Swingstates: Adding State Machines to the Swing Toolkit Caroline Appert, Michel Beaudouin-Lafon
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Class 715 Data Processing: Presentation Processing of Document, 715 - 1 Operator Interface Processing, and Screen Saver Display Processing
CLASS 715 DATA PROCESSING: PRESENTATION PROCESSING OF DOCUMENT, 715 - 1 OPERATOR INTERFACE PROCESSING, AND SCREEN SAVER DISPLAY PROCESSING 715 DATA PROCESSING: PRESENTATION PROCESSING OF DOCUMENT, OPERATOR INTERFACE PROCESSING, AND SCREEN SAVER DISPLAY PROCESSING 200 PRESENTATION PROCESSING OF 236 ..Stylesheet based markup DOCUMENT language transformation/ 201 .Integration of diverse media translation (e.g., to a 202 ..Authoring diverse media published format using stylesheet, etc.) presentation 237 ..Markup language syntax 203 ..Synchronization of presentation validation 204 ..Presentation attribute (e.g., ..Accommodating varying screen layout, etc.) 238 size 205 .Hypermedia 239 ..Conversion from one markup 206 ..Hyperlink organization (e.g., language to another (e.g., XML grouping, bookmarking, etc.) to HTML or utilizing an 207 ..Hyperlink display attribute intermediate format, etc.) (e.g., color, shape, etc.) 240 ..Frames 208 ..Hyperlink editing (e.g., link 241 ..Placemark-based indexing authoring, rerouting, etc.) 242 ..Structured document compression 209 .Compound document 243 .Layout 210 ..Matching application process to 244 ..Spacing control displayed media 245 ...Horizontal spacing 211 .Drawing 246 ..Area designation 212 .Spreadsheet 247 ..Boundary processing 213 ..Alternative scenario management 248 ..Format information in separate 214 ..Having dimension greater than file two 249 ..Format transformation 215 ..Including graph or chart of 250 ..Detecting format code change spreadsheet information 251 ..Pagination 216 ..Cell protection -
Abstract Window Toolkit Overview
In this chapter: • Components • Peers 1 • Layouts • Containers • And the Rest • Summary Abstract Window Toolkit Overview For years, programmers have had to go through the hassles of porting software from BSD-based UNIX to System V Release 4–based UNIX, from OpenWindows to Motif, from PC to UNIX to Macintosh (or some combination thereof), and between various other alternatives, too numerous to mention. Getting an applica- tion to work was only part of the problem; you also had to port it to all the plat- forms you supported, which often took more time than the development effort itself. In the UNIX world, standards like POSIX and X made it easier to move appli- cations between different UNIX platforms. But they only solved part of the prob- lem and didn’t provide any help with the PC world. Portability became even more important as the Internet grew. The goal was clear: wouldn’t it be great if you could just move applications between different operating environments without worr yingabout the software breaking because of a different operating system, win- dowing environment, or internal data representation? In the spring of 1995, Sun Microsystems announced Java, which claimed to solve this dilemma. What started out as a dancing penguin (or Star Trek communicator) named Duke on remote controls for interactive television has become a new paradigm for programming on the Internet. With Java, you can create a program on one platform and deliver the compilation output (byte-codes/class files) to ever yother supported environment without recompiling or worrying about the local windowing environment, word size, or byte order. -
Drawing in GTK+
CSci493.70 Graphical User Interface Programming Prof. Stewart Weiss Drawing in GTK+ Drawing in GTK+ Background In order to understand how to draw in GTK, you rst have to understand something about how GTK draws widgets, because how GTK draws widgets has an important role in how you design your drawing application. An understanding of how GTK draws widgets is also required if you ever plan to build your own custom widgets. Windows and Clipping Most windowing systems are designed around the idea that an application's visual display lies within a rectangular region on the screen called its window. The windowing system, e.g. Gnome or KDE or Explorer, does not automatically save the graphical content of an application's windows; instead it asks the application itself to repaint 1 its windows whenever it is needed. For example, if a window that is stacked below other windows gets raised to the top, then a client program has to repaint the area that was previously obscured. When the windowing system asks a client program to redraw part of a window, it sends an exposure event to the program that contains that window. An exposure event is simply an event sent from the underlying windowing system to a widget to notify it that it must redraw itself. In this context, a "window" means "a rectangular region with automatic clipping", not a top-level application window. Clipping is the act of removing portions of a window that do not need to be redrawn, or looked at the other way, it is determining which are the only regions of a window that must be redrawn. -
Sample Paper Title
Marking the City: Interactions in Multiple Space Scales in Virtual Reality Marina Lima Medeiros Fig. 1. Desktop Menu in Following VR Viewer mode while HDM-user creates a Marker with Spatial Menu and Radial Menu options. Abstract—This article shows an overview of an immersive VR application to explore, to analyze and to mark large-scale photogrammetric 3D models. The objective is to interrogate the effectiveness of the proposed navigation process and annotation tools for spatial understanding. Due to the amount of interactions, different kinds of menus were necessary: desktop coordination menu, radial menu attached to the controller and 3D spatial menu for creating markers. Besides the menus, the navigation tasks through different perception space scales required a great number of interactions metaphors, patterns and techniques displaying the complexity of the user experience in Virtual Reality for understanding and analyzing urban digital twins. Those interactions allowed by the user interface were then analysed and classifyed according to a theoretical background and were experimented in preliminary tests with end users. Although designed for particular needs of the army, the tools and interactions can be adapted for city models explorations and urban planning. For future steps of the research, a usability study is going to be performed to test the performance of the interface and to have more end users feedback. Index Terms— Immersive User Interface, Interaction pattern, Interaction technique, Digital Urban Twins. 1 INTRODUCTION Digital twins’ technologies for simulating cities are a powerful tool understanding. This research proposes an immersive VR application for planners and stakeholders. They are especially important for the with navigation options through different space scales and annotation development of smart cities. -
Advanced Auditory Menus
Advanced Auditory Menus Pavani Yalla & Bruce N. Walker Georgia Institute of Technology GVU Center Technical Report # GIT-GVU-07-12 1 1 Introduction........................................................................................................................3 2 Visual Menus .....................................................................................................................3 2.1 General Characteristics .............................................................................................3 2.1.1 Parts of a Menu 3 2.1.2 Types of Menus 4 2.2 Menu Movement Rules.............................................................................................6 2.2.1 Intra-frame Movements 7 2.2.2 Inter-frame Movements 7 2.2.3 Shortcuts 9 2.3 Cognitive Process of Menu Selection........................................................................9 2.3.1 Outputs of Menu Selection 10 2.3.2 Components of Menu Selection 10 2.4 Designing Menus.................................................................................................... 12 2.4.1 Content Organization 12 2.4.2 Providing Action Feedback 14 2.4.3 Providing Contextual Information 15 2.4.4 Consistency 17 3 Auditory Menus ...............................................................................................................18 3.2 Non-Speech Sounds in Auditory Menus..................................................................19 3.2.1 Auditory Icons 19 3.2.2 Earcons 20 3.2.3 Spearcons 21 3.2.4 Sonification in Mobile Phones 22 3.3 Spatial Audio......................................................................................................... -
Canvas Pocket Reference
Canvas Pocket Reference Canvas Pocket Reference David Flanagan Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Canvas Pocket Reference by David Flanagan Copyright © 2011 David Flanagan. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promo- tional use. Online editions are also available for most titles (http://my.safari booksonline.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editors: Mike Loukides and Simon St. Laurent Production Editor: Teresa Elsey Proofreader: Sada Preisch Indexer: John Bickelhaupt Cover Designer: Karen Montgomery Interior Designer: David Futato Illustrator: Robert Romano Printing History: December 2010: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. The Pocket Reference series designation, Canvas Pocket Reference, the image of a gold weaver bird, and related trade dress are trademarks of O’Reilly Media, Inc. wnload from Wow! eBook <www.wowebook.com> o D Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation -
Interacting with Hidden Content Using Content-Aware Free-Space Transparency
Interacting with Hidden Content Using Content-Aware Free-Space Transparency Edward W. Ishak Steven K. Feiner Columbia University, Department of Computer Science New York, NY 10027 Email: {ishak, feiner}@cs.columbia.edu ABSTRACT We present content-aware free-space transparency, an ap- proach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlapping windows. Traditional approaches to interact- ing with otherwise obscured content in a window system render an entire window uniformly transparent. In contrast, content-aware free-space transparency uses opaque-to- transparent gradients and image-processing filters to mini- mize the interference from overlapping material, based on properties of that material. By increasing the amount of si- Figure 1: Window rendered (left) without free- multaneously visible content and allowing basic interaction space transparency, and (right) with content-aware with otherwise obscured content, without modifying win- free-space transparency, exposing blurred hidden dow geometry, we believe that free-space transparency has content underneath. the potential to improve user productivity. We also present a set of interaction techniques that utilize Categories and Subject Descriptors: H.5.2 [Information the benefits of FST. The pop-though technique allows a user Interfaces and Presentation]: User Interfaces—Graphical to interact with content beneath unimportant regions of an user interfaces (GUI), Interaction styles, Screen design, obscuring window without moving or resizing it. The focus Windowing systems filter allows a user to temporarily transform a filtered por- tion of obscured content to its original unfiltered form, General Terms: Human Factors, Design which clarifies the exposed content beneath an obscuring window. -
Quick Guide to Tkinter.Canvas
tkinter Reference Guide Common Usage and Functions Installation on Your Local Machine.................................. 2 Canvas Initialization .......................................... 3 The Coordinate System......................................... 3 Drawing Lines.............................................. 4 Drawing Rectangles........................................... 5 Drawing Ovals.............................................. 6 Drawing Polygons ........................................... 7 Drawing Text .............................................. 8 1 Installation on Your Local Machine It is very likely that your version of Python 3 came with tkinter already installed. You can check if your local machine has a working version of tkinter by writing and executing a simple Python program consisting of the two lines of code shown below: import tkinter tkinter._test() Upon running this program, a window similar to the one pictured below should appear. If this window appears, then you have a working version of tkinter installed and available to use in your programs! If this window does not appear, then: • Make sure that the function you called is tkinter._test(), with a period followed by an underscore as well as a set of empty parenthesis. • If you are running a version of Python 2, then upgrade your version to Python 3 (this is the standard version for 15-110). • If you cannot upgrade your version of Python, then capitalize all instances of tkinter in the above program and all programs you may write to Tkinter and try again. • -
The Design and Evaluation of a Flick Gesture for 'Back'
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by UC Research Repository The Design and Evaluation of a Flick Gesture for ‘Back’ and ‘Forward’ in Web Browsers Michael Moyle Andy Cockburn Human-Computer Interaction Lab Department of Computer Science University of Canterbury Christchurch, New Zealand {mjm184, andy}@cosc.canterbury.ac.nz does so by gesturing with the cursor in the direction of the Abstract desired item. If the user hesitates in their selection, the full Web navigation relies heavily on the use of the ‘back’ button to pie-menu is displayed. traverse pages. The traditional back button suffers from the The following fictitious scenario drives our evaluation of distance and targeting issues that govern Fitts’ Law. An gesture-based navigation: Microsoft and Netscape have alternative to the button approach is the use of marking menus—a released new versions of their browsers that support gesture based technique shown to improve access times of commonly repeated tasks. This paper describes the gestural navigation for the back and forward actions. We implementation and evaluation of a gesture-based mechanism for wish to understand whether these new features increase the issuing the back and forward commands in web navigation. efficiency of navigation, whether users quickly learn to use Results show that subjects were able to navigate significantly them, and whether users appreciate them. Efficiency is faster when using gestures compared to the normal back button. evaluated in two experiments that represent common web Furthermore, the subjects were extremely enthusiastic about the browsing tasks. Subjects used Microsoft Internet Explorer technique, with many expressing their wish that “all browsers for all evaluation tasks. -
Floating Pie Menus: Enhancing the Functionality of Contextual Tools
Floating Pie Menus: Enhancing the functionality of Contextual Tools Jose Moreno Rubio and Paul Janecek Database Laboratory Swiss Federal Institute of Technology (EPFL) 1015 Lausanne, Switzerland +41 21 693 6656 <jose.morenorubio, paul.janecek>@epfl.ch ABSTRACT PIE MENUS This paper describes several design enhancements we have Pie menus [1] are radial menus with the same added to pie menus: (1) transparency and repositioning to functionality as contextual menus. When the pie menu is allow a user to more easily see the model they are shown, the pointer is positioned in the center of the circle working on, (2) display of “contextual information” in the and all items are at an equal distance. Similar to other menu to show the current state of the object, (3) “lock- menus, they can be structured hierarchically. Users are mode” to apply multiple commands to the same object able to remember the angular position of items in the without closing the menu, and (4) “dynamic target” to menu more easily than linear menus, and inverse apply commands to multiple objects. The result is a new positions can be used to pair actions with opposite contextual interaction tool that mixes the dynamic aspect effects, such as copy and paste. of pie menus with the persistence of floating palettes. Keywords Pie menus have the same functionality as pop-up menus:: Pie Menu, contextual menus, interaction techniques. the user opens the menu and then makes a selection that causes an action. The action can directly activate a command, or open a dialog box where the user can change INTRODUCTION several properties. -
(12) Patent Application Publication (10) Pub. No.: US 2011/0055760 A1 DRAYTON Et Al
US 2011 00557.60A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2011/0055760 A1 DRAYTON et al. (43) Pub. Date: Mar. 3, 2011 (54) METHOD OF PROVIDING A GRAPHICAL Publication Classification USER INTERFACEUSINGA CONCENTRIC (51) Int. Cl MENU G06F 3/048 (2006.01) (52) U.S. Cl. ........................................................ 71.5/834 (76) Inventors: David Samuel DRAYTON, (57) ABSTRACT Mannheim (DE); Bernd Franz In a graphical user interface a display is animated by activa Lutz, Darmstadt (DE); Marco tion with an input device with a first concentric menu com Tillmann, Niddatal (DE) prising a first grouping of menu items having a Subset of one or more items from a set of menu items. Then, after selecting one menu item out of the first grouping of menu items, the (21) Appl. No.: 12/552,055 display is animated with at least one additional grouping of menu items that are each concentrically in a pie sliced shape. The graphical user interface can be activated by a user at any (22) Filed: Sep. 1, 2009 position on the display area via the input device. Patent Application Publication Mar. 3, 2011 Sheet 1 of 4 US 2011/005576.0 A1 Fig. 1 Fig. 2 Patent Application Publication Mar. 3, 2011 Sheet 2 of 4 US 2011/005576.0 A1 Fig. 3 Fig. 4 Patent Application Publication Mar. 3, 2011 Sheet 3 of 4 US 2011/005576.0 A1 Fig. 7 Patent Application Publication Mar. 3, 2011 Sheet 4 of 4 US 2011/005576.0 A1 Fig. 8 US 2011/0055760 A1 Mar. -
Libraries: Comparisons Between the Real and the Virtual in 3D, 2D Zoomable and 2D Arborescent
Libraries: comparisons between the real and the virtual in 3D, 2D zoomable and 2D arborescent Cédric Dumas, Frédéric Jourdan Patricia Plénacoste Ecole des Mines de Nantes LIFL 4, avenue Alfred Kastler Batiment M3, cité scientifique F-44300 Nantes, France F-59650 Villeneuves d’Ascq, France {cdumas,fjourdan}@emn.fr [email protected] ABSTRACT a difficulty of spatialization in the information space. In The HyperVise project tries to facilitate the access to the the same way, users often meet certain difficulties to large-scale digital libraries. One of its axes of research memorize the interesting information position previously consists in listing some methods of research that exist in found and the path done to arrive there. This problem, the real libraries and make defect in the virtual ones, and presumably bound to the deficit of spatialization already try to transfer them. Among these methods, we are espe- evoked, harm therefore to the efficiency of interactive re- cially interested in research by proximity and to the for- search situations where the user tempts to recover an in- tuitous and haphazard finding. formation already view. The technical focus+context can offer an interesting solution to solve partially some of To value the capacity to transfer knowledge (from the these problems. They first of all permit to decrease effects places and from the methods of researches) between the of decontextualization because objects of interest are real and the virtual world, an experimentation is currently visualized while preserving a global vision of their con- in progress. It consists to create a 3D and 2D models of a text.