Discrete Cosine Transform for 8X8 Blocks with CUDA
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Kulkarni Uta 2502M 11649.Pdf
IMPLEMENTATION OF A FAST INTER-PREDICTION MODE DECISION IN H.264/AVC VIDEO ENCODER by AMRUTA KIRAN KULKARNI Presented to the Faculty of the Graduate School of The University of Texas at Arlington in Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE IN ELECTRICAL ENGINEERING THE UNIVERSITY OF TEXAS AT ARLINGTON May 2012 ACKNOWLEDGEMENTS First and foremost, I would like to take this opportunity to offer my gratitude to my supervisor, Dr. K.R. Rao, who invested his precious time in me and has been a constant support throughout my thesis with his patience and profound knowledge. His motivation and enthusiasm helped me in all the time of research and writing of this thesis. His advising and mentoring have helped me complete my thesis. Besides my advisor, I would like to thank the rest of my thesis committee. I am also very grateful to Dr. Dongil Han for his continuous technical advice and financial support. I would like to acknowledge my research group partner, Santosh Kumar Muniyappa, for all the valuable discussions that we had together. It helped me in building confidence and motivated towards completing the thesis. Also, I thank all other lab mates and friends who helped me get through two years of graduate school. Finally, my sincere gratitude and love go to my family. They have been my role model and have always showed me right way. Last but not the least; I would like to thank my husband Amey Mahajan for his emotional and moral support. April 20, 2012 ii ABSTRACT IMPLEMENTATION OF A FAST INTER-PREDICTION MODE DECISION IN H.264/AVC VIDEO ENCODER Amruta Kulkarni, M.S The University of Texas at Arlington, 2011 Supervising Professor: K.R. -
1. in the New Document Dialog Box, on the General Tab, for Type, Choose Flash Document, Then Click______
1. In the New Document dialog box, on the General tab, for type, choose Flash Document, then click____________. 1. Tab 2. Ok 3. Delete 4. Save 2. Specify the export ________ for classes in the movie. 1. Frame 2. Class 3. Loading 4. Main 3. To help manage the files in a large application, flash MX professional 2004 supports the concept of _________. 1. Files 2. Projects 3. Flash 4. Player 4. In the AppName directory, create a subdirectory named_______. 1. Source 2. Flash documents 3. Source code 4. Classes 5. In Flash, most applications are _________ and include __________ user interfaces. 1. Visual, Graphical 2. Visual, Flash 3. Graphical, Flash 4. Visual, AppName 6. Test locally by opening ________ in your web browser. 1. AppName.fla 2. AppName.html 3. AppName.swf 4. AppName 7. The AppName directory will contain everything in our project, including _________ and _____________ . 1. Source code, Final input 2. Input, Output 3. Source code, Final output 4. Source code, everything 8. In the AppName directory, create a subdirectory named_______. 1. Compiled application 2. Deploy 3. Final output 4. Source code 9. Every Flash application must include at least one ______________. 1. Flash document 2. AppName 3. Deploy 4. Source 10. In the AppName/Source directory, create a subdirectory named __________. 1. Source 2. Com 3. Some domain 4. AppName 11. In the AppName/Source/Com directory, create a sub directory named ______ 1. Some domain 2. Com 3. AppName 4. Source 12. A project is group of related _________ that can be managed via the project panel in the flash. -
Panstamps Documentation Release V0.5.3
panstamps Documentation Release v0.5.3 Dave Young 2020 Getting Started 1 Installation 3 1.1 Troubleshooting on Mac OSX......................................3 1.2 Development...............................................3 1.2.1 Sublime Snippets........................................4 1.3 Issues...................................................4 2 Command-Line Usage 5 3 Documentation 7 4 Command-Line Tutorial 9 4.1 Command-Line..............................................9 4.1.1 JPEGS.............................................. 12 4.1.2 Temporal Constraints (Useful for Moving Objects)...................... 17 4.2 Importing to Your Own Python Script.................................. 18 5 Installation 19 5.1 Troubleshooting on Mac OSX...................................... 19 5.2 Development............................................... 19 5.2.1 Sublime Snippets........................................ 20 5.3 Issues................................................... 20 6 Command-Line Usage 21 7 Documentation 23 8 Command-Line Tutorial 25 8.1 Command-Line.............................................. 25 8.1.1 JPEGS.............................................. 28 8.1.2 Temporal Constraints (Useful for Moving Objects)...................... 33 8.2 Importing to Your Own Python Script.................................. 34 8.2.1 Subpackages.......................................... 35 8.2.1.1 panstamps.commonutils (subpackage)........................ 35 8.2.1.2 panstamps.image (subpackage)............................ 35 8.2.2 Classes............................................ -
Analysis Application for H.264 Video Encoding
IT 10 061 Examensarbete 30 hp November 2010 Analysis Application for H.264 Video Encoding Ying Wang Institutionen för informationsteknologi Department of Information Technology Abstract Analysis Application for H.264 Video Encoding Ying Wang Teknisk- naturvetenskaplig fakultet UTH-enheten A video analysis application ERANA264(Ericsson Research h.264 video Besöksadress: ANalysis Application) is developed in Ångströmlaboratoriet Lägerhyddsvägen 1 this project. Erana264 is a tool that Hus 4, Plan 0 analyzes H.264 encoded video bitstreams, extracts the encoding information and Postadress: parameters, analyzes them in different Box 536 751 21 Uppsala stages and displays the results in a user friendly way. The intention is that Telefon: such an application would be used during 018 – 471 30 03 development and testing of video codecs. Telefax: The work is implemented on top of 018 – 471 30 00 existing H.264 encoder/decoder source code (C/C++) developed at Ericsson Hemsida: Research. http://www.teknat.uu.se/student Erana264 consists of three layers. The first layer is the H.264 decoder previously developed in Ericsson Research. By using the decoder APIs, the information is extracted from the bitstream and is sent to the higher layers. The second layer visualizes the different decoding stages, uses overlay to display some macro block and picture level information and provides a set of play back functions. The third layer analyzes and presents the statistics of prominent parameters in video compression process, such as video quality measurements, motion vector distribution, picture bit distribution etc. Key words: H.264, Video compression, Bitstream analysis, Video encoding Handledare: Zhuangfei Wu and Clinton Priddle Ämnesgranskare: Cris Luengo Examinator: Anders Jansson IT10061 Tryckt av: Reprocentralen ITC Acknowledgements Fist of all, I am heartily thankful to my supervisors, Fred Wu and Clinton Priddle, whose encouragement, supervision and support from the preliminary to the concluding level enabled me to develop an understanding of the subject. -
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Optimized AV1 Inter
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Optimized AV1 Inter Prediction using Binary classification techniques A graduate project submitted in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering by Alex Kit Romero May 2020 The graduate project of Alex Kit Romero is approved: ____________________________________ ____________ Dr. Katya Mkrtchyan Date ____________________________________ ____________ Dr. Kyle Dewey Date ____________________________________ ____________ Dr. John J. Noga, Chair Date California State University, Northridge ii Dedication This project is dedicated to all of the Computer Science professors that I have come in contact with other the years who have inspired and encouraged me to pursue a career in computer science. The words and wisdom of these professors are what pushed me to try harder and accomplish more than I ever thought possible. I would like to give a big thanks to the open source community and my fellow cohort of computer science co-workers for always being there with answers to my numerous questions and inquiries. Without their guidance and expertise, I could not have been successful. Lastly, I would like to thank my friends and family who have supported and uplifted me throughout the years. Thank you for believing in me and always telling me to never give up. iii Table of Contents Signature Page ................................................................................................................................ ii Dedication ..................................................................................................................................... -
Video Coding Standards
Module 8 Video Coding Standards Version 2 ECE IIT, Kharagpur Lesson 23 MPEG-1 standards Version 2 ECE IIT, Kharagpur Lesson objectives At the end of this lesson, the students should be able to : 1. Enlist the major video coding standards 2. State the basic objectives of MPEG-1 standard. 3. Enlist the set of constrained parameters in MPEG-1 4. Define the I- P- and B-pictures 5. Present the hierarchical data structure of MPEG-1 6. Define the macroblock modes supported by MPEG-1 23.0 Introduction In lesson 21 and lesson 22, we studied how to perform motion estimation and thereby temporally predict the video frames to exploit significant temporal redundancies present in the video sequence. The error in temporal prediction is encoded by standard transform domain techniques like the DCT, followed by quantization and entropy coding to exploit the spatial and statistical redundancies and achieve significant video compression. The video codecs therefore follow a hybrid coding structure in which DPCM is adopted in temporal domain and DCT or other transform domain techniques in spatial domain. Efforts to standardize video data exchange via storage media or via communication networks are actively in progress since early 1980s. A number of international video and audio standardization activities started within the International Telephone Consultative Committee (CCITT), followed by the International Radio Consultative Committee (CCIR), and the International Standards Organization / International Electrotechnical Commission (ISO/IEC). An experts group, known as the Motion Pictures Expects Group (MPEG) was established in 1988 in the framework of the Joint ISO/IEC Technical Committee with an objective to develop standards for coded representation of moving pictures, associated audio, and their combination for storage and retrieval of digital media. -
RISC-V Software Ecosystem
RISC-V Software Ecosystem Palmer Dabbelt [email protected] UC Berkeley February 8, 2015 Software on RISC-V So it turns out there is a lot of software... 2 Software on RISC-V sys-libs/zlib-1.2.8-r1 media-libs/libjpeg-turbo-1.3.1-r1 virtual/shadow-0 virtual/libintl-0-r1 sys-apps/coreutils-8.23 sys-apps/less-471 sys-libs/ncurses-5.9-r3 sys-libs/readline-6.3 p8-r2 app-admin/eselect-python-20140125 sys-apps/gentoo-functions-0.8 sys-libs/glibc-2.20-r1 sys-apps/grep-2.21-r1 dev-libs/gmp-6.0.0a sys-apps/util-linux-2.25.2-r2 virtual/service-manager-0 sys-libs/db-6.0.30-r1 sys-apps/sed-4.2.2 virtual/editor-0 virtual/libiconv-0-r1 sys-apps/file-5.22 sys-devel/gcc-4.9.2-r1 app-arch/bzip2-1.0.6-r7 dev-libs/mpfr-3.1.2 p10 x11-libs/libX11-1.6.2 sys-apps/busybox-1.23.0-r1 sys-process/psmisc-22.21-r2 virtual/pager-0 sys-devel/gcc-config-1.8 net-misc/netifrc-0.3.1 x11-libs/libXext-1.3.3 sys-libs/timezone-data-2014j dev-libs/popt-1.16-r2 x11-libs/libXfixes-5.0.1 app-misc/editor-wrapper-4 sys-devel/binutils-config-4-r1 x11-libs/libXt-1.1.4 net-firewall/iptables-1.4.21-r1 virtual/libffi-3.0.13-r1 x11-libs/fltk-1.3.3-r2 sys-libs/e2fsprogs-libs-1.42.12 sys-libs/cracklib-2.9.2 x11-libs/libXi-1.7.4 dev-libs/libpipeline-1.4.0 sys-apps/kmod-19 x11-libs/libXtst-1.2.2 sys-libs/gdbm-1.11 sys-devel/make-4.1-r1 net-misc/tigervnc-1.3.1-r2 app-portage/portage-utils-0.53 sys-process/procps-3.3.10-r1 dev-lang/perl-5.20.1-r4 sys-apps/sandbox-2.6-r1 sys-apps/iproute2-3.18.0 app-admin/perl-cleaner-2.19 app-misc/pax-utils-0.9.2 virtual/dev-manager-0 perl-core/Data-Dumper-2.154.0 -
I Deb, You Deb, Everybody Debs: Debian Packaging For
I deb, you deb, everybody debs Debian packaging for beginners and experts alike Ondřej Surý • [email protected] • [email protected] • 25. 10. 2017 Contents ● .deb binary package structure ● Source package structure ● Basic toolchain ● Recommended toolchain ● Keeping the sources in git ● Clean build environment ● Misc... ● So how do I become Debian Developer? My Debian portfolio (since 2000) ● Mostly team maintained ● BIRD ● PHP + PECL (pkg-php) ● Cyrus SASL ○ Co-installable packages since 7.x ● Cyrus IMAPD ○ Longest serving PHP maintainer in Debian ● Apache2 + mod_md (fresh) (and still not crazy) ● ...other little stuff ● libjpeg-turbo ○ Transitioned Debian from IIJ JPEG (that Older work crazy guy) to libjpeg-turbo ● DNS Packaging Group ● GTK/GNOME/Freedesktop ○ CZ.NIC’s Knot DNS and Knot Resolver ● Redmine/Ruby ○ NLnet Lab’s NSD, Unbound, getdns, ldns Never again, it’s a straight road to madness ○ PowerDNS ○ ○ BIND 9 ● Berkeley DB and LMDB (pkg-db) ○ One Berkeley DB per release (yay!) Binary package structure ● ar archive consisting of: $ ar xv knot_2.0.1-4_amd64.deb x – debian-binary ○ debian-binary x – control.tar.gz x – data.tar.xz ■ .deb format version (2.0) ○ control.tar.gz $ dpkg-deb -X knot_2.0.1-4_amd64.deb output/ ./ ■ Package informatio (control) ./etc/ ■ Maintainer scripts […] ./usr/sbin/knotd ● {pre,post}{inst,rm} […] Misc (md5sum, conffiles) ■ $ dpkg-deb -e knot_2.0.1-4_amd64.deb DEBIAN/ ○ data.tar.xz $ ls DEBIAN/ conffiles control md5sums postinst postrm preinst ■ Actual content of the package prerm ■ This is what gets installed $ dpkg -I knot_2.0.1-4_amd64.deb ● Nástroje pro práci s .deb soubory new debian package, version 2.0. -
AVC to the Max: How to Configure Encoder
Contents Company overview …. ………………………………………………………………… 3 Introduction…………………………………………………………………………… 4 What is AVC….………………………………………………………………………… 6 Making sense of profiles, levels, and bitrate………………………………………... 7 Group of pictures and its structure..………………………………………………… 11 Macroblocks: partitioning and prediction modes….………………………………. 14 Eliminating spatial redundancy……………………………………………………… 15 Eliminating temporal redundancy……...……………………………………………. 17 Adaptive quantization……...………………………………………………………… 24 Deblocking filtering….….…………………………………………………………….. 26 Entropy encoding…………………………………….……………………………….. 2 8 Conclusion…………………………………………………………………………….. 29 Contact details..………………………………………………………………………. 30 2 www.elecard.com Company overview Elecard company, founded in 1988, is a leading provider of software products for encoding, decoding, processing, monitoring and analysis of video and audio data in 9700 companies various formats. Elecard is a vendor of professional software products and software development kits (SDKs); products for in - depth high - quality analysis and monitoring of the media content; countries 1 50 solutions for IPTV and OTT projects, digital TV broadcasting and video streaming; transcoding servers. Elecard is based in the United States, Russia, and China with 20M users headquarters located in Tomsk, Russia. Elecard products are highly appreciated and widely used by the leaders of IT industry such as Intel, Cisco, Netflix, Huawei, Blackmagic Design, etc. For more information, please visit www.elecard.com. 3 www.elecard.com Introduction Video compression is the key step in video processing. Compression allows broadcasters and premium TV providers to deliver their content to their audience. Many video compression standards currently exist in TV broadcasting. Each standard has different properties, some of which are better suited to traditional live TV while others are more suited to video on demand (VoD). Two basic standards can be identified in the history of video compression: • MPEG-2, a legacy codec used for SD video and early digital broadcasting. -
An Optimization of JPEG-LS Using an Efficient and Low-Complexity
Received April 26th, 2021. Revised June 27th, 2021. Accepted July 23th, 2021. Digital Object Identifier 10.1109/ACCESS.2021.3100747 LOCO-ANS: An Optimization of JPEG-LS Using an Efficient and Low-Complexity Coder Based on ANS TOBÍAS ALONSO , GUSTAVO SUTTER , AND JORGE E. LÓPEZ DE VERGARA High Performance Computing and Networking Research Group, Escuela Politécnica Superior, Universidad Autónoma de Madrid, Spain. {tobias.alonso, gustavo.sutter, jorge.lopez_vergara}@uam.es This work was supported in part by the Spanish Research Agency under the project AgileMon (AEI PID2019-104451RB-C21). ABSTRACT Near-lossless compression is a generalization of lossless compression, where the codec user is able to set the maximum absolute difference (the error tolerance) between the values of an original pixel and the decoded one. This enables higher compression ratios, while still allowing the control of the bounds of the quantization errors in the space domain. This feature makes them attractive for applications where a high degree of certainty is required. The JPEG-LS lossless and near-lossless image compression standard combines a good compression ratio with a low computational complexity, which makes it very suitable for scenarios with strong restrictions, common in embedded systems. However, our analysis shows great coding efficiency improvement potential, especially for lower entropy distributions, more common in near-lossless. In this work, we propose enhancements to the JPEG-LS standard, aimed at improving its coding efficiency at a low computational overhead, particularly for hardware implementations. The main contribution is a low complexity and efficient coder, based on Tabled Asymmetric Numeral Systems (tANS), well suited for a wide range of entropy sources and with simple hardware implementation. -
LIBJPEG the Independent JPEG Group's JPEG Software README for Release 6B of 27-Mar-1998 This Distribution Contains the Sixth
LIBJPEG The Independent JPEG Group's JPEG software README for release 6b of 27-Mar-1998 This distribution contains the sixth public release of the Independent JPEG Group's free JPEG software. You are welcome to redistribute this software and to use it for any purpose, subject to the conditions under LEGAL ISSUES, below. Serious users of this software (particularly those incorporating it into larger programs) should contact IJG at [email protected] to be added to our electronic mailing list. Mailing list members are notified of updates and have a chance to participate in technical discussions, etc. This software is the work of Tom Lane, Philip Gladstone, Jim Boucher, Lee Crocker, Julian Minguillon, Luis Ortiz, George Phillips, Davide Rossi, Guido Vollbeding, Ge' Weijers, and other members of the Independent JPEG Group. IJG is not affiliated with the official ISO JPEG standards committee. DOCUMENTATION ROADMAP This file contains the following sections: OVERVIEW General description of JPEG and the IJG software. LEGAL ISSUES Copyright, lack of warranty, terms of distribution. REFERENCES Where to learn more about JPEG. ARCHIVE LOCATIONS Where to find newer versions of this software. RELATED SOFTWARE Other stuff you should get. FILE FORMAT WARS Software *not* to get. TO DO Plans for future IJG releases. Other documentation files in the distribution are: User documentation: install.doc How to configure and install the IJG software. usage.doc Usage instructions for cjpeg, djpeg, jpegtran, rdjpgcom, and wrjpgcom. *.1 Unix-style man pages for programs (same info as usage.doc). wizard.doc Advanced usage instructions for JPEG wizards only. -
Nvidia Video Codec Sdk - Encoder
NVIDIA VIDEO CODEC SDK - ENCODER Programming Guide vNVENCODEAPI_PG-06155-001_v11 | July 2021 Table of Contents Chapter 1. Introduction........................................................................................................ 1 Chapter 2. Basic Encoding Flow.......................................................................................... 2 Chapter 3. Setting Up Hardware for Encoding....................................................................3 3.1. Opening an Encode Session.....................................................................................................3 3.1.1. Initializing encode device................................................................................................... 3 3.1.1.1. DirectX 9.......................................................................................................................3 3.1.1.2. DirectX 10.....................................................................................................................3 3.1.1.3. DirectX 11.....................................................................................................................4 3.1.1.4. DirectX 12.....................................................................................................................4 3.1.1.5. CUDA............................................................................................................................ 4 3.1.1.6. OpenGL........................................................................................................................