2021-22 TSSAA Handbook
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Historical Study on the Relation Between Ancient Chinese Cuju and Modern Football
2018 4th International Conference on Innovative Development of E-commerce and Logistics (ICIDEL 2018) Historical Study on the Relation between Ancient Chinese Cuju and Modern Football Xiaoxue Liu1, Yanfen Zhang2, and Xuezhi Ma3 1Department of Physical Education, China University of Geosciences, Xueyuan Road, Haidian District, Beijing, P. R. China 2Department of Life Sciences; Xinxiang University, Xinxiang Henan Province, Eastern Section of Hua Lan Road, Hongqi District, Xinxiang City, Henan, China 3Beijing Sport University Wushu School, Information Road, Haidian District, Beijing, China [email protected], [email protected], [email protected] Keywords: Ancient Chinese Cuju, Modern Football, Relationship, Development, The Same Origin Abstract: This paper studies on the origin and development of Chinese Cuju through document retrieval. Born in the period of Dongyi civilization, Chinese Cuju began to take shape during the Spring and Autumn and Warring States Period, and gradually flourished during the Qin, Han, Tang and Song dynasties. Through the economic and cultural exchange between China and the West in the past ages, Cuju was introduced into Europe when Mongol expedited westward in Yuan Dynasty. Finally, it has become the modern football, which originated from ancient Chinese Cuju and developed from European competition rules and now is widely accepted and popular in the world. 1. The Cultural Background of the Study On July 15th, 2004, Mr. Blatter, the president of FIFA (Fédération Internationale de Football Association) officially announced in the 3rd session of Soccerex Fair, that football originated in Zibo, the capital of Qi State during the Spring and Autumn Period of ancient China. Cuju (ancient football game) began in China, while modern football (eleven -player game) originated in England. -
DVD/Video Game Entertainment System
DVD/Video Game Entertainment System Owner's Manual wireless input .mp3 RES R integrated SURROUND SOUND VIDEOGAMES s SATELLITE Table of Contents Getting Started ......................................................................................................................................................................................................................... 4 Switching On, Lowering and Adjusting the Screen, Finding the Remote Control Buttons You Need, Listening Over the Vehicle Speakers Introduction .............................................................................................................................................................................................................................. 6 Discs Played ............................................................................................................................................................................................................................ 7 Changing Display Settings, Using the Dome Lights ................................................................................................................................................................ 8 Using the Remote Control ........................................................................................................................................................................................................ 9 Basic Remote Control Buttons ............................................................................................................................................................................................. -
Sports and Games in the Middle Ages
Sports and Games in the Middle Ages Medieval sport was an exciting spectator event and, much like today, it drew large crowds. Most sports were enjoyed on Sundays and on feast days when folk did not have to work and were free to pursue leisure activities. Many of the popular sports played in the Middle Ages are the predecessors of modern sports. Football One early form of football, first described in a twelfth- century account of London, was a combination of football and rugby and involved carrying the ball into the goal. Another, ‘camp-ball’, was played in a large open field, sometimes several miles long, and by an unlimited number of players. Neighbouring villages might take each other on and riots could ensue. Handball, golf and hockey evolved from this game. At this time balls were made of leather and stuffed with either cloth or straw; or pig bladders filled with dried peas were used. Early forms of football have been played since medieval times. Bowling Bowling was greatly enjoyed in medieval times. There were various forms of the game. Some were like skittles whilst others were similar to boules or petanque. It is thought that marbles was a mini form of bowls developed especially for children. Other Sports Caich was a game resembling modern-day racquetball. Players would bounce a ball against a wall using a pole or bat. However, as caich required a specialized ball it was only played in urban settings by people of at least moderate economic standing. Ice skating was a popular winter pastime. -
Ithaca at a Glance
The Football Program One of the school’s most successful athletic programs, the Ithaca football team also ranks among the top programs in the nation. The many highlights of Bomber football include the following: • Three NCAA Division III football championships, a total surpassed only by Augustana and Mount Union. • Seven appearances in the Division III national championship game, the Amos Alonzo Stagg Bowl. • Totals of 41 playoff games and 27 wins (both among the Division III leaders). • The fifth-best winning percentage in Division III (.667). • Eight Lambert/Meadowlands Cups, presented to the top small-college program in the East each season; and nine Eastern College Athletic Conference (ECAC) team of the year trophies. team reached the NCAA playoffs for the 15th time and the 2007 and 2008 teams reached the NCAA postseason as well. • ECAC championships in 1984, 1996, 1998, and 2004. When Butterfield arrived at Ithaca in 1967 for his first collegiate head coaching post, Ithaca’s schedule included top teams like Lehigh, West Chester, and C.W. Post. His first seven seasons Five years ago the Bombers recorded the program’s 400th victory. produced a 29-29 record before the program took off in the 1974 Ithaca’s Division III teams have been guided by coach Jim season. Butterfield, a 1997 inductee into the College Football Hall of Fame, Ithaca won 10 straight games that season, scoring over 25 points and current coach Mike Welch, a player and assistant coach under in all but one of those games. An NCAA playoff win over Slippery Butterfield. Rock put Ithaca into its first Amos Alonzo Stagg Bowl, where the Following Butterfield’s retirement in 1993, Welch was named team lost to Central (Iowa), 10-8. -
2020-21 Pre-Championship Manual
2020-21 MANUAL NCAA General Administrative Guidelines Contents Section 1 • Introduction 2 Section 1•1 Definitions 2 Section 2 • Championship Core Statement 2 Section 3 • Concussion Management 3 Section 4 • Conduct 3 Section 4•1 Certification of Eligibility/Availability 3 Section 4•2 Drug Testing 4 Section 4•3 Honesty and Sportsmanship 4 Section 4•4 Misconduct/Failure to Adhere to Policies 4 Section 4•5 Sports Wagering Policy 4 Section 4•6 Student-Athlete Experience Survey 5 ™ Section 5 • Elite 90 Award 5 Section 6 • Fan Travel 5 Section 7 • Logo Policy 5 Section 8 • Research 6 Section 9 • Division I 6 Section 9•1 Religious Conflicts 6 THE NATIONAL COLLEGIATE ATHLETIC ASSOCIATION P.O. Box 6222 Indianapolis, Indiana 46206-6222 317-917-6222 ncaa.org November 2020 NCAA, NCAA logo, National Collegiate Athletic Association and Elite 90 are registered marks of the Association and use in any manner is prohibited unless prior approval is obtained from the Association. NCAA PRE-CHAMPIONSHIP MANUAL 1 GENERAL ADMINISTRATIVE GUIDELINES Section 1 • Introduction The Pre-Championship Manual will serve as a resource for institutions to prepare for the championship. This manual is divided into three sections: General Administrative Guidelines, Sport-Specific Information, and Appendixes. Sections one through eight apply to policies applicable to all 90 championships, while the remaining sections are sport specific. Section 1•1 Definitions Pre-championship Manual. Resource for institutions to prepare for the championship. Administrative Meeting. Pre-championship meeting for coaches and/or administrators. Appendixes. Any supplemental documents to be provided and distributed through the various resources. Championship Manager. -
Participant Eligibility Requirements Form
The NoCRSA State Flag Football Tournament Hosted by Campbell University November 3-5, 2017 Phone (910) 893-1367 Fax (910) 814-4380 Participant Eligibility Requirements Form THIS FORM MUST BE TYPED. DO NOT MAIL OR FAX BRING TO CAPTAIN’S MEETING: FRIDAY, NOVERMBER 3rd IN CARTER GYMNASIUM AT 5:00 PM PLEASE CHECK ONE: Men Women Co-Rec Institution: __________________________________ Team Name: _________________________________ • Players must be enrolled for the minimum number of hours (listed below) for at least 40 days prior to the start of the championship event. o Undergraduates – minimum of ½ full-time enrollment status . Must be consider an Undergraduate student by University’s Registrar o Graduate – minimum of six credit hours . Must be consider a Graduate student by University’s Registrar o If a player is graduating the term of the NoCRSA State Flag Football Tournament, and is enrolled for less than the minimum hours required for eligibility, then a letter from the registrar stating that the player will be graduating the same term of the event should be submitted along with the other registration materials. • Participants from schools on the quarter system must meet the eligibility requirements of the half time enrollment for both the current and the preceding quarter. • Players are limited to six appearances on a collegiate varsity roster (squad list) per sport. These appearances can be nonconsecutive, but after any six appearances on a varsity roster (squad list), eligibility is exhausted. • Collegiate Athletes o If a player has appeared on a varsity roster (squad list) at any two-year or four-year college in the same sport, this constitutes the use of eligibility for the NoCRSA State Flag Football Tournament. -
Stock Market Game DECA Competition
KNOWLEDGE AND SKILLS DEVELOPED Participants will demonstrate knowledge and skills needed STOCK MARKET GAME to address the components of the project as described in the STOCK MARKET GAME SMG content outline and evaluation forms. Participants in the SIFMA Foundation Stock Market Game develop and manage a virtual investment Participants will also develop portfolio of stocks, bonds, and mutual funds. The Stock Market Game is conducted via the internet many 21st Century Skills, in the and allows DECA members to test their knowledge and skills against other DECA members in an online following categories, desired competition. Each participating team manages all aspects of the portfolio including asset selection, buying by today’s employers: and selling. The goal of the competition is to increase the value of the portfolio. • Communication and During the course of the Stock Market Game, participants will: Collaboration • develop investment strategies based on expectations of growth, diversification and stability • attempt to avoid the pitfalls of market decline, mergers and overextension • Creativity and Innovation • Critical Thinking and EVENT OVERVIEW Problem Solving It is the responsibility of the advisor and participating teams to familiarize themselves with the Rules of The • Flexibility and Adaptability Stock Market Game. Rules are accessible through a link on the home pages of the team portfolio and in the Teacher Support Center. • Information Literacy In addition to the general rules of the Stock Market Game, DECA advisors and their teams should be aware of • Initiative and Self-direction the following: • Leadership and • This event consists of a written document describing the investment project and the oral presentation. -
Introducing the Game Design Matrix: a Step-By-Step Process for Creating Serious Games
Air Force Institute of Technology AFIT Scholar Theses and Dissertations Student Graduate Works 3-2020 Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games Aaron J. Pendleton Follow this and additional works at: https://scholar.afit.edu/etd Part of the Educational Assessment, Evaluation, and Research Commons, Game Design Commons, and the Instructional Media Design Commons Recommended Citation Pendleton, Aaron J., "Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games" (2020). Theses and Dissertations. 4347. https://scholar.afit.edu/etd/4347 This Thesis is brought to you for free and open access by the Student Graduate Works at AFIT Scholar. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of AFIT Scholar. For more information, please contact [email protected]. INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING SERIOUS GAMES THESIS Aaron J. Pendleton, Captain, USAF AFIT-ENG-MS-20-M-054 DEPARTMENT OF THE AIR FORCE AIR UNIVERSITY AIR FORCE INSTITUTE OF TECHNOLOGY Wright-Patterson Air Force Base, Ohio DISTRIBUTION STATEMENT A APPROVED FOR PUBLIC RELEASE; DISTRIBUTION UNLIMITED. The views expressed in this document are those of the author and do not reflect the official policy or position of the United States Air Force, the United States Department of Defense or the United States Government. This material is declared a work of the U.S. Government and is not subject to copyright protection in the United States. AFIT-ENG-MS-20-M-054 INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING LEARNING OBJECTIVE BASED SERIOUS GAMES THESIS Presented to the Faculty Department of Electrical and Computer Engineering Graduate School of Engineering and Management Air Force Institute of Technology Air University Air Education and Training Command in Partial Fulfillment of the Requirements for the Degree of Master of Science in Cyberspace Operations Aaron J. -
AIS Framework for Rebooting Sport
Appendix B — Minimum baseline of standards for Level A, B, C activities for high performance/professional sport 1 THE AUSTRALIAN INSTITUTE OF SPORT (AIS) FRAMEWORK FOR REBOOTING SPORT IN A COVID-19 ENVIRONMENT EXECUTIVE SUMMARY May 2020 The Australian Institute of Sport (AIS) Framework for Rebooting Sport in a COVID-19 Environment — Executive Summary 2 INTRODUCTION Sport makes an important contribution to the physical, psychological and emotional well-being of Australians. The economic contribution of sport is equivalent to 2–3% of Gross Domestic Product (GDP). The COVID-19 pandemic has had devastating effects on communities globally, leading to significant restrictions on all sectors of society, including sport. Resumption of sport can significantly contribute to the re-establishment of normality in Australian society. The Australian Institute of Sport (AIS), in consultation with sport partners (National Institute Network (NIN) Directors, NIN Chief Medical Officers (CMOs), National Sporting Organisation (NSO) Presidents, NSO Performance Directors and NSO CMOs), has developed a framework to inform the resumption of sport. National Principles for Resumption of Sport were used as a guide in the development of ‘the AIS Framework for Rebooting Sport in a COVID-19 Environment’ (the AIS Framework); and based on current best evidence, and guidelines from the Australian Federal Government, extrapolated into the sporting context by specialists in sport and exercise medicine, infectious diseases and public health. The principles outlined in this document apply equally to high performance/professional level, community competitive and individual passive (non-contact) sport. The AIS Framework is a timely tool for ‘how’ reintroduction of sport activity will occur in a cautious and methodical manner, to optimise athlete and community safety. -
State of Play: 2017 Report by the Aspen Institute’S Project Play Our Response to Nina and Millions of Kids
STATE OF PLAY 2017 TRENDS AND DEVELOPMENTS 2017 THE FRAMEWORK SPORT as defined by Project Play THE VISION Sport for All, Play for Life: An America in which A Playbook to Get Every All forms of physical all children have the Kid in the Game activity which, through organized opportunity to be by the Aspen Institute or casual play, aim to active through sports Project Play express or improve youthreport.projectplay.us physical fitness and mental well-being. Participants may be motivated by intrinsic or external rewards, and competition may be with others or themselves (personal challenge). ALSO WORTH READING Our State of Play reports on cities and regions where we’re working. Find them at www.ProjectPlay.us ANALYSIS AND RECOMMENDATIONS TABLE OF CONTENTS INTRODUCTION 2 SCOREBOARD 3 THE 8 PLAYS 7 CALL FOR LEADERSHIP 16 NEXT 18 ENDNOTES 20 INTRODUCTION Nina Locklear is a never-bashful 11-year-old from Baltimore with common sense well beyond her years. She plays basketball, serves as a junior coach at her school to motivate other kids, and doesn’t hesitate to tell adults why sports are so valuable. “It’s fun when you meet other people that you don’t know,” Nina told 400 sport, health, policy, industry and media leaders at the 2017 Project Play Summit. “I’m seeing all of you right now. I don’t know any of you, none of you. But now that I see you I’m like, ‘You’re family.’ It (doesn’t) matter where you live, what you look like, y’all my family and I’m gonna remember that.” If you’re reading this, you’re probably as passionate as Nina about the power of sports to change lives. -
University of Colorado Football 2007 Letter-Of-Intent Signees
UNIVERSITY OF COLORADO FOOTBALL 2007 LETTER-OF-INTENT SIGNEES High School (24) Player Pos. Ht. Wt. Hometown (High School) ADKINS, Ethan............................... OL 6- 5 280 Castle Rock, Colo. (Douglas County) AHLES, Tyler.................................. ILB 6- 3 235 San Bernardino, Calif. (Cajon) BAHR, Matthew.............................. OL 6- 5 285 Dove Canyon, Calif. (Mission Viejo) BALLENGER, Matt.......................... QB 6- 4 215 Nampa, Idaho (Skyview) BEHRENS, Blake............................ OL 6- 4 285 Phoenix, Ariz. (Brophy Prep) CELESTINE, Kendrick.................... WR 6- 1 185 Mamou, La. (Mamou) DANIELS, Shawn............................ OL 6- 3 265 Evergreen, Colo. (Denver Mullen) GOREE, Eugene............................. DL 6- 2 285 Murfreesboro, Tenn. (Riverdale) HARTIGAN, Josh............................. OLB 6- 1 210 Fort Lauderdale, Fla. (Northeast) *HAWKINS, Jonathan .................... DB 5-10 185 Perris, Calif. (Rancho Verde) ILTIS, Mike .................................... OL 6- 3 285 Sarasota, Fla. (Riverview) JOHNSON, Devan........................... TE/HB 6- 1 230 Turtle Creek, Pa. (Woodland Hills) LOCKRIDGE, Brian........................ TB 5- 8 175 Trabuco Canyon, Calif. (Mission Viejo) MAIAVA, Kai ................................... C 6- 1 290 Wailuku, Hawai’i (Baldwin) MILLER, Ryan................................ OL 6- 8 310 Littleton, Colo. (Columbine) OBI, Conrad................................... DE 6- 4 245 Grayson, Ga. (Grayson) PERKINS, Anthony......................... DB 5-11 180 Northglenn, -
2020-21 Sports Calendar
BOARD APPROVED - 2.1.2021 - DATES / EVENTS SUBJECT TO CHANGE February 2021 March 2021 February 2021 Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa 123456 123456 7 8 910111213 7 8 9 10 11 12 13 14 15 16 17 18 19 20 14 15 16 17 18 19 20 21 22 23 24 25 26 27 21 22 23 24 25 26 27 28 28 29 30 31 SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY Jan 31 Feb 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Football Practice Cross Country Cross Country Competitions Volleyball Practice Begin Volleyball Competitions Begin 28 Mar 1 2 3 4 5 6 1 4/12/2021 10:54 AM BOARD APPROVED - 2.1.2021 - DATES / EVENTS SUBJECT TO CHANGE March 2021 April 2021 March 2021 Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa 123456 123 7 8 910111213 45678910 14 15 16 17 18 19 20 11 12 13 14 15 16 17 21 22 23 24 25 26 27 18 19 20 21 22 23 24 28 29 30 31 25 26 27 28 29 30 SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY Feb 28 Mar 1 2 3 4 5 6 Cross Country Volleyball Games Soccer Practice Soccer Games Football Practice Football Games 7 8 9 10 11 12 13 Cross Country Football Games Soccer Games Volleyball Games 14 15 16 17 18 19 20 Football Games Soccer Games Volleyball Games Cross Country Cross Country District Meets 21 22 23 24 25 26 27 12:00am Cross Country Entries Football Games Due Soccer Games Spirit Practice Volleyball Games Basketball Practice Basketball Games Cross Country Championships 28 29 30 31 Apr 1 2 3 Basketball Games Final Football Week Soccer Games Volleyball Championships Wrestling Practice Spirit Practice 2 4/12/2021 10:54 AM BOARD