Software and Hardware Requirements and Trade-Offs in Operating Systems for Wearables: a Tool to Improve Devices’ Performance
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Literature Study Concerning Wearable Computers for Use in Process Plants
Literature study: Wearable Control Room /LWHUDWXUHVWXG\FRQFHUQLQJZHDUDEOHFRPSXWHUVIRUXVHLQSURFHVVSODQWV This report is a literature study concerning different aspects of wearable computers. The report is meant to be used mainly as background information for defining relevant projects within the program “wearable control room” as well as an introduction of this research topics for Ph.D. students and other interested readers. ,QWURGXFWLRQ This report presents the state of the research concerning wearable computers with focus on use within process plants. In addition to wearable computers, the report focuses on human factors as well as the organisational and social aspects of substituting the existing centralised control room with distributed wearable computers. Research related to wearable computers has existed for several years, but most of the research has concentrated on other aspects and goals than developing a wearable control room for process plants. A wearable computer can generally be defined as (Bass 1997): • it may be used while the wearer is in motion; • it may be used while one or both hands are free or occupied with other tasks; • it exists within the corporeal envelope of the user, i.e., it should be not merely attached to the body but becomes an integral part of the person's clothing; • it must allow the user to maintain control; • it must exhibit constancy, in the sense that it should be constantly available. The following chapters outline the state of work related to different topics, applications and finally, universities and research institutions working with wearable computers. Chapter 2 pre- sents a short review of equipment available on the market. -
Tutorial on Designing for Wearability
Tutorial on Designing for Wearability Francine Gemperle and Peter Sellar Carnegie Mellon University Pittsburgh, PA 15213 USA [email protected], [email protected] http://www.wearablegroup.org ABSTRACT At the Second International Symposium on The objective of this workshop will be to Wearable Computing we presented a paper titled familiarize the group with two things. The role Design for Wearability [1]. In this paper we of Industrial Design in an interdisciplinary discussed a set of guidelines for designing design process and how to Design for wearable products to fit the three dimensional Wearability. The intended audience for this shapes of the dynamic human body. This paper tutorial is anyone who is managing or also presented a set of wearable forms to be used participating in an interdisciplinary development as a reference tool for the creation of wearable team designing wearable hardware. This tutorial products. In this tutorial we will share our will also be valuable for anyone who is process for both creating a wearable computer interested the role of industrial design in the housing to fit the human body and designing the development of a wearable computer. Some component placement on a printed circuit board knowledge of the field of wearable computing to meet the complex and organic shape of the will be helpful. For the exercise, participants computer housing. This tutorial will focus on an should be comfortable working with their hands iterative and interdisciplinary design process. We and talking in a group. will present a case study application of the Design for Wearability work. We will do an INSTRUCTORS exercise creating wearable shapes for computers Francine Gemperle has been a Design and negotiating those shapes with the internal Researcher with Carnegie Mellon’s Wearable components of a computer. -
What We Know About Testing Embedded Software
What we know about testing embedded software Vahid Garousi, Hacettepe University and University of Luxembourg Michael Felderer, University of Innsbruck Çağrı Murat Karapıçak, KUASOFT A.Ş. Uğur Yılmaz, ASELSAN A.Ş. Abstract. Embedded systems have overwhelming penetration around the world. Innovations are increasingly triggered by software embedded in automotive, transportation, medical-equipment, communication, energy, and many other types of systems. To test embedded software in a cost effective manner, a large number of test techniques, approaches, tools and frameworks have been proposed by both practitioners and researchers in the last several decades. However, reviewing and getting an overview of the entire state-of-the- art and the –practice in this area is challenging for a practitioner or a (new) researcher. Also unfortunately, we often see that some companies reinvent the wheel (by designing a test approach new to them, but existing in the domain) due to not having an adequate overview of what already exists in this area. To address the above need, we conducted a systematic literature review (SLR) in the form of a systematic mapping (classification) in this area. After compiling an initial pool of 560 papers, a systematic voting was conducted among the authors, and our final pool included 272 technical papers. The review covers the types of testing topics studied, types of testing activity, types of test artifacts generated (e.g., test inputs or test code), and the types of industries in which studies have focused on, e.g., automotive and home appliances. Our article aims to benefit the readers (both practitioners and researchers) by serving as an “index” to the vast body of knowledge in this important and fast-growing area. -
WT41N0 Wearable Computer Spec Sheet
PRODUCT SPEC SHEET WT41N0 FEATURES Ergonomic hands-free wearable design Award-winning ergonomic design increases user WT41N0 comfort and productivity THE NEXT GENERATION IN RUGGED WEARABLE VOICE AND High-performance nextgeneration DATA MOBILE COMPUTERS platform Best-in-class dual core Easily increase productivity and eliminate errors in your warehouse or distribution center with next processor provides the generation hands-free voice and data. With the major increase in package volume driven by multi-channel support, power to run virtually any demands for the ultimate in customer service, plus increasing regulations for traceability, you need to move more enterprise application items through your warehouse or distribution center and capture more information about those items than ever before. With the WT41N0 wearable mobile computer on the arms of your workers, you will. Now, workers can keep their 802.11a/b/g/n WLAN hands and eyes on the materials they are handling ' no time is lost handling paper or a handheld mobile device. Add a Easily connects to existing ring-style scanner worn on a finger and workers can capture 1-D and 2-D bar codes on the fly, able to document the WLAN for fast integration; path of that item for full traceability ' and verify that the right items are in the right orders, shipped to the right 802.11n and support for customers at the right time. The result? Improved customer satisfaction and loyalty. More throughput with the same advanced Zebra's WLAN staff, driving staff utilization up. And less time spent capturing more information on item movement, driving the cost of features greatly improves compliance with traceability regulations down. -
Embedded Sensors System Applied to Wearable Motion Analysis in Sports
Embedded Sensors System Applied to Wearable Motion Analysis in Sports Aurélien Valade1, Antony Costes2, Anthony Bouillod1,3, Morgane Mangin4, P. Acco1, Georges Soto-Romero1,4, Jean-Yves Fourniols1 and Frederic Grappe3 1LAAS-CNRS, N2IS, 7, Av. du Colonel Roche 31077, Toulouse, France 2University of Toulouse, UPS, PRiSSMH, Toulouse, France 3EA4660, C3S - Université de Franche Comté, 25000 Besançon, France 4 ISIFC – Génie Biomédical - Université de Franche Comté, 23 Rue Alain Savary, 25000 Besançon, France Keywords: IMU, FPGA, Motion Analysis, Sports, Wearable. Abstract: This paper presents two different wearable motion capture systems for motion analysis in sports, based on inertial measurement units (IMU). One system, called centralized processing, is based on FPGA + microcontroller architecture while the other, called distributed processing, is based on multiple microcontrollers + wireless communication architecture. These architectures are designed to target multi- sports capabilities, beginning with tri-athlete equipment and thus have to be non-invasive and integrated in sportswear, be waterproofed and autonomous in energy. To characterize them, the systems are compared to lab quality references. 1 INTRODUCTION electronics (smartphones, game controllers...), in an autonomous embedded system to monitor the Electronics in sports monitoring has been a growing sportive activity, even in field conditions. field of studies for the last decade. From the heart rate Our IMU based monitoring system allows monitors to the power meters, sportsmen -
Classification of Smart Environment Scenarios in Combination with a Human-Wearable- Environment-Communication Using Wireless Connectivity
CLASSIFICATION OF SMART ENVIRONMENT SCENARIOS IN COMBINATION WITH A HUMAN-WEARABLE- ENVIRONMENT-COMMUNICATION USING WIRELESS CONNECTIVITY Kristof Friess1 and Prof. Dr. Dr. h.c. Volker Herwig2 1Department of Applied Computer Science, University of Applied Science Erfurt, Erfurt, Germany [email protected] 2Department of Applied Computer Science, University of Applied Science Erfurt, Erfurt, Germany [email protected] ABSTRACT The development of computer technology has been rapid. Not so long ago, the first computer was developed which was large and bulky. Now, the latest generation of smartphones has a calculation power, which would have been considered those of supercomputers in 1990. For a smart environment, the person recognition and re-recognition is an important topic. The distribution of new technologies like wearable computing is a new approach to the field of person recognition and re-recognition. This article lays out the idea of identifying and re-identifying wearable computing devices by listening to their wireless communication connectivity like Wi-Fi and Bluetooth and building a classification of interaction scenarios for the combination of human-wearable-environment. KEYWORDS Wireless Network, Smart Environment, Wearable-Computing, UbiComp, Interaction-Scenarios 1. INTRODUCTION With the growing market of worn computer systems like smartphones and smartwatches, in short wearables, the possible interaction between human and computer has changed. In a short time, also the interaction between human, computer and the environment will change. There are unlimited use cases where a human uses the computer as an assistant for filtering data, processing information or storing context information. Now and in the near future, there are a lot of use cases coming up, where not the device itself helps the human to become smarter, but the environment, based on the knowledge about the human, acts smartly. -
Ubiquitous Computing: Trends and History
Ubiquitous Computing: Trends and History Lecture 2 CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 1 Introduction Review: What is Ubiquitous Computing? • Immerses computers in a real environment • Sensors support interact with and control the environment. • Limited power supply, storage, memory and bandwidth. • Operate unattended (much like embedded systems). • Devices are mobile/wireless. • May reside on a person (wearable computing). • Have special peripherals. • Contrast this with virtual reality which immerses humans in a computer generated articial environment. CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 2 Historical Origins and Trends Computers are becoming smaller and cheaper over time • Originally few computers many operators . Machines Expensive and Large . People (relatively) cheap • Trend toward more computers per person . Users may not be tech savvy . Even tech savvy users have limited time . Minimal intervention is required People don't want to be separated from their data • But spying on users upsets them • And can violate laws - security is important • Mobility and wireless access are critical. CSI 660, William A. Maniatty, Dept. of Computer Science, University at Albany 3 Some Popular Views Many visions were popularized in the press • First to work on it, although other visionaries preceded him • Entertainment Industry (Ian Fleming, Gene Rodenberry) • Vanaver Bush's seminal article [1] As We Might Think predicted the WWW and Ubiquitous Computing in 1945! • Vernor Vinge (retired Computer Science Professor and Science ction writer) has interesting ubiquitous computing visions. • Movies: The Terminator, numerous Philip K. Dick books and screen plays (Blade Runner, Total Recall, Minority Report). Has been popular in the research community for over a decade CSI 660, William A. -
Wearable Technology for Enhanced Security
Communications on Applied Electronics (CAE) – ISSN : 2394-4714 Foundation of Computer Science FCS, New York, USA Volume 5 – No.10, September 2016 – www.caeaccess.org Wearable Technology for Enhanced Security Agbaje M. Olugbenga, PhD Babcock University Department of Computer Science Ogun State, Nigeria ABSTRACT Sproutling. Watches like the Apple Watch, and jewelry such Wearable's comprise of sensors and have computational as Cuff and Ringly. ability. Gadgets such as wristwatches, pens, and glasses with Taking a look at the history of computer generations up to the installed cameras are now available at cheap prices for user to present, we could divide it into three main types: mainframe purchase to monitor or securing themselves. Nigerian faced computing, personal computing, and ubiquitous or pervasive with several kidnapping in schools, homes and abduction for computing[4]. The various divisions is based on the number ransomed collection and other unlawful acts necessitate these of computers per users. The mainframe computing describes reviews. The success of the wearable technology in medical one large computer connected to many users and the second, uses prompted the research into application into security uses. personal computing, as one computer per person while the The method of research is the use of case studies and literature term ubiquitous computing however, was used in 1991 by search. This paper takes a look at the possible applications of Paul Weiser. Weiser depicted a world full of embedded the wearable technology to combat the cases of abduction and sensing technologies to streamline and improve life [5]. kidnapping in Nigeria. Nigeria faced with several kidnapping in schools and homes General Terms are in dire need for solution. -
The Challenges of Wearable Computing: Part 2
THE CHALLENGES OF WEARABLE COMPUTING: PART 2 WEARABLE COMPUTING PURSUES AN INTERFACE IDEAL OF A CONTINUOUSLY WORN, INTELLIGENT ASSISTANT THAT AUGMENTS MEMORY, INTELLECT, CREATIVITY, COMMUNICATION, AND PHYSICAL SENSES AND ABILITIES. MANY CHALLENGES AWAIT WEARABLE DESIGNERS. PART 2 BEGINS WITH THE CHALLENGES OF NETWORK RESOURCES AND PRIVACY CONCERNS. THIS SURVEY DESCRIBES THE POSSIBILITIES OFFERED BY WEARABLE SYSTEMS AND, IN DOING SO, DEMONSTRATES ATTRIBUTES UNIQUE TO THIS CLASS OF COMPUTING. Challenges throughput. Another serious issue is open The most immediately striking challenge standards to enable interoperability between in designing wearable computers is creating different services. For example, only one long- appropriate interfaces. However, the issues of range radio should be necessary to provide power use, heat dissipation, networking, and telephony, text messaging, Global Positioning privacy provide a necessary framework in System (GPS) correction signals, and so on. which to discuss interface. Part 1 of this arti- For wearable computers, networking cle covers the first two of these issues; Part 2 involves communication off body to the fixed begins with the networking discussion. network, on body among devices, and near Thad Starner body with objects near the user. Each of these Networking three network types requires different design Georgia Institute of As with any wireless mobile device, the decisions. Designers must also consider pos- amount of power and the type of services sible interference between the networks. Technology available can constrain networking. Wearable computers could conserve resources through Off-body communications. Wireless commu- improved coordination with the user inter- nication from mobile devices to fixed infra- face. For example, the speed at which a given structure is the most thoroughly researched of information packet is transferred can be bal- these issues. -
Embedded Systems Supporting by Different Operating Systems
A Survey: Embedded Systems Supporting By Different Operating Systems Qamar Jabeen, Fazlullah Khan, Muhammad Tahir, Shahzad Khan, Syed Roohullah Jan Department of Computer Science, Abdul Wali Khan University Mardan [email protected], [email protected] -------------------------------------------------------------------------------------------------------------------------------------- Abstract: In these days embedded systems used in industrial, commercial system have an important role in different areas. e.g Mobile Phones and different Fields and applications like Network type of Network Bridges are embedded embedded system , Real-time embedded used by telecommunication systems for systems which supports the mission- giving better requirements to their users. critical domains, mostly having the time We use digital cameras, MP3 players, DVD constraints, Stand-alone systems which players are the example of embedded includes the network router etc. A great consumer electronics. In our daily life its deployment in the processors made for provided us efficiency and flexibility and completing the demanding needs of the many features which includes microwave users. There is also a large-scale oven, washing machines dishwashers. deployment occurs in sensor networks for Embedded system are also used in providing the advance facilities, for medical, transportation and also used in handled such type of embedded systems wireless sensor network area respectively a specific operating system must provide. medical imaging, vital signs, automobile This paper presents some software electric vehicles and Wi-Fi modules. infrastructures that have the ability of supporting such types of embedded systems. 1. Introduction: Embedded system are computer systems designed for specific purpose, to increase functionality and reliability for achieving a specific task, like general Figure 1: Taxonomy of Embedded Software’s purpose computer system it does not use for multiple tasks. -
New Approach for Testing and Providing Security Mechanism for Embedded Systems
Available online at www.sciencedirect.com ScienceDirect Procedia Computer Science 78 ( 2016 ) 851 – 858 International Conference on Information Security & Privacy (ICISP2015), 11-12 December 2015, Nagpur, INDIA New Approach for Testing and providing Security Mechanism for Embedded Systems Swapnili P. Karmorea, Anjali R. Mahajanb Research Scholar, Department of Computer Science and enginnering, G. H. Raisoni College of Engineering, Nagpur, India. Head, Department of Information Technology, Government Polytechnic, Nagpur, India. Abstract Assuring the quality of embedded system is posing a big challenge for software testers around the globe. Testing of one embedded system widely differs from another. The approach presented in the paper is used for the testing of safety critical feature of embedded system. The input and outputs are trained validated and tested via ANN. Security is provided via skipping invalid and critical classes and by embedding secret key in the Ram of embedded device. The work contributes simulating environment where cost and time required for testing of embedded systems will be minimized, which removes drawback of traditional approaches. Keywords: Embedded system testing; Black box testing; Safety critical embedded systems; Artificial neural network. 1. Introduction Testing is the most common process used to determine the quality and providing security for embedded systems. In the embedded world, testing is an immense challenge. In the test plan, the distinguished characteristics of embedded systems must be reflected as these are application specific. They give embedded system exclusive and distinct flavor. Real-time systems have to meet the challenge of assuring the correct implementation of an application not only dependent upon its logical accuracy, but also its ability to meet the constraints of timing. -
(12) Patent Application Publication (10) Pub. No.: US 2016/0070439 A1 Bostick Et Al
US 2016.0070439A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2016/0070439 A1 Bostick et al. (43) Pub. Date: Mar. 10, 2016 (54) ELECTRONIC COMMERCEUSING G06F 3/0 (2006.01) AUGMENTED REALITY GLASSES ANDA G06F 3/16 (2006.01) SMART WATCH (52) U.S. Cl. CPC ............ G06F 3/04842 (2013.01); G06F 3/017 (71) Applicant: International Business Machines (2013.01); G06F 3/013 (2013.01); G06F 3/167 Corporation, Armonk, NY (US) (2013.01); G06T 19/006 (2013.01); G06Q 30/0641 (2013.01) (72) Inventors: James E. Bostick, Cedar Park, TX (US); John M. Ganci, JR. Cary, NC (US); Sarbajit K. Rakshit, Kolkata (IN); (57) ABSTRACT Craig M.Trim, Sylmar, CA (US) In an approach for electronic commerce using augmented reality glasses and a Smart watch, a computer receives a (21) Appl. No.: 14/477,127 configuration associating a user gesture to a command. The computer determines whethera user of the augmented reality (22) Filed: Sep. 4, 2014 glasses selects an object in a first electronic commerce envi ronment and, responsive to determining the user selects an Publication Classification object, the computer determines whether the user performs a (51) Int. C. first gesture detectable by a Smart watch. The computer, then, G06F 3/0484 (2006.01) determines whether the first gesture matches the user gesture G06O 30/06 (2006.01) and, responsive to determining the first gesture matches the G06T 9/00 (2006.01) usergesture, the computer performs the associated command. -1 200 RECEIVESA CONFIGURATION OFA COMMAND ASSOCATED WITHAUSERGESTURE DETERMINES WHETHER AN OBJECT ISSELECTED RECEIVESA COMMAND BASED ONADETECTED USERGESTURE 216 DETERMINES WHETHER THE COMMAND EXECUTES THE DETERMINED RECEIVED PROCEEDS TO A SHOPPING CART COMMAND PROCEEDS TO SHOPPING CART Patent Application Publication Mar.