W65C265S Monitor ROM REFERENCE MANUAL Release 2.00
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Development Kit Selector
MAY/JUNE 2017 VOLUME 15 | 3 EMBEDDED-COMPUTING.COM TRACKING TRENDS Embedded systems engineers are dropping the ball in security! PG 5 IOT INSIDER EdgeX Foundry joins industry-wide push for IoT interoperability PG 6 PRODUCT nominees START ON PG 30 2017 Top Embedded 2017 pG 24 INNOVATION Innovators AWARDS Oliver Winzenried Kristin Russell Bill Mensch CEO and Founder Global President CEO Wibu-Systems Arrow Intelligent Systems The Western Design Center Development Kit Selector www.embedded-computing.com/ designs/iot_dev_kits AD LIST PAGE ADVERTISER 18 ACCES I/O Products, Inc. – PCI Express Mini Card EMBEDDED COMPUTING BRAND DIRECTOR Rich Nass [email protected] 7 American Portwell Technology – EMBEDDED COMPUTING EDITORIAL DIRECTOR Curt Schwaderer [email protected] Empowering the Connected World TECHNOLOGY EDITOR Brandon Lewis [email protected] 19 COMMELL Systems Corporation – CONTENT ASSISTANT Jamie Leland [email protected] Intel Apollo Lake Series AUTOMOTIVE CONTRIBUTOR Majeed Ahmed CONTRIBUTING EDITOR Jeremy S. Cook 1 Digikey – Development Kit Selector ANALOG/POWER EDITOR, EUROPEAN CORRESPONDENT Alix Paultre [email protected] 15 Micro Digital, Inc. – DIRECTOR OF E-CAST LEAD GENERATION AND AUDIENCE ENGAGEMENT Joy Gilmore [email protected] SMX RTOS Ideal for Your Project CREATIVE DIRECTOR Steph Sweet [email protected] 40 Supermicro – SENIOR WEB DEVELOPER Konrad Witte [email protected] Embedded/IoT Solutions WEB DEVELOPER Paul Nelson [email protected] -
“Bill” Mensch, Jr
........ Computer • History Museum Oral History of William David “Bill” Mensch, Jr. Interviewed by: Stephen Diamond Recorded: November 10, 2014 Mountain View, California CHM Reference number: X7273.2015 © 2014 Computer History Museum Oral History of William David “Bill” Mensch, Jr. Stephen Diamond: OK, it's November 10, 2014, here at the Computer History Museum. I'm Steve Diamond, and we're doing in oral history of Bill Mensch. Thanks, Bill, for joining us. William David “Bill” Mensch: Well, thank you. Diamond: We'll be talking about a variety of subjects and your perceptions of what's happened in the past and, perhaps, where things are going in the future. Why don't we start out by talking about your youth and your education, and then we'll follow that up into your transition into the semiconductor world? Mensch: All right. Well, thanks for inviting me. It's an honor to be here right now, and I will enjoy telling you what I know about my life, how I got here. And we'll start, then, with my growing up on a farm in Pennsylvania, Bucks County, about 35 miles north of Philadelphia, very rural. The dairy farm had like 26 head of cattle, and I was a middle child of eight children I grew up with. And as a result, I got to explore because it was more fun being outside of the house rather than inside the house. When I was probably about 10 years old, we may have gotten a TV. We had a radio, liked to listen to the Lone Ranger. -
Tech Musings Another Patent Horror Story Mid-Range Mensch Computer October, 1995 PCMCIA Plug-In Card Resources
Don Lancaster's More on magic sinewaves Stepper motor driver chips Tech Musings Another patent horror story Mid-range Mensch computer October, 1995 PCMCIA plug-in card resources just got yet another letter from journals, shows, and technical pubs, all of the hassles involved is more somebody trying to "protect" and who (c) has thoroughly done all like a gross of forty million. the "idea" they have "invented" their homework, generating (d) full Trying to patent any million dollar I by getting a patent. As is typical production artwork and real working idea is, of course, ludicrously insane. nearly 100 percent of the time, their models currently in an advanced beta In all my many years of running a idea simply was not worth protecting. test of (e) a genuinely and stunningly helpline and developing hundreds of Their product has been available off new product that has a (f) gross sales real-world products, not once have I the shelf from a high profile major potential of at least $12,000,000.00. ever found any individual or smaller supplier for several decades. Actually that twelve mil figure is startup that has genuinely profited Yet they never heard of the leading sorta low. That's only the theoretical from the patent system. company in the field! Nor the trade breakeven. It is based solely on what Yet I have thousands of examples journals involved. Nor did they do an percentage of final profits you are of individuals very badly done in by economic analysis of who would buy going to spend subsidizing attorneys patents. -
Wdc Developer Guide
WDC THE WESTERN DESIGN CENTER, INC. 2166 East Brown Road • Mesa, Arizona 85213 • 602-962-4545 • FAX 602-835-6442 DEVELOPER GUIDE July 21, 1994 PAGE 1 BLANK THE WESTERN DESIGN CENTER, INC. 2166 East Brown Road • Mesa, Arizona 85213 • 602-962-4545 • FAX 602-835-6442 Evaluation and Developer System Mensch ^ Computer^ The Western Design Center, Inc. , (WDC) founded in 1978 by William D. Mensch Jr. has developed a rechargable battery powered computer. The Mensch Computer™ is based on the W65C265S, a 16-bit microcomputer which has a W65C816S as its core. The W65C816 is the CPU for the Apple Ilgs™, Super Nintendo™ and Digital Book System™ by Franklin Electronic Publishing. The W65C265S also has four serial ports to interface with a printer, keyboard, modem and PC. Two MenschCard (PCMCIA memory card) slots provide user memory upgrade for application software and data storage. The 240X128 LCD 40 column by 16 line monochrome display is ideal for telecommunications, directory, dictionary, digital books, control, game and hobby uses. The keyboard is full-sized for easy data entry. A Sega controller interface can be used for controlling applications and selecting from menus. This computer is also ideal for evaluating the W65C265S and W65C134S. The CPU module uses the W65C265S. The keyboard module uses the W65C134S as a low power keyboard controller, interfaced through the UART using it's low power CMOS interface. July 21, 1994 DEVELOPER GUIDE, .Page 2 of 11 WDC THE WESTERN DESIGN CENTER, INC. 2166 East Brown Road • Mesa, Arizona 85213 • 602-962-4545 -
Mensch Computer Manuel
Mensch Computer TM Developer Guide 1 © Copyright 2006 The Western Design Center, Inc. 2166 East Brown Road Mesa, Arizona 85213 U.S.A. All rights reserved. Reproduction in any manner, in whole or in part, is strictly prohibited without the written permission of The Western Design Center, Inc. W65C02, W65C134, W65C816, W65C265, Mensch ROM Monitor, Mensch Operating System, MenschWorks and Mensch Computer are trademarks of The Western Design Center, Inc. Apple is a trademark of Apple Computer, Inc. CITIZEN and GSX-190 are trademarks of Citizen America Corporation. Com Log is a trademark of The Com Log Company, Inc. Densitron is a trademark of Densitron Corporation. SEGA and 6-Button Arcade are trademarks of SEGA. SG ProPad is a trademark of Q-J. Toshiba is a trademark of Toshiba. Information in this document is subject to change without notice and does not represent a commitment on the part of The Com Log Company, Inc. or The Western Design Center, Inc. 2 Thank you for choosing the state-of-the-art features of the W65C265S microprocessor from Western Design Center. This manual describes the operating system, library subroutines, connector pinouts, and other useful information about the Mensch Computer development platform. The Mensch ROM Monitor and Mensch Operating System were developed by the Com Log Company, Inc. for the Mensch Computer. For best results, we recommend that you please carefully read this manual completely before you attempt to develop applications on the Mensch Computer. This manual contains important information on the proper use of the Mensch Operating System and its library of subroutines. -
Leif Rumbke Raumrepräsentation Im Klassischen Computerspiel
Leif Rumbke PIXEL3 Raumrepräsentation im klassischen Computerspiel Eine Hausarbeit im Rahmen der Seminare „Im Raum. Zwischen sweet home und outer space.“ (M. L. Angerer und K. Peters, Sommersemester 2004) und „Der Zwang zum Tun“ (M. L. Angerer, Sommersemester 2005) an der Kunsthochschule für Medien, Köln. PIXEL3 Eine Hausarbeit im Rahmen der Seminare „im Raum. Zwischen sweet home und outer space.“ (M. L. Angerer und K. Peters, Sommersemester 2004) und „Der Zwang zum Tun“ (M. L. Angerer, Sommer- semester 2005) an der Kunsthochschule für Medien, Köln. Die Arbeit entstand in der Zeit von September 2004 bis Juli 2005. Alle Rechte vorbehalten. AUTOR Leif Rumbke Sülzburgstr. 9 50937 Köln Telefon: 0221 – 62 96 75 Fax: 0221 – 620 10 73 Mobil: 0177 – 478 81 71 Email: [email protected] Web: http://www.rumbke.de SCHULE Kunsthochschule für Medien Peter-Welter-Platz 2 50676 Köln Telefon: 0221 – 20189 – 0 Fax: 0221 – 20189 – 17 Email: [email protected] Web: http://www.khm.de 2 Inhalt Vorwort 8 Teil I: EINLEITUNG 12 I.1 Der Computer als Spielplattform 13 I.2 Grundlagen der Betrachtung 16 I.2.1 Setting und Genre 16 I.2.2 Attraction 16 I.2.3 Narration 17 I.2.4 Akkomodation 17 I.2.5 Variation 18 I.2.6 Immersion 19 I.2.7 Spielmodell und Spielsystem 19 I.2.8 real, extradiegetisch, diegetisch, intradiegetisch 20 I.3 Technik, Spiel und Markt 22 Teil II: HISTORISCHE ENTWICKLUNG DER RAUMREPRÄSENTATION IM COMPUTERSPIEL 23 II.1 Vorgeschichte 24 II.1.1 Tennis for Two (William Higinbotham/ BNL 1958) 24 II.1.2 Spacewar (Stephen Russell/ MIT 1962) 28 II.1.3 Adventure (William