Mechanism Design I
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Game Theory- Prisoners Dilemma Vs Battle of the Sexes EXCERPTS
Lesson 14. Game Theory 1 Lesson 14 Game Theory c 2010, 2011 ⃝ Roberto Serrano and Allan M. Feldman All rights reserved Version C 1. Introduction In the last lesson we discussed duopoly markets in which two firms compete to sell a product. In such markets, the firms behave strategically; each firm must think about what the other firm is doing in order to decide what it should do itself. The theory of duopoly was originally developed in the 19th century, but it led to the theory of games in the 20th century. The first major book in game theory, published in 1944, was Theory of Games and Economic Behavior,byJohnvon Neumann (1903-1957) and Oskar Morgenstern (1902-1977). We will return to the contributions of Von Neumann and Morgenstern in Lesson 19, on uncertainty and expected utility. Agroupofpeople(orteams,firms,armies,countries)areinagame if their decision problems are interdependent, in the sense that the actions that all of them take influence the outcomes for everyone. Game theory is the study of games; it can also be called interactive decision theory. Many real-life interactions can be viewed as games. Obviously football, soccer, and baseball games are games.Butsoaretheinteractionsofduopolists,thepoliticalcampaignsbetweenparties before an election, and the interactions of armed forces and countries. Even some interactions between animal or plant species in nature can be modeled as games. In fact, game theory has been used in many different fields in recent decades, including economics, political science, psychology, sociology, computer science, and biology. This brief lesson is not meant to replace a formal course in game theory; it is only an in- troduction. -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
Prisoners of Reason Game Theory and Neoliberal Political Economy
C:/ITOOLS/WMS/CUP-NEW/6549131/WORKINGFOLDER/AMADAE/9781107064034PRE.3D iii [1–28] 11.8.2015 9:57PM Prisoners of Reason Game Theory and Neoliberal Political Economy S. M. AMADAE Massachusetts Institute of Technology C:/ITOOLS/WMS/CUP-NEW/6549131/WORKINGFOLDER/AMADAE/9781107064034PRE.3D iv [1–28] 11.8.2015 9:57PM 32 Avenue of the Americas, New York, ny 10013-2473, usa Cambridge University Press is part of the University of Cambridge. It furthers the University’s mission by disseminating knowledge in the pursuit of education, learning, and research at the highest international levels of excellence. www.cambridge.org Information on this title: www.cambridge.org/9781107671195 © S. M. Amadae 2015 This publication is in copyright. Subject to statutory exception and to the provisions of relevant collective licensing agreements, no reproduction of any part may take place without the written permission of Cambridge University Press. First published 2015 Printed in the United States of America A catalog record for this publication is available from the British Library. Library of Congress Cataloging in Publication Data Amadae, S. M., author. Prisoners of reason : game theory and neoliberal political economy / S.M. Amadae. pages cm Includes bibliographical references and index. isbn 978-1-107-06403-4 (hbk. : alk. paper) – isbn 978-1-107-67119-5 (pbk. : alk. paper) 1. Game theory – Political aspects. 2. International relations. 3. Neoliberalism. 4. Social choice – Political aspects. 5. Political science – Philosophy. I. Title. hb144.a43 2015 320.01′5193 – dc23 2015020954 isbn 978-1-107-06403-4 Hardback isbn 978-1-107-67119-5 Paperback Cambridge University Press has no responsibility for the persistence or accuracy of URLs for external or third-party Internet Web sites referred to in this publication and does not guarantee that any content on such Web sites is, or will remain, accurate or appropriate. -
Collusion Constrained Equilibrium
Theoretical Economics 13 (2018), 307–340 1555-7561/20180307 Collusion constrained equilibrium Rohan Dutta Department of Economics, McGill University David K. Levine Department of Economics, European University Institute and Department of Economics, Washington University in Saint Louis Salvatore Modica Department of Economics, Università di Palermo We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This al- lows groups to put positive probability on alternatives that are suboptimal for the group in certain razor’s edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained equilibria exist and are a subset of the correlated equilibria of the underlying game. We examine four per- turbations of the underlying game. In each case,we show that equilibria in which groups choose the best alternative exist and that limits of these equilibria lead to collusion constrained equilibria. We also show that for a sufficiently broad class of perturbations, every collusion constrained equilibrium arises as such a limit. We give an application to a voter participation game that shows how collusion constraints may be socially costly. Keywords. Collusion, organization, group. JEL classification. C72, D70. 1. Introduction As the literature on collective action (for example, Olson 1965) emphasizes, groups often behave collusively while the preferences of individual group members limit the possi- Rohan Dutta: [email protected] David K. -
Chapter 16 Oligopoly and Game Theory Oligopoly Oligopoly
Chapter 16 “Game theory is the study of how people Oligopoly behave in strategic situations. By ‘strategic’ we mean a situation in which each person, when deciding what actions to take, must and consider how others might respond to that action.” Game Theory Oligopoly Oligopoly • “Oligopoly is a market structure in which only a few • “Figuring out the environment” when there are sellers offer similar or identical products.” rival firms in your market, means guessing (or • As we saw last time, oligopoly differs from the two ‘ideal’ inferring) what the rivals are doing and then cases, perfect competition and monopoly. choosing a “best response” • In the ‘ideal’ cases, the firm just has to figure out the environment (prices for the perfectly competitive firm, • This means that firms in oligopoly markets are demand curve for the monopolist) and select output to playing a ‘game’ against each other. maximize profits • To understand how they might act, we need to • An oligopolist, on the other hand, also has to figure out the understand how players play games. environment before computing the best output. • This is the role of Game Theory. Some Concepts We Will Use Strategies • Strategies • Strategies are the choices that a player is allowed • Payoffs to make. • Sequential Games •Examples: • Simultaneous Games – In game trees (sequential games), the players choose paths or branches from roots or nodes. • Best Responses – In matrix games players choose rows or columns • Equilibrium – In market games, players choose prices, or quantities, • Dominated strategies or R and D levels. • Dominant Strategies. – In Blackjack, players choose whether to stay or draw. -
Nash Equilibrium
Lecture 3: Nash equilibrium Nash equilibrium: The mathematician John Nash introduced the concept of an equi- librium for a game, and equilibrium is often called a Nash equilibrium. They provide a way to identify reasonable outcomes when an easy argument based on domination (like in the prisoner's dilemma, see lecture 2) is not available. We formulate the concept of an equilibrium for a two player game with respective 0 payoff matrices PR and PC . We write PR(s; s ) for the payoff for player R when R plays 0 s and C plays s, this is simply the (s; s ) entry the matrix PR. Definition 1. A pair of strategies (^sR; s^C ) is an Nash equilbrium for a two player game if no player can improve his payoff by changing his strategy from his equilibrium strategy to another strategy provided his opponent keeps his equilibrium strategy. In terms of the payoffs matrices this means that PR(sR; s^C ) ≤ P (^sR; s^C ) for all sR ; and PC (^sR; sC ) ≤ P (^sR; s^C ) for all sc : The idea at work in the definition of Nash equilibrium deserves a name: Definition 2. A strategy s^R is a best-response to a strategy sc if PR(sR; sC ) ≤ P (^sR; sC ) for all sR ; i.e. s^R is such that max PR(sR; sC ) = P (^sR; sC ) sR We can now reformulate the idea of a Nash equilibrium as The pair (^sR; s^C ) is a Nash equilibrium if and only ifs ^R is a best-response tos ^C and s^C is a best-response tos ^R. -
Informational Size and Incentive Compatibility
Econometrica, Vol. 70, No. 6 (November, 2002), 2421–2453 INFORMATIONAL SIZE AND INCENTIVE COMPATIBILITY By Richard McLean and Andrew Postlewaite1 We examine a general equilibrium model with asymmetrically informed agents. The presence of asymmetric information generally presents a conflict between incentive com- patibility and Pareto efficiency. We present a notion of informational size and show that the conflict between incentive compatibility and efficiency can be made arbitrarily small if agents are of sufficiently small informational size. Keywords: Incentive compatibility, mechanism design, incomplete information. 1 introduction The incompatibility of Pareto efficiency and incentive compatibility is a central theme in economics and game theory. The issues associated with this incompatibility are particularly important in the design of resource allocation mechanisms in the presence of asymmetrically informed agents where the need to acquire information from agents in order to compute efficient outcomes and the incentives agents have to misrepresent that information for personal gain come into conflict. Despite a large literature that focuses on these issues, there has been little work aimed at understanding those situations in which informational asymmetries are quantitatively important. Virtually every transaction is characterized by some asymmetry of information: any investor who buys or sells a share of stock generally knows something rel- evant to the value of the share that is not known to the person on the other side of the transaction. In order to focus on more salient aspects of the problem, many models (rightly) ignore the incentive problems associated with informa- tional asymmetries in the belief that, for the problem at hand, agents are “infor- mationally small.” However, few researchers have investigated the circumstances under which an analysis that ignores these incentive problems will yield results similar to those obtained when these problems are fully accounted for. -
Revelation Principles in Multistage Games∗
Revelation Principles in Multistage Games Takuo Sugaya and Alexander Wolitzky Stanford GSB and MIT September 22, 2017 Abstract We study the revelation principle in multistage games for perfect Bayesian equi- libium and sequential equilibrium. The question of whether or not the revelation principle holds is subtle, as expanding players’ opportunities for communication ex- pands the set of consistent beliefs at off-path information sets. In settings with adverse selection but no moral hazard, Nash, perfect Bayesian, and sequential equilibrium are essentially equivalent, and a virtual-implementation version of the revelation principle holds. In general, we show that the revelation principle holds for weak perfect Bayesian equilibrium and for a stronger notion of perfect Bayesian equilibrium introduced by Myerson (1986). Our main result is that the latter notion of perfect Bayesian equilib- rium is outcome-equivalent to sequential equilibrium when the mediator can tremble; this provides a revelation principle for sequential equilibrium. When the mediator cannot tremble, the revelation principle for sequential equilibrium can fail. Preliminary. Comments Welcome. For helpful comments, we thank Drew Fudenberg, Dino Gerardi, Shengwu Li, Roger Myerson, Alessandro Pavan, Harry Pei, Juuso Toikka, and Bob Wilson. 1 Introduction The revelation principle states that any social choice function that can be implemented by any mechanism can also be implemented by a canonical mechanism where communication between players and the mechanism designer or mediator takes a circumscribed form: players communicate only their private information to the mediator, and the mediator communi- cates only recommended actions to the players. This cornerstone of modern microeconomics was developed by several authors in the 1970s and early 1980s, reaching its most general formulation in the principal-agent model of Myerson (1982), which treats one-shot games with both adverse selection and moral hazard. -
The Revelation Principle for Mechanism Design with Reporting Costs
The Revelation Principle for Mechanism Design with Reporting Costs ANDREW KEPHART, Duke University VINCENT CONITZER, Duke University The revelation principle is a key tool in mechanism design. It allows the designer to restrict attention to the class of truthful mechanisms, greatly facilitating analysis. This is also borne out in an algorithmic sense, al- lowing certain computational problems in mechanism design to be solved in polynomial time. Unfortunately, when not every type can misreport every other type (the partial verification model), or—more generally— misreporting can be costly, the revelation principle can fail to hold. This also leads to NP-hardness results. The primary contribution of this paper consists of characterizations of conditions under which the revelation principle still holds when misreporting can be costly. (These are generalizations of conditions given earlier for the partial verification case [Green and Laffont 1986; Yu 2011].) We also study associated computational problems. Additional Key Words and Phrases: automated mechanism design, signaling costs, partial verification, rev- elation principle 1. INTRODUCTION Mechanism design concerns making decisions based on the private information of one or more agents, who will not report this information truthfully if they do not see this to be in their interest. The goal is to define a mechanism—a game to be played by the agent(s)—that defines actions for the agents to take and maps these actions to outcomes, such that in equilibrium, the agents’ true types map to outcomes as de- sired. This may, at first, appear to leave us in the unmanageable situation of having to search through all possible games we could define. -
Theory of Mechanism Design
Theory of Mechanism Design Debasis Mishra1 April 14, 2020 1Economics and Planning Unit, Indian Statistical Institute, 7 Shahid Jit Singh Marg, New Delhi 110016, India, E-mail: [email protected] 2 Contents 1 Introduction to Mechanism Design7 1.0.1 Private Information and Utility Transfers................8 1.0.2 Examples in Practice........................... 10 1.1 A General Model of Preferences......................... 11 1.2 Social Choice Functions and Mechanisms.................... 14 1.3 Dominant Strategy Incentive Compatibility................... 16 1.4 Bayesian Incentive Compatibility........................ 18 1.4.1 Failure of revelation principle...................... 21 2 Mechanism Design with Transfers and Quasilinearity 23 2.1 A General Model................................. 24 2.1.1 Allocation Rules............................. 24 2.1.2 Payment Functions............................ 26 2.1.3 Incentive Compatibility.......................... 27 2.1.4 An Example................................ 27 2.1.5 Two Properties of Payments....................... 28 2.1.6 Efficient Allocation Rule is Implementable............... 29 2.2 The Vickrey-Clarke-Groves Mechanism..................... 32 2.2.1 Illustration of the VCG (Pivotal) Mechanism.............. 33 2.2.2 The VCG Mechanism in the Combinatorial Auctions......... 35 2.2.3 The Sponsored Search Auctions..................... 37 2.3 Affine Maximizer Allocation Rules are Implementable............. 38 2.3.1 Public Good Provision.......................... 40 2.3.2 Restricted and Unrestricted Type Spaces................ 41 3 3 Mechanism Design for Selling a Single Object 45 3.1 The Single Object Auction Model........................ 45 3.1.1 The Vickrey Auction........................... 45 3.1.2 Facts from Convex Analysis....................... 46 3.1.3 Monotonicity and Revenue Equivalence................. 49 3.1.4 The Efficient Allocation Rule and the Vickrey Auction....... -
Agency Business Cycles
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Golosov, Michail Ju.; Menzio, Guido Article Agency business cycles Theoretical Economics Provided in Cooperation with: The Econometric Society Suggested Citation: Golosov, Michail Ju.; Menzio, Guido (2020) : Agency business cycles, Theoretical Economics, ISSN 1555-7561, Wiley, Hoboken, NJ, Vol. 15, Iss. 1, pp. 123-158, http://dx.doi.org/10.3982/TE3379 This Version is available at: http://hdl.handle.net/10419/217101 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. may exercise further usage rights as specified in the indicated licence. https://creativecommons.org/licenses/by-nc/4.0/ www.econstor.eu Theoretical Economics 15 (2020), 123–158 1555-7561/20200123 Agency business cycles Mikhail Golosov Department of Economics, University of Chicago and NBER Guido Menzio Department of Economics, New York University and NBER We develop a theory of endogenous and stochastic fluctuations in economic ac- tivity. -
What Is Local Optimality in Nonconvex-Nonconcave Minimax Optimization?
What is Local Optimality in Nonconvex-Nonconcave Minimax Optimization? Chi Jin Praneeth Netrapalli University of California, Berkeley Microsoft Research, India [email protected] [email protected] Michael I. Jordan University of California, Berkeley [email protected] August 18, 2020 Abstract Minimax optimization has found extensive application in modern machine learning, in settings such as generative adversarial networks (GANs), adversarial training and multi-agent reinforcement learning. As most of these applications involve continuous nonconvex-nonconcave formulations, a very basic question arises—“what is a proper definition of local optima?” Most previous work answers this question using classical notions of equilibria from simultaneous games, where the min-player and the max-player act simultaneously. In contrast, most applications in machine learning, including GANs and adversarial training, correspond to sequential games, where the order of which player acts first is crucial (since minimax is in general not equal to maximin due to the nonconvex-nonconcave nature of the problems). The main contribution of this paper is to propose a proper mathematical definition of local optimality for this sequential setting—local minimax—as well as to present its properties and existence results. Finally, we establish a strong connection to a basic local search algorithm—gradient descent ascent (GDA)—under mild conditions, all stable limit points of GDA are exactly local minimax points up to some degenerate points. 1 Introduction arXiv:1902.00618v3 [cs.LG] 15 Aug 2020 Minimax optimization refers to problems of two agents—one agent tries to minimize the payoff function f : X × Y ! R while the other agent tries to maximize it.