Pyramid Volume 3 in These Issues (A Compilation of Tables of Contents and in This Issue Sections) Contents Name # Month Tools Of
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Pyramid Volume 3 In These Issues (A compilation of tables of contents and In This Issue sections) Contents Name # Month Name # Month Tools of the Trade: Wizards 1 2008-11 Noir 42 2012-04 Looks Like a Job for… Superheroes 2 2008-12 Thaumatology III 43 2012-05 Venturing into the Badlands: Post- Alternate GURPS II 44 2012-06 3 2009-01 Apocalypse Monsters 45 2012-07 Magic on the Battlefield 4 2009-02 Weird Science 46 2012-08 Horror & Spies 5 2009-03 The Rogue's Life 47 2012-09 Space Colony Alpha 6 2009-04 Secret Magic 48 2012-10 Urban Fantasy [I] 7 2009-05 World-Hopping 49 2012-11 Cliffhangers 8 2009-06 Dungeon Fantasy II 50 2012-12 Space Opera 9 2009-07 Tech and Toys III 51 2013-01 Crime and Grime 10 2009-08 Low-Tech II 52 2013-02 Cinematic Locations 11 2009-09 Action [I] 53 2013-03 Tech and Toys [I] 12 2009-10 Social Engineering 54 2013-04 Thaumatology [I] 13 2009-11 Military Sci-Fi 55 2013-05 Martial Arts 14 2009-12 Prehistory 56 2013-06 Transhuman Space [I] 15 2010-01 Gunplay 57 2013-07 Historical Exploration 16 2010-02 Urban Fantasy II 58 2013-08 Modern Exploration 17 2010-03 Conspiracies 59 2013-09 Space Exploration 18 2010-04 Dungeon Fantasy III 60 2013-10 Tools of the Trade: Clerics 19 2010-05 Way of the Warrior 61 2013-11 Infinite Worlds [I] 20 2010-06 Transhuman Space II 62 2013-12 Cyberpunk 21 2010-07 Infinite Worlds II 63 2014-01 Banestorm 22 2010-08 Pirates and Swashbucklers 64 2014-02 Action Adventures 23 2010-09 Alternate GURPS III 65 2014-03 Bio-Tech 24 2010-10 The Laws of Magic 66 2014-04 Epic Magic 25 2010-11 Tools of the Trade: Villains 67 2014-05 Underwater Adventures 26 2010-12 Natural Magic 68 2014-06 Monsters in Space 27 2011-01 Psionics II 69 2014-07 Thaumatology II 28 2011-02 Fourth Edition Festival 70 2014-08 Psionics [I] 29 2011-03 Spaceships II 71 2014-09 Spaceships [I] 30 2011-04 Alternate Dungeons [I] 72 2014-10 Monster Hunters [I] 31 2011-05 Monster Hunters II 73 2014-11 Fears of Days Past 32 2011-06 Wild West 74 2014-12 Low-Tech [I] 33 2011-07 Hero's Jackpot 75 2015-01 Alternate GURPS [I] 34 2011-08 Dungeon Fantasy IV 76 2015-02 Aliens 35 2011-09 Combat [I] 77 2015-03 Dungeon Fantasy [I] 36 2011-10 Unleash Your Soul 78 2015-04 Tech and Toys II 37 2011-11 Space Atlas 79 2015-05 The Power of Myth 38 2011-12 Fantasy Threats 80 2015-06 Steampunk 39 2012-01 Horrific Creations 81 2015-07 Vehicles 40 2012-02 Magical Creations 82 2015-08 Fantasy World-Building 41 2012-03 Alternate GURPS IV 83 2015-09 Name # Month Perspectives 84 2015-10 Cutting Edge 85 2015-11 Organizations 86 2015-12 Low-Tech III 87 2016-01 The End Is Nigh 88 2016-02 Alternate Dungeons II 89 2016-03 After the End [I] 90 2016-04 Thaumatology IV 91 2016-05 Zombies 92 2016-06 Cops and Lawyers 93 2016-07 Spaceships III 94 2016-08 Overland Adventures 95 2016-09 Tech and Toys IV 96 2016-10 Strange Powers 97 2016-11 Welcome to Dungeon Fantasy 98 2016-12 Death and Beyond 99 2017-01 Pyramid Secrets 100 2017-02 Humor 101 2017-03 Epic 102 2017-04 Setbacks 103 2017-05 Dungeon Fantasy Roleplaying Game [I] 104 2017-06 Cinematic Magic 105 2017-07 Dungeon Fantasy Roleplaying Game II 106 2017-08 Monster Hunters III 107 2017-09 Dungeon Fantasy Roleplaying Game III 108 2017-10 Thaumatology V 109 2017-11 Deep Space 110 2017-12 Combat II 111 2018-01 Action II 112 2018-02 Dungeon Fantasies 113 2018-03 Mind Over Magic 114 2018-04 Technomancer 115 2018-05 Locations 116 2018-06 Hot Spots 117 2018-07 Dungeon Trips 118 2018-08 After the End II 119 2018-09 Alternate GURPS V 120 2018-10 Travels and Tribulations 121 2018-11 All Good Things 122 2018-12 Tools of the Trade: Wizards (Issue 1) 2008-11 Contents page!). Let's instead talk a bit about what's in this Column/ Author(s)/ magazine you now have. The Guildhall of the Hermetic Article/Item Series Contributor(s) Brotherhood describes a mages' generic guild suitable (Lack of) for any large city, including four full-color maps of its Letters Page building. Sean Punch's Necromantic Tools gives gruesome GURPS details on undead arms, skull-tipped Guildhall of the Matt Riggsby wands, and zombie hordes—the perfect accessories for Hermetic Brotherhoood the necromancer with everything. Tooling with Curses Necromantic Tools Sean Punch examines three new curses suitable for most fantasy Tooling with Curses Steven Marsh campaigns, complete with information about working Wizard's Letter these vexations into campaigns and adventures so Out of the Rough: Andy they're more fun than oppressive. The Wizard's Letter Magic Gems in RPGs Vetromile provides an idea for an in-game prop. Out of the Rough “.” Is for Full-Stop relates a variety of reasons for using gems in a magical Stefan Jones Drum world. “.” Is for Full-Stop Drum is a plot-device item suitable for epic GURPS campaigns; it's written by the Random author of Alphabet Arcane, but it's designed to stand Thought Steven Marsh alone… very alone. Table This month's Random Thought Table looks at how to Humor be a mysterious mage. The Recommended Reading Recommended Andy Tools of the Trade articles provide inspiration for those seeking to expand Reading Vetromile their libraries with items related to this issue's wizardly Recommended themes. The Humor page tries to live up to its title, while Wizards and Gaming Matthew Pook Reading the recurring Last Word feature asks a noted industry Chad individual about his thoughts; this month, we chat with Last Word Underkoffler Chad Underkoffler. In This Issue The articles in this issue are modular and mostly This is the first issue of the newly revamped generic, with a heaping helping of GURPS because we Pyramid. But we discuss that elsewhere (turn the know our readers love that. Looks Like a Job for… Superheroes (Issue 2) 2008-12 Contents those four-color defenders of truth, justice, and apple Author(s)/ pie. Article/Item Column/Series Contributor(s) White Nights and Red Gods describes an alternate (Lack of) Letters history for incorporating the rich backdrop of 20th- Page century Russia into a superhero campaign; it's almost entirely generic, with some advice at the end for how to White Nights and J. Edward make GURPS characters whose origins are tied to that Red Gods Tremlett history. Small-Time Conquerors gives insight into those Small-Time Brian Rogers who desire to subjugate but don't want the hassle of Conquerors taking over the world; it includes example characters Powers As Brian Rogers that are all high-level threats for GURPS Supers Metaphors campaigns. Powers as Metaphors is a generic article Superhero that provides new ways of looking at a team's abilities. Newspaper The Superhero Newspaper is a handy in-game prop that The Player Kings Supporting Cast Stephen Dedman takes advantage of the PDF format. Supporting Cast: Random The Player Kings gives GURPS details for a team of Steven Marsh Thought Table evildoers whose theatrics have won the hearts of many, despite their nasty streak. Humor This month's Random Thought Table looks at what it This Looks Like a Recommended Andy Vetromile means to be a reformed villain, and how you can play Job For… Reading that odd type of hero in a supers game. The Recommended No Capes! Matthew Pook Recommended Reading articles examine super-powered Reading inspirations, with and without capes. The Humor page Author Bios is a constant thorn in the side of serious-minded Last Word Steve Long features everywhere, and this month's Last Word is About GURPS provided by supers expert Steve Long. Whether you need villainous vexations, heroic In This Issue inspiration, or historical justification, we hope this issue Welcome to the second installment of the third of Pyramid gives you cause to don your cape or other volume of Pyramid. This issue is devoted to supers: heroic garment! Venturing Into the Badlands: Post-Apocalypse (Issue 3) 2009-01 Contents Column/ Author(s)/ Article/Item Column/ Author(s)/ Series Contributor(s) Article/Item Series Contributor(s) About (Lack of) GURPS Letters Page In This Issue Peter Dell'Orto The end of the world may be soon, so we've packed Deathball and Sean this issue of Pyramid with articles to help you survive Punch the apocalypse. Infinite Crossroads: Peter Dell'Orto and Sean Punch explain how Paul Drye Survivor's Moon Deathball has become the new national sport. Watch Zippemart Matt Riggsby teams use GURPS Martial Arts to vie for precious fuel Nicholas or other rewards! Name That Apocalypes Lovell In one of the Infinite Worlds, Paul Drye presents an extra-tough challenge: people trying to survive the end Signs of the Times times cut off from Earth, in Infinite Crossroads: The Day the World J. Edward Survivor's Moon. Broke Tremlett Need a place to refuel or repair your vehicle? Head Does My Nuclear Roger Burton over to Zippemart! Matt Riggsby is your guide to this Omniscient Arsenal Have an West and repurposed gas station. Visitors can trade skills, Eye Expiration Date? John Dallman knowledge, or goods, provided they leave the attitude Are Humans a Omniscient outside.