Application Note
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Virtual Meeting Rooms
Virtual Meeting Rooms UCi2i Virtual Meeting Rooms for video conferencing Our goal is simple - to offer an all-in-one, affordable and fully supported video conferencing service for every type of organisation, connecting users face to face, wherever they are. UCi2i Virtual Meeting Rooms (VMRs) bring the simplicity of consumer video calling, to the world of business-quality video conferencing. UCi2i offers unlimited usage at an affordable monthly cost - as easy to use, and as simple to buy, as your fixed mobile phone tariff. Our service is a secure, high definition and on-demand multi-party video experience for use inside and outside of your organisation. Using our VMR’s Unlimited usage Multi- party Calling UCi2i VMR’s allow you to stop worrying about the why or how of trying to collaborate on video - internally and externally. Our meet-in-the-middle Works with Skype for approach allows technologies of all types and ages to seamlessly come Business together in one place. Geo video routing for optimal call quality Call encryption with PIN for Host & Guest access Connects any standards based system Browser-based calling inc. WebRTC Content and desktop sharing* Free audio bridging** and streaming services *If your endpoint supports H.239. **Telephone call charges may apply www.UCi2i.com/trial UCi2i is a global Cloud Video Services Provider, @UCi2i headquartered in London and Hong Kong. e: [email protected] Saving you both money and time, our services t: +44 (0) 203 841 8555 eliminate your need for infrastructure and a: 20-22 Wenlock Road specialist skill sets by providing an all-in-one London, N1 7GU affordable video conferencing service. -
Preservation Metadata Dictionary Version 1.2 October 2015
Preservation Metadata Dictionary Version 1.2 October 2015 A publication by: Digital Preservation Office, Netherlands Institute for Sound and Vision Beth Delaney Hanneke Smulders Yvette Hollander Annemieke de Jong Daniël Steinmeier Introduction In the Preservation Metadata Dictionary V 1.2 (PMD) the Netherlands Institute for Sound and Vision has summarized the definitions of preservation metadata, a combination of a variety of existing standards, to best serve the needs of the institute as an audiovisual archive. Preservation metadata include the categories of technical metadata and provenance metadata. Parts of the descriptive metadata are also included in the category preservation metadata, namely the attributes needed to identify a digital object. The fourth category of preservation metadata are the rights metadata. This dictionary contains the possible selection and definition of all metadata used in recording the digital preservation process at Sound and Vision. In the PMD, the attributes are defined that can be allocated to each digital object (audio, video, film, text, photograph) ingested in the Digital Archive. This includes both technical metadata attributes of a file and attributes describing actions (‘events’), results of those actions (‘outcomes’) and their associated ‘agents’ (responsible organization, software or person. After all, these are the data that are required to provide the Digital Archive, its depositors and its users evidence of the digital provenance of a digital object, and hence its authenticity. The Dictionary also contains rights attributes that must be structurally related to a digital object. These rights relate not only to (re)use rights, but also preservation rights. The collection attributes in the Preservation Metadata Dictionary V1.2 are based among others on the standards PBCore, the Library of Congress VideoMD and AudioMD, PREMIS, NARA reVTMD and the ANSI/NISO Z39.87 Data Dictionary Technical Metadata for Digital Still Images. -
Format Support
Episode 6 Format Support FILE FORMAT CODEC Episode Episode Episode Pro EngineCOMMENTS Adaptive bitrate streaming Microsoft Smooth Streaming H.264 (AAC audio) O Windows OS only. Available with Episode Engine License. Apple HLS H.264 (AAC audio) O Available with Episode Engine License. Windows Media WMV, ASF VC-1 O O O WM9 I/O I/O I/O WMV7 and 8 through F4M component on Mac WMA I/O I/O I/O WMA Pro I/O I/O I/O Flash FLV Flash 8 (VP6s/VP6e) I/O I/O I/O SWF Flash 8 (VP6s/VP6e) I/O I/O I/O MOV/MP4/F4V Flash 9 (H.264) I/O I/O I/O F4V as extension to MP4 WebM WebM VP8 O O O Vorbis O O O 3GPP 3GPP AAC I/O I/O I/O H.263 I/O I/O I/O H.264 I/O I/O I/O MainConcept and x264 MPEG-4 I/O I/O I/O 3GPP2 3GPP2 AAC I/O I/O I/O H.263 I/O I/O I/O H.264 I/O I/O I/O MainConcept and x264 MPEG-4 I/O I/O I/O MPEG Elementary Streams MPEG-1 Elementary Stream MPEG-1 (video) I/O I/O I/O MPEG-2 Elementary Stream MPEG-2 I/O I/O I/O MPEG Program Streams PS AAC O O O MainConcept and x264 H.264 I/O I/O I/O MPEG-1/2 (audio) I/O I/O I/O MPEG-2 I/O I/O I/O MPEG-4 I/O I/O I/O MPEG Transport Streams TS AAC I O O AES I I/O I/O H.264 I I/O I/O MainConcept and x264 AVCHD I I I HDV I I/O I/O MPEG - 1/2 (audio) I I/O I/O MPEG - 2 I I/O I/O MPEG - 4 I I/O I/O PCM I I I Matrox MAX H.264 I/O I/O I/O QT codec (*output possible via QT), Requires Matrox MAX hardware - Mac OS X only MPEG System Streams M1A MPEG-1 (audio) I/O I/O I/O M1V MPEG-1 (audio) I/O I/O I/O Episode 6 Format Support Format Support FILE FORMAT CODEC Episode Episode Episode Pro EngineCOMMENTS MPEG-4 MP4 AAC I/O I/O I/O -
Codecs AUDIO
Fiche Technique Présentation du problème Les Formats Multimédia sont très nombreux, certains ne sont plus employés ou très rarement. Codecs, normes et conteneurs (Wikipédia) Les notions de codec, norme et conteneur sont souvent confondues par les néophytes, ou par abus de langage. La norme décrit le format des données. Le codec est le logiciel ou le matériel (Circuit imprimé ou Logiciel) qui met en œuvre un procédé capable de compresser ou décompresser les données de format normalisé (Signal Numérique) Le mot-valise « codec » vient de « compression-décompression » (ou « codage- décodage » - COde-DECode en anglais). D'un côté, les codecs encodent des flux ou des signaux pour la transmission, le stockage ou le chiffrement de données. D'un autre côté, ils décodent ces flux ou signaux pour édition ou restitution. Par exemple, MPEG-4 AVC/H.264 est une norme vidéo, et x264 est un codec capable de produire un flux vidéo respectant cette norme. Il existe d'autres codecs pour cette norme. Lorsqu'il n'existe qu'une seule implémentation, les termes codec et norme sont confondus (exemple : VC-1). Un format conteneur (wrapper ou container en anglais) est un format de fichier qui peut contenir divers types de données. Celles-ci sont compressées à l'aide de codecs normalisés. Le fichier conteneur est utilisé pour pouvoir identifier et classer les différents types de données. Les formats conteneurs les plus simples peuvent contenir différents types de codec audio, tandis que les formats conteneurs les plus avancés sont capables de gérer de l'audio, de la vidéo, des sous-titres, des chapitres et des métadonnées (ou tags), et de façon synchronisée pour que les différents flux soient bien lus en même temps. -
MS-SDPEXT]: Session Description Protocol (SDP) Version 2.0 Extensions
[MS-SDPEXT]: Session Description Protocol (SDP) Version 2.0 Extensions Intellectual Property Rights Notice for Open Specifications Documentation . Technical Documentation. Microsoft publishes Open Specifications documentation for protocols, file formats, languages, standards as well as overviews of the interaction among each of these technologies. Copyrights. This documentation is covered by Microsoft copyrights. Regardless of any other terms that are contained in the terms of use for the Microsoft website that hosts this documentation, you may make copies of it in order to develop implementations of the technologies described in the Open Specifications and may distribute portions of it in your implementations using these technologies or your documentation as necessary to properly document the implementation. You may also distribute in your implementation, with or without modification, any schema, IDL’s, or code samples that are included in the documentation. This permission also applies to any documents that are referenced in the Open Specifications. No Trade Secrets. Microsoft does not claim any trade secret rights in this documentation. Patents. Microsoft has patents that may cover your implementations of the technologies described in the Open Specifications. Neither this notice nor Microsoft's delivery of the documentation grants any licenses under those or any other Microsoft patents. However, a given Open Specification may be covered by Microsoft Open Specification Promise or the Community Promise. If you would prefer a written license, or if the technologies described in the Open Specifications are not covered by the Open Specifications Promise or Community Promise, as applicable, patent licenses are available by contacting [email protected]. Trademarks. The names of companies and products contained in this documentation may be covered by trademarks or similar intellectual property rights. -
A Teleca Company Compression Master 3.2 Is The
www.popwire.com Compression Master 3.2 is the application for Lightning Fast Codecs the professional media producer who requires Developed from scratch in native Mac OS X code, simplicity and reliability without sacrifi cing leveraging years of expertise in video and audio any choices. Compression Master enables processing, Popwire Technology’s codecs are blazingly you to produce content for DVD, Internet, fast while delivering unsurpassed quality. Additionally, these codecs give you access to over 45 media formats broadcasting, mobile phones, portable video such as MPEG-2, MPEG-4, DV, QuickTime, H.264, players, music services or any other type of 3GPP and native Mac OS X encoding of Windows and media. Real Media. Video Encoding for the Mac Best-of-Breed Quality Filters and Results With Compression Master from Popwire Technology Native YCbCr processing together with innovative pre- the reliability and speed of server based video processing such as Popwire Technology’s deinterlacing encoding is brought to the desktop. With its extensive with edge detection interpolation, three-level noise format support Compression Master converts to and reduction, frame rate fi lter that enables true inverse from all common formats such as MPEG-2, MPEG- telecine, as well as conversion between NTSC, PAL, 4, QuickTime, DV, H.264, 3GPP, Flash, Windows fi lm, HD to SD, guarantees that you get the highest and Real Media for anything from satellite- and web possible quality. From broadcast media to the Internet broadcasting, DVD authoring to the video enabled iPod or the 3G mobile phone, the results are perfect and you and 3G Mobile Phones. -
Moose Kidstalks Presentation A/V Information
Moose KidsTalks Presentation A/V Information The time you have to present your Moose KidsTalks information and what you did is your time and you are allowed to use that time anyway you please to get your information across to your peers. The following information is for anyone that would like to use technology to present their information. If you are going to use a presentation that requires a computer, the following are the requirements to make your presentation work with the set-up that is available. Presentation/Keynote/PowerPoint 1. Presentation must be in one of the following: 1. Email your presentation to Gordie Dailey or Camille Ruffino (windows based) so we have a back up copy. 2. Apple Keynote 3. Prezi 4. Any ONLINE presentation tool 2. Presentation should be brought on a flash drive or readily available on an online storage system (ex. - Google Drive, Dropbox). Local storage like a flash drive is more reliable and recommended. However, based on experience, please have a backup of all materials. We recommend using Google Drive. They offer 15 GB of free storage, which is plenty of room for any and all files you would be using. 3. If audio is required, please have the audio file embedded into the presentation, video, or have the audio file available on a storage device to play through a computer. Phones, iPods, MP3 players are also allowed to be used, but must use a standard 3.5mm headphone jack. Video If your video is online, be able to quickly access the link or search result. -
Multimedia Augmented M-Learning: Issues, Trends and Open Challenges
Multimedia augmented m-learning: Issues, Trends and Open Challenges Abdullah Yousafzai1, 2,*, Victor Chang3, Abdullah Gani1, 2, **, Rafidah Md Noor1 1Department of Computer System and Technology, University of Malaya (UM), 50603 Kuala Lumpur, Malaysia 2Center for Mobile Cloud Computing Research, University of Malaya (UM), 50603 Kuala Lumpur, Malaysia 3Xi'an Jiaotong Liverpool University, Suzhou, China *Correspondence Email: [email protected], Tel: +6073967786 **Correspondence Email: [email protected], Tel: +60129156105 ABSTRACT The advancement in mobile technology and the introduction of cloud computing systems enable the use of educational materials on mobile devices for a location- and time-agnostic learning process. These educational materials are delivered in the form of data- and compute-intensive multimedia-enabled learning objects. Given these constraints, the desired objective of mobile learning (m-learning) may not be achieved. Accordingly, a number of m-learning systems are being developed by the industry and academia to transform society into a pervasive educational institute. However, no guideline on the technical issues concerning the m-learning environment is available. In this study, we present a taxonomy of such technical issues that may impede the life cycle of multimedia-enabled m-learning applications. The taxonomy characterizes the constraint regarding mobile device heterogeneity issues, network performance issues, content heterogeneity issues, content delivery issues, and user expectation. These issues are described, along with their causes and measures, to achieve solutions. Furthermore, we have identified five trending areas through which the adaptability and acceptability of multimedia-enabled m-learning platforms can be increased. Finally, we conclude the article by briefly discussing five open challenges, namely, low complexity encoding, data dependency, measurement and modeling, interoperability, and security. -
Monitoração On-Line De Ambientes Pelo Telefone Celular Utilizando Streaming De Vídeo
Centro Universitário de Brasília – UNICEUB Faculdade de Ciências Exatas e Tecnologia – FAET Engenharia de Computação Monitoração On-Line de ambientes pelo telefone celular utilizando streaming de vídeo Brasília – DF 2007 Centro Universitário de Brasília - UNICEUB Faculdade de Ciências Exatas e Tecnologia – FAET Engenharia de computação Monitoração On-Line de ambientes pelo telefone celular utilizando streaming de vídeo por Vinicius André Pinto 20016440 – FAET Trabalho Final de Graduação Prof. Msc Francisco Javier de Obaldía.Díaz Orientador Brasília/DF – Dezembro de 2007 ii Agradecimentos A minha família, especialmente a minha esposa e filha pela paciência prestada durante este percurso. Aos meus pais pelo esforço dispensado em minha educação me dando a oportunidade de chegar até aqui. Aos meus irmãos, irmã e amigos pelo incentivo. Á Deus por estar sempre em meu coração. RESUMO Nos dias de hoje, o termo segurança, se tornou uma grande preocupação para as pessoas e empresas em geral. Neste contexto, a monitoração de ambientes em tempo real, utilizando as facilidades de locomoção, oferecida pelas redes sem fio, GSM/GPRS, Wi-Fi e tão logo WCDMA/HSDPA, se torna uma grande aliada aos sistemas de segurança, pois permite que sejam visualizados todos os eventos de um ambiente no momento em que estão ocorrendo, estando-se em qualquer lugar do planeta onde haja disponibilidade destas redes. Desta forma é possível realizar ações de verificação de status e ações preventivas, visando à manutenção da integridade dos ambientes monitorados, ao alcança da mão. Neste trabalho será apresentado o desenvolvimento e a implementação de um sistema de monitoração e vigilância de ambientes. O mesmo irá disponibilizar na tela de um telefone celular, “tempo real”, as imagens geradas por uma webcam conectada a um servidor de imagens (streamings de vídeo). -
Episode Format Sheet
Episode 6.5 Format Support FILE FORMAT CODEC Episode Episode Episode Pro EngineCOMMENTS Adaptive bitrate streaming Microsoft Smooth Streaming H.264 (AAC audio) O O Apple HLS H.264 (AAC audio) O O MPEG-DASH H.264 (AAC audio) O O Windows Media WMV, ASF VC-1 O O O WM9 I/O I/O I/O WMV7 and 8 through F4M component on Mac WMA I/O I/O I/O WMA Pro I/O I/O I/O Flash FLV Flash 8 (VP6s/VP6e) I/O I/O I/O SWF Flash 8 (VP6s/VP6e) I/O I/O I/O MOV/MP4/F4V Flash 9 (H.264) I/O I/O I/O F4V as extension to MP4 WebM WebM VP9, VP8 O O O 3GPP 3GPP AAC I/O I/O I/O H.263 I/O I/O I/O H.264 I/O I/O I/O MainConcept and x264 MPEG-4 I/O I/O I/O 3GPP2 3GPP2 AAC I/O I/O I/O H.263 I/O I/O I/O H.264 I/O I/O I/O MainConcept and x264 MPEG-4 I/O I/O I/O MPEG Elementary Streams MPEG-1 Elementary Stream MPEG-1 (video) I/O I/O I/O MPEG-2 Elementary Stream MPEG-2 I/O I/O I/O MPEG Program Streams PS AAC O O O MainConcept and x264 H.264 I/O I/O I/O MPEG-1/2 (audio) I/O I/O I/O MPEG-2 I/O I/O I/O MPEG-4 I/O I/O I/O MPEG Transport Streams TS AAC I O O AES I I/O I/O H.264 I I/O I/O MainConcept and x264 AVCHD I I I HDV I I/O I/O MPEG - 1/2 (audio) I I/O I/O MPEG - 2 I I/O I/O MPEG - 4 I I/O I/O PCM I I I Matrox MAX H.264 I/O I/O I/O QT codec (*output possible via QT), Requires Matrox MAX hardware - Mac OS X only MPEG System Streams M1A MPEG-1 (audio) I/O I/O I/O M1V MPEG-1 (audio) I/O I/O I/O Episode 6.5 Format Support Format Support FILE FORMAT CODEC Episode Episode Episode Pro EngineCOMMENTS MPEG-4 MP4 AAC I/O I/O I/O H.264 I/O I/O I/O Main Concept and x264 MPEG-4 I/O I/O I/O HEVC I/O I/O I/O iTunes video (iPod, iPhone, Apple TV) M4V AAC I/O I/O I/O H.264 I/O I/O I/O Main Concept and x264 MPEG-4 I/O I/O I/O iTunes audio (iPod, iPhone, Apple TV) M4A AAC I/O I/O I/O MPEG-4 PSP MP4 AAC I/O I/O I/O H.264 I/O I/O I/O Main Concept and x264 MPEG-4 I/O I/O I/O HEVC I/O I/O I/O QuickTime* MOV AAC I/O I/O I/O Animation I/O I/O I/O QT codec (output possible via QT) Apple Component I/O I/O I/O QT codec (output possible via QT) Apple GSM 10:1 I/O I/O I/O QT codec (output possible via QT) Apple Intermed. -
A Survey of Compression Techniques
International Journal of Recent Technology and Engineering (IJRTE) ISSN: 2277-3878, Volume-2 Issue-1 March 2013 A Survey of Compression Techniques Sashikala, Melwin .Y., Arunodhayan Sam Solomon, M.N.Nachappa Abstract - Digital data is owned, used and enjoyed by many reducing the file size without affecting the quality of the people all over the world. Compressing data is mostly done when original Data. Data Compression is an important part of we face with problems of constraints in memory. In this paper we Computer Science mainly because of the reduced data have attempted to discuss in general about compression and decompression, the different techniques of compression using communication and the Storage cost. [1] digital data is ‘Lossless method compression and decompression’ on text data usually created by a word processor as text data, a digital using a simple coding technique called Huffmann coding. camera to capture pictures of audio and video data, a scanner Index Words: Lossless text data compression, Huffman to scan documents of text as image data or other devices, once coding. the data is captured it is edited on a computer, then stored on a optical medium or disk permanently based on the users need, sharing information Compressed data can be I. INTRODUCTION transmitted through e-mail, and downloaded. In 1838 morse code used data compression for telegraphy which was based on using shorter code words for letters such II. COMPRESSION as "e" and "t" that are more common in English . Modern Compression is a technology by which one or more files or work on data compression began in the late 1940s with the directories size can be reduced so that it is easy to handle. -
Baselight Codec Support
Baselight Codec Support Whether images are shot on film or using one of the Reading and writing formats many digital cameras now available, image media is being acquired and stored digitally in a bewildering range of file Some formats can be read and written by Baselight; others and movie formats. can be read only or written only. There are many reasons for this. A competent post-production system needs to be able to handle and transcode all of these to ensure optimal Decoders and codecs workflows. Baselight supports an extensive range of image A decoder just allows a movie file format to be read, while a and movie formats that employ many different codecs and codec allows the format to be both read and written. wrapper formats. Camera raw source formats Some digital cameras produce raw images with the original File formats sensor data saved in a Bayer format. To visualise an image, The table on the following pages shows the formats that it must be de-Bayered and converted to RGB. There is no are supported by Baselight, either natively or within one of benefit to Baselight writing an image in a Bayer format—raw the options described below, and their common extensions; images are used as source only, and so these formats will it also shows whether each format can be read or written, be decoded (read) but never written. and other relevant details such as bit depth and colour channels. Camera acquisition formats Some digital camera acquisition codecs use interframe (temporal) compression over multiple images. These Format options formats are not necessarily easy to edit or use for grading or VFX work, which require whole frames to operate on.