SHAPING THINGS by Bruce Sterling
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Design, the Future and the Human Spirit Victor Margolin
Design, the Future and the Human Spirit Victor Margolin Introduction Designers, like everyone else on the planet, have good reason to be concerned about the future. The world is volatile, and the ability of the human race to make a healthy home for itself is at stake. Threats from global warming, poor nutrition, disease, terrorism, and nuclear weapons challenge the potential of everyone to exercise productive energies for the common good. Designers are certainly among those whose positive contribu- tions are essential to the building of a more humane world. Trained in many disciplines—whether product design, architecture, engi- neering, visual communication, or software development—they are responsible for the artifacts, systems, and environments that make up the social world—bridges, buildings, the Internet, transportation, advertising, and clothing, to cite only a few examples. Companies would have nothing to manufacture without designers, nor would they have services to offer. Paradoxically, designers united as a professional class could be inordinately powerful and yet their voices in the various fora where social policies and plans are discussed and debated are rarely present. While the world has heard many calls for social change, few have come from designers themselves, in part because the design community has not produced its own arguments about what kinds of change it would like to see. Notwithstanding the discursive and practical potential to address this issue, the worldwide design community has yet to generate profession-wide visions of how its energies might be harnessed for social ends.1 As creators of models, prototypes, and propositions, design- ers occupy a dialectical space between the world that is and the world that could be. -
Bruce Sterling, July 2019
Science Fiction Book Club Interview with Bruce Sterling, July 2019 Bruce Sterling is a prominent science fiction writer and a pioneer of the cyberpunk genre. Novels like Heavy Weather (1994), Islands in the Net (1988), Schismatrix (1985), The Artificial Kid (1980) earned him the nickname “Chairman Bruce”. Apart from his writings, Bruce Sterling is also a professor of internet studies and science fiction at the European Graduate School. He has contributed to several projects within the scheme of futurist theory, founded an environmental aesthetic movement, edited anthologies and he still continues to write for several magazines including Wired, Discover, Architectural Record and The Atlantic. David Stuckey: Have you considered a return to the world of “The Difference Engine” for stories or another novel? Bruce Sterling: That won’t happen. David Stuckey: If you were going to write “Involution Ocean” today, what would you change or do differently? Bruce Sterling: Well, alien planet adventures are a really dated form of space opera. On the other hand, they’re great when you’re 20 years old. If I were doing a project like that today I might make it a comic book. Or a webcomic. It might make a nice anime cartoon. Richard Whyte: In the 2018 ‘State of the World’ conversation on the Well, you said you were in Ibiza working on a novel. Are you able to tell us anything about it yet? Bruce Sterling: I dunno if I’m ever gonna finish this epic novel about the history of the city of Turin, but I seem to get a lot of work done on it when I’m in Ibiza. -
Spimes Not Things: Creating a Design Manifesto for a Sustainable Internet of Things
Running with Scissors, 13th EAD Conference University of Dundee, 10-12 April 2019 Spimes Not Things: Creating A Design Manifesto for A SustainaBle Internet of Things Michael Steada*, Paul CoultonB, Joseph Lindleyc aHighWire CDT, Lancaster University BImaginationLancaster, Lancaster University cImaginationLancaster, Lancaster University *Corresponding author e-mail: [email protected] Abstract: The rhetoric that surrounds the Internet of Things (IoT) contends it will bring about utopian transformative change throughout society, particularly in regards to sustainaBility. Little discourse however, recognises the intrinsically unsustainable nature of IoT devices themselves. Under a façade of innovation, the IoT is a Breeding ground for superfluous, novelty ‘gizmo’ products whose design incorporates environmentally damaging modes of manufacture, consumption and disposal. To Bring attention to this growing unsustainaBle design culture, we have produced a manifesto entitled Spimes Not Things: A Design Manifesto for A Sustainable Internet of Things. It is the synthesis of a practice-led research project which explores Sterling’s spimes concept using Design Fiction methods, as part of a Research through Design approach. This paper outlines the manifesto’s creation, its theoretical foundations and its intentions. The manifesto is the first step towards the reframing of design practices that will contriBute to a more sustainaBle IoT product paradigm. Keywords: Spimes, SustainaBility, Internet of Things, Manifesto, Design Fiction 1. Introduction The rhetoric that surrounds the Internet of Things (IoT) across academia and industry is both persuasive and turgid. Many commentators posit that through its eXpanding array of networked artefacts, sensors and AI capaBilities, the IoT will Bring aBout utopian transformative change to all sectors of society, from healthcare and energy, to transport and finance (Government Office for Science, 2014; Fritsch, Shklovski, & Douglas-Jones, 2018). -
Horizon Digital Economy Research Grant (EP/G065802/1)
ORIZON H INTERGENERATIONAL INTERPRETATION OF THE INTERNET OF THINGS Michael Brown, Tim Coughlan, Glyn Lawson1, Richard Mortier, Rob Houghton and Murray Goulden March 2012 1 Corresponding author: [email protected]; 0115 9514003 v.12 – 27th March 2012 Overview This report investigates how different generations within a household interpret individual members’ data generated by the Internet of Things (IoT). Adopting a mixed methods approach, we are interested in interpretations of the IoT by teenagers, their parents and grandparents, and how they understand and interact with the kinds of data that might be generated by IoT devices. The first part of this document is a technical review that outlines the key existing and envisaged technologies that make up the IoT. It explores the definition and scope of the Internet of Things. Hardware, networking, intelligent objects and Human-Computer Interaction implications are all discussed in detail. The second section focuses on the human perspective, looking at psychological and sociological issues relating to the interpretation of information generated by the IoT. Areas such as privacy, data ambiguity, ageism, and confirmation bias are explored. The third section brings both aspects together, examining how technical and social aspects of the IoT interact in four specific application domains: energy monitoring, groceries and shopping, physical gaming, and sharing experiences. This section also presents three household scenarios developed to communicate and explore the complexities of integrating -
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights
Ubiquitous Computing, Virtual Worlds, and the Displacement of Property Rights M. ScoT BOONE* Abstract: Examining one emerging technology, virtual worlds, may provide us with insight about another emerging technology, ubiquitous computing. The rapid increase in both the popularity and economic value of virtual worlds has resulted in a conflict over whether players in these worlds have any property rights with respect to virtual world objects associated with their avatars. A close examination however reveals that even if such rights exist, they can be overridden through the combined use of contract and technology. This observation may in turn provide an insight about the future of real world property. The emerging technology of ubiquitous computing shares technological characteristics with virtual worlds such that ubiquitous computing would make a displacement of property rights in real world objects possible in the same way that virtual world technology makes such a displacement possible for potential property rights in virtual world objects. "Associate Professor of Law, Appalachian School of Law. I would like to thank Charlie Condon, Judie Barger, David Ritchie and James McGrath for their helpful comments on drafts of this article. I would also like to thank for their comments the participants of the Works-in-Progress Intellectual Property Colloquium, the participants of the Intellectual Property & Communications Law and Policy Scholars Roundtable sponsored by Michigan State University College of Law, and the participants of the annual meeting of Southeastern Association of Laws Schools. The research assistance of Russell Kloosterman and Justin Williams was also immensely helpful. I/S: A JOURNAL OF LAWAND POLICY [VOL. -
THE TECHNOLOGICAL CONDITION Erich Hörl, Translatd by Anthony Enns1
PARRHESIA NUMBER 22 • 2015 • 1-15 THE TECHNOLOGICAL CONDITION Erich Hörl, translatd by Anthony Enns1 “It is possible to imagine a world that in a gradual yet also sudden way is moving away from all of its acquired conditions of truth, sense, and value.” Jean-Luc Nancy THE TECHNOLOGICAL DISPLACEMENT OF SENSE “The meaning [Sinn] pervading technology [der technischen Welt] hides itself.”2 This is how Martin Heidegger characterized the situation in 1959, twenty years after he unambiguously spoke of the “age of consummate meaninglessness” that pervades the “essence of modernity” and described “meaninglessness” as the unconditional “horizon of modernity.”3 Yet in the face of the irretrievable loss of the “old rootedness,” which could no longer be maintained after industrialization, two high-tech world wars, and the beginning of the cybernetic transformation of human reality, Heidegger in the end did not mourn the passing of the old sense but rather focused on the rise of a “new autochthony”4 and the coming of a new sense under technological conditions. With an exceptional philosophical intuition for a transformation that was to a large extent still imminent, Heidegger sought to identify “a new ground and foundation” that will “be granted again to man” so he “can flourish in a new way.”5 Heidegger was thus far from opposing technology and sense and thereby understanding sense as a fundamentally pre-, counter-, or non-technical entity derived from a pure transcendental subjectivity and interiority that was threatened by the mass production of technical objects, from the technical apparatuses and automata that permeate all areas of existence, in short from the domination of instrumental reason—namely, the dogmatic philosophical attitude that extended from Husserl to the Frankfurt School. -
Bruce Sterling
Bruce Sterling: "The future is about people navigating urban Internets" Poptronics: What has Internet of things to do with spimes, a word you invented in your book "Shaping things" composed of space and time ? What’s the difference between these two concepts ? Bruce Sterling: An Internet of Things naturally focusses attention on the Internet, while a "spime" is a "Thing" within an Internet of Things. I used the invented word "spime" in order to approach the subject from the perspective of industrial design. It seemed to me to help a lot to focus on physical objects rather than networking issues -- on the Thing, not the Internet. But there could be many different kinds of "Internets of things." They wouldn't necessarily have the qualities of "spimes." Spimes are things within a comprehensive production system that is clearly focussed on sustainability. I see "spimes" as part of a general struggle with major environmental problems. After a few years of development of the Internet of things, what are the key step(s) in designing and handling spimes ? There are six of them: digital plans for objects, digital identities for objects, digital manufacturing or "fabrication", a tracking system, a searching and datamining system, and a recycling system. But even if these six key technologies all develop and converge at a brisk pace, they will still need interaction design and probably social media in order to work. In "Shaping things", you wrote that 2010 would be the society for gizmos or spimes. How do you feel about it today? In order for "spimes" to come into existence, six technologies would have to converge. -
RFID and the Tagged Exhibition
The Spychip Under Your Skin: RFID and the Tagged exhibition Text by Armin Medosch 2 / 3 Introduction What Is RFID? Depending on whom you speak to, it can be a rather mundane thing. RFID tags are used in warehouse logistics management, where they are integral to a new system for identifying objects and replace the scannable bar code which has performed this task for the past several decades. RFID is also the key technology which enables an ‘internet of things’ within a framework of ‘ubiquitous computing’ (Ubicomp). Minimally, RFID tags link the physical world with the informational world. The process consists of attaching machine-readable information to objects. Maximally, this, some would say, is a new step in the co-evolution of the technological with the social. Its implications seem to mandate a serious engagement with the motives behind these latest developments. The potential of this move to a next layer of the informationalisation of the world does raise concerns about privacy or the notion of an all- encompassing society of control. Concomitantly, it facilitates new paths of exploration for artists in a range of areas, from commercial interactive product design to art movements such as locative media and new types of performative and interactive-narrative work. According to science-fiction writer and media theorist Bruce Sterling, the spread of RFID technology gives rise to a new type of object, the SPIME. The word is a neologism invented by Bruce Sterling, describing objects which can be tracked in SPACE and TIME. Sterling predicts that a society relying on an infrastructure of SPIMES would have achieved a fundamental change in the relationship of the forces of production. -
Souvenir Book Are Copyright© 1996 by Readercon, Inc
COMING TO BOOKSTORES EVERYWHERE SEPTEMBER 1O THE LONG-AWAITED NEW NOVEL Available in hardcover from G- P. PUTNAM'S SONS READERCON EIGHT JULY 12-14, 1996 WESTBOROUGH, MASS. Hello From the Chairman • B. Diane Martin • 3 Discovering Gibson • Barnaby Rapoport • 5 Burning Gibson • Paul Di Filippo • 6 Thoughts and Observations on William Gibson • Paul T. Riddell • 8 Junk Art City • Takayuki Tatsumi *10 Academy Leader • William Gibson *14 Idoru • William Gibson *16 William Gibson: A Bibliography • 18 Jackdaw • Stephen Brown • 20 Avant-Pop 101 • Larry McCaffrey • 22 Larry McCaffery: A Bibliography • 42 Alfred Bester & Me • William Gibson • 45 The Magpie Mind of Alfred Bester • Robert Ingria • 47 Alfred Bester: A Bibliography • 50 Richard M. Powers • David Hartwell • 53 The Readercon Committee • 55 B. Diane Martin • Con Committee Chair David G. Shaw • Programming Chair D. Shaw/B. Ingria • Track management Merryl Gross • Dealer's Room D. Walrath • Operations John O'Neil • At-con Treasurer Karl Wurst/R. Duffy • Registration Jamie Siglar • Bake Sale Brian Youmans • Hotel banquet Sheila Lightsey • Green Room & CS/GR logistics A. West/N.K. Wurst • Con Suite Kathei Logue • Kaffee Klatsches George Flynn • Fanzine display The contents of this souvenir book are Copyright© 1996 by Readercon, Inc. except where noted. Design and production by Bryan Cholfin, except the Jackdaw spread on pages 20-21 by Stephen Brown. Cover design and artwork by Joey Zone. The New York Review of Science Fiction | . A somewhat unusual critical semiprozine. It publishes general articles of remarkably varying quality on sf, as well as some of the best long reviews in the field. -
Ubiquitous Computing
Ubiquitous Computing Gabriela Avram IxDM13 The Trends in Computing Technology 1970s 1990s Late 1990s Now and Tomorrow ? Pervasive Computing Era Computing Evolution Ubiquitous Computing Mark Weiser, Xerox PARC 1988 “Ubiquitous computing enhances computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user.” Source: Weiser, 1993a Pervasive (Ubiquitous) Computing Vision “In the 21st century the technology revolution will move into the everyday, the small and the invisible…” “The most profound technologies are those that disappear. They weave themselves into the fabrics of everyday life until they are indistinguishable from it.” Mark Weiser (1952 –1999), XEROX PARC Small, cheap, mobile processors and sensors " ! in almost all everyday objects " ! on your body (“wearable computing”) " ! embedded in environment (“ambient intelligence”) What is Ubiquitous Computing? ! Ubiquitous computing (ubicomp) integrates computation into the environment, rather than having computers which are distinct objects. ! The idea of ubicomp enable people to interact with information-processing devices more naturally and casually, and in ways that suit whatever location or context they find themselves in. Other terms used to describe this paradigm ! many of them are associated with a particular institution or perspective ! pervasive computing ! ambient intelligence ! everyware ! physical computing ! the "Internet of things" ! haptic computing ! things that think ! "spime"= theoretical object -
Internet of Things and the Metamorphosis of Objects-2.Pdf
The metamorphosis of objects and human subjects in the Internet of Things Sophie Le Pallec, Rick Bouter, Gérald Santucci “All things appear and disappear because of the concurrence of causes and conditions. Nothing ever exists entirely alone; everything is in relation to everything else.” Gautama Siddhartha Introduction Where in prior times technique was referring to: “a method of accomplishing a desired aim”, today we speak more of technology. Technology has long been presented as a set of techniques; today it has become more than a method to accomplish a desired aim. From now on, we live in ‘the age of makers’. In times when there are more people with mobile phone access than toothbrushes, everyone has the ability to start up a million euro business from behind the kitchen table. Technology does not only affect business any longer; it also affects culture, politics, society and every element we value in life. Maybe most important of all, it affects the human race as we know it today. For the reason technology will impact the way we have lived for ages, it is legitimate to ask whether there is an intersection where humans and objects will find a mutually beneficial coexistence, or whether one of these entities will rule over the other, or whether there will be an alliance between the human race and some sort of technology that represents a global connected world brain. Will technology be, like in prior times, a collection of methods to accomplishing a desired aim, or will the human race be enslaved by technology and ruled by the artificial intelligence embedded in it? 1. -
In the Bubble John Thackara
IN TH design/new media/business John Thackara, described as a “design “Design with a conscience: that’s the take-home message of this important, provocative book. John In the Bubble guru, critic and business provocateur” by Thackara, long a major force in design, now takes on an even more important challenge: making the IN THE BUBBLE Designing in a Complex World Fast Company, is the Director of Doors world safe for future inhabitants. We need, he says, to design from the edge, to learn from the world, John Thackara of Perception, a design futures network and to stop designing for, but instead design with. If everyone heeded his prescriptions, the world would E based in Amsterdam and Bangalore. He indeed be a better place. Required reading — required behavior.” We’re filling up the world with technology and devices, but is the author of Design after Modernism, Don Norman, Nielsen Norman Group, author of Emotional Design we’ve lost sight of an important question: What is this stuff Lost in Space: A Traveler’s Tale, Winners! for? What value does it add to our lives? So asks author John BUB How Successful Companies Innovate by “Thackara’s deeply informed book presents a breathtaking new map of the design landscape. With not DESIGNING IN A COMPLEX WORLD Thackara in his new book, In the Bubble: Designing in a Design, and other books. a whisper of evangelistic zeal, In the Bubble offers an engaging narrative as well as design principles Complex World. that speak to sustainability, joy, and quality of life in increasingly complex times.” These are tough questions for the pushers of technology Brenda Laurel, author of Utopian Entrepreneur, chair of the Graduate Media Design Program at Art to answer.