CIS 3.5, Spring 2010 Lecture I.2
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OWL 2 Web Ontology Language Quick Reference Guide
OWL 2 Web Ontology Language Quick Reference W3C Proposed Recommendation 22 September Guide 2009 OWL 2 Web Ontology Language Quick Reference Guide W3C Proposed Recommendation 22 September 2009 This version: http://www.w3.org/TR/2009/PR-owl2-quick-reference-20090922/ Latest version: http://www.w3.org/TR/owl2-quick-reference/ Previous version: http://www.w3.org/TR/2009/WD-owl2-quick-reference-20090611/ (color-coded diff) Editors: Jie Bao, Rensselaer Polytechnic Institute Elisa F. Kendall, Sandpiper Software, Inc. Deborah L. McGuinness, Rensselaer Polytechnic Institute Peter F. Patel-Schneider, Bell Labs Research, Alcatel-Lucent Contributors: Li Ding, Rensselaer Polytechnic Institute Ankesh Khandelwal, Rensselaer Polytechnic Institute This document is also available in these non-normative formats: PDF version, Reference Card. Copyright © 2009 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract The OWL 2 Web Ontology Language, informally OWL 2, is an ontology language for the Semantic Web with formally defined meaning. OWL 2 ontologies provide classes, properties, individuals, and data values and are stored as Semantic Web documents. OWL 2 ontologies can be used along with information written in RDF, and OWL 2 ontologies themselves are primarily exchanged as RDF documents. The OWL 2 Document Overview describes the overall state of OWL 2, and should be read before other OWL 2 documents. Page 1 of 15 http://www.w3.org/TR/2009/PR-owl2-quick-reference-20090922/ OWL 2 Web Ontology Language Quick Reference W3C Proposed Recommendation 22 September Guide 2009 This document provides a non-normative quick reference guide to the OWL 2 language. -
SLA Information Technology Division Metadata for Video: Too Much
3/1/2019 Metadata for Video: Too Much Content, Not Enough Information | SLA Information Technology Division Home About Us » Events » Sections » Enter search keyword SLA Information Technology Division Awards » Making Edgier Easier. We're IT! Current b/ITe (v31n5) » b/ITe Archives Virtual Events What’s New Categorized | Uncategorized Metadata for Video: Too Much Content, Not Enough Information Posted on 31 August 2012. by Wayne Pender, McGill University, 2012 Joe Ann Clifton Student Award Winner (Published September 1, 2012) Abstract Television news libraries have struggled with cataloguing, organizing and storing visual materials for efficient search and retrieval for years. This task has been complicated by the emergence of digital video and the exponential growth in the holdings of television news libraries. In parallel, the ability for non-professionals to shoot, edit and publish videos of increasing production value and complexity on the web has flooded the Internet with videos that appeal to a wide audience and subject interest. The present survey looks at the metadata protocols and practices in place for an internal audience in professional operations and on display for the general public on the Internet. The study finds that the lack of a common metadata schema can make much of the material inaccessible. Literature pertaining to this area is reviewed and future direction is discussed. http://it.sla1.org/2012/08/metadata/ 1/10 3/1/2019 Metadata for Video: Too Much Content, Not Enough Information | SLA Information Technology Division Keywords: metadata, video, XML, RDF, MXF, television, news, YouTube Paper Searching and retrieving visual content is problematic. The search for specific moving images on film and video has long been a task for television news professionals, but now with wide spread availability of video resources on the Internet it has become a task for anyone. -
Instruction for Using XML Notepad
Using XML Notepad to Read, Edit, and Parse FGDC-CSDGM XML Metadata. Currently many tools exist that allow a user to work with XML metadata files. However, most of the main metadata creation/editing tools do not provide a means of validating a metadata record for compliance with the FGDC-CSDGM standard or its variants, such as the Biological Data Profile (BDP) standard. One of the most reliable ways to validate metadata files (that is, check files for completion and/or errors) is with the USGS Metadata Parser (MP) utilities. The MP tool and the other tools distributed in the package were developed by Peter Schweitzer and are freely available online (http://geology.usgs.gov/tools/metadata/tools/doc/mp.html). Once configured properly, MP can process metadata files and be used to produce a text file with a list of all errors found. A user can then use this list of errors to find and correct the problems using a text editor or the metadata editor of their choice. The challenge with this method is that finding and correcting the error within a metadata editor based solely on the error message from MP can be confusing and frustrating. Additionally, if there are many errors or complex problems to correct, the process will require multiple iterations of running MP and subsequently correcting errors in a metadata editor. All in all, the process can be fairly time consuming and onerous, especially for those without a detailed understanding of the FGDC-CSDGM standard. The methodology for metadata editing and validation described in this document tries to address some of these problems with an alternative approach. -
Cisco XML Schemas
CHAPTER 14 Cisco XML Schemas This chapter contains information about common XML schemas. The structure and allowable content of the XML request and response instances supported by the Cisco IOS XR XML application programming interface (API) are documented by means of XML schemas (.xsd files). The XML schemas are documented using the standard World Wide Web Consortium (W3C) XML schema language, which provides a much more powerful and flexible mechanism for describing schemas than can be achieved using Document Type Definitions (DTDs). The set of XML schemas consists of a small set of common high-level schemas and a larger number of component-specific schemas as described in this chapter. For more information on the W3C XML Schema standard, see this URL: http://www.w3.org/XML/Schema This chapter contains these sections: • XML Schema Retrieval, page 14-135 • Common XML Schemas, page 14-136 • Component XML Schemas, page 14-136 XML Schema Retrieval The XML schemas that belong to the features in a particular package are obtained as a .tar file from cisco.com. To retrieve the XML schemas, you must: 1. Click this URL to display the Downloads page: http://tools.cisco.com/support/downloads/go/Redirect.x?mdfid=268437899 Note Select Downloads. Only customer or partner viewers can access the Download Software page. Guest users will get an error. 2. Select Cisco IOS XR Software. 3. Select IOS XR XML Schemas. 4. Select the XML schema for your platform. Once untarred, all the XML schema files appear as a flat directory of .xsd files and can be opened with any XML schema viewing application, such as XMLSpy. -
Webgl™ Optimizations for Mobile
WebGL™ Optimizations for Mobile Lorenzo Dal Col Senior Software Engineer, ARM 1 Agenda 1. Introduction to WebGL™ on mobile . Rendering Pipeline . Locate the bottleneck 2. Performance analysis and debugging tools for WebGL . Generic optimization tips 3. PlayCanvas experience . WebGL Inspector 4. Use case: PlayCanvas Swooop . ARM® DS-5 Streamline . ARM Mali™ Graphics Debugger 5. Q & A 2 Bring the Power of OpenGL® ES to Mobile Browsers What is WebGL™? Why WebGL? . A cross-platform, royalty free web . It brings plug-in free 3D to the web, standard implemented right into the browser. Low-level 3D graphics API . Major browser vendors are members of . Based on OpenGL® ES 2.0 the WebGL Working Group: . A shader based API using GLSL . Apple (Safari® browser) . Mozilla (Firefox® browser) (OpenGL Shading Language) . Google (Chrome™ browser) . Opera (Opera™ browser) . Some concessions made to JavaScript™ (memory management) 3 Introduction to WebGL™ . How does it fit in a web browser? . You use JavaScript™ to control it. Your JavaScript is embedded in HTML5 and uses its Canvas element to draw on. What do you need to start creating graphics? . Obtain WebGLrenderingContext object for a given HTMLCanvasElement. It creates a drawing buffer into which the API calls are rendered. For example: var canvas = document.getElementById('canvas1'); var gl = canvas.getContext('webgl'); canvas.width = newWidth; canvas.height = newHeight; gl.viewport(0, 0, canvas.width, canvas.height); 4 WebGL™ Stack What is happening when a WebGL page is loaded . User enters URL . HTTP stack requests the HTML page Browser . Additional requests will be necessary to get Space User JavaScript™ code and other resources WebKit JavaScript Engine . -
Chapter 10 Document Object Model and Dynamic HTML
Chapter 10 Document Object Model and Dynamic HTML The term Dynamic HTML, often abbreviated as DHTML, refers to the technique of making Web pages dynamic by client-side scripting to manipulate the document content and presen- tation. Web pages can be made more lively, dynamic, or interactive by DHTML techniques. With DHTML you can prescribe actions triggered by browser events to make the page more lively and responsive. Such actions may alter the content and appearance of any parts of the page. The changes are fast and e±cient because they are made by the browser without having to network with any servers. Typically the client-side scripting is written in Javascript which is being standardized. Chapter 9 already introduced Javascript and basic techniques for making Web pages dynamic. Contrary to what the name may suggest, DHTML is not a markup language or a software tool. It is a technique to make dynamic Web pages via client-side programming. In the past, DHTML relies on browser/vendor speci¯c features to work. Making such pages work for all browsers requires much e®ort, testing, and unnecessarily long programs. Standardization e®orts at W3C and elsewhere are making it possible to write standard- based DHTML that work for all compliant browsers. Standard-based DHTML involves three aspects: 447 448 CHAPTER 10. DOCUMENT OBJECT MODEL AND DYNAMIC HTML Figure 10.1: DOM Compliant Browser Browser Javascript DOM API XHTML Document 1. Javascript|for cross-browser scripting (Chapter 9) 2. Cascading Style Sheets (CSS)|for style and presentation control (Chapter 6) 3. Document Object Model (DOM)|for a uniform programming interface to access and manipulate the Web page as a document When these three aspects are combined, you get the ability to program changes in Web pages in reaction to user or browser generated events, and therefore to make HTML pages more dynamic. -
Modularization of XHTML in XML Schema Modularization of XHTML™ in XML Schema
Modularization of XHTML in XML Schema Modularization of XHTML™ in XML Schema Modularization of XHTML™ in XML Schema W3C Working Draft - 22 March 2001 This version: http://www.w3.org/TR/2001/WD-xhtml-m12n-schema-20010322 (Single HTML file [p.1] , PostScript version, PDF version, ZIP archive, or Gzip’d TAR archive) Latest version: http://www.w3.org/TR/xhtml-m12n-schema Editors: Daniel Austin, Mozquito Technologies AG Shane McCarron, Applied Testing and Technology Copyright ©2001 W3C® (MIT, INRIA, Keio), All Rights Reserved. W3C liability, trademark, document use and software licensing rules apply. Abstract This document describes a methodology for the modularization of XHTML using XML Schema. Modularization of XHTML allows document authors to modify and extend XHTML in a conformant way. Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. The latest status of this document series is maintained at the W3C. This is the first public "Working Draft" of "Modularization of XHTML in XML Schema" for review by members of the W3C and other interested parties in the general public. It is a stand-alone document to ease its review. Once the methodology described in this document become mature, it will be integrated into a future document forthcoming from the HTML Working Group. This document is still in its early stage, and may be updated, replaced, or obsoleted by other documents at any time. Publication of this Working Draft does not imply endorsement by the W3C, and it is inappropriate to use W3C Working Drafts as reference material or to cite them as other than "work in progress". -
The Development of Algorithms for On-Demand Map Editing for Internet and Mobile Users with Gml and Svg
THE DEVELOPMENT OF ALGORITHMS FOR ON-DEMAND MAP EDITING FOR INTERNET AND MOBILE USERS WITH GML AND SVG Miss. Ida K.L CHEUNG a, , Mr. Geoffrey Y.K. SHEA b a Department of Land Surveying & Geo-Informatics, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong, email: [email protected] b Department of Land Surveying & Geo-Informatics, The Hong Kong Polytechnic University, Hung Hom, Kowloon, Hong Kong, email: [email protected] Commission VI, PS WG IV/2 KEY WORDS: Spatial Information Sciences, GIS, Research, Internet, Interoperability ABSTRACT: The widespread availability of the World Wide Web has led to a rapid increase in the amount of data accessing, sharing and disseminating that gives the opportunities for delivering maps over the Internet as well as small mobile devices. In GIS industry, many vendors or companies have produced their own web map products which have their own version, data model and proprietary data formats without standardization. Such problem has long been an issue. Therefore, Geographic Markup Language (GML) was designed to provide solutions. GML is an XML grammar written in XML Schema for the modelling, transport, and storage of geographic information including both spatial and non-spatial properties of geographic features. GML is developed by Open GIS Consortium in order to promote spatial data interoperability and open standard. Since GML is still a newly developed standard, this promising research field provides a standardized method to integrate web-based mapping information in terms of data modelling, spatial data representation mechanism and graphic presentation. As GML is not for data display, SVG is an ideal vector graphic for displaying geographic data. -
Webgl: the Standard, the Practice and the Opportunity Web3d Conference August 2012
WebGL: The Standard, the Practice and the Opportunity Web3D Conference August 2012 © Copyright Khronos Group 2012 | Page 1 Agenda and Speakers • 3D on the Web and the Khronos Ecosystem - Neil Trevett, NVIDIA and Khronos Group President • Hands On With WebGL - Ken Russell, Google and WebGL Working Group Chair © Copyright Khronos Group 2012 | Page 2 Khronos Connects Software to Silicon • Khronos APIs define processor acceleration capabilities - Graphics, video, audio, compute, vision and sensor processing APIs developed today define the functionality of platforms and devices tomorrow © Copyright Khronos Group 2012 | Page 3 APIs BY the Industry FOR the Industry • Khronos standards have strong industry momentum - 100s of man years invested by industry leading experts - Shipping on billions of devices and multiple operating systems • Khronos is OPEN for any company to join and participate - Standards are truly open – one company, one vote - Solid legal and Intellectual Property framework for industry cooperation - Khronos membership fees to cover expenses • Khronos APIs define core device acceleration functionality - Low-level “Foundation” functionality needed on every platform - Rigorous conformance tests for cross-vendor consistency • They are FREE - Members agree to not request royalties Silicon Software © Copyright Khronos Group 2012 | Page 4 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group 2012 | Page 5 API Standards Evolution WEB INTEROP, VISION MOBILE AND SENSORS DESKTOP OpenVL New API technology first evolves on high- Mobile is the new platform for Apps embrace mobility’s end platforms apps innovation. Mobile unique strengths and need Diverse platforms – mobile, TV, APIs unlock hardware and complex, interoperating APIs embedded – mean HTML5 will conserve battery life with rich sensory inputs become increasingly important e.g. -
Khronos Open API Standards for Mobile Graphics, Compute And
Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President Khronos © Copyright Khronos Group 2014 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE, OPEN STANDARD APIs for hardware acceleration Defining the roadmap for low-level silicon interfaces needed on every platform Graphics, compute, rich media, vision, sensor and camera processing Rigorous specifications AND conformance tests for cross- vendor portability Acceleration APIs BY the Industry FOR the Industry Well over a BILLION people use Khronos APIs Every Day… © Copyright Khronos Group 2014 - Page 2 Khronos Standards 3D Asset Handling - 3D authoring asset interchange - 3D asset transmission format with compression Visual Computing - 3D Graphics - Heterogeneous Parallel Computing Over 100 companies defining royalty-free APIs to connect software to silicon Camera Control API Acceleration in HTML5 - 3D in browser – no Plug-in - Heterogeneous computing for JavaScript Sensor Processing - Vision Acceleration - Camera Control - Sensor Fusion © Copyright Khronos Group 2014 - Page 3 The OpenGL Family OpenGL 4.4 is the industry’s most advanced 3D API Cross platform – Windows, Linux, Mac, Android Foundation for productivity apps Target for AAA engines and games The most pervasively available 3D API – 1.6 Billion devices and counting Almost every mobile and embedded device – inc. Android, iOS Bringing proven desktop functionality to mobile JavaScript binding to OpenGL -
Determining the Output Schema of an XSLT Stylesheet
Determining the Output Schema of an XSLT Stylesheet Sven Groppe and Jinghua Groppe University of Innsbruck, Technikerstrasse 21a, A-6020 Innsbruck, Austria {Sven.Groppe, Jinghua Groppe}@uibk.ac.at Abstract. The XSLT language is used to describe transformations of XML documents into other formats. The transformed XML documents conform to output schemas of the used XSLT stylesheet. Output schemas of XSLT stylesheets can be used for a static analysis of the used XSLT stylesheet, to automatically detect the XSLT stylesheet, which has been used for the trans- formation, of target XML documents or to reason on the output schema without access to the target XML documents. In this paper, we describe how to auto- matically determine such an output schema of a given XSLT stylesheet, where we only consider XML to XML transformations. The input of our proposed output schema generator is the XSLT stylesheet and the schema of the input XML documents. The experimental evaluation shows that our prototype can de- termine the output schemas of nearly all typical XSLT stylesheets. 1 Introduction Among other usages of XML, XML is the most widely used data model for exchang- ing data on the web and elsewhere. For the exchange of data, we have to transform the data from one format into another format whenever the two exchange partners use different formats. The exchange partners can use different formats, which might be a proprietary company standard, a proprietary application format or other standard for- mats, for historical, political or other reasons. We focus on XSLT [23] as transforma- tion language for the XML data. -
XHTML+Rdfa 1.1 - Third Edition Table of Contents
XHTML+RDFa 1.1 - Third Edition Table of Contents XHTML+RDFa 1.1 - Third Edition Support for RDFa via XHTML Modularization W3C Recommendation 17 March 2015 This version: http://www.w3.org/TR/2015/REC-xhtml-rdfa-20150317/ Latest published version: http://www.w3.org/TR/xhtml-rdfa/ Implementation report: http://www.w3.org/2010/02/rdfa/wiki/CR-ImplementationReport Previous version: http://www.w3.org/TR/2014/PER-xhtml-rdfa-20141216/ Previous Recommendation: http://www.w3.org/TR/2013/REC-xhtml-rdfa-20130822/ Editor: Shane McCarron, Applied Testing and Technology, Inc., [email protected] Please check the errata for any errors or issues reported since publication. This document is also available in these non-normative formats: XHTML+RDFa, Diff from Previous Recommendation, Postscript version, and PDF version The English version of this specification is the only normative version. Non-normative translations may also be available. Copyright © 2007-2015 W3C® (MIT, ERCIM, Keio, Beihang). W3C liability, trademark and document use rules apply. Abstract RDFa Core 1.1 [RDFA-CORE [p.61] ] defines attributes and syntax for embedding semantic markup in Host Languages. This document defines one such Host Language. This language is a superset of XHTML 1.1 [XHTML11-2e [p.61] ], integrating the attributes as defined in RDFa Core 1.1. This document is intended for authors who want to create XHTML Family documents that embed rich semantic markup. - 1 - Status of This Document XHTML+RDFa 1.1 - Third Edition Status of This Document This section describes the status of this document at the time of its publication.