blowing contribution to this issue! Manipulate sound! Survive impossible falls! Each ability Steven Marsh, Pyramid Editor, uses this month's has techniques, and the article is rounded out with new Randon Thought Table to think about how our minds perks and psionic-power advantages. work… and builds on that to add paranormal powers in Want to create a new mentalist or determine the a campaign. effects of that odd brew your hero just quaffed? We predict you'll get a chuckle out of this issue's Random Psionic Tables lets you roll on lists featuring Murphy's Rules, and maybe something more to think all 108 packages from GURPS Psis, plus five new ones. about with the rest of Odds and Ends. This issue has Get mental with a handful of dice! more brain-busting benefits than you can bend a spoon at! Spaceships [I] (Issue 30) 2011-04 Contents advantages, cybernetic implants, and interface Author(s)/ technologies. It also includes a sample pilot suitable for Article/Item Column/Series Contributor(s) any cinematic TL10 campaign. Plug in and zoom out! From the Editor We welcome the return from deep space of David L. Pulver, co-author of the GURPS Fourth Edition Basic Practical Kenneth Peters Set and mastermind behind GURPS Spaceships (among Astromancy many others). In this month's Eidetic Memory, David One with the Ship W. A. Frick provides an optional system for how to combine Mass Combat in Eidetic Memory David L. Pulver GURPS Mass Combat and GURPS Spaceships. Now Space you can re-create epic space battles at the gaming table! Sky Galleys Ken Spencer Sky Galleys are an essential component in Rome's Hunter-Gatherer Stephen Dedman ability to keep its empire together in the Roma Home Is a Random Universalis setting (the first reports of which came to Steven Marsh Starfaring Castle Thought Table our universe from Pyramid volume 3 issue 20: Infinite Odds and Ends Worlds [I]). Their vessels are constructed using the provided new optional GURPS Spaceships About GURPS components. The empire would welcome your In This Issue appreciation of the stats for two of its proud vessels, Hoping to survive in space? Don't hold your breath… plus GURPS templates for sky crews and additional get a spaceship, instead! This issue's theme is information about this Infinite Worlds timeline. interstellar transport, high-tech captains, and things that What will brave explorers find on the Hunter- go bump against the hull. Gatherer? From cutting-edge 1950s to far-future Our interstellar journey starts close to home as we exploratory campaigns, this adventure is suitable for explore the Solar System—with magic! Practical any setting in which the heroes can get into and survive Astromancy looks at the high-tech, off-world edge of in space. GURPS Spaceships stats are provided for the the GURPS Technomancer setting. You can pop over to “asteroid”, plus game information for the nine different Kennedy Base on the Moon, check out the Solar living threats the explorers might face. Will the explorers System in a survey ship, or participate in a research and become heroes—or memories? development project on a space station. Kenneth Peters, What do comic-book heroes and sci-fi adventurers co-author of GURPS Ultra-Tech and author of have in common? This month's theme of “spaceships” Transhuman Space: Spacecraft of the Solar System, may give you a clue… Steven Marsh, Pyramid Editor, provides ship stats and game mechanics for schlepping reveals the connection in this month's Random Thought people and cargo. Any sufficiently advanced magic is Table. indistinguishable from everyday tech! Finally, you'll race to catch this month's Murphy's Some vessels are so complicated that the only way to Rules, then encounter a few ways to make your ship operate them is by becoming One with the Ship. This “interesting” in this month's Odds and Ends. The void meaty GURPS article gives a new 150-point template— of space beckons; strap into your favorite FTL flyer and the interface pilot—plus customization options, new answer the call! Monster Hunters [I] (Issue 31) 2011-05 Contents popcorn and load up the DVD player? Research! Column/ Author(s)/ Monster Hunter Firepower at the Movies looks at the Article/Item Series Contributor(s) firearms and weapons utilized by the heroes of 10 From the monster-hunter films. Written by Hans-Christian Editor Vortisch, co-author of GURPS High-Tech and GURPS Loadouts: Monster Hunters, this article also includes Last Stand on Mason Matt Riggsby Drive GURPS stats on more than 20 new weapons! The worst nightmares find themselves reborn time Monster Hunter Hans-Christian and again—especially if they involve a phantom van. In Firepower at the Movies Vortisch this month's Eidetic Memory, GURPS Fourth Edition The Horror Out of Eidetic David L. co-author David Pulver introduces you to The Horror Dreams Memory Pulver Out of Dreams, a supernatural adventure for modern- J. Edward The Network day GURPS heroes. Tremlett Some are born into greatness, and others are called— Christopher R. sometimes literally! The Network presents a generic Pulp Hunters! Rice modern-set organization with deep pockets, a tight Random leash, and powerful allies. It begins with a mysterious The Optimism of a Thought Steven Marsh package, and ends with… well, that's open for debate. Darker, Deadlier World Table Do the heroes heed the call? (Do they have a choice?) Jason “PK” Before the monster hunters of today could take up Inspirational Fiction Levine arms, the champions of the past needed to pave the way. Learn how to tweak the templates from GURPS About Monster Hunters to tackle the turmoil of yesteryear with GURPS Pulp Hunters! In This Issue If you wanted to drink deeply from the creature-killing When you stare at the horror, the horror stares at cauldron from which modern monster-hunting mayhem you… and that's a great time to shoot it in the face. This emerged, check out Inspirational Fiction, written by month's Pyramid is for those who fight against Jason “PK” Levine—author of the GURPS Monster fearsome foes—especially the high-powered heroes of Hunters series! the GURPS Monster Hunters series! This issue also includes a bit of magical mirth from The line between good guys and bad guys is blurred Murphy's Rules, plus a look at The Optimism of a at the Last Stand on Mason Drive. This adventure for Darker, Deadlier World in this month's Random GURPS Monster Hunters—by Matt Riggsby, author of Thought Table. GURPS Locations: The Tower of Octavius and others If you're a vampire, werewolf, or other scourge that —includes stunning maps of the target warehouse and would make a snack of society, please leave the secrets the underground lair it hides. herein unlearned. For the rest of you, this jam-packed Why would a monster hunter grab a bucket of issue of Pyramid is a welcome addition to your arsenal! Fears of Days Past (Issue 32) 2011-06 Contents Angels and Demons. There's nothing quiet about the Author(s)/ Roaring Twenties in this systemless campaign Article/Item Column/Series Contributor(s) framework; will you help or hinder the coming of From the Editor Dominion Day? In his latest Eidetic Memory, GURPS Fourth Edition Creatures from Stephen Dedman co-author David Pulver presents a testy terror from the Pit Southeast Asia and Oceania. Amid a backdrop of Dominion Day J. Edward Tremlett Victorian colonialism, learn more about the dreadful Penanggalan Eidetic Memory David L. Pulver secrets (and dangerous GURPS stats) of the The Typewriters Penanggalan. Steven Marsh of Terror What's more perilous than a unique tome of terror? Driving Us Mad Michele Armellini Multiple copies. Pyramid Editor Stephen Marsh The Air Loom Graeme Davis presents an adventure framework suitable for any era where QWERTY conquers all, in The Typewriters of The Appeal of the Random Steven Marsh Terror. Past Thought Table Adventurers need not fear only otherworldly threats. Odds and Ends GURPS WWII: Grim Legions author Michele Armellini About GURPS reminds us that Nature herself delights in Driving Us In This Issue Mad. Discover one such danger (including GURPS We can't let bygones be bygones—especially when effects) that heroes could encounter during their nature so many bygone eras offer so much frightening fun! walks—or villains could serve in their stew! With this month's theme of Fears of Days Past, we go During the Age of Reason, not everyone was in his from the dawn of the atomic era all the way back to the right mind. Today we blame mental illness, but it's first found fungus. remotely feasible that sinister agents were using The Air Our first stop back in time is the 1950s, when Loom on their victims. GURPS Vikings author Graeme communism was almost eclipsed by another invisible Davis delivers the details on this device, including menace: radiation. Can you help contain the Creatures adventure ideas and suggestions for using it in GURPS. from the Pit before they take over the world? Written by What is The Appeal of the Past? Steven Marsh offers GURPS Martial Arts Adventures co-author Stephen the reasons why he prefers “period pieces” over modern Dedman, this article provides GURPS stats for the key stories in this month's Random Thought Table. participants—including the titular terrors! Once you're wound up with fear, catch your wind with Before the Cold War came the Great War. Unknown to the usual humor and itty-bitty ideas of Odds and Ends. most, this tragedy opened the way for the denizens of The Pyramid plague is fueled and ready for its Fright Hell to more freely walk the earth. The era that followed Check! hides the preparations for the secret war between Low-Tech [I] (Issue 33) 2011-07 Contents Tech co-author Matt Riggsby as he reveals some Author(s)/ optional agricultural rules that build off the foundation Article/Item Column/Series Contributor(s) laid in GURPS Low-Tech Companion 3: Daily Life and From the Editor Economics. Learn how to make money, improve The Deadly farmland, and determine the ideal combination of crops Douglas H. Cole Spring and farmers to support the local aristocrat and his on- staff band of adventurers. At Play in the Matt Riggsby If you need a place to stay for a while, simply tell the Fields local sheriff what you really think of him. You might get Medieval Eidetic Memory David L. Pulver to “enjoy” the hospitality of Medieval Prisons, in the Prisons latest Eidetic Memory by GURPS Basic Set co-author A Killing Thomas Weigel David L. Pulver. Breath It's one of the most basic ranged weapons, and it can Roman be among the deadliest in the right hands—or mouth. Kenneth Peters Technology Discover how a blowgun can turn a puff of air into A Random Thought Killing Breath, including GURPS stats for six blowgun Steven Marsh Table sizes (plus nine types of ammo), an assortment of Odds and Ends modifications, three new perks, and three new GURPS Martial Arts styles. About GURPS When in Rome… you really want to feel like you're in In This Issue Rome. Kenneth Peters (co-author of GURPS Ultra- In bygone eras, innovators worked tirelessly to Tech) can help. A perfect companion to GURPS improve, invent, and innovate. We're bringing this Imperial Rome and GURPS Martial Arts: Gladiators, entrepreneurial spirit to Pyramid with an entire issue Roman Technology uses Low-Tech and its companions devoted to Low-Tech! The bow was the firepower of its era. Thanks to The to detail the era's delights. It also includese GURPS Deadly Spring, you can have the same level of intricacy stats for nine “new” vehicles. Beware of debunked and nuance with bows that gun enthusiasts already myths! enjoy in GURPS. Whether you like your bows cinematic Even with all this innovation, we appreciate the or realistic, this detailed optional system lets you design classics—as you'll see with this issue's installments of amazing weapons to your exact specifications. For those Random Thought Table, Murphy's Rules, and other who don't want to mess around with math, it also interesting Odds and Ends. features 13 ready-to-use bows, from ancient to modern Whether you're keeping the fields fallow or the feudal and everything in between. Fire away! lords free, this issue has insight and information you Find yourself At Play in the Fields with GURPS Low- can use. Create yesterday like there's no tomorrow! Alternate GURPS [I] (Issue 34) 2011-08 Contents from the Basic Set and GURPS Martial Arts. For those Column/ Author(s)/ times when only hands-on heroics will suffice, give Article/Item Series Contributor(s) these rules a try! From the Editor Watch your step! When We Were Very Small provides a little tweak to the core rules that permits better Alternate Spaceships David L. Pulver gradation and variation on the smaller side of the A New Take on Ken Clary GURPS scale. It includes advice for playing animals and Grappling others of undersized stature, plus size and strength When We Were Very Mark Gellis guidelines for over 100 tiny troublemakers. Small Who can forget David Pulver's monthly Eidetic Eidetic Memory offering? Not us! This month he looks at Extreme Damage David L. Pulver Memory Extreme Damage, an examination of the higher end of Ten Tweaks to the scale. If you wanted to see how one of the principal T Bone Customize Combat architects of GURPS Fourth Edition can shake up A Deck of Dice Steven Marsh fundamental assumptions of size, HP, explosions, and more, look no further! Armor Revisited Douglas H. Cole Longtime GURPS tinkerer T Bone offers Ten Tweaks I Never Meta-Rule I Random Steven Marsh to Customize Combat, a bunch of bite-sized mods that Didn't Like Thought Table can bring a new spark to combat. Odds and Ends Who needs six-siders? A Deck of Dice offers a radical About GURPS revision of a beloved basic concept—and what In This Issue possibilities it opens. Deal with it! Watch out: The cutting edge of GURPS is sharp! For those who are looking for more variability and This month is dedicated to novel notions and major options on the defensive side, Armor Revisited manipulations for the greatest generic universal describes a number of new possibilities. Stay safe! roleplaying system of all time! Pyramid editor Steven Marsh uses this month's Docking first is Alternate Spaceships, a look at Random Thought Table to suggest methods for significant modifications to the GURPS Spaceships introducing new rules and tweaks without wrecking the system—written by that series' mastermind, David L. world, while Odds and Ends features the usual goods Pulver. Harness the power of core tweaks, new systems, we couldn't fit elsewhere—including a groovy GURPS variant design features, and more. installment of Murphy's Rules. A New Take on Grappling offers a radical revision Don't settle for great. With this month's GURPS, that seeks to unify and expand the grappling system you'll unleash new ideas and possibilities to take your game further! Aliens (Issue 35) 2011-09 Contents through parasites themselves have even greater fears. Author(s)/ However, Michele Armellini, author of several GURPS Article/Item Column/Series Contributor(s) supplements, knows there is something potentially even From the Editor scarier than being possessed by parasites. Learn the shocking truth—including a threatening race with Alien Steven Marsh GURPS stats—in The Trojan Gambit. Disadvantages Are you looking to make an extraterrestrial's The Trojan Michele Armellini thoughts, motives, and appearance truly different? Then Gambit you need insight into Making Something Alien. Making Alan Leddon Do you need something to bring together a lot of Something Alien alien artifacts—plus a few heretofore-unknown Wargrave Station Eidetic Memory David L. Pulver (deceased) aliens? Your next stop: Wargrave Station. Well Past Alien J. Edward Tremlett This installment of David L. Pulver's Eidetic Memory Alien Starting includes GURPS Spaceships stats for one of the derelict Stephen P. Kohler Conditions vessels. Go Well Past Alien with six new extraterrestrial First Contact Megan McDonald species, suitable for any spacefaring setting. Each one A Plethora of Random Steven Marsh is at least one aspect short of being able to easily Problems Thought Table interact with baseline humans, and each is more Odds and Ends dangerous than the last. About GURPS Everyone comes from somewhere, and Alien Starting In This Issue Conditions presents a quick-and-easy method for Whether lurking in the dunes near a desert crash or coming up with a homeworld… and how those roots can lying in wait beyond the stars, aliens have hidden in the affect a species' outlook. periphery of public imagination for generations. With Once you have aliens, you need to make First this month's Pyramid, it is time to put them in the Contact. This short-and-sweet collection of adventure spotlight. seeds offers six ways to encounter them, plus a half- GURPS provides a solid framework to build the alien dozen ways for them to encounter us. of your dreams, but sometimes you can use help getting Steven Marsh has problems with aliens in his those dreams started. Alien Disadvantages offers new Random Thought Table, and the issue is rounded out ways to look at existing traits, with tips and tricks on by the usual fun stuff in Odds and Ends, featuring how to take the seemingly familiar stock tools of the Murphy's Rules. GURPS Basic Set and make them feel out of this world. Whether you're facing first contact or are the last Everyone who's suffered through a biology class human standing, we have something to augment the learns to fear parasites… and those who've suffered alien experience. Humanity is known for its creativity— and this issue proves it! Dungeon Fantasy [I] (Issue 36) 2011-10 Contents Dungeon Saints. A worked example for integrating Column/ Author(s)/ GURPS Powers: Divine Favor into a Dungeon Fantasy Article/Item Series Contributor(s) setting, this article includes GURPS stats for four new From the Editor lenses, well over two dozen new miracles, and details on The Demolisher Sean Punch how to turn Divine Auras of Power (detailed in Pyramid volume 3 issue 19: Tools of the Trade: Clerics) into Antoni Ten Dungeon Saints prayers. Monrós Those seeking to add a new heroic option might want The Musketeer Matt Riggsby to take a shot in the dark (or daylight, or…) with The The Horrific Eidetic David L. Pulver Musketeer. Written by Matt Riggsby (author of GURPS Dungeon Memory Dungeon Fantasy 8: Treasure Tables and GURPS Powering Up: Dungeon Fantasy 13: Loadouts), this GURPS template W. A. Frick Imbuements introduces an early marksman plus stats for plenty of Historically Rich J. Edward weapons to shoot with. Dungeons Tremlett David L. Pulver, co-author of the GURPS Basic Set, All Charged Up Over takes you on a trip through The Horrific Dungeon in the Sean Punch Magic Items latest installment of Eidetic Memory. In addition to a Random summary of one of his beloved campaigns, the article The Joy of Hex Steven Marsh Thought Table offers tips on making your own adventures truly scary. What's better than one dungeon? Several dungeons Odds and Ends —right on top of each other! Historically Rich About GURPS Dungeons provides advice applicable to any game, In This Issue showing you how to give your adventuring locales You meet an old man at a tavern. Dispensing with greater depth than by simply digging a deeper pit. formalities, he directs you to your latest gateway to Sean Punch wraps up the features of this issue with adventure: this issue of Pyramid. This month is advice on how to get All Charged Up Over Magic devoted to dungeon-delving fun, with a special Items. Power up your Dungeon Fantasy game with an emphasis on GURPS Dungeon Fantasy. alternate use for Spell Stone that can have you creating Sean Punch, GURPS Line Editor and creator of the limited-use items in no time. Dungeon Fantasy series, starts the issue off with a This issue includes all the regular features that are as bang… literally! When you want to get your hands dirty welcome as another round of grog at a tavern. Random with things that go boom, find The Demolisher! This Thought Table examines some aspects of what makes a feature includes GURPS stats for this dwarven template dungeon-delving campaign unique, Odds and Ends and his explosive equipment. offers more bits we couldn't fit anywhere else, and In some dungeons, you may think you don't have a Murphy's Rules provides a fantasy-themed chuckle. prayer. You may be right… unless you're one of the With this month's Pyramid, the time for action is now. Those dungeons won't loot themselves! Tech and Toys II (Issue 37) 2011-11 Contents interested parties through how to design a slew of TL9+ Column/ Author(s)/ energy weapons, including a new example gun. Article/Item Series Contributor(s) Add extra realism and detail to computers in your From the game with Thinking Machines. These variant rules for Editor building computers in GURPS will overclock your campaign's processor with a wide range of computer J. Edward Starmaker, Starbreaker categories and options, from molecular processors to Tremlett multi-Dyson-sphere monstrosities. Blaster and Laser Eidetic David L. Do you prefer solid projectiles over energy beams? Design Memory Pulver Then you need More Ultra-Tech Guns and Heavy Thomas Thinking Machines Weapons. Here you'll find descriptions and GURPS Weigel Ultra-Tech stats for over two dozen new future-tech More Ultra-Tech Guns Mark Gellis firearms of assorted sizes. and Heavy Weapons Are you holding a broken while staring Mr. Fixit Matt Riggsby down an army of laser-, and all you have is duct Future Home Tech Alan Leddon tape, a broken toaster, and a lot of sweat? Matt Riggsby (author of GURPS Fantasy-Tech: The Edge of Reality) Michele The Killer Cleanbot Armellini has been in that exact situation. The fruits of his experience are Mr. Fixit, which expands the GURPS Random Echoes and Basic Set equipment-repair rules. Thought Steven Marsh Repercussions After a hard day of shooting stuff up with the best Table weapons the future has to offer, you want to relax with Odds and the best amenities the future has to offer. Outfit your Ends post-modern pad with the latest options in Future Home About Tech. GURPS Unfortunately, not all home tech is benign. Michele In This Issue Armellini (author of GURPS WWII: Their Finest Hour) Innovation never rests on its laurels, and neither does warns you to check your cute little vacuum cleaner Pyramid! This month, we have more future tech and carefully—it could be The Killer Cleanbot! This handy tools that may change the world… or do something little murderer comes complete with GURPS stats. You'll really impressive! never worry about cleaning again! Is it the ultimate tool for making colonist-worthy This month's Random Thought Table explores how planets? Or the most destructive tech ever devised? the early stages of technology influence procedures (Hint: It's probably both.) Starmaker, Starbreaker later on and can even spill over into the mainstream. provides a systemless overview of this mechanical Odds and Ends takes a look at ad-tech and includes a marvel: its history, uses, and implications. Murphy's Rules that'll drive you crazy. From the mind of David L. Pulver, co-author of Whether forging worlds, firing weapons, or fixing GURPS Ultra-Tech, comes Blaster and Laser Design. widgets, this month's Pyramid is a trove of tech and The latest installment of Eidetic Memory walks toys. It's the future; what're you waiting for? The Power of Myth (Issue 38) 2011-12 Contents they can get their facts straight. Column/ Author(s)/ We continue our wondrous plundering with Seven Article/Item Series Contributor(s) Mythical Artifacts for Dungeon Fantasy. Using the From the format established by Dungeon Fantasy 6: 40 Editor Artifacts, it offers several myth-informed pieces of gear, The Golden Geniza of including variations and GURPS stats. Matt Riggsby Ezkali Viewed with modern eyes, myths let us ask: “How can we spin that into something even more fantastic?” Seven Mythical Artifacts Antoni Ten David L. Pulver, creator of GURPS Spaceships, uses for Dungeon Fantasy Monrós this month's Eidetic Memory to detail the witch- Eidetic David L. Baba Yaga goddess Baba Yaga and her ultra-tech vessel, both of Memory Pulver which come with GURPS stats. The Journey of the Dead Kyla Ward The Journey of the Dead is made by all souls. Some The Bear Myth Alan Leddon adventurers even get a head start and brave it while still J. Edward alive. This systemless article provides ideas for Babylon Rising Tremlett foreshadowing PC death and for using the “final Megan journey” as one more obstacle to overcome. Art of Prophecy McDonald When you think of myths, do you think of bears? You should. The Bear Myth describes the tropes of this Random surprisingly common legendary type, plus how you can Mything Around Thought Steven Marsh use it in your settings as background flavor and a Table source of gaming possibilities. Odds and While disturbing to the earthly world, the Middle Ends Eastern conflict has also stirred the immortal realm. About Babylon Rising reveals a standalone systemless urban- GURPS fantasy campaign outline that can serve to augment The In This Issue New Kingdom from >Pyramid volume 3 issue 37: Urban Facets of ancient legendary tales continue to touch Fantasy. You're a returning Mesopotamian god; what're our language, outlook, and lives. Observe, fleeting you doing today? mortal, as we unleash the power of myth within this epic Discover what you're doing tomorrow as well with the Pyramid! Art of Prophecy. The omens reveal this to include We start our journey by asking: Which narrative did prediction sources, how to phrase revelations, and other you hear? That fundamental question leads to Dungeon useful tips. The next time a hero uses a Divination spell Fantasy action, with The Golden Geniza of Ezkali. or wants to learn about his death journey, you'll be Scribed by Matt Riggsby (author of GURPS Dungeon prepared. Fantasy 8: Treasure Tables), this adventurous locale This month's Random Thought Table looks at ways highlights four traps—complete with maps—and an to mine myths for every ounce of adventure potential. underlying conundrum that makes survival a challenge. Odds and Ends expands that idea with more tips and A vast storehouse of knowledge awaits the heroes… if specifics, and features a Murphy's Rules tribute to the holidays. The power of myth is yours to command! Steampunk (Issue 39) 2012-01 Contents Victorian campaigns. Column/ Author(s)/ All aboard the great Trans-Kenya railway; it's time to Article/Item Series Contributor(s) make your fortune Across Africaw with Iron and Steam. From the Written by Matt Riggsby (author of GURPS Hot Spots: Editor Renaissance Florance), this alternate-history campaign William H. locale is suitable for many steampunk campaigns Order of Precedence Stoddard looking to add a bold new realm rooted in reality. It offers tips on travel, details on dangers, and pointers on Across Africa with Matt Riggsby politics. It includes a map and GURPS vehicle stats for a Iron and Steam personal airship. Necromenschen Sean Punch What do you get when you cross zombies with weird Eidetic The Clankers David Pulver science? Necromenschen! GURPS Line Editor Sean Memory Punch melds the science of steampunk with the zeitgeist Michele of zombies. It describes the undead creations with A Whisper in the Sky Armellini ghoulish detail and plenty of GURPS stats. J. Edward Victorian London is being terrorized by mechanical The Mohocks Tremlett machinations, so the Metropolitan Police Department The Right Tech from Random fights back with The Clankers. This month's Eidetic Steven Marsh Finish to Start Thought Table Memory offering from GURPS Basic Set co-author Daivd L. Pulver is an adventure outline, complete with Odds and GURPS vehicle and weapon stats for the cogwork Ends creations. About Learn the hard way that not all steampunk GURPS innovations are noisy, with A Whisper in the Sky. In This Issue GURPS WWII: Their Finest Hour author Michele There was a time when a full boiler and a fresh Armellini soars with GURPS rules and stats for fantastic blueprint were instruments enough to change the world. gliding vessels. That time is now, and the era is steampunk. Welcome, An infamous Edwardian gang is revitalized in good fellow, to tomorrow! Victorian London. Discover the motives, history, and From the pen of William H. Stoddard, the gentleman key players of The Mohocks—a systemless social scientist behind both GURPS Steampunk and GURPS swarm suitable for any steam-powered setting. Social Engineering, comes the Order of Precedence. Enjoy a spot of tea with Pyramid Editor Steven This transfixing treatise reveals that, in Victorian Marsh's Random Thought Table, the wind-up whimsy England, different social spheres can feel like strange of Murphy's Rules, and other Odds and Ends. Catch the worlds. Discover how the guidelines from Social fresh-polished brass just right and you'll agree: The Engineering can add greater authenticity to the future is brighter than ever! interpersonal relations of your realistic or cinematic Vehicles (Issue 40) 2012-02 Contents includes a map of the productive port, plus GURPS info Author(s)/ on 10 of its creations. Behold the impossible swan boat Article/Item Column/Series Contributor(s) and the iron-shod land dreadnought! From the Editor In the modern world, what's better than getting there fast? Getting there fast in style. With Hot Rides!—this Operations Kenneth Peters month's Eidetic Memory entry from GURPS Basic Set The Arsenal of Matt Riggsby co-author David L. Pulver—you'll get GURPS vehicle Mageocracy stats for eight of the most amazing real-world sports Hot Rides! Eidetic Memory David L. Pulver cars around. Discover what a million-dollar ride can do! Things Fall Apart Jason Brick For as long as roads have existed, so have broken Spirited Rides Alan Leddon vehicles at the side of the road. Things Fall Apart looks The Between- J. Edward at how to bring vehicular problems into a campaign, Space Tremlett with three outlooks to suit different gaming styles. Whether dealing with an inefficient sailing ship, an out- Random Driven to Heroism Steven Marsh of-control bus, or an immobile spaceship, you'll Thought Table introduce the fun of cruising conundrums to your Odds and Ends campaign. About GURPS Vehicles needn't just deliver you from place to place; In This Issue they can be the adventure! With Spirited Rides, you'll It's almost impossible to determine what drives a discover three transports (with GURPS stats) that can person to action. It's much easier to determine what take you to trouble—or deliver it personally! Discover someone drives into action! This issue of Pyramid is the secret of the ghost ship's bargain, or travel from devoted to vehicles—realistic and fantastic—from past, town to town in a trouble-solving truck. present, and future. If you've ever gone someplace and don't quite Our journey begins with a look at everyone's favorite remember how you got there, you're halfway to The impossible automatons, in Mecha Operations. Written Between-Space. This massive impossible “vehicle” for by GURPS Ultra-Tech co-author Kenneth Peters, these any era will take the heroes where they want to go. It options push the GURPS Spaceships design system may even let them go home. into new robotic realms. It includes stats for three This issue also contains a Random Thought Table models that will bring out the speed lines in you. inspired by Steven Marsh's vehicular trivia, plus Odds Fantasy realms love their fantastic vehicles… but and Ends we didn't have room for elsewhere (including who makes them? One answer is revealed in The a Murphy's Rules we could've sworn would fit into the Arsenal of Mageocracy, by Matt Riggsby (author of trunk). GURPS Fantasy-Tech 1: The Edge of Reality). It Hop aboard; this issue's sure to be a wild ride! Fantasy World-Building (Issue 41) 2012-03 Contents GURPS author Michele Armellini takes you to an Column/ Author(s)/ empire where news travels fast using Shadowland Article/Item Series Contributor(s) Runners. Find out how they face the perils of another From the plane (and its odd GURPS rules) to accomplish their Editor missions with only their wits. The Turning Points of GURPS Fourth Edition co-architect David L. Pulver Matt Riggsby History explores what happens when God Is Dead in the latest installment of Eidetic Memory. How does the demise of Michele Shadowland Runners various gods affect a setting (in systemless and GURPS Armellini terms), and what can heroes do about it? Eidetic God Is Dead David L. Pulver Transport the delights of dungeon-delving action Memory aboveground by journeying In the Jungle. Learn about In the Jungle Jason Brick the various levels—including hazards and travel Megan options—of a canopy forest in this article suitable for The Gnomish Mafia McDonald any world with trees. The Children of the J. Edward Though small in stature, underestimating The Coming Darkness Tremlett Gnomish Mafia would be a big mistake. This systemless The Duodecennial article describes key players, motivations, and activities Steven Marsh Deviations of a “family business”. The Children of the Coming Darkness is a new Spirits in Everyday Life Alan Leddon world-breaking cult for GURPS Banestorm. Only the Random The World-Building of desperate or the insane would join them—but such Thought Steven Marsh Rules souls can be the most dangerous adversaries in the Table world. Odds and Creating a new calendar for a fantasy setting is a Ends great way to summarize a culture's important events. About When those important events have tangible effects on GURPS people's lives, things get really interesting, as The In This Issue Duodecennial Deviations demonstrats. What do you Zeus never said: “Well, I think I'm done meddling in do when everyone has the same GURPS advantage or mortal affairs.” Most GMs feel the same way about their disadvantage for a year? fantasy worlds: the desire to add and innovate is strong Bring out your dead, and help your adventures get to in such hearty souls. This Pyramid is devoted to their know Spirits in Everyday Life. Find out how folks can efforts at fantasy world-building! influence them and appease them, with GURPS Matt Riggsby melds the historical skill he displayed guidelines for what happens if they do and don't. in GURPS Hot Spots: Renaissance Florence with the This month's Random Thought Table challenges the chaos-loving creativity he forged in GURPS Dungeon normal world-building rules. Odds and Ends offers ideas Fantasy 8: Treasure Tables, delivering The Turning that couldn't fit elsewhere, including character Points of History. These tables can help you create suggestions for jungle-delvers, plus a Murphy's Rules vivid histories for the smallest burg or the grandest that's just dog-gone funny. It's your world; make your kingdom. Learn how today is shaped by the past! mark on it! Noir (Issue 42) 2012-04 Contents (including how the job has evolved from the early 20th Column/ Author(s)/ century to the 21st), this article includes three GURPS Article/Item Series Contributor(s) templates and two new optional GURPS Martial Arts From the techniques. Editor The truly good noir movies and novels have The Zephyr Club Matt Riggsby interesting supporting casts. Your campaigns should be no different! Michele Armellini (author of GURPS The Gameable Bouncer Jason Brick WWII: Grim Legions) provides backgrounds and Michele Human, Flawed GURPS stats for eight iconic characters. Armellini The typical noir protagonist is a loner, with a plucky The Gathering Will Steven Marsh secretary or assistant at best. However, RPGs thrive on J. Edward groups. The Gathering Will is here to help. This The House of the Sun Tremlett systemless campaign hook should be good for at least The Cal Godot two years of adventures… if everyone can stand not to Random kill each other that long! A Million Ways to Fail Thought Steven Marsh San Francisco in the early 1930s was famed as a city in the Naked City Table of vices. The House of the Sun presents a fully fleshed out early-noir den of iniquity, intrigue, and terrible Odds and danger that might have been established in Fog City. Ends Explore this locale and its secrets in the game system of About your choice; it'll be the experience of a lifetime! GURPS Where would the hard-boiled detective be without In This Issue The Femme Fatale and her schemes? Unearth the Are those prison bars across your eyes? No—it's the characteristics most common to the plot's most light through the vertical blinds coming into the office dangerous lady and the GURPS traits associated with of Pyramid. This time we're turning our shadow- them, plus learn tips for using the as a PC or obscured gaze to the gritty, gray world of noir. misleading the protagonists about who the real femme For good times, wholesome entertainment, and the fatale is. occasional dark secret, visit The Zephyr Club. Complete This month's Random Thought Table delves into with labeled and unlabeled maps, this location is adding discontent by way of more choices. Odds and presented by Matt Riggsby, co-author of GURPS Low- Ends provides a secret stash or two, while Murphy's Tech. Learn about a hot spot to trot and its inhabitants Rules reveals how to be a good cop and bad cop. (with notable GURPS details). Whether you're donning a fedora in a full-fledged noir Every nightclub needs a tough guy at the door, but campaign or looking to add some gray to your other any old strong-arm won't do. For quality security, look genre's blue skies, this issue of Pyramid has got your no further than The Gameable Bouncer. Along with a back. Don't say you weren't warned… discussion of job expectations and challenges Thaumatology III (Issue 43) 2012-05 Contents crawling rat race—may leave these interactions as Column/ Author(s)/ Cultists of the Elder Gods. Can your mind withstand the Article/Item Series Contributor(s) revelation of new GURPS lenses, an explanation of From the Editor possible elder servitors, and a special list of psi-related spells? Adelphos Dionysos Sean Punch Practitioners of Ritual Path Magic from GURPS Cultists of the Elder Antoni Ten Monster Hunters may discover that what they need to Gods Monrós beat the forces of darkness is a potent potable… thanks Christopher R. Bottled Magic to alchemy! Magically inclined pursuers can learn how Rice to create Bottled Magic, what equipment (with GURPS Eidetic Ghoul Magic David L. Pulver stats) is needed, and some sample rites. Memory At great risk to himself, David L. Pulver (author of J. Edward GURPS Banestorm: Abydos) brings readers the secrets The Missioners Tremlett of Ghoul Magic in this issue's Eidetic Memory. Magic as Discover the enigmatic source of this information and David Technological four GURPS spells for those looking for the ghoul of Lichtenstein Progress their dreams. Real Weird Books Rebecca Seidel In a world devoid of magic, those who seek to restore it look for like-minded companions to aid them. Your A Box Labeled: To Random Steven Marsh paths may cross with these mysterious magical Pandora Thought Table trailblazers (suitable for any system) who call Odds and Ends themselves The Missioners. Beware! About GURPS Are you looking for a way to radically alter your In This Issue GURPS magical paradigm? Have you tried considering The giant book-reading demon on the cover can only Magic as Technological Progress? This feature brings mean one thing: It's tax-audit time! No, wait… it's time to magical spells what tech levels bring to mundane for a new magic-themed Pyramid! gear. Define the limits of sorcerous society—then Wine connoisseurs know how magical their beverage invent, innovate, and experiment to push the envelope. of choice can be. Sean Punch, GURPS Line Editor and The Internet has nigh-infinite information. Who has hands-on researcher, reveals the secrets of Adelphos time to read all that? Fortunately, one of our scholars Dionysos. To promote this magical brotherhood of vino has culled out some of the best Real Weird Books to devotees, he details their ways, means, spell lists, and consider (and why they're cool). Plus, they're freely secret spells, building off the foundation of GURPS available! Thaumatology: Magical Styles. Random Thought Table considers the lessons In GURPS Dungeon Fantasy, psi-using delvers know learned from a magically restricted campaign. Odds and well the risk of encounters with Things Man Was Not Ends is downright quirky, and Murphy's Rules may Meant to Know. Unlucky adventurers—or explorers magically make you think you know what you're doing. looking to carve their own niche in the dungeon- This month's Pyramid will make you curl up in an armoire with your favorite ! Alternate GURPS II (Issue 44) 2012-06 Contents yourself each second. Column/ Author(s)/ Discover how you can add limited cinematic feats to Article/Item Series Contributor(s) your realistic campaign by going From Skills to From the Advantages. Sean Punch, the GURPS Line Editor, Editor describes the process and offers 16 examples, plus tips for converting spells. Douglas H. The Last Gasp When communication is essential to your campaign, Cole you need to find out why Colorless Green Ideas Sleep From Skills to Sean Punch Furiously. Get an alternate skill-based system for using Advantages and learning languages, including a table that shows the Colorless Green Ideas Roger Burton relationships between over 160 of modern Earth's most Sleep Furiously West commonly used languages. Eidetic Turn GURPS Mass Combat into a war game with Tactical Mass Combat David L. Pulver Memory Tactical Mass Combat, by that popular supplement's Abstract Wealth Jason Brick author, David L. Pulver. This month's Eidetic Memory Random offers rules and tables to get the battle started with two A Niche to Scratch Thought Steven Marsh players—then skip to Odds and Ends for suggestions Table on adding more participants! If you prefer to save your bookkeeping savvy for tax Odds and time but still want a way to track your GURPS cash, Ends you'll want to learn how to Abstract Wealth. With one Survivable Guns Appendix Z David L. Pulver roll on your new Wealth attribute, this issue may pay for About itself! (Figuratively…) GURPS Is a firearm really two to three times more effective at In This Issue killing with a chest wound than a sword or axe to the For anyone who's ever wanted to turn his gas- same area? If you have your doubts—or you know powered car into an electric, install Linux on a toaster, or some heroes who'd prefer that answer be “no”—check turn something cool into something cooler, this issue is out Appendix Z, where David Pulver, co-author of the dedicated to your experimental spirit. This month, Basic Set, offers a suggestion for Survivable Guns. It Pyramid is devoted to “alternate GURPS”—optional even includes a table of sample weapons that work this new tweaks, systems, and expansions to take your game tweak! to brave new lands. This issue's Random Thought Table lays down a new Many fight scenes have an ebb and flow to them that perk to ensure everyone in the party gets a day in the makes them exciting. Bring those waves of excitement to sun, while Murphy's Rules mixes terrestrial your game as you fight to The Last Gasp. New options pharmacology and alien physiology for big laughs! for fatigue make it riskier to reach your limits, and a new You've got the cutting edge of experimental GURPS system lets you track exactly how hard you're pushing innovation. Be sure to wear your lab coat at all times! Monsters (Issue 45) 2012-07 Contents author Matt Riggsby—seeks to regain power by Author(s)/ gathering believers. As the number of people who Article/Item Column/Series Contributor(s) consider him real grows, so too do his powers. This From the Editor feature includes campaign suggestions and GURPS stats for this up-and-coming deity. Inhuman Jason “PK” Levine David L. Pulver, author of GURPS Banestorm: Options Abydos, exposes the “truth” behind contrails, public- The Sad Lost Matt Riggsby water fluoridation, and the secret federal project God designed to prevent a zombie apocalypse in this Zombie Eidetic Memory David L. Pulver month's Eidetic Memory. It's be a perfect plan if it Predators weren't for the Zombie Predators (GURPS stats Half Alive Michele Armellini included). The Formation J. Edward Tremlett Humanity has dealt with parasites since the dawn of The Wild Hunt Christopher R. Rice time—but these crystalline parasites from A Corrupt are something else entirely! What does The Formation Bekki Leddon System want with Earth? Find out in this systemless article that describes the entities' history, development, On Evil and Random Thought Steven Marsh transmission, and more. Integers Table Are you prepared to face The Wild Hunt? You will be, Odds and Ends with this feature that builds off this issue's new options About GURPS for GURPS Monster Hunters. Herein are revealed the In This Issue strengths and weaknesses of the powerful and dreaded Whoever said the most fearsome monsters are those fae, plus GURPS stats for six new types of creatures that lurk within the human soul has never been split in with ties to the plane of Faerie. twain by a mummy. This issue of Pyramid is devoted to What if you were enmeshed in a conspiracy your things that go bump in the night… or that make more entire life, and never knew it? Discover humanity's horrifying sounds! hidden puppeteer… before it discovers you, and makes GURPS Monster Hunters offers possibilities for you part of A Corrupt System. monstrous heroes who fight for humanity. These This month's Random Thought Table examines the Inhuman Options are expanded by series designer and quality and quantity of evilness, and how you can GURPS Assistant Line Editor Jason “PK” Levine. Use adjust old monster ideas to new heights of wickedness. the four provided GURPS templates for Monster Rounding out the issue is an assortment of Odds and Hunters or any campaign where someone wants to play Ends sure to get your spine tingling. a ghost, mummy, or noble fae! Whether you're looking for new horrific heroic Not all ancient entities faded into oblivion. The Sad options, exploring sinister towers, or working to keep Lost God—described by GURPS Locations: Hellsgate the streets safe, this issue of Pyramid is sure to have the fright stuff. Weird Science (Issue 46) 2012-08 Contents phenomena are good for any GURPS game that could Column/ Author(s)/ benefit from some mad medicine. Article/Item Series Contributor(s) David L. Pulver, author of GURPS Psi-Tech, brings to From the light some real-world weirdness with this month's Editor Eidetic Memory. Discover the Red Science behind “red The Power of Weird mercury” and associated oddness. It includes a number Sean Punch Science of weird GURPS items that use this amazing material,including an assortment of explosives and the Rev. Jason Dangeous Concoctions Mashima PBM-90 Russian bipedal combat robot. “PK” Levine For those looking to make their own oddness, it's time Eidetic Red Science David L. Pulver to retire to the lab and create Metatronic Generators. Memory Inspired by GURPS Psi-Tech, this optional GURPS Metatronic Christopher R. design system will let you create all manner of odd items Generators Rice perfect for the weird scientist in your life. It also Fantasy-Tech 2000 Matt Riggsby describes eight sample items, including the repelling The Daughter of Roger Burton revolver and the ricocheting discus. Necessity West Oddball theories have been with us as long as there What Is Weird have been oddball thinkers. Noted GURPS author Matt Cal Godot Science? Riggsby looks at many innovations he wrote about in GURPS Fantasy-Tech 1: The Edge of Reality and Out Standing in My Random Steven Marsh updates them for more modern eras, with Fantasy-Tech Field, All Alone Thought Table 2000. Discover the impossible power of the centripetal Odds and steam gun, the steam cannon, the space-age Ends reflective heat ray, and much more. Christopher R. Super Costumes Appendix Z For those looking for an alternate weirdness-design Rice system, GURPS Reign of Steel: Will to Live author About Roger Burton West introduces you to The Daughter of GURPS Necessity. Unleash the power of the core GURPS In This Issue character-creation system in new and strange ways! It Embrace your inner weirdness—unless that includes eight super-science samples to get you started. weirdness takes the form of a backpack particle As we near the end of our issue, we get around to accelerator. Then you may just want to shake hands. asking: What Is Weird Science? We look at some This month's Pyramid is devoted to weird science! history, insight, implications, and more. And, to make Our symposium begins with GURPS Line Editor Sean sure you're dressed for scientific success, our last page Punch as he unleashes The Power of Weird Science. features an Appendix Z on Super Costumes. Discover how the ideas of GURPS Powers can drive No crazed conference at Pyramid would be complete your devices. It includes a power modifier, a talent, and without our usual Odds and Ends, a Murphy's Rules a skill discussion of interest to inventors of the that looks at lionhearted librarians, and Random impossible. Thought Table. Thirsting for more? Then drink deeply of knowledge With science, the possibilities are endless. With with Assistant Line Editor Jason “PK” Levine's weird science—and this month's Pyramid—the Dangerous Concoctions. These pharmaceutical impossibilities are endless! The Rogue's Life (Issue 47) 2012-09 Contents make use of a fence GURPS template and sample Column/ Author(s)/ character. Article/Item Series Contributor(s) Discover where fantasy and reality intersect with A From the Brief History of the Thieves' Guild. Written by GURPS Editor Low-Tech co-author Matt Riggsby, this rules-light May the Shadows Christopher R. overview is inspirational for any rogue hoping to gather Guide You Rice with like-minded souls. In the latest installment of Eidetic Memory, GURPS Who's Gonna Buy Michele Fourth Edition co-architect David L. Pulver looks at This? Armellini professionals that many may find unpalatable: Monster A Brief History of the Matt Riggsby Slavers. Discover the ins and outs of capturing critters Thieves' Guild for your own ends, with a GURPS Dungeon Fantasy- Eidetic Monster Slavers David L. Pulver suitable template and an assortment of gear they may Memory use. The Emperor's Finest Kenneth Peters Many rogues are measured by the opposition they Safes and How to Open Roger Burton face, and, if you're a criminal in the Roman Empire of 258 Them West CE, you're bound to run up against The Emperor's Megan Finest. Learn about this era's laws and its enforcement, Dealing with Rogues McDonald plus nuances of third-century GURPS character Random creation and three templates to get you started. Look at What's Thought Steven Marsh Moving forward in time, if you're a criminal in any Already in the Closet Table relatively recent era, you'll do well to study Safes and How to Open Them. Learn about this common obstacle, Odds and plus GURPS details on the high-tech gear used to Ends overcome it. About If someone in the party is going to act outside the GURPS law, everyone would do well to learn tricks for Dealing In This Issue with Rogues. Discover some techniques to ensure unity, Keep your friends close and your enemies closer— curb player resentment, and create adventurers with they may be one and the same! This month, we look at roguish abilities who aren't above the law. the world of rogues and the obstacles they face. This month's Random Thought Table looks at recent If all seems lost—or if you just need an edge in your GURPS releases and how they change the lives of criminal efforts—May the Shadows Guide You with a thieves (including two new possible quirks). Odds and miracle or two. This adaptation of GURPS Powers: Ends presents some askew twists on typical thieving Divine Favor describes a god who looks after rogues, tales, and Murphy's Rules may just steal your miscreants, and freedom-lovers—and the miracles he grumpiness if you're not looking. gives to those who believe. If you're a thief, don't ask your physician what you You've had a hard night redistributing wealth. Now should take. Just read this month's issue of Pyramid, you need to ask: Who's Gonna Buy This? Step into the and learn how to improve your rogue's life! world of professional fences and their methods, then Secret Magic (Issue 48) 2012-10 Contents of their GURPS magical style—including a new GURPS Author(s)/ Magic spell! Article/Item Column/Series Contributor(s) Where murderous mages dwell at the corners of their From the Editor most horrific crime, you will find The Street Sign of the Christopher R. Four. Investigators can unravel this modern-day Magical Tradecraft Rice mysterious setup—including a final confrontation with four GURPS elemental mages. The Way of the Michele have long been favorite spell-storing spots Keepers Armellini for mages. Some wizards take this love affair one step The Street Sign of Loki Carbis further and focus on Bibliomancy, the latest Eidetic the Four Memory offering from GURPS Basic Set co-developer Bibliomancy Eidetic Memory David L. Pulver David L. Pulver. Unleash your inner librarian with these The First David 14 new Magic spells! Resistance Lichtenstein In a land where magic is suppressed, there is The The Accidental First Resistance. This loose affiliation of wizards keeps Jason Brick Magus the secrets alive while trying to undermine the The Guard of the J. Edward conquering kingdom. Along with suggestions for using Black Lands Tremlett the group in GURPS Dungeon Fantasy campaigns, this article describes their methodology in GURPS Forewarned Is Random Steven Marsh Forearmed Thought Table Thaumatology: Magical Styles terms. Not everyone sets out to be a mage, and some who Odds and Ends do have forgotten their pasts—there are many ways to Jason “PK” Onomancy Appendix Z become The Accidental Magus. Although useful with Levine any system, this article provides specific GURPS About GURPS examples. In This Issue Magic is ḥarām—forbidden—to Islamic peoples, and Any sufficiently concealed magic is indistinguishable The Guard of the Black Lands ensures that residents from reality, and secrets and sorcery both like to dwell in and visitors of Egypt follow these precepts. This fictive the shadows. This month's Pyramid is devoted to the Middle Eastern anti-magic organization is particularly world of hidden hocus-pocus, with secret magic! suitable for GURPS Monster Hunters campaigns. In a magical world, assassins and spies may utilize Giving of yourself completely can reap great rewards, subtle spells and potions to practice their Magical as GURPS Psionic Powers author Jason “PK” Levine Tradecraft. Using the Ritual Path magic system demonstrats in Appendix Z: Onomancy. Discover a trick presented in the GURPS Monster Hunters series, this employed by some die-hard “roleplayers” as you learn article describes 23 new spells, four new potions, and of their new take on secret identities and the Zeroed tips for designing secretive snoops who dabble in the advantage. wizardly field. This month's Random Thought Table explores how to Why don't we have direct proof of magic? Perhaps use precognitive abilities post-emptively, while Odds because it's deliberately being kept secret. Learn The and Ends includes a weighty Murphy's Rules, plus a Way of the Keepers: the importance of their new, suppressed path to power for your GURPS underappreciated efforts (including lenses for different Locations: Worminghall students. eras), the process for becoming a Keeper, and the details World-Hopping (Issue 49) 2012-11 Contents of Many Worlds, you'll know the GURPS stats for living Author(s)/ planets, new plant-centered psionic abilities (built off Article/Item Column/Series Contributor(s) the foundation of GURPS Psionic Powers), and a From the Editor GURPS template for someone who can really commune The Fast Reach Matt Riggsby with nature. Moving into space is the trip of a lifetime… A Song of Many Christopher R. sometimes literally! When interplanetary voyages take Worlds Rice more than a few decades, you need to rely on Generation Ships Eidetic Memory David L. Pulver Generation Ships. In the latest installment of Eidetic Hyperjumping Jason “PK” Levine Memory from David L. Pulver, you'll get tips for dealing The Time Punch J. Edward Tremlett with social and physiological issues, ideas for campaign Random usage, and guidelines and new GURPS Spaceships Safe Landings! Steven Marsh Thought Table rules from the designer himself for creating generation Odds and Ends ships, including an example vessel. When faster-than-light abilities exist in a setting, About GURPS Hyperjumping might be the best way to represent it. In This Issue GURPS Assistant Line Editor (and intergalactic scholar) From Earth-rooted tales of the maybe-today to far- Jason “PK” Levine suggests ways for expanding the flung, impossible space opera, moving from world to Hyperjump-limited version of the Warp advantage. Now world has been a staple of science fiction for nearly a you have more FTL options than ever! century. In this Pyramid, we focus our sensor arrays on Planet-hopping may mean, not traveling around the all things related to world-hopping: how to get to other universe, but visiting parallel Earths. Discover the planets, what to do when you get there, and interesting malfunctioning cross-temporal marvel known as The places for interplanetary explorers to visit. Time Punch in this systemless campaign framework In some settings, the most efficient way to get from perfect for GURPS Atomic Horror or GURPS Infinite point A to point B is to go through The Fast Reach; it Worlds. may not be the safest way, but it's always interesting. This issue's Random Thought Table explores what Matt Riggsby—the explorer who delivered the delights makes safe landings on planets possible, while Odds found within GURPS Fantasy-Tech 1: The Edge of and Ends offers another method for safely going to Reality—describes a curious cluster of 11 star systems other worlds and a Murphy's Rules that's not that connects more civilized regions. This article, “ordinary”. Whether you're stepping through suitable for any starfaring setting, includes both full- warpgates, firing up FTL drives, or boldly going where color and printer-friendly maps for this cluster of worlds. none have before, this month's Pyramid should give Sometimes the intelligent life that explorers encounter you planet-sized possibilities! doesn't live on the planet—it is the planet. With A Song Dungeon Fantasy II (Issue 50) 2012-12 Contents volume 3 issue 36: Dungeon Fantasy [I] have had Column/ Author(s)/ plenty of time to adventure and gain experience. Now Article/Item Series Contributor(s) it's time for their own Saintly Power-Ups! In addition to From the Editor ways to buff up your own faithful fighters, you'll learn how to push GURPS Divine Favor beyond the Races as Professions Sean Punch impossible with new history-shaping miracles. Dark Summonings W. A. Frick When ordinary dungeons are too small and mega- Antoni Ten Saintly Power-Ups dungeons are too complicated, you need Super Monrós Dungeons In this installment of Eidetic Memory, David Eidetic L. Pulver—author of GURPS Banestorm: Abydos— Super Dungeons David L. Pulver Memory explores the possibilities of miles-wide adventure More Dungeon wondelands, and provides a sample setting Matt Riggsby Fantasy Loadouts (Willowdeep) complete with backstory, GURPS creature Power-Ups for stats, and a map. Peter V. Dell'Orto Assassins From Matt Riggsby—author of GURPS Dungeon Fantasy 13: Loadouts—comes More Dungeon Random On Plato and Power Steven Marsh Fantasy Loadouts. These ready-calculated kits are Thought Table custom-made for demolishers, justiciars, mentalists, Odds and Ends monster slavers, musketeers, and mystic knights who Snowmen Peter V. Dell'Orto want to spend more time chopping and less time About GURPS shopping! In This Issue Make your backstabbing adventurers deadlier with You meet an old man in a tavern who promises you a Power-Ups for Assassins. Peter V. Dell'Orto—author of trove of treasures you can't find anywhere else. The GURPS Dungeon Fantasy 12: Ninja and creator of the fruits of your quest? Behold: The second issue of assassin template for Dungeon Fantasy—describes a Pyramid devoted to GURPS Dungeon Fantasy! number of appropriate abilities and seven new perks, Remember those bygone days when “being an elf” some of which may also be of interest to ninja. was a viable career path? Bring old-school sensibilities This month's Random Thought Table considers what into new-school gaming with Races as Professions. the Platonic ideal of a dungeon would be, and then Sean Punch—creator of the GURPS Dungeon Fantasy examines an alternate advancement system. The issue series and overlord of all GURPS—shows you how with wraps up with a chaotic Murphy's Rules and an Odds two new character templates, a new skill, a new Code of and Ends that includes a Peter Dell'Orto-penned Honor, and plenty of customization tips. Dungeon Fantasy suffix… from Hell! Plus, Peter returns Get more options for dealing with demons and spirits for the last page, where he presents two cold-minded when you participate in Dark Summonings. Discover critters who might show mercy someday—but not yeti. four new lenses that build off Dungeon Fantasy 9: The omens are clear! This Pyramid is both impetus Summoners, new abilities, new traits, and a new racial and reward for your Dungeon Fantasy quests. Oh, and template—the vampire! the old man in the tavern? He had 27 copper in his The dungeon saints and warrior-saints from Pyramid pockets. Tech and Toys III (Issue 51) 2013-01 Contents surgeons with these optional rules for creating custom Author(s)/ cybernetic devices, including appropriate limitations Article/Item Column/Series Contributor(s) and dozens of sample augmentations. From the Editor When the GURPS Spaceships guidelines for designing giant robots are too detailed, use your Ultra-Tech Too Kenneth Peters exoskeleton to grab Modular Mecha. The latest Eidetic Live Better with Demi Benson Memory offering from Ultra-Tech ao-author David L. Cybernetics Pulver streamlines the process to a quick five steps. Modular Mecha Eidetic Memory David L. Pulver Stats for three basic models and several customization Near-Future Combat features are on the showroom floor, waiting to be walked Dan Howard Uniforms off. Better, Faster, Random GURPS Low-Tech contributor Dan Howard brings Steven Marsh Stronger Thought Table his expertise in armor systems to the future as he Odds and Ends discusses how nanotube technology may revolutionize Near-Future Combat Uniforms. Marvel at the utility of Jason “PK” The Psi-Sword Appendix Z nanotubes, and make your own suits (with GURPS Levine stats) from an array of options, or pick one of the About GURPS predesigned samples. In This Issue Cut the opposition down to size with your mind and In a boundless tomorrow of infinite possibilities, The Psi-Sword. Presented by GURPS Psionic Powers there's one rule that holds fast: You can always use author Jason “PK” Levine, this seemingly innocuous more stuff. This month's installment of Pyramid returns object allows psi users to focus their abilities to to the mall of imagination with new marvels (mechanical devastating effect. It includes the damage results for all or otherwise) designed to augment your fantastic of the powers in the Basic Set and Psionic Powers. . Get some ideas of how to tweak existing tech with this Kenneth Peters, co-author of the GURPS Fourth month's Random Thought Table, then consider some Edition version of GURPS Ultra-Tech, brings you more technological advances you may not have thought of in future-perfect goodies in Ultra-Tech Too. Discover stats Odds and Ends. And, if all else fails, this month's for additional weapons, defenses, and other gear, plus Murphy's Rules fully supports your efforts to blow up suggestions for updating select rules found in Ultra- the universe and try again. Tech. This feature is tastier than a tube of nanopaste! Whether you're adding corroded chrome to an Expanding on the information and options in Ultra- imperfect near-tomorrow or outfitting your optimistic Tech, your favorite dystopian anti-hero can Live Better explorers in the latest and greatest, this month's with Cybernetics. Equip your shady black-market Pyramid is geared to please! Low-Tech II (Issue 52) 2013-02 Contents GURPS Low-Tech, demonstrate how you can have Author(s)/ Concealed Armor. You'll get tips for hiding defenses, Article/Item Column/Series Contributor(s) historical examples, and GURPS stats for protection From the Editor designed especially for those who believe being Lord of the Manor Matt Riggsby discreet is the better part of valor. When the dozens of offerings in GURPS Low-Tech Concealed Armor Dan Howard just won't do, you need to explore the optional world of Low-Tech Armor Eidetic Memory David L. Pulver Low-Tech Armor Design. In this month's Eidetic Design Memory, David L. Pulver—co-author of the GURPS The Puckle Gun Graeme Davis Basic Set—takes you through the steps necessary to Delayed make your own defensive gear, whether you want it Douglas H. Cole Gratification primitive, modern, or supernatural. Return to Ein Arris Dan Howard Delve deeper into the history and variations of The The Future Is a Random Puckle Gun with the co-author of GURPS Crusades, Steven Marsh Moving Target Thought Table Graeme Davis. Get additional GURPS stats and Odds and Ends adventure seeds for an invention that was strangely ahead of its time. About GURPS Many unarmed and low-tech combat situations In This Issue involve attacks that depend on each other, Once upon a time, a group of heroes could make a demonstrating the benefits of Delayed Gratification. difference with well-honed swords, polished armor, and Learn how to use this optional new GURPS maneuver quality gear. This month's Pyramid once again steps to make your close-quarters battles more effective. back into an area of tech where “the net” was what you Now that you have new gear, new tips for hiding it, used to set a trap! and a new maneuver, you need to Return to Ein Arris When you have farmers, lands, and crops, you are via a popular traveler stop. Get an overview of the Lord of the Manor. Matt Riggsby, co-author of caravanserais and the specifics for an example GURPS Low-Tech Companion 3: Daily Life and establishment (the Prophet's Rest), including a map, Economics, uses the foundations laid by GURPS Low- suggested residents and regulars, adventure ideas, and Tech to help you figure out how many households and a random visitors table. A classic adventure is so much which crops you need to provide yourself with an easier when you're well rested! income befitting your Wealth. Use the six sample This month's Random Thought Table considers how domains as inspiration or to drop into your favorite to shake up tech expectations, while Odds and Ends setting. suggests ways in which worse can be better—and Few towns warmly welcome strangers kitted for includes a Murphy's Rules that strikes at the sole. How battle. For those times when you need to appear less will you reimagine the wheel with this issue of Pyramid? dangerous than you are, let Dan Howard, co-author of Action [I] (Issue 53) 2013-03 Contents alternate themes of the past and future, plus new Author(s)/ optional rules for chases on horseback. Article/Item Column/Series Contributor(s) Does your mercenary team need a heavy-duty ride? From the Editor GURPS Gun Fu co-author Hans-Christian Vortisch has you covered, with Hell on Wheels. This detailed Buddies and Loners Sean Punch description of the Cadillac Gage Commando gives you Extended Action! Phil Masters history, features, campaign suggestions, and GURPS Hans-Christian Hell on Wheels stats for two versions of this versatile feature. Vortisch Take the mission from the highway to the runway Dogfight Action! Eidetic Memory David L. Pulver with Dogfight Action! This issue's Eidetic Memory by Dealing with the Law Jason Brick David L. Pulver—author of GURPS Mass Combat— Roger Burton expands the Action chase rules to air combat. You'll also I've Got a Great Idea West get GURPS stats for some common fighters and their J. Edward weapons. The Red Swords Tremlett When things go wrong in an 's life, you may find yourself Dealing with the Law. Whether the Fortunately, I Saw Jason “PK” setting is or modern action, this six- This Coming Levine step process provides systemless ideas for avoiding $1 Followed by 2d Random Steven Marsh arrest. Zeroes Thought Table If you're prone to over-planning, or you know Odds and Ends someone who is, I've Got a Great Idea. This optional About GURPS GURPS rule rewards players who speed up the pre- In This Issue mission planning process with bonuses they can use to Get ready for action! This month's Pyramid runs on enhance the mission itself. caffeinated adrenaline as we look at the high-octane When the situation is too dangerous for mundane world of action-adventure—including a briefcase full of humanitarian efforts, call in The Red Swords. This GURPS Action goodies. fictional secret organization of well-armed medics takes Most action movies involve Buddies and Loners. its services to places where no one else is willing to go Sean Punch, the shadowy mastermind behind the —and makes sure that no one interrupts its work. Its Action series, shows you how to emulate blockbuster medipack comes complete with suggestions for GURPS hits with only a couple of players and a GM. You'll Action character creation and adventures. explore assumptions, adventure tips, and GURPS lenses Fortunately, I Saw This Coming… and you can, too, for four common small-group tropes, plus a couple of with these optional “retroaction” rules from GURPS new advantages to give your lone-wolf heroes the edge. Monster Hunters author Jason “PK” Levine. Benefit Action movies have been around since cinema began, your GURPS heroes with a new advantage, new twists and action stories are even older. Phil Masters—the on existing ones, or bonuses from high skill scores. mysterious masked man of GURPS Thaumatology: Age You've got incredible grit, impeccable skills, and an of Gold—looks beyond the modern-day flicks with impossible mission. All you need is an edge to get in the Extended Action! You'll get tips and lenses for several action… with Pyramid! Social Engineering (Issue 54) 2013-04 Contents personal encounters. If you liked the rules in Social Column/ Author(s)/ Engineering, you'll go crazy for this crunch! Article/Item Series Contributor(s) With your new mastery of interpersonal interactions, From the head over to The Palais du Monde. Herein are the Editor essentials for an adventure that revolves around The Civil Arts in William H. intrigue and investigation, by GURPS Hot Spots: GURPS Stoddard Renaissance Florence author Matt Riggsby. It includes character summaries (with GURPS stats), a detailed The Palais du Monde Matt Riggsby description of the sumptuous titular locale, and full- Eidetic Hand of Hermes David L. Pulver color maps. Memory Test your civil-arts experience as you improve Jason “PK” Speaking in Tongues relations between monsters and monster hunters! This Levine month's Eidetic Memory by David L. Pulver—co-author City Management Matt Riggsby of GURPS Fourth Edition—presents a rising charity Random organization called the Hand of Hermes. This Meeting and Greeting Thought Steven Marsh systemless article can add a diplomatic angle to any Before the Beating Table secret-supernatural setting, from GURPS Monster Odds and Hunters to GURPS Illuminati. Ends How can you be a GURPS hero gifted at Speaking in About Tongues without spending a boatload of points? Check GURPS out GURPS Assistant Line Editor Jason “PK” Levine's suggestions for applying the rules as written to mitigate In This Issue this problem—or use any of the new options to add Flirtatious dance at a diplomat's ball. Tense multilingual mayhem to your setting. negotiations with a desperado holding hostages, with You'll need all the social-savvy you can muster to be nothing to lose. The vital speech to rally the people part of City Management. Using concepts introduced in against their tyrannical overlords. Sometimes it's not Social Engineering and GURPS City Stats, these enough to sneak and kill. Sometimes heroes need to persuade, bluff, and intimidate. This issue of Pyramid guidelines explain how to improve an existing city or found a new one—including skill rolls and project costs. looks at being social, from the interpersonal to the Let this month's Random Thought Table show you municipal. how to take the fight out of the game, then interact with Take your social-interaction skills to the next level our Odds and Ends that shoots first and doesn't ask with The Civil Arts in GURPS. William H. Stoddard questions later. Finally, relax with a Murphy's Rules expands on the foundation of his ENnie Award-winning that's a real “scream”. This interpersonal issue of GURPS Social Engineering with optional GURPS Pyramid is one that folks will be talking about. techniques and styles that add additional depth to Military Sci-Fi (Issue 55) 2013-05 Contents meaty guide includes stats for equipment, two new Column/ Author(s)/ GURPS techniques, and two new gun-fighting styles. Article/Item Series Contributor(s) Turn your TL9 infantrymen into Chrome Commandos From the with the best equipment available. Check out new and Editor revised basic gear, computers, software, and defenses, along with an overview of a basic command vehicle. Hans- Tactical Shooting: You'll also get some options for existing materiel. Christian Tomorrow Future fighting isn't just about gear; it's also about Vortisch the enemy! Firmly believing they have the most perfect Chrome Commandos: W. A. Frick religion in existence, The Vree want to share it with the TL9 Elite Tactical Gear rest of the universe—whether other species like it or Eidetic David L. The Vree not! David L. Pulver, author of the GURPS Spaceships Memory Pulver series, tells all about this religious warrior race with a Mobile gift for song in this month's Eidetic Memory—including Adrian Tymes Logistics a racial template, info on two of their craft (with Kenneth Spaceships stats), and more. Future Soldier Peters Moving supplies and troops in far-future settings just Random got easier with Mobile Wormhole Logistics. Find out In the Future, There Will Thought Steven Marsh about this spacefaring troop-transport ship that shuttles Be Humans Table troop deployment vessels through micro-jump gates, along with Spaceships stats for this superscience Odds and Ends vessel. Building off this issue's material for tactical shootists, About now you can outfit your Future Soldier with what he GURPS needs—thanks to Ultra-Tech co-author Kenneth Peters. In This Issue Learn about issues to consider, new and revised The universe is a big, scary place. Fortunately, we can software, typical weapon add-ons, and power- and be bigger and scarier when we need to be. This month, system-integration options, plus a GURPS loadout for we look at the martial side of science fiction. the typical TL9 rifleman. Learn about the ultra-tech tools and realistic This issue's Random Thought Table looks at the techniques that a futuristic gun-wielder has at his human side of our future fighting forces, while Odds disposal in Tactical Shooting: Tomorrow. Hans- and Ends considers a limitless supply of futuristic Christian Vortisch, author of GURPS Tactical Shooting, inspiration, plus a Murphy's Rules that makes a fashion presents a futuristic expansion for that supplement, statement. This issue is locked and loaded, and ready to drawing on rules and equipment from GURPS Ultra- kick E. T.'s butt! Tech, GURPS High-Tech, and other sources. This Prehistory (Issue 56) 2013-06 Contents Companion 1: Philosophers and Kings, and written by Column/ Author(s)/ that supplement's co-author Matt Riggsby, Past Article/Item Series Contributor(s) Presents and Future provides everything you need to From the bring gifting economies to your game: game mechanics, Editor adventure seeds, and tips for how to add gifting to other genres. Caveman Michele Time-travel research gone awry? What a perfect Fundamentals Armellini foundation for a GURPS Dungeon Fantasy adventure! Past Presents and Matt Riggsby Discover who's living in the Caverns of the Future Chronomancer now (and what he's doing with those Caverns of the Eidetic David L. Pulver sheep) in this month's Eidetic Memory by GURPS Chronomancer Memory Basic Set co-designer David L. Pulver. In addition to Where the Snow J. Edward encounters featuring a handful of new monsters, it Bleeds Tremlett includes a full-color map and two play-aid versions for Prehistoric Plots players. Christopher R. What new secretive terror has disrupted the annual The Old Ways Rice spring gathering? Take your people to Where the Snow The Unknowns of Random Bleeds. This GURPS adventure outline—suitable for Steven Marsh History's Preludes Thought Table cavemen or those who might aid them—will let you save human history before it gets started! Odds and Find more ideas for the earliest adventuring Ends possibilities with Prehistoric Plots. It includes a dozen Jason “PK” First and Foremost Appendix Z systemless suggestions for adventures before the dawn Levine of civilization. About The Ritual Path magic system from GURPS Monster GURPS Hunters is a perfect fit for primitive and ultra-low-tech In This Issue settings. Discover The Old Ways with 29 new spells, Are you experiencing the dawn of time firsthand, rules for transferring charms and creating tattoos, a facing savages on unfamiliar worlds, or enduring a mad chart for naming exotic plants, and more. scientist's Devolution Ray? Then it's time to bone up on “I invented fire; you probably haven't heard of it.” prehistory! Learn how to gain skills that no one in the history of The best place to start is with the people. Become humanity has ever known—and become the world's first familiar with typical prehistoric folks in Caveman hipsters in the process! First and Foremost, an Fundamentals. Written by Michele Armellini—author of Appendix Z from GURPS Assistant Line Editor Jason several GURPS WWII supplements—it includes a new “PK” Levine, shows you how. GURPS racial template, six new templates for typical This month's Random Thought Table looks at the TL0 roles, and a new Talent. joys of knowing the ending, Odds and Ends ponders Your tribe is ready; it is time to meet the neighbors. “modern” stone-age antics, and everyone loses track in Take offerings. Expanding greatly on GURPS Low-Tech Murphy's Rules. Don't look for fun in one of those “man caves”; this month's Pyramid is the real deal! Gunplay (Issue 57) 2013-07 Contents ideas, and GURPS stats for the popular Russian “Hind” Author(s)/ helicopter… along with the big guns it wields. Article/Item Column/Series Contributor(s) Explore the rise of a potential weapon source in this From the Editor month's Eidetic Memory. GURPS Mass Combat author Modern David L. Pulver reveals the fictional history and GURPS Kenneth Peters Warfighter: Gear stats of the Brock-Avery Guns, from their first TL5 flintlock through modern-day arms. Add a new line of The Devil's Hans-Christian weapons your heroes have never heard of before… Chariot Vortisch The best way to deal with weaponry wounds is not to Brock-Avery Eidetic Memory David L. Pulver get hit in the first place! When your shooting matches Guns aren't realistic enough, you should Dodge This. Find out Dodge This Douglas H. Cole how to use existing GURPS rules—or add minor The Nock Volley optional tweaks—to make dodging, parrying, and Graeme Davis Gun blocking more satisfying experiences in your Christopher R. adventures. Magic Bullets Rice For your Wild West and 18th-century high-seas Make Each Shot Random adventures, be sure to grab The Nock Volley Gun. Steven Marsh Count Thought Table GURPS Crusades co-author Graeme Davis reveals the history and GURPS stats of this intimidating seven- Odds and Ends barrel carbine from another time. About GURPS You already know to choose your ammunition based In This Issue on what you expect to shoot. When your targets are Our aim is true in this month's Pyramid! We're supernatural, you need more than ordinary ammo; it's looking at all aspects of gunplay, with new weapons, time to turn to Magic Bullets. With these GURPS costs options, gear, and more. and simplified stats, you'll find the right combination for It's not enough to be able to shoot the enemy—you any situation—no matter how exotic. have to get there first. You'll find everything you need This month's Random Thought Table examines how with Modern Warfighter: Gear. From warfighter and to make every hero's shot count, Odds and Ends looks GURPS Ultra-Tech co-author Kenneth Peters, learn at existing ammo resources and unexpected weapon what members of modern professional land forces carry situations, and a well-armed Murphy's Rules means you into the field, with GURPS stats for new gun-thwarting no harm… honest. body armor and an arsenal of other support equipment. If you're looking for an issue with kick, you need to Once they're outfitted, those warfighters, mercenaries, pull the trigger on this one. With rules, tools, rods, and and monster hunters can get a lift in The Devil's rides, Pyramid volume 3 issue 57 may just be our Chariot. Hans-Christian Vortisch—marksman behind Magnum opus! GURPS Tactical Shooting—provides details, usage Urban Fantasy II (Issue 58) 2013-08 Contents expands the possibilities of that series with Traits for Column/ Author(s)/ Town. This indispensable guide tells adventurers what Article/Item Series Contributor(s) works (and how!) in urban environments. From the A love of motorcycles can band folks together from Editor all walks of life… or unlife! In this month's Eidetic Memory, David L. Pulver—author of GURPS Christopher R. Safe as Houses Technomancer—delves into the history and members Rice of Belial's Bastards, a monstrous motorcycle club that Traits for Town Sean Punch controls a little U. S. town in any urban-fantastic game. Eidetic David L. Belial's Bastards It's bad when random supernatural entities threaten Memory Pulver the sanctity of human dwellings. When they come Hunting the Cabal W. A. Frick together for a purpose, it's time to go Hunting the J. Edward Cabal. Find out how you can combine GURPS Cabal The Wraith of Precinct 13 Tremlett with GURPS Monster Hunters to take your urban- Jessica fantasy campaign to a new level. You'll get tips for Festivals of the Unknown Wolfman designing a “conspiracy of monsters” and how to As I Always Suspected… Random include it in campaigns, a new lens, tips for using Gnomes Beneath the Thought Steven Marsh templates, suggestions for tweaking the Ritual Path Hood! Table Magic system to make it “Hermetically sealed”, and more. Odds and When a bad cop gets even worse, he becomes The Ends Wraith of Precinct 13. This threat has systemless City Botches Appendix Z Phil Masters details on background and motivation, plus GURPS About stats for what may be the revenge-filled revenant… GURPS perhaps one of many! In This Issue Stir up urban encounters with Festivals of the The streets have a magic and life of their own… as Unknown. This set of tables helps you decide on the the heroes may learn, if they're nosy or unlucky. This who, how, and why of holidays for any game's setting. issue revisits the intersection of urban roads and Spells that go wrong within municipals limits are City fantasy lanes, with incredible results. Botches. Phil Masters—archmage of GURPS When you're running from things that go bump in the Thaumatology—examines the variety of urban-specific night, you want to go somewhere that's Safe as Houses. disasters that can occur with the GURPS spell-failure Learn GURPS mechanics for what makes a structure table. easier to defend from paranormal threats, plus relevant Random Thought Table reveals a secret that's staring traits for monsters. GURPS Horror (p. 77) told you waht you in the face, while Odds and Ends seems oddly a Bad Place is; this feature tells you how it gets that way familiar (at least, it will eventually) and features a —and how to cleanse it. Murphy's Rules that's as magical as a punch in the jaw. Towns aren't just for selling your loot! Sean Punch, Get ready for a night on the town; it could be the time of mayor for life of the GURPS Dungeon Fantasy line, your life! Conspiracies (Issue 59) 2013-09 Contents Enemies through a series of five GURPS templates, Author(s)/ each with a ready-to-use example character, plus tips for Article/Item Column/Series Contributor(s) using the templates in multiple eras. From the Editor College indiscretions haunt a politician with Penguin Dreams. David L. Pulver, contributor to GURPS Y2K, Conspiracy in Sean Punch Action! introduces a rare comic book that's valuable for more than its cheesecake cover art in this month's Eidetic The Conspirators' Michele Memory. Enemies Armellini In smoky backrooms, shadowy figures play high- Penguin Dreams Eidetic Memory David L. Pulver stakes games… sometimes literally. Jason “PK” Levine Straight to the Jason “PK” —architect of GURPS Psionic Campaigns and other Flush Levine puppet-string toolkits—teaches you poker the GURPS J. Edward way by going Straight to the Flush. Learn the skills that One Perfect Day Tremlett your needs, the games he can play, how to Welcome to the cheat, and how to figure out the winnings and what Andy Vetromile Terror Drone! hand he had. The Middle of the Random An Earth-loving group is calling on everyone to do Steven Marsh Onion Thought Table his part to stop overpopulation with One Perfect Day. In this systemless campaign frame, discover a radical Odds and Ends method for reducing world population, including the About GURPS organization promoting the method, the people behind In This Issue it, and their dangerous secrets. It's the issue of Pyramid that they don't want you to Find out what is watching you as we bid you know about! This month, we turn our spotlight to the Welcome to the Terror Drone! Any modern game world darker corners of creation, firm in the knowledge that the can benefit from learning the “truth” about what small truth is out there… sometimes way out there! robotic planes are doing as they zip through the sky: Entangle your heroes in a web of secrecy and simple reconnaissance, complicated mind control, and devious plans by putting Conspiracy in Action! Sean possibilities between. Punch—the Secret Master of GURPS Action—shows Random Thought Table explores what it's like to be how to add more cloak and dagger to the revolvers and inside and outside the Conspiracy at the same time, race cars of the Action line, telling you how to adjust Odds and Ends suggests more games to use with the the BAD, help the good guys' ACT, plan adventures, new poker guidelines, and Murphy's Rules has steeled and add a conspiratorial element through new lenses. itself to revealing the truth. No matter how far down the In a world without action heroes, who stands against rabbit hole you're willing to go, this month's Pyramid is the Conspiracy? Michele Armellini—author of GURPS ready and waiting for you to get closer… closer… WWII: Grim Legion—reveals The Conspirators' closer… Dungeon Fantasy III (Issue 60) 2013-10 Contents Banestorm: Abydos, as he leads you on a High-Tech Author(s)/ Dungeon Crawl. This month's Eidetic Memory shows Article/Item Column/Series Contributor(s) you how to merge the quintessential fantasy-adventure From the Editor theme with tricked-out TL5+ delvers. (And do we dare mention the “Dungeonmobile”—complete with GURPS Wizardry Refined Sean Punch stats?) High-Tech Eidetic Memory David L. Pulver You kick down a door and… It's a Trap! Add variety Dungeon Crawl to labyrinthine Dungeon Fantasy scenarios with an Christopher R. It's a Trap! assortment of inanimate hazards. Torment delvers with Rice ready-to-use traps or design your own dangers, from Antoni Ten Mystic Power-Ups falling glass ceilings to alchemical explosions—a wealth Monrós of options, all with straightforward GURPS mechanics. In All Series-ness Sean Punch Any feature with more than 20 tables for generating The Decagoblin Random dangers and obstacles is well in the dungeon-crawling Steven Marsh Dungeon Thought Table spirit! Odds and Ends First introduced in Pyramid volume 3 issue 13: Thaumatology [I], the mystic knight template now has a About GURPS slew of new advancement options, thanks to Mystic In This Issue Power-Ups. In addition to dozens of power-up options, The dungeon is restless, awaiting the invisible hands you'll find tips for limiting imbuements, suggestions for of tinkerers to make them more dangerous. But fear not! specialized gear, and more. There are heroes waiting to stem the tide of darkness… GURPS Dungeon Fantasy creator Sean Punch and they, too, are being molded by unseen forces, reveals the history of his line In All Series-ness, waiting to add new powers, abilities, and options. including sources of inspiration that you can tap for Clearly, both sides of the eternal struggle have the latest your adventures. As a bonus, he reveals the new installment of Pyramid, devoted once more to dungeon beastmaster template, which offers new magical abilities fantasy. that allow this delver to influence animals—it's a critter- Sean Punch, designer of the GURPS Dungeon cal hit! Fantasy line, examines the spells from GURPS Magic in This month's Random Thought Table presents light of Dungeon Fantasy to bring you Wizardry variations on a fiend, while Odds and Ends presents bits Refined. Bards and wizards now have a one-stop tool we couldn't squeeze anywhere else, another trap, a new for choosing spells, including notes on forbidden lore, wildcard skill, and a new lens for low-powered Dungeon revised spells, and adjusted prerequisites. Fantasy adventurers. Watch out—this month's “There were four of us. We looked military. We felt Pyramid is dangerous in the wrong hands… or even the totally bad. We thought we were ready. The portal right ones! beckoned…” Follow David L. Pulver, author of GURPS Way of the Warrior (Issue 61) 2013-11 Contents Hit, grapple, takedown, pin… there's more to fights Column/ Author(s)/ than technique names and die rolls! Find out how you Article/Item Series Contributor(s) can add flavor to your game with Takedown Sequences. From the Douglas H. Cole—author of GURPS Martial Arts: Editor Technical Grappling—matches detailed descriptions of More Power to Peter V. Dell'Orto common positions and popular combat sequences to Dungeon Warriors! and Sean Punch their GURPS mechanics. Unlock the power of the rules to bring new excitement and possibilities to your bouts! Takedown Sequences Douglas H. Cole Give your villains a style that's all their own, with The Eidetic The Devil's Fist David L. Pulver Devil's Fist. In this installment of Eidetic Memory, Memory David L. Pulver—co-author of the GURPS Fourth Fusion Styles of David Thomas Edition Basic Set—explores the history of a fictional Ytarria Moore GURPS fighting art that might have come from Satan Coming to Grips with Douglas H. Cole himself. Realism Whether you seek exotic martial arts for your fantasy Random campaign or you love to explore the way Yrth mashes Close Your Eyes and Thought Steven Marsh cultures, you'll want to check out Fusion Styles of Think about Baseball Table Ytarria. The author of GURPS Martial Arts: Yrth Odds and Fighting Styles, David Thomas Moore, brings you the Ends fringe traditions that he couldn't fit into his supplement. About Use these in your own GURPS Banestorm campaigns, GURPS or put them into any GURPS Fantasy setting to add In This Issue variety and options. The fluid motion of a drawn sword. The precise You'll be Coming to Grips with Realism with Douglas shifting of a professional pugilist. The impossibly fast H. Cole as he sifts through the material that didn't quite reflexes of a shapechanging slasher. Step into the arena make it from his Technical Grappling supplement. Peek with us, as this month's Pyramid shines light on the behind the curtain, then check out some new and Way of the Warrior. alternate rules options, including possibilities for critical Take your coolness to a new level with More Power hits and misses, horizontal creatures, and more. to Dungeon Warriors! From the fantastic minds of the Random Thought Table this month invites you to GURPS Martial Arts co-designers Sean Punch and follow in the fictional footsteps of classic sportscasters, while Odds and Ends provides several adventure seeds Peter V. Dell'Orto comes this mini-supplement with tailored to the new Yrth fusion styles. Whether in the dozens of new power-ups and options (such as double- ring, beneath a ruined castle, or on another world, ended weaponry!) for your GURPS Dungeon Fantasy fighters need all the help they can get. With this month's sword-wielding delvers. You can even take a look Pyramid, you bring the warriors… we'll show you the “under the hood” of some of the game mechanics. way. Transhuman Space II (Issue 62) 2013-12 Contents Earth”, GURPS Assistant Line Editor Jason “PK” Column/ Author(s)/ Levine (GURPS Monster Hunters and others) builds off Article/Item Series Contributor(s) the foundation of Transhuman Space: Broken Dreams From the by presenting a batch of ready-to-use 100-point GURPS Editor templates that let the players quickly start anywhere Three Offices, Port they're willing to buck the system. Use these guidelines Phil Masters Lowell to introduce new players to the most significant aspects of the Transhuman Space setting. Jason “PK” We Are the 9.9 % Levine When an impoverished Third Wave nation (or a rich mercenary group!) must go to war, it can get military Weapons and Units of the Eidetic David L. inspiration from the Weapons and Units of the Honduran Civil War Memory Pulver Honduran Civil War. This month's Eidetic Memory J. Edward Indentures Inc. offering from David L. Pulver, the creator of the Tremlett Transhuman Space setting, includes two types of William H. Eloi Games drones, a massive six-ton tracked cybershell vehicle, Stoddard and more—all ready to kill with GURPS stats. Random Are you willing to give up a few years in exchange for The Future Is What You Thought Steven Marsh a pile of money? For many people, that's the Platonic Make It Table ideal of “working”, but Indentures Inc. takes the Odds and concept even farther. Get an implant, do something Ends menial, have the memory wiped, and get paid—what About could go wrong? The description of the titular GURPS organization also includes a number of adventure seeds that—yes—show what could go wrong. In This Issue Some folks like to start small and work their way up. Sometimes, tomorrow can't get here fast enough. We Others prefer to be ridiculously rich and powerful. Eloi at Pyramid sympathize, and we're doing what we can to Games looks at those who are in the upper echelons of bring the future to you like never before, with another society, and what they do to bring meaning to their installment devoted to Transhuman Space (but no lives. Written by William H. Stoddard (Transhuman doubt containing material of interest to many near- Mysteries), this guide to the ultra-powerful can be the future worlds). focal point of a series of adventures, or a useful addition We begin with a feature that's out of this world— to other campaigns that need insight into those who literally! Three Offices, Port Lowell—written by own the world. Transhuman Space Line Editor Phil Masters—tours key Whether you're experiencing this Pyramid as a locales in the Martian city of Port Lowell. With a look at printout, a screen-read file, or a digital image poured how European, American, and corporate interests have directly into your brain, you're sure to discover each staked a claim on the Red Planet, offworld heroes something exciting. The future is here, and it's ready to are sure to find adventure and intrigue. be read! For adventure possibilities that are more “down to Infinite Worlds II (Issue 63) 2014-01 Contents GURPS Psionic Powers ability, and meet a man (with Author(s)/ GURPS stats) that the Infinity Patrol trusts to provide a Article/Item Column/Series Contributor(s) quiet place to rest. From the Editor In this month's Eidetic Memory, David L. Pulver— The Power of Jason “PK” author of GURPS Reign of Steel—provides a new pulp Sorcery Levine realm for inventor-adventurers to explore: -1. You'll get an overview of its history, a GURPS character lens Lord of Your Own Christopher R. for its ultimate scientists, and two weird-science Domain Rice vehicles (with GURPS Spaceships stats). Igor-1 Eidetic Memory David L. Pulver Stumble into a parahistorical anomaly in retail when The Infinite Phil Masters you shop The Infinite Aisles. Discovered by Phil Aisles Masters—author of GURPS Infinite Worlds: Patchwork Michele Armellini Britannica-6—this multi-timeline chain of stores can Stormbomb-1 J. Edward Tremlett assist dimensional travelers with odd-yet-necessary Random gear, or serve as an unreliable means of transporting Forget It! Steven Marsh Thought Table adventurers to other worlds. Odds and Ends Where no countries have the desire to conquer others, a Patchwork of city-states arises. From the About GURPS author of GURPS Locations: St. George's Cathedral, In This Issue Michele Armellini, comes a new alternate Earth where How do we cram the possibilities of Infinite Worlds diversity reigns above all. Learn about its unusual into a finite issue of Pyramid? It's not easy, but we're history, two example cities (complete with GURPS City just that good. This issue braves the wilds of the cross- Stats notes), and how the Infinity Patrol is reacting to its space continuum to deliver the cutting edge of latest timeline discovery. impossible abilities and exotic new otherworldly When it harnessed the power of the Banestorm, destinations. England became the world's only superpower. Of We begin our amazing journey by unleashing The course, that power comes with a price, as you'll find out Power of Sorcery, a new form of magic as detailed by on Stormbomb-1. Not only is England keeping secrets Jason “PK” Levine, Paralabs researcher and author of from its citizens, but this month's Odds and Ends GURPS Thaumatology: Ritual Path Magic. In addition reveals an even more sinister threat about which to the rules for this advantage-based flavor of everyone is unaware. (And we can't forget to tell you spellcasting that brings new magic to any GURPS game, about the latest installment of Random Thought Table… you'll get a sample grimoire of 20 “spells”. or can we?) Are the Infinite Worlds just too few? Now you too Whether you're looking to tour the countless can become the Lord of Your Own Domain. Uncover the possibilities of alternate worlds or just seeking new secret GURPS traits and modifiers needed to create material to add to your campaign, this month's issue is your own interdimensional pocket fiefdom suitable for sure to unleash the infinite. Once again, Pyramid does many campaign types. Revel in the effects of a new the impossible! Pirates and Swashbucklers (Issue 64) 2014-02 Contents minded pirates want to cast spells, they turn to Scurvy- Author(s)/ Dog Sorcery. This new magical style from Jason “PK” Article/Item Column/Series Contributor(s) Levine—seadog behind GURPS Thuamatology: Ritual From the Editor Path Magic—creates a fast path to mystical rites Swords Against Evil Sean Punch suitable for plundering on the high seas. Learn about the history of this art, its spell lists, and four new secret Jason “PK” Scurvy-Dog Sorcery spells. Levine The Spanish Prisoner must be saved, and your The Spanish Eidetic Memory David L. Pulver English heroes are just the ones to do it! In this month's Prisoner Eidetic Memory, David L. Pulver—the helmsman who The Qanat Pirates of guided souls to GURPS Banestorm: Abydos—provides Matt Riggsby Old Than an adventure outline for a group of buccaneers in the Sailing the Open Caribbean, including brief GURPS stats for eight key Skies players… and plenty of room for swordplay! But We're Good Random Water-borne thievery can even exist underground, as Steven Marsh Pirates! Thought Table The Qanat Pirates of Old Than prove. Get the history, legends, and adventure seeds straight from one of the About GURPS city's frequent visitors, Matt Riggsby, whose tales of In This Issue riches from GURPS Hot Spots: Renaissance Florence Are your timbers insufficiently shivered? Do your have driven lesser men mad. This campaign setting hatches need more battening? Is there a stained-glass includes descriptions, GURPS stats, and deck plans of window just begging to be smashed through so you qanat barges, plus a map of the city's underground can save the day? This month's Pyramid is here to help, waterways. swinging from a rope with cutlass in hand, with a If your heroes are seasick, take away the water and treasure chest full of pirate-and-swashbuckling action! try Sailing the Open Skies. With this optional We start to buckle our swashes by first testing our expansion for GURPS Spaceships, you'll create vessels Swords Against Evil! Sean Punch—captain of the suitable for travel among the clouds. Pore over design GURPS Dungeon Fantasy line—provides four Age of notes, new and revised features and switches, and Sail-themed possibilities that reimagine the Spaceships stats for five airships. You'll also get tips for template from GURPS Dungeon Fantasy utilizing the Signature Gear advantage with beloved 1: Adventurers. You'll also get dozens of new vehicles. customization suggestions, plus suggested power-ups Finally, we sail into port with Random Thought Table, for each one. A table of fancy weapons will help you which ties up the issue with a look at pirate morality— pick just the right one. and what to do about it. Whether you're privateering, Sometimes a “C” in spellcasting is okay… especially dungeoneering, buccaneering, or commandeering, this when you're studying the arrr-cane! When magic- shipshape Pyramid is a treasure trove of loot! Alternate GURPS III (Issue 65) 2014-03 Contents plenty of GURPS rules tips let you replicate action- Column/ Author(s)/ fiction group dynamics, turning your collection of Article/Item Series Contributor(s) adventurers into a highly effective outfit. From the GURPS Tactical Shooting expert Hans-Christian Editor Vortisch turns his sights on the Guns skill, using his Buckets of Points Sean Punch know-how to deliver Alternate Guns Specialties and Techniques. With this simplified system of three Christopher R. Rice specialties, six familiarity penalties, and two techniques, Team Up! and Antoni Ten shootists can more accurately reflect real-world Monrós experiences. Alternate Guns Hans-Christian When you want your campaign to rely heavily on Specialties and Vortisch interpersonal interactions, consider character creation Techniques with Social Points. In this month's Eidetic Memory, Eidetic GURPS Basic Set co-designer David L. Pulver explains Social Points David L. Pulver Memory how he did it and the interesting side effects—including Natural Weapons Italo G. Gonçalves increased interest in Secret Advantages! Tasks William H. Stoddard Not everything natural is healthy! Natural Weapons offers a new GURPS advantage for making heroes and By Default Douglas Cole monsters with innate weaponry. In addition to game A Full Complement Sean Punch mechanics and special modifiers for the titular trait, Random you'll get 11 sample abilities. This One Goes to 11 Thought Steven Marsh Sometimes it's useful to have an idea of things that Table anyone can do. William H. Stoddard, author of GURPS Odds and Fantasy, describes dozens of Everyman Tasks, divided Ends by attribute default and offering GURPS skills (with About modifiers) for each one. GURPS When you want your campaign to focus more on In This Issue skills than on attributes, you should consider changing Pyramid is the home for great new GURPS options, how things are done By Default. GURPS Technical but sometimes we pull out the stops to take the system Grappling author Douglas Cole reveals the benefits and to new and interesting places. These issues we call pitfalls of altering how skills default to attributes. “Alternate GURPS”. Buckle up; you're in for an amazing Make your skills even more useful with A Full ride! Complement! Sean Punch winds down the issue with a Are you looking for a new take on character creation GURPS discussion of complementary skills, which —one that accommodates both power-gamers and rewards teamwork and promotes obscure skills. varied varied heroes with oddball flaws? The Grand This month's Random Thought Table turns the Master of GURPS, Sean Punch, gives you Buckets of “average” into some extraordinary, while Odds and Ends Points to work with, and walks you through how to wraps up with tiny bits we couldn't fit elsewhere, design perfect character-creation budgets and post- including a new option for GURPS Powers: Divine adventure rewards. Favor from its author, Jason “PK” Levine. Don't go it alone; save the day with Team Up! These Whether your game has shooters, talkers, clawers, two new advantages, four new skills, eight perks, and loners, or comrades, this issue has alternatives for you! The Laws of Magic (Issue 66) 2014-04 Contents generalists and turn them into Ritual Path Specialists. Author(s)/ Explore new abilities, limitations, perks, specialties, Article/Item Column/Series Contributor(s) Talents, and techniques that can really help you to From the Editor focus your energy. Every occult-themed campaign needs more grimoires, Alternative Ritual Christopher R. and GURPS Banestorm: Abydos author David L. Pulver Path magic Rice discusses another tumultuous tome in this month's Ritual Path Jason “PK” Eidetic Memory, as he reveals the secrets of The Azure Specialists Levine . Discover its history from the 1890s to the The Azure Dragon Eidetic Memory David L. Pulver present, as well as a few rituals for Book magic Thoroughly Modern contained therein. Paul Stefko Magic In a world where enchanters are common, business The Material might mass-produce extraordinary items with Sean Punch Difference Thoroughly Modern Magic. Updated from David L. Random Pulver's industrial-enchantment rules from GURPS Break the Law! Steven Marsh Thought Table Technomancer, these guidelines bring such marvelous methods to the GURPS Fourth Edition rules— Odds and Ends including a new magical style, template, and sample NPC About GURPS for line enchanters. In This Issue Sean Punch—GURPS Dungeon Fantasy designer— In the real world, breaking the isn't just considers how to turn the normally ho-hum GURPS a bad idea… it's the law. In fantasy realms, magic often item-enchantment process into something filled with has similar hard-and-fast rules that are not to be trifled action and adventure. Give your quests The Material with. This Pyramid looks at the fundamental forces of Difference with tips for the farming, handling, and the cosmos and the rules that underlie them. preparation of resources, plus a list of sample materials Test the laws of the mystical realm with Alternative and associated hazards. Ritual Path Magic, one of the meatiest features ever in The latest installment of Random Thought Table Pyramid! Starting with the foundation of GURPS ponders the laws of magic, while Odds and Ends wraps Thaumatology: Ritual Path Magic, these optional up the issue with suggestions for industrial- rules explore numerous ways to combine Ritual Path enchantment adventures, rituals that have nasty Magic with other reality-influencing systems, including aftereffects, and more. Book magic, Divine Favor, effect shaping, realms, Whether you want to bend reality in new and symbols, craft, and more. It also provides new perks and unexpected ways, fire up an occult assembly line, or advantages. build an arcane artifact from the privacy of your own The author of Ritual Path Magic—Jason “PK” lab, this issue of Pyramid has something for you. It's so Levine—reveals how you can take such versatile magical, it's almost against the law! Tools of the Trade: Villains (Issue 67) 2014-05 Contents soul! Now, you can have GURPS mechanics—including Author(s)/ new character traits—for such spiritual transactions. Article/Item Column/Series Contributor(s) You'll discover what your soul is worth, what you can From the Editor get for it (the good, bad, and ugly), and what the buyer gets out of it. Caveat venditor—let the seller beware! You and What Michele Bad guys always need a place to kick back, relax, and Army? Armellini hatch their global plots. In this month's Eidetic Memory, Christopher R. How Very Tempting David L. Pulver—author of GURPS Reign of Steel— Rice has a Villain's Residence for you. This multistory Villain's Residence Eidetic Memory David L. Pulver mansion is complete with maps for each level, suitable Hans-Christian for any modern gaming system, and ready for move-in. Tigerphobia Vortisch The Panzerkampfwagen VI Ausführung E Tiger (or The Compleat Panzer Tiger for short) was so feared during World War Matt Riggsby Jumpsuit II that soldiers began to see them everywhere, resulting Designer's in Tigerphobia. Hans-Christian Vortisch—co-author of GURPS Zombies Sean Punch Notes GURPS High-Tech—reveals the secrets of the Nazi's most feared tank, including GURPS stats for the vehicle It's a Heroic Random Steven Marsh and its armaments, plus Mass Combat stats for the Doomsword Now! Thought Table typical German Tiger company. Odds and Ends When you need to quickly assemble henchmen for About GURPS building your latest world-dominating device—or In This Issue simply to staff your various headquarters—turn to The What's a villain without his wonderful Compleat Jumpsuit. You'll get GURPS templates for accouterments? This month's Pyramid looks at tools of seven popular varieties of modern-day henchmen—plus most use to villains, as it straps you to a table and new character traits—from Matt Riggsby, author of threatens to zap you with its laser-like awesomeness. Do GURPS Dungeon Fantasy Adventure 1: Mirror of the we expect you to talk? No; we expect you to roll dice! Fire Demon. If the fantasy heroes are smirking at your villains by Are undead minions more to your liking? Then get asking them “You and What Army?”, now you have an new ideas for them with Designer's Notes: GURPS answer, thanks to five pregenerated tactical forces Zombies by Sean Punch. It includes insights into that described by GURPS WWII: Grim Legions author popular supplement's creation, plus an original sample Michele Armellini. With battle tactics, ideas for campaign and three new zombies. roleplaying each army's leader, and full GURPS Mass The issue concludes with Random Thought Table, Combat stats, you'll instantly have friends (fiends?) to which discusses the perils and possibilities when help you conquer the world… or die trying. You also get heroes end up with villainous tools. Whether you're an a new Mass Combat troop feature! established mastermind with a world-spanning Powerful beins eager to bestow your heart's desire? headquarters or a fledgling villain with a soul and a How Very Tempting… In return, they only want your dream, this issue is sure to have tools you can use! Natural Magic (Issue 68) 2014-06 Contents elves of GURPS Banestorm (and applicable to any Column/ Author(s)/ sinister forest denizens). Become acquainted with one of Article/Item Series Contributor(s) the style's practitioners—with full GURPS stats—and From the get adventure hooks to add the Defenders to your Editor domains. The Magic Desert Matt Riggsby Gain the grace of copper, the swiftness of mercury, or the might of tin by enhancing the natural abilities and Magic of the Shaded Paul Stefko affinities of metals from master William H. Woodlands Stoddard, author of GURPS Thaumatology: Chinese William H. Ars Metallica Elemental Powers. Discover the key skill variation, plus Stoddard 40 magical GURPS effects that pursuers of Ars Eidetic Dark of the Woods David L. Pulver Metallica can create from the seven “planetary” metals. Memory The new regime and the old order collide in the Dark Michele of the Woods, this month's Eidetic Memory from GURPS Green Power Armellini Banestorm: Abydos author David L. Pulver. History, Designer's current events, and key people are described in this Wilderness Adventures Sean Punch Notes systemless adventure outline featuring a wealthy Random merchant's daughter and a nature-worshipping cult. When Nature Calls, Thought Steven Marsh Michele Armellini—author of GURPS Locations: St. You Better Answer Table George's Cathedral—uses the GURPS Powers Odds and framework to present 14 new forest-related abilities that Ends draw on Green Power. It also provides the forest guardian lens, suitable for those who watch the wilds. About The wilderness is always better with a guide! Sean GURPS Punch—author of the mega-popular GURPS Dungeon In This Issue Fantasy 16: Wilderness Adventures—points out the The “cycle of life” can be magic, viewed from a perils and potential of outdoor adventuring in certain way… and so can magic be viewed as part of the Designer's Notes: Wilderness Adventures. You'll also cycle of life! This month's Pyramid ponders the get new elemental druid, high druid, and life-force wizard intersection of the natural and magical worlds. templates for Dungeon Fantasy, plus tips on variant The dunes of The Magic Desert sparkle with more Talents, determining nature's strength, and than sunlight. Join your guide Matt Riggsby—author of distinguishing each new character type. GURPS Locations: Hellsgate—as he reveals the This month's Random Thought Table looks secrets of the supernatural sands, including flora, fauna, philosophically at how to ramp up the power of natural weather, landscape features, and GURPS stats for a magic, while Odds and Ends shows how not to go too half-dozen threats your fantastic heroes may encounter. far. Gird your loins and grab your camping gear; when The mysteries of the Magic of the Shaded Woodlands you're exploring the power and possibilities of natural are finally revealed to outsiders! Learn a new magical magic, it's likely to be in tents! style, new magic items, and three new spells for the dark Psionics II (Issue 69) 2014-07 Contents styles that fuse GURPS Martial Arts with GURPS Author(s)/ Psionic Powers from the dojo of Christopher R. Rice. Article/Item Column/Series Contributor(s) You'll also get new techniques, new perks, two new From the Editor psionic abilities, and expanded suggestions for psi- A Little Bit amplifiers. Sean Punch Psychic Hints of their existence have flitted out from the shadows for years, across several supplements. Now, Christopher R. Mind and Body David L. Pulver—author of GURPS Psi-Tech—expands Rice on the history, organization, and key people of The The Overmind Eidetic Memory David L. Pulver Overmind Institute (first introduced in GURPS Psionics Institute for GURPS Third Edition). This month's Eidetic The Pyramid Farm J. Edward Tremlett Memory also includes a GURPS template for a typical Expanded Psi for Jason “PK” Overmind scientist, plus insight for adding this sinister Sandmen Levine group to a GURPS Monster Hunters campaign. Tweak the Hidden Random If you're psychic, the latest New Age movement— Steven Marsh Truths Thought Table Next Nubia Now—is tailor-made for you. Visit The Odds and Ends Pyramid Farm for a refreshing haven from the fast- About GURPS paced modern world! But, once you're there, you may discover something far more sinister… and you may In This Issue never return. Learn the systemless secrets herein, if you We're reading your brainwaves, there's no use in not dare. thinking about white elephants, and not even the tinfoil GURPS Horror: The Madness Dossier offered some hat will keep you from loving this month's Pyramid! brief suggestions for including psi in Project we're turning our all-seeing eye toward psionic powers, SANDMAN campaigns. Jason “PK” Levine—editor of with special emphasis on how it intersects with the that supplement and author of GURPS Psionic world of GURPS. Campaigns—offers his suggestions for Expanded Psi Sometimes you don't want psionic powers to be the for Sandmen. This guide provides seven new abilities dominant force of a campaign, but you still want a light (including psi techniques), tips for adjusting the taisher addition of psi for flavor. When you want to be A Little template, and ideas for “imperfect psi” that augment the Bit Psychic, Sean Punch—mastermind of GURPS setting's horrific aspects. Power-Ups 2: Perks—has just the mini-supplement for This issue's Random Thought Table goes right for you. It includes over a dozen new psionic perks, a new the liver with some challenges to psionic Talent, and 30+ new minor abilities (and guidelines for presuppositions, while Odds and Ends finishes out the creating your own), plus a table of existing mental- issue with suggestions for low-psionic campaigns, plus minded perks and where to find them. thoughts on species-specific abilities. This issue of When your Mind and Body are one, you can do truly Pyramid is an “all that and a kitchen think” of awesome! extraordinary things. Learn about three new fighting Fourth Edition Festival (Issue 70) 2014-08 Contents his reasoning for their importance. Column/ Author(s)/ William H. Stoddard, author of GURPS Social Article/Item Series Contributor(s) Engineering, takes the opportunity to update the social From the aspects of GURPS Swashbucklers for Third Edition in Editor Gaming in the Ancien Régime. Learn about key David L. sociopolitical traits, the proper way to act in refined Destination: Abydos Pulver French society, and significant adventuring opportunities. Ten for Ten Sean Punch GURPS Dungeon Fantasy Adventure 1: Mirror of Gaming in the Ancient William H. the Fire Demon is a fantastic scenario on its own, but Régime Stoddard now you can take it Into the Wilderness with its creator Into the Wilderness Matt Riggsby Matt Riggsby. Add details from GURPS Dungeon Elemental Xia Fantasy 16: Wilderness Adventures, including a Jason “PK” Champions vs. the Revised Hostile Terrain Table. You'll also run across Levine Shenguai some new cold-weather loadouts for individuals and Peter V. groups. Horde Ninja Dell'Orto When GURPS Thaumatology: Chinese Elemental Hans-Christian Powers invades the GURPS Monster Hunters line, you Revisiting High-Tech Vortisch now have Elemental Xia Champions vs. the Shenguai. Random Jason “PK” Levine—the shadowy mentor behind Beyond Your Thought Steven Marsh Monster Hunters—reveals the secrets of these new Imagination Table champions and enemies with a template, monsters, powers, and more. Odds and When a single ninja won't do, you need to seek out Ends the Horde Ninja. At great risk, Peter V. Dell'Orto, author About of GURPS Dungeon Fantasy 12: Ninja, presents the GURPS mysterios “ninja as monster”, including stats and In This Issue tactics, plus a new advantage that allows fighters to As of August 2014, GURPS Fourth Edition is 10 become more powerful as their numbers are whittled years old! This issue celebrates with several prominent down. GURPS contributors, who add the latest GURPS insight Hans-Christian Vortisch—our resident expert on all to past projects… with amazing results. things gun-related in GURPS—discusses two new Anchors aweigh! Our first Destination: Abydos. weapon options he might have considered from one GURPS Basic Set co-author David L. Pulver offers particular hardback when Revisiting High-Tech. GURPS Dungeon Fantasy adventure ideas and Random Thought Table demonstrates how rules can template suggestions, GURPS Zombies undead picks, jumpstart the imagination, while Odds and Ends features GURPS Mass Combat information for two armies, and GURPS City Stats for Paris circa 1720, plus ideas for more. using rules to your adventure-generating advantage. As Line Editor during GURPS's first decade (and With this 10th-anniversary celebration of the Fourth beyond), Sean Punch ponders the last 10 years in Ten Edition of the GURPS Basic Set, don't wait a second for Ten. Get his top picks for new and optional rules more! Be the first to pour a fifth and join us here in from the numerous supplements that he's written in the seventh heaven. past decade, as well as a peek behind the curtain with Spaceships II (Issue 71) 2014-09 Contents market racketeers and suitably challenging adventures Column/ Author(s)/ for them. Learn about the different kinds of smuggling, Article/Item Series Contributor(s) how this endeavor changes as technology gets better, From the the key stages of a smuggling operation, and more. Editor Whether you're a fledgling smuggler stuck in a Solar System of the near future of an ultra-tech scoundrel Reign of Steel: Deep David L. Pulver fighting against a far-flung , you're sure Space to find something here! Smugglers' Blues Jason Brick As humanity moves out to the stars, adventurers may J. Edward Strange Objects at Rest find Strange Objects at Rest. Discover the sometimes- Tremlett terrifying secrets of four truly alien sleeper and Christopher R. generation ships in this set of systemless campaign Vehicle Imbuements Rice outlines. The Captain's Boat Rory Fansler Push your favorite mode of transportation just a little further with Vehicle Imbuements. Get descriptions for 23 Random Putting the “Custom” new Transportation Imbuement Skills, four related perks, Thought Steven Marsh Back in Customer and two new advantage variations, plus GURPS Table mechanics for how to use the skills in and out of Odds and combat. If you ever wanted to make your vessel self- Ends healing, aquatic, or temporarily transformable, now you About can! GURPS Owning a ship is pretty expensive, but it's incredibly In This Issue commonplace in any science-fiction setting. Now you Looking to get to other worlds? Want to gather some can have The Captain's Boat without breaking the friends and engage in galactic mayhem? Then you're character-point bank! Learn how the GURPS Patron and going to need a spaceship! Fortunately, this month's Ally advantages can be used to represent a ship that Pyramid is here to help. seems to be more a minor character than simple The robots have taken over Earth… and now they're background dressing. moving into space! From the creator of GURPS Reign This month's Random Thought Table considers the of Steel, David L. Pulver, comes a new mini-supplement various permutations of spaceships customization, for that line. Reign of Steel: Deep Space moves the while Odds and Ends presents two ideas for getting setting 20 years into the future with an extended history, your players to help forge distant tomorrows by putting an exciting new development, and six new void-ready them to work in the not-quite-as-distant future. robots designed with GURPS Spaceships. Whether you're fighting the good fight against bad The Smugglers' Blues won't get you down when you robots or just trying to earn an honest buck by breaking have details on how to design interesting GURPS black- galactic laws, this issue of Pyramid is sure to have something valuable in its cargo hold! Alternate Dungeons [I] (Issue 72) 2014-10 Contents the Dungeons of Mars. Phil Masters—GURPS Author(s)/ Thaumatology: Alchemical Baroque author— Article/Item Column/Series Contributor(s) examines the key features of planetary-romance From the Editor adventures, including technology, powers, characters, Pointless Slaying monsters, and locations. Sean Punch and Looting Why should good guys have all the fun? See how the fodder half lives and work your way to the top, From Dungeons of Mars Phil Masters the Bottom Up! Matt Riggsby—the city planner of From the Bottom Up Matt Riggsby GURPS Locations: Hellsgate—shows you how to Good Dungeons Eidetic Memory David L. Pulver become a Dungeon Fantasy monster-adventurer, with Dungeon Fantasy Christopher R. seven new GURPS templates and lenses, plus Video Gaming Rice suggestions for making monstrous campaigns. To Conjure the Random Not all crypts and dungeons were created by sinister Steven Marsh Unknown Thought Table masterminds or long-dead evil cults, as this month's About GURPS Eidetic Memory reveals in its exploration of Good Dungeons. David L. Pulver—the lone surviving scribe In This Issue of a trip to GURPS Banestorm: Abydos—ponders the Everyone loves good old-fashioned crypt-crawling, numerous reasons why good guys would want to hole especially as exemplified by the best-selling GURPS up underground, and why anyone would want to raid Dungeon Fantasy line. But sometimes you want to their hiding places. shake things up—do things differently—take your When lots of people hear “RPGs”, they think crypt-crawling capers into new and exciting directions, “computer games”. Now you can really blur the lines This month's Pyramid is here to help. and bring electronic roleplaying to the tabletop with Are GURPS character points getting in the way of Dungeon Fantasy Video Gaming. Frequent Pyramid having fun right now? Then get rid of them, and get on tinkerer Christopher R. Rice serves up GURPS game with Pointless Slaying and Looting! GURPS Line mechanics for over a dozen video-gamiing tropes, Editor Sean Punch presents a new system for creating including a new template, new abilities, and more. characters without character points (“pointless”—get This month's issue wraps up with a look at the big it?). Although specifically geared for Dungeon Fantasy picture from Random Thought Table. Whether you're campaigns, it also provides tips for designing your own seeking to play a Martian, monster, or multifaceted trait packages, plus sample , abilities, flaws, mimic, this issue of Pyramid will have you playing and wildcard skills. faster, roaming farther, and having more fun than you For a fantasy game that's out of this world, explore ever thought possible! Monster Hunters II (Issue 73) 2014-11 Contents You can be part of one of the many conspiracies to Column/ Author(s)/ conceal the existence of monsters from the mundanes Article/Item Series Contributor(s) by joining The Department of Occult Defense. Learn From the about the history of this secret government Editor organization, its competitors in the field, and some potential situations to deal with. You'll also get a new Tactical Shooting: Hans-Christian perk, a new power, new spells, and two new Enemies Monster Hunters Vortisch (complete with GURPS stats), all courtesy of Ritual Path The Department of Christopher R. Magic adept Christopher R. Rice. Occult Defense Rice Some people hunt monsters out of a sense of duty to Eidetic David L. Venatio protect the innocent. Others do it for less noble reasons. Memory Pulver In this month's Eidetic Memory, David L. Pulver— Monster Hunters 2043: author of GURPS Psi-Tech—reveals the inner workings W. A. Frick Agents of ORCID of the academic monster-hunting group known as J. Edward Venatio. In addition to its origins, tactics, and secrets, The Flock of the Above Tremlett you'll learn more about the key participants (including Random GURPS stats). Threats Great, Small, Thought Steven Marsh The cyberpunk world of tomorrow may be dystopian and Unexpected Table and bleak, but at least there's a government-formed semi-secret organization to defend its citizens from the Odds and supernatural! Monster Hunters 2043: Agents of ORCID Ends takes monster-hunting to the future with a PC-perfect About paramilitary organization's history, its outlook, some of GURPS the foes it faces, and GURPS details on typical agents. In This Issue Beware of The Flock of the Above! This otherworldly The days get colder, the nights grow longer, and threat starts with the flu and ends with madness. Fight monsters lurk everywhere, ready to kill. It's a good thing against the strange workings of the altered-human there are heroes who are willing to fight against the members of the Flock in this systemless campaign frame darkness yesterday, today, and tomorrow. that pushes the heroes to their limits. When you're hunting those who hunt humanity, you This issue's Random Thought Table looks at what need every tactical edge you can get. Hans-Christian happens when the heroes outmatch the opposition (and Vortisch shows you how to add realism to your battles vice-versa), while Odds and Ends packs in a few things with the supernatural in Tactical Shooting: Monster that were too interesting to leave out, including Hunters. The author of GURPS Tactical Shooting suggestions on how civilians and monsters can use presents three shootist styles, each with several shootist styles to make or break the peace. With new weapon suggestions, suitable for those with military or abilities, organizations, allies, and antagonists, this police backgrounds—or anyone who wants to be a issue of Pyramid is magic for monster hunters and “zombie exterminator”! hunting monsters! Wild West (Issue 74) 2014-12 Contents Bring action to your Wild West campaign with Column/ Author(s)/ Outlaws and Arrows! With this advice from Christopher Article/Item Series Contributor(s) R. Rice on how to adjust GURPS Action templates and From the lenses for an Old West setting—plus two new Editor templates, two new lenses, and plenty of adventure ideas—you'll be in search of exciting opportunities on Ashiwi Country Matt Riggsby the range in no time. Christopher R. Outlaws and Arrows Travel to new locations in style on the Steamboats Rice and Locomotives of the Old West. David L. Pulver— Steamboats and Eidetic David L. GURPS guru of all things vehicular—presents historical Locomotives of the Old Memory Pulver information and GURPS stats for two iconic modes of West transportation in the late 19th century in this month's A Westward-Shambling Sean Punch Eidetic Memory. Horde The second half of the 1800s was a time of death. Hans- Battles, epidemics, harsh weather, and more caused Famous Wild West Christian many lives to come to untimely ends. And, where there's Gunfights Vortisch death, there's A Westward-Shambling Horde. Sean Random Punch—author of GURPS Zombies—presents 12 Little Bits of the West Thought Steven Marsh potential Western-themed scenarios for returning dead, Table complete with tips for using Zombies to bring these About ideas to “life”. GURPS When you need inspiration for your next shootout, turn to Famous Wild West Gunfights. The author of In This Issue GURPS Tactical Shooting, Hans-Christian Vortisch, Howdy, pardner! It's time to saddle up with this uses that volume to present meticulous breakdowns of month's Pyramid. This issue, we get on a horse and ride six famous shootist encounters (real and fictional), into the Wild West in search of adventure. describing what each participant did in GURPS terms When you need a friendly face out West, visit Ashiwi during each second of the action. It's an ultimate Country. Matt Riggsby—co-author of GURPS Low- expression of how you can model anything in GURPS! Tech Companion 3: Daily Life and Economics— This issue wraps up with a Random Thought Table reveals the history, culture, religion, government, and that breaks down the Western into some component other details of the Zuni in late-19th-century New cogs. Whether you're looking for some more action in Mexico. This meaty guide in the vein of Riggsby's your Western game, a new location that can fit into GURPS Hot Spots series has everything you need for a many campaigns, or a steamboat to take a break on, this campaign or fascinating destination. Two full-color issue of Pyramid has more gold than a newly-struck maps of their central settlement (the Shiwi-na-kwin) are mune… and it's all yours! All yours! YEE-HAW! included. Hero's Jackpot (Issue 75) 2015-01 Contents Thaumatology: Ritual Path Magic often find Column/ Author(s)/ themselves treading strange and mysterious roads. Article/Item Series Contributor(s) Sometimes you need the help that can come when you From the take A Familiar Path. With these rules, you'll summon, Editor create, and control your own preternatural companion to help you with your mystic arts… or whatever else needs Just Rewards Sean Punch doing. Christopher R. A Familiar Path Renowned GURPS author David Pulver has run a Rice staggering number of varied and interesting campaigns. Rewarding Colonel Eidetic David L. Pulver Thus, this month's Eidetic Memory looks at the topic of Omsford Memory heroic rewards through the lens of the possibilities and Drinkable, Wearable, troubles that arose while Rewarding Colonel Omsford. Steven Marsh Impossible Points Discover how this space-opera hero acquired a new J. Edward GURPS Spaceships vessel, unusual weapons, unique Stealing Magic Tremlett opportunities, and more—all with GURPS stats you can Random crib for your campaign! Mix It Up! Thought Steven Marsh When you're a thief in a magical world, you can Table always use an edge—including an advantage that can About be gained only by Stealing Magic. Whether drinking GURPS the Twin Potions of Returning, donning the Coward's Cloak, or using the Fluid of Free Passage, any sticky- In This Issue fingered rogue will be augmented by this assortment of A haunted spaceship. The boon of a god. A dragon systemless magical gear. who sits on your shoulder and answers your cell phone. Rewards are good, but sometimes you want to bend All of these would be awesome bonuses that would reality to your will. That's no problem… if you have make a hero proud. This month's Pyramid looks at Drinkable, Wearable, Impossible Points. These rewards, which can serve as either a wish list for suggestions start with a basic premise, then tweak it for adventurers to drool over or a selection of new and various genres. Find out how to bring the possibilities different prizes to bestow upon imperiled protagonists. of GURPS Power-Ups 5: Impulse Buys to any GURPS Dungeon Fantasy heroes expect loot. It's campaign without permanently altering the long-term best not to disappoint them! That line's mastermind, status quo of the setting. Sean Punch, ensures that heroes get their Just Rewards, This issue also includes a Random Thought Table with a meaty assortment of new and different bonus that lets you reward heroes with a whole new genre. abilities for crypt-crawlers. Don't settle for gold when Whether your heroes are in the past, present, or future, you can become a saint of the city, gain the power of let's face it: with this issue of Pyramid, you've just hit mingled trollblood, or have a psychic awakening! the jackpot! Practitioners of the arcane arts revealed in GURPS Dungeon Fantasy IV (Issue 76) 2015-02 Contents Fantasy spellcasters. Learn how to turn an ordinary Column/ Author(s)/ spell into something worth questing after, including Article/Item Series Contributor(s) examples and a name generator. You'll also find out how From the to access alternate magic systems and how to copy Editor spells into manuals. Don't settle for stone and earth; put a Living Room in Psychic Swords Sean Punch your next dungeon and make the heroes really squirm! Against Elder Evil In this month's Eidetic Memory, David L. Pulver— Hidden Knowledge Christopher R. Rice author of GURPS Banestorm: Abydos—explains the Eidetic Living Rooms David L. Pulver features, origins, and uses of areas made of oversized Memory flesh and bone. You'll also get GURPS stats for a The Magic Touch Matt Riggsby potentially deadly resident. Dire and Terrible Douglas H. Cole and Low encumbrance and empty-handed attacks are key Monsters Peter V. Dell'Orto to martial artists' combat prowess, so they eschew most Random physical rewards. But Matt Riggsby—author of GURPS Complications Thought Steven Marsh Fantasy-Tech 1: The Edge of Reality—has The Magic Made Simple Table Touch. Discover 11 magical items that could be just the Odds and kind of treasure that a bare-fisted fighter would want. Ends Surprise adventurers with extreme versions of their favorite cuddly animals. Douglas H. Cole (of GURPS About Martial Arts: Technical Grappling fame) and Peter V. GURPS Dell'Orto )co-conjurer of GURPS Dungeon Fantasy In This Issue Monsters 1) team up to bring you two new monstrous The stars have aligned and the auguries are clear. The prefixes that will help you create Dire and Terrible time to return to the dungeon has arrived. This month's Monsters. As a bonus, you'll get tips for using them in Pyramid journeys to crypt-clearing realms, with a focus other genres, plus a half-dozen deadly examples with on GURPS Dungeon Fantasy. GURPS stats—including the Terrible Dire Bunny! If using psionic abilities brings out Things, then what This month's Random Thought Table makes it easy to can you do to stop them? Take up your Psychic Swords add complications to your Dungeon Fantasy campaigns Against Elder Evil! This featured add-on to GURPS (including existing ones!). Odds and Ends welcomes the Dungeon Fantasy 14: Psi—by mental master Sean triumphant heroes home with a Murphy's Rules that will Punch—offers a new template, two Higher Purpose put your priorities in order, plus some tips for giving variations, two psi abilities, power-ups, and a handful of heroes more information than the players. creatures to defeat (complete with GURPS stats). Whether you're a hero or hellbeast, martial artist or New spells are exciting. New secret spells are mentalist, conjurer or critter, you're sure to find amazing awesome. Frequent Pyramid sage Christopher R. Rice new loot in this month's Pyramid. Heed the call to reveals Hidden Knowledge to GURPS Dungeon adventure, and turn the page! Combat [I] (Issue 77) 2015-03 Contents are the “giant”…) Column/ Author(s)/ If you like historical accuracy and ready-to-use Article/Item Series Contributor(s) equipment, you'll love Low-Tech Armor Loadouts for From the the New World. Dan Howard—author of GURPS Editor Loadouts: Low-Tech Armor—offers some insight into Combat Writ Large Sean Punch the hard work that went into forging that supplement, as well as seven new sets of armor loadouts for Spanish Low-Tech Armor conquistadors, Aztec war leaders, Shoshone warriors, Loadouts for the New Dan Howard and more. World Perhaps conflicts a bit larger than a melee skirmish are Ancient Egyptian and Eidetic David L. on your mind. If so, get ready to go to battle with Roman Armies Memory Pulver Ancient Egyptian and Roman Armies. These two armies Douglas H. for GURPS Mass Combat are presented by that On Target Cole supplement's author, David L. Pulver, in this month's Christopher R. Eidetic Memory offering. Pit these two armors against It's a Threat! Rice each other, or use either one in your own massive Random conflicts! Faster, Combatants! Kill! Thought Steven Marsh For more possibilities for the Aim maneuver in Kill! Table GURPS, we have some optional rules that are On Odds and Target. Crafted by Douglas H. Cole (scribe of GURPS Ends Martial Arts: Technical Grappling), these rules will let you use an All-Out Aim, learn the Quick Aim technique, About or experience critical successes and critical failures like GURPS never before. In This Issue Are you trying to craft effective dangers for GURPS For many games, combat is somewhere around Plan Dungeon Fantasy heroes? Now you can make sure It's A, Plan B, or… well, the only plan. Fortunately, this a Threat! Prolific Pyramid penman Christopher R. Rice issue of Pyramid is here to help you rally the troops, codifies how threatening all Dungeon Fantasy monsters hone your aim, and get into battle. Whatever era or are (up through Pyramid volume 3 issue 76: Dungeon genre you play in, there's something sure to be of interest here. Fantasy IV) by describing each one's Offensive Rating, When you're facing an , a killer robot, or alien Protective Rating, and Combat Effectiveness Rating… face worms, you're ready for Combat Writ Large. and providing the rules to calculate your own! GURPS giant Sean Punch collects, unifies, and expands This month's Pyramid also features a Random the rules for fighting larger things. The effects of size on Thought Table for those who want to fight faster, plus attack, defense, grappling, and more are all here in one Odds and Ends that encourage you to take a breath and place—along with a few new rules to cover edge cases! enjoy a new Murphy's Rules that's given its best shots. (And remember that, when you fight smaller things, you Unleash your combative nature with this issue of Pyramid! Unleash Your Soul (Issue 78) 2015-04 Contents the benefits of being a priest or holy warrior of primal Author(s)/ forces, plus get two new lenses for divine servitors, two Article/Item Column/Series Contributor(s) new divine elements, and a new aura. From the Editor What if the Man in the Moon is real? Some witches, past and present, certainly think so, because they can Blessed Be Sean Punch hear The Voice of the Moon. In this month's Eidetic Clerics of Order Cole M. B. Memory, David L. Pulver—author of best-selling and Chaos Jenkins supplements such as GURPS Spaceships 7: Divergent The Voice of the Eidetic Memory David L. Pulver and Paranormal Tech—reveals the secrets of a 17th- Moon century cult and its modern reconstruction… which is Christopher R. also spookily suitable for PCs to be members of. What Cursed Thou Art Rice will you do to get to the Moon? Secrets of the Know, mere mortal, just what's going to happen when Steven Marsh Universe! Cursed Thou Art. Long-time Pyramid contributor Random Christopher R. Rice delves into the inner workings of Keeping the Faith Steven Marsh Thought Table curses with a meaty mini-supplement that includes tips for pricing (with eight examples), suggestions for related Odds and Ends disadvantages, using the Mitigator limitation, cursing as About GURPS an ability or as magic, and more. In This Issue Open your mind and learn the Secrets of the We've got spirit, yes we do! We've got spirit… and Universe! With the religious organization detailed herein powers, too! This issue of Pyramid looks at the (suitable for past, present, or future eras), you'll intersection of faith and power, and those who use it for discover how you can acquire GURPS psionic abilities good or ill. simply by attending a few retreats… and donating all Sean Punch—all-knowing co-author of the GURPS your money. Basic Set—helps inspire GMs with an in-depth The latest Random Thought Table explores different examination of the Blessed advantage. After breaking options for explaining how certain fantastic diving down various forms of Blessed, the guidelines offer abilities never seem to have an effect on everyday life, numerous building blocks, alternate options, and while Odds and Ends has a new tradition that lets you premade examples to help the GM determine a fair cost wear your faith on your sleeve (or body!) and offers a for new versions of Blessed. May Blessed Be your go-to Murphy's Rules that's not for the weak. That palpitation divine advantage! in your chest is your soul, eager to experience this Get your GURPS Dungeon Fantasy faith back to the month's Pyramid; unleash its power and sate your basics with Clerics of Order and Chaos. Learn about spirit! Space Atlas (Issue 79) 2015-05 Contents racial template, and suggestions for crossovers with Column/ Author(s)/ GURPS Banestorm, GURPS Monster Hunters, and Article/Item Series Contributor(s) more. Ostara David L. Pulver What would you pay to know exactly the right thing to do? For just a bit of culture, you can find the answers Christopher R. The Vanishing Sun at The SkipTime Hub of the OceanWe. This systemless Rice campaign frame explores the history of the Hub and its The SkipTime Hub of J. Edward creators, and some of their mysteries. It also offers two the OceanWe Tremlett adventure outlines that give would-be explorers a Halfway to Anywhere Timothy Ponce chance to interact with these uncanny prognosticators. Homeward Unbound Steven Marsh In any universe that follows the laws of physics as Awe's Right with the Random we know them, one hard-science question that will be Steven Marsh World Thought Table on the forefront of many explorers' minds is: “How much Odds and delta-V do we need to get Halfway to Anywhere?” Ends These questions can now be answered here, with a distillation of the concepts and mathematics you need About GURPS to navigate around any star system. Learn the In This Issue maneuvers and options that are necessary to make the The heart of space gaming is exploration and travel. most efficient use of your energy, including Hohmann This month's Pyramid looks at both, taking you to transfers, gravity slingshots, and more. And everything strange new worlds like never before! is fully compatible with GURPS Space and GURPS Ostara seemed like the perfect place for a colony of Spaceships! outcasts from Earth. But internal division and a What would happen to space exploration if people mysterious, psionic-inducing plague have created could step through a doorway on one side of the galaxy trouble. David L. Pulver—co-author of GURPS Bio- and instantly return to where it all began? They might Tech—guides you through the planet's history, current be Homeward Unbound. The mysteries, details, and situation, and planetary details, including GURPS stats possibilities of this unique transportation mode are all for its sometimes-dangerous native life. Find out why detailed herein. scientists and smugglers are so interested in this This month's Random Thought Table wraps up the formerly lost frontier world. issue with tips for infusing awe into any exploratory Space is dangerous enough without wandering star campaign, while Odds and Ends has more awesome systems snagging ships. Long-time Pyramid contributor details from the articles herein. Whether you're looking Christopher R. Rice ponders The Vanishing Sun, for realistic science fiction or “impossible” cinematic revealing its origins, its purpose, its unusual space gaming, this issue of Pyramid is your atlas to inhabitants, and its possible campaign uses. You'll get adventure! details on a variant of the Empathy advantage, a new Fantasy Threats (Issue 80) 2015-06 Contents the same tunnel complex… which they share with a Author(s)/ third ravenous threat. This adventure framework is ideal Article/Item Column/Series Contributor(s) for crypt-crawlers who want a threat that requires more From the Editor finesse and subtlety than destroying dungeon dwellers. It includes a myriad of GURPS Dungeon Fantasy stats The Gryndel Christopher R. to represent the goblins, their spiders and hell-hounds, Menace Rice and The One Who Eats. Gog and Magog W. A. Frick What happens when you look at legendary tales The Knights of the Eidetic Memory David L. Pulver through a darker lens? You may end up seated with The Iron Table Knights of the Iron Table, this month's Eidetic Memory On the Bounty offering from GURPS Banestorm: Abydos author David Justin Yoder Board L. Pulver that's suitable for nearly any fantasy More Psionic Cole M. B. campaign. Discover the story of Baron Vordag, Threats Jenkins including how he gained a reputation as a tyrant, why The Threat of the Random he went to war against “evil” elves, and the kingdom- Steven Marsh Unknown Thought Table shattering secret behind his magical sword. In addition to GURPS stats for key people, you'll find GURPS Mass Odds and Ends Combat stats in case the baron's insatiable ambitions About GURPS take a larger scale… In This Issue Heroes often turn to public calls for adventure. But In a world where monsters lurk in little-traveled what do they do if they find themselves On the Bounty forests and magic is in the air, incredible heroes must be Board? Discover how to make the PCs sweat by putting ever ready for fantasy threats. This issue of Pyramid them on the run from the law, and how they might use delivers, with an avalanche of adversities awesome for their wits (as well as GURPS Social Engineering) to adventurers. extradite themselves from the situation. What if the death of a dragon signifies the start of Dungeon Fantasy delvers, beware: there's more something more strange and horrific? Learn about the danger than you “think” when More Psionic Threats terrible potential of The Gryndel Menace. Longtime make themselves known. Discover six new creatures— Pyramid contributor Christopher R. Rice reveals this and two new Dungeon Fantasy Monster prefixes—that monster's history, its life cycle, the danger of its are perfect campaign additions to GURPS Dungeon infectious nature, and much more. It comes with GURPS Fantasy 14: Psi. stats for its three stages, plus rules for its various This month's Pyramid also includes a Random strains, treasure that can be forged from the fallen Thought Table that expands on understanding the creatures, and much more! unknown, plus Odds and Ends that include a Murphy's When two goblin tribes engage in a never-ending Rules ideal for prying eyes. Fantasy has never been so feud, their clase resembles the historic war of Gog and threatening! Magog. The Garguk and Skrixid both lay sole claim to Horrific Creations (Issue 81) 2015-07 Contents Not Meant to Know are those monsters that seem Column/ Author(s)/ somehow related to humanity and yet are Too Similar, Article/Item Series Contributor(s) Too Different. From Michele Armellini—author of From the GURPS Locations: St. George's Cathedral—learn Editor about methods for creating human hybrids, relevant GURPS traits, and four new templates, including the Jason “PK” Iraqi Irruptor Blues Levine predator in disguise and the tragically tainted. It's easy to lose yourself when mastering a new Too Similar, Too Michele weapon. That threat takes a very literal twist with the Different Armellini temptation of the Hellblade. GURPS Bio-Tech author Eidetic Hellblade David L. Pulver David L. Pulver reveals the secrets of this mysterios Memory weapon in this month's Eidetic Memory, including the Anatomy of a Jon Black abilities it grants its wielder and what it does to the Crossroads Bargain souls of those it kills. Included are GURPS stats for the J. Edward sword's demonic inhabitants and a map of its pocket Bell, Book, and Candle Tremlett dimension, the Hell-Within-the-Blade. Altus Brat Nathan Milner A surge of creativity. Revenge. The wishes of those Random who would bargain with darkness are varied, as you'll The Good, the Bad, and Thought Steven Marsh learn once we unpack a classic superstition and examine the Scary Table the Anatomy of a Crossroads Bargain. Discover a brief history of temptation, key GURPS traits (including how Player Map of the Hell- Odds and to add “escape clauses”), and tips for adding bargains Within-the-Blade Ends into any campaign. About Mysteries unfold as you call upon the dead, using GURPS the power contained within the classic triad of the Bell, In This Issue Book, and Candle. You can add these enigmatic (yet Secrets can lurk in any shadow, waiting to be systemless) tools to any campaign involving modern uncovered… or waiting to strike. Do you dare risk occult or monster hunting, or set during any high-magic tapping the power of horrific creations? Do you dare not quasi-historical world's Renaissance or Age of Reason. to investigate? This issue of Pyramid has a plethora of If you decide to use the Altus Brat to bring back possibilities for all dabblers in darkness. someone from the dead, are you willing to deal with the What happens when you discover teammates have consequences? Find out what magic dealers don't want gone missing and history is about to be literally you to know about this special bread, including GURPS rewritten? You get the Iraqi Irruptor Blues. Let Jason stats for its three forms. “PK” Levine—GURPS Monster Hunters mastermind— This issue seals its dark secrets with a Random lead you on a thrilling adventure for GURPS Horror: Thought Table that fully unleashes the laboratory of The Madness Dossier as you chase down monsters ideas to help devise horrific creations. Whether you're unleashing toxic memes and psychotronic munitions creating a hybrid army, selling your soul, swinging a upon the world. sword, or raising the dead, this issue of Pyramid Worse than any gory, life-sucking Thing Man Was harbors some of our most horrific creations yet! Magical Creations (Issue 82) 2015-08 Contents with frequent Pyramid contributor Antoni Ten Author(s)/ Monrós's new sorcerer template and power-ups. It also Article/Item Column/Series Contributor(s) offers two new Sorcery spells, suitable for zapping From the Editor adversaries. Dungeon Jason “PK” You need more magical items crafted by a master? No Brewmasters Levine problem! GURPS Psi-Tech author David L. Pulver proudly presents Eight Artifacts, an assortment of Antoni Ten The Sorcerer objects (and a potion) that were part of his GURPS Monrós Fantasy campaign. Do you dare open the Bottle of Eight Artifacts Eidetic Memory David L. Pulver White Death, or quaff Jared's Potion of Immortality? The Hunter's Christopher R. For the champions of GURPS Monster Hunters, any Reliquary Rice edge can prove invaluable when fighting The Enemy. Instruments of Jon Black When a magical boost means the difference between life Enchantment and death, you need The Hunter's Reliquary. This mini- Tangible Random supplement from prolific Pyramid penman Christopher Steven Marsh Abstractions Thought Table R. Rice defines what a relic is in Monster Hunters and Odds and Ends gives a half-dozen sample relics, from the Grand Grimoire Cover Art Print to the Eternal Peacemaker. If you're looking to enhance your aural repertoire, Antoni Ten More Charms Appendix Z Instruments of Enchantment will be music to your ears. Monrós Building off information from the GURPS Low-Tech About GURPS series and incorporating GURPS Thaumatology ideas In This Issue of affinities and enchantment, this guide to musical This issue of Pyramid may seem unassuming… but it instruments includes six magical music-makers! has secrets and mysteries, tricks and enticements. For those who need an extra edge while adventuring Behold—it is a magical creation! And its contents are underground, we present to you More Charms, a short- sure to delight and amaze you. and-sweet Dungeon Fantasy Appendix Z. Spend your Our magic show begins with Jason “PK” Levine's hard-earned gold on new goodies to keep you alive for guide to Dungeon Brewmasters. With these rules, your another delve… GURPS Dungeon Fantasy heroes can prepare powerful This issue also provides a Random Thought Table potions. Create a master of elixirs with the new alchemist that transforms ideas into magic items, and an Odds and lens and power-ups, expand into the realm of herbs and Ends that offers other goodies that couldn't fit poisons, and more! elsewhere plus a behind-the-scenes look at Brandon Or perhaps you're an experimental sort and want to Moore's new beautiful cover. All of this and more awaits use the latest GURPS creation—GURPS you in this masterfully created Pyramid. How do we Thaumatology: Sorcery—with your Dungeon Fantasy cram so much goodness in here? It's magic. campaigns. If so, become The Sorcerer you learn to be, Alternate GURPS IV (Issue 83) 2015-09 Contents options… Author(s)/ Sometimes coming up with an exciting campaign Article/Item Column/Series Contributor(s) premise is just a matter of Knowing Your Own Strength. From the Editor GURPS Line Editor Sean Punch takes a look at redefining GURPS Strength logarithmically. Learn how Pointless Monster Christopher R. Hunting Rice to get rid of three-digit ST scores, how to keep house cats in line, and how to assign scores when you want a Knowing Your Own Sean Punch threat that's 10 times as strong as the average guy! Strength When we're done tweaking Strength, why not try Playing with Health Eidetic Memory David L. Pulver Playing with Health? GURPS Basic Set co-author Schrödinger's Douglas H. Cole David L. Pulver devotes this month's Eidetic Memory Backpack column to showing how HT can be made more active in Possessions Under a campaign, with a look at why to link it to Perception, Timothy Ponce Control how to define Speed-based skills, and more. A Different Side of Random Not all games need to track all gear down to the last Steven Marsh Dice Thought Table granola bar. For such campaigns, it'll speed things up to reach into Schrödinger's Backpack. This option from Odds and Ends GURPS Martial Arts: Technical Grappling author Cover Art Print Douglas H. Cole lets you rummage around for anything About GURPS in your equipment pack… and it just might be there! In This Issue Do bad guys keep taking over your mind and soul? Get ready to push the envelope of your GURPS Then it's time to get your Possessions Under Control! campaigns again, with the latest from our leading-edge This option recasts the Technical Grappling system to laboratory. This issue has rules, options, and let you wrest control away from some demonic or alien possibilities that can take your games in bold new possessor. Use the included techniques to get a better directions! grip on sinister situations. When you want to get to The Mission right away, This issue also features a Random Thought Table dispense with the standard character-creation system that'll shake your GURPS game down to its very bones, and go Pointless Monster Hunting. Long-time Pyramid plus some Odds and Ends we couldn't fit anywhere else. contributor Christopher R. Rice brings you a divergent Whether you're trying to make your games faster, easier, character-creation system for GURPS Monster Hunters or more flavorfully rich, this issue has something in its that doesn't use character points, making it as simple as pack. With this Pyramid, you'll explore the alternatives choosing options off a menu—quickly and easily! And like never before! we won't even mention the tips for designing new