Dark Sun Ebook

Total Page:16

File Type:pdf, Size:1020Kb

Dark Sun Ebook DARK SUN PDF, EPUB, EBOOK Richard Rhodes | 731 pages | 06 Aug 1996 | Simon & Schuster Ltd | 9780684824147 | English | London, United Kingdom Dark Sun PDF Book Fury of the Small. They are shunned and held with suspicion and hostility from both sides of their parentage. Athasian elves are swift-running herders, traders, thieves, and raiders and are considered untrustworthy by most other Athasians for their duplicitous ways. Because they are so common, some people on Athas dedicate their entire lives to the study of psionics, opening the way for new classes and character concepts. Dragonlance Forgotten Realms Greyhawk Ravenloft. For some, it comes from within, amplified by horrific life events, and for others, it may come from unity with ancient spirits, contacted through rituals whose ways are documented only in oral tradition, to be lost if the tribe is ever lost. Arcane spellcasters may cast spells in a manner that preserves nature, known as preservers, or in a manner that destroys it, known as defilers. The ritual that transformed Borys into a dragon caused him to go mad and embark on a century-long defiling rampage. Their priests lean towards steady earth and avoid chaotic air, and they take to psionics with a vengeance. They are highly prized as mercenaries because once contracted, their loyalty will never change. Nobles often send troupes of minstrels to one another as gifts; it is seen as a great insult to refuse such a gift, even when all involved know that minstrels are often spies or assassins. Worn in an over-the-shoulder harness, this is commonly found in the Nibenese infantry. Taking the high road of a Preserver is long and difficult but allows for spellcasting without the terrible cost, while Defilers use their magic wantonly, uncaring and willing to sacrifice the environment for short term personal power. These planes are accessible from the World and vice versa. For example, the primary currency is a "ceramic piece cp ," not a gold piece, which is far more valuable on Athas. Maenad are not native to Athas. Light Step. Rarely, the academies waive tuition for a promising student of the free classes. Used this way, the wielder can strike with the off-hand as a bonus action and the weapon has reach. Half-giants are magically generated human-giant hybrids created by the sorcerer-kings as slave soldiers. The pacts forged by the elemental beings with the mortals who serve them are strange and terrible contracts. I was doing paintings before they were even writing about the setting. In previous editions they were a specialized priest class, but in 4th edition they are a character theme that practices some sort of arcane magic. One of their number, Rajaat , would bring about sweeping changes to Athas. You can speak Halfling and Common. The light can be colored as you like. When a mentor feels her student is ready, she takes her to a clearing and burns her in a massive bonfire at nightfall. Once the matter is settled, they will abide by the outcome. Years of experimentation and clever crafting methods have led armorers to develop ingenious air ventilation and circulation methods allowing alternative armors to be worn in the heat of Athas, albeit with some drawback. It is swung like a pick. If one makes it through the Gray into the Astral Sea , it's empty; the Gods are dead, their halls are abandoned, and there's nothing but ancient celestial ruins and cosmic battlefields to scavenge through. This may be a particular stretch of desert, an oasis, a cave, a belt of scrub grass, and so on. Dark Sun Writer A few ambitious lawful muls use the respect won from their fellow slaves to organize rebellions and strike out for freedom. Never mind the monsters; failing to take enough water on a desert crossing can be fatal. The Black is analogous to the Plane of Shadow , and mostly serves as a prison for Rajaat. It was a rules-only conversion that provided everything needed to play in the Dark Sun world through the non-epic levels. To be eligible, the spell cannot target more than one creature at the level being cast. Intelligent bird-people living in small tribes in the rocky badlands and mountains. Most fire clerics are impulsive and destructive like their element, and seen as madmen who randomly destroy precious organic material. As rain falls only once per decade in some areas, water is more precious than gold. Anything can be done, with enough determination. To understand commerce and equipment in Dark Sun, one must understand Athas is a metal-poor world with only handful of iron mines. You can speak Common. Retrieved June 24, Every bit of nonsentient plant life in the immediate vicinity is turned to ash, and the land is rendered sterile, unable to sustain life for possibly decades or centuries after. Most elves don't lie, cheat, or steal out of malice. Most weapons are made from an amalgamation of obsidian, bone, or wood. Namespaces Page Discussion. The bladed head is commonly carved from mekillot bone while the handle is wood or bone. Dray went from an obscure race hidden in one module to being mentioned in the core, although mechanically they're just reskinned Dragonborn. Bards, for example, are as likely to be skilled at assassination or poisons as they are with entertainment. Every city-state has a thieves' guild, and they often deal with wizards no questions asked , who pay fees not only for illegal components but for protection and anonymity. You know to bow to force when you see it, especially the veiled force of wealth, power and privilege. Clerics technically still used divine magic mechanics but under the same limited auspices that marked the previous editions of the setting. The age came to an end by accident. The scale of Athas was reduced slightly but the geography was largely unchanged. Let us hope that the Datto stay that way. After a week of gathering clues, he sets out to liberate the artifact from its current owner in a trading post weeks away. A UBC creative writing alumni, professional communicator and co-creator of webcomic Scorched World, Matt uses his kung fu grip over the English language to write fiction and to tell stories about stories. August 30, The original Dark Sun setting got pretty harshly wrecked by advancing novel continuity. Kreen have a severe fear of any water smaller than a puddle as they cannot swim or float. Reroll a number of damage dice equal to your spellcasting modifier minimum 1 and use those new rolls. Certain creatures and casters have effects that specifically target defilers, and your aura functions as a penalty on your saving throws against those anti-defiler effects. Carroz, a 4th level wizard, is being chased by templars. At 5th level, this increases to 2d4. Templars are mystic servants of the sorcerer-kings. Tieflings are the offspring of humans and demons who wander the wastes raiding, stealing, and killing for survival. The defiler must make a Constitution save or the spell they were casting is lost. Many creatures that are familiar sights on milder worlds have long since died out or never existed on Athas. Most have human names as they cannot run as elves to gain a given name, nor an accepted tribal name. Some ostensibly divine spell casters, such as templars, became arcane spell casters. Crimes committed by a compelled person are punished as if the psionic user committed them, and mind-reading against non-slaves is forbidden. Eladrin and Tieflings are in the setting now, as the bitter survivors of the nearly-destroyed Feywild and fiend-worshipping cannibal raiders from the depths of the wastelands respectively. This version took place three hundred years after the last published setting details and sought to return the setting's metaplot to something closer to the original boxed set. Large creatures require four times the daily amount of water and food needed for a small creature DMG p Templars went from their own class to being your choice of either a theme or a subclass for the Warlock. In a surprisingly cool move by Hasbro, fan groups were given official permission to update several orphaned settings to 3rd edition for free or one not so free in exchange for a check. Dark Sun Reviews Humans tend to reach adulthood in their late teens and can live to around 80 years. For creatures with an alien physique, such as a thri-kreen, certain items like boots will never work, magical or not. In adventuring parties, they tend to be aloof because it's likely to be a short-lived experience. Archived from the original on December 17, Your Psi Point maximum increases by 2 and by another 2 at 5th level. The sharpened jawbone of a large creature lashed to a haft, forming a sharp club with two forward facing heads. Elves are pleased by flaunting a stolen item before an owner. Many find they excel at breaking bones and imitate those who are also skilled at this practice. Mystara Blackmoor - Pelinore. You can speak Common and Elvish. It is not unexpected that the local smith might have some latent talent to bend leather in a particular way that improves the product. When something dies, its organic material is returned to the soil to provide life for another, and in another form. An invasion of the Kreen Empire was also being considered, according to Melka, along with the mystery of the Messenger and a product on the Silt Sea. Kreen language is made up of clicks, pops, or grinding noises.
Recommended publications
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • Dragon Magazine #236
    The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found.
    [Show full text]
  • Generic 3.5Th Edition D&D
    Generic 3.5th Edition D&D JumpChain CYOA v0.2a By DataPacRat "In a ten foot by ten foot room, you see an orc guarding a chest..." You know the drill by now; you're given 1,000 Character Points, and will be staying here for ten ​ ​ years. If you don't have any 3.5 D&D books handy, you can use the open-source System Reference Documents, available at http://www.d20srd.org/index.htm . ​ ​ Any fractional costs are rounded up to the next-highest CP. The DM's House-Rules: Sourcebooks: In most D&D games, the DM has ​ certain kinds of stories they want to tell. Throwing Eberron magic-trains into Krynn kind of derails that. And putting together ridiculous combinations of feats and prestige classes to achieve absurdly overpowered results makes things even harder. So, in most D&D games, a limited number of books are used to build your characters and settings. Here, you can buy one, some or all of these options, once or several times: ● Free: Core: the DMG, PHB, and Monster ​ Manual; and/or the SRD. ● Free: One Setting: One particular ​ setting's line of books, which has 3.5e material published by WotC. ● 50: Non-Core: WotC's generic books, ​ such as Complete Scoundrel. This includes the Epic Handbook (except for Epic Spellcasting). ● 100: Canon-esque: WotC-published but not ​ quite canon: Dragon Magazine and 3.0 edition books. ● 100: Another Setting: With 3.5e material ​ published by WotC: Forgotten Realms, Dragonlance, Ravenloft, Eberron, Planescape, etc. ● 50: Splatbook: Any single third-party ​ 3.5e-compatible book.
    [Show full text]
  • Monster Encyclopedia: Aarakocra This Is a Series of Articles About Specific Monsters from D&D's History
    Monster ENCyclopedia: Aarakocra This is a series of articles about specific monsters from D&D's history. Each entry takes a look at the origin of one D&D creature, and tracks its appearances and evolution across different editions. This entry covers the first creature to appear in any alphabetical listing of the denizens of the worlds of D&D: the aarakocra. Contents Origins Aarakocra and magic items Wildemount 1st Edition Al-Qadim Miniatures 2nd Edition Dark Sun Computer games 3rd Edition Dragonlance Aarakocra names 4th Edition Forgotten Realms Comparative statistics 5th Edition Greyhawk References Aarakocra gods Planescape Aarakocra and other monsters Spelljammer Origins Avian humanoids are a staple feature in the folklore of many human cultures, from the ​alkonost of Russian mythology to the ​peris of Persian legends. Some Egyptian gods were depicted with the heads of birds (Horus and Thoth) or with wings attached to their arms (Isis and Nephthys). Bird people have featured in fantasy fiction at least as far back as 1750. In The​ Life and Adventures of Peter Wilkins, a Cornish Man by Robert Paltock, the titular character travels to the island of Normnbdsgrsutt which is inhabited by people who can fly with the aid of a membrane. Fiend Folio (1981) ​ It isn’t surprising then, that Dungeon & Dragons has its own race of humanoid avians. The aarakocra (or “bird-man” as the entry title suggests as an alternative) made its debut in the Fiend​ Folio, credited to Lawrence ​ Schick. Compared to many of the other creatures in the book, the aarakocra gets a generous amount of space, with a full page dedicated to its appearance, combat tactics, reproductive cycle, and culture.
    [Show full text]
  • Dark Sun Jump
    Dark Sun Jump By: Manyfist You've been dropped on the planet of Athas, this is a dying world that's barely holding on. It orbits what looks to be a Red Giant, this star is much closer than the sun back on Earth. On this death world, there is ancient civilizations lead by ancient and deadly Sorcerer-Monarchs. They jealously guard their kingdoms inside vast city-states, which only handful of these nations dot the landscape. To the west of this "Tableland" is The Dead Lands where nothing but undead. To the east is the Crimson Savannah, a vast area filled with razor-sharp bamboo forest but there The Kreen rule their empire; to the south is the Sea of Silt. The Sea of Silt is all that remains of the oceans of Athas, its home to many islands that dot its vastness. On many of these islands live Giants. They walk between the island and mainland by wading into the Silt Sea, and walking on the sandbars that are 20m deep. There's other dangers in the Silt Sea, such as the Silt Horror, the nastier cousin of The Kraken. Elsewhere in Athas, Cacti stalk the night in search of prey, the strong prey on the weak, and the laws that Darwin laid down are played out on a global scale. Welcome to hell. For the next 10 years you'll survive here, on Athas or you'll perish and be sent home. Are you tough enough to survive? +1000 CP Discounts are 50% off Location Roll 1d8 (100cp for free choice) 1) Balic - The city spreads out to the west of the docks, protected from raiding giants by a wall fifty feet high.
    [Show full text]
  • The City-State of Draj
    TThhee CCiittyy--SSttaattee ooff DDrraajj By Gabriel Cormier and Jon Sederqvist Credits Design: Gabriel Cormier, Jon Sederqvist 3E Design: Jon Sederqvist Editor: Gabriel Cormier Editorial Assistance: Austin Butcher, Jon Sederqvist Art Directory: Gabriel Cormier DS 3 Logo: Robert Adducci Layout: Gabriel Cormier Interior Art: Bruno Lopez, Neeva, Yoni Banai, Frédéric Gamache Maps: Gabriel Cormier, Derek Cabotaje, Austin Butcher Review: Andrej Damjanovic, Austin Butcher, Mike Ring Sources: Dragon Crown, Dune Trader, Slave Tribes, Terrors Beyond Tyr, The Complete Gladiator’s Handbook, The Wanderer’s Chronicle, The Wanderer’s Journal, Valley of Dust and Fire, Veiled Alliance Visit the Dark Sun website at www.athas.org or the Wizards of the Coast website at www.wizards.com/dnd Requires the use of the Dungeons & Dragons(R), Third Edition Core Books, and the Psionics Handbook, published by Wizards of the Coast, Inc. a subsidiary of Hasbro, Inc. The City-State of Draj Legal Notice: Dungeons and Dragons®, D&D, and Dark Sun® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. The content here in is considered to be derivative work (as it is based on the intellectual property owned by Wizards of the Coast), and the articles within are jointly owned by both Wizards of the Coast and their authors. As such neither can do anything outside the official website without the permission of the other. This project may be reproduced for personal use, but may not be used to generate revenue. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
    [Show full text]
  • Dark Sun Player's Guide
    Introduction 3. Metal is scarce Athas Most weapons and armor are made of bone, stone, wood, and similar materials. Mail or plate armor exists only in the treasuries of the sorcerer-kings. Steel blades are nearly priceless; many heroes never see such weapons during their lifetimes. 4. Arcane magic defiles the world Reckless use of arcane magic during ancient wars reduced Athas to a wasteland. To cast an arcane spell, a magic user — siphons power from the living world. Nearby plants wither to ash, crippling pain wracks animals and people, and the soil is permanently sterilized. It is possible to cast spells with care, avoiding any more damage to the world, but defiling is easier Beneath a crimson sun lie wastelands of majestic desolation and faster than preserving. As a result, sorcerers, wizards, and cities of cruel splendor, where sandal clad heroes battle and other wielders of arcane magic are reviled and ancient sorcery and terrible monsters. This is Athas, the persecuted across Athas regardless of whether they preserve world of the DARK SUN campaign setting, a dying planet of or defile. Only the most powerful spellcasters can use their savagery and desolation. Life hangs by a thread in this barren arcane abilities without fear of reprisal. land, it is unforgiving to the weak, and now it is up to you to write your own story in blood and glory. 5. Sorcerer kings rule the cities Eight Characteristics of Terrible defilers of immense power rule all the city-states. These mighty spellcasters have held their thrones for Athas centuries; no one alive remembers a time before the sorcerer- kings.
    [Show full text]
  • Dark Sun: Shattered Lands
    ✹ TABLE OF CONTENTS ✹ INTRODUCTION ....................................1 CHARACTER RACES .............................19 World of Dark Sun.................................1 Dwarves ........................................19 What Comes with This Game?.......2 Elves ..............................................19 Copy Protection ..............................2 Half-Elves......................................19 Using the Mouse.............................2 Half-Giants ...................................19 Using the Keyboard ........................2 Halflings........................................20 Getting Started Quickly with a Humans ........................................20 Pregenerated Party ..................2 Muls ..............................................20 JARETH’S JOURNAL ...............................3 Thri-kreen......................................20 HOW TO PLAY SHATTERED LANDS.....5 CHARACTER CLASSES .........................21 Adventuring and Combat ...............5 Fighters .........................................21 Character Interaction......................7 Gladiators .....................................22 Camping..........................................7 Rangers .........................................22 Training ..........................................7 Preservers ......................................23 Spellcasting / Psionics ....................7 Clerics............................................23 Druids ...........................................24 CREATING YOUR PARTY .......................8 Thieves
    [Show full text]
  • Dragon Magazine #185
    Issue #185 SPECIAL ATTRACTIONS Vol. XVII, No. 4 Lore of the Blasted World: September 1992 9 The DARK SUN Campaign Publisher Where only the strong survivesometimes. James M. Ward The Arena Master's Arsenal Timothy B. Brown Editor 10 Ten of the deadliest weapons any fighter can hold. Roger E. Moore Mastered, Yet Untamed Timothy B. Brown Associate editor 18 Athas has no horses, but it does have driks, Dale A. Donovan jalathgak, and undead watroaches. Fiction editor Barbara G. Young Editorial assistant FICTION Wolfgang H. Baur 34 Water and Ashes fiction by Allen Varney Art director The roots of good and evil are closely entwined in the dry Larry W. Smith soil of Athas. Production staff Gaye OKeefe Tracey Zamagne REVIEWS Subscriptions Janet L. Winters Role-playing Reviews I Rick Swan 64 Which games have the most goodies inside? Heres one U.S. advertising gamers opinion. Cindy Rick Role-playing Reviews II Allen Varney U.K. correspondent 82 Cyberpunk game worlds are alive and well . and and U.K. advertising dangerous to your chracters. Wendy Mottaz The Role of Books John C. Bunnell 90 Imagine what you could do if you could teleportthen read about a teenager who does. DRAGON® Magazine (ISSN 0279-6848) is published U.S.A.; telephone: (800) 733-3000. Newsstand distribu- monthly by TSR, Inc., P.O. Box 756 (201 Sheridan tion throughout the United Kingdom is by Comag Springs Road), Lake Geneva WI 53147, United States Magazine Marketing, Tavistock Road, West Drayton, of America. The postal address for all materials from Middlesex UB7 7QE, United Kingdom; telephone: the United States of America and Canada except 0895-444055.
    [Show full text]
  • Storm King's Thunder Pdf Maps
    Storm king's thunder pdf maps Continue This was too envisioned inside the existing Thunder King Bryn Shander experience - Missed Realms Wiki - Tutorials, Races, Categories, and this expert is designed to help the DMs method from the modern DDD journey, Thunder King Storm. Flashbookmakerpdf to magazine and PDF to switch guide convert. Icewind Dale - Bryn Sander's Perspective much larger sword 5e shore map missed the worlds nightstone faerun thunderstorm map of the king skt dnd kings PDF grid of nearby dungeon dragons Search card participants for thunder storm king. Conclusion. 24. Released after three many years in the past. Archive. Find participant maps for Storm King's Thunder. As stated in the name. I demand that my avid gamers to enjoy exploring the North, however I have on't need to have a direction to refine any significant directions. 30 replies. Proportion. Help you keep the cover of a short article. Thunder Storm Map Print King's imgur map I eliminated the quest of individual locations for Thunder King Storm in opposition to the third map. I learned the simplest course towards printing such on a number of internet pages was to open them in MS Paint, gearing up the website page setting up, and then variations in form to the choice of 2 x 2 or 3 x 3 internet pages. Thunder Storm King missed the kingdom's dungeon sword map of the Kings coastline map faerun north candlekeep model consultant myth nerd sources April 3, 2018 - Explore the kirksalanga board of Storm Kings Thunder - Maps on Pinterest.
    [Show full text]
  • Dillon Dark Sun Rules These Are the Rules I Found from Some Guy
    Dillon Dark Sun Rules These are the rules I found from some guy Dillon on Roll20. They look decent enough to more or less copy. Class Changes Warlock New patron: Sorceror-King. The Sorcerer-King Your patron is one of the sorcerer-kings, powerful defilers and tyrant rulers of the city-states. Work out with your DM whom you serve, and in what city. Expanded Spell List The Sorcerer-King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Sorcerer-King Expanded Spells Spell Level Spells 1st bane, command 2nd detect thoughts, zone of truth 3rd protection from energy, sending 4th compulsion, dominate beast 5th dominate person, hold monster Tyrant Presence Starting at 1st level, your patron bestows upon you the ability to project its overwhelming and fearsome presence. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all frightened by you until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest. King’s Ward At 6th level, you learn to magically ward yourself against attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll.
    [Show full text]
  • Psionic Artifacts of Athas
    Credits Design: Kevin Melka & Bruce Nesmith Editing: Bill Olmesdahl Based on Conecpts by: Troy Denning & Timothy B. Brown Cover Art: Maren Interior Art: Jesus Redondo Creative Director: Harold Johnson Art Director: Bob Galica Prepress Coordinator: Dave Conant Typography: Tracey L. Isler Graphic Design: Don Danowski Thanks to: Bill Slavicsek for his help with the artifacts of Athas. ADVANCED DUNGEONS & DRAGONS, AD&D, DARK SUN, DUNGEON MASTER, DRAGON’S CROWN and the TSR logo are registered trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likeliness thereof are trademarks owned by TSR, Inc. © 1996 All rights reserved. Printed in the USA. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product by the copyright laws of the United States of America. Any reproduction of unauthorized use of material or artwork contained herein is prohibited without the express written permission of a TSR, Inc. 1 Introduction . .. 3 The Lesson of Gulem the Gray . 3 What’s Contained Within . 4 Notes on Artifacts. 4 Existing Artifacts. 4 Chapter One: Artifacts of Athas . 5 The Belt of Kings . 6 The Dark Lens . 7 Heart of the Drake . 9 The Heartwood Spear . .13 Ktandeo’s Cane . 14 The Last Tree . 15 Orbs of Kalid-Ma . 17 The Planar Gate . 22 The Psionatrix . 24 The Scorcher . 26 The Scourge of Rkard . 28 Artifact Random Powers Charts .
    [Show full text]