PAC-MAN FB - 7.2M Likes

Total Page:16

File Type:pdf, Size:1020Kb

PAC-MAN FB - 7.2M Likes STORY OVERVIEW - Title: “PAC-MAN and the Ghostly Adventures” - # of Episodes: 26 x 22 minutes - Languages: English, Latin and Castilian Spanish, French, German, Italian, Brazilian Portuguese - Target: 5 - 10 years - Year of Production: 2013 - Nationality: USA and Japan - Type of Content: Action Comedy - Producers: Avi Arad and Rick Ungar - Global Sales: 41 Entertainment LLC - Format: 3DS/3DM/Full HD - Global Partners: Namco Bandai Games, Bandai, Burger King, Disney XD, Candyrific, K’NEX, Commonwealth, Rubies, MZ Berger, Hybrid Apparel & Blues Clothing and many others…. - 1 - STORY OVERVIEW OUR STORY As the story begins, the ghosts break out of their supernatural prison and they invade the outer world, frightening the population and causing trouble wherever they go. Pac and his pals are the stars – three heroic teens who engage in an epic battle against sinister spirits in order to restore peace to the world. Since Pac proves to be the most successful at defeating the ghosts, he quickly becomes the number one enemy of the ghosts’ leader, Sir Cular. The ruling ghost and his minions are willing to use any strategy to eliminate Pac. So, anyone who is close to Pac is potentially in danger. The ghosts will try to hurt Pac’s friends just to hurt Pac. The episodes are big adventures and epic quests with action-packed chases and plenty of humor and character-driven comedy. Throughout the series, Pac and crew must stay on constant alert to prevent Sir Cular and his minions from gaining access to the Power Pellets. It’s up to Pac and pals to round up the spirits and send them back from whence they came. On occasion, Pac and pals must enter this dimension to seal up the openings that the ghosts are using to enter the real world. On other missions, Pac, Cylindria and Spiral venture into the Netherworld to rescue friends, relatives and fellow citizens who have been abducted by ghosts and carried off to this terrifying realm. Pac and his cohorts are able to safely enter the Netherworld thanks to the special powers they receive from the POWER PELLETS and other special tools provided by Sir Conference. PAC-MAN, the series is a big, bustling world of action, chills, chases and comedy, starring three unique and winning teenage characters that care about each other, who care about keeping their world free, and who care about the future. And those are three things worth fighting for: Friendship, Freedom and the Future! - 2 - ICONIC CHARACTER • Namco Bandai Games created PAC-MAN 32 years ago • Today, the IP has 94% awareness - highest awareness of video game characters • 1st Gaming Franchise • $1B in merchandising in first year • On display at the Smithsonian - 3 - VIDEO GAMES Awards Best Innovation: “PAC-MAN Championship Edition DX” Best Classic/Remake Game: “PAC-MAN Championship Edition DX” - 4 - WEBSITES • Namco Bandai Games site over 41MM visits – 59% returning visitor • PAC-MAN dedicated site over 5MM visits in just 2 years – Avg 200k+ visits per month – 49% returning visitor - 5 - FACEBOOK PAC-MAN FB - 7.2M likes 100’s of Fan FB pages PAC-FAN PAGES - 6 - YOUTUBE Tons of User Generated “Annoying Orange” Videos PAC-MAN PAC-MAN Spoof The Fan Film 35M Views 1.2M views - 7 - - 8 - VISION Introduce PAC-MAN to an entirely new generation of fans - 9 - PRINCIPAL PLAYERS Based on the iconic brand owned by NAMCO BANDAI Games Inc., the series is produced in stereoscopic 3D animation and full HD. The Executive Producers are Avi Arad (Spider-Man for Sony Pictures, Iron Man for Paramount, Hulk for Universal and Fantastic Four and X-Men for 20th Century Fox) and Rick Ungar (Biker Mice from Mars for New World, X-Men Evolution for Marvel and Legend of the Dragon for BKN). About 41 Entertainment 41 Entertainment (“41e”) is a global animation company engaged in the production, distribution and marketing of animated children’s television programs and the marketing of related consumer products (licensing and merchandising) in all forms. The principals of 41e have worked on numerous successful animation projects and have successfully negotiated distribution deals in over 95 countries and territories in the children’s programming market. 41 Entertainment is handling all global distribution rights worldwide ex-Japan. About Arad Productions Arad Productions specializes in adapting and converting genre characters and brands into film, television, animation, video games and toys, headed by Avi Arad who until recently was the Chairman and Chief Executive Officer of Marvel Studios, the film and television division of Marvel Entertainment, and Chief Creative Officer of Marvel Entertainment. In June of 2006, Arad branched off to form his own production company – Arad Productions, Inc. Arad has been the driving force behind Marvel's Hollywood renaissance with a track record that has been nothing short of spectacular, including a string of No. 1 box office openings. As a producer, his credits include the Spider-Man franchise movies (Columbia Pictures); the X-Men franchise movies (Twentieth Century Fox); The Hulk (Universal Pictures); Daredevil (New Regency); The Punisher (Lions gate Entertainment); Blade, Blade II and Blade: Trinity (New Line Cinema); Elektra (Twentieth Century Fox); The Fantastic Four and its sequel Fantastic Four: Rise of the Silver Surfer (Twentieth Century Fox). - 10 - PRINCIPAL PLAYERS About Arad Productions (con't) Ghost Rider (Columbia Pictures); Iron Man (Paramount Pictures); and The Incredible Hulk (Universal). Mr. Arad's current feature film slate includes The Amazing Spider-Man (Columbia Pictures), Ghost Rider: Spirit of Vengeance (Columbia Pictures), Ghost In The Shell (DreamWorks), Venom (Columbia Pictures), Uncharted: Drake’s Fortune (Columbia Pictures), Popeye (Sony Pictures Animation), In Famous (Columbia Pictures), Maximum Ride (Universal), Mass Effect (Legendary Pictures / Warner Bros.), and many more including the hit animated TV shows Spider-Man and X-Men. About NAMCO BANDAI Games NAMCO BANDAI Games Inc., a part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive contents – including all major video game consoles, amusement machines (arcade products) and network platforms such as mobile and online. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, Tekken®, SOULCALIBUR®, GALAGA®, RIDGE RACER® and ACECOMBAT®. More information about the company and its products can be found at http://www.bandainamcogames.co.jp/english/ About NAMCO BANDAI Group NAMCO BANDAI Group’s Mission is to offer “Dreams, Fun and Inspiration” to the world. With the Vision to become the most “Innovative Entertainment Corporate Group” in the world, our Group is providing the vast range of Entertainment through Toys, Games, Network Contents, Visual Contents, Music, Amusement Facilities throughout the world. - 11 - RIGHTS MANAGEMENT ALLEN BOHBOT 41 Entertainment LLC - CEO and Managing Director of 41 Entertainment - Launched Sonic The Hedgehog property worldwide in 1992 - Sold over 20 animated properties to over 200 + worldwide broadcasters - Launched PAC-MAN and the Ghostly Adventures property worldwide in 2012 - 12 - EXECUTIVE PRODUCER AVI ARAD Arad Productions Formerly: - Chief Creative Officer of Marvel Entertainment - A Marvel Director - A Marvel Chairman - CEO and the founder of Marvel Studios - 13 - - 14 - ANIMATION • 3D STEROSCOPIC ACTION ADVENTURE COMEDY SERIES • 26 Episodes - Season 1 will air in 2013 & repeat in full in 2014 • Powerful TV Broadcast Partner - Disney XD • Premiere in USA - Saturday, June 15 2013 as a ONE HOUR Special. Effective June 17, 2013; Monday-Sunday exposure • Target Demo: Kids 5-10 - 15 - GOOD GUYS PAC-MAN Main character, he is the hero, family and friendship are very important to him. He is one of the only remaining YELLOW Pacworlders on the planet PacWorld! 20 - 16 - GOOD GUYS SPIRAL & CYLINDRIA Pac´s two heroic best friends, Spiral is “different” from other PacWorlders, and Cylindria appears very girlie and pink, but is surprisingly heroic/a strong female figure. They are at the bottom of the popularity food chain, but they are ok with their status because together they are trying to: • Enjoy life • Cope with the challenges of being a teenager • And save their planet from the ghosts - 17 - BAD GUYS INKY, PINKY, BLINKY BETRAYUS and CLYDE Really Bad Guy ruling Not really bad guys… the Netherworlds with ghosts, ghouls, dinosaurs, and endless other ghostly characters - 18 - THE POWER BERRIES - 19 - GLOBAL PROMOTIONAL PARTNERSHIP Major worldwide consumer promotions with Burger King: • Promotion- “Global Kids Meal program” and a Burger King Crown with PAC-MAN branding • January 2014 for 6-8 weeks • Worldwide • Burger King has 12,700 restaurants worldwide with 7,100 in the USA, 300 in Canada, 1,250 in Latin America (400 in Mexico) and approximately 500 stores in each Spain, United Kingdom, Turkey and 700 stores in Germany. • Premiums will be based on approved style guide and approved by the Brand Assurance department in the Company. • Burger King is expected to produce and sell 20 million premiums. 24 - 20 - RETAIL PRESS The leading magazine for retail in America “Retail Merchandiser” have chosen PAC-Man on their cover for January 2013. - 21 - DIGITAL http://disneyxd.disney.com/pac-man-and-the-ghostly-adventures www.pacisback.com - 22 - CONSUMER PRODUCTS • Involve powerful partners on a worldwide basis to establish the next kid’s global phenomenon. • Leverage the Pac-Man brand awareness to deepen consumer engagement and build a program
Recommended publications
  • Behind the Maze Full Text
    BEHIND THE MAZE A SHORT PARODY BY NFT'd with ❤ on Kododot You know them as the celebrity ghosts in the highest grossing video game of all time, a voice-over artist declared through Audrey's surround sound. A young woman sat alone in her digital studio reviewing raw footage of the four legendary Pac-Man ghosts. Blinky, Pinky, Inky, and Clyde hovered over a cobalt-blue leather sofa waiting to field interview questions. Behind them, an 8-bit grid of cobalt-blue LED lights replicated their notorious maze against black flats. Audrey paused the video and cued up the narrator's next line. Their relentless pursuit of Pac-Man rocketed them to superstardom. Audrey’s left index finger slid across the trackpad as she dragged and dropped another video clip into her editing project — a panning shot of the four famous ghosts from left to right. Blinky was the first in line. Beads of sweat dotted his forehead as the red ghost clenched his jaw and ground his teeth. He jumped at every single sound — at every single movement. Even without audio, his anger and aggression overshadowed the other three. To his right, Pinky fidgeted over her seat. The token female seemed lost in thought as she trembled and picked at her floating pink hem. Next in line, the bashful cyan ghost named Inky stared at something off-camera. Maybe he was avoiding eye contact; probably, he was just spacing out. Clyde was last in line. The orange ghost with bloodshot eyes fixated on a crewman lingering around the craft services table.
    [Show full text]
  • PAC-MAN Plus™ by NAMCO
    PAC-MAN Plus™ b y N A M C O Product Description PAC-MAN is back in PAC-MAN Plus by Namco. There are new treats to eat, new ghosts to chomp, and mazes that turn invisible! Guide PAC-MAN through new colored mazes and avoid pesky ghosts while chompin' on the dots! But watch out – ghosts that match the maze color are immune to Power Pellets! Gobbling up new food makes ghosts turn blue and edible, but they can also make the ghosts, maze, dots, and Power Pellets disappear! Chomp on invisible items and earn quadruple points! It's all the PAC-MAN retro action you remember, PLUS so much more ! Screenshots Using the Application 1. How to Start PAC-MAN Plus Go to your game downloads and select PAC-MAN Plus by Namco 2. How to Play PAC-MAN Plus Guide PAC-MAN through the maze by using the navigation keys (UP, DOWN, LEFT, RIGHT), avoiding the ghosts while gobbling up all the PAC-dots. Gobble up the fruit for the chance to turn the maze or the ghosts invisible, making them worth even more points. Chomp some fruit or a Power Pellet to momentarily turn the ghosts blue. When they're blue you can eat them for bonus points. Get an extra life when you reach 10,000 points. PAC-dots = 10 points each. Power Pellets = 50 points each. Eat a Ghost = 200 points for the first ghost, double the points for each subsequent ghost (double if invisible). GAME MODES Expert : A new and improved arcade version.
    [Show full text]
  • Pac-Man Is Overkill
    2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) October 25-29, 2020, Las Vegas, NV, USA (Virtual) Pac-Man is Overkill Renato Fernando dos Santos1;2, Ragesh K. Ramachandran3, Marcos A. M. Vieira2 and Gaurav S. Sukhatme3 Abstract— Pursuit-Evasion Game (PEG) consists of a team of pursuers trying to capture one or more evaders. PEG is important due to its application in surveillance, search and rescue, disaster robotics, boundary defense and so on. In general, PEG requires exponential time to compute the minimum number of pursuers to capture an evader. To mitigate this, we have designed a parallel optimal algorithm to minimize the capture time in PEG. Given a discrete topology, this algorithm also outputs the minimum number of pursuers to capture an evader. A classic example of PEG is the popular arcade game, Pac-Man. Although Pac-Man topology has almost 300 nodes, our algorithm can handle this. We show that Pac- Man is overkill, i.e., given the Pac-Man game topology, Pac-Man game contains more pursuers/ghosts (four) than it is necessary (two) to capture evader/Pac-man. We evaluate the proposed algorithm on many different topologies. I. INTRODUCTION Pac-Man is a popular maze arcade game developed and released in 1980 [1]. Basically, the game is all about control- Fig. 1. A screenshot of the Pac-Man game. The yellow colored pie shaped object is the Pac-Man. The four entities at the center of the maze are the ling a “pie or pizza” shaped object to eat all the dots inside ghosts.
    [Show full text]
  • Pacman the Movie Full Movie Hd 1080P
    1 / 4 Pac-Man: The Movie Full Movie Hd 1080p 3. Enjoy Your Full Movie in HD 1080p Quality!! Recommended Movie : Annie (2014) : goo.gl/0StrJe Broken Horses (2015) : goo.. hindi movie indu sarkar full movie, free download hindi movie indu ... online and download . khatrrimaza All 720p, Bluray, 1080p Hd Movie .... Pixels - Full Movie | 2015 Let's join, fullHD Movies/Season/Episode here! ... for Free with full In HD Quality , Pixels (2015) is a perfect movie in 2015, now you can watch ... 03 GB : 2015-10-24 08:03 : Пікселі / Pixels (2015) 1080p Ukr/Eng | Sub ... they attack the Earth, using the games like PAC-MAN, Donkey Kong, Galaga, .... pacman game illustration, Ghostbusters, Pac-Man , transportation; Advertisements ... Ghost Buster logo, cinema, wallpaper, movie, Ghostbusters, film .... Problem is, nobody loves a Bad Guy. ... BLU 1080p. ... Better still, the movie has real heart and soul. ... Movie Review: "Wreck-It Ralph" (2012) HD Online Player (Mahesh Khaleja Full Movie Hd 1080p T) > https://geags.com/1ioeaa Movies To Watch Free, Telugu Movies, Watches Online, .... Kamen Rider Heisei Generations: Dr. Pac-Man vs. Ex-Aid & Ghost with Legend Riders mở đầu trên Genm Corp, bị tấn công bởi bộ ba kẻ khủng bố cầm súng .... Click the link 2. Create your free account & you will be re- directed to your movie!! 3. Enjoy Your Full Movie in HD 1080p Quality!! Recommended Movie : Annie .... 67 Pacman Backgrounds images in Full HD, 2K and 4K sizes. The best quality and size only with us!. Watch Online Torrents PutLocker HD 1080p 1989 year 編集する ... Watch When Harry Met Sally.
    [Show full text]
  • An Evaluation of the Benefits of Look-Ahead in Pac-Man
    An Evaluation of the Benefits of Look-Ahead in Pac-Man Thomas Thompson, Lewis McMillan, John Levine and Alastair Andrew Abstract— The immensely popular video game Pac-Man has we feel that such practices are best applied in small scope challenged players for nearly 30 years, with the very best human problems. While this could most certainly apply to ghost competitors striking a highly honed balance between the games avoidance strategies, the ability to look ahead into the game two key factors; the ‘chomping’ of pills (or pac-dots) throughout the level whilst avoiding the ghosts that haunt the maze trying to world and begin to plan paths through the maze is often capture the titular hero. We believe that in order to achieve this ignored. We consider the best means to attack the Pac-Man it is important for an agent to plan-ahead in creating paths in problem is to view at varying levels of reasoning; from high the maze while utilising a reactive control to escape the clutches level strategy formulation to low level reactive control. of the ghosts. In this paper we evaluate the effectiveness of such In our initial work in this domain, we sought to assess a look-ahead against greedy and random behaviours. Results indicate that a competent agent, on par with novice human our hypothesis that the benefits of simple lookahead in Pac- players can be constructed using a simple framework. man can be applied to generate a more competent agent than those using greedy or random decision processes. In I. INTRODUCTION this paper we give a recap of the Pac-Man domain and the Pac-Man provides a point in history where video games particulars of our implementation in Section II and related moved into new territory; with players having their fill of the work inSection III.
    [Show full text]
  • Ms. Pac-Man Versus Ghost Team CIG 2016 Competition
    1 Ms. Pac-Man Versus Ghost Team CIG 2016 Competition Piers R. Williams∗, Diego Perez-Liebanay and Simon M. Lucasz School of Computer Science and Electronic Engineering, University of Essex, Colchester CO4 3SQ, UK Email: fpwillic∗, dperezy, [email protected] Abstract—This paper introduces the revival of the popular Ms. many competitions currently active in the area of games. The Pac-Man Versus Ghost Team competition. We present an updated Starcraft competition [17] runs on the original Starcraft: Brood game engine with Partial Observability constraints, a new Multi- War (Blizzard Entertainment, 1998). Starcraft is a complex Agent Systems approach to developing Ghost agents, and several sample controllers to ease the development of entries. A restricted Real-Time Strategy (RTS) game with thousands of potential communication protocol is provided for the Ghosts, providing actions at each time step. Starcraft also features PO, greatly a more challenging environment than before. The competition complicating the task of writing strong AI. The General Video will debut at the IEEE Computational Intelligence and Games Game Artificial Intelligence (GVGAI) competition [19] runs Conference 2016. Some preliminary results showing the effects of a custom game engine that emulates a wide variety of games, Partial Observability and the benefits of simple communication are also presented. many of which are based on old classic arcade games. The Geometry Friends competition [20] features a co-operative track for two heterogeneous agents to solve mazes, a similar I. INTRODUCTION task to the ghost control of Ms. Pac-Man. Ms. Pac-Man is an arcade game that was immensely popular Previous competitions have been organised that focused on when released in 1982.
    [Show full text]
  • The Pac-Man Dossier
    The Pac-Man Dossier http://home.comcast.net/~jpittman2/pacman/pacmandossier.html 2 of 48 1/4/2015 10:34 PM The Pac-Man Dossier http://home.comcast.net/~jpittman2/pacman/pacmandossier.html version 1.0.26 June 16, 2011 Foreword Welcome to The Pac-Man Dossier ! This web page is dedicated to providing Pac-Man players of all skill levels with the most complete and detailed study of the game possible. New discoveries found during the research for this page have allowed for the clearest view yet of the actual ghost behavior and pathfinding logic used by the game. Laid out in hyperlinked chapters and sections, the dossier is easy to navigate using the Table of Contents below, or you can read it in linear fashion from top-to-bottom. Chapter 1 is purely the backstory of Namco and Pac-Man's designer, Toru Iwatani, chronicling the development cycle and release of the arcade classic. If you want to get right to the technical portions of the document, however, feel free to skip ahead to Chapter 2 and start reading there. Chapter 3 and Chapter 4 are dedicated to explaining pathfinding logic and discussions of unique ghost behavior. Chapter 5 is dedicated to the “split screen” level, and several Appendices follow, offering reference tables , an easter egg , vintage guides , a glossary , and more. Lastly, if you are unable to find what you're looking for or something seems unclear in the text, please feel free to contact me ( [email protected] ) and ask! If you enjoy the information presented on this website, please consider contributing a small donation to support it and defray the time/maintenance costs associated with keeping it online and updated.
    [Show full text]
  • Pac-Mania: How Pac-Man and Friends Became Pop Culture Icons
    Pac-Mania: How Pac-Man and Friends Became Pop Culture Icons Sarah Risken SUID 4387361 Case History STS 145 They were the most fashionable couple of the early 1980’s, even though between the two of them the only article of clothing they had was a pink bow. Pac-Man and Ms. Pac-Man, first introduced to us in 1980 and 1981 respectively, transformed the video game industry. All it took was one look at that cute little eyeless face and Pac-Mania ensued. Yet, Pac-Man wasn’t all fun and games. Being the first character-based game, Pac-Man merged storytelling and videogames (Poole, 148). When the Ms. came out, girls were no longer afraid to go to the arcade. Soon the Pac-Family invaded all forms of media and Pac-based products ranged from cereal to key chains (Trueman). The success of Pac-Man and its sequels brought video games out of the arcades and into the center of pop culture where they have remained to this day. Pac-Man is a simple game about one of our basic needs in life: food. The goal of the game is to eat all 240 dots in a maze without running into one of Pac-Man’s four enemies, the colorful ghosts Blinky, Pinky, Inky, and Clyde. There is an edible item in the middle of the maze that gives you bonus points as well as telling you what stage maze you are on: Level 1: Cherries, Level 2: Strawberry, Levels 3-4: Peach, Levels 5-6: Apple, Levels 7-8: Grapes, Levels 9-10: Galaxian flagship, Levels 11-12: Custard pie, and Levels 13+: Key (Sellers, 57).
    [Show full text]
  • Pacman Vs. Ghosts
    PACMAN VS. GHOSTS ASSIGNMENT 1 ~ CS 4150/5150 ~ FALL 2014 This is a pair assignment. You may use late days on it if you wish. If you use late days, they will be taken from both partners. Deadline: October 3, 11:59pm DESCRIPTION For this assignment, you will be creating AI to control the ghosts in Pacman. There are two main phases to this assignment: 1. Creating an AI controller for the ghosts, and 2. Playtesting the AI controller with your friends. Note that there are additional requirements for graduate students than for undergraduate students. If an undergrad and grad student are working together, they must complete the graduate student requirements. Undergraduate student pairs may attempt to complete the graduate student requirements as well for extra credit. No more than 10% extra credit will be given. You will be turning in: 1. Source code for your assignment. 2. A short writeup that has a paragraph or two about how your controller works and a playtesting report. Please turn this in as a PDF. 3. A readme text file containing: your name, the names of any people who helped you with the assignment, references to any external sources you used, a list of all the files you created for this assignment and their location, any special instructions necessary for getting your code to work, and how many late days (if any) you wish to apply to the assignment. PHASE 1: CREATING GHOST AI We will be using the Pacman vs. Ghosts framework for this assignment, which has historically been used in game AI research competitions.
    [Show full text]
  • Portrait Du Héros En Super Héros Sur Le Petit Écran Séries Télévisées, Hybridations Génériques Et Transferts Culturels
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Archive Ouverte a LUniversite Lyon 2 Portrait du h´erosen super h´erossur le petit ´ecran S´everine Barthes To cite this version: S´everine Barthes. Portrait du h´erosen super h´eros sur le petit ´ecran: S´eriest´el´evis´ees,hybri- dations g´en´eriqueset transferts culturels. Th´eor`eme,2009, pp.133-143. <hal-00423462> HAL Id: hal-00423462 https://hal.archives-ouvertes.fr/hal-00423462 Submitted on 10 Oct 2009 HAL is a multi-disciplinary open access L'archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destin´eeau d´ep^otet `ala diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publi´esou non, lished or not. The documents may come from ´emanant des ´etablissements d'enseignement et de teaching and research institutions in France or recherche fran¸caisou ´etrangers,des laboratoires abroad, or from public or private research centers. publics ou priv´es. Portrait du héros en super héros Séverine Barthes Portrait du héros en super héros sur le petit écran Séries télévisées, hybridations génériques et transferts culturels La télévision américaine a, dès ses origines, mis en scène des super héros1 : Superman (à partir de 19522), Flash Gordon (dès 19543), Batman (la première adaptation télévisée date de 19664), WonderWoman (en 19755), Hulk (en 19776) … Ces super héros, directement issus des comic books américains, restaient dans la tradition de la science- fiction et de la fantasy. Or, les vingt dernières années de la télévision américaine ont brouillé les pistes : l’image du super héros a faibli, on se moque de lui et on le décrédibilise ; dans le même temps, des héros ordinaires sont parés de l’étoffe des super héros.
    [Show full text]
  • Ms. Pac-Man Game Strategies in Real Time Greg Foderaro, Member, IEEE, Ashleigh Swingler, Member, IEEE, and Silvia Ferrari, Senior Member, IEEE
    IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 9, NO. 2, JUNE 2017 153 A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time Greg Foderaro, Member, IEEE, Ashleigh Swingler, Member, IEEE, and Silvia Ferrari, Senior Member, IEEE Abstract—This paper presents a model-based approach for evidenced by the fact that, despite the recent series of artifi- computing real-time optimal decision strategies in the pursuit- cial intelligence competitions inviting researchers to develop evasion game of Ms. Pac-Man. The game of Ms. Pac-Man is an artificial players to achieve the highest possible score, existing excellent benchmark problem of pursuit-evasion game with mul- tiple, active adversaries that adapt their pursuit policies based artificial players have yet to achieve the performance level of on Ms. Pac-Man’s state and decisions. In addition to evading the expert human players [7]. For instance, existing artificial play- adversaries, the agent must pursue multiple fixed and moving tar- ers typically achieve average scores between 9000 and 18 000 gets in an obstacle-populated environment. This paper presents and maximum scores between 20 000 and 35 000 [8]–[13]. In a novel approach by which a decision-tree representation of all particular, the highest score achieved at the last Ms. Pac-Man possible strategies is derived from the maze geometry and the dynamic equations of the adversaries or ghosts. The proposed screen capture controller competition was 36 280, while expert models of ghost dynamics and decisions are validated through human players routinely achieve scores over 65 000 and in extensive numerical simulations.
    [Show full text]
  • Feature Films and Licensing & Merchandising
    Vol.Vol. 33 IssueIssue 88 NovemberNovember 1998 1998 Feature Films and Licensing & Merchandising A Bug’s Life John Lasseter’s Animated Life Iron Giant Innovations The Fox and the Hound Italy’s Lanterna Magica Pro-Social Programming Plus: MIPCOM, Ottawa and Cartoon Forum TABLE OF CONTENTS NOVEMBER 1998 VOL.3 NO.8 Table of Contents November 1998 Vol. 3, No. 8 4 Editor’s Notebook Disney, Disney, Disney... 5 Letters: [email protected] 7 Dig This! Millions of Disney Videos! Feature Films 9 Toon Story: John Lasseter’s Animated Life Just how does one become an animation pioneer? Mike Lyons profiles the man of the hour, John Las- seter, on the eve of Pixar’s Toy Story follow-up, A Bug’s Life. 12 Disney’s The Fox and The Hound:The Coming of the Next Generation Tom Sito discusses the turmoil at Disney Feature Animation around the time The Fox and the Hound was made, marking the transition between the Old Men of the Classic Era and the newcomers of today’s ani- 1998 mation industry. 16 Lanterna Magica:The Story of a Seagull and a Studio Who Learnt To Fly Helming the Italian animation Renaissance, Lanterna Magica and director Enzo D’Alò are putting the fin- ishing touches on their next feature film, Lucky and Zorba. Chiara Magri takes us there. 20 Director and After Effects: Storyboarding Innovations on The Iron Giant Brad Bird, director of Warner Bros. Feature Animation’s The Iron Giant, discusses the latest in storyboard- ing techniques and how he applied them to the film.
    [Show full text]